The CD/DVD-ROM Generator version 2.00 supports the following CD-R/DVD-R/DVD-ROM drives.
SONY CDU921S SONY CDU921S mk2 SONY CDU921S-PR PLEXTOR Plex Master Hoei Sangyo DSR-8000pm (DPM88 required) Hoei Sangyo DSR-8000cs (DPM88 required) DVD-R Writer
PIONEER DVR-S201 Hoei Sangyo DSR-8000dp (DPM88 required) DVD-R/RW Writer
PIONEER DVR-S303 PIONEER DVR-104 PIONEER DVR-105 PIONEER DVR-107D Hoei Sangyo DSR-4000dp-5 (PIONEER DVR-A04 mounted) (DPM88 required) Hoei Sangyo DSR-4000dp-10 (PIONEER DVR-A04 mounted) (DPM88 required) Hoei Sangyo DSR-4000dp-5 (PIONEER DVR-A05 mounted) (DPM88 required) Hoei Sangyo DSR-4000dp-10 (PIONEER DVR-A05 mounted) (DPM88 required) DVD-ROM Drive (for DVD-R verification)
MATSUSHITA SR-8583 MATSUSHITA SR-8584A TOSHIBA SD-M1202 TOSHIBA SD-M1212 PIONEER DVD-113 PIONEER DVD-303 SONY DDU220E
<< Installation >>
Run setup.exe on Windows 2000 or Windows XP and follow the instructions displayed on the screen. For details, refer to the Help File.
<< Major Changes in CD/DVD-ROM Generator version 2.00 >>
The following drive is now supported: PIONEER DVR-107D (8x write speed) (firmware version 1.12 and later) Generation of master discs targeting mainland China is now supported. A function for adding 20MB of NULL data to the outermost part of the disc when creating DVD-ROM master discs has been added. The default is ON. To change the settings, open "Add Dummy..." of the Options menu. Note that due to the addition of this function, the format of the *.ccz file has changed. *.ccz files that were created with previous versions cannot be read. DVD-ROM master discs can now be written and verified "on the fly". There is now no limit on the speed when writing and verifying CD-ROM master discs "on the fly".
CDGENPS2 3.0 support the creation od images CDX (one track an full capacity) and UMCDR (two tracks and unofficial support) with checksum and work perfect in my test.
The .ISO format in old versions, before created corrupt images. Now it works perfectly.
In other formats work perfect also (I have tested ;) )
CDGENPS2 3.0 support also, the conversion of ISO to CDX or UMCDR formats. See in menu->Advanced->Create CDX (or UMCDR) from ISO option.
ADVICE: In root folder use ONLY names 8+3 (ISO1). Names of 31 chars is not compatible with filesystem of PS2
LICENSE TERMS: This software is completely free for NOT commercial use. Of course, you cannot request responsibilities to me by the problems/damages that this software can cause.
This patch, made by 2SP, removes the 71-minute size limitation in IML files... thus allowing one to use the $ony software to image/burn 'oversized' DVD Rip images.
Cheat Device is a game enhancer for PlayStation 2 games similar to Action Replay, GameShark, and CodeBreaker. It supports booting retail, disc based games as well as ELF files such as OpenPS2Loader or ESR.
Easy to navigate menu system similar to CodeBreaker Supports booting retail discs and loader ELFs Fast loading of large cheat lists Save manager for backing up and restoring game saves to/from a flash drive Powered by ps2rd's powerful cheat engine by root670
Parcheador virtual para Free MCBoot.
Free Memory Card Boot (FMCB) is a homebrew software which is designed to setup your PlayStation 2 console and provide you with a means of launching homebrew software, without the need for any extra hardware, modifications to your console or dangerous tricks like the legendary swap trick.
What does FMCB v1.9 offer?
For mere humans:
*Smaller, faster and more stable. :P *The HDD unit is now supported. *The "Early Japanese"/PCMCIA units (SCPH-10000, SCPH-15000 and SCPH-18000) are fully supported. *Chinese consoles are now supported (e.g. SCPH-50009). *When you leave the CD/DVD tray ejected, FMCB/FHDB will not stall. *Your play history will now be updated (The towers in the background of the "Sony computer entertainment" screen should continue to grow taller and greater in numbers) Technical changes:
*Initialization code has been cut down. *Some IRX modules (init.irx and chkesr.irx) have been removed (superceded by code that runs from the EE, like their Sony originals). *DVD player selection code has been replaced with one similar to the one used by Sony. *The console initialization code has been replaced with a Sony-like version. *CNF parsing code has been optimized. *The memory map has been adjusted slightly, so everything now fits below Sony's idea of "user memory" (below 0x00100000). *Support for the Protokernel and all HDD OSDs have been added. *(For the HDDOSD version of FMCB only) ELFs can be booted from any partition on the HDD. The format of the path is :. (e.g. hdd0:__sysconf:Pfs:/FMCB/FMCB_configurator.elf). This can be easily set using the included FMCB/FHDB configurator. *The CD/DVD drive will now be stopped if a normal ELF is started (Under the assumption that most homebrew ELFs probably won't ever use the drive). *The user's history file (the file which affects the towers within the "Sony Computer Entertainment" startup screen) will now be updated whenever Playstation/Playstation 2 game/software discs are launched, as well as DVD video discs. *Reloading the OSD from within the OSD triggers a full reload of FMCB, because I felt that it'll be cleaner. *The location of ESR will now be checked only when ESR is requested to be loaded. *The embedded EELOAD module has been cleaned up, and loads at 0x00082000 instead (Like rom0:EELOAD does). *FMCB has been split into two. The part of FMCB which remains resident will be copied into its place during runtime, allowing the initialization part of it to have the entire PlayStation 2 for initialization and drawing something nice on the screen (Not done at the moment as it makes FMCB quite a fair bit larger). *Full support for the SCPH-10000 and SCPH-15000. Not only will it patch up the SCPH-10000 and SCPH-15000 kernels fully (Applies OSD argument-passing patch), it also includes its own HDD support modules and can act as a replacement for the Sony system driver update. *Prototype support for the PSX. Its OSD is not supported, meaning that there will be no hacked OSD for the PSX. *Supports non-Sony HDD units (Support for non-Sony HDD units within the HDD OSD/browser v2.00 update depends on the HDD OSD itself). *New FMCB configurator program which supports the HDD unit. *Added support for the Chinese consoles (Magicgate region 09, folder letter C. e.g. SCPH-50009).
The HD Loader is an application (.ELF) for your PS2 that you can run off your memory Card, an USB Stick or a CD an then load your games off the Hard Drive that you can connect over the Network Adapter with you Fat PS2.
HD Project is a game loader allowing to emulate memorycards from HDD or USB.
The HDLGameInstaller program allows the user to install the PlayStation 2 games on the hard drive installed in the PS2, for a direct start with HDDOSD.
- Install all PlayStation 2 games from the CD / DVD drive. - Install all PlayStation 2 games remotely from a PC, over a network. - Installed games can be started directly from the HDDOSD. - Allows the user to manage games locally on the PlayStation 2 console. - Allows the user to manage games remotely from a PC, over a network. - Network performance uses the latest PS2SDK Ethernet modules, with speeds of approximately 2.8 MB / s. - Allows the user to specify the saved icon to use with the game. - Support for games> 4 GB and DVD-DL.
USBUTIL replacement for formatting PS2 ISOs for OPL.
Extract this to C:WindowsSystem32 and run this from the command line. Works with all PS2 ISOs, even ones larger than 4 GBs.
myPS2 is an application with that you can browse your file, view images, hear music on your ps2 with a nice GUI.
Omniconvert, like its predecessor, MAXConvert, can encrypt and decrypt codes for many devices. As of this release (2008) it handles codes for all commercially available devices available in North America, and most (if not all) devices available in Europe and Asia. More than that is designed to perform the more common translations of codes from one device to another. It is also capable of creating update files for the three modern devices.
This help file will describe the primary features, and assist you in using the program.
This program's appearance is an amalgam of MAXConvert and CB2Crypt. I had always wanted to clean up the interface of MAXConvert by moving many of its options to menus, but people were somewhat accustomed to the way MAXConvert was, through it and virtually every other tool. When CB2Crypt used this sort of organization without getting many public complaints, it seemed like Misfire had paved the way. Hopefully, I won't regret following down it...
Features of Omniconvert
Supported Encryptions and Devices
Omniconvert can encrypt and decrypt codes for any major commercial device currently on the market. The only encryptions it does not handle are those that may be used by lesser known devices that are generally knock-offs of one of the better known devices. Typically, you can make codes compatible with those devices by either using unencrypted codes, or by encrypting the codes for one of the devices named in Omniconvert's menus. The encryptions listed in the menu are:
Action Replay MAX Action Replay Version 1 Action Replay Version 2 CodeBreaker Version 1 and Up CodeBreaker Version 7 and Up Gameshark Version 1 Gameshark Version 2 Gameshark Version 3 and Up Xploder Version 1 and Up Xploder Version 4 and Up Additionally menu items are present for Xploder Version 5+, and GameShark Version 5+. Those devices use the same encryption as their immediate predecessor (GameShark Versions 3-4 and Xploder Version 4), but they add a line to each code as a verifier. The extra option is there to force creation of this verifier when necessary. It is known to be optional on some versions that can utilize it. Therefore you may choose the lower version, if you wish to forgo the additonal line.
Omniconvert will attempt to translate codes between devices. It handles the common translations that can occur, and a few of the more complex, rarer translations. Due to compatibility issues between devices, 100% translation is not possible, and some of the most complex translations are impossible to handle automatically. Error text will replace the code output if a cheat contains codes that cannot be translated to the target device.
Omniconvert can save youre data to several formats. Action Replay MAX Code Lists (.bin) files. CodeBreaker Cheat (.cbc) files. Xploder/GameShark/Xterminator Update (.p2m) files. Plain text files. Contributors to Omniconvert
Pyriel: The maintainer of this program. Interface, cheat file serialization, GameShark/Xploder/Xterminator crypt and utility routines. Misfire: CodeBreaker crypt routines, from CB2Util and CB2Crypt, and Action Replay Version 2 crypt routines. Parasyte: Action Replay MAX encryption. Much thanks is due to Misfire and Parasyte for the hard work that went into their respective works, and for releasing them under open source rules. Testing and Other Assistance
Bfoos ChaosZage Hacc Lee4 Skiller Toto67
Open PS2 Loader (OPL) is a 100% Open source game and application loader for the PS2 and PS3 units. It now supports *.ISO images on HDD, Ethernet SMB shares, and USB while also maintaining compatibility with USB Advance/Extreme format. It's now the most compatible homebrew loader and it should work without ps2load or change DNASXXX.IMG tricks.
How to use
OPL uses the same directory tree structure across HDD, SMB, and USB modes ...
--- "CD" (for games on CD media - i.e. blue-bottom discs) --- "DVD (for DVD5 images; DVD9 images on USB must be split) --- "VMC" (for 8MB Virtual Memory Card images) --- "CFG" (for saving per-game configuation files) --- "ART" (for box and disc art images) --- "THM" (for themes support) ---
Game files on USB must be perfectly defragmented either file by file or by whole drive, and Dual Layer DVD9 images must be split to avoid the 4GB limitations of the FAT32 file system. We recommend Power Defragmenter for best defragging results, and our own comman line tool iso2usbld to convert or split games into USB Advance/Extreme format ...
Other utilities are: USBUtil 2.0, USB Extreme installer or USB Insane.
For loading games by SMB protocol you need to share a folder (ex: PS2SMB) on the host machine or NAS device and make sure that it has full read and write permissions. USB Advance/Extreme format is optional - *.ISO images are supported using the folder structure above with the added bonus that DVD9 images don't have to be split if your SMB device uses the NTFS or EXT3/4 file system.
For PS2, 48-bit LBA internal HDDs up to 1TB are supported. They have to be formatted with either WINHIIP or uLaunch. From there, use uLaunch to make a partition (rec. minumum of 2GB) named "OPL". If OPL detects this partition at start up, it'll automatically create the above directory structure. Use it to migrate ART, THEMES, CFGs, VMCs, etc. off your MC or USB stick to the internal HDD and free up space on those devices.
To launch OPL, you can use any of the existing methods for loading an executable elf.
On PS3, you need an original SwapMagic 3.6+ or 3.8 disc (at the moment there aren't any other options). The steps for loading OPL on a PS3 are:
1. Rename OPNPS2LD.ELF to SMBOOT0.ELF
2. Make a folder in root of USB device called SWAPMAGIC and copy SMBOOT0.ELF to it.
3. Launch SwapMagic in PS3 and press UP+L1 then Open PS2 Loader should start.
There are 4 forms for launching elfs in SwapMagic.
SMBOOT0.ELF = UP + L1
SMBOOT1.ELF = UP + L2
SMBOOT2.ELF = UP + R1
SMBOOT3.ELF = UP + R2
With this tool managing your OPL game collection was never so easy!
With just some clicks you can:
fix/change iso files names download game cover,disc, and screen-shots (batch and per game) clean your art folder for unused art Edit Cheat Files
PGEN is a Sega genesis/Mega Drive Emulator for the PS2. It can read Roms from various sources.
HDDChecker is a disk diagnostic tool meant for testing the health of your PlayStation 2 console's Harddisk Drive unit.
It now supports maintenance of the partitions on the disk too.
It was conceived and constructed because I didn't want to see anymore poor SCPH-20400 units being cut open, just to have the disks within them taken out for testing. >_>
1. Detects and lists the model, serial, firmware and S.M.A.R.T. status of HDD unit 0 (Primary Master).
2. Performs a surface scan of the disk.
3. Supports 48-bit LBA disks up to 2TB.
4. Performs zero-filling of the disk.
5. With the surface scan, bad sectors found might be remappable.
Writing to a to-be-remapped sector (those hard-to-read sectors, as recorded by the disk)
may kick off the actual sector remapping process.
However, this has not been widely tested and is manufacturer-specific.
6. Checks for damage to the APA scheme and PFS partitions.
7. Optimizes the partitions on the HDD to reclaim space.
*Disks up to 2TB are supported. Any capacities beyond that will be truncated to 2TB.
*Do not use (usually old) disks that are not compliant with the ATA-4 specification.
Like with every other PlayStation 2 software out there that supports the ATA interface, the disk is expected to support UDMA mode 4 and S.M.A.R.T.
*If the disk's S.M.A.R.T. status is indicated to be no good (NG status), the disk is about to fail and should be replaced.
*This tool may not be able to successfully remap sectors on all drives, as there isn't an official specification on remapping sectors within the ATA specification.
If writing to a bad sector isn't sufficient to cause the disk to automatically remap it, the manufacturer's tools may have to be used instead.
*If a bad sector cannot be remapped, the disk is dying and should be replaced.
*As zeros will be written to the bad sector in an attempt to cause the disk to remap it, the data stored within the bad sector will be lost.
Do not choose to remap the sector if it contains data that cannot be lost.
As of HDDChecker v0.96, a new logging feature has been added.
4 log files will be generated:
When scanning is done:
When optimization is done:
No log files will be generated for surface scanning or zero-filling,
as the purpose of these log files is allow what was done during the scanning and optimization operations to be explained.
If you experience problems with HDDChecker's scanning and optimization functionality, please contact the developer and provide the log files.
How to setup this software:
Extract the main binary (HDDChecker.elf) and the lang folder (do not delete any files), and place both of them in the same place.
The only supported devices are the HDD unit, Memory Card and USB mass storage device.
This software would not have been possible without the support of other users. Special thanks to: Berion, for the icons. Translators. krHACKen, giving reports on the S.M.A.R.T. status bug and contributing research materials.... and all users!
Con esta aplicación podemos conectar el HDD de PS2 al PC mediante IDE o USB y asi poder añadir archivos de cualquier tipo a la partición que queramos, así como también ver y editar las particiones del HDD de la consola.
Play Station 2 CDVDCheck Protection Remove/Restore
Este programa es Freeware, libre de distribución (acompañado siempre de este leeme) y no está sujeto a ningún tipo de ley.
El hecho de no estar sujeto a ninguna ley no implica el poder modificar el programa de ninguna manera sin el expreso consentimiento del autor.
Características de la versión 1.31:
Añadidas más rutinas de Chequeo
** Gracias Folken, por tu gran ayuda. **
PlayStation 2 Dummy File Creator
Este programa es Freeware, libre de distribución (acompañado siempre de este Léeme) y no está sujeto a ningún tipo de ley.
El hecho de no estar sujeto a ninguna ley no implica el poder modificar el programa de ninguna manera sin el expreso consentimiento del autor.
Características de la versión 1.04:
Integración con el programa Isobuster para una mejor y más fácil búsqueda de los archivos.
Posibilidad de crear Dummys según su posición en el juego:
En la misma carpeta, en carpetas diferentes o si provienen de DVDrip.
Fichero .ini implementado con base de datos sobre las extensiones de los ficheros de Ps2
Posibilidad de actualizar las extensiones de la base de datos.
Previsualización de los enlaces provengan de donde sea, y aceptar si están correctos.
Exporta un archivo de texto con los enlaces enumerados. La estructura es:
'Nº enlace' = 'Fichero maestro' ; 'Ficheros Dummy....' separados por punto y coma ;
Crea Dummys de 0 bytes
Playstation 2 External Storage Device games Loader
PS2ESDL was started by me in March 2009, around when Ifcaro had launched his USBLD project.
I had became inspired by him, and also tinkered around with USBAdvance.
However, I soon saw that USBAdvance had no future with the way it has been written.
I found resources, like romz's CDVDMAN/CDVDFSV disassembly, and the source code of HDProject v1.07 and later v1.081.
Although later, I've rewritten PS2ESDL's core (From ground up), so HDProject v1.081 is now more or less not present (PS2ESDL's EE core only shares a very mild resemblence of it).
This PS2ESDL source is compiliable by the *latest* generic PS2SDK (As of Revision 1689).
No modification needs to be made to your toolchain, except for adding ps2-packer, and linking with LIBPNG, GSKIT and all the necessary dependencies.
There is now a new GUI that accepts a custom background, and PS2ESDL is designed to be launched with any possible launching method that can launch ELFs properly.
PS2ESDL uses the latest USBD and USBHDFSD drivers. However, I've customised them (Gotten rid of any unnecessary functions).
PS2ESDL got terminated in January 2010 for several personal reasons.
However, as I tinkered with the code slowly in my free time, I've managed to get it working on 12th Feburary 2010.
As PS2ESDL's name suggests, I'm trying to make it specialise in loading games from the PS2's external interfaces like the USB or ILINK (It's something that might be worth considering working towards...).
A short guide on how to launch/use PS2ESDL
-Install your games onto a USB disk (Prefably a hard disk) that was formatted with the FAT32 filesystem.
-Defragment your disk after you install your games.
PS2ESDL assumes that your game files are contiguous. Therefore FILE FRAGMENTATION IS UNACCEPTABLE!!!!!
-Launch PS2ESDL in your favourite way.
-Plug in your USB disk that has your games on it.
-Start your game by pressing either the CIRCLE, CROSS or START buttons
Hold the necessry buttons/triggers to invoke the necessary cache size settings and compatibility modes as you do so.
** About the patches.ppi file that comes with PS2ESDL: Put it in the same directory where you're launching PS2ESDL from (It's necessary for compatibility with some games)!
*** Please visit http://ichiba.geocities.jp/ysai187/PS2/PS2ESDL/guide to view the full guide (With colour photographs).
-PS2ESDL supports it's own game format, the PS2ESDL version 1.22 format.
-It also supports the traditional USBExtreme format.
-Your USB disk must be FAT32 formatted, defragmented and have NO bad sectors (Your image file(s) may be "fragmented" then!).
Features unique to PS2ESDL:
The PS2ESDL v1.22 game format:
-Stores games in the "PS2ESDL" (Without the quotes) folder on your USB disk.
-Uses 1.74GB disc image slices (Less files present on your disk for each game).
-Stores certain settings (E.g. cache size, syscall unhook setting etc.) for each individual game.
No need to memorise, and press a multi-button combination when starting your games!
-Supports Japanese (SHIFT-JIS X208) titles.
-Titles can be up to 40 characters in length.
-CRC32 checksum support for checking for corruption.
User-customizable UI (Background + Skin):
Place your 640x448 PNG background as either:
c) The place where PS2ESDL was launched from>/background.png
This is also the order in which PS2ESDL will search for a loadable background.
The background can be smaller in size (It won't be stretched nor centered though), but it's width and height MUST be divisible by 4.
>>>PS2ESDL will not load and display images that exceed a size of 640x448.
Place your skin (UI.png and UI.dat, or just only UI.png if your skin doesn't have a configuration file) in the same folder where PS2ESDL is launched from.
The skin should not be larger than 640x448 in size.
DMA/unaligned buffer data transfer cache setting:
-You may specify the cache size used by CDVDMAN for DMA/unaligned buffer data transfers (For improved performance).
-Custom cache size setting (Larger caches generally mean better performance, but may break some memory-hungry games):
L1/L2/R1/R2 -> 8/16/24/32 sector cache sizes respectively.
-TRIANGLE: Unhook syscalls (aka. HDLoader's Mode 3)
-SQUARE: Force synchronization (Needed for a few games that time-out because the USB is too slow).
To invoke a custom cache size setting and/or any required compatibility mode(s), just hold the corresponding trigger/button as you press CIRCLE, CROSS, or START to launch your game.
What you should not see (And won't want to see): The game freezes (Or behaves erratically), or skips some of it's videos. It's because the cache is too large, and too much memory has been consumed.
Please let me know what cache size works best for your games! Results should vary from game to game, but most of my Japanese games (Those that stream their video data to the EE through DMA transfers) had positive performance improvements with a bigger sector cache.
Please start testing with the 8-sector cache, and then go for larger cache sizes.
*** When making a compatibility report, please state whether the game works with all options off (No triggers pressed), and what cache size it works best with (Optional!). ***
Options screen and other options:
-Press SELECT to bring up the options screen.
-Press R1+SELECT to exit PS2ESDL and return back to OSDSYS.
Hardware tested on:
Playstation 2 consoles:
-SCPH-77006 (Unmodified; Only used Swapmagic 3.6/FMCB v1.8b).
-SCPH-39006 (I don't know what modchip it has, but it should be a M-Chip 2).
-SCPH-10000 Playstation 2 console (Unmodified).
-USB HDD(s): Smart-Drive (IEEE1394 + USB 2.0 enclosure). Contains an Oxford 934 chipset.
-Disk defragmentation utility: Auslogics Disk Defragmenter
PS2ESDL was booted with uLE v4.4x and FMCB 1.8b (Installed on an imitation 8MB Memory Card) on these consoles.
All the best and have fun!
Ventana principal con dos opciones:
Opción 1: Enlaces procedentes de archivo de texto: Compatibilidad con Ps2 Dummy Creator para exportar el Txt de los enlaces. Opción 2 crear enlaces manualmente: Posibilidad de hacer un Filtro en las extensiones. Posibilidad de cambiar el tamaño de los ficheros Dummy (para detectarlos) Detecta los archivos seleccionados y da la posibilidad de filtrar por nombre o extensión. Posibilidad de revisar los archivos enlazados (para evitar equivocaciones) Posibilidad de guardar el LOG del programa. Crea una copia de seguridad del archivo IMS TODO el proceso en apenas unos segundos. Autor: abScroll
PS2Ident is an identification tool that allows dumps of a PlayStation 2 console's ROM chips and MECHACON NVRAM to be made. It will also gather data from the console, for research purposes.
It has the following features:
Dumps ROM chips (BOOT and DVD ROM) as a whole, not according to their contents (rom0, rom1, rom2 and erom) Displays the actual addresses for DEV1 (rom1, rom2 and erom) that are set by the ROM filesystem drivers. Coloured user interface that is easy to use. Supports dumping to memory cards and USB mass storage devices. Supports multi-languages, which include the 8 supported languages by the PS2 Gathers data of all known parts of the PS2. Attempts to automatically match the chip/part name with the version number of the part. Supports all PlayStation 2 consoles, including the SCPH-10000 and SCPH-15000, and the PSX (DVR unit). Note: Chip and mainboard identification is currently very incomplete and inaccurate, due to a lack of data. Sometimes, Sony makes hardware revisions without changing the chip implementation numbers as well, hence why chip identification may be inaccurate. The chip and version IDs are, however, accurate since they are taken directly from the hardware.
Its database, which contains the parts and mainboard data, is managed and updated with the PlayStation 2 Ident DataBase Management System (PS2IDBMS) tool.
I made such a change because it wasn't possible to get a complete list of all PlayStation 2 models in existence. With PS2IDBMS, a spreadsheet containing all recorded models can be generated automatically.
Not to mention that the whole PS2Ident tool would have to be recompiled, whenever model data was added.
This Download conatins a ready to burn image of PS2os, another application for the PS2 to organize your files, memory cards, etc.
Play Station 2 (Multi)Patcher for BIN / ISO files And Folder Files
Para cualquier consulta, duda y/o fallo del programa utilizar el foro.
Este programa es Freeware, libre de distribución (Acompañado siempre de este Léeme) y no Está sujeto a ningún tipo de ley.
El hecho de no estar sujeto a ninguna ley no implica el poder modificar el programa de ninguna manera sin el expreso consentimiento del autor.
Requisitos Mínimos (recomendados):
* Procesador Intel(R) Pentium III o AMD(R) Athlon(TM) * Velocidad del procesador: 800 MHz * Hasta 1.2 GB de espacio libre en el disco duro (Parche e imagen DVDrip) * Módem de al menos 56K (línea convencional) para bajar el parche... * Visitar http://www.dekazeta.net para saber donde descargarlos... * Windows 98 / 98se / ME / XP * 128 Mb de RAM * Teclado y ratón ':-P , monitor... jeje * Play Station 2 con COG-SWAP o Chip autónomo. * Juego Pro Evolution Soccer 3 * Grabadora de CD-R 4x * Lector DVD-ROM 16x Requisitos Recomendados:
* Procesador Intel(R) Pentium IV o AMD(R) Athlon(TM) XP * Velocidad de procesador: 2.0 GHz * Hasta 5 GB de espacio libre en el disco duro (Parche e imagen DVD Completa) * Disco duro de alta velocidad * Módem de al menos 256K ADSL para bajar el parche... 'x-D * 256 Mb de RAM (no tiene nada que ver con el programa pero lo recomiendo para juegos..) ¡:-P * Juegos Pro Evolution Soccer 3 y Winning Eleven 7 International * Grabadora de DVD-R 4x * Lector DVD-ROM 56x ___________________________________________________
Gracias a Folken:
Por los LBA de PES3 Confussion.
Gracias a e^Voodoo:
Por los LBA de WE7i versiones JAP, ENG y ESP
Gracias a Dekuwa:
Por los Tamaños de los DATA del juego WE7i y por su apoyo y ayuda ':-)
Los Parches PPF hacen ciclos de 255 bytes (como máximo)
Por lo que, cada 255 bytes ha de volver a leer / escribir.
Esto conlleva a una gran lentitud.
Hay que tener en cuenta que por cada 255 bytes (como máximo) el programa ha de calcular las posiciones dentro de cada imagen.
PPF@ es perteneciente a PARADOX: http://www.paradogs.com
DKZ@ es perteneciente a Dekazeta: http://www.dekazeta.net
El popular reproductor multimedia para PS2 creado por Hermes, Mavy & Bigboss.