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Cheat Engine 7.2

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Cheat Engine is a development environment focused on modding games and applications for personal use.

Build Instructions

  • Download Lazarus 32bit. Install it to the path where you have full access e.g. "D:\Lazarus"
    • if you wish to develop 64bit applications, download and install "cross-x86_64-win64" addon, use the same path e.g. "D:\Lazarus" (installer can show "folder exists" notification - click yes/ok )
    • 64bit Windows users can do the otherwise: download and install Lazarus 64bit from here (plus "cross-i386-win32" addon if you want to develop 32bit applications)
  • Run Lazarus and click on Project->Open Project. Select cheatengine.lpi from the Cheat Engine folder as the project.
  • Click on Run->Build or press SHIFT+F9.
    • you can also click on Run->Compile many Modes (tip: select first three compile modes)
    • If you want to run or debug from the IDE on Windows you will need to run Lazarus as administrator.

Que novedades incluye la versión 7.2

Released

Additions and changes:

  • Big Endian custom types. You can enable them in settings if you like
  • Commonality scanner now also compares the base address. (handy in case it's more than one register)
  • translation support for ceshare
  • smartedit now also deals with isPointer and isOffset memrecs
  • referencedfunctions filter improvement
  • PE section display/parsing for addresses
  • D3D hook now asks if you're sure you wish to use it (in case of accidental click)
  • Memoryview hexadecimal view: can now show custom types and changing memory protection depends on the selected byte(range)
  • Break and trace window now supports searching the referencedAddress, referencedBytes and Instruction
  • When changing a memoryrecord value, you can reference 'value' and apply math to it
  • Added a "File->Load Recent..." menulist
  • Added an option to autosave (in settings)
  • Added .netcore support to the dotnet data collector
  • Added a syntaxcheck menuoption to the CE lua script window
  • Added tabs to the autoassembler and CE Lua script window. In case of the Lua script, the tabs get loaded from left to right whenn the table loads
  • When syntax checking an AOBScan script in 64-bit that does an Alloc without prefered base, ask if the user understands that the jmp instruction will be 14 bytes long
  • Some extra foundlist preferences
  • Find out what access/writes now resolved the address to string (when it has time)
  • CEShare now has a list of games that have tables
  • AA: dealloc(*) - Now deallocated all memory a script allocated
  • AA: unregistersymbol(*) - Now unregisters all symbols a script registered
  • Added a more userfriendly .net inspector
  • Autoattach won't open itself anymore
  • CEShare now has a list of all available tables
  • Code Dissect now deals with relocated memory modules when loading a state back
  • Lua Formula scan has an alternate scan option which allows for more than 1 thread
  • Change Value of memory records can now deal with math

Fixes

  • Auto Assembler: Fixed getting weird numbers for newmem when using the templates to add new scripts
  • Unknown initial value scan for 2GB+ regions failed
  • Resolved issue where typecasts where replaced by addresses. (having a memoryrecord named float, would break AA scripts that'd use (float))
  • AMD support for DBVM
  • Memoryrecord hotkeys showing up in the settings window as bring to front. Where clicking OK would then set it to that
  • Copy paste bug in the form designer
  • Hotkeys swapped comma and period on display
  • Resolved some issues with the forced module loader, and if it fails, don't freeze CE forever
  • AutoAssemble local would fail after opening a process
  • Pointermap based rescan
  • Assembler: (v)insertps , (v)comiss, (v)blendvp(s/d)
  • Kerneldebug is more stable on newer windows builds
  • Lua/Mono: Better support for utf8 strings
  • Lua/Mono: Support targets that use mono, but not unity
  • Lua/Mono: UWP targets work better
  • LuaEngine: Autocomplete won't lowercase functions anymore if they are lua functions

Lua

  • Fixed executeMethod for widestrings (type4)
  • Fixed AOBScanUnique truncating addresses
  • AddressList['description'] works now as well
  • some scripts variables that used to be global are now local
  • injectDLL has a new parameter to specify if CE should reload the symbols
  • getNameFromAddress has a new parameter to specify if you wish section names (default=false)
  • TfrmLuaEngine: document the mOutput and mScript properties
  • loadModule now has an optional timeout value
  • added an interface for the DotNetDataCollector
  • implemented RemoteExecutor , which is a class which can execute remote memory fastyer than ExecuteCodeEx while keeping the same capabilities
  • createClass and createComponentClass won't access violation anymore for giving an unsupported name
  • And a bunch of new functions and classes/methods/properties. Check out celua.txt

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