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  1. BleemSync

    BleemSync is a relatively safe way to add games to your PlayStation Classic.
    Features
    Overmounts portions of the PSC's filesystem to safely allow modifications Modifies the stock UI to show added games Supports multi-disc games Installation
    Download the ZIP. Extract the contents to the root of your FAT32 or ext4 formatted USB flash drive Name your flash drive SONY. This is a requirement. Game Configuration
    On the root of your flash drive, create a Games folder. In this folder, create a folder for each game you would like to add to the system. The folders must be numbered sequentially. Each game folder must contain a GameData folder which contains a Game.ini, cover art image, pcsx.cfg, and the game's bin and cue files. A template of the Games folder can be found in the release ZIP.
    A proper folder structure looks something like this:
    Games/ 1/ GameData Game.ini pcsx.cfg SLUS-01066.bin SLUS-01066.cue SLUS-01066.png 2/ ... 3/ ... It is recommended, though not necessary that the game's filenames use the appropriate disc ID.
    The pcsx.cfg file can be copied without modification as it's the same config that is shipped with the system's games.
    For each game, the Game.ini must be customized in order to be displayed in the menu correctly. The Discs value should be the name of the .cue file without the file extension. Sample:
    [Game] Discs=SLUS-01066 Title=Tony Hawk's Pro Skater 2 Publisher=Activision Players=2 Year=2000 Multi-disc games
    For multi-disc games, add both bin and cue files for each disc into the game's numbered folder and make a config that looks like:
    [Game] Discs=SLUS-00665,SLUS-00667 Title=Command & Conquer - Red Alert Publisher=Westwood Studios Players=1 Year=1998 Synchronization
    Once all the games are configured, go into the BleemSync directory and run BleemSync.exe. This will generate a Systemfolder containing the newly generated database and a script to safely mount the games. Insert the flash drive into your PlayStation Classic and then turn it on. Your newly added games should be on display.
    Frequently Asked Questions
    My controller isn't working
    Make sure your pcsx.cfg is in the game directory
    I'm getting a UI error upon boot
    Make sure that you unplug the power on your system before you remove or add your flash drive.
    Are my original games intact?
    Yes. Remove the flash drive and the stock games should be available
    Can I add games alongside the pre-included ones?
    Not currently.
    What size does the cover art have to be?
    The cover art should be square (1:1 aspect ratio). If the cover art is not square, it will be squashed by the UI as square anyway so visually it's best to pre-crop it. The system uses 226x226px images for the pre-loaded games.
    My controller still isn't working
    Your user data might have gotten messed up. Try going to Settings and then Initialize Console. This will wipe out any saves and save states, proceed with caution!
    When I boot, I get a 001-001 error!
    Make sure you have run BleemSync on your PC. This usually means the game database which BleemSync builds cannot be found.
    The Sony logo appears, but then I am kicked to an error screen and that says "An error has occurred. Turn off the console, unplug the AC adapter, then turn on the console again.
    On your USB drive, go to System/Preferences and remove regional.pre. If this doesn't work, start up your PlayStation Classic without your USB drive inserted, select Battle Arena Toshinden, and then unplug the machine. Plug it back in along with your USB drive and it should now boot into the menu.
    Known Issues/Limitations
    Currently the user data partition is not overmounted so saves and savestates might look like the stock games Games have to be in sequential order. This is a limit imposed by BleemSync. Further testing has to be done to see if this is a system limitation Games have to be in bin/cue format. This is a limit imposed by the system's UI Other regions seem not to be working at this time Credits
    madmonkey - created lolhack which makes all of this possible DanTheMan827 - overmounting lessons yifanlu - why not

    33 descargas

  2. FoxTool

    A tool for compiling and decompiling Fox Engine XML files. Compiled XML files have these file extensions:
    Extension Content BND Graph Bounder Data CLO Sim Cloth Setting DES Destruction EVF Event FOX2 Scene FSD Facial Settings Data LAD Lip Adjust Data PARTS Model Description PH Physics Object Description PHSD Physics Sound Parameter SDF Sound Data File Info SIM Simulation Object TGT Geometry Target Description VDP Vehicle Driving Parameter VEH Vehicle VFXLF Visual Effects Lense Flare Requirements
    Microsoft .NET Framework 4.5 Usage
    FoxTool [-d|-c] file_path|folder_path Examples
    Compiling an XML file
    FoxTool file_path.XML FoxTool -c file_path.XML Decompiling a file to XML
    FoxTool file_path FoxTool -d file_path Decompiling all decompilable files in the folder to XML
    FoxTool folder_path FoxTool -d folder_path

    8 descargas

  3. gpghax

    Disclaimer: this can brick your console. Don't use if you don't understand every piece of how it works.
    This uses lolhack, a payload launcher created by madmonkey.
    What if PlayStation Classic, but with a game library that's actually fun to play?
    Adding Custom Games:
    Open games/custom.db in an SQLite Editor of your choice. Add new entry to the GAME table as follows:
    GAME_ID = numerical identifier, has to be unique GAME_TITLE_STRING = Name of the game PUBLISHER_NAME = self explanatory RELEASE_YEAR = self explanatory PLAYERS = number of players RATING_IMAGE = Has to be CERO_A GAME_MANUAL_QR_IMAGE = Has to be QR_Code_GM LINK_GAME_ID = leave empty Then you have to add the actual disc files to the DB. Open DISC table and add new entry per each disc for the game:
    GAME_ID = GAME_ID from the GAME table DISC_NUMBER = disc number BASENAME = base name for the cue/bin file pair, i.e: SCUS-94426 Save that file.
    Then you have to add actual game files, go to games dir and create a new folder with the GAME_ID from previous steps, i.e 21. Inside of that directory you need to put at least those files:
    BASENAME.cue (use the BASENAME value from the DISC table, i.e SCUS-94426.cue) BASENAME.bin (use the BASENAME value from the DISC table, i.e SCUS-94426.bin) BASENAME.png (use the BASENAME value from the DISC table, i.e SCUS-94426.png) pcsx.cfg (use the default one from the sample game with id 21) Running:
    Put everything onto an empty USB drive named SONY, plug the usb drive into the port 2 and reboot the system. If everything worked fine, you should see your custom game in the menu.
    NOTES:
    If you add a game, navigate to it in the menu, close the console, and then remove said game, upon next boot the console will fail to start. You need to make sure to always shutdown the system with one of the stock games selected.
    If you don't want to/don't know how to edit the database file, you can just replace the empty SCUS-94426.cue and SCUS-94426.bin files from this repo with your game (just make sure you keep the same name for the files) and it should work somewhat fine.
    Credits:
    madmonkey, DanTheMan827, skogaby

    11 descargas

  4. GzsTool

    C# Fox Engine dat/qar, fpk, fpkd, pftxs and sbp unpacker/repacker.
    Usage
    GzsTool file_path|folder_path Examples
    Unpacking a dat file. This will unpack all files to the folder called "file_name" and will create a "file_name.dat.xml" file.
    GzsTool file_path.dat Unpacking an fpk/fpkd file. This will unpack all files to the folder called "file_name_fpk/file_name_fpkd" and will create a "file_name.fpk.xml/file_name.fpkd.xml" file.
    GzsTool file_path.fpk GzsTool file_path.fpkd Unpacking a pftxs file. This will unpack all files to the folder called "file_name_pftxs" and will create a "file_name.pftxs.xml" file.
    GzsTool file_path.pftxs Unpacking a sbp file. This will unpack all files to the folder called "file_name_sbp" and will create a "file_name.sbp.xml" file.
    GzsTool file_path.sbp Unpacking all fpk and fpkd files in a folder. This will unpack all files to their respective folders and create the respective xml files.
    GzsTool folder_path Repacking a dat file. This will create the "file_name.dat" archive.
    GzsTool file_path.dat.xml Repacking an fpk/fpkd file. This will create the "file_name.fpk/file_name.fpkd" archive.
    GzsTool file_path.fpk.xml GzsTool file_path.fpkd.xml Repacking a pftxs file. This will create the "file_name.pftxs" archive.
    GzsTool file_path.pftxs.xml Remarks
    Repacking a dat file without changes will result in a smaller file. This is due to the tool not reencrypting formerly encrypted files and thereby not requiring to store the decryption keys. Unpacking Ground Zeroes g0s and pftxs files will only work with v0.2 (Ground Zeroes)

    7 descargas

  5. hakchi2

    This is a GUI for hakchi by madmonkey.
    This application can add more games (game ROMs) to your NES/SNES Classic Mini or Famicom Mini. All you need is to connect it to a Windows PC via Micro-USB cable. No soldering or disassembling required.
    Features
    Change any game settings (including command-line arguments) Fill all game data automatically using included database Automatically check for supported games Search for box art using Google Images Use Game Genie codes for NES games; includes Game Genie database Automatically patch problem games (patches for many popular games included) Upload hundreds of games at once Return to the HOME menu with a button combination instead of the Reset button Enable autofire A/B Simulate the start button on the second controller (for Famicom Mini) Disable seizure protection Allows to install user-mods to add more features (even support for SNES/N64/Genesis/etc., music replacement, themes, etc.) So you were the first to hack the NES Classic Mini?
    No! It was my Russian сomrade, madmonkey, who first published a successful hack of the the NES Classic Mini. He created the original “hakchi” tool. However, it was not very user-friendly, so I decided to create a tool which is simple to use by anyone--not only Linux users. I named it “hakchi2” because I don’t like to come up with names. So my first version was a 2.0 release :)
    How do I use the tool?
    Basically you just need to unpack it somewhere on your harddrive (installation is not required), run it, press “Add more games”, select some game ROMs and press “Synchronize”. The application will guide you through this process.
    How does the tool actually work?
    You don’t need to worry about it. But if you really want to know, it’s using FEL mode. FEL is a low-level subroutine contained in the BootROM on Allwinner devices. It is used for initial programming and recovery of devices using USB. So we can upload some code into RAM and execute it. In this way we can read the Linux kernel (yes the NES Classic Mini and Famicom Mini runs an Linux operating-system), write kernel or execute kernel from memory without writing it to flash.
    So we can dump the kernel image of the NES Mini, unpack it, add some games and run a script which will copy them back to flash, repack, upload and execute. However, the games directory is on a read-only partition.
    Therefore we also need to create and flash a custom kernel with a special script that creates a sandbox folder on a writable partition and mounts it over the original games folder. This means that your original files are safe: you cannot delete or harm the original files in any way, even if you wanted.
    For kernel patching my application just executes other applications, which is why there is a “tools” folder.

    7 descargas

  6. hakchi2 CE

    This is a fork of hakchi2 (by ClusterM) by princess_daphie, DanTheMan827, and skogaby. The aim of this fork is to not only provide new UI features and enhancements, but also bring the core of hakchi2 up to date with the rest of the modding ecosystem (i.e. USB host support, SD support).
    This application can add more games (game ROMs) to your NES/SNES Classic Mini or Famicom Mini. All you need is to connect it to a Windows PC via Micro-USB cable. No soldering or disassembling required.
    Features
    Change any game settings (including command-line arguments) Fill all game data automatically using included database Automatically check for supported games Search for box art using Google Images Use Game Genie codes for NES games; includes Game Genie database Automatically patch problem games (patches for many popular games included) Upload hundreds of games at once Return to the HOME menu with a button combination instead of the Reset button Enable autofire A/B Simulate the start button on the second controller (for Famicom Mini) Disable seizure protection Allows to install user-mods to add more features (even support for SNES/N64/Genesis/etc., music replacement, themes, etc.) Allows users to expand the storage of their system (provided a USB OTG hub, or an SD breakout module) So you were the first to hack the NES Classic Mini?
    No! It was my Russian сomrade, madmonkey, who first published a successful hack of the the NES Classic Mini. He created the original “hakchi” tool. However, it was not very user-friendly, so I decided to create a tool which is simple to use by anyone--not only Linux users. I named it “hakchi2” because I don’t like to come up with names. So my first version was a 2.0 release :)
    How do I use the tool?
    Basically you just need to unpack it somewhere on your harddrive (installation is not required), run it, press “Add more games”, select some game ROMs and press “Synchronize”. The application will guide you through this process.
    How does the tool actually work?
    You don’t need to worry about it. But if you really want to know, it’s using FEL mode. FEL is a low-level subroutine contained in the BootROM on Allwinner devices. It is used for initial programming and recovery of devices using USB. So we can upload some code into RAM and execute it.
    In this way we can read the Linux kernel (yes the NES Classic Mini and Famicom Mini runs an Linux operating-system), write kernel or execute kernel from memory without writing it to flash. So we can dump the kernel image of the NES Mini, unpack it, add some games and run a script which will copy them back to flash, repack, upload and execute.
    However, the games directory is on a read-only partition. Therefore we also need to create and flash a custom kernel with a special script that creates a sandbox folder on a writable partition and mounts it over the original games folder.
    This means that your original files are safe: you cannot delete or harm the original files in any way, even if you wanted. For kernel patching my application just executes other applications, which is why there is a “tools” folder.
    by TeamShinkansen.

    21 descargas

  7. KMFDManic NESC/SNESC Experimental Core/HMOD Set

    NESC/SNESC Core/HMOD Set is fully merged to work with both the NES, as well as the SNES Classic! 
    These hmods are only compatible with Hakchi2 CE.
    To run a game you will need the following mods:
    retroarch hmod core hmod for the system the game is for any bios hmod required by the system hmod

    7 descargas

  8. Lan-Play WebUI

    A web interface for lan-play.
    Features:
    Ability to add custom servers. Ability to change port. (Defaults to 80.) Ability to set a login. (Useful If running on an open port.) Easy to use. Open source. View and connect to servers across multiple devices. (A smart phone, for example.) Setup:
    Launch WebUI via the precompiled binary or through the AutoHotKey script. Select the Lan-Play client binary. (lan-play-win32.exe or lan-play-win64.exe) Select your network interface. (The one you use normally use with Lan-Play) You should now see a new tray icon, you can hover over it to see the current status, double click to launch the UI, and right click for additional options. Additional Notes:
    This project is a WIP, It's written in AutoHotKey and originally was never intended to be released.
    (Yes, I know the name kinda sucks, I'm bad with naming things.)
    If you have any issues with it or have some suggestions, feel free to post them in the main thread and I'll respond whenever I can. Enjoy. :)
    by HotdogWithMustard.

    2 descargas

  9. NoPSMWhitelist

    Disables the PSTV Whitelist for PlayStation Mobile games.
    Installation
    Put noPsmWhitelist.skprx into ux0:/tai (or ur0:tai for sd2vita(or simular) users)
    and add an entry under *KERNEL for ux0:/tai/noPsmWhitelist.skprx (again, ur0 for sd2vita(or simular)
    reboot the console and enjoy PSM Games on PSTV!

    9 descargas

  10. OpenLara

    Classic Tomb Raider open-source engine for Windows, macOS, Linux, Switch, iOS, Android & Nix.
     

    2 descargas

  11. PS Classic Mini Gui

    This utility allows you to simply add your new games in a few clicks. I thank before all things the authors of lolhack and bleemsync for their work, I come here just to give simplicity in the use.
    Previously you must have your usb stick ready with bleemsync already injecting to which you already have a file / GAMES / .This is where your future game generated with my utility will go.
    #Added .bin games (only for now .iso are coming soon)
    # .Cue generation
    # Generation of the game.ini
    # Generation pcsx.cfg
    # Generate the .png
    How to do :
    Start Ps_classic_gui.exe Select your Generate a game .bin Select your game .bin Select your .png Enter Game.ini information Select the index of the folder (this concerns the incrementation of your folders which is in your games directory to 1 2 3) Click generate -> wait -> once finished go to game and copy the file index number to your USB Games / Connect to the PS classic mini.

    20 descargas

  12. PS Classic Mini Ultimate

    Software simply allows you to have a graphical interface for the simplicity of setting up games on your USB media.
    Option:
    Download Bleemsync Download Bleemsync + retroArch Download Bleemsync + theme Allows you to have lolhack and bleemsync preparation packages for your USB flash drive
    #New user interface
    #Auto creation of .cue
    #Auto Edit FILE settings " " .cue
    #Support.iso
    #Support.bin
    #Support.img
    *Manual cover loading mode
    #Converted".jpeg.jpg" to.png automatically
    *Automatic cover download mode
    #Database of 3D cover more than 1500 games (Thanks to khenzel)
    #Download 3D covers 
    #Download game.ini
    #Auto loading of 3D covers
    #Auto loading of the games.ini
    #Index Folder supports 50 GAMES
    #Generation of automatic games 
    Game repository generate **software root /game/
    Once your games generate copy the indexes 1,2,3 etc. in the folder /games/ of your SONY USB key
    THANK YOU
    1 pathartl for BleemSync!
    And its contributors CompCom, Maku, mtrivs
    2 madmonkey created lolhack that makes it all possible
    And by the way these people are active on stage -> DanTheMan827 and yifanlu
    3 - Hyperspin for cfg Libraries - game.ini - covers 3D 
    4 - Modconsoles Chronoss -> Participation in the creation of the database
    5: Mason Barry rubixcube6 -> for the Playstation-Classic-Theme-Support
    6 -Nuagedan100 French developer of Ps Classic Mini Ultimate

    15 descargas

  13. PSC lolhack

    With this hack, we can open emulator tools in game by pressing select and triangle.
    Format usb drive with capacity of 16gb or greater to fat32 and name device "SONY". Copy files from step 1 of this repo to the drive. Wait around 10-15 mins while psc copies original game files to usb drive. (helps to have activity indicator on usb drive). might take longer, as we're transferring over 16gb worth of games to the drive. When done, shutdown psc and remove the power cable from back. Plug usb into PC, and you should see directories 1-20 in root of usb drive. Use a sql lite editor (https://sqlitebrowser.org/) to edit the game database in databases/region.db to add extra games. Place game folders in root of drive, numbered 21, 22, 23, etc. Take lolhack from step 2 of this repo and replace one on drive. Put drive back into the psc, plug it in and power it up. You should now be running games off usb drive. Make sure you highlight a game that was stock on psc before removing usb drive, will cause psc to crash. When you remove usb, the psc will return to stock :-)

    14 descargas

  14. PSClassicEdit

    Small utility to create a usb drive to add custom games to the ps classic. This does not edit the PS Classic content instead mounts the content of the USB drive, to switch back to normal simply cicle the PS Classic without the USB drive inserted. Based on the work done by BleemSync.
    Prerequesites
    the flash drive has to be formatted in FAT32. Name your flash drive SONY. Disclaimer
    This work is still in progress, use at your own risk
    Game Configuration
    example folder structure (the pcsx.cfg file is contained in the release inside: Application Files/Config)
    Games/     1/         GameData             {disk-ID}.bin             {disk-ID}.cue             {disk-ID}.png             Game.ini             pcsx.cfg     2/         ...     3/         ...
    For the menu to work the Game.ini file must be edited for each game (for multi-disk games add them in the Discs property separated by a ','), Example:
    [Game] Discs=SLUS-00067 (name of the .cue) Title=Castlevania - Symphony Of The Night Publisher=Konami Players=1 Year=1997  

    11 descargas

  15. PSClassicTool

    Format an SD Card or USB drive to Fat32 and name it SONY Setup you drive or sd card using bleemsync Start this tool. It should automatically detect your drive and allow you to add games to it.

    11 descargas

  16. SDRip

    Dreamcast ripping tool. Rips original GD's to an SD, can also rip the BIOS and flash from your DC.
    This is a self booting disk once burned to CD using the right burning software (Discjuggler, Nero, etc.).
    This requires an an SD adapter for your Dreamcast. You can build one yourself or buy one from various sources such as eBay. A class 6 or better SD is required for this to work properly.

    7 descargas

  17. XLink Kai

    XLink Kai: Evolution VII lets you connect with other console users around the world, and play online games for free. XLink Kai: Evo VII tricks your console into thinking that the other users it is connecting to over the Internet, are actually part of a Local Area Network.
    This is the basis of system-link gaming, where friends would gather around in the same house and play over 2 or more consoles. With XLink Kai: Evo VII, you now have the option to test your skills out with anybody in the world. As for the technical aspects of tunnelling network packets, we won't bore you with that...
    Features
    Supports PS2, PS3, PS4, Gamecube, Switch, Xbox, Xbox 360 and Xbox One. 2 gaming modes (Messenger and Arena). WinPCap-less. Integrated chat in all areas. No port-forwarding required on almost all network setups. PC to PC and PC to XBox Dashboard voicechat using the SPEEX codec. Extremely simple and global user-interface. Auto-update on startup. Multi-console compatible. Compatible with wireless networks (not all wireless network setups). Superior compression algorithms for less lag. Support for university dorms and proxies such as Italian FastWeb ISP. Trusted clan and tournament / ladder arenas. Remote functionality through homebrew dashboards (for XBox users only) Lots more features for you to discover!

    15 descargas

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