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  2. Dekuwa

    SwitchTime

    Version 0.1.0

    0 descargas

    Change NetworkSystemClock. Credit @thedax for NX-ntpc, from which this project is forked. Functionality Change time by day/hour Contact a time server at http://ntp.org to set the time back to normal Disclaimer This program changes NetworkSystemClock, which may cause a desync between console and servers. Use at your own risk! It is recommended that you only use the changed clock while offline, and change it back as soon as you are connected (either manually or using ntp.org server.) by 3096.
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  5. Dekuwa

    Switch Official Firmwares

    Version 9.0.1

    0 descargas

    Todos los firmwares oficiales de Nintendo para Switch. Incluye: Firmware 9.0.0 Firmware 9.0.1 Subiendo...
  6. Dekuwa

    Pes 2020 ps4 Formaciones

    Me alegro! A disfrutarlo mucho! Para cualquier cosa, aquí estamos ^_^*
  7. La semana pasada
  8. GABRICH

    Pes 2020 ps4 Formaciones

    Ahora sí todo ok con la actualización en vivo, y también era porque estaba jugando una partida muy antigua y esa no la actualiza. Pero al crear una nueva me aparecieron las plantillas actualizadas. Muchas gracias Dekuwa!!
  9. Dekuwa

    NSZ

    Version 2.1.1

    1 descarga

    NSZ - Homebrew compatible NSP/XCI compressor/decompressor. How to install: Put dumped prod.keys to %userprofile%/.switch, install python, execute "pip install nsz" and use "nsz" like every other cmd command. or just use the windows portable build. To manually install dependencies use: pip install -r requirements.txt How to Update pip install nsz --upgrade or download the latest windows portable build. NSZ NSZ files are not a real format, they are functionally identical to NSP files. Their sole purpose to alert the user that it contains compressed NCZ files. NCZ files can be mixed with NCA files in the same container. NSC_Builder supports compressing NSP to NSZ, and decompressing NSZ to NSP. The sample scripts located here are just examples of how the format works. XCZ XCZ files are not a real format, they are functionally identical to XCI files. Their sole purpose to alert the user that it contains compressed NCZ files. NCZ files can be mixed with NCA files in the same container. NCZ These are compressed NCA files. The NCA's are decrypted, and then compressed using zStandard. Only NCA's with a 0x4000 byte header are supported (CNMT nca's are not supported). The first 0x4000 bytes of a NCZ file is exactly the same as the original NCA (and still encrypted). At 0x4000, there is the variable sized NCZ Header. It contains a list of sections which tell the decompressor how to re-encrypt the NCA data after decompression. It can also contain an optional block compression header allowing random read access. All of the information in the header can be derived from the original NCA + Ticket, however it is provided preparsed to make decompression as easy as possible for third parties. Directly after the NCZ header, the zStandard stream begins and ends at EOF. The stream is decompressed to offset 0x4000. If block compression is used the stream is splatted into independent blocks and can be decompressed as shown in https://github.com/nicoboss/nsz/blob/master/nsz/BlockDecompressorReader.py class Section: def __init__(self, f): self.magic = f.read(8) # b'NCZSECTN' self.offset = f.readInt64() self.size = f.readInt64() self.cryptoType = f.readInt64() f.readInt64() # padding self.cryptoKey = f.read(16) self.cryptoCounter = f.read(16) class Block: def __init__(self, f): self.magic = f.read(8) # b'NCZBLOCK' self.version = f.readInt8() self.type = f.readInt8() self.unused = f.readInt8() self.blockSizeExponent = f.readInt8() self.numberOfBlocks = f.readInt32() self.decompressedSize = f.readInt64() self.compressedBlockSizeList = [] for i in range(self.numberOfBlocks): self.compressedBlockSizeList.append(f.readInt32()) nspf.seek(0x4000) sectionCount = nspf.readInt64() for i in range(sectionCount): sections.append(Section(nspf)) if blockCompression: BlockHeader = Block(nspf) Compressor script Requires latest hactool compatible prod.keys at Windows: %userprofile%.switch\ (enter .switch. as foldername to get a folder named .switch) Linux: $HOME/.switch/ or keys.txt at the location of nsz.py/nsz.exe Please dump your keys using Lockpick_RCM Always keep your keys up to date as otherwise newer games can't be decrypted anymore. Example usage: nsz --level 18 -C title1.nsp title2.nsp title3.nsp will generate title1.nsz title2.nsz title3.nsz This tool was only tested with base games, updates and DLCs. Usage nsz.py --help usage: nsz.py [-h] [-C] [-D] [-l LEVEL] [-B] [-s BS] [-V] [-p] [-t THREADS] [-o OUTPUT] [-w] [-r] [-i INFO] [--depth DEPTH] [-x EXTRACT [EXTRACT ...]] [-c CREATE] [--rm-source] [file [file ...]] positional arguments: file optional arguments: -h, --help show this help message and exit -C Compress NSP -D Decompress NSZ -l LEVEL, --level LEVEL Compression Level -B, --block Uses highly multithreaded block compression with random read access allowing compressed games to be played without decompression in the future however this comes with a low compression ratio cost. Current title installers do not support this yet. -s BS, --bs BS Block Size for random read access 2^x while x between 14 and 32. Default is 20 => 1 MB. Current title installers do not support this yet. -V, --verify Verifies files after compression raising an unhandled exception on hash mismatch and verify existing NSP and NSZ files when given as parameter -p, --parseCnmt Extract TitleId/Version from Cnmt if this information cannot be obtained from the filename. Required for skipping/overwriting existing files and --rm-old- version to work properly if some not every file is named properly. Supported filenames: *TitleID*[vVersion]* -t THREADS, --threads THREADS Number of threads to compress with. Numbers < 1 corresponds to the number of logical CPU cores. -o OUTPUT, --output OUTPUT Directory to save the output NSZ files -w, --overwrite Continues even if there already is a file with the same name or title id inside the output directory -r, --rm-old-version Removes older version if found -i INFO, --info INFO Show info about title or file --depth DEPTH Max depth for file info and extraction -x EXTRACT [EXTRACT ...], --extract EXTRACT [EXTRACT ...] extract / unpack a NSP -c CREATE, --create CREATE create / pack a NSP --rm-source Deletes source file/s after compressing/decompressing. It's recommended to only use this in combination with --verify Credits SciresM for his hardware crypto functions; the blazing install speeds (50 MB/sec +) achieved here would not be possible without this. by Nicoboss.
  10. Version 1.0.0

    0 descargas

    General Features: This patch is updated to the 2019/2020 season, both for the leagues as for all the teams that the game brings. Leagues: England, France, Italy, Germany and Spain. Teams: Other European Teams, Second divisions and Other American Teams. Updated selections and classic selections, also many classic players and soccer legends. Kits (Uniforms) for ALL teams in the game. More than 500 new faces (Faces) and hairs (Hairstyles) for players. New stadiums for some important clubs in Europe. New graphics: New shields, emblems, UEFA Champions League style menu design for this European version of the patch. New music, which includes themes from the PES series and others related to the football environment. New Boots (Booties / Boots) that most players use for this season. PS3 style buttons New Scoreboard (Scoreboard) inspired by the UEFA Champions League. New Balls (Balls / Balls) of the leagues of the game and others used for this season. New Stories and callnames (BETA): Stories were canceled in this version but several player callnames were added. The rapporteur is Rodolfo de Paoli. In order for them to work properly they must have the stories in Spanish (Both the stories in Spanish and the texts in Spanish will have a link to download them if they do not have them). Notes: It is necessary NOT to have any other patches installed, since it is not guaranteed to work properly. Includes the version of the official PES 2008 version 1.2.0.1 patch , with its respective settings and its 2 new files that installed said patch. Kits (Uniforms), Faces and Hairs (Faces and hairstyles) are adapted from other PES, they may have some transparency problems.
  11. Dekuwa

    PokeGen

    Version 3.1.3

    2 descargas

    This program can be used for Diamond, Pearl, Platinum, Heart Gold, Soul Silver, Black, White, Black 2, and White 2 for the following tasks: Generating Action Replay codes to create Pokemon, modify the Pokedex, and add Mystery Gift data, including exporting to an XML file that can be dragged to the Action Replay code manager Loading and saving of save files. Pokemon data and Pokedex data can be fully modified. Loading and saving of party and PC .pkm files (136, 220, and 236 byte, encrypted and unencrypted) Adding Wonder Cards to save files Conversion of Action Replay codes into Pokemon information (This is limited.) Finding a PID to match IVs, nature, gender, ability, shininess, and hidden power type/power - with variable IVs Recalculating save file checksums Editing items Editing C-Gear background images by Codr.
  12. Dekuwa

    PKHeX

    Version 19.11.15

    0 descargas

    Pokémon core series save editor, programmed in C#, for Switch, Nintendo 3DS and GameCube. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Decrypted 3DS Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. Nintendo 3DS savedata containers use an AES MAC that cannot be emulated without the 3DS's keys, thus a resigning service is required (svdt, save_manager, JKSM, or SaveDataFiler). We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. by Kaphotics.
  13. Dekuwa

    ProdInfoEnabler

    Version 1.0.0

    1 descarga

    Enable and disable prodinfo writing. by Darksex.
  14. Dekuwa

    Pes 2020 ps4 Formaciones

    Genial! Luego nos cuentas que tal te fue 🙂
  15. GABRICH

    Pes 2020 ps4 Formaciones

    Ok muchas gracias por la aclaración, llegando casa haré la actualización en vivo y os cuento como me va!!
  16. Dekuwa

    Pes 2020 ps4 Formaciones

    Hola! Pues supongo que aplicar la actualización de plantillas desde la opción que da el propio juego en Opciones -> Aplicar nueva actualización en vivo. Muchos option files solo añaden los kits o añaden a nuevos equipos, pero el tema de la actualización de plantillas lo deja en manos de Konami. O eso o bien actualizar a la última versión de ese option file, si es que toca los traspasos y demás.
  17. GABRICH

    Pes 2020 ps4 Formaciones

    Estimados, tengo instalada la V1 de un OF, pero hay equipos que no aparecen actualizadas las plantillas de Jugadores. Por ejemplo; sigue Icardi en el Inter y Lukaku en en Man U. Qué debo hacer para estar al día con las plantillas??
  18. Version 0.7.1

    1 descarga

    With this switch pocket knife you can juggle your content XCI / NSP from your switch. Features: Split / merge XCI Update XCI with Games Update Convert XCI to NSP Compress XCI to XCZ Decompress XCZ to XCI Extract firmware update files from XCI Patch NSP to low FW Split / merge NSP Convert NSP to XCI Compress NSP to NSZ Decompress NSZ to NSP Extract your switch savegames you copied from the user partition Format SD card in FAT32 The general rule: All files are always created in the folder of SAK. Only XCI + NSP files> = 4GB are accepted for splitting. All <4GB makes that split no sense! 😉 For XCI split: XCI can be split in full size or trimmed. Trimmed means that the empty space will be removed at the end. This gives a small storage space gain for the XCI image. The new file name will be supplemented with "_splitted". Can also be split directly to the μSD card via USB reader. Merge XCI applies: Extensions.xc0 and .xci.00 are accepted Update XCI with Games Update applies: Your dumped game as XCI and the latest update as NSP Converting to NSP for XCI: keys.dat / prod.keys is required The converted NSP files will now be renamed automatically. (Game, Update and DLC) NSP can now also be split directly for FAT32. Here is the same, as in the next point. For XCI compress to XCZ: keys.dat / prod.keys is required As you get from your switch, look over here psxtools.de/index.php/Thread/76547 Decompress for XCZ to XCI: keys.dat / prod.keys is required For unpacking firmware applies: keys.dat / prod.keys is required File must be in XCI For NSP on low FW patche: keys.dat / prod.keys is required File must be in NSP Split for NSP: The split files are stored in a folder with consecutive numbers. As reference for the folder name, the current NSP file name is taken and supplemented with "splitted" Can now be split directly to the μSD card via USB reader. The archive bit is set automatically. In the event that the archive bit should have been lost by a manual transfer, With NX-Shell there is the possibility to do this on the switch. For NSP merge applies: Your split NSP (00). All others are automatically selected. For Convert NSP to XCI, the following applies: only games supported keys.dat / prod.keys is required For NSP to NSZ compress: keys.dat / prod.keys is required For decompressing NSZ to NSP, the following applies: keys.dat / prod.keys is required Extract for Saves applies: keys.dat / prod.keys is required Your save folder from the user partition (HacDiskMount or via Homebrew Tool) About Extract FW from XCI: The unpacked firmware, you can use with ChoiDujourNX - A FW Update Installer to update your switch. by dezem.
  19. Dekuwa

    Awoo Installer

    Version 1.0.0

    1 descarga

    A No-Bullshit NSP Installer for Nintendo Switch. Features Installs NSP/NSZ files and split NSPs from your SD card Installs NSP/NSZ files over LAN from tools such as ns-usbloader Installs NSP/NSZ files over the internet by URL or Google Drive Installs and manages the latest signature patches quickly and easily Based on Adubbz Tinfoil, and will continue to receive updates alongside it Uses XorTroll's Plutonium for a pretty graphical interface Just werks Why? Because Goldleaf tends to not "Just werk" when installing NSP files. I wanted a free software solution that installs titles, looks pretty, and doesn't make me rip my hair out whenever I want to install a title on my Nintendo Switch. Awoo Installer does exactly that. It installs titles. That's it! If you want to do other things like manage installed tickets, titles, and user accounts, check out Goldleaf! Thanks to HookedBehemoth for screen-nx and his Plutonium fork Adubbz and other contributors for Tinfoil XorTroll for Plutonium and Goldleaf blawar (wife beater) and nicoboss for NSZ support The kind folks at the AtlasNX Discuck The also kind folks at the RetroNX Discuck namako8982 for the Momiji art TheXzoron for being a baka by Huntereb.
  20. Dekuwa

    Twitch Studio

    Version

    0 descargas

    Twitch Studio es un software de transmisión diseñado desde cero para los nuevos streamers. La aplicación nos ayuda a configurar y administrar tu transmisión con funciones como: Configuración guiada Detección simplificada del micrófono, la cámara web, la resolución del monitor, la velocidad de bits y mucho más para que tu transmisión tenga una imagen y un sonido fabulosos. Plantillas personalizables Twitch Studio llega cargado de diseños y superposiciones que te ayudarán a personalizar fácilmente y desde el principio el aspecto de tu transmisión. Alertas integradas Interactúa fácilmente con tu comunidad usando las alertas integradas de Twitch Studio, la Fuente de actividades y el chat de Twitch. Nota: Requiere Windows 7 o Superior.
  21. Version

    0 descargas

    Dream League Soccer is a popular soccer game for Android. DLS 20 is one of the best mobile soccer game for Android and also you can play it offline. Dream League Soccer 2020 Mod FIFA 20 Edition includes new graphic menu, hd graphics and more. How to Use: Install apk Extract Data with WinRAR and copy folder com.firsttouchgames.dls3 to \Android\Data Extract Obb with WinRAR and copy folder com.firsttouchgames.dls3 to \Android\obb Play !
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  23. Version

    4 descargas

    Includes complete kits, players and lineups for: Bodø / Glimt Brann FK Haugesund Kristiansund Lillestrøm Odd Mjøndalen Molde Ranheim Rosenborg Sarpsborg 08 Stabæk Strømsgodset Tromsø Viking Vålerenga NOTE: The Eliteserien league replaces the PEU league and is incompatible with usual Bundesliga option files. There is no getting around this. If you have already installed a Bundesliga option file or another option file replacing the PEU league, you either need to reset to a "clean" PEU league before continuing, or you're on your own. For PC, place the WEPES folder from the archive in Documents\KONAMI\eFootball PES 2020 For PS4, find an USB stick and copy the WEPES folder to the USB stick. Insert it into your PS4. Credits : Daniel Andre.
  24. Version

    6 descargas

    Features: Aberdeen AC milan Ajax Arsenal Barcelona Bayern Munchen Celtic FC Chelsea Borussia Dortmond Hearts Hibernian FC Internazionale Juventus Kilmarnock Liverpool Manchester United Manchester City Newcastle United Glasgow Rangers Real Madrid AS Roma Tottenham Hotspur by Killie 1974.
  25. Version 4.01

    0 descargas

    Features: Real Kits Real Logos Online Compatible New gloves New Start Screen And more Credits: Jean Sty.
  26. Version

    0 descargas

    Features: Eredivise Updated Liga Brasileirao updated Seria B TIM updated Some European Team like Basel , Young Boyes etc Some la Liga 2 Deportivo , Huesca, Girona etc Update daily actuall form and some tranfers Instructions: Install PES-ID Ultimate Patch Extract the file with WinRAR, and copy to Edit.bin file to C:\Users\Your PC Name\Documents\KONAMI\Pro Evolution Soccer 2013\save Done !
  27. Dekuwa

    Sys-con

    Version 0.50

    3 descargas

    A Nintedo Switch sysmodule for third-party controller support. No man-in-the-middle required! [Switch FW 5.0.0+] Description This sysmodule aims to provide complete functionality for most popular game controllers not supported by Nintendo Switch. At the current moment, only USB connection is supported. This app is missing a lot of features. For more information, see the issues page. Install Grab the latest zip. Extract it in your SD card and boot/reboot your switch. Config sys-con comes with a config folder located at sdmc:/config/sys-con/. It contains options for adjusting stick/trigger deadzone, as well as remapping inputs. For more information, see example.ini in the same folder. All changes to the files will be updated in real time. Compatibility Docked USB Support [5.0.0-7.0.0] FW Version Support Xbox 360 Controller Support Xbox One X/S Controller Support Dualshock 3 Support Undocked USB Support Works with a USB-C OTG adapter. Some knock-off brands may not support OTG. Xbox 360 Wireless adapter Dualshock 4 Support by cathery.
  28. Dekuwa

    CFW Infinity

    Version 2.0.3

    0 descargas

    Infinity is a tool that allows users to enable persistent custom firmware on their PlayStation Portable. Supporting every model on firmwares 6.60 and 6.61, a user can install infinity and enjoy either PRO or ME custom firmware without ever having go through the process of re-enabling it after every reboot. This is my final homebrew contribution to the PSP hacking scene. If you’re interested in keeping up-to date on my future endeavours then please follow me on twitter: @DaveeFTW. If you wish to report a bug then check out the repository on github. To read about my previous work then check out my blog. Installation Full installation guide can found in the README.md file in the download archive. To install infinity you must be on either firmware 6.60 or 6.61. If you have an old version of infinity (< 2.0), then you must uninstall it first by using Chronoswitch 7 or higher. Instructions for PSP 1000, 2000, 3000 and Street Browse into the standard directory in the download and copy the file EBOOT.PBP to the PSP/GAME/UPDATE folder on your PSP. If this folder does not exist you may need to create it. Instructions for PSPgo Browse into the pspgo directory in the download and copy the file EBOOT.PBP to the PSP/GAME/UPDATE folder on your PSPgo. If this folder does not exist you may need to create it. Instructions for all PSP models Once the correct EBOOT.PBP file has been copied to your PSP, you can run the application to install infinity to your device. Re-running the application after installation will allow you to select which custom firmware you want enabled. You will need to run the installer for the custom firmware before enabling it within the infinity app. Changelog - 2.0 6.60 support 6.61 support PSP “E1000” street support Pause/Restore Game feature on PSPgo Fixed issues with XMB themes Cheers, Davee
  29. Dekuwa

    uLaunch

    Version 0.1

    0 descargas

    Custom, open-source replacement/reimplementation for Nintendo Switch's HOME menu (qlaunch), extending it with amazing, homebrew-orienteed functionality! uLaunch is a very ambitious project, consisting on two custom library applets, a custom system application and a custom system applet, in order to replace the console's HOME menu with a custom, homebrew-orienteed one. This isn't any kind of HOME menu extension, injection, patch, etc. uLaunch is a complete reimplementation, 100% open-source, which also takes over eShop and Parental control applets and flog system title (all of them are pretty much useless with this reimpl) for its extended functionality. The project is licensed as GPLv2. For those who are interested in how the UI was done, this project is, like Goldleaf, a good example of how powerful Plutonium libraries can be in order to make beautiful UIs. Features List of HOME menu features uLaunch has: Proper launching and foreground management: launch, suspend and close titles and applets Proper general channel handling (some of it might be not implemented): sleep, shutdown, reboot, HOME menu press detection... Settings: Show connected WiFi network's name Open connection applet in case user wants to change network settings Change console's language and show active one Change console's nickname and show current one User features: Allow creating user on the startup menu Show user's page (in order to edit nickname, icon, friends...) List of not (yet) implemented HOME menu features: Controller managing Album Periodical play report sending (so long, telemetry!) This is the amount of features uLaunch contains, compared to the original HOME menu: Homebrew support Launching as applets (no need of Album!) Launching as applications (no need of any titles to do so!) Custom basic homebrew menu Option to add custom NRO accessors to main menu (homebrew or custom items easily accessible, no more need of forwarders!) UI Themes (different to official HOME menu themes/NXThemes) Custom icons, menu assets and graphics (custom images, colors, sizes, positions...), background... Custom background music and sound effects! Folders in order to keep your main menu organized! Users PC-like login on startup (select user and use it for everything, log off, register/change/remove password...) User password support! (up to 15 characters) Miscellaneous extras Web browsing (via web-applet) directly from the main menu! Foreground capturing from PC itself (Windows-only) via USB-C cable and QForegroundViewer! Disclaimer Homebrew-as-application 'flog' takeover uLaunch allows you to launch homebrew as an application, taking advantage of the system's 'flog' built-in application title, which was stubbed but not removed, thus it's content can be overriden via LayeredFS and launched. Since launching this title should be impossible, it might involve ban risk. uLaunch has this option disabled by default, so enable and use it use it at your own risk. Always make youre you're safe from bans (by using tools like 90DNS) before using uLaunch to avoid any possible risks. FAQ How do I uninstall installed titles? How do I delete user accounts? uLaunch doesn't (and won't) support these, since there is already existing homebrew serving as title or user managers, like Goldleaf. How can I change my controllers, access eShop or view the album? These are all TODOs for uLaunch (not yet supported), except eShop, which for what it's worth, won't be supported. If you want to use eShop, remove uLaunch and use the original HOME menu. Project and subprojects uLaunch is split, as mentioned above, into several sub-projects: QDaemon (SystemAppletQDaemon) This sub-project replaces qlaunch, aka title 0100000000001000. This is the technically actual qlaunch reimplementation. In fact, it is used as a back-end for the project, which just does what the actual menu (QMenu) tells it to do. This had to be like that, since qlaunch is the only one who can access certain essential functionality like title launching, so QMenu needs to access it, so it communicates with this back-end to execute it and to obtain its outcome. QMenu (LibraryAppletQMenu) This sub-project uses eShop's library applet as a donor title, aka 010000000000100B. This is the "actual" HOME menu the user will see and interact with. It contains all the UI and sounc functionality, password, themes... QHbTarget This is the name for two related projects, whose aim is to target and launch homebrew NROs in a simple way. It can be considered as a simple and helpful wrapper around nx-hbloader's code: System application (SystemApplicationQHbTarget) This sub-project replaces "flog" system application, aka title 01008BB00013C000. This is the process which runs instead of flog, which is used to launch homebrew as applications. Library applet (LibraryAppletQHbTarget) This sub-project replaces "dataErase" library applet, aka title 0100000000001001. This is the same process but, like in normal HOME menu and Album, it runs homebrew as an applet. However, exiting homebrew here will exit to HOME menu instead of exiting to hbmenu. QForegroundViewer QDaemon backend process, appart from handling HOME menu functionality, also sends the console's foreground display via USB (if enabled on settings) as a raw RGBA8888 1280x720 ~3.5MB buffer. QForegroundViewer is the PC tool (Windows Forms) which intercepts those sent buffers and renders them. It is a bit laggy, but can be very, very useful for taking quick screenshots! This option comes disabled by default because homebrew using USB (like Goldleaf or nxmtp) would interfer with the connection. If you really want to use it, enable it from settings. This tool was used to take the screenshots shown above, all in full 1280x720 quality. Unlike the other projects, this one isn't essential and uLaunch would be perfectly usable ignoring this sent data. Custom menu entries uLaunch supports adding custom shortcuts. This means you can show entries with a custom icon, which launch a NRO with certain argv, what could be potentially used for stuff like emulator ROM shorcuts. Entries consist on JSON files (one per entry) located at sd:/ulaunch/entries (name doesn't matter, but the extension must be *.json!). They are used for two main purposes: Adding homebrew accesses (as stated above) to the main menu Specifying that a homebrew access or a normal, installed game/application go inside a folder If you want to make your own access, create a JSON file in the entries folder (the name doesn't matter) like this: { "type": 2, "nro_path": "<path-to-nro>", "nro_argv": "<custom-argv>", "icon": "<custom-icon-256x256>", "name": "Name (511 bytes max.)", "author": "Author (255 bytex max.)", "version": "Version (15 bytes max.)" } Note that: The type needs to be always 2 (1 = installed title, other values are invalid), and that type and nro_path must be always present. The other parameters are all optional. If name, author or version fields aren't set they will be loaded from the NRO, thus it would show the RetroArch core's name, etc., same with the icon. The argv string must not include the NRO path. Usual homebrew behaviour would be <nro-path> <arg-1> <arg-2> <...>, but uLaunch itself appends the NRO path before the specified argv when launching the menu entry, so you should just provide <arg-1> <arg-2> <...> Translations uLaunch is in English by default. However, you can make translations by editing the LangDefault.json translation file's strings and placing it into sd:/ulaunch/langs named as the language's code ("en-US" for American English, "es" for Spanish, "fr" for French... proper list here Example: sd:/ulaunch/lang/es.json for custom strings (which would be displayed if the console's language is Spanish) Installing and removing In order to check uLaunch's installation, you will need to pay attention to the titles directory of the CFW you're using. How do I know whether it is installed? Check if folders 0100000000001000, 010000000000100B, 0100000000001001 and 01008BB00013C000 exist. (and that they aren't empty, or at least contain a exefs.nsp file) How do I remove it? 1 - Delete the following folders: 010000000000100B, 0100000000001001 and 01008BB00013C000. 2 - Delete only the exefs.nsp file from 0100000000001000 directory (if there is a romfs folder present it could be a normal HOME menu theme) Errors If you get a crash using uLaunch, please check: If the crash's title is 0100000000001000, 010000000000100B, 0100000000001001 or 01008BB00013C000 and you know for sure you have this project in your SD, then it is very likely related to this project. Note that 0100000000001001 and 01008BB00013C000 are the IDs of the processes used by uLaunch to target homebrew, so if you get a crash from these using uLaunch it probably means a crash from the homebrew you were using. Credits Several scene developers for help with small issues or features. SciresM for libstratosphere. Switchbrew team for libnx and hbloader, the base of *QHbTarget projects (they're some useful wrappers of hbloader in the end) C4Phoenix for the amazing design of this project's logo. Icons8 website for a big part of the icons used by the default style. Everyone from Discord or other places whose suggestions made this project a little bit better 🙂 by XorTroll.
  30. Dekuwa

    Lolita500

    Version 1.0.0

    0 descargas

    Sets all clocks to max (including 500mhz for CPU) at all times and disables power limits like high brightness and Wi-Fi not working on intensive games. WARNING: THIS IS OBVIOUSLY EXPERIMENTAL AND CARRIES THE DANGERS OF OVERCLOCKING (FOR REAL OVERCLOCKING). Please proceed with caution. PS: Yifan Lu has labeled this mode as 494mhz, but seeing how the rest of the pervasive values correspond to a value slightly off, Celeste and dots have decided to label it 500mhz instead. PSA: Userland apps will report false speeds, this is LIBEL and FAKE NEWS. See the original LOLIcon git an indicator for the direct registers that control the ARM clock speeds on the overclock page to compare to the wikipage. Installation Put "lolita500.skprx" in 'tai' folder in 'ur0' or 'ux0' and add the following: *KERNEL ur0:tai/lolita500.skprx (Or just use AutoPlugin, he'll eventually add this anyway, I don't really care.) by teakhanirons, dots-tb, marburg, CelesteBlue, SilicaAndPina and CBPS allies.
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