This driver supports the Microsoft Xbox 360 controller, including access to rumble motors and LEDs, on the Mac OS X platform. It includes a plugin for the Apple Force Feedback Framework so some games will be able to activate them, along with a Preference Pane with which allows you to test everything is installed correctly. Both wired 360 controllers connected via USB, and wireless 360 controllers connected via the Wireless Gaming Receiver for Windows, are supported.
Simply complete the installer package to install the driver. The driver will recommend you restart - if you do not, the driver will only be usable if the controller is already connected or connected within a minute after the installer completes. If you are interested in installing as a developer please see below.\
The driver exposes a standard game pad with a number of standard controls, so any game that supports gaming devices should work. In some cases this may need an update from the manufacturer of the game or a patched version. The Preference Pane uses the standard Mac OS X Frameworks for accessing HID devices and accessing Force Feedback capabilities, so should be a good test that the installation is functional.\
by Colin Munro.
UPDATE: An improve version, with support for Xbox One Controller, can be found here: Xbox One Controller Driver for macOS.
Allows the Nintendo Switch Pro Controller, Joycons, and Switch SNES controller to be used with Cemu using Cemuhook, Citra, Dolphin, and system-wide with generic XInput support.
It also allows using the gyro to control your mouse and remap the special buttons (SL, SR, Capture) to key bindings of your choice.
How to use
Install drivers Read the READMEs (they're there for a reason!) Run Drivers/ViGEmBus_Setup_1.16.116.exe Run BetterJoyForCemu.exe Connect your controllers. Start Cemu and ensure CemuHook has the controller selected. If using Joycons, CemuHook will detect two controllers - each will give all buttons, but choosing one over the other just chooses preference for which hand to use for gyro controls. Go into Input Settings, choose XInput as a source and assign buttons normally. If you don't want to do this for some reason, just have one input profile set up with Wii U Gamepad as the controller and enable "Also use for buttons/axes" under GamePad motion source. This is no longer required as of version 3 Turn rumble up to 70-80% if you want rumble. As of version 3, you can use the pro controller and Joycons as normal xbox controllers on your PC - try it with Steam!
Connecting and Disconnecting the Controller
Hold down the small button (sync) on the top of the controller for 5 seconds - this puts the controller into broadcasting mode. Search for it in your bluetooth settings and pair normally. To disconnect the controller - hold the home button (or capture button) down for 2 seconds (or press the sync button). To reconnect - press any button on your controller. USB Mode
Plug the controller into your computer. Disconnecting [Windows 10]
Go into "Bluetooth and other devices settings" Under the first category "Mouse, keyboard, & pen", there should be the pro controller. Click on it and a "Remove" button will be revealed. Press the "Remove" button Acknowledgements
A massive thanks goes out to rajkosto for putting up with 17 emails and replying very quickly to my silly queries. The UDP server is also mostly taken from his ScpToolkit repo.
Also I am very grateful to mfosse for pointing me in the right direction and to Looking-Glass without whom I would not be able to figure anything out. (being honest here - the joycon code is his)
Many thanks to nefarius for his ViGEm project! Apologies and appreciation go out to epigramx, creator of WiimoteHook, for giving me the driver idea and for letting me keep using his installation batch script even though I took it without permission. Thanks go out to MTCKC for inspiration and batch files.
A last thanks goes out to dekuNukem for his documentation, especially on the SPI calibration data and the IMU sensor notes!
Icons (modified): "Switch Pro Controller", " Switch Detachable Controller Left", "Switch Detachable Controller Right" icons by Chad Remsing from the Noun Project. Super Nintendo Controller icon by Mark Davis from the the Noun Project; icon modified by Amy Alexander.
Experimental software to emulate Wii U applications on PC
Windows 7 (x64) or above OpenGL 4.1 minimum (4.6 is used if available) RAM: 4 GB minimum, 8 GB or more recommended Microsoft Visual C++ 2017 X64 Redistributable: vc_redist.x64.exe Graphic card compatibility
NVIDIA GPU: Runs as expected on most recent driver. AMD GPU: Runs as expected on most recent driver Intel GPU: Not officially supported. Heavy visual glitches. Controller input
Currently the DRC (GamePad), Pro Controller and Classic Controller is emulated. Wiimotes are emulated as well (including native support). Keyboard input + USB controllers as input devices are supported. GamePad touch input can be controlled via left mouse click. Gyro functionality is emulated with limitations and can be controlled via right mouse button.
A nearly complete h264 module for Cemu, with an implementation similar to what an official one would be (Cemu 1.15.4 or newer also provides its own alternative) GamePad input source override for cemu, including full motion sensing support (requires additional software, see the guide) Adds code/data patching to your games at load-time, which you can activate and share the same way you do graphic packs! Think of it like a pcsx2 plugin, implementing something not in the core Why did you do this?
Why not improve on an already great emulator by adding some extra features ? I like hacking on software that originally wasn't meant to be extended/changed The Cemu devs don't seem to mind, and in fact have been really supportive (Huge thanks to Exzap!) How to use
Extract contents of zip into Cemu folder Enjoy
A multiplatform Game Boy emulator written in C; currently available for: Windows, OS X, Linux based OSes, Nintendo DS, Nintendo 3DS, Nintendo GameCube, Sony PSP, and Sony PS4.
CPU: All instructions are implemented,
GPU: Can display tile maps, and sprites. Palette swapping is not implemented yet, so some colours may be displayed incorrectly.
Memory: Support for 32KB ROMs, without mappers, only (Tetris and Dr. Mario),
Games: Tetris is most likely the only playable game,
The DS version does not run full speed, and the Linux port does not yet support input.
Just run make on the directory to build all binaries. You can also run make windows for just Windows, make ds for just DS, make gamecube for just GameCube, make 3ds for just 3DS, make linux for just Linux, make psp for just PSP, or make ps4 for just PS4.
Building the Windows version requires LDFS, and has been tested with MinGW, using another compiler may require some tweaking.
Building the DS version requires devkitARM and libnds, from devkitPro.
Building the GameCube version requires devkitPPC and libogc, from devkitPro.
Building the 3DS version requires devkitARM and ctrulib from devkitPro.
Building the Linux version requires X11, and the OpenGL development files. It has been tested with Ubuntu.
Building the PSP version requires the Minimalist PSP SDK.
Building the PS4 version requires PS4-SDK.
Building and running the OS X version requires XQuartz.
For Windows, OS X, and Linux, pass the ROM you would like to run as the first argument. You can do this by either dragging the ROM onto Cinoop, or starting it from the command line:
cinoop tetris.gb To view the full debug log, you will need to redirect stdout to a file, like so:
cinoop tetris.gb 1>debug.txt For PS4, the ROM is read from a USB flash drive as a raw image. Use Win32 Disk Imager or dd to write it for example.
For other versions, the ROM name is hard coded as tetris.gb.
DPad: Arrow keys
Reset (not finished yet): *
B: B A: A Start: Start Select: Select DPad: DPad GameCube Controls
B: B A: A Start: Start Select: Z DPad: DPad 3DS Controls
B: B A: A Start: Start Select: Select DPad: DPad or Circle Pad Linux Controls
OS X Controls
B: Square A: Cross Start: Start Select: Select DPad: DPad PS4 Controls
Use a DS as a wireless controller
Citra is a work-in-progress Nintendo 3DS emulator started in early 2014. Citra can currently emulate, with varying degrees of success, a wide variety of different homebrew applications and commercial software.
Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows.
OS: Windows 7+ x64. 32-bit installations are not supported. GPU: Anything that supports Direct3D 9 (HLE) and OpenGL 3.3 (LLE). Prerequisites
Visual C++ 2015 and 2017 redistributables may be required. Download them here.
DeSmuME is the most seasoned open source Nintendo DS emulator. It sports tools designed for hackers, speedrunners, youtubers, and casual gamers. Homebrew programs are supported and can even be debugged through GDB.
DeSmuME is the origin of RetroArch and OpenEmu Nintendo DS support and is used by several mobile Nintendo DS emulators, with the notable exception of DraStic.
Dolphin es un emulador para dos consolas recientes de Nintendo: la GameCube y la Wii. Permite que los jugadores de PC disfruten de los juegos de estas dos consolas en alta definición (1080p) con varias mejoras: compatibilidad con todos los mandos de PC, velocidad turbo, multijugador en red, ¡y mucho más!
Drivers oficiales de Microsoft para utilizar el mando de Xbox 360 en Windows.
DS4Windows is an extract anywhere program that allows you to get the best DualShock 4 experience on your PC. By emulating a Xbox 360 controller, many more games are accessible.
This project is a fork of the work of Jays2Kings.
Windows 7 SP1 or newer Microsoft .NET 4.6.2 or higher (needed to unzip the driver and for macros to work properly) Visual C++ 2015-2019 Redistributable. x64 or x86 ViGEmBus driver (DS4Windows will install it for you) Microsoft 360 Driver (link inside DS4Windows, already installed by Windows if you've used a 360 controller before) Sony DualShock 4 Connection method: Micro USB cable Sony Wireless Adapter Bluetooth 4.0 (via an adapter like this or built in pc). Only use of Microsoft BT stack is supported. CSR BT stack is confirmed to not work with the DS4 even though some CSR adapters work fine using Microsoft BT stack. Toshiba's adapters currently do not work. Disable PlayStation Configuration Support and Xbox Configuration Support options in Steam Device Detection Issue
If your DS4 is not detected by DS4Windows and the lightbar continues to flash yellow, there is a chance that Exclusive Mode has permanently disabled your DS4 in Windows. The easiest way to test if this has happened is for you to plug in the controller into a different USB port and see if it works then. Although this problem mainly affected older versions of DS4Windows (text written after version 1.5.15) for various reasons, other mapping programs can cause the same problem to occur.
If you suspect that your DS4 has been disabled, open the Device Manager (Control Panel\Hardware and Sound\Device Manager) and look for devices listed under the path "Human Interface Devices\HID-compliant game controller".
Disabled Device Example
If the icon shown for a device has a down arrow icon then you should check the device's device instance path and see if the device is a DualShock 4 device. Right click the device item and select "Enable device" from the menu. That will re-enable the device and be seen by applications again.
Disable Steam Controller Mapping Support
With recent updates to the Steam client at the time writing this (2018-12-13), Steam has enabled Xbox Configuration Support in the Steam client by default. What this means is that Steam will automatically map a detected Xbox 360 controller to KB+M bindings initially (Desktop Mode) before launching Steam Big Picture Mode or launching a game. This presents a problem for DS4Windows since the created virtual Xbox 360 controller will be mapped to KB+M actions for desktop mode and games launched outside of the Steam client. In order to use DS4Windows properly, you have to open Steam Big Picture Mode, navigate to Settings > Controller> Controller Settings and uncheck Xbox Configuration Support along with PlayStation Configuration Support.
The Dual Shock 3 driver is a custom made driver for Windows, which adds support for Dual Shock 3 controllers on Windows providing USB, Bluetooth and Native XInput support. This way you can use your Dual Shock 3 controller with PCSX2, PC games or any other emulator/game under windows.
Microsoft .NET 4.0 Visual C 2010 Runtime. Latest DirectX Runtime. Latest Xbox 360 Controller Drivers available. Genuine Sony DualShock3 or DualShock4 or SixAxis Controller(s). Minimum of Bluetooth 2.0 + EDR Dongle (if using Bluetooth). [DualShock4 requires minimum of Bluetooth 2.1 + EDR Dongle] Administrator rights on your PC.
Aplicación que integra emuladores para Windows de Super Nintendo, Megadrive, Gameboy Advance, Nintendo DS, PSP, Nintendo 64, Playstation, Playstation 2, Xbox, Gamecube y Wii.
Creado por Javier Santos.
Arcade and Console Emulator supporting the following platforms:
Capcom CPS-1 Capcom CPS-2 Capcom CPS-3 Cave Data East DEC-0, DEC-8 and DECO IC16 based games Galaxian based hardware Irem M62, M63, M72, M90 and M92 hardware Kaneko 16 Konami Neo-Geo Pacman based hardware PGM Psikyo 68EC020 and SH-2 based hardware Sega System 1, System 16 (and similar), System 18, X-Board and Y-Board Toaplan 1 Toaplan 2 Taito F2, X, Z and others Miscellaneous drivers for lots of other hardware FB Alpha also has a WIP console drivers for Sega Megadrive/Genesis and also PC-Engine/TurboGrafx 16/SuperGrafx.
This server tool will allow you to add and assign unlimited stadiums in FIFA 15, aswell overlays and intro match movies.
Allows you to add an infinite number of stadiums to your FIFA 15 and assign them to specific teams and tournament rounds.
Allows you to assign unlimited overlays (scoreboards + popups) to tournaments
Allows you to assign specific intro movie files to teams or tournaments before a match
Fir Park Stadium (Motherwell)
BBC Sport Intro
Three HD TV Logos
1) Place the exe file in your FIFA 15 directory
2) Create a desktop shortcut of the stadiumserver.exe
3) Open the exe and go to About and select Help
4) You MUST read the Help/Documentation file in order to make this tool work!
The tool doesn't modifies the database and therefore it's safe to use it on your saved career/tournament modes!
Tool is not compatible with online modes! (FUT, Seasons, etc)
Pao4ever - Nova HD TV Logo
Razvanultra55 - BT Sport TV Logo
SG-Cesc Fabregas - Sky Sport HD1 TV Logo
Made by Shawminator
This software is provided "as is" without any warranties of any kind, either expressed or implied. Under no circumstance may the programmer(s) or the hosts of this software be held liable for any direct, indirect, incidental, special or consequential damages a rising out of the use of or inability of use of this software. You use this software at your own risk.
All trademarks are property of their respective organization.
Distribution only under author's permission and credit.
Copyright (c) 2009 - 2014 | Shawminator - FIFA INFINITY Modder. All rights reserved.
FIFA Live Editor (previously known as Career Mode Cheat Table) is a tool created in cheat engine which allows you to edit players, managers, transfer budget, scouts, job offers and many other things in your FIFA Career Mode.
Current Features available in the latest version of FIFA 20 Live Editor
Non-CM Related Dont Pause Game on AltTab Free Fly Camera Game Settings Camera Play As Player Positive decision on transfer request Create Transfer Offer Accomplishments FIFA Database Tables Players Table (Allowing you to edit players) TeamPlayerLinks Table Teams Table Manager Table Teamkits Table LeagueTeamLinks Table TeamStadiumLinks Table Career_ManagerPref Table Career_PresignedContract Table Career_ManagerInfo Table Career_Users Table Career_PlayerContract Table Career_Calendar Table Career_Scouts Table Career_ScoutMission Table Unique Player Movement Unique Run Style Sterling Robben Messi Fernando Torres Yaya Toure Jordi Alba Luis Suarez Kante Salah De Bruyne Lukaku Dybala Pogba Unique Sprint Style Messi Cristiano Ronaldo Robben Yaya Toure Bale Pogba Mbappe Neymar Lukaku Aubameyang Aguero A.Sanchez Dybala De Bruyne Salah Jordi Alba Alphonso Davies Editing Player Unlock "Edit Player" in career menu Player Data First Name Last Name Known As Kit Name Birth Year Birth Month Birth Day Kit Number Players Training Unlimited Training Sessions More efficient training Training Everyday Training sim - A Manager Manager Rating - 99 seasoncount = 1 Club Finances Transfer Budget pointer Hire Scouts Free 5/5 Scouts Detailed Info Job Offers Club Team National Team Global Transfer Network Reveal player data (scouting players not needed) Morale Disable Morale Happier Players Form Disable players form (May not work at all this year) Side Changer CPU vs CPU Control Home Team Control Away Team Youth Academy Generate new report Generate players with custom ID Send scout to any country Set up multiple scouting networks in the same country 15 Players per scout report Reveal ovr and pot (of players found by your scout) PRIMARY_ATTRIBUTES_RANGE SECONDARY_ATTRIBUTES_RANGE Min player age for promotion = 12 YOUTH_PLAYER_AGE_RANGE = [12, 16] Youth Player Retire At Age = 30 95 Potential 100% chance for 5* weak foot 100% chance for 5* skill moves Match Settings Change Stadium Time Of Day Half Length Weather Sim Match Settings Max_cards = 0 Max_injuries = 0 Don't lose stamina Transfer HUB Change Release Clause value to 1$ Allow Transfer approach Allow Loan approach Player Contract Contract Negotiation Disable negotiation status checks Free & Unlimited Releasing Players Gameplay Unlimited SUBS (USER) Home/Away Unlimited subs (CPU) Home/Away Disable subs (CPU) Match Timer Home & Away team score Injured players 5 stars skill moves Never Tired players Tired players by xAranaktu.
Aplicación para el FIFA 20 de PC que permite cambiar el color del cesped.
by Fidel Gameplay & Rinaldo.
Aplicación para modificar la configuración inicial de FIFA 20.
by Doctor+ Productions.
Aplicación para editar la tecnología GFX de FIFA 20.
by Doctor+ Productions.
Editor de FIFA 20 para PC.
by Fidel Gameplay & Rinaldo.
This is yet another NES Emulator which was written so I can learn about the NES, right now it is not in the most "complete" or cleanest state.
If you want to check it out for some reason I do include a windows binary in the "Releases" tab, if you want to compile it see the compiling infos below.
NTSC and PAL .nes ROMs are supported, it also creates .sav files if the chosen game supports saving. If you are starting a PAL NES title then make sure it has (E),(Europe),(PAL),(Australia),(France),(Germany),(Italy),(Spain) or (Sweden) in the filename to be started in PAL mode. You can also play FDS titles if you have the FDS BIOS named disksys.rom in the same folder as your .fds/.qd files. You can also listen to .nsf music files, changing tracks works by pressing left/right. To start a file, simply drag and drop it into the fixNES Application or call it via command line with the file as argument. You can also load from a .zip file, the first found supported file from that .zip will be used. Supported .nes Mappers:
0,1,2,3,4,5,7,9,10,11,12,13,15,19,21,22,23,24,25,26,28,30,31,32,33,34,36,37,38,40,41,43,44,45,46,47,48,49,50,52,57,58,60,61,62,64,65,66,67,68,69,70,71,73,75,76,77,78,79,80,82,85,87,88,89,93,94,95,97,101,107,112,113,118,119,132,133,136,137,138,139,140,141,144,145,146,147,148,149,152,154,155,156,158,162,163,164,172,173,174,180,184,185,193,200,201,202,203,205,206,207,210,212,221,224,225,226,228,229,230,231,232,235,237,240 and 242.
Supported Audio Expansions (for both ROMs and NSF Files):
VRC6, VRC7, FDS, MMC5, N163, Sunsoft 5B Controls right now are keyboard only and do the following:
Y/Z is A X is B A is Start S is select Arrow Keys is DPad Keys 1-9 integer-scale the window to number P is Pause Ctrl+R is Soft Reset B is Disk Switching (for FDS) O is Enable/Disable vertical Overscan If you really want controller support and you are on windows, go grab joy2key, it works just fine with fixNES (and fixGB).
fMSX is a program that emulates MSX, MSX2, and MSX2+ 8bit home computers. It runs MSX/MSX2/MSX2+ software on many different platforms including Windows, Android, Symbian, MacOS, Unix, MSDOS, AmigaOS, etc. I started developing fMSX in 1993 when there were only two other MSX emulators available, both exclusively for MSDOS.
From the very beginning, I developed fMSX as a portable program able to run on many different computers.
by Marat Fayzullin.
Captura y comparte vídeos, capturas de pantalla y transmisiones en directo con tus amigos. Mantén actualizados los controladores y optimiza tu configuración de juegos. GeForce Experience™ te permite hacerlo todo, por lo que es el complemento esencial para tu tarjeta gráfica GeForce®.
COMPARTE TUS MEJORES MOMENTOS
Ya puedes grabar y compartir tus vídeos y transmisiones en directo de juegos a través de YouTube, Twitch y Facebook. La tecnología NVIDIA ShadowPlay te permite transmitir con muy poco impacto en el rendimiento para que no te pierdas ni un detalle del juego. El módulo GeForce Experience hace que sea rápido y sencillo.
CONSIGUE LOS CONTROLADORES GAME READY
Cada vez que aparece una versión importante de un juego, NVIDIA colabora estrechamente con sus desarrolladores para mejorar el rendimiento, corregir errores y, en definitiva, ofrecerte la mejor experiencia de gaming. Las tecnologías como NVIDIA GameWorks™ te ofrecen las herramientas necesarias para optimizar tus juegos y obtener estas mejoras mediante las actualizaciones de controladores Game Ready. GeForce Experience te informará automáticamente cuando se publiquen nuevos controladores y te permite actualizar con un solo clic, sin salir del escritorio.
CONSIGUE FOTOS INCREIBLES MIENTRAS JUEGAS CON NVIDIA ANSEL
El potente modo fotográfico de NVIDIA Ansel te permite hacer fácilmente fotos profesionales de tus juegos y compartirlas directamente a través de Facebook, Google Fotos e Imgur. Elige entre superresolución, 360, HDR y estéreo en los juegos compatibles. Más información >
PERSONALIZA TU JUEGO CON LOS FILTROS FREESTYLE
Los filtros de juego NVIDIA Freestyle son la nueva característica beta de GeForce Experience con la que puedes aplicar filtros de posprocesamiento mientras juegas. Cambia el aspecto de tu juego con el color y la saturación, o aplica filtros espectaculares, como HDR, desde el módulo de juego. Freestyle se integra en el nivel de controlador para ofrecerte total compatibilidad con los juegos admitidos.
OPTIMIZA TU CONFIGURACIÓN DE JUEGOS
GeForce Experience simplifica el gaming en PC configurando automáticamente tus ajustes óptimos. ¿No sabes qué nivel de filtro de textura seleccionar en Overwatch? No te preocupes. NVIDIA recurre a su centro de datos en la nube para probar miles de configuraciones de hardware de PC y encontrar el mejor equilibrio entre rendimiento y calidad de imagen. Después, configura automáticamente los ajustes óptimos para la GPU, CPU y pantalla de tu sistema.
Icenhancer para GTA IV de PC.
+ READ ME - IMPORTANT :
PLEASE BACKUP YOUR GAME IF YOU USE THE MANUAL INSTALLATION
I'M NOT RESPONSIBLE FOR ANY DAMAGE CAUSED OR WHATEVER CAN HAPPEN LIKE A TORNADO OR A NUCLEAR DISASTER
YOU INSTALL ICENHANCER 3.0 AT YOUR OWN RISK
+ INSTALLATION :
1. Extract everything somewhere.
2. Know what version you have of the game.
(If updated game on Steam then 1070.)
2 bis. You can also downgrade your game to 1040 for best graphics if you don't mind about MP.
3. Copy the content of the folder you choose depending of your version
4. Paste it in the root of your game.
5. Replace if it asks ( BE CAREFUL THAT YOU SHOULD HAVE BACKUP YOUR GAME BEFORE YOU DO SO)
6. Launch your game.
+ OPTIONAL :
This release contains a file called.
Take a look at it if you're curious.
+ To disable the DOF in-game or during cutscenes.
HOLD 1 (NOT THE NUMPAD) then HOLD PAGE DOWN.
+ To enable the DOF
HOLD 1 (NOT THE NUMPAD AGAIN) then HOLD PAGE
+ If lens distortion enabled.
HOLD 7 then USE PAGE UP / DOWN.
+ To move the DOF in MANUAL_DOF SETTINGS
HOLD 2 (NOT THE NUMPAD) then HOLD PAGE UP/DOWN.
+ THANKS TO :
- For the iCEnhancer 3.0 release :
Boris Vorontsov : Thank you for doing and updating ENB for our lovely GTA4.
Sibs44 : Thank you for everything, all the feedback given and all and for supporting me.
BisonSales : Thank you mate for the sexiest trees texture ever and the feedback provided.
Jeroen Van Schijndel : Thank you for the help on the DOF my dear colleague.
Naboo : Thank you for the installer and config tool !
Dax1 : Thank you man for the 1070 shaders and still updating them.
- For the rest
Yi Ling : Thank you my darling for supporting me with all of this.
Ceejay.DK : Thanks for SweetFX, pretty AA!
Alexander Blade : Thanks for Xliveless and others, GTA4 modding is non-existant without this guy
DKT70 : Timecyc master that helped me a lot years ago and created the best road textures ever.
Dpeasant3 & gp65cj04 : Two good friends that left IV community since awhile now. We all owe you!
// IF YOU NEED INSTANT HELP OR WHATEVER.
// USE FACEBOOK OR TWITTER TO CONTACT ME.
// I DO NOT REPLY TO MAILS ANYMORE.
// THANK YOU.
JoyToKey (or Joy2Key) enables PC game controllers to emulate the keyboard and mouse input, so that windows applications and web games can be controlled with your favorite joysticks! Whenever buttons and sticks are pressed on the controllers, JoyToKey converts them into keyboard strokes and/or mouse movements so that the target application will work as if a real keyboard and a mouse were used.
Version 6.3 includes the following changes:
To be more friendly for new users, JoyToKey is packaged and distributed with an installer, instead of a ZIP file format Tab names in the button assignment window are made clearer (e.g. "Keyboard 2" -> "Keyboard (Multi)") UI layout for assigning the mouse cursor movement is made simpler User configuration data will be by default stored in "JoyToKey" folder in user's "Documents" folder. In case you upgrade JoyToKey from an older version, please copy (or move) the old "JoyToKey" folder into your "Documents" folder so that you can continue to access your configuration data. Minor bug fixes Besides, following changes are included in recent releases:
Support up to max 50 joysticks (previously 32 joysticks) Support up to max 128 buttons (previously 32 buttons) Enhanced an execution of an external program to be able to pass command parameters specify the starting working directory In case JoyToKey is started when no controller is connected, JoyToKey tries to automatically detect devices until one controller is connected. From this version, users can change this behaviour such that JoyToKey continues the auto detection until two controllers are connected, or completely disable this auto detection feature. For more details, please refer to this page. Single click a task tray icon to refresh joystick connections When you connect a new joystick to the PC, you can just click the task tray icon to get it recognized (either left click or right click). Supported multiple screens for the absolute movement of a mouse cursor. Supported additional key-code emulations such as the volume control (up / down / mute), media control (prev / next / play / stop), and SCROLL_LOCK key. Changed the default key emulation code for arrow keys, R-Alt and R-Ctrl, to fix some compatibility issue with recent Windows 10. In case it causes a problem for certain old games and you want to use the old key code, in the button assignment window, please select an equivalent key (from right-click menu) which is labeled as "for DirectInput". Ability to re-process the key emulation event when the same key continues during the processing of Input1-Input4 sequence (Keyboard 2). By default, when processing the sequence of key emulation through Input1 to Input4, if the same key assignment continues, it's emulated only once. This behaviour can be changed from "Options" tab by enabling the following checkbox: "Re-process when the same key continues in sequence"
Operating System: Windows 10, 8, 7, Vista, XP.