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42 archivos

  1. 360Controller

    This driver supports the Microsoft Xbox 360 controller, including access to rumble motors and LEDs, on the Mac OS X platform. It includes a plugin for the Apple Force Feedback Framework so some games will be able to activate them, along with a Preference Pane with which allows you to test everything is installed correctly. Both wired 360 controllers connected via USB, and wireless 360 controllers connected via the Wireless Gaming Receiver for Windows, are supported.
    Installation
    Simply complete the installer package to install the driver. The driver will recommend you restart - if you do not, the driver will only be usable if the controller is already connected or connected within a minute after the installer completes. If you are interested in installing as a developer please see below.\
    Usage

    The driver exposes a standard game pad with a number of standard controls, so any game that supports gaming devices should work. In some cases this may need an update from the manufacturer of the game or a patched version. The Preference Pane uses the standard Mac OS X Frameworks for accessing HID devices and accessing Force Feedback capabilities, so should be a good test that the installation is functional.\
    by Colin Munro.
    UPDATE: An improve version, with support for Xbox One Controller, can be found here: Xbox One Controller Driver for macOS.

    2 descargas

  2. Cemu

    Experimental software to emulate Wii U applications on PC
    System requirements
    Windows 7 (x64) or above OpenGL 4.1 minimum (4.6 is used if available) RAM: 4 GB minimum, 8 GB or more recommended Microsoft Visual C++ 2017 X64 Redistributable: vc_redist.x64.exe Graphic card compatibility
    NVIDIA GPU: Runs as expected on most recent driver. AMD GPU: Runs as expected on most recent driver Intel GPU: Not officially supported. Heavy visual glitches. Controller input
    Currently the DRC (GamePad), Pro Controller and Classic Controller is emulated. Wiimotes are emulated as well (including native support). Keyboard input + USB controllers as input devices are supported. GamePad touch input can be controlled via left mouse click. Gyro functionality is emulated with limitations and can be controlled via right mouse button.  

    16 descargas

  3. Cinoop

    A multiplatform Game Boy emulator written in C; currently available for: Windows, OS X, Linux based OSes, Nintendo DS, Nintendo 3DS, Nintendo GameCube, Sony PSP, and Sony PS4.
    Progress
    CPU: All instructions are implemented,
    GPU: Can display tile maps, and sprites. Palette swapping is not implemented yet, so some colours may be displayed incorrectly.
    Memory: Support for 32KB ROMs, without mappers, only (Tetris and Dr. Mario),
    Input: Supported,
    Sound: None,
    Games: Tetris is most likely the only playable game,





    The DS version does not run full speed, and the Linux port does not yet support input.
    Building
    Just run make on the directory to build all binaries. You can also run make windows for just Windows, make ds for just DS, make gamecube for just GameCube, make 3ds for just 3DS, make linux for just Linux, make psp for just PSP, or make ps4 for just PS4.
    Building the Windows version requires LDFS, and has been tested with MinGW, using another compiler may require some tweaking.
    Building the DS version requires devkitARM and libnds, from devkitPro.
    Building the GameCube version requires devkitPPC and libogc, from devkitPro.
    Building the 3DS version requires devkitARM and ctrulib from devkitPro.
    Building the Linux version requires X11, and the OpenGL development files. It has been tested with Ubuntu.
    Building the PSP version requires the Minimalist PSP SDK.
    Building the PS4 version requires PS4-SDK.
    Building and running the OS X version requires XQuartz.
    Usage
    For Windows, OS X, and Linux, pass the ROM you would like to run as the first argument. You can do this by either dragging the ROM onto Cinoop, or starting it from the command line:
    cinoop tetris.gb To view the full debug log, you will need to redirect stdout to a file, like so:
    cinoop tetris.gb 1>debug.txt For PS4, the ROM is read from a USB flash drive as a raw image. Use Win32 Disk Imager or dd to write it for example.
    For other versions, the ROM name is hard coded as tetris.gb.
    Windows Controls
    B: Z
    A: X
    Start: Enter
    Select: Backspace
    DPad: Arrow keys
    Debug: Space
    Reset (not finished yet): *
    Quit: Escape
    DS Controls
    B: B A: A Start: Start Select: Select DPad: DPad GameCube Controls
    B: B A: A Start: Start Select: Z DPad: DPad 3DS Controls
    B: B A: A Start: Start Select: Select DPad: DPad or Circle Pad Linux Controls
    (not supported)
    OS X Controls
    (not supported)
    PSP Controls
    B: Square A: Cross Start: Start Select: Select DPad: DPad PS4 Controls
    Use a DS as a wireless controller

    8 descargas

  4. Citra

    Citra is a work-in-progress Nintendo 3DS emulator started in early 2014. Citra can currently emulate, with varying degrees of success, a wide variety of different homebrew applications and commercial software.

    122 descargas

  5. Cxbx-Reloaded (Original Xbox Emulator)

    Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows.
    System Requirements
    Minimum
    OS: Windows 7+ x64. 32-bit installations are not supported. GPU: Anything that supports Direct3D 9 (HLE) and OpenGL 3.3 (LLE). Prerequisites
    Visual C++ 2015 and 2017 redistributables may be required. Download them here.

    11 descargas

  6. Dolphin

    Dolphin es un emulador para dos consolas recientes de Nintendo: la GameCube y la Wii. Permite que los jugadores de PC disfruten de los juegos de estas dos consolas en alta definición (1080p) con varias mejoras: compatibilidad con todos los mandos de PC, velocidad turbo, multijugador en red, ¡y mucho más!

    15 descargas

  7. Driver Xbox 360 Controller for Windows

    Drivers oficiales de Microsoft para utilizar el mando de Xbox 360 en Windows.

    14 descargas

  8. Dual Shock 3-4 SCP Bluetooth Driver

    The Dual Shock 3 driver is a custom made driver for Windows, which adds support for Dual Shock 3 controllers on Windows providing USB, Bluetooth and Native XInput support. This way you can use your Dual Shock 3 controller with PCSX2, PC games or any other emulator/game under windows.
    Requirements:
    Microsoft .NET 4.0 Visual C 2010 Runtime. Latest DirectX Runtime. Latest Xbox 360 Controller Drivers available. Genuine Sony DualShock3 or DualShock4 or SixAxis Controller(s). Minimum of Bluetooth 2.0 + EDR Dongle (if using Bluetooth). [DualShock4 requires minimum of Bluetooth 2.1 + EDR Dongle] Administrator rights on your PC.

    19 descargas

  9. EmulatorX

    Aplicación que integra emuladores para Windows de Super Nintendo, Megadrive, Gameboy Advance, Nintendo DS, PSP, Nintendo 64, Playstation, Playstation 2, Xbox, Gamecube y Wii. 




    Creado por Javier Santos.

    0 descargas

  10. FIFA 15 Stadium Server

    This server tool will allow you to add and assign unlimited stadiums in FIFA 15, aswell overlays and intro match movies.
    Features
    ========
    Stadium Server:
    Allows you to add an infinite number of stadiums to your FIFA 15 and assign them to specific teams and tournament rounds.
    Overlays/Scoreboard Server:
    Allows you to assign unlimited overlays (scoreboards + popups) to tournaments
    Movies Server:
    Allows you to assign specific intro movie files to teams or tournaments before a match
    Additional Files:
    Fir Park Stadium (Motherwell)
    BBC Sport Intro
    Three HD TV Logos
    Install Instructions
    ============
    1) Place the exe file in your FIFA 15 directory
    2) Create a desktop shortcut of the stadiumserver.exe
    3) Open the exe and go to About and select Help
    4) You MUST read the Help/Documentation file in order to make this tool work!

    Notes
    ==========
    The tool doesn't modifies the database and therefore it's safe to use it on your saved career/tournament modes!
    Tool is not compatible with online modes! (FUT, Seasons, etc)
    Credits
    =======
    Pao4ever - Nova HD TV Logo
    Razvanultra55 - BT Sport TV Logo
    SG-Cesc Fabregas - Sky Sport HD1 TV Logo

    Support
    =======
    FIFA-Infinity
    http://www.fifa-infinity.com/
    FIFA-Infinity Forum
    http://www.fifa-infinity.com/board/
    3dgamedevblog
    http://3dgamedevblog.com

    ========================================
    Made by Shawminator
    ========================================
    COPYRIGHT
    This software is provided "as is" without any warranties of any kind, either expressed or implied. Under no circumstance may the programmer(s) or the hosts of this software be held liable for any direct, indirect, incidental, special or consequential damages a rising out of the use of or inability of use of this software. You use this software at your own risk.
    All trademarks are property of their respective organization.
    Distribution only under author's permission and credit.
    Copyright (c) 2009 - 2014 | Shawminator - FIFA INFINITY Modder. All rights reserved.

    0 descargas

  11. fMSX-Windows

    fMSX is a program that emulates MSX, MSX2, and MSX2+ 8bit home computers. It runs MSX/MSX2/MSX2+ software on many different platforms including Windows, Android, Symbian, MacOS, Unix, MSDOS, AmigaOS, etc. I started developing fMSX in 1993 when there were only two other MSX emulators available, both exclusively for MSDOS.
    From the very beginning, I developed fMSX as a portable program able to run on many different computers.
    by Marat Fayzullin.
     



    4 descargas

  12. GeForce Experience

    Captura y comparte vídeos, capturas de pantalla y transmisiones en directo con tus amigos. Mantén actualizados los controladores y optimiza tu configuración de juegos. GeForce Experience™ te permite hacerlo todo, por lo que es el complemento esencial para tu tarjeta gráfica GeForce®.
    COMPARTE TUS MEJORES MOMENTOS
    Ya puedes grabar y compartir tus vídeos y transmisiones en directo de juegos a través de YouTube, Twitch y Facebook. La tecnología NVIDIA ShadowPlay te permite transmitir con muy poco impacto en el rendimiento para que no te pierdas ni un detalle del juego. El módulo GeForce Experience hace que sea rápido y sencillo.
    CONSIGUE LOS CONTROLADORES GAME READY
    Cada vez que aparece una versión importante de un juego, NVIDIA colabora estrechamente con sus desarrolladores para mejorar el rendimiento, corregir errores y, en definitiva, ofrecerte la mejor experiencia de gaming. Las tecnologías como NVIDIA GameWorks™ te ofrecen las herramientas necesarias para optimizar tus juegos y obtener estas mejoras mediante las actualizaciones de controladores Game Ready. GeForce Experience te informará automáticamente cuando se publiquen nuevos controladores y te permite actualizar con un solo clic, sin salir del escritorio.
    CONSIGUE FOTOS INCREIBLES MIENTRAS JUEGAS CON NVIDIA ANSEL
    El potente modo fotográfico de NVIDIA Ansel te permite hacer fácilmente fotos profesionales de tus juegos y compartirlas directamente a través de Facebook, Google Fotos e Imgur. Elige entre superresolución, 360, HDR y estéreo en los juegos compatibles. Más información >
    PERSONALIZA TU JUEGO CON LOS FILTROS FREESTYLE
    Los filtros de juego NVIDIA Freestyle son la nueva característica beta de GeForce Experience con la que puedes aplicar filtros de posprocesamiento mientras juegas. Cambia el aspecto de tu juego con el color y la saturación, o aplica filtros espectaculares, como HDR, desde el módulo de juego. Freestyle se integra en el nivel de controlador para ofrecerte total compatibilidad con los juegos admitidos.
    OPTIMIZA TU CONFIGURACIÓN DE JUEGOS
    GeForce Experience simplifica el gaming en PC configurando automáticamente tus ajustes óptimos. ¿No sabes qué nivel de filtro de textura seleccionar en Overwatch? No te preocupes. NVIDIA recurre a su centro de datos en la nube para probar miles de configuraciones de hardware de PC y encontrar el mejor equilibrio entre rendimiento y calidad de imagen. Después, configura automáticamente los ajustes óptimos para la GPU, CPU y pantalla de tu sistema.

    15 descargas

  13. iCenhancer

    Icenhancer para GTA IV de PC.
     
    + READ ME - IMPORTANT : 

    PLEASE BACKUP YOUR GAME IF YOU USE THE MANUAL INSTALLATION
    I'M NOT RESPONSIBLE FOR ANY DAMAGE CAUSED OR WHATEVER CAN HAPPEN LIKE A TORNADO OR A NUCLEAR DISASTER
    YOU INSTALL ICENHANCER 3.0 AT YOUR OWN RISK
    /////////////////////////////////////////////////
    + INSTALLATION :
     

    1. Extract everything somewhere.
    2. Know what version you have of the game.
    (If updated game on Steam then 1070.)
    2 bis. You can also downgrade your game to 1040 for best graphics if you don't mind about MP.
    3. Copy the content of the folder you choose depending of your version
    4. Paste it in the root of your game. 
    5. Replace if it asks ( BE CAREFUL THAT YOU SHOULD HAVE BACKUP YOUR GAME BEFORE YOU DO SO)
    6. Launch your game.
    /////////////////////////////////////////////////
     
    + OPTIONAL : 
    This release contains a file called.
        
           **icenhancer_config.txt**
    Take a look at it if you're curious.
    + To disable the DOF in-game or during cutscenes.
        
        HOLD 1 (NOT THE NUMPAD) then HOLD PAGE DOWN.
    + To enable the DOF
        
        HOLD 1 (NOT THE NUMPAD AGAIN) then HOLD PAGE 
    + If lens distortion enabled. 
        
        HOLD 7 then USE PAGE UP / DOWN.

    + To move the DOF in MANUAL_DOF SETTINGS
        
        HOLD 2 (NOT THE NUMPAD) then HOLD PAGE UP/DOWN.

    /////////////////////////////////////////////////
     
    + THANKS TO : 
    - For the iCEnhancer 3.0 release : 
    Boris Vorontsov : Thank you for doing and updating ENB for our lovely GTA4.
    Sibs44 : Thank you for everything, all the feedback given and all and for supporting me.
    BisonSales : Thank you mate for the sexiest trees texture ever and the feedback provided.
    Jeroen Van Schijndel : Thank you for the help on the DOF my dear colleague.
    Naboo : Thank you for the installer and config tool !
    Dax1 : Thank you man for the 1070 shaders and still updating them.
    - For the rest
    Yi Ling : Thank you my darling for supporting me with all of this.
    Ceejay.DK : Thanks for SweetFX, pretty AA!
    Alexander Blade : Thanks for Xliveless and others, GTA4 modding is non-existant without this guy
    DKT70 : Timecyc master that helped me a lot years ago and created the best road textures ever.
    Dpeasant3 & gp65cj04 : Two good friends that left IV community since awhile now. We all owe you!
    // IF YOU NEED INSTANT HELP OR WHATEVER.
    // USE FACEBOOK OR TWITTER TO CONTACT ME.
    // I DO NOT REPLY TO MAILS ANYMORE.
    // THANK YOU.
    -hk

    1 descarga

  14. melonDS

    Emulador de Nintendo 3DS para Windows y Linux.
    How to use
    melonDS requires BIOS/firmware copies from a DS. Files required:
    bios7.bin, 16KB: ARM7 BIOS bios9.bin, 4KB: ARM9 BIOS firmware.bin, 128/256/512KB: firmware Firmware boot requires a firmware dump from an original DS or DS Lite. DS firmwares dumped from a DSi or 3DS aren't bootable and only contain configuration data, thus they are only suitable when booting games directly.
    Possible firmware sizes:
    128KB: DSi/3DS DS-mode firmware (reduced size due to lacking bootcode) 256KB: regular DS firmware 512KB: iQue DS firmware DS BIOS dumps from a DSi or 3DS can be used with no compatibility issues. DSi BIOS dumps (in DSi mode) are not compatible. Or maybe they are. I don't know.
    As for the rest, the interface should be pretty straightforward. If you have a question, don't hesitate to ask, though!
    Credits
    Martin for GBAtek, a good piece of documentation Cydrak for the extra 3D GPU research All of you comrades who have been testing melonDS, reporting issues, suggesting shit, etc

    9 descargas

  15. mGBA for Windows & macOS

    mGBA is an emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack. It also supports Game Boy and Game Boy Color games.
    Features
    --------
    - Highly accurate Game Boy Advance hardware support[<sup>[1]</sup>](#missing).
    - Game Boy/Game Boy Color hardware support.
    - Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
    - Qt and SDL ports for a heavy-weight and a light-weight frontend.
    - Local (same computer) link cable support.
    - Save type detection, even for flash memory size[<sup>[2]</sup>](#flashdetect).
    - Support for cartridges with motion sensors and rumble (only usable with game controllers).
    - Real-time clock support, even without configuration.
    - Solar sensor support for Boktai games.
    - Game Boy Camera and Game Boy Printer support.
    - A built-in BIOS implementation, and ability to load external BIOS files.
    - Turbo/fast-forward support by holding Tab.
    - Rewind by holding Backquote.
    - Frameskip, configurable up to 10.
    - Screenshot support.
    - Cheat code support.
    - 9 savestate slots. Savestates are also viewable as screenshots.
    - Video and GIF recording.
    - Remappable controls for both keyboards and gamepads.
    - Loading from ZIP and 7z files.
    - IPS, UPS and BPS patch support.
    - Game debugging via a command-line interface and GDB remote support, compatible with IDA Pro.
    - Configurable emulation rewinding.
    - Support for loading and exporting GameShark and Action Replay snapshots.
    - Cores available for RetroArch/Libretro and OpenEmu.
    - Many, many smaller things.
    #### Game Boy mappers
    The following mappers are fully supported:
    - MBC1
    - MBC1M
    - MBC2
    - MBC3
    - MBC3+RTC
    - MBC5
    - MBC5+Rumble
    - MBC7
    The following mappers are partially supported:
    - MBC6
    - MMM01
    - Pocket Cam
    - TAMA5
    - HuC-1
    - HuC-3
    ### Planned features
    - Networked multiplayer link cable support.
    - Dolphin/JOY bus link cable support.
    - M4A audio mixing, for higher quality sound than hardware.
    - Re-recording support for tool-assist runs.
    - Lua support for scripting.
    - A comprehensive debug suite.
    - e-Reader support.
    - Wireless adapter support.
    Supported Platforms
    -------------------
    - Windows Vista or newer
    - OS X 10.7 (Lion)[<sup>[3]</sup>](#osxver) or newer
    - Linux
    - FreeBSD
    - Nintendo 3DS
    - Wii
    - PlayStation Vita
    Other Unix-like platforms, such as OpenBSD, are known to work as well, but are untested and not fully supported.
    ### System requirements
    Requirements are minimal. Any computer that can run Windows Vista or newer should be able to handle emulation. Support for OpenGL 1.1 or newer is also required.
    Downloads
    ---------
    Downloads can be found on the official website, in the [Downloads][downloads] section. The source code can be found on [GitHub][source].
    Controls
    --------
    Controls are configurable in the settings menu. Many game controllers should be automatically mapped by default. The default keyboard controls are as follows:
    - **A**: X
    - **B**: Z
    - **L**: A
    - **R**: S
    - **Start**: Enter
    - **Select**: Backspace
    Compiling
    ---------
    Compiling requires using CMake 2.8.11 or newer. GCC and Clang are both known to work to compile mGBA, but Visual Studio 2013 and older are known not to work. Support for Visual Studio 2015 and newer is coming soon. To use CMake to build on a Unix-based system, the recommended commands are as follows:
        mkdir build
        cd build
        cmake -DCMAKE_INSTALL_PREFIX:PATH=/usr ..
        make
        sudo make install
    This will build and install mGBA into `/usr/bin` and `/usr/lib`. Dependencies that are installed will be automatically detected, and features that are disabled if the dependencies are not found will be shown after running the `cmake` command after warnings about being unable to find them.
    If you are on macOS, the steps are a little different. Assuming you are using the homebrew package manager, the recommended commands to obtain the dependencies and build are:
        brew install cmake ffmpeg imagemagick libzip qt5 sdl2 libedit pkg-config
        mkdir build
        cd build
        cmake -DCMAKE_PREFIX_PATH=`brew --prefix qt5` ..
        make
    Note that you should not do a `make install` on macOS, as it will not work properly.
    #### Windows developer building
    To build on Windows for development, using MSYS2 is recommended. Follow the installation steps found on their [website](https://msys2.github.io). Make sure you're running the 32-bit version ("MSYS2 MinGW 32-bit") (or the 64-bit version "MSYS2 MinGW 64-bit" if you want to build for x86_64) and run this additional command (including the braces) to install the needed dependencies (please note that this involves downloading over 1100MiB of packages, so it will take a long time):
    For x86 (32 bit) builds:
        pacman -Sy base-devel git mingw-w64-i686-{cmake,ffmpeg,gcc,gdb,imagemagick,libelf,libepoxy,libzip,pkg-config,qt5,SDL2,ntldd-git}
    For x86_64 (64 bit) builds:
        pacman -Sy base-devel git mingw-w64-x86_64-{cmake,ffmpeg,gcc,gdb,imagemagick,libelf,libepoxy,libzip,pkg-config,qt5,SDL2,ntldd-git}
    Check out the source code by running this command:
        git clone https://github.com/mgba-emu/mgba.git
    Then finally build it by running these commands:
        cd mgba
        mkdir build
        cd build
        cmake .. -G "MSYS Makefiles"
        make
    Please note that this build of mGBA for Windows is not suitable for distribution, due to the scattering of DLLs it needs to run, but is perfect for development. However, if distributing such a build is desired (e.g. for testing on machines that don't have the MSYS2 environment installed), running `cpack -G ZIP` will prepare a zip file with all of the necessary DLLs.
    ### Dependencies
    mGBA has no hard dependencies, however, the following optional dependencies are required for specific features. The features will be disabled if the dependencies can't be found.
    - Qt 5: for the GUI frontend. Qt Multimedia or SDL are required for audio.
    - SDL: for a more basic frontend and gamepad support in the Qt frontend. SDL 2 is recommended, but 1.2 is supported.
    - zlib and libpng: for screenshot support and savestate-in-PNG support.
    - libedit: for command-line debugger support.
    - ffmpeg or libav: for video recording.
    - libzip or zlib: for loading ROMs stored in zip files.
    - ImageMagick: for GIF recording.
    - SQLite3: for game databases.
    - libelf: for ELF loading.
    SQLite3, libpng, and zlib are included with the emulator, so they do not need to be externally compiled first.
    Footnotes
    ---------
    <a name="missing">[1]</a> Currently missing features are
    - OBJ window for modes 3, 4 and 5 ([Bug #5](http://mgba.io/b/5))
    - Mosaic for transformed OBJs ([Bug #9](http://mgba.io/b/9))
    <a name="flashdetect">[2]</a> Flash memory size detection does not work in some cases. These can be configured at runtime, but filing a bug is recommended if such a case is encountered.
    <a name="osxver">[3]</a> 10.7 is only needed for the Qt port. The SDL port is known to work on 10.5, and may work on older.
    Copyright
    ---------
    mGBA is Copyright © 2013 – 2018 Jeffrey Pfau. It is distributed under the [Mozilla Public License version 2.0](https://www.mozilla.org/MPL/2.0/). A copy of the license is available in the distributed LICENSE file.
    mGBA contains the following third-party libraries:
    - [inih](https://github.com/benhoyt/inih), which is copyright © 2009 Ben Hoyt and used under a BSD 3-clause license.
    - [blip-buf](https://code.google.com/archive/p/blip-buf), which is copyright © 2003 – 2009 Shay Green and used under a Lesser GNU Public License.
    - [LZMA SDK](http://www.7-zip.org/sdk.html), which is public domain.
    - [MurmurHash3](https://github.com/aappleby/smhasher) implementation by Austin Appleby, which is public domain.
    - [getopt for MSVC](https://github.com/skandhurkat/Getopt-for-Visual-Studio/), which is public domain.
    - [SQLite3](https://www.sqlite.org), which is public domain.
     

    13 descargas

  16. Moonlight Embedded

    Moonlight Embedded is an open source implementation of NVIDIA's GameStream, as used by the NVIDIA Shield, but built for Linux.
    Moonlight Embedded allows you to stream your full collection of games from your powerful Windows desktop to your (embedded) Linux system, like Raspberry Pi, CuBox-i and ODROID.
    Requirements
    GFE compatible computer with GTX 600/700/900/1000 series GPU (for the PC you're streaming from) High-end wireless router (802.11n dual-band recommended) or wired network Geforce Experience 2.1.1 or higher Quick Start
    Ensure your GFE server and client are on the same network Turn on Shield Streaming in the GFE settings Pair Moonlight Embedded with the GFE server Accept the pairing confirmation on your PC Connect to the GFE Server with Moonlight Embedded Play games!
     

    10 descargas

  17. mupen64

    Emulador de Nintendo 64 para Windows desarrollado por Hacktarux.

    2 descargas

  18. Mupen64Plus

    Mupen64Plus is based off of mupen64, originally created by Hacktarux. This package contains only the Mupen64Plus core library. For a fully functional emulator, the user must also install graphics, sound, input, and RSP plugins, as well as a user interface program (called a front-end).

    1 descarga

  19. OpenEmu

    OpenEmu is an open source project whose purpose is to bring macOS game emulation into the realm of first class citizenship. The project leverages modern macOS technologies, such as Cocoa, Core Animation with Quartz Composer, and other third-party libraries. One third-party library example is Sparkle, which is used for auto-updating. OpenEmu uses a modular architecture, allowing for game-engine plugins, allowing OpenEmu to support a host of different emulation engines and back ends while retaining the familiar macOS native front end.
    Currently OpenEmu can load the following game engines as plugins:
    Atari 2600 (Stella) Atari 5200 (Atari800) Atari 7800 (ProSystem) Atari Lynx (Mednafen) ColecoVision (CrabEmu) Famicom Disk System (Nestopia) Game Boy / Game Boy Color (Gambatte) Game Boy Advance (mGBA) Game Gear (Genesis Plus) Intellivision (Bliss) NeoGeo Pocket (Mednafen) Nintendo (NES) / Famicom (FCEUX, Nestopia) Nintendo 64 (Mupen64Plus) Nintendo DS (DeSmuME) Odyssey² / Videopac+ (O2EM) PC-FX (Mednafen) SG-1000 (Genesis Plus) Sega 32X (picodrive) Sega CD / Mega CD (Genesis Plus) Sega Genesis / Mega Drive (Genesis Plus) Sega Master System (Genesis Plus) Sega Saturn (Mednafen) Sony PSP (PPSSPP) Sony PlayStation (Mednafen) Super Nintendo (SNES) (Higan, Snes9x) TurboGrafx-16 / PC Engine (Mednafen) TurboGrafx-CD / PCE-CD (Mednafen) Vectrex (VecXGL) Virtual Boy (Mednafen) WonderSwan (Mednafen) Minimum Requirements
    macOS 10.11 El Capitan

    0 descargas

  20. Orbital

    Virtualization-based PlayStation 4 emulator.
    Status
    The current state of Orbital at booting decrypted kernels can be followed in the issue tracker: both PS4 4.55 and PS4 5.00 have been tested. You can also get occasional updates and news via Twitter.
    FAQ
    Decryption with SAMU is "emulated" by hashing encrypted input blobs and returning decrypted blobs previously obtained from the actual console. No keys were dumped, no keys will be dumped. More importantly: we don't need them, so this project does not target SAMU.
    Kernel ELFs generated from memory dumps will not work since writable segments might have been modified into a state where booting is not possible. Please generate proper binaries offline by decrypting ELF segments with SAMU on your actual console, not by dumping memory.
    This project is not ready for end users. No binaries are provided, so you must build each of the three components (BIOS, GRUB, QEMU) yourself. Furthermore, configuring the emulator to do something will be hard, as you will need to dump and decrypt the entire PS4 filesystem and sflash, including the kernel. You might find hints on how to do this in the few scattered .sh files in this repo. Of course, in the future, I'll make this emulator more user-friendly.
    Requirements
    System: Windows (7+), Linux (4.4+), macOS (10.10+). Processor: x86-64 CPU with AVX/BMI1 and virtualization extensions. Memory: 12 GB RAM. Graphics: GPU with software support for Vulkan 1.0+. Acknowledgements
    Thanks to all people who have directly or indirectly helped in making this possible. In alphabetical order: flatz, idc, m0rph3us1987, masterzorag, wildcard, x41, zecoxao, zer0xff, z80. Also many anonymous folks and others who might have slipped my mind. You know who you are!
    by AlexAltea.

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