Directly boot any PSP file (ISO\CSO\PBP\PSOne) from LiveArea's Bubbles.
Install Adrenaline v6.X and 661.PBP file if it is not already installed, then run it from the bubble and make sure it's working fine before doing anything. *** THIS IS JUST ONE TIME UNLESS THERE IS A NEW UPDATED VERSION *** Copy 'AdrBubbleBooterInstaller.vpk' to your PSVita 'ux0:' then install and run it to install\update the required files for AdrBubbleBooter, after that remove it if you want. Reboot the PSVita for changes to take effect if it is not rebooted by the installer. *** THIS IS FOR MAKING BUBBLE FOR EACH FILE *** Start AdrBubbleBooterCreator.exe and fill the required fields then press 'Create' button to create a VPK file for each file you want to direct boot it, after that copy the generated VPK file to your PSVita and install it. *** THIS IS FOR CHANGING BOOT CONFIGS FOR THE BOOTED BUBBLE *** Start the PSVita and boot the created VPK bubble, open adrenaline menu and go to Booter tab then change the settings and exit the menu to save the configs. Credits and special thanks to TheFloW.
by LMAN <LeecherMan>.
A software that transforms your PS Vita into a two-in-one device
What is Adrenaline?
Adrenaline is a software that modifies the official PSP Emulator using taiHEN CFW framework to make it run a PSP 6.61 custom firmware. Thanks to the power of taiHEN, Adrenaline can inject custom code into the IPL which allows unsigned code to run at boottime.
How to install
Download Adrenaline.vpk and install it using VitaShell. Launch Adrenaline and press X to download the 6.61 firmware. After finishing it will automatically terminate. Relaunch Adrenaline, this time it will go into pspemu mode. Follow the instructions on screen. How to update
If you have already been using Adrenaline and want to quickly update, simply open Adrenaline.vpk as zip file and copy all modules from sce_module to ux0:app/PSPEMUCFW/sce_module.
Getting rid of double launch bug
Adrenaline has been redesigned in 6.61 Adrenaline-6, so you'd need to launch Adrenaline twice everytime you reboot your device. To get rid of that, simply write this line to *KERNEL
*KERNEL ux0:app/PSPEMUCFW/sce_module/adrenaline_kernel.skprx Network update
For 6.61 Adrenaline-6.4 or higher, you can use the System Update in the XMB to update Adrenaline to the latest version.
Choose 'System Update' in XMB, then click Update via Internet. If a connection name does already exist, skip to step 5. Otherwise select [New Connection], then Enter Manually, press RIGHT three times until you need to enter a connection name. Type any connection name and press RIGHT two times. You'll now see the message Press the X/O button to save settings. Press X/O on any connection name. Follow the instructions to update Adrenaline. After updating and rebooting you can then delete the update file. Changelog
Added support for PS1 multiplayer on PS Vita using an upcoming DS3/DS4 plugin. Changelog v6.6
Fixed bug from previous update that caused black screen in other DJ max games. Inferno driver was not included correcty, now it is. Tekken 6 can now be played with any CPU speed. Changelog v6.5
Added updated inferno driver by codestation which improves performance of CSO reading. Added option to choose USB device. Added xmc0: option. Fixed stupid mistake that made DJ max portable 1 crash. Install it again, because this has been added post-release Fixed little bug in msfs. Removed savestate version restriction, old savestates will not disappear anymore. Changelog v6.4
Added ability to fast forward in PS1 games by pressing L+SELECT. Fixed double launch bug when using without enso. You need to add the kernel module to config to do so. Changelog v6.3
Added support for 3.68. Added ability to freely adjust the screen size to your desire in both psp and ps1 modes. Removed 'Screen Mode' and 'Screen Size' from menu. Improved Adrenaline Menu. Changelog v6.2
Added f.lux by Rinnegatamante. Fixed PS1 framerate when using custom screen. Fixed bug where exiting a game with 'High memory layout' would crash. Fixed compatiblity with 'Kingdom Hearts: Birth by Sleep' english patch, again. Changelog v6.1
Added support for 3.65/3.67. Changelog v6 fix
Fixed bug where CSO games freezed up the system. Changelog v6
Redesigned boot process. Adrenaline does now not require any basegame or activation anymore. Added 'uma0:' to 'Memory Stick Location'. Added support for longer ISO filenames. Fixed Memory Stick free space integer overflow in games like Outrun. Fixed bug where ISO games did not show up when the folder 'PSP/GAME' was missing. Improved core and fixed some small bugs. Changelog v5.1
Added ability to skip adrenaline boot logo. Added message for original filter. Fixed bug where payloadex was not updated and caused some bugs. Fixed '20000006' bug on PS TV. Network update will work on PS TV in the future. Changed CPU clock back to 333 MHz. Changelog v5
Added 'Hide DLC's in game menu' functionality. Readded 'Original' graphics filtering, since PS1 games have got framedrops using custom filters. Fixed corrupted icons bug that was introduced in the previous update. Fixed bug where the framebuffer was corrupted after loading savestate. Adrenaline icon is now hidden in game menu. Changelog v4.2
Added support for ISO sorting using 'Game Categories Lite' plugin. Fixed compatiblity with 'Kingdom Hearts: Birth by Sleep' english patch. Changelog v4.1
Fixed bug where holding R trigger while launching Adrenaline didn't open the recovery menu. Fixed msfs truncation bug that caused savedata corruption for Little Big Planet and maybe other games. Fixed wrong scale of PS1 games on PS TV. Changelog v4
Added custom graphics filtering support for PS1 games. Added screen mode adjustment for PS1 games. If you're using this feature on a PS Vita, select 'Original' screen mode in the offical settings, then apply the custom screen mode. On the other hand, if you want to the screen mode of the official settings, select 'Original' screen mode in Adrenaline settings. On a PS TV this will finally allow you to play your games in fullscreen. Added screenshot support in PS1 games. Added network update feature for future updates. Fixed a bug in msfs driver that caused weird behaviour in XMB after resuming from standby. Removed 'Official' graphics filtering in order to support the features mentioned above. Changelog v3.1
Added support for cwcheat in PS1 games. Fixed sound problems after exiting a PS1 game. Fixed 'Please wait...' bug in some games. Fixed problem where mounting ur0: as USB device would cause problems in livearea. Changelog v3 fix
Fixed bug where 'Cannot find application' would show up instead of returning to livearea. Fixed bug where you couldn't access the Adrenaline Menu after enabling/disabling wifi. Changelog v3
Added ability to launch PS1 games from XMB and play them with full sound. Added ability to save and load states using the 'States' tab in the Adrenaline menu. Added possiblity to connect USB in XMB and added 'Toggle USB' option to recovery menu. Added ability to return to livearea by double tapping the PS button. Added Adrenaline startup image designed by Freakler. Added option to force high memory layout. For 'The Elder Scrolls Travels: Oblivion' Demo. Added option to execute 'BOOT.BIN' in UMD/ISO. For 'Saints Row: Undercover' Demo. Added correct enter and cancel buttons assignment. Fixed volatile memory allocation bug that made 'Star Wars: The Force Unleashed', 'Tony Hawk's Project 8' and maybe more games crashing. Fixed bug that was introduced in v2 which caused some games to crashed at PMF sequences. Fixed NoDrm engine bug where fan translated games couldn't load PGD decrypted files. Fixed msfs directory filter bug that caused some games not to recognize savedatas. Fixed compatiblity of base games, any game should now be able to use Adrenaline to the fullest. Changelog v2
Added 64MB RAM support for homebrews. Added ability to use the 'ur0:' partition as Memory Stick. Added Advanced AA filter (disable 'Smooth Graphics' for that filter). Added ability to change smooth graphics (GPU internal bilinear filter). Added ability to change screen size (2.0x, 1.75x, 1.5x, 1.25x, 1.0x). Fixed sound issue in 'MotorStorm' and some other games. Fixed bug where 'ms0:/MUSIC' and 'ms0:/PICTURE' were not found in XMB. Fixed bug where changing options in the official settings menu didn't have any effect.
Create and organize your direct adrenaline bubbles.
This useful application allows you to make personalized bubbles with 'icon' and 'title' of your PSP content (HBS/PSX/ISO/CSO) quick and easy, using the 'LMAN' plugin, forgetting completely of the tedious and long manual method.
Adrenaline Bubbles Manager (ABM) purpose is to create the bubbles and necesary links to boot chosen psp iso/cso/pbp files with adrenaline v6.x through Lman's plugin adrbblbooter, all done within the ps vita, but, ABM does not change cpu speed, any issue related with that should be mentioned to Lman or the_flow.
Install Adrenaline v6.7 Make sure Adrenaline works correctly, to be able to boot Adrenaline opening it just once, it is highly recommended to add the following line below the kernel line in ur0:tai/config.txt. *KERNEL ux0:app/PSPEMUCFW/sce_module/adrenaline_kernel.skprx After taking care of step 1, then you can start using Adrenaline Bubbles Manager to create bubbles for your PSP/PSX content.
The developer Sam created a simple but effective application for our PSvita to quickly update Adrenaline to the latest version (currently version 6.7).
Install the VPK and launch it. Launch the application. Press X to install on UXO or O to install on URO.
Plug-in to completely disable PSVita's analog stick
Build by Hack-Usagi and Princess-of-Sleeping
Hack-Usagi - idea , developed
Princess-of-Sleeping - Advice on development , Beta Test
Add this plugin under *KERNEL section in ux0:tai/config.txt
Export and import your LiveArea layout Wipe database without loosing your LiveArea Refresh database Menu
Export and wipe: Export your current LA layout and let the system create a new app.db Export [no wipe]: Export your current LA layout Import: Apply your backed up LA settings to the system app.db Rebuild: Trigger a database update (No changes to your LA) Notes
What makes this app different is that it will NOT backup/restore your app.db! It will export/import your LiveArea settings instead,
so that you will not get stuck in a loop if your previous app.db was damaged,
and you will not loose your LA layout.
This is NOT a classic app.db backup/restore app.
Little program for convert your files Wav/MP3 To At9/At3 and At9/At3 To Wav/Mp3 nothing special you must have .NET framework 4.5 installed and the files to be converted must be in the same directory as the application.
The At9&At3 format are used by Sony on PS Vita, PSP and PS3 especially for the sounds of themes.
At9&At3_Converter allows you to convert these sound files to other formats.
Sencilla aplicación que nos permite guardar las licencias de nuestra PS Vita.
Autovpk allows you to install Adrenaline, Pkgj and Autoplugin in a minute.
Compatible with H-encore and Enso 3.60 / 3.65
Autoplugin for PSVITA This tool allows you to install/uninstall the following plugins with one click(on ux0 or ur0 or ur0 for SD2VITA):
RemasteredControls (Adrenaline) DownloadEnabler NoNpDrm MiniVitaTV NoPsmDrm PSVita-StorageMgr Shellbat Shellsecbat Oclockvita NoTrophyMsg NoLockScreen Vitabright (only 3.60 and PSVITA) pngshot PSV-VSH MENU by joel16 Vflux by Applelo Repatch by dots-tb LOLIcon NoAVLS by SilicaAndPina ds3vita by xerpi ds4vita by xerpi PSVita USB streaming! (UVC USB Video Class) by xerpi DSmotion VitaGrafix usbmc Custom Splash Boot FuckPSSE PSMPatch ITLS-Enso TropHAX Small note for Splash image
To insert a personalized image at startup it must be inserted in png format with the format 960X544 with the name splash.png in the path ux0:CustomBootsplash/splash.png You no longer need to add "- load ur0: tai / custom_boot_splash.skprx"
Install Testkit Firmware on Retail consoles... mostly works.. xD
How to use:
Download the Testkit/DEX PUP file for your firmware and put it @ ux0:/DEX.PUP Run the app and press X to install Its recommended to have reF00D (https://github.com/dots-tb/reF00D) installed, as f00d refuses to decrypt some testkit applications
Silica - All Graphics, Most Code PSM INSTITUTIONS LLC (aka Silica) - Epic "Intellectual Property Notices" Princess Of Sleeping - PUP Extractor TheFlow0 - SPKG Decryptor (modoru) "FAPS TEAM" / dots_tb - CUTTING EDGE NID TECHNOLOGY!!! NOT YET IN VITASDK/MASTER zecoaxco - spoof_testkit / memdump Testkit Features that DO work
All these functions effect the local trophy.db only, and do not sync to PlayStation Network.
Inside the trophy app there following options are added:
- Delete All - Lock - Lock All - Unlock - Unlock All Package Installer
Can be used to install fPKG from the psvita offical SDK, or to install DRMFree Packages from PSN.
Same as on 3.18.
A new "Debug Settings" entry is added..
Some notable features include user management and being able to skip game update checks.
also fake your consoles region :D
but heres a full list of changes if your interested ^-^
"Power Saving Settings > Enter Standby Mode Automatically"
- OFF - After 60 Minutes "Network > Wi-Fi Settings > Save Access Point Manually" - USB Ethernet (works with the usb ethernet adapters labeled "FOR TESTING KIT" (not the ones labeled "FOR DEVELOPMENT TOOL") "PlayStation Network" - Quick Sign Up (Only if no account assigned (aid 0x000000000000000) also only runs if you have reF00D installed) "Debug Settings > System Update" - Update Server URL - Show Pup List (OFF/ON) "Debug Settings > Network" - Network Emulation (this can be used to fake latency or 3G connection - u can also choose what interface (wifi/usb ethernet) - Fake 3G Interface (OFF/ON) - PSP Adhoc SSID prefix (Can be used in psp games that support adhoc mode to change the name of the psp i guess?) "Debug Settings > Network > NAT Traversal Information" - STUN Status - NAT Type - Mapped Address (your public IP here~) - Mapping Policy - Port Preservation - Delta "Debug Settings > PlayStation(TM)Network"
Account Local Settings:
- Account Name - NP Enviroment (IP Whitelisting needed to access anything other than "np" server, but others (such as the developers "sp-int" do exist)" - Fake Plus (Games will think your on a PS Plus Account) Global Settings: - NP Debug (SceNp functions will show notifications when called giving some infos) - In-Game Commerce Debug (Probably inapp purchases related.. Sets ps store prices to 999.99 for some reason) - Service ID (no idea) - Upgradable App Debug (Demos that are "upgradable" with the full game (like minecraft) this setting lets you force "Trial" or "Full") - Patch Test (Wether or not to check for title updates when connecting to PSN :D) - Trophy Setup Dialog Debug (OFF/Allways Fail, Intended for testing what happens if trophys are "ineligable") - Web API Rate Limit Threshold (Probably sp-int has no rate limits? and its for seeing how the game would react to them) "Debug Settings > PlayStation(TM)Network > TPPS Proxy"
- TPPS Proxy (Do not use/Use) (when set to "use") - Address - Port (8080 Default) - User Name - Password "Debug Settings > PlayStation(TM)Network > Account Selection" - Create New Account - (existing accounts below) "Debug Settings > PlayStation(TM)Network > Account Selection > Create New Account"
- Account Name - NP Enviroment Guest Birthday
- Year - Month - Day - Guest Country - Guest Language - CREATE "Debug Settings > Location Data"
- Emulate Permission (ON/OFF) - Permission Status (Disable/Not Yet Accessed/Deny/Allow - Used for faking location permissions.) - Device Model (System Dependent Model/Emulation Model) - Make AP Invisible (Off/On) "Debug Settings > System"
- O Button Behaviour (Back/Enter) - Slow Card Mode (Makes the memory card reads slower?) - TRC Check Notifications (TRC is sonys list of requirements for publishing on PSN!) - Debug Network Clock (ON/OFF - Can spoof the network clock basically) - Reset Network Clock - Deadzone Check of Analog Sticks - Region Settings (Fake console region code :D) - Restor Debug Settings (Resets Debug Settings to default..) - Show Information (Components firmware (touch pannel/rear touch/motion)) "Debug Settings > Core Dump"
- Dump Level (Mini Dump/Full Dump) - Uploader - Copy (Copy coredumps to pc?) - Delete (Delete coredumps?) "Debug Settings > Core Dump > Uploader"
- Enable Uploader (on/off) (when ON) - Uploader URL - Auto Upload (on/off) "Debug Settings > Activation"
On real testkits, they cant run unsigned code unless its "activated" the activation is created by sony on siedev.net once a month or so~ dont really need to worry about this on cex2rex ..
- Activate by storage - Activate by conncting to PC - Show Expiry Date - Show Activation Key "Debug Settings > Game" - Debug Info (On/Off) - Fake No Memory Card (On/Off) - Fake Free Space (FS) (On/Off) - Fake Free Space (Quota)(On/Off) - Fake Contents Max (On/Off) - Fake Save Data Slot Broken (On/Off) - Fake Trophhy Earning (On/Off -Trophys dont sync when this is enabled - Init Safe Memory (On/Off) - Add-On Data (PS Vita) (Can be used to disable DLC contents!) "Debug Settings > Content Downloader"
- Same as in Henkaku Settings and IDU Settings. Thats all for debug settings (there is alot)
No PS Store icon by default (still able to get with "Enable PS Store" app https://bitbucket.org/SilicaAndPina/enablepsstore) No stupid "Tips" on reset telling you how to use the system for the 300th time No advertisements on the game selector screen. Show mode can be accessed (L + R + RIGHT on DPAD + START) Debug Utility added to game options menu More information shown on the Information Screen No longer checks AID or FW in id.dat (effectively, no memory card lock :D) "Debug Utility"
On the edit livearea bubbles screen, if you tap on a icon theres a new entry called "Debug Utility", Inside that you have the following options:
- Check (Runs the checker utility, might need reF00D to run properly. due to real F00D being a bitch) - Delete SaveData (Deletes savedata for the active user) - Delete ALL SaveData (Deletes savedata for all users) - Delete Patch (Deletes the Patch aka "Title Update" data) - Delete Addcont (Delete AddOn data (DLCs and such) - Generate Core File (Generates a coredump, same as if the game crashes.) "Show Mode"
which locks the ps and power button,
they acturaly still work if you press and hold them for long enough lol.
This probably intended for use at conventions and other places with game demos..
Key Combo (L + R + RIGHT on DPAD + START)
When you view a games information on the LiveArea:
- Title ID
- PS Vita Card RW Area (grw0 size)
- Upgradable App (using trail/full modes)
- Save Data Account
- Save Data Quota (max savefile size)
No "Playstation.com" icon on the LiveArea
Settings "Security" tab removed, infact trend micro is just removed
Most likely used by offical devs to see what there game would look like on the store..
It is possible to access the download list from here
Content Mannager Assistant has the option to "Copy SaveData Only"
also, the accountid used in CMA will allways be 0x000000000000000
which acturally means you can copy backups made on DEX to any other DEX console :D
Needs reF00D by dots_tb to run properly. since f00d refuses to decrypt it..
Checks a game to make sure it matches with Sony's TRC requirements (required for publishing to PSN)
MiniSettings For QA
A settings app that only has debug settings in it.. idk why its there either
Quick Sign Up
Needs reF00D by dots_tb to run properly. since f00d refuses to decrypt it..
Quickly sign up to playstation network, (sp-int only?, or maybe CID?)
Testkit firmwares that dont work ~
Cannot install testkit update .PUP files.
only retail ones still.
The testkit spoofer (testkit.skprx) doesnt run in safe mode.
the testkit safemode is slightly different though,
i think it has extra options under "Update System Software"?
Real testkits can downgrade to any other testkit firmware they want, with littearlly no restriction
though sony can (and has in the past) blocked you from downgrading past a certain point
Modoru pretty much offers this functionality anyway though.
Ive often wondered if on REX you could use the "USB Ethernet Adapter" for testkits.
it should work. but there incredibly hard to come by, so i havent been able to try it ..
you need a "base" psp game, petz saddle club, locoroco midnight carnival, or ape quest starter pack all work some games dont work properly (where working on it). just try another if this happens.
as well as "the clone issue" basically games made with this are "clones" of the original "base game" so if u delete any of them it acturlaly deletes the license.rif which breaks all the other "clones", this can be fixed by re-downloading the base game off of the PSN or copying any "clone" over to your psvita again.
create playable PSP ISO bubbles on your PSVita
had to go public early due to qwikrazor.. thank him later..
PSP PIRACY on 3.71 (though, WE DONT CONDONE PIRACY plz ONLY use it for games u acturaly own the UMD for) its purely for BACKUPS xD also, lots of shittily dumped iso's online, however iso's obtained by the NPS Browser should work fine. if you want to dump your own ISO's use UMD Dumper or something that isnt ftp-ing over all the files and building it into an ISO with UMDgen or some other tool
@dots-tb (__sce_ebootpbp signing) SilicaAndPina(me) Developing GUI and re-finding the psp bubbles method and adapting Motoharu (For helping dots with __sce_ebootpbp) Other indirect help:
@swarzesherz for sign_np tpunix for kirk_engine libaries. @yifanlu and xyz for psvimgtools .. by CBPS Team.
At long last. GameMaker 8.1 to PSP!
What is this code? Its Decompiled and Patched GameMaker Asset Compiler v1.0.98 (this was before there was any obfuscation) it has been modified to exclusively produce PSP compatible files from GM81 Executables. Also a nice gui was added
chovy-gm release includes a few other executables at3tool it is an offical SONY tool for converting WAV into there properitary .at3 format. if anyone has a libary that can handle this please let me know. umdgenc is the offical UMD ISO builder from sony, it was the only UMD ISO builder i could find that would acturally work properly on the PSVita, (makes sense since its the offical tool) the reason most dont work is that they align sectors in whatever order. the PSP doesnt care, but PSPEmu on the PSVita does, im working on my own UMD builder to replace this. fluidsynth a MIDI synthesier, used for converting MID files inside the GM Executables into WAV and then into at3 src. EBOOT.BIN same executable found in the PSP minis game "karoshi" it is effectively the gamemaker interpreter.
Spoof CID (ConsoleID) on PSVITA
Could possibly be used to unban your console from PSN
add to your *KERNEL line in config.txt.
Simply edit ux0:CID.BIN this file is your CID as raw binary data
NP Modules store your CID in memory at bootup, so you will have to reboot if you want it to effect those.(Acturally just when you login to PSN)
Ever wondered what a console ban looks like?
set your cid to 00000001010400100C0AA7E2B9F68F7D (Contributed by u/Pahan55)
to find out
What if you dont want a console ban?
well you could try spoofing to 00000001010500100C04BDEF4B8F0A87,
Before anyone freaks out about me sharing someones CID. this was allready public
i extracted it from MLTActivator, at this current time of writing this it isnt banned!
If you dont see a CID.BIN after installing, try connecting to PSN or open VitaIDENT, the CID.BIN is only written after ksceSblAimgrGetConsoleId is called.
!!Works on 3.65!!
Copy files/folders. Move files/folders. Delete files/folders. Multi file handling functions for copy/move/delete. File properties. (File size, creation time, modification time, access times, permissions) Creating directories. Renaming files/folders. Image viewer. Auto USB mount. Dark theme mode. Browse other drives like flah0 and flash1. Buttons:
Press DPAD Up to move the cursor up. Press DPAD Right to move the cursor down. Press DPAD Left to position the cursor to the start of the directory. Press DPAD Right to position the cursor to the end of the directory. Press Start to open settings. Press Select to open menubar. Press Triangle to bring up file options. Press cross to enter diretory/open file. Press circle to go back to previous directory/menu. Press L + R to caputre screenshot. Press Start + Select to exit. Steps for installation:
Enter USB mode on your PSP device. Drag the PSP folder from the archive to the root of your memory card. (If it asks to replace anything, select yes.) CMFileManager for PSP.
DaedalusX64 is a Nintendo 64 emulator for Windows, Mac and PSP. The PSP port is noteworthy for being the fastest N64 emulator ever on the platform, achieving close to or reaching full speed in many popular titles.
Accurate but fast emulation High compatibility Support for PSP TV Mode - up to 720x480 output! Active support and updates Lots of experimental optimizations And more! Usage
To install Daedalus to your PSP, download the latest EBOOT.PBP release from here.
Next, plug your PSP into your computer and navigate to /PSP/GAME/. Create a folder called "daedalus" there, and place the EBOOT.PBP file inside. Place your ROM files in daedalus/Roms/ and they will automatically appear in Daedalus.
A first person shooter heavily inspired to DooM intellectual property made with Unity.
Plaintext update_sm loader for 3.71 - 3.72 based on decsec-ldr.
This tool will make lv0 load plaintext "ux0:data/update_sm.bin" instead of "os0:sm/update_sm.self".
Download and install the VPK Put decrypted update_sm elf in "ux0:data/update_sm.bin" Run the app, it should say "module loaded" If it hangs or crashes you will need to reboot by holding the POWER button Notes
Framework injection reliability: 80% Framework stability: 90% Before performing dangerous operations such as downgrading please make sure that the framework is stable (i.e by running the settings and welcome park apps) Credits
Team Molecule for their crypto processor exploit and initial spoonfeeding help on discord. Mathieulh and d3s for their useful ideas. All the testers @henkaku & vita hacking discord servers by SKGleba.
Remake del clásico Duck Hunt para PS Vita y Playstation TV realizado por Lapy.
Downgrade/Update your PS Vita the easy way without a PC.
This simple app will help you install/download the nedeed apps and files to get your PS Vita updated/Downgraded to your FW selection between 3 to choose from (3.60,3.65 or 3.68).
This app was created for people without access to any PC, or for those who want to do the whole process right on the PS Vita.
To be able to install and use this app you must have either Trinity, H-encore or Henkaku installed After taking care of step 1, now you can think of what FW suits you best. by ONElua.
Easy Plugin is a plugin installer that downloads and installs plugins from VitaDB.
It installs most plugins without problems and has support for plugins with data folders or config files.
It also has an easy to use menu to choose what app to install the plugin for.
Port of EDuke32, a Duke Nukem 3D source port, for PSVITA. It supports also add-on packs, mods and all other EDuke32 regular features.
A homebrew music player for Playstation VITA that aims to support many different audio formats compared to the offical PS VITA music application.
Currently supported formats: (16 bit signed samples)
FLAC IT MOD MP3 OGG S3M WAV (A-law and u-law, Microsoft ADPCM, IMA ADPCM) XM Features:
Browse ux0:/ to play the above audio formats. Pause/Play audio. Shuffle/Repeat audio. Next/Previous track in current working directory. Display ID3v1 and ID3v2 metadata for MP3 files. Credits:
MPG123 contributors. dr_libs by mackron. stb_vorbis by nothings and contributors. libxmp-lite contributors. Preetisketch for startup.png (banner). Eleven Music Player contributors for design elements.
enso installer for PSP2 on fw 3.60 or 3.65.
This is a mod of Enso, all credits go to team molecule for this awesome tool.
The following features/functions were added:
Compatibility with both fw3.60 and fw3.65. Ability to keep the original Playstation Boot Logo or use a custom Boot Logo/Animation. SafeBoot system with auto-config-rebuild feature. sd2vita driver (optional). Update blocker (optional). Installer - ability to skip checks (force flash). The following features/functions were removed:
Ability to download and update the firmware via enso installer.
A tool to push h-encore exploit for PS VITA/PS TV automatically.
Download a pre-built executable binary below. If you want to update PS Vita to firmware 3.60, 3.65 or 3.68 through USB connection, download related Update Packages here and extract the PSP2UPDAT.PUP to the same folder as this tool If you want to install VitaShell or enso by transferring in Content Manager, download prebuilt zip from releases tab and put in the same folder of this tool Connect your PS Vita to your computer via USB Run the executable and follow the on-screen directions by Soarqin.
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