This driver supports the Microsoft Xbox 360 controller, including access to rumble motors and LEDs, on the Mac OS X platform. It includes a plugin for the Apple Force Feedback Framework so some games will be able to activate them, along with a Preference Pane with which allows you to test everything is installed correctly. Both wired 360 controllers connected via USB, and wireless 360 controllers connected via the Wireless Gaming Receiver for Windows, are supported.
Simply complete the installer package to install the driver. The driver will recommend you restart - if you do not, the driver will only be usable if the controller is already connected or connected within a minute after the installer completes. If you are interested in installing as a developer please see below.\
The driver exposes a standard game pad with a number of standard controls, so any game that supports gaming devices should work. In some cases this may need an update from the manufacturer of the game or a patched version. The Preference Pane uses the standard Mac OS X Frameworks for accessing HID devices and accessing Force Feedback capabilities, so should be a good test that the installation is functional.\
by Colin Munro.
UPDATE: An improve version, with support for Xbox One Controller, can be found here: Xbox One Controller Driver for macOS.
Allows the Nintendo Switch Pro Controller, Joycons, and Switch SNES controller to be used with Cemu using Cemuhook, Citra, Dolphin, and system-wide with generic XInput support.
It also allows using the gyro to control your mouse and remap the special buttons (SL, SR, Capture) to key bindings of your choice.
How to use
Install drivers Read the READMEs (they're there for a reason!) Run Drivers/ViGEmBus_Setup_1.16.116.exe Run BetterJoyForCemu.exe Connect your controllers. Start Cemu and ensure CemuHook has the controller selected. If using Joycons, CemuHook will detect two controllers - each will give all buttons, but choosing one over the other just chooses preference for which hand to use for gyro controls. Go into Input Settings, choose XInput as a source and assign buttons normally. If you don't want to do this for some reason, just have one input profile set up with Wii U Gamepad as the controller and enable "Also use for buttons/axes" under GamePad motion source. This is no longer required as of version 3 Turn rumble up to 70-80% if you want rumble. As of version 3, you can use the pro controller and Joycons as normal xbox controllers on your PC - try it with Steam!
Connecting and Disconnecting the Controller
Hold down the small button (sync) on the top of the controller for 5 seconds - this puts the controller into broadcasting mode. Search for it in your bluetooth settings and pair normally. To disconnect the controller - hold the home button (or capture button) down for 2 seconds (or press the sync button). To reconnect - press any button on your controller. USB Mode
Plug the controller into your computer. Disconnecting [Windows 10]
Go into "Bluetooth and other devices settings" Under the first category "Mouse, keyboard, & pen", there should be the pro controller. Click on it and a "Remove" button will be revealed. Press the "Remove" button Acknowledgements
A massive thanks goes out to rajkosto for putting up with 17 emails and replying very quickly to my silly queries. The UDP server is also mostly taken from his ScpToolkit repo.
Also I am very grateful to mfosse for pointing me in the right direction and to Looking-Glass without whom I would not be able to figure anything out. (being honest here - the joycon code is his)
Many thanks to nefarius for his ViGEm project! Apologies and appreciation go out to epigramx, creator of WiimoteHook, for giving me the driver idea and for letting me keep using his installation batch script even though I took it without permission. Thanks go out to MTCKC for inspiration and batch files.
A last thanks goes out to dekuNukem for his documentation, especially on the SPI calibration data and the IMU sensor notes!
Icons (modified): "Switch Pro Controller", " Switch Detachable Controller Left", "Switch Detachable Controller Right" icons by Chad Remsing from the Noun Project. Super Nintendo Controller icon by Mark Davis from the the Noun Project; icon modified by Amy Alexander.
Experimental software to emulate Wii U applications on PC
Windows 7 (x64) or above OpenGL 4.1 minimum (4.6 is used if available) RAM: 4 GB minimum, 8 GB or more recommended Microsoft Visual C++ 2017 X64 Redistributable: vc_redist.x64.exe Graphic card compatibility
NVIDIA GPU: Runs as expected on most recent driver. AMD GPU: Runs as expected on most recent driver Intel GPU: Not officially supported. Heavy visual glitches. Controller input
Currently the DRC (GamePad), Pro Controller and Classic Controller is emulated. Wiimotes are emulated as well (including native support). Keyboard input + USB controllers as input devices are supported. GamePad touch input can be controlled via left mouse click. Gyro functionality is emulated with limitations and can be controlled via right mouse button.
A nearly complete h264 module for Cemu, with an implementation similar to what an official one would be (Cemu 1.15.4 or newer also provides its own alternative) GamePad input source override for cemu, including full motion sensing support (requires additional software, see the guide) Adds code/data patching to your games at load-time, which you can activate and share the same way you do graphic packs! Think of it like a pcsx2 plugin, implementing something not in the core Why did you do this?
Why not improve on an already great emulator by adding some extra features ? I like hacking on software that originally wasn't meant to be extended/changed The Cemu devs don't seem to mind, and in fact have been really supportive (Huge thanks to Exzap!) How to use
Extract contents of zip into Cemu folder Enjoy
A multiplatform Game Boy emulator written in C; currently available for: Windows, OS X, Linux based OSes, Nintendo DS, Nintendo 3DS, Nintendo GameCube, Sony PSP, and Sony PS4.
CPU: All instructions are implemented,
GPU: Can display tile maps, and sprites. Palette swapping is not implemented yet, so some colours may be displayed incorrectly.
Memory: Support for 32KB ROMs, without mappers, only (Tetris and Dr. Mario),
Games: Tetris is most likely the only playable game,
The DS version does not run full speed, and the Linux port does not yet support input.
Just run make on the directory to build all binaries. You can also run make windows for just Windows, make ds for just DS, make gamecube for just GameCube, make 3ds for just 3DS, make linux for just Linux, make psp for just PSP, or make ps4 for just PS4.
Building the Windows version requires LDFS, and has been tested with MinGW, using another compiler may require some tweaking.
Building the DS version requires devkitARM and libnds, from devkitPro.
Building the GameCube version requires devkitPPC and libogc, from devkitPro.
Building the 3DS version requires devkitARM and ctrulib from devkitPro.
Building the Linux version requires X11, and the OpenGL development files. It has been tested with Ubuntu.
Building the PSP version requires the Minimalist PSP SDK.
Building the PS4 version requires PS4-SDK.
Building and running the OS X version requires XQuartz.
For Windows, OS X, and Linux, pass the ROM you would like to run as the first argument. You can do this by either dragging the ROM onto Cinoop, or starting it from the command line:
cinoop tetris.gb To view the full debug log, you will need to redirect stdout to a file, like so:
cinoop tetris.gb 1>debug.txt For PS4, the ROM is read from a USB flash drive as a raw image. Use Win32 Disk Imager or dd to write it for example.
For other versions, the ROM name is hard coded as tetris.gb.
DPad: Arrow keys
Reset (not finished yet): *
B: B A: A Start: Start Select: Select DPad: DPad GameCube Controls
B: B A: A Start: Start Select: Z DPad: DPad 3DS Controls
B: B A: A Start: Start Select: Select DPad: DPad or Circle Pad Linux Controls
OS X Controls
B: Square A: Cross Start: Start Select: Select DPad: DPad PS4 Controls
Use a DS as a wireless controller
Citra is a work-in-progress Nintendo 3DS emulator started in early 2014. Citra can currently emulate, with varying degrees of success, a wide variety of different homebrew applications and commercial software.
Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows.
OS: Windows 7+ x64. 32-bit installations are not supported. GPU: Anything that supports Direct3D 9 (HLE) and OpenGL 3.3 (LLE). Prerequisites
Visual C++ 2015 and 2017 redistributables may be required. Download them here.
DeSmuME is the most seasoned open source Nintendo DS emulator. It sports tools designed for hackers, speedrunners, youtubers, and casual gamers. Homebrew programs are supported and can even be debugged through GDB.
DeSmuME is the origin of RetroArch and OpenEmu Nintendo DS support and is used by several mobile Nintendo DS emulators, with the notable exception of DraStic.
Dolphin es un emulador para dos consolas recientes de Nintendo: la GameCube y la Wii. Permite que los jugadores de PC disfruten de los juegos de estas dos consolas en alta definición (1080p) con varias mejoras: compatibilidad con todos los mandos de PC, velocidad turbo, multijugador en red, ¡y mucho más!
Drivers oficiales de Microsoft para utilizar el mando de Xbox 360 en Windows.
DS4Windows is an extract anywhere program that allows you to get the best DualShock 4 experience on your PC. By emulating a Xbox 360 controller, many more games are accessible.
This project is a fork of the work of Jays2Kings.
Windows 7 SP1 or newer Microsoft .NET 4.6.2 or higher (needed to unzip the driver and for macros to work properly) Visual C++ 2015-2019 Redistributable. x64 or x86 ViGEmBus driver (DS4Windows will install it for you) Microsoft 360 Driver (link inside DS4Windows, already installed by Windows if you've used a 360 controller before) Sony DualShock 4 Connection method: Micro USB cable Sony Wireless Adapter Bluetooth 4.0 (via an adapter like this or built in pc). Only use of Microsoft BT stack is supported. CSR BT stack is confirmed to not work with the DS4 even though some CSR adapters work fine using Microsoft BT stack. Toshiba's adapters currently do not work. Disable PlayStation Configuration Support and Xbox Configuration Support options in Steam Device Detection Issue
If your DS4 is not detected by DS4Windows and the lightbar continues to flash yellow, there is a chance that Exclusive Mode has permanently disabled your DS4 in Windows. The easiest way to test if this has happened is for you to plug in the controller into a different USB port and see if it works then. Although this problem mainly affected older versions of DS4Windows (text written after version 1.5.15) for various reasons, other mapping programs can cause the same problem to occur.
If you suspect that your DS4 has been disabled, open the Device Manager (Control Panel\Hardware and Sound\Device Manager) and look for devices listed under the path "Human Interface Devices\HID-compliant game controller".
Disabled Device Example
If the icon shown for a device has a down arrow icon then you should check the device's device instance path and see if the device is a DualShock 4 device. Right click the device item and select "Enable device" from the menu. That will re-enable the device and be seen by applications again.
Disable Steam Controller Mapping Support
With recent updates to the Steam client at the time writing this (2018-12-13), Steam has enabled Xbox Configuration Support in the Steam client by default. What this means is that Steam will automatically map a detected Xbox 360 controller to KB+M bindings initially (Desktop Mode) before launching Steam Big Picture Mode or launching a game. This presents a problem for DS4Windows since the created virtual Xbox 360 controller will be mapped to KB+M actions for desktop mode and games launched outside of the Steam client. In order to use DS4Windows properly, you have to open Steam Big Picture Mode, navigate to Settings > Controller> Controller Settings and uncheck Xbox Configuration Support along with PlayStation Configuration Support.
The Dual Shock 3 driver is a custom made driver for Windows, which adds support for Dual Shock 3 controllers on Windows providing USB, Bluetooth and Native XInput support. This way you can use your Dual Shock 3 controller with PCSX2, PC games or any other emulator/game under windows.
Microsoft .NET 4.0 Visual C 2010 Runtime. Latest DirectX Runtime. Latest Xbox 360 Controller Drivers available. Genuine Sony DualShock3 or DualShock4 or SixAxis Controller(s). Minimum of Bluetooth 2.0 + EDR Dongle (if using Bluetooth). [DualShock4 requires minimum of Bluetooth 2.1 + EDR Dongle] Administrator rights on your PC.
Aplicación que integra emuladores para Windows de Super Nintendo, Megadrive, Gameboy Advance, Nintendo DS, PSP, Nintendo 64, Playstation, Playstation 2, Xbox, Gamecube y Wii.
Creado por Javier Santos.
A Sony PlayStation Emulator for the PC.
Many of you sent us mails wondering how they can get the emu configured correctly. So, in order to help you configuring it for the first time, We added this section to the FAQ. 1) Getting all necessary files First off, you need the emulator, all plugins you want to use and the BIOS itself. You can get the first two combined in a nice Installer from PSXEmu.com (browse to http://www.psxemu.com/epsxe-download.shtml). We won't supply you with URL's for the BIOS as it is copyrighted by Sony. But you should find it easily by browsing the web. Now you need to get the plugins configured properly. 2) Choosing the best GPU plugin When going after compatibility, you should use Pete's Soft GPU plugin, it's the one with the highest compatibility. When that one doesn't work with a game others have gotten working, you've probably made a configuration error. You should also use this plugin when you've got troubles getting certain game situations to display properly (for example the FF8 battle menus). Now here's a list for the best plugins for the most popular graphic cards: 3dfx Voodoo 2 --> Lewpy's Glide plugin (could crash with certain drivers) 3dfx Voodoo 3 --> Pete's D3D (DirectX 7) or Lewpy's Glide plugin 3dfx Voodoo 4/5 --> Pete's D3D (DirectX 7) or Lewpy's Glide plugin ATI Radeon --> Pete's OpenGL plugin ATI Rage 128/Expert --> Pete's D3D (DirectX 7) plugin nVidia GeForce 1/2 --> Pete's OpenGL plugin nVidia TNT/TNT2 --> Pete's OpenGL plugin Matrox G200/G400 --> Pete's D3D (DirectX 6) plugin ... the rest --> Pete's D3D (DirectX 7) plugin 3) Choosing and configuring the CD-ROM plugin Windows 9x/ME + IDE CD-ROM --> ePSXe CDR ASPI Core 1.2.0 (Requires an ASPI layer, Win9x/ME comes with one.) Windows NT/2000 + IDE/SCSI CD-ROM --> ePSXe CDR WNT/W2K Core 1.2.0 (Does not require an ASPI layer.) Remember that you need an ASPI layer to get ePSXe reading CDs with OTHER plugins using Windows 2000. You can get more infos on this further on in this FAQ! When those settings aren't working for you, one thing you can do is to create an ISO from the original CD using a burning app like CDRWin or WinOnCD. Keep in mind that you should get better performance using an ISO, compared to running a game from a CD. 4) Selecting the best sound plugin ePSXe SPU Core 1.2.0 --> Good & fast sound, but still has some problems left. Pete's MIDAS SPU 1.7 --> A good sound plugin which uses the latest SPU API. Null2's SPU 1.35 --> Slowly became one of the best SPU plugins, recommended. 5) Choosing the correct BIOS ePSXe has been mainly tested with the SCPH-1001 and the SCPH-7502 BIOS files, which are therefor the BIOS files we mostly recommend. 6) Getting through the other settings Now that you've selected and configured the plugins of your choice, here's a list of the rest of the settings and how we recommend you to set them. Still, some game require different settings. Options --> SIO IRQ Always Enabled --> [DISABLED] - (F4 to toggle on/off) Config --> CD-ROM --> Enable Accurate CD-ROM Timing --> [DISABLED] - (See notes in the GUI) Config --> CD-ROM --> Disable CD-ROM Status --> [DISABLED] - (See notes in the GUI) Config --> CD-ROM --> Disable Real-Time CD-ROM Status --> [DISABLED] - (See notes in the GUI) Config --> MDEC --> Enable MDEC --> [ENABLED] Config --> MDEC --> Enable MDEC Timing --> [ENABLED] - (See notes further down) Config --> Sound --> Enable Sound --> [ENABLED] Config --> Sound --> Enable CDDA Sound --> [ENABLED] Config --> Sound --> Enable XA Sound --> [ENABLED] Config --> Sound --> Enable XA Read --> [ENABLED] - (Needs a fast system, F6) Config --> Sound --> Enable SPU IRQ hack --> [DISABLED] - (Needs a fast system) And now you should be able to enjoy one of the best free emulators out there. When you still have problems or suggestions for this FAQ, feel free to post them on our message board or mail us! +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |G|e|n|e|r|a|l| |Q|u|e|s|t|i|o|n|s| +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Q: Who are the developers of this great application? A: The programmers aren't new to the scene. The one you all have probably already heard of is _Demo_, one of the authors of the best SNES emulator out there: ZSNES! The other two are calb, experienced programmer from emulators like ESNES, and Galtor, who is new to the emu scene, but still is a skilled programmer. When you want to learn more about them, make sure to check out the interview with Galtor at http://www.psxemu.com! Q: Game X doesn't run. What can I do to get it running? A: There are certain things to do before giving up on a non-working game. First off, you could use another plugin, since not all plugins work with every game. We suggest you use Pete's plugins for GPU (OpenGL, D3D or Soft), since they provide the best compatibility ... see the plugins section for more plugin troubleshooting. Then, you could try to disable MDECs, since some games crash when they try to show the opening movie. In case you're running the game from an ISO file, try Daemon Tools, since some games only work properly with that tool. Some people also informed us that using a different BIOS version has helped them getting the emu working. Now, check if your CD-ROM drive at least TRIES to read the game CD ... when it does nothing on start, try another plugin (see plugins section for more help). If this isn't the problem, you can try to load the game patches using the "Cheat" option in ePSXe. Some games have special workarounds found in these patches with allow them to run, or fix some in-game bug. And last but not least, you should try to start the emulator with the option '-cdtiming' or activate the "Enable Accurate CD-ROM Timing" option in the CD-ROM configuration screen. If all this didn't help, you just need to wait for the next version, but hey, this emulator is free so please don't send any E-Mails to the authors asking for game X to work in the next release. Q: Which BIOS files are the best to use with ePSXe? A: After the testing stage, we found out that the SCPH-1000, SCPH-5000 and SCPH-5005 don't seem to work with ePSXe. We suggest you to use the SCPH-1001 and SCPH-7502 BIOS, since they've worked great during our tests! Q: Can I use those Region X patches for the Region Y versions of the games as well? A: Nope, sorry... each patch is designed for a certain region of the game, and will most likely not work with another region. Q: Does ePSXe support changing discs in multi-disc games? A: ePSXe (version 1.0.1 and on) includes a "Change Disc" option, which can be found by going to Load -> Change Disc! This function still has some bugs, but could work for several games. Another way to get past the disc changes is to check if the game creates a savegame at the beginning of the next disc (games like Parasite Eve and Final Fantasy usually do that). In that case, simply save, exit the current game, load ePSXe again with the next CD and continue playing with the created savegame. Q: How can I show the frames per second (FPS)? A: Just press the "Del" key, this should work with most (not all) GPU plugins. Q: Can you actually play audio CDs in the "Run BIOS" option? A: Nope, that isn't supported. Q: For VGS, I used Daemon Tools to play ISOs, What should I use for ePSXe? A: Nothing like that. ePSXe comes with a built in "Run ISO" function, which easily allows you to run a .bin (CDRWin format), or .iso file from your HDD! But, Daemon Tools can have a higher compatibility rate, so you may want to still try it. Q: Can I play backups with ePSXe? A: Well, it has been proved several times now: It's nearly impossible to provide 100% protection of backup's! And since Sony isn't even able to prevent the PSX console from being used to play backups themselves, why should emulators be any different? And, since ePSXe uses the PSEmu Pro plugin system, you're even able to play ISO's directly from your hard disc! Q: During certain games (for example Driver, Ridge Racer, X-Men Vs. Street Fighter etc.), I can press whatever I want to, the emulator doesn't react. Can this be fixed? A: Yes, to get the controller working again, you just need to enable "SIO IRQ always on" in the misc menu or simply press F4 during emulation! Q: ePSXe keeps crashing on me at different locations, what can I do? A: One thing that ePSXe seems to be really sensitive to is bus speeds which are out of spec. This means you most probably overclocked your PC. If you are experiencing problems with ePSXe crashing constantly, but never at the same location, then it could be pointing to this problem. The only way that your bus speeds would be out of spec would be if you are overclocking, so if you are then you might want to try setting your processor back to its default settings with the PCI bus being at 33mhz and the AGP bus being at 66mhz. During testing the bus speeds only seemed to effect Final Fantasy IX, but it might also effect other games as well, so if you are having random crashing problems with any game, this would be something to give a try. Q: I keep getting some strange errors in the command line box in ePSXe...something about MCI? A: If you're having troubles with errors related to mci, or an empty black screen, upgrade your ePSXe and use one of the internal CD-ROM plugins, depending on your OS. If you don't wish to upgrade, or want to use another external plugin, then disable CDDA under Config > Sound. Q: ePSXe just gives me a black screen! A: See the previous question relating to CDDA. Q: Yay! ePSXe 1.2.0 supports save states! But, how do I use them? A: In order to use save states, you must get used to the keys which allow you to take advantage of them. First, F1 is to save to the current slot, F2 to increase the slot number (You can see the current slot in most GPU's on-the-fly menus), but there is a max of five slots. And finally, press F3 to load the savestate in the current slot. Also, Save States are only supported with the following plugins, and their future revisions: GPU --- Kazzuya's Software GPU 1.6 Alpha Knack's Software GPU 0.84 Beta Lewpy's Glide GPU 1.31 Pete's Direct3D GPU 1.47 Pete's OpenGL GPU 1.47 Pete's Software GPU 1.47 SPU --- ePSXe SPU Core 1.2.0 Null2's SPU 1.35 Pete's MIDAS SPU 1.7 This list will be added to as authors update their plugins to support ePSXe's save state function. Q: I'm so excited about ePSXe 1.2.0 including Force Feedback support, but there's one problem, it won't work! What am I doing wrong? A: (Answer provided by Wormie, owner of PSXFanatics.com) "I have seen some people having troubles getting Force Feedback to work for them. I don't think it was ever mentioned before, but during testing I found this feature it only seems to work when the controller is set as analog/digital in the controller setup for ePSXe. Also when setting up the analog controlls, I personally didn't mess with the options at the very bottom of the controller ... I just setup the 4 way directional pad area (or whatever it's called) with the analog stick instead of the directional pad." Q: Are there any command-line switches I should know of that are not mentioned in ePSXe's docs? A: There are quite a bit of undocumented switches, even some that aren't mentioned when using the '-help' switch! For your reading pleasure, here is a list of all known command-line switches in ePSXe 1.2.0 and their function(s): -adsrtrick - Returns a random ADSR value. -analog - Enables Analog Pad Emulation. -anamous - Enables Analog Pad Emulation via Mouse. -bios <file> - Loads the specified PlayStation BIOS file. -c - Enables the Dynarec core.* -cddmairq3 - Enables CD-ROM IRQ3 in DMA.** -cdfast - Enables Fast CD-ROM Emulation. -cdrom <letter> - Selects a CD-ROM Drive Letter -cdslow - Enables Slow CD-ROM Emulation. -cdtiming - Enables Accurate CD-ROM Timing. -debug - Enables Debugging.*** -dmairqclear - Forces DMA IRQ to always be cleared. -f - Disables BIOS Logo. (Fast Boot) -ff9pal - Enables Final Fantasy IX PAL cheat. -fl - Enables the internal framelimiter.** -forcepad - Forces SIO IRQ to always be enabled. -forcespu - Forces SPU IRQ to always be enabled. -gun - Enables Namco Gun Emulation.** -h - Displays some (not all) command-line switches. -hdev - Displays a list of debug options. -help - Displays some (not all) command-line switches. -i - Loads the Interpreter core.* -legaia - Enables Legend of Legaia cheat. -lib - Loads libpsx.exe. -loadbin <file> - Loads a specified ISO image file. -loadcheat <file> - Loads a specified .cht file. -loadfake - Loads a fake file.**** -loadmemc0 <file> - Loads a specified memory card file in the first slot (0). -loadmemc1 <file> - Loads a specified memory card file in the second slot (1). -mouse - Enables Mouse Emulation. -noaudiocd - Disables CDDA. -noauto - Disables automatically applied patches. -nocd - Disables CD-ROM Emulation. -nocdcmd11 - Disables CD-ROM command 11. -nocdstatus - Changes some CD-ROM status outputs. -nocdrtstatus - Disables CD-ROM RT status -nogui - Runs ePSXe without the GUI. -nolog - Disables log files. -nomdec - Disables MDEC. -nomdectiming - Disables MDEC Timing. -nomemcard - Disables Memory Card Emulation. -noseekinxa - Disables seeking during XA playback. -nosound - Disables Sound Emulation. -p <num> - Adds penalty cycles to memory access.***** -paddual - Enables a pad workaround* -savefake <file> - Saves a fake file.**** -v - Shows the current version of ePSXe -xaread - Enables XA Read. -xasound - Enables XA Sound Emulation. [psx exe] - Runs the specified PSX Executable (can be a .pll, zipped) * - No longer functional in ePSXe 1.2.0 ** - Not functional in ePSXe 1.2.0 *** - Not functional in public releases. **** - Mostly used by developers/testers. ***** - You can try '-p 12' to increase speed in some games, but it will normally produce input problems. Q: After I upgrade ePSXe, my controller no longer works! A: First, make sure you are running DirectX 7.0a or 8.0a, as versions 7.0 and 8.0 have DInput problems which were fixed in their 'a' counterparts. You can get the lastest DirectX from http://www.microsoft.com/directx If that doesn't fix your problem, delete the ePSXe Configuration registry entry under 'HKEY_CURRENT_USER\Software\Epsxe\Config' using Microsoft RegEdit, if you find that too hard, I suggest a powerful, yet easy to use registry editor, RegCleaner (www.jv16.org). After deleting the entry, reconfigure your controller (and everything else =P) in ePSXe. Q: ePSXe doesn't work with my controller, but I've seen others with the same use it with no problems! What am I doing wrong? A: See the first part of the previous question pertaining to DirectInput problems experienced when upgrading ePSXe. Q: ePSXe is way too fast! How can I slow it down? A: If you're using Pete's GPU plugins, check off the 'Use FPS Limit' checkbox, and select 'FPS Limit (10-200)', and manually define your FPS limit, it is recommend you input 60fps for NTSC J and U/C games, and 50fps for PAL games. If you need a little speed boost, try incrementing the fps by a bit, maybe by 10 or so. If you're using Lewpy's Glide GPU plugin, select the 'FrameRate Limit' option, choose 'Custom', and put 60fps for NTSC J and U/C, and 50fps for PAL. If you feel it's a bit slow, try boosting the speed a bit by incrementing the fps a bit, I suggest 10fps or so, but your mileage may vary. If you're using Knack's Software GPU Plugin, select the 'fps limit only' option under the 'Framerate > Adjustment Type' menu. It's automatic, as far as I know, there's no way to customize it, yet ;) Q: When I save my game using the memory cards after loading a save state, it saves fine, but the save data is missing/older when I play it the next time, what gives? A: ***WARNING: This answer has yet to be confirmed by the authors, although our tests verify it*** (Answer provided by Lewpy, developer of Lewpy's Glide GPU plugin) Here's a step-by-step of what I believe happens: 1) You start the game in ePSXe and the memcards you have selected in the GUI are used. 2) You make a SaveState - this includes PSX RAM, GPU VRAM, SPU RAM, and memcards (<- important!) 3) You quit ePSXe, go do something really important in RealLife™, and then come back 4) You start the game in ePSXe and the memcards you have selected in the GUI are used. 5) You load the SaveState - here is the problem: what should happen to the memcards? They need to be restored from the SaveState, but should they overwrite the ones that you have selected in the GUI? That _could_ trash some important saves! So the safe route is taken: some memcards called temp.000 & temp.001 are created from the SaveState, and ePSXe then uses those for the rest of the game, until closed. What does this mean? 1) Your original memcards are not overwritten by the SaveState 2) Your saves _are_ being recorded after the SaveState load 3) You have to manually recover the memcards once you quit ePSXe, BEFORE you load another SaveState (as this will overwrite the previous temp.000 & temp.001 files) To recover the memcards, go to the memcards directory and rename temp.000 & temp.001 to whatever you like. Then, in the ePSXe GUI, point it at these memcards. There may be a more sensible way around this quandary, but at least at the moment ePSXe plays it the "safe" way: imagine the "knee-jerk" reaction that would happen if ePSXe started overwritting memcards with the ones from SaveStates ;) Q: Can I use ePSXe's 'Cheat' option to use GameShark/Pro Action Replay/etc. codes? A: With some outside tools, it is possible, but that's not what ePSXe's 'Cheat' engine was meant for. It is meant for the usage of loading memory addresses which can be used as workarounds for bugs, without having to update the ePSXe executable. If you wish to use GS Codes and the like with ePSXe, we suggest you use [pec]. You can learn more about and download [pec] at http://pec.emucheater.com. Q: Does [pec] work with ePSXe 1.2.0? A: As of this writing, the external version of [pec] (version 1.2) DOES NOT work with version 1.2.0 of ePSXe. If you want to use GameShark codes in ePSXe, you should use JNS's new creation, [pec] The Plugin. [pec] the plugin uses the PSEmu Pro Plugin interface, which allows for extended compatibility, faster execution, and more! The latest version is 1.3, and can be downloaded from http://pec.emucheater.com. Please consult the [pec] documentation if you have any trouble with the program. Q: I made a save state with a multi-disc game on one of the later discs, after switching discs during play. When I started off the disc I was currently on when I went back, the save state would not load, what gives? A: Each time you wish to load your state on another CD, you must insert the first CD you made a save state on (typically Disc One), switch to the current disc you're on, and load the save state. I know this seems tedious, but at the moment, it's the only workaround known to help with this issue. NOTE: This has only been tested on FF9, if the bug does/does not occur in other multi-disc games, please mail us. Also, some people think that renaming the save state file _may_ be another solution, but this is untested. If you test this solution, and find that it works/does not work, e-mail us ASAP. Q: Some games (only a few), are giving me trouble saving, what's up, I thought this was fixed? A: Just use the old F4 trick used for ePSXe 1.0.1, for more info, check out the 'Legacy Support' section of this FAQ below. I don't know exactly which games this effects, but if anyone can clue me in, please send an e-mail, you can find our contact e-mail in the 'Credits' section. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |P|l|u|g|i|n| |P|r|o|b|l|e|m|s| +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Q: What's the best plugin to use for graphics (GPU)? A: Use Pete's OpenGL plugin for best graphics, if your card supports OpenGL, and use Pete's Software GPU plugin for highest compatibility. You can get both from our ePSXe plugins page. Q: I'm using Tratax's ASPI 1.2 plugin. When I start a game from CD-ROM, my computer just sits there and does nothing. What's wrong? A: Just wait around 30-60 seconds and let it load, the CD-ROM should boot afterwards. Q: I own a Voodoo 3, and I'm using Pete's GPU plugins. I configured the plugin,and selected "Nice" in order to get nice graphics. But then emulator crashes. Why? A: It's simple: Pete's plugin activated 32-bit color when you press "Nice", and the Voodoo 3 doesn't support anything more than 16-bit color. You need to lower the color depth in order to fix this problem! Q: I'm using Lewpy's Glide plugin for my 3dfx card. But every time I try to run a game, the emulator crashes. A: Download the latest version of Lewpy's plugin from our plugins section, it should be fixed in the latest version now! Also make sure you're using the latest ePSXe! Q: I'm using Win2k and can't get the CD-ROM working, no matter which plugin I try! A: In the latest version, two new CD-ROM plugins have been added. For more details about those changes, take a look at the "Getting Started" part included above in this FAQ! Q: I've downloaded and extracted Null2's SPU to my Plugins directory, but it's not showing up as a choice under SPU Plugins in ePSXe, please help! A: Null2's popular SPU plugin requires the Visual Basic 6 runtimes in order to function properly, and won't even be listed unless they are installed. Win2K, WinMe, and Win98SE(?) already come with them, but Win95 and Win98 do not. You can grab yourself a copy of the runtimes at: http://download.microsoft.com/download/vb60pro/Redist/sp4/win98/EN-US/VBRun60sp4.exe +-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |S|p|e|c|i|f|i|c| |G|a|m|e|s| +-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Q: How can I get Resident Evil 3 PAL working? A: You need to use a patched backup version, the original one is not working. Q: How can get Final Fantasy 8 PAL working? A: You need to use a patched backup version, the original one is not working. Q: Chrono Cross locks up when I use the teleporter, is there a way to fix this? A: Both 1.0.0, 1.0.1, and 1.2.0 freeze when you use the teleporter in the game, but you can unfreeze it and get past this point by hitting F3 in ePSXe 1.0.0/1.0.1, and F7 in ePSXe 1.2.0. Q: How can I get Final Fantasy 9 US/JAP working? A: It isn't playable in ePSXe 1.0.0 due to an emulation bug. Anyway, this bug has been fixed in 1.0.1 and higher :). When using Pete's hardware (D3D/OGL> plugins, remember to set Offscreen Drawing to standard in order see the battle menus, and set Framebuffer Textures to Gfx Card Buffer (If your video card supports it, check Pete's docs) or Full VRam Primitives (Note: Full VRAM Primitives WILL slow down ePSXe immensely), so you can see the effect which occurs every time you enter a battle. Q: I saw screenshots of ePSXe running Spiderman/THPS1/THPS2, but I can't seem to get them to work without messed up graphics. A: In order to play these three games on ePSXe, you must have Pete's (D3D/OGL/Soft) 1.41 (or higher) plugin revision(s). Q: What's this?!?! The ePSXe docs say FFIX PAL is supported, but my version does not work!? A: Final Fantasy IX PAL needs a patch to be applied to an ISO image of an original CD before it can work with ePSXe 1.2.0. Many people from the UK aren't able to locate a patch for their region yet, simply because there one doesn't exist yet! As of this writing, there are only patches for the german, the french and the spanish versions released. You can grab the PPF patches, and the engine to apply them with at PSXEmu.com Q: Help!! The '-legaia' switch doesn't seem to fix the problems in Legend of Legaia in ePSXe 1.2.0! A: This was an error on the authors' part, the correct switch to use via command line is '-cdtiming -legaia'. NOTE: Enabling Accurate CD-ROM Timing in options may produce the same effect, but to be safe, it's best to use the switch. Q: I can't seem to get Saga Frontier 2 PAL working, is there anything I can do? A: In order to play Sage Frontier 2 PAL in ePSXe, you must remove it's protection by patching an ISO image, you can find the patch by surfing the web. Also, you must run ePSXe with the '-auto' command-line switch. Q: ARGH! FF7 worked fine in ePSXe 1.0.0 and 1.0.1, but in 1.2.0, it crashes when I choose 'New Game', what's going on? A: The authors are aware of this bug, and it's going to be looked into. Until then, a quick fix is to either use an earlier version of ePSXe, or get a save file for FF7 at the beginning of the game, since the 'Continue' option is still working fine ;) Q: How can I get Soul Reaver functioning in ePSXe 1.2.0? A: The answer is quite simple really, simply check off the option 'Disable Real-Time CD-ROM Status' under Config > CD-ROM in ePSXe. Q: How can I get Cool Boarders 2001 working properly? A: This bug popped up somewhere in ePSXe 1.0.1, and remains in 1.2.0, to get Cool Boarders 2001 working, start ePSXe with the '-nogui' command-line switch. Q: How can I get Front Mission 3 going? A: Use the same method as the one for Cool Boarders 2001, start ePSXe with the '-nogui' command-line switch. Q: How can I get Breath of Fire 3 PAL started? A: Use the same method as the one for Cool Boarders 2001, start ePSXe with the '-nogui' command-line switch. Q: Gran Turismo 2 locks up after the intro screens, is there any way to fix this? A: Sure, simple enable 'Accurate CD-ROM Timing' under Config > CD-ROM, or start ePSXe with the '-cdtiming' command-line switch. Q: Dino Crisis locks up after a few screens, how can I get it to work? A: Well, the US (NTSC U/C) version has anti-mod protection, which needs to be removed in order for it to work with ePSXe. This can be done via a PPF patch for the game, which you can obtain by searching the web. Q: Dino Crisis 2 locks up after a few screens, similiar to Dino Crisis, what's up? A: As with Dino Crisis 1, the US (NTSC U/C) version of this game has anti-mod protection, which needs to be removed inorder for it to work with ePSXe. This can be done via a PPF patch for the game, which you can obtain by searching the web. Q: When a character joins my party in Chrono Cross, ePSXe locks up, is there a workaround for this? A: When this happens, simply press F7 on your keyboard, and ePSXe should return to normal, and you may continue your game of Chrono Cross ;) Q: How can I stop Breath of Fire 4 NTSC U/C from crashing when I enter the town of Kyria? A: Load the breath_of_fire_4_usa.cht cheat file in ePSXe's /cheats directory. You can do so under Cheats > Edit Cheat Codes. Load the cheat by selecting it after pressing the 'Load' button. Q: How can I stop the backround music from looping in Megaman X4/Rockman X4, like it does in MMX5/RMX5? A: In order to have the music playback properly, start ePSXe with the command-line switch, '-noseekinxa'. Q: How can I stop the backround music from looping in Megaman X5/Rockman X5? A: As with MMX4/RMX4, in order to have the music playback properly, start ePSXe with the command-line switch, '-noseekinxa'. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |T|e|c|h|n|i|c|a|l| |Q|u|e|s|t|i|o|n|s| +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Q: Which 3D API's does ePSXe take advantage of? A: Since ePSXe uses the PSEmu Pro plugin system, it provides support for all important APIs: OpenGL, Direct3D, 3Dfx's Glide and pure software mode. For more info about the plugins and downloads, refer to our ePSXe plugins page! Q: Can ePSXe use VGS/Bleem memory cards? A: Yes, from ePSXe 1.0.1 on, you can use memory cards in VGS' or bleem!'s format. Simply select the memory card what you want to use in the specific slot using config -> memcards, start the game and play :) Q: Does ePSXe support hardware anti-aliasing? A: (Answer provided by Lewpy, PSEmu Pro plugin developer) "Since ePSXe uses PSEmu Pro GPU plugins, then you have full access to the hardware anti-aliasing that your hardware/drivers combo provides, as long as you use a hardware accelerated GPU plugin. Smoothing (i.e. bilinear filtering) is possible, but not without glitches, since the PSX games were not designed to allow for filtering. Increased screen resolution is also possible, but it doesn't allow for increased model accuracy within the PSX game. You can notice this within racing games as distant cars draw closer, there resolution is still very low. Only some kind of HLE could improve that (extracting the game data away from the actual PSX hardware .... funky stuff!)." Q: How do I dump a PlayStation BIOS? A: To dump a PlayStation BIOS, you need a GameShark or Action replay and a PC comms link. To start, you need either a real Caetla module or go to altavista and search for "Caetla" (it's a BIOS replacement for your module, so properly read the included documentation before installing it!!). Now upload "Caetla", and use use the caetla commands for downloading a binary memory image from the region 0x0bfc00000 - 0x0bfc7ffff! Now save the image as SCPHxxxx.bin, where xxxx is your PSX's model number, and ePSXe will recognise it and use it from now on. Q: How do I find out what version of the PlayStation BIOS I have? A: Open the PlayStation Bios file in WordPad or any other text editor, go down to the bottom and you will see System ROM Version X.X YY/YY/YY (Z). X is the number of the BIOS, e.g. 2.2 Y is the date of the BIOS, e.g. 12/04/95 Z is what region the BIOS is from, e.g. J for Japan, +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |A|n|n|o|y|i|n|g| |Q|u|e|s|t|i|o|n|s| +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Q: Why doesn't my favorite game, X run with ePSXe? A: Well, this emulator is done in the authors FREE time, so they don't have to get any game running just for you. Certain emu authors like to have poll's on their page to see which game you'd like to work the most. If they do not, please don't mail them, they'll probably just ignore you. Same goes with us, we didn't code the emu, we can't change anything about that. Q: Can you get game X working in the next version? And when will you release it? A: See the previous answer above! Q: Where can I find the PSX BIOS? The emu asks me for it every time. A: Please neither ask us nor the emu authors for the PSX BIOS file, we simply won't give it to you since we're legally not allowed to. Search the web (I recommend www.metacrawler.com), and you should find it quite easily. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |L|e|g|a|c|y| |S|u|p|p|o|r|t| +-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ePSXe 1.0.1 ----------- Q: With ePSXe 1.0.1, my MDECs are actually running slower than 1.0.0! What can I do to fix this? A: A simple solution to this is to just locate the ePSXe Configuration registry entry found in KEY_CURRENT_USER\Software\epsxe in your windows registry, and delete it. Restart ePSXe, reconfigure, and play! Q: Help! Some of my memcards have gotten deleted for no apparent reason! What's wrong? A: The ePSXe team recommends to backup your memory cards before using them with ePSXe. This is because some NTSC games have problems with the current NTSC timing which can result in the deletion of memcards. One suggestion is to try enabling PAL timing by setting the timing to PAL with Options > Country > PAL. As usual, the best solution is to upgrade to ePSXe 1.2.0 and higher, the problem has pretty much been resolved. Q: Ok, I got FF9 working, but I get some weird sound bugs before entering a battle and during the battle itself, is there a way to fix this? A: This is a known bug in the SPU core in ePSXe 1.0.1, to rectify this problem, upgrade to version 1.2.0 or higher. ePSXe 1.0.0 ----------- Q: The ISO function doesn't run some games my friend can play from his CDs ... Why? A: Upgrade your copy of ePSXe! In 1.0.0 the ISO function didn't apply patches yet to ISOs, this has been fixed in 1.0.1 and future versions, and should work well now! +-+-+-+-+-+-+-+ |C|r|e|d|i|t|s| +-+-+-+-+-+-+-+ Authors: Bobbi - Bobbi@psxemu.com CDBuRnOuT - CD@psxemu.com Contributors: calb Galtor _Demo_ Lewpy Pete Bernert Wormie Aldo Vargas Ryos Phuzzi dabods yazoo EmuForums' Users (If you think you should be on this list, mail us.) +-+-+-+-+-+-+ |T|h|a|n|k|s| +-+-+-+-+-+-+ CDBuRnOuT: Wormie - Thanks for being such a good friend, and for several bits of Info. Sandie - Thanks listening when I needed someone to listen, and for being a good friend, of course :) Bgnome - For being insightful, and actually giving a damn. Phuzzi - comic relief =P mathew2 - What can I say, it's m2 :D calb, Galtor, & _Demo_ - For coding such a great emu, and being really cool, down to earth devs ;) Bobbi: The PSXEmu Crew - For making this all so much fun! CDBuRnOuT - For staying with us no matter what shit we went through :) Wormie & Sandie - For always being around when I needed someone to talk to Thorgal - Being one of the biggest helpers in PSXEmu's creation! calb, Galtor, & _Demo_ - For spending so much time on this wonderous project
A powerful and advanced injector in a simple GUI! If you're wondering, this was coded in C#.
Colourful and customizable GUI Process List Multi-DLL injection (with options to enable/disable DLLs to inject) Auto-Inject Stealth Inject Close on inject DLL Scrambling (scrambles DLLs on injection to make hacks harder to detect and make detected hacks work again) 'Un-inject' DLLs Mutiple injection methods (Standard, LdrLoadDll Stub, LdrpLoadDll Stub, Thread Hijacking and Manual Map) Drag and drop support 64-bit injection support Automatic Visual C++ depedency installer Execute exported functions after injection
How to use:
Download and extract the attachment Run Extreme Injector v3.exe (optional) Click Settings and then Start in Secure Mode to avoid Anti-Cheat detection of the injector itself. Type in a process name into the box (including the extension). If you want to target a specific process or select by window name, use the Select button. (Note) If you are injecting into Combat Arms, make sure to type in Engine.exe Add the DLLs you want by clicking on the Add DLL button. You can also drag and drop them into the DLL list. You can disable/enable which DLLs to inject so you can keep your favourite DLLs without needing to find them each time. Go into Settings and customise the settings to your liking. Everything should be straight forward (do not mess around with Advanced settings unless you know what you are doing). (Note) If you are injecting into Combat Arms, make sure to tick Auto-Inject and start the game. Click Inject and enjoy! (or wait for the process to start and let it auto-inject if you ticked auto-inject) Please explain the Injection Methods!
This version of the injector introduces 2 new injection techniques.
Standard - This is the injection technique used in nearly every injector out there. It uses CreateRemoteThread and LoadLibrary and is the most reliable injection technique. LdrLoadDll Stub - This is similar to the Standard injection technique except it goes 1 level deeper into LoadLibrary. LdrpLoadDll Stub - This goes even another level deeper into LdrLoadDll. It may crash or cause errors on OSes newer than Windows 10 as it can change. Thread Hijacking - This is a pretty stable method of injection that takes over already executing code to inject your DLL and is not used by many injectors. Manual Map - This is the most secure injection technique. So secure that even Windows won't even know about the injected DLL. It may not work properly on OSes newer than Windows 10, you will be told what to do by the injector in that case. Please explain the Scramble Options!
With the new version of Extreme Injector v3, there are way too many options to explain so I've created handy presets to make things easier:
None - As the name implies, this means that DLL scrambling is disabled completely. Basic - This applies basic scrambling that should work with most DLLs. Standard - This applies even more scrambling options that should work with most DLLs. Extreme - Applies all scrambling options (the best/strongest preset) that could break some DLLs but should work with most. Please explain the Post-Inject Options!
These post-inject techniques are often seen within hacks to try prevent detection from anti-cheats but this injector can do it externally if the hack doesn't do it already.
Erase PE - This erases the PE headers at the start of the injected DLL, making it hard for anti-cheats to identify that a DLL exists at a specific location. Hide Module - This hides the DLL from the process' module list so if an anti-cheat were to search through a process' module list, it would not appear. Warning: Most modern anti-cheats these days can still easily detect DLLs even with these options enabled. The most secure method would be using manual map.
Thread Hijacking is not supported at all on XP 64-bit. LdrpLoadDll has only been tested on XP, Vista, 7, 8, 8.1 and 10. It will probably not work on anything newer than that. "Create new entrypoint" under scrambling advanced options does not support 64-bit DLLs. When using 'Start in Secure Mode'....
If your anti-virus detects a threat/virus when you click on it, please ignore it or temporarily disable your anti-virus, it's a false positive. I would never infect any users with anything. Note that you should NOT add an exclusion to the Temp folder as any REAL viruses that emerge there might get through.
Try another injection method and see what happens. Feel free to take a screenshot or copy and paste the error message here so I can look into it. Make sure to mention what OS you are running.
OMG, why is the injector connecting to the internet?
So people can stay up to date, I've added a simple update check which connects to GitHub. It does not offer any direct links or download anything by itself.
.NET Framework 4 by master131.
Arcade and Console Emulator supporting the following platforms:
Capcom CPS-1 Capcom CPS-2 Capcom CPS-3 Cave Data East DEC-0, DEC-8 and DECO IC16 based games Galaxian based hardware Irem M62, M63, M72, M90 and M92 hardware Kaneko 16 Konami Neo-Geo Pacman based hardware PGM Psikyo 68EC020 and SH-2 based hardware Sega System 1, System 16 (and similar), System 18, X-Board and Y-Board Toaplan 1 Toaplan 2 Taito F2, X, Z and others Miscellaneous drivers for lots of other hardware FB Alpha also has a WIP console drivers for Sega Megadrive/Genesis and also PC-Engine/TurboGrafx 16/SuperGrafx.
This server tool will allow you to add and assign unlimited stadiums in FIFA 15, aswell overlays and intro match movies.
Allows you to add an infinite number of stadiums to your FIFA 15 and assign them to specific teams and tournament rounds.
Allows you to assign unlimited overlays (scoreboards + popups) to tournaments
Allows you to assign specific intro movie files to teams or tournaments before a match
Fir Park Stadium (Motherwell)
BBC Sport Intro
Three HD TV Logos
1) Place the exe file in your FIFA 15 directory
2) Create a desktop shortcut of the stadiumserver.exe
3) Open the exe and go to About and select Help
4) You MUST read the Help/Documentation file in order to make this tool work!
The tool doesn't modifies the database and therefore it's safe to use it on your saved career/tournament modes!
Tool is not compatible with online modes! (FUT, Seasons, etc)
Pao4ever - Nova HD TV Logo
Razvanultra55 - BT Sport TV Logo
SG-Cesc Fabregas - Sky Sport HD1 TV Logo
Made by Shawminator
This software is provided "as is" without any warranties of any kind, either expressed or implied. Under no circumstance may the programmer(s) or the hosts of this software be held liable for any direct, indirect, incidental, special or consequential damages a rising out of the use of or inability of use of this software. You use this software at your own risk.
All trademarks are property of their respective organization.
Distribution only under author's permission and credit.
Copyright (c) 2009 - 2014 | Shawminator - FIFA INFINITY Modder. All rights reserved.
FIFA Live Editor (previously known as Career Mode Cheat Table) is a tool created in cheat engine which allows you to edit players, managers, transfer budget, scouts, job offers and many other things in your FIFA Career Mode.
Current Features available in the latest version of FIFA 20 Live Editor
Non-CM Related Dont Pause Game on AltTab Free Fly Camera Game Settings Camera Play As Player Positive decision on transfer request Create Transfer Offer Accomplishments FIFA Database Tables Players Table (Allowing you to edit players) TeamPlayerLinks Table Teams Table Manager Table Teamkits Table LeagueTeamLinks Table TeamStadiumLinks Table Career_ManagerPref Table Career_PresignedContract Table Career_ManagerInfo Table Career_Users Table Career_PlayerContract Table Career_Calendar Table Career_Scouts Table Career_ScoutMission Table Unique Player Movement Unique Run Style Sterling Robben Messi Fernando Torres Yaya Toure Jordi Alba Luis Suarez Kante Salah De Bruyne Lukaku Dybala Pogba Unique Sprint Style Messi Cristiano Ronaldo Robben Yaya Toure Bale Pogba Mbappe Neymar Lukaku Aubameyang Aguero A.Sanchez Dybala De Bruyne Salah Jordi Alba Alphonso Davies Editing Player Unlock "Edit Player" in career menu Player Data First Name Last Name Known As Kit Name Birth Year Birth Month Birth Day Kit Number Players Training Unlimited Training Sessions More efficient training Training Everyday Training sim - A Manager Manager Rating - 99 seasoncount = 1 Club Finances Transfer Budget pointer Hire Scouts Free 5/5 Scouts Detailed Info Job Offers Club Team National Team Global Transfer Network Reveal player data (scouting players not needed) Morale Disable Morale Happier Players Form Disable players form (May not work at all this year) Side Changer CPU vs CPU Control Home Team Control Away Team Youth Academy Generate new report Generate players with custom ID Send scout to any country Set up multiple scouting networks in the same country 15 Players per scout report Reveal ovr and pot (of players found by your scout) PRIMARY_ATTRIBUTES_RANGE SECONDARY_ATTRIBUTES_RANGE Min player age for promotion = 12 YOUTH_PLAYER_AGE_RANGE = [12, 16] Youth Player Retire At Age = 30 95 Potential 100% chance for 5* weak foot 100% chance for 5* skill moves Match Settings Change Stadium Time Of Day Half Length Weather Sim Match Settings Max_cards = 0 Max_injuries = 0 Don't lose stamina Transfer HUB Change Release Clause value to 1$ Allow Transfer approach Allow Loan approach Player Contract Contract Negotiation Disable negotiation status checks Free & Unlimited Releasing Players Gameplay Unlimited SUBS (USER) Home/Away Unlimited subs (CPU) Home/Away Disable subs (CPU) Match Timer Home & Away team score Injured players 5 stars skill moves Never Tired players Tired players by xAranaktu.
Aplicación para el FIFA 20 de PC que permite cambiar el color del cesped.
by Fidel Gameplay & Rinaldo.
Aplicación para modificar la configuración inicial de FIFA 20.
by Doctor+ Productions.
Aplicación para editar la tecnología GFX de FIFA 20.
by Doctor+ Productions.
Editor de FIFA 20 para PC.
by Fidel Gameplay & Rinaldo.
This is yet another NES Emulator which was written so I can learn about the NES, right now it is not in the most "complete" or cleanest state.
If you want to check it out for some reason I do include a windows binary in the "Releases" tab, if you want to compile it see the compiling infos below.
NTSC and PAL .nes ROMs are supported, it also creates .sav files if the chosen game supports saving. If you are starting a PAL NES title then make sure it has (E),(Europe),(PAL),(Australia),(France),(Germany),(Italy),(Spain) or (Sweden) in the filename to be started in PAL mode. You can also play FDS titles if you have the FDS BIOS named disksys.rom in the same folder as your .fds/.qd files. You can also listen to .nsf music files, changing tracks works by pressing left/right. To start a file, simply drag and drop it into the fixNES Application or call it via command line with the file as argument. You can also load from a .zip file, the first found supported file from that .zip will be used. Supported .nes Mappers:
0,1,2,3,4,5,7,9,10,11,12,13,15,19,21,22,23,24,25,26,28,30,31,32,33,34,36,37,38,40,41,43,44,45,46,47,48,49,50,52,57,58,60,61,62,64,65,66,67,68,69,70,71,73,75,76,77,78,79,80,82,85,87,88,89,93,94,95,97,101,107,112,113,118,119,132,133,136,137,138,139,140,141,144,145,146,147,148,149,152,154,155,156,158,162,163,164,172,173,174,180,184,185,193,200,201,202,203,205,206,207,210,212,221,224,225,226,228,229,230,231,232,235,237,240 and 242.
Supported Audio Expansions (for both ROMs and NSF Files):
VRC6, VRC7, FDS, MMC5, N163, Sunsoft 5B Controls right now are keyboard only and do the following:
Y/Z is A X is B A is Start S is select Arrow Keys is DPad Keys 1-9 integer-scale the window to number P is Pause Ctrl+R is Soft Reset B is Disk Switching (for FDS) O is Enable/Disable vertical Overscan If you really want controller support and you are on windows, go grab joy2key, it works just fine with fixNES (and fixGB).
Flycast is a multiplatform Sega Dreamcast, Naomi and Atomiswave emulator for Windows, macOS & Android.
What does flycast run?
Flycast supports the following:
SEGA Dreamcast games (CHD, CDI, GDI, CUE) including games based on Windows CE SEGA NAOMI games (.zip, .7z, .dat/.lst) SEGA NAOMI GD-ROM games (.zip, .7z, .dat/.lst and .chd) Sammy Atomiswave games (.zip, .7z) by flyinghead.
fMSX is a program that emulates MSX, MSX2, and MSX2+ 8bit home computers. It runs MSX/MSX2/MSX2+ software on many different platforms including Windows, Android, Symbian, MacOS, Unix, MSDOS, AmigaOS, etc. I started developing fMSX in 1993 when there were only two other MSX emulators available, both exclusively for MSDOS.
From the very beginning, I developed fMSX as a portable program able to run on many different computers.
by Marat Fayzullin.
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