Jump to content

Toda la actividad

Este flujo se autoactualiza     

  1. La semana pasada
  2. Vaya películas se montan algunas veces, es increíble. Algunos no entienden que más vale "perder" el dinero de esa licencia y ganar un cliente satisfecho que te va a volver a comprar más veces, que "ganar" esa venta y perder todas las siguientes.
  3. Dekuwa

    In-Home-Switching

    Version 0.1

    5 descargas

    This is a homebrew that enables streaming of PC games to the Nintendo Switch. Have you ever been told by your parents that spending hours sitting in front of a PC was bad for you (like I was)? Well, now you can play your games portably anywhere in your house! This project is fairly new, so please do not consider it totally stable. If you encounter issues, feel free to submit them. Features: Stream PC screen to a Nintendo Switch in your local network 720p (full Switch-Tablet display resolution) 40-60 FPS (if not see Troubleshooting) Low delay (again, see Troubleshooting) Capture controller input on Nintendo Switch Emulate an Xbox controller on the PC PC app offers picture quality adjustments How to Use There you can find an Archive with the App for the Switch as well as the corresponding PC companion app. For the PC App, just execute In-Home-Switching.exe in the Windows directory after unzipping. On PC, Scp drivers must also be installed (just unzip and execute Driver Installer/ScpDriverInstaller.exe). Otherwise the program will crash silently. Also please set your PC resolution to 1280x720p in Windows for getting much better performance of screen capturing while running the app. On the Switch, find out its IP address (in the Internet settings) and start the app with your Switch CFW. Then type in the Switch's IP address on the PC app and hit the Connect button. Current Limitations Only works with Windows 8 (64-bit) and newer No audio support atm No support for Switch CFW other than Atmosphère or Kosmos Known issues So far Switch crashes when put to sleep with app running (please close app beforehand, we have not fixed this issue yet) App breaks when Switch changes from docked to handheld mode or vice-versa. Please quit the app before doing so. Further notices This app uses core overclocking to 1785 MHz on the Nintendo Switch. We use this measure in order to decode the incoming videos efficiently. As far as we know, there have been no reported cases of this damaging any devices. In other words, it is considered safe. Still we do not warrant for any potential device damage caused by this homebrew. Scheduled for Future Releases Stream PC audio to Switch Option to disable Switch Overclocking MacOS and Linux Support Showing Switch IP in-app Multi-controller support Mouse emulation More efficient threading GPU encoding on PC Build instructions Use the PKGBUILD from here for ffmpeg on Switch with more protocols enabled. Everything else will follow here in short time (ask jakibaki on AtlasNX discord if necessary). Troubleshooting Nice videos, but sadly that delay makes it unplayable If you are experiencing delays greater than 0.1 seconds, either your PC is just too slow for your chosen quality options (try worsening image quality) or your local network is bad. Basically we need instant data transfer in your network to work properly (this has nothing to do with throughput, just latency). Some WiFi-routers unfortunately just aren't up to the task. These framedrops hurt my eyes! Your PC is probably too slow for encoding with the games/applications on. Try other applications, lower image quality and, if you haven't already, set your PC screen resolution to 1280x720p (saves scaling). No drops, but my framerate is just very low Well, in our tests we had 60 FPS on Windows 10 with low image quality... I guess you can try the same strategies as for fixing framedrops, I hope that helps. License This code is licensed GPLv3 and this has a reason: We do not want to see (or read about) any parts of this project in non-open-source software (everything that is not GPLv3 licensed). Please share the notion of free code for everyone. Credits to ffmpeg for being such a powerful media tool that we use on PC and Switch. SwitchBrew for libNX and its ffmpeg inclusion Atmosphère for being such a great Switch CFW Captura for showing us how to capture frame input with Windows Duplication API simontime for his switch-usb-screen-stream-sharp project for Windows ScpDriverInterface for the Xbox drivers on Windows by Jakibaki.
  4. La distribuidora, la tienda donde lo compré (Game) y la plataforma donde se canjea y juega (Steam), los 3 me remitieron (y la distribuidora dio el contacto) de Starbreeze y Overkill. Me pasó exactamente lo mismo cuando compré el Heroes of Migth And Magic 7, ponia que servia en sistemas Windows Xp de 32b y resulta que solo funcionaba en sistemas de 64b, sin embargo, los de Ubisoft, con una sola llamada, me dijeron que había habido un error de imprenta y supuestamente habían retirado todos los juegos, que vuelva a Game y les diga de parte de ellos que me devuelvan el dinero (y que el juego registrado en uplay me lo podía quedar de regalo por las molestias para cuando tenga un sistema de 64b). Me enviaron además un email para que se lo muestre a los de Game por si había algún problema en el que les decían que era un producto defectuoso y cuando recojan la caja del juego, se lo entreguen y les pagaban lo correspondiente, como con los demás que hubo que retirar. Estos si que respondieron como es debido. Tuve que poner una reclamación contra el que atendía en Game y hacer que se ponga en contacto con el encargado de la tienda, por que ni con el email de ubisoft hacia caso, pero al final me devolvieron el dinero.
  5. Joder, pues vaya cutrez. Ya son ganas de quedar mal así por las buenas. De todas formas, en estos casos intenta ponerte en contacto más que con la desarrolladora (Overkill), con la distribuidora aquí en España, que creo que en este caso fue 505 Games, no Starbreeze, y por ahí lo mismo tienes más suerte. Pero vamos, que menos que contestarte al correo y decirte, si ellos no pueden solucionarlo, indicarte quien puede hacerlo.
  6. Dekuwa

    nds-bootstrap

    Version 1.0.0

    5 descargas

    nds-bootstrap is an application that allows the usage of Nintendo DS/DSi Homebrew and ROMs through the SD card of the Nintendo DSi/3DS, rather than through emulators or flashcarts. Frontends In order to use this, you'll need to get a frontend: TWiLight Menu++ (recommended) is an open-source DSi Menu upgrade/replacement for DS/DSi/3DS. TWLoader is a discontinued 3DS frontend. nds-hb-menu is a 3DS frontend based off the Nintendo DSi homebrew menu.
  7. Dekuwa

    melonDS

    Version 0.71

    5 descargas

    Emulador de Nintendo 3DS para Windows y Linux.
  8. Dekuwa

    PSClassicTool

    Version 1.1

    7 descargas

    Format an SD Card or USB drive to Fat32 and name it SONY Setup you drive or sd card using bleemsync Start this tool. It should automatically detect your drive and allow you to add games to it.
  9. Dekuwa

    PSClassicEdit

    Version 0.0.1

    8 descargas

    Small utility to create a usb drive to add custom games to the ps classic. This does not edit the PS Classic content instead mounts the content of the USB drive, to switch back to normal simply cicle the PS Classic without the USB drive inserted. Based on the work done by BleemSync. Prerequesites the flash drive has to be formatted in FAT32. Name your flash drive SONY. Disclaimer This work is still in progress, use at your own risk Game Configuration example folder structure (the pcsx.cfg file is contained in the release inside: Application Files/Config) Games/ 1/ GameData {disk-ID}.bin {disk-ID}.cue {disk-ID}.png Game.ini pcsx.cfg 2/ ... 3/ ... For the menu to work the Game.ini file must be edited for each game (for multi-disk games add them in the Discs property separated by a ','), Example: [Game] Discs=SLUS-00067 (name of the .cue) Title=Castlevania - Symphony Of The Night Publisher=Konami Players=1 Year=1997
  10. Version 1.0 + Fix

    17 descargas

    Features: Compatible with Data Pack 3 Add Bundesliga Full (kits, faces, logos, minifaces) Licence all European players and nationals Unlock all My Club classics and add more Fix Konami bug, Champions League matches will always play on night Add Evo-Switcher, thanks to evo-web community and more Method of installation: After loading and decompressing, install the patch from the “PES 19 Professionals Patch V1 Installer” Select the game path Wait until installation is complete Open the disc and press on the offline mode and choose the game Open the PES2019 EvoSwitcher.exe file so that teams, periodicals and tournaments are played during the entry of players IMPORTANT NOTICE: Do not run the game from the EvoSwitcher file, just run the game from the disc Arrange the patch if you want to install add – ons
  11. Dekuwa

    Streets of Rage MOD

    Version 0.9

    8 descargas

    This beat-em up style homebrew game can be ran on either 4.05 / 4.55 / 4.74 or 5.05 firmware (w/ active exploit) and of course pays homage to classic Streets of Rage series. by Markus95.
  12. Dekuwa

    Avatool

    Version 1.0.0

    8 descargas

    Simple homebrew tool to overwrite Switch account avatars. Info Avatool relies on shutting down the Switch's account service. This will result in a crash eventually. Once this is done: L and R change the target avatar Up and Down control menu A overwrites targetted avatars Avatars are 256x256 jpg images. Place them in sdmc:/avatar/ for Avatool to find them. by JDK.
  13. Dekuwa

    OpenGL-writeup

    Version

    7 descargas

    PS4 have an OpenGL ES implementation which is called Piglet and it's used in shell's UI rendering and webkit. Zer0xFF and masterzorag were working on making it usable for homebrew applications but then got stucked with native shader compilation. So I've decided to give it a try. However I have experienced other problems as well, which were solved successfully. Basically they appeared because I decided to implement OpenGL ES application as my own PKG based application. But OpenGL ES in browser didn't work for me too and I don't know if it's because I've used a more recent firmware than guys did or because I did some dumb mistake. So, nevermind, let's begin. by zecoxao.
  14. Dekuwa

    NoPSMWhitelist

    Version 1.0.0

    7 descargas

    Disables the PSTV Whitelist for PlayStation Mobile games. Installation Put noPsmWhitelist.skprx into ux0:/tai (or ur0:tai for sd2vita(or simular) users) and add an entry under *KERNEL for ux0:/tai/noPsmWhitelist.skprx (again, ur0 for sd2vita(or simular) reboot the console and enjoy PSM Games on PSTV!
  15. Dekuwa

    Swiss

    Version r473

    7 descargas

    Swiss aims to be an all-in-one homebrew utility for the Nintendo GameCube. Main Features Can browse the following devices SD/SDHC/SDXC Card via SDGecko DVD (-/+R) via Disc Drive Qoob Pro flash memory USB Gecko remote file storage SD/SDHC via Wasp/WKF Samba via BBA Wode Jukebox IDE-EXI Memory cards Requirements GameCube with controller A way to boot homebrew Usage Download latest Swiss release and extract its contents. Copy the compressed Swiss DOL file found in the DOL folder to the device/medium you are using to boot homebrew. Launch Swiss, browse your device and load a DOL or GCM! If the above steps do not work, try using the non-compressed Swiss DOL file. Navigating Swiss Controls Control Action Left Joysitck or D-Pad Navigate through the UI A Select B Enter/Exit Bottom Menu Swiss UI The top heading shows the version number, commit number, and revision number of Swiss. The left panes show what device you are using. The largest portion is the Swiss file browser, through which you can navigate files and folders. The top of every folder includes a .. option, and selecting this moves you back up a folder. The bottom pane, from the left: Device Selection Global Settings, Advanced Settings, and Current Game Settings System Information, Device Info, and Credits Return to top of file system Restart GameCube
  16. Dekuwa

    BleemSync

    Version 0.3.1

    22 descargas

    BleemSync is a relatively safe way to add games to your PlayStation Classic. Features Overmounts portions of the PSC's filesystem to safely allow modifications Modifies the stock UI to show added games Supports multi-disc games Installation Download the ZIP. Extract the contents to the root of your FAT32 or ext4 formatted USB flash drive Name your flash drive SONY. This is a requirement. Game Configuration On the root of your flash drive, create a Games folder. In this folder, create a folder for each game you would like to add to the system. The folders must be numbered sequentially. Each game folder must contain a GameData folder which contains a Game.ini, cover art image, pcsx.cfg, and the game's bin and cue files. A template of the Games folder can be found in the release ZIP. A proper folder structure looks something like this: Games/ 1/ GameData Game.ini pcsx.cfg SLUS-01066.bin SLUS-01066.cue SLUS-01066.png 2/ ... 3/ ... It is recommended, though not necessary that the game's filenames use the appropriate disc ID. The pcsx.cfg file can be copied without modification as it's the same config that is shipped with the system's games. For each game, the Game.ini must be customized in order to be displayed in the menu correctly. The Discs value should be the name of the .cue file without the file extension. Sample: [Game] Discs=SLUS-01066 Title=Tony Hawk's Pro Skater 2 Publisher=Activision Players=2 Year=2000 Multi-disc games For multi-disc games, add both bin and cue files for each disc into the game's numbered folder and make a config that looks like: [Game] Discs=SLUS-00665,SLUS-00667 Title=Command & Conquer - Red Alert Publisher=Westwood Studios Players=1 Year=1998 Synchronization Once all the games are configured, go into the BleemSync directory and run BleemSync.exe. This will generate a Systemfolder containing the newly generated database and a script to safely mount the games. Insert the flash drive into your PlayStation Classic and then turn it on. Your newly added games should be on display. Frequently Asked Questions My controller isn't working Make sure your pcsx.cfg is in the game directory I'm getting a UI error upon boot Make sure that you unplug the power on your system before you remove or add your flash drive. Are my original games intact? Yes. Remove the flash drive and the stock games should be available Can I add games alongside the pre-included ones? Not currently. What size does the cover art have to be? The cover art should be square (1:1 aspect ratio). If the cover art is not square, it will be squashed by the UI as square anyway so visually it's best to pre-crop it. The system uses 226x226px images for the pre-loaded games. My controller still isn't working Your user data might have gotten messed up. Try going to Settings and then Initialize Console. This will wipe out any saves and save states, proceed with caution! When I boot, I get a 001-001 error! Make sure you have run BleemSync on your PC. This usually means the game database which BleemSync builds cannot be found. The Sony logo appears, but then I am kicked to an error screen and that says "An error has occurred. Turn off the console, unplug the AC adapter, then turn on the console again. On your USB drive, go to System/Preferences and remove regional.pre. If this doesn't work, start up your PlayStation Classic without your USB drive inserted, select Battle Arena Toshinden, and then unplug the machine. Plug it back in along with your USB drive and it should now boot into the menu. Known Issues/Limitations Currently the user data partition is not overmounted so saves and savestates might look like the stock games Games have to be in sequential order. This is a limit imposed by BleemSync. Further testing has to be done to see if this is a system limitation Games have to be in bin/cue format. This is a limit imposed by the system's UI Other regions seem not to be working at this time Credits madmonkey - created lolhack which makes all of this possible DanTheMan827 - overmounting lessons yifanlu - why not
  17. neorul

    AutoSwitcher (PES 2019 PC)

    como se pueden incluir kits para usarlos en liga master?
  18. Compré el juego PayDay 2 (tal como me lo habían presentado parecía otra cosa, pero no es ese el tema). En la caja del juego ponía que requería windows xp sp3 32b, 2ghz intel dual core, 2gb ram and geforce 8800. Cuando llego a casa y lo instalo me encuentro con que dichos datos eran falsos y no podía usarlo. Lo probé en 2 pcs con Xp sp3, ambos con mejores componentes de los requeridos, pero cada vez que lo intentaba cargar, se quedaba la pantalla en negro y congelaba el pc (mas tarde me enteré que en realidad se necesitaba mínimo windows 7 64b). Me puse en contacto con ellos por todos los medios posibles, 1º de forma privada y luego, ante la falta de respuesta, de forma publica, pero nunca se dignaron a responder ni con un "con lo que os hemos robado a todos los que habéis picado nos estamos haciendo un chalet".
  19. Version 1.01

    8 descargas

    Parche de Pesgalaxy para el PEs 2019 de PC. Features Fully licensed 1st Bundesliga with correct logos, kits, team settings (coaches, numbers, lineups, stadiums, rivals) and cadres detailed jersey style settings for all players (shoes, socks etc.) Balanced stats based on Football Manager numeric team name abbreviations (e.g., SLK -> S04) correct team nationalities (fan banner in the right language) custom stadium designs (e.g., seat colors) Fully licensed Premier League, Championship, Serie A and La Liga with correct team names, logos and kits The 2 missing CL teams and 2 more EL teams (Viktoria Pilsen, Red Star Belgrade, RB Salzburg, Rapid Wien) with correct logos, kits, team settings and squads Fake players of all national teams, the Campeonato Brasileiro and Classic teams replaced or renamed Numerous team names adapted (for example Zurich -> FC Zurich) Alphabetical sorting of teams in their leagues Trainer adapted for most and home stages for many teams (including pictures) DLC 2.0 bug fixed: old coaches appeared on national teams added rivals for all teams KITS Kits for all national teams added Additional kits for licensed teams (color options) Bundesliga kits with correct numbers and fonts ADD-ONS 220 player faces and / or tattoos updated or added Over 600 new minifaces (lineups) for Bundesliga, Rapid Vienna, RB Salzburg and Classic Teams Switch incl. DPFileList Editor, 33 Meister Liga Presseräumen and 21 Scoreboards Ballpack with a total of 41 balls Adboards of ctonian, mustfs and majuh ADDITIONAL Implementation of the last Live Update and Data Pack 2.0 online compatible jerseys and logos
  20. Dekuwa

    DB Browser for SQLite

    Version 3.10.1

    11 descargas

    DB Browser for SQLite is a high quality, visual, open source tool to create, design, and edit database files compatible with SQLite. It is for users and developers wanting to create databases, search, and edit data. It uses a familiar spreadsheet-like interface, and you don't need to learn complicated SQL commands. Controls and wizards are available for users to: Create and compact database files Create, define, modify and delete tables Create, define and delete indexes Browse, edit, add and delete records Search records Import and export records as text Import and export tables from/to CSV files Import and export databases from/to SQL dump files Issue SQL queries and inspect the results Examine a log of all SQL commands issued by the application
  21. Dekuwa

    PSC lolhack

    Version

    11 descargas

    With this hack, we can open emulator tools in game by pressing select and triangle. Format usb drive with capacity of 16gb or greater to fat32 and name device "SONY". Copy files from step 1 of this repo to the drive. Wait around 10-15 mins while psc copies original game files to usb drive. (helps to have activity indicator on usb drive). might take longer, as we're transferring over 16gb worth of games to the drive. When done, shutdown psc and remove the power cable from back. Plug usb into PC, and you should see directories 1-20 in root of usb drive. Use a sql lite editor (https://sqlitebrowser.org/) to edit the game database in databases/region.db to add extra games. Place game folders in root of drive, numbered 21, 22, 23, etc. Take lolhack from step 2 of this repo and replace one on drive. Put drive back into the psc, plug it in and power it up. You should now be running games off usb drive. Make sure you highlight a game that was stock on psc before removing usb drive, will cause psc to crash. When you remove usb, the psc will return to stock :-)
  22. Dekuwa

    gpghax

    Version

    6 descargas

    Disclaimer: this can brick your console. Don't use if you don't understand every piece of how it works. This uses lolhack, a payload launcher created by madmonkey. What if PlayStation Classic, but with a game library that's actually fun to play? Adding Custom Games: Open games/custom.db in an SQLite Editor of your choice. Add new entry to the GAME table as follows: GAME_ID = numerical identifier, has to be unique GAME_TITLE_STRING = Name of the game PUBLISHER_NAME = self explanatory RELEASE_YEAR = self explanatory PLAYERS = number of players RATING_IMAGE = Has to be CERO_A GAME_MANUAL_QR_IMAGE = Has to be QR_Code_GM LINK_GAME_ID = leave empty Then you have to add the actual disc files to the DB. Open DISC table and add new entry per each disc for the game: GAME_ID = GAME_ID from the GAME table DISC_NUMBER = disc number BASENAME = base name for the cue/bin file pair, i.e: SCUS-94426 Save that file. Then you have to add actual game files, go to games dir and create a new folder with the GAME_ID from previous steps, i.e 21. Inside of that directory you need to put at least those files: BASENAME.cue (use the BASENAME value from the DISC table, i.e SCUS-94426.cue) BASENAME.bin (use the BASENAME value from the DISC table, i.e SCUS-94426.bin) BASENAME.png (use the BASENAME value from the DISC table, i.e SCUS-94426.png) pcsx.cfg (use the default one from the sample game with id 21) Running: Put everything onto an empty USB drive named SONY, plug the usb drive into the port 2 and reboot the system. If everything worked fine, you should see your custom game in the menu. NOTES: If you add a game, navigate to it in the menu, close the console, and then remove said game, upon next boot the console will fail to start. You need to make sure to always shutdown the system with one of the stock games selected. If you don't want to/don't know how to edit the database file, you can just replace the empty SCUS-94426.cue and SCUS-94426.bin files from this repo with your game (just make sure you keep the same name for the files) and it should work somewhat fine. Credits: madmonkey, DanTheMan827, skogaby
  23. Anteriormente
  24. Dekuwa

    Lockpick

    Version 1.0.0

    7 descargas

    This is a ground-up C++17 rewrite of homebrew key derivation software, namely kezplez-nx. It also dumps titlekeys. This will dump all keys through *_key_05 on firmwares below 6.2.0 and through *_key_06 on 6.2.0 and above. What this software does differently Dumps titlekeys Dumps 6.2.0 keys Uses the superfast xxHash instead of sha256 when searching exefs for keys for a ~5x speed improvement Gets all possible keys from running process memory - this means no need to decrypt Package2 at all, let alone decompress KIPs Gets header_key without tsec, sbk, master_key_00 or aes sources - which may or may not be the same way ChoiDujourNX does it 👀 (and I'm gonna issue a challenge to homebrew title installers to implement similar code so you don't need your users to use separate software like this 😜 it's up to you to figure out if the same can be done for key_area_keys if needed) Usage Use Hekate v4.5+ to dump TSEC and fuses: Push hekate payload bin using TegraRCMSmash/TegraRCMGUI/modchip/injector Using the VOL and Power buttons to navigate, select Console info... Select Print fuse info Press Power to save fuse info to SD card Select Print TSEC keys Press Power to save TSEC keys to SD card Launch CFW of choice Open Homebrew Menu Run Lockpick Use the resulting prod.keys file as needed and rename if required You may instead use biskeydump and dump to SD to get all keys prior to the 6.2.0 generation - all keys up to those ending in 05. This will dump all keys up to that point regardless which firmware it's run on. Notes To get keys ending in 06, you must have firmware 6.2.0 installed No one knows package1_key_06, it's derived and erased fully within the encrypted TSEC payload. While there's a way to extricate tsec_root_key due to the way it's used, this is unfortunately not true of the package1 key If for some reason you dump TSEC keys on 6.2.0 and not fuses (secure_boot_key) you will still get everything except any of the package1 or keyblob keys (without secure_boot_key, you can't decrypt keyblobs and that's where package1 keys live)
  25. Dekuwa

    PS2Ident

    Version 0.835

    5 descargas

    PS2Ident is an identification tool that allows dumps of a PlayStation 2 console's ROM chips and MECHACON NVRAM to be made. It will also gather data from the console, for research purposes. It has the following features: Dumps ROM chips (BOOT and DVD ROM) as a whole, not according to their contents (rom0, rom1, rom2 and erom) Displays the actual addresses for DEV1 (rom1, rom2 and erom) that are set by the ROM filesystem drivers. Coloured user interface that is easy to use. Supports dumping to memory cards and USB mass storage devices. Supports multi-languages, which include the 8 supported languages by the PS2 Gathers data of all known parts of the PS2. Attempts to automatically match the chip/part name with the version number of the part. Supports all PlayStation 2 consoles, including the SCPH-10000 and SCPH-15000, and the PSX (DVR unit). Note: Chip and mainboard identification is currently very incomplete and inaccurate, due to a lack of data. Sometimes, Sony makes hardware revisions without changing the chip implementation numbers as well, hence why chip identification may be inaccurate. The chip and version IDs are, however, accurate since they are taken directly from the hardware. Its database, which contains the parts and mainboard data, is managed and updated with the PlayStation 2 Ident DataBase Management System (PS2IDBMS) tool. I made such a change because it wasn't possible to get a complete list of all PlayStation 2 models in existence. With PS2IDBMS, a spreadsheet containing all recorded models can be generated automatically. Not to mention that the whole PS2Ident tool would have to be recompiled, whenever model data was added.
  26. Dekuwa

    ldn_mitm

    Version 0.1.2

    5 descargas

    A mitm kip modified from fs_mitm.
  27. Dekuwa

    Project Lombok

    Version 1.8.4

    4 descargas

    Project Lombok is a java library that automatically plugs into your editor and build tools, spicing up your java. Never write another getter or equals method again. Early access to future java features such as val, and much more.
  1. Cargar más actividad
×