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  1. Adrenaline

    A software that transforms your PS Vita into a two-in-one device
    What is Adrenaline?
    Adrenaline is a software that modifies the official PSP Emulator using taiHEN CFW framework to make it run a PSP 6.61 custom firmware. Thanks to the power of taiHEN, Adrenaline can inject custom code into the IPL which allows unsigned code to run at boottime.
    How to install
    Download Adrenaline.vpk and install it using VitaShell. Launch Adrenaline and press X to download the 6.61 firmware. After finishing it will automatically terminate. Relaunch Adrenaline, this time it will go into pspemu mode. Follow the instructions on screen. How to update
    If you have already been using Adrenaline and want to quickly update, simply open Adrenaline.vpk as zip file and copy all modules from sce_module to ux0:app/PSPEMUCFW/sce_module.
    Getting rid of double launch bug
    Adrenaline has been redesigned in 6.61 Adrenaline-6, so you'd need to launch Adrenaline twice everytime you reboot your device. To get rid of that, simply write this line to *KERNEL
    *KERNEL ux0:app/PSPEMUCFW/sce_module/adrenaline_kernel.skprx Network update
    For 6.61 Adrenaline-6.4 or higher, you can use the System Update in the XMB to update Adrenaline to the latest version.
    Choose 'System Update' in XMB, then click Update via Internet. If a connection name does already exist, skip to step 5. Otherwise select [New Connection], then Enter Manually, press RIGHT three times until you need to enter a connection name. Type any connection name and press RIGHT two times. You'll now see the message Press the X/O button to save settings. Press X/O on any connection name. Follow the instructions to update Adrenaline. After updating and rebooting you can then delete the update file. Changelog
    Changelog v6.7
    Added support for PS1 multiplayer on PS Vita using an upcoming DS3/DS4 plugin. Changelog v6.6
    Fixed bug from previous update that caused black screen in other DJ max games. Inferno driver was not included correcty, now it is. Tekken 6 can now be played with any CPU speed. Changelog v6.5
    Added updated inferno driver by codestation which improves performance of CSO reading. Added option to choose USB device. Added xmc0: option. Fixed stupid mistake that made DJ max portable 1 crash. Install it again, because this has been added post-release Fixed little bug in msfs. Removed savestate version restriction, old savestates will not disappear anymore. Changelog v6.4
    Added ability to fast forward in PS1 games by pressing L+SELECT. Fixed double launch bug when using without enso. You need to add the kernel module to config to do so. Changelog v6.3
    Added support for 3.68. Added ability to freely adjust the screen size to your desire in both psp and ps1 modes. Removed 'Screen Mode' and 'Screen Size' from menu. Improved Adrenaline Menu. Changelog v6.2
    Added f.lux by Rinnegatamante. Fixed PS1 framerate when using custom screen. Fixed bug where exiting a game with 'High memory layout' would crash. Fixed compatiblity with 'Kingdom Hearts: Birth by Sleep' english patch, again. Changelog v6.1
    Added support for 3.65/3.67. Changelog v6 fix
    Fixed bug where CSO games freezed up the system. Changelog v6
    Redesigned boot process. Adrenaline does now not require any basegame or activation anymore. Added 'uma0:' to 'Memory Stick Location'. Added support for longer ISO filenames. Fixed Memory Stick free space integer overflow in games like Outrun. Fixed bug where ISO games did not show up when the folder 'PSP/GAME' was missing. Improved core and fixed some small bugs. Changelog v5.1
    Added ability to skip adrenaline boot logo. Added message for original filter. Fixed bug where payloadex was not updated and caused some bugs. Fixed '20000006' bug on PS TV. Network update will work on PS TV in the future. Changed CPU clock back to 333 MHz. Changelog v5
    Added 'Hide DLC's in game menu' functionality. Readded 'Original' graphics filtering, since PS1 games have got framedrops using custom filters. Fixed corrupted icons bug that was introduced in the previous update. Fixed bug where the framebuffer was corrupted after loading savestate. Adrenaline icon is now hidden in game menu. Changelog v4.2
    Added support for ISO sorting using 'Game Categories Lite' plugin. Fixed compatiblity with 'Kingdom Hearts: Birth by Sleep' english patch. Changelog v4.1
    Fixed bug where holding R trigger while launching Adrenaline didn't open the recovery menu. Fixed msfs truncation bug that caused savedata corruption for Little Big Planet and maybe other games. Fixed wrong scale of PS1 games on PS TV. Changelog v4
    Added custom graphics filtering support for PS1 games. Added screen mode adjustment for PS1 games. If you're using this feature on a PS Vita, select 'Original' screen mode in the offical settings, then apply the custom screen mode. On the other hand, if you want to the screen mode of the official settings, select 'Original' screen mode in Adrenaline settings. On a PS TV this will finally allow you to play your games in fullscreen. Added screenshot support in PS1 games. Added network update feature for future updates. Fixed a bug in msfs driver that caused weird behaviour in XMB after resuming from standby. Removed 'Official' graphics filtering in order to support the features mentioned above. Changelog v3.1
    Added support for cwcheat in PS1 games. Fixed sound problems after exiting a PS1 game. Fixed 'Please wait...' bug in some games. Fixed problem where mounting ur0: as USB device would cause problems in livearea. Changelog v3 fix
    Fixed bug where 'Cannot find application' would show up instead of returning to livearea. Fixed bug where you couldn't access the Adrenaline Menu after enabling/disabling wifi. Changelog v3
    Added ability to launch PS1 games from XMB and play them with full sound. Added ability to save and load states using the 'States' tab in the Adrenaline menu. Added possiblity to connect USB in XMB and added 'Toggle USB' option to recovery menu. Added ability to return to livearea by double tapping the PS button. Added Adrenaline startup image designed by Freakler. Added option to force high memory layout. For 'The Elder Scrolls Travels: Oblivion' Demo. Added option to execute 'BOOT.BIN' in UMD/ISO. For 'Saints Row: Undercover' Demo. Added correct enter and cancel buttons assignment. Fixed volatile memory allocation bug that made 'Star Wars: The Force Unleashed', 'Tony Hawk's Project 8' and maybe more games crashing. Fixed bug that was introduced in v2 which caused some games to crashed at PMF sequences. Fixed NoDrm engine bug where fan translated games couldn't load PGD decrypted files. Fixed msfs directory filter bug that caused some games not to recognize savedatas. Fixed compatiblity of base games, any game should now be able to use Adrenaline to the fullest. Changelog v2
    Added 64MB RAM support for homebrews. Added ability to use the 'ur0:' partition as Memory Stick. Added Advanced AA filter (disable 'Smooth Graphics' for that filter). Added ability to change smooth graphics (GPU internal bilinear filter). Added ability to change screen size (2.0x, 1.75x, 1.5x, 1.25x, 1.0x). Fixed sound issue in 'MotorStorm' and some other games. Fixed bug where 'ms0:/MUSIC' and 'ms0:/PICTURE' were not found in XMB. Fixed bug where changing options in the official settings menu didn't have any effect.

    14 descargas

  2. Adrenaline Bubbles Manager

    Create and organize your direct adrenaline bubbles.
    This useful application allows you to make personalized bubbles with 'icon' and 'title' of your PSP content (HBS/PSX/ISO/CSO) quick and easy, using the 'LMAN' plugin, forgetting completely of the tedious and long manual method.
    Adrenaline Bubbles Manager (ABM) purpose is to create the bubbles and necesary links to boot chosen psp iso/cso/pbp files with adrenaline v6.x through Lman's plugin adrbblbooter, all done within the ps vita, but, ABM does not change cpu speed, any issue related with that should be mentioned to Lman or the_flow.
    Instructions
    Install Adrenaline v6.7 Make sure Adrenaline works correctly, to be able to boot Adrenaline opening it just once, it is highly recommended to add the following line below the kernel line in ur0:tai/config.txt. *KERNEL ux0:app/PSPEMUCFW/sce_module/adrenaline_kernel.skprx After taking care of step 1, then you can start using Adrenaline Bubbles Manager to create bubbles for your PSP/PSX content.

    6 descargas

  3. Adrenaline Updater

    The developer Sam created a simple but effective application for our PSvita to quickly update Adrenaline to the latest version (currently version 6.7).
    Use:
    Install the VPK and launch it. Launch the application. Press X to install on UXO or O to install on URO.

    15 descargas

  4. AnalogStickDisable

    Plug-in to completely disable PSVita's analog stick
    Build by Hack-Usagi and Princess-of-Sleeping
    Hack-Usagi - idea , developed 
    Princess-of-Sleeping - Advice on development , Beta Test
    Installation
    Add this plugin under *KERNEL section in ux0:tai/config.txt
    *KERNEL ux0:tai/AnalogStickDisable.skprx

    0 descargas

  5. App.db Tool

    Features
    Export and import your LiveArea layout Wipe database without loosing your LiveArea Refresh database Menu
    Export and wipe: Export your current LA layout and let the system create a new app.db Export [no wipe]: Export your current LA layout Import: Apply your backed up LA settings to the system app.db Rebuild: Trigger a database update (No changes to your LA) Notes
    What makes this app different is that it will NOT backup/restore your app.db! It will export/import your LiveArea settings instead,
    so that you will not get stuck in a loop if your previous app.db was damaged,
    and you will not loose your LA layout.
    This is NOT a classic app.db backup/restore app.
    by Kylon.

    2 descargas

  6. Auto Installer Vpk

    Autovpk allows you to install Adrenaline, Pkgj and Autoplugin in a minute.
    Compatible with H-encore and Enso 3.60 / 3.65

    5 descargas

  7. AutoPlugin

    Autoplugin for PSVITA This tool allows you to install/uninstall the following plugins with one click(on ux0 or ur0 or ur0 for SD2VITA):
    RemasteredControls (Adrenaline) DownloadEnabler NoNpDrm MiniVitaTV NoPsmDrm PSVita-StorageMgr Shellbat Shellsecbat Oclockvita NoTrophyMsg NoLockScreen Vitabright (only 3.60 and PSVITA) pngshot PSV-VSH MENU by joel16 Vflux by Applelo Repatch by dots-tb LOLIcon NoAVLS by SilicaAndPina ds3vita by xerpi ds4vita by xerpi PSVita USB streaming! (UVC USB Video Class) by xerpi DSmotion VitaGrafix usbmc Custom Splash Boot FuckPSSE PSMPatch ITLS-Enso TropHAX Small note for Splash image
    To insert a personalized image at startup it must be inserted in png format with the format 960X544 with the name splash.png in the path ux0:CustomBootsplash/splash.png You no longer need to add "- load ur0: tai / custom_boot_splash.skprx"

    26 descargas

  8. CidSpoofer

    Spoof CID (ConsoleID) on PSVITA
    Could possibly be used to unban your console from PSN
    add to your *KERNEL line in config.txt.
    Simply edit ux0:CID.BIN this file is your CID as raw binary data 
    NP Modules store your CID in memory at bootup, so you will have to reboot if you want it to effect those.(Acturally just when you login to PSN)
    Ever wondered what a console ban looks like? 
    set your cid to 00000001010400100C0AA7E2B9F68F7D (Contributed by u/Pahan55) 
    to find out
    What if you dont want a console ban? 
    well you could try spoofing to 00000001010500100C04BDEF4B8F0A87, 
    Before anyone freaks out about me sharing someones CID. this was allready public 
    i extracted it from MLTActivator, at this current time of writing this it isnt banned!
    If you dont see a CID.BIN after installing, try connecting to PSN or open VitaIDENT, the CID.BIN is only written after ksceSblAimgrGetConsoleId is called.
    !!Works on 3.65!!
    by SilicaAndPina.

    14 descargas

  9. CMFileManager for PSP & PS Vita

    Features:
    Copy files/folders. Move files/folders. Delete files/folders. Multi file handling functions for copy/move/delete. File properties. (File size, creation time, modification time, access times, permissions) Creating directories. Renaming files/folders. Image viewer. Auto USB mount. Dark theme mode. Browse other drives like flah0 and flash1. Buttons:
    Press DPAD Up to move the cursor up. Press DPAD Right to move the cursor down. Press DPAD Left to position the cursor to the start of the directory. Press DPAD Right to position the cursor to the end of the directory. Press Start to open settings. Press Select to open menubar. Press Triangle to bring up file options. Press cross to enter diretory/open file. Press circle to go back to previous directory/menu. Press L + R to caputre screenshot. Press Start + Select to exit. Steps for installation:
    Enter USB mode on your PSP device. Drag the PSP folder from the archive to the root of your memory card. (If it asks to replace anything, select yes.) CMFileManager for PSP.

    12 descargas

  10. DaedalusX64

    DaedalusX64 is a Nintendo 64 emulator for Windows, Mac and PSP. The PSP port is noteworthy for being the fastest N64 emulator ever on the platform, achieving close to or reaching full speed in many popular titles.
    Features:
    Accurate but fast emulation High compatibility Support for PSP TV Mode - up to 720x480 output! Active support and updates Lots of experimental optimizations And more! Usage
    To install Daedalus to your PSP, download the latest EBOOT.PBP release from here.
    Next, plug your PSP into your computer and navigate to /PSP/GAME/. Create a folder called "daedalus" there, and place the EBOOT.PBP file inside. Place your ROM files in daedalus/Roms/ and they will automatically appear in Daedalus.

    7 descargas

  11. FuckPSSE

    To install:
    This plugin installs under *ALL
    (*ALL is the only way to attach to the runtime)
    when you run a PSM game, the screen will go RED.. While the screen is RED. the game files are being dumped
    There is no progess indicaton (doing pretty much anything requires aditional DLL's that the game might not have)
    however. once it is done, the screen will go GREEN at this point you can close out of the game.
    and look in the ux0:/PSM/<TITLEID>/Temp folder and there will be a complete (Now decrypted) mirror of the Application/ folder.
    Games decrypted can be run on PC using the PSM Simulator found in the PSM SDK, simply drag n drop app.exe onto psm.exe and play!
    What this will enable:
    1) PSM Game/Application Modding
    2) Inspecting PSM Game/Application files
    3) Running retail PSM Games/Applications in the PSM Simulator
    4) Reverse Engineering of PSM Games/Applications
    5) Probably more things too
    6) Run Retail PSM Games in the PSM Developer App (LOL)
    What this will NOT enable
    1) Vita Game Emulation (no. j-just stop the simulator isnt even emulating anything)
    2) Running PSM games you dont have a license for (dumper requires you to RUN the game in the first place!)
    3) PSM Dev or PSM Unity applications.
    How to unset system attribute (thanks vitashell)
    open CMD in the folder. type "attrib -S -H /S /D" and press enter.
    this'll un-set all the files and folders as SYSTEM
    probably not needed if you grab the files over FTP.
    Credits:
    Main Developer: SilicaAndPina
    PSM_Handle Help: DOTS_TB
    Biggest Tester: @FUCK_S3CURITY

    1 descarga

  12. h-encore

    h-encore, where h stands for hacks and homebrews, is the second public jailbreak for the PS Vita™ which supports the newest firmwares 3.65, 3.67 and 3.68. It allows you to make kernel- and user-modifications, change the clock speed, install plugins, run homebrews and much more.
    Write-up
    A technical explanation of the h-encore exploit chain is available here.
    Requirements
    Your device must be on firmware 3.65, 3.67 or 3.68. Firmware 3.69 and higher are not supported. If you're on a lower firmware, please decide carefully to what firmware you want to update, then search for a trustable guide on /r/vitahacks (if you know how and want to contribute, you can edit this readme and make a pull request, such that fellow readers have got an easier life). Remember that on firmware 3.65 you have got the possibility to install enso, the permanent hack, whereas on 3.67 and 3.68 you don't. If your device is a phat OLED model, you need a Memory Card in order to install. There's no need for a Memory Card on Slim/PS TV models, since they already provide an Internal Storage. Make sure you have got at least 270 MB of free space. Your device must be linked to any PSN account (it doesn't need to be activated though). Installation
    Note that the following guide is for advanced users and a bit more complicated than the previous hack that only required you to visit a website. If you don't understand the guide below or how to use these tools, you should neither file an issue here nor annoy me on twitter, but rather seek help on /r/vitahacks (check for duplicated questions first!) or wait for an easy installer by somebody else.
    Download h-encore and extract it on your computer.
    Download and install qcma, psvimgtools and pkg2zip (check the releases section for the binaries).
    If you don't know where to put psvimgtools and pkg2zip binaries, just put them in the h-encore folder.
    Download the vulnerable DRM-free demo of bitter smile (yes, that's the user entry point).
    Extract the demo using this command in terminal/cmd:
    pkg2zip -x PATH_OF_PKG This will output the files to app/PCSG90096.
    Copy the contents of the output app/PCSG90096 to the folder h-encore/app/ux0_temp_game_PCSG90096_app_PCSG90096(such that the files eboot.bin and VITA_PATH.TXT are within the same folder).
    Copy the license file app/PCSG90096/sce_sys/package/temp.bin to the folder
    h-encore/license/ux0_temp_game_PCSG90096_license_app_PCSG90096 and rename the just pasted file temp.bin to 6488b73b912a753a492e2714e9b38bc7.rif. Be careful with the file extension, it should not be .rif.bin. Again, this file should be in the same folder as VITA_PATH.TXT.
    Start qcma and within the qcma settings set the option Use this version for updates to FW 0.00 (Always up-to-date)to spoof the System Software check.
    Launch Content Manager on your PS Vita and connect it to your computer, where you then need to select PC -> PS Vita System, and after that you select Applications. If you see an error message about System Software, you should simply reboot your device to solve it (if this doesn't solve, then put your device into airplane mode and reboot). If this does still not work, then alternatively set DNS to 212.47.229.76 to block updates. This should create a folder at PS Vita/APP/xxxxxxxxxxxxxxxx on your computer (see qcma settings where this folder is), where the folder xxxxxxxxxxxxxxxx represents the AID (account ID that is 16 characters long) that you need to insert here. If the AID is valid, it will yield a key that you can now use to encrypt the demo.
    Change directory to the h-encore folder in terminal/cmd and use the key to encrypt all folders using (make sure you don't confuse the key with the AID, the key is 64 characters long!):
    psvimg-create -n app -K YOUR_KEY app PCSG90096/app psvimg-create -n appmeta -K YOUR_KEY appmeta PCSG90096/appmeta psvimg-create -n license -K YOUR_KEY license PCSG90096/license psvimg-create -n savedata -K YOUR_KEY savedata PCSG90096/savedata The folder h-encore/PCSG90096 should then contain sce_sys and all 4 folders from above, and within these folders you should find files called X.psvimg and X.psvmd, where X has the same name as the folder. Backup this folder, since if everything has been done correctly, you don't need to redo all the steps to install it onto another device with the same PSN account.
    Copy the folder h-encore/PCSG90096 to PS Vita/APP/xxxxxxxxxxxxxxxx/PCSG90096 and refresh the database under qcma settings.
    The h-encore bubble with a size of around 243 MB should now appear in the Content Manager and that's what you finally need to transfer to your PS Vita. If the size does not match or you get the error C2-12858-4, then it's because you did not do it correctly! Please re-read the instructions more carefully then. If you get the error You can only copy applications that your account is the owner of, then it's because you have used an AID that is not of your account, go back to step 8.
    Launch h-encore to exploit your device (if a message about trophies appears, simply click yes). The screen should first flash white, then purple, and finally open a menu called h-encore bootstrap menu where you can download VitaShelland install HENkaku. If it prompts the error Cannot start this application. C0-11136-2, then it's because you did not do step 6. correctly.
    Enjoy. Note that you have to relaunch the exploit everytime you reboot or shutdown your device. Of course if you only put your device into standby mode, you don't need to relaunch.
    Getting rid of the trophy warning
    Since the savedata that I provided is not linked to your account id, launching h-encore would eventually show a warning message about trophies. To get rid of that you must do this on your PS Vita:
    Enable Unsafe Homebrews under HENkaku Settings in the Settings application to grant VitaShell full permission. Launch VitaShell and navigate to ux0:user/00/savedata/. Press triangle on the folder PCSG90096 and select Open decrypted (you should NOT see the folder sce_pfs within this folder when opened decrypted). Copy system.dat out of the folder and remove the folder ux0:user/00/savedata/PCSG90096. Close VitaShell and launch h-encore (this will now not trigger the exploit anymore, since we've removed the savedata). Close the game after you see the first screen and return back to VitaShell. A fresh folder of PCSG90096 at ux0:user/00/savedata should have been created. Copy system.dat back to ux0:user/00/savedata/PCSG90096/system.dat where you need to open the PCSG90096 using Open decrypted (you should NOT see the folder sce_pfs within this folder when opened decrypted). Now if you launch h-encore you should not see the trophy warning anymore and exploiting your device is therefore even faster. FAQ
    Exploit
    "When I launch h-encore, it stays at a white screen." - Due to the nature of the kernel exploit, this can sometimes happen. If it stays white for more than 5 seconds, you can simply close the application which will result in a crash and your device will be rebooted or shutdown after 10 seconds. If it doesn't, hold the power button down for over 30 seconds to force a shutdown. Then try the exploit again. The success rate of the kernel exploit should be at 80%. If I find time I will eventually try to improve the success rate. "When I launch h-encore, it flashes white quickly and then crashes." - Again, this is due to how the kernel exploit works. "I get a C2-12828-1 error when launching h-encore" - This does sometimes (but very rarely) happen. Just retry the exploit. "When I launch h-encore, it launches the bitter smile demo instead." - Your savedata is either corrupted or not installed correctly, please follow the installation guide above to reinstall it. "I have installed a bad plugin and launching h-encore doesn't work anymore, what should I do?" - You can either reset taiHEN config.txt or skip plugins loading by holding the L trigger while exiting the h-encore bootstrap menu. HENkaku Settings
    "I don't see all folders in VitaShell." - Launch the Settings application and select HENkaku Settings, then select Enable unsafe homebrews. This will grant you full permission in VitaShell. "I can't find the HENkaku Settings." - Launch the exploit and reset taiHEN config.txt and reinstall HENkaku. enso/permanent hack
    "Can I install enso on 3.67 or 3.68?" - Not yet, since molecule's bootloader exploit has been patched there. "Can I install enso on 3.65?" - Yes, you can use h-encore to hack your device and then install the permanent hack using this. Compatibility
    "Are Adrenaline/NoNpDrm/Download Enabler supported on 3.65/3.67/3.68?" - Yes, check them in my repositories. "Can I use SD2VITA using this hack?" - Yes, I have made a pull request on gamecard-microsd that fixed the freeze when using it without enso. If you're using an other plugin and it freezes on exitting h-encore bootstrap menu, then there's the trick where you can simply press the PS Button and return back to finish the boot process. "Can I use psvsd using this hack?" - Yes, people confirmed that it is working finely. "Does this work, does that work? Is this compatible, is that compatible?" - I don't know, and it is not my task to update these tools for you, so don't dare and file an issue here. General
    "Can I switch the PSN account after having h-encore installed?" - Yes, since the demo is DRM-free it does not depend on your account. "Are there any risks involved in using h-encore?" - No, since it does not modify the OS, but only insert temporary patches into the system. "Can I install it without USB connection?" - You can also connect your PS Vita with your computer using Wi-Fi (there's an option in the Content Manager). Donation
    If you like my work and want to support future projects, you can make a donation:
    via bitcoin 361jRJtjppd2iyaAhBGjf9GUCWnunxtZ49 via paypal on patreon Thank you!
    Credits
    Thanks to Freakler for finding the crash in the demo and designing the h-encore icon. Thanks to molecule for their initial work on the PS Vita. Thanks to xyz for giving me some tips on choosing an exploit target. Thanks to Davee and Proxima for http://cma.henkaku.xyz/. Thanks to yifanlu for psvimgtools. Thanks to codestation for qcma. Thanks to mmozeiko for pkg2vita. Thanks to the PS Vita hacking community. Thanks to Sony for this awesome device.

    20 descargas

  13. Henkaku Enso

    HENkaku Ensō is the evolution of the HENkaku jailbreak that opened the PS Vita and PSTV to a new universe of customization and user created content. Install it once and your Vita will be permanently hacked--no need to apply it after each reboot. Just enable HENkaku, install the following vpk, launch it, and follow the on-screen instructions.
    Does this work with firmware 3.61/3.63/3.65?
    No.
    How do I use this "vpk"?
    You need to install HENkaku first. Then open up molecularShell and press "Start" to enable the FTP server. Then connect using a FTP client and copy the vpk to "ux0:/data". On your Vita, browse to "ux0:/data" and select the vpk to install it. Then you should have a new bubble in LiveArea which you can launch to install ensō.
    Will this harm my Vita?
    The short answer is "not likely." The long answer is that it does make permanent modifications to your system so there's always the chance that something goes wrong. However, we had months of testing done by over a hundred testers without any major problem so we are fairly confident in the code. Nevertheless, we will not provide any warranty if something wrong does happen so if you do not wish to take the risk, we recommend using the HENkaku offline installer as a risk-free alternative.
    How do I uninstall ensō?
    First, note that you can "deactivate" ensō without uninstalling it by deleting "ur0:tai/boot_config.txt". You can "reactivate" it again by opening the ensō installer and using the Square option to fix the boot config. Otherwise, you can fully uninstall ensō with the Triangle option. Note that if you no longer wish to use HENkaku, you should clean up any installed homebrew before uninstalling ensō.
    Help! I installed a bad taiHEN plugin and my Vita doesn't boot anymore!
    You can disable taiHEN plugin loading by holding L during boot.
    Help! I messed up something else and my Vita doesn't boot anymore!
    You can reset all Vita settings (including non-hack related ones) from safe mode by selecting "Restore the PS Vita System". You can also enter safe mode by disconnecting and reconnecting the battery during a failed boot loop. Note this does not uninstall ensō but keeps it inactive. To reactivate it, you must run the ensō installer and use the Square option to fix the boot config.

    4 descargas

  14. HENkaku Offline Installer

    Installing
    To install the exploit (You need internet connection to install the exploit, but not to run it):
    First, install and activate HENkaku Install the vpk Make sure unsafe homebrew is allowed (molecularShell->press Start button->Enable unsafe homebrew->on) Launch offlineInstaller bubble Follow the instructions: press CROSS to install NOTE: Do not delete the bubble after the exploit is installed. You should redo the installation when you have internet access to ensure that you get the latest version of HENkaku.
    Running
    To run the exploit:
    Reboot your PS Vita Disable Wi-Fi Open Email app. If at some point it asks you to enable wifi, press "No". If you have wifi switched on, the message list will not load. If you have multiple email accounts, select "HENkaku Offline" Select "Inbox", then click on the first email Wait about 10-20 seconds. You might get a "Please wait" screen multiple times. You might also get an "An error has occurred" screen multiple times. If you get any of these more than five times in a row, reboot your Vita and try again. You should see the same screen as with online installation (black screen with text and molecule logo) Uninstalling
    To uninstall the exploit:
    Launch offlineInstaller Press CIRCLE to uninstall

    1 descarga

  15. iTLS Enso

    Adds TLS v1.2 to Enso enabled devices.
    How-To (perma version - requires enso)
    Install the provided VPK file.
    Start the app, select "Install 3.68 compat module" and wait til it finishes.
    You may want to update CA certs, to do it open the app again and select "Install 3.69 root certs" Reboot.
    How-To (plugin version - requires ioplus v0.1 or higher)
    Make sure that you have ioplus by dots_tb installed (https://github.com/CelesteBlue-dev/PSVita-RE-tools/tree/master/ioPlus)
    Install the provided VPK file.
    In tai config.txt add "ur0:itls/itls.suprx" under *ALL.
    Start the app, select "Install/Uninstall the iTLS plugin" and wait til it finishes.
    You may want to update CA certs, to do it open the app again and select "Install 3.69 root certs" Reboot.
    Credits
    Thanks to:
    dotsie. Celeste. @TakuyaKou. noname120. TheFlow Beta testers from Vita Hacking and VitaMods discord servers. FAQ
    Can i use it without enso? Yes, but you must enable homebrew before using the browser. Where can I find the CA certs? vs0:/data/external/cert/CA_LIST.cer Notes
    Updating CA certs may fix some problems with web sites, apps (like netflix), etc. For any help/serious issue DM me on twitter (twitter.com/skgleba) If you want to help me by donating: paypal.me/skgleba (^_^ thx)

    2 descargas

  16. MakePSMGreatAgain

    Modifications to the PSM Developer applications.
    Re-Enables USB Serial Mode, and gives PSM Developer Applications infinite publishing licenses.
    Install under *KERNEL.

    10 descargas

  17. mGBA for PS Vita

    mGBA is an emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack. It also supports Game Boy and Game Boy Color games.
    Features
    --------
    - Highly accurate Game Boy Advance hardware support[<sup>[1]</sup>](#missing).
    - Game Boy/Game Boy Color hardware support.
    - Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
    - Qt and SDL ports for a heavy-weight and a light-weight frontend.
    - Local (same computer) link cable support.
    - Save type detection, even for flash memory size[<sup>[2]</sup>](#flashdetect).
    - Support for cartridges with motion sensors and rumble (only usable with game controllers).
    - Real-time clock support, even without configuration.
    - Solar sensor support for Boktai games.
    - Game Boy Camera and Game Boy Printer support.
    - A built-in BIOS implementation, and ability to load external BIOS files.
    - Turbo/fast-forward support by holding Tab.
    - Rewind by holding Backquote.
    - Frameskip, configurable up to 10.
    - Screenshot support.
    - Cheat code support.
    - 9 savestate slots. Savestates are also viewable as screenshots.
    - Video and GIF recording.
    - Remappable controls for both keyboards and gamepads.
    - Loading from ZIP and 7z files.
    - IPS, UPS and BPS patch support.
    - Game debugging via a command-line interface and GDB remote support, compatible with IDA Pro.
    - Configurable emulation rewinding.
    - Support for loading and exporting GameShark and Action Replay snapshots.
    - Cores available for RetroArch/Libretro and OpenEmu.
    - Many, many smaller things.
    #### Game Boy mappers
    The following mappers are fully supported:
    - MBC1
    - MBC1M
    - MBC2
    - MBC3
    - MBC3+RTC
    - MBC5
    - MBC5+Rumble
    - MBC7
    The following mappers are partially supported:
    - MBC6
    - MMM01
    - Pocket Cam
    - TAMA5
    - HuC-1
    - HuC-3
    ### Planned features
    - Networked multiplayer link cable support.
    - Dolphin/JOY bus link cable support.
    - M4A audio mixing, for higher quality sound than hardware.
    - Re-recording support for tool-assist runs.
    - Lua support for scripting.
    - A comprehensive debug suite.
    - e-Reader support.
    - Wireless adapter support.
    Supported Platforms
    -------------------
    - Windows Vista or newer
    - OS X 10.7 (Lion)[<sup>[3]</sup>](#osxver) or newer
    - Linux
    - FreeBSD
    - Nintendo 3DS
    - Wii
    - PlayStation Vita
    Other Unix-like platforms, such as OpenBSD, are known to work as well, but are untested and not fully supported.
    ### System requirements
    Requirements are minimal. Any computer that can run Windows Vista or newer should be able to handle emulation. Support for OpenGL 1.1 or newer is also required.
    Downloads
    ---------
    Downloads can be found on the official website, in the [Downloads][downloads] section. The source code can be found on [GitHub][source].
    Controls
    --------
    Controls are configurable in the settings menu. Many game controllers should be automatically mapped by default. The default keyboard controls are as follows:
    - **A**: X
    - **B**: Z
    - **L**: A
    - **R**: S
    - **Start**: Enter
    - **Select**: Backspace
    Compiling
    ---------
    Compiling requires using CMake 2.8.11 or newer. GCC and Clang are both known to work to compile mGBA, but Visual Studio 2013 and older are known not to work. Support for Visual Studio 2015 and newer is coming soon. To use CMake to build on a Unix-based system, the recommended commands are as follows:
        mkdir build
        cd build
        cmake -DCMAKE_INSTALL_PREFIX:PATH=/usr ..
        make
        sudo make install
    This will build and install mGBA into `/usr/bin` and `/usr/lib`. Dependencies that are installed will be automatically detected, and features that are disabled if the dependencies are not found will be shown after running the `cmake` command after warnings about being unable to find them.
    If you are on macOS, the steps are a little different. Assuming you are using the homebrew package manager, the recommended commands to obtain the dependencies and build are:
        brew install cmake ffmpeg imagemagick libzip qt5 sdl2 libedit pkg-config
        mkdir build
        cd build
        cmake -DCMAKE_PREFIX_PATH=`brew --prefix qt5` ..
        make
    Note that you should not do a `make install` on macOS, as it will not work properly.
    #### Windows developer building
    To build on Windows for development, using MSYS2 is recommended. Follow the installation steps found on their [website](https://msys2.github.io). Make sure you're running the 32-bit version ("MSYS2 MinGW 32-bit") (or the 64-bit version "MSYS2 MinGW 64-bit" if you want to build for x86_64) and run this additional command (including the braces) to install the needed dependencies (please note that this involves downloading over 1100MiB of packages, so it will take a long time):
    For x86 (32 bit) builds:
        pacman -Sy base-devel git mingw-w64-i686-{cmake,ffmpeg,gcc,gdb,imagemagick,libelf,libepoxy,libzip,pkg-config,qt5,SDL2,ntldd-git}
    For x86_64 (64 bit) builds:
        pacman -Sy base-devel git mingw-w64-x86_64-{cmake,ffmpeg,gcc,gdb,imagemagick,libelf,libepoxy,libzip,pkg-config,qt5,SDL2,ntldd-git}
    Check out the source code by running this command:
        git clone https://github.com/mgba-emu/mgba.git
    Then finally build it by running these commands:
        cd mgba
        mkdir build
        cd build
        cmake .. -G "MSYS Makefiles"
        make
    Please note that this build of mGBA for Windows is not suitable for distribution, due to the scattering of DLLs it needs to run, but is perfect for development. However, if distributing such a build is desired (e.g. for testing on machines that don't have the MSYS2 environment installed), running `cpack -G ZIP` will prepare a zip file with all of the necessary DLLs.
    ### Dependencies
    mGBA has no hard dependencies, however, the following optional dependencies are required for specific features. The features will be disabled if the dependencies can't be found.
    - Qt 5: for the GUI frontend. Qt Multimedia or SDL are required for audio.
    - SDL: for a more basic frontend and gamepad support in the Qt frontend. SDL 2 is recommended, but 1.2 is supported.
    - zlib and libpng: for screenshot support and savestate-in-PNG support.
    - libedit: for command-line debugger support.
    - ffmpeg or libav: for video recording.
    - libzip or zlib: for loading ROMs stored in zip files.
    - ImageMagick: for GIF recording.
    - SQLite3: for game databases.
    - libelf: for ELF loading.
    SQLite3, libpng, and zlib are included with the emulator, so they do not need to be externally compiled first.
    Footnotes
    ---------
    <a name="missing">[1]</a> Currently missing features are
    - OBJ window for modes 3, 4 and 5 ([Bug #5](http://mgba.io/b/5))
    - Mosaic for transformed OBJs ([Bug #9](http://mgba.io/b/9))
    <a name="flashdetect">[2]</a> Flash memory size detection does not work in some cases. These can be configured at runtime, but filing a bug is recommended if such a case is encountered.
    <a name="osxver">[3]</a> 10.7 is only needed for the Qt port. The SDL port is known to work on 10.5, and may work on older.
    Copyright
    ---------
    mGBA is Copyright © 2013 – 2018 Jeffrey Pfau. It is distributed under the [Mozilla Public License version 2.0](https://www.mozilla.org/MPL/2.0/). A copy of the license is available in the distributed LICENSE file.
    mGBA contains the following third-party libraries:
    - [inih](https://github.com/benhoyt/inih), which is copyright © 2009 Ben Hoyt and used under a BSD 3-clause license.
    - [blip-buf](https://code.google.com/archive/p/blip-buf), which is copyright © 2003 – 2009 Shay Green and used under a Lesser GNU Public License.
    - [LZMA SDK](http://www.7-zip.org/sdk.html), which is public domain.
    - [MurmurHash3](https://github.com/aappleby/smhasher) implementation by Austin Appleby, which is public domain.
    - [getopt for MSVC](https://github.com/skandhurkat/Getopt-for-Visual-Studio/), which is public domain.
    - [SQLite3](https://www.sqlite.org), which is public domain.

    15 descargas

  18. NoNpDrm Plugin

    Features
    Exports PS Vita content license keys as fake licences. Bypasses expiration of PlayStation Plus and other timed licenses. Allows you to run trial versions as full versions. Allows sharing PFS encrypted content (unmodified non decrypted games) across multiple PS Vita accounts and devices using generated fake license files. Imported games behave as purchased games and allow the use of game updates seemlessly downloaded from the Sony Interactive Entertainment Network (PlayStation Network) as long as these updates run on firmware 3.68 and lower. Games can also be stripped of their PFS encryption using tools such as Vitamin just as any other purchased games would. Using purchased applications on deactivated devices. In a nutshell, this plugin allows you to bypass DRM protection on any PS Vita content.
    This software WILL NOT
    Allow modifications to your games/applications. Work with PFS decrypted content (such as games dumped using applications such as Vitamin or MaiDumpTool). Enable you to run applications/use content without a valid license or a fake license file. Work with PlayStation Portable or PlayStation 1 titles (should you wish to play such titles, you may want to look into the Adrenaline software). Legal Disclaimer
    The removal and distribution of DRM content and/or circumventing copy protection mechanisms for any other purpose than archiving/preserving games you own licenses for is illegal. This software is meant to be strictly reserved for your own PERSONAL USE. The author does not take any responsibility for your actions using this software. Software Requirements
    This software will only work on PlayStation Vita, PlayStation Vita TV, PlayStation TV devices running on firmware 3.60-3.68 the taiHEN framework and HENkaku need to be running on your device.
    For all the possibilities described below, you should use VitaShell v1.6 or higher for faster transfers.
    VitaShell lets you mount your PS Vita's Memory Card or Game Card to your PC over USB.
    On a PS TV device, you can mount a USB flash drive and copy files to uma0:.
    Installation
    Download the latest nonpdrm.skprx, copy it to ux0:tai and modify the ux0:tai/config.txt file to add the path to the module under *KERNEL as follows
    *KERNEL ux0:tai/nonpdrm.skprx Don't forget to reboot your device, otherwise the plugin will have no effect yet.
    If you know what you are doing, you may change this path to an arbitrary location as long as it matches the exact location of the module. You may also edit the ur0:tai/config.txt instead assuming you do not have a config.txt file inside the ux0:tai/ folder
    Creating the fake license
    In order to generate a fake license file containing the application's rif key, you must first launch the application with the NoNpDrm plugin enabled.
    The fake licenses for the applications will then be stored at
    ux0:nonpdrm/license/app/TITLE_ID/6488b73b912a753a492e2714e9b38bc7.rif ux0:nonpdrm/license/addcont/TITLE_ID/DLC_FOLDER/6488b73b912a753a492e2714e9b38bc7.rif (for additional content) Sharing Digital Applications
    If you wish to use the application on the same device but on a different account, simply copy the fake license 6488b73b912a753a492e2714e9b38bc7.rif to ux0:license/app/TITLE_ID/6488b73b912a753a492e2714e9b38bc7.rif. If you wish to use the application on a different device, transfer the content of ux0:app/TITLE_ID to your PC and copy the fake license ux0:nonpdrm/license/app/TITLE_ID/6488b73b912a753a492e2714e9b38bc7.rif file as TITLE_ID/sce_sys/package/work.bin You need to overwrite the original work.bin Note: on games obtained through the PlayStation Store, work.bin is tied to your Sony Interactive Entertainment (also known as PlayStation Network) account and contains your account ID. The fake license does however NOT contain any personal information.
    Sharing Game Cards
    Transfer the gro0:app/TITLE_ID folder and its content to ux0:app/TITLE_ID or to your computer and save the fake licenseux0:nonpdrm/license/app/TITLE_ID/6488b73b912a753a492e2714e9b38bc7.rif as TITLE_ID/sce_sys/package/work.bin.
    For faster transfers you can mount the Game Card over USB. To do so, open VitaShell (See the Software Requirements section of this documentation), press the START button of your PS Vita, in the Main settings menu, select Game Card next to the USB device option and press START once again to close the settings tab.
    Now connect your PS Vita to your computer over USB and press the SELECT button.
    Note: Mounting Game Cards over USB does not work on PlayStation TV or PlayStation Vita TV devices.
    Sharing Additional Content
    You may share any additonal content across devices from ux0:addcont/TITLE_ID/DLC_FOLDER or, on selected card games, from grw0:addcont/TITLE_ID/DLC_FOLDER
    To do so, copy the fake license ux0:nonpdrm/license/addcont/TITLE_ID/DLC_FOLDER/6488b73b912a753a492e2714e9b38bc7.rif to ux0:license/addcont/TITLE_ID/DLC_FOLDER/6488b73b912a753a492e2714e9b38bc7.rif.
    Sharing Game Updates
    While you may simply copy the content of ux0:patch/TITLE_ID or grw0:patch/TITLE_ID (in the case of selected card titles), game updates can be downloaded and installed directly from the PlayStation Network (unless the newest update is not compatible on 3.60-3.68).
    Installing shared applications
    Digital Application and Game Cards must be stored at the following location: ux0:app/TITLE_ID Additional contents must be stored at the following location: ux0:addcont/TITLE_ID/DLC_FOLDER and their associated licenses must be copied to ux0:license/addcont/TITLE_ID/DLC_FOLDER/6488b73b912a753a492e2714e9b38bc7.rif. Game Updates must be stored at the following location: ux0:patch/TITLE_ID. Open VitaShell (version 1.6 or later) and press △ in the home section of VitaShell and choose Refresh livearea.
    This will trigger the installation if the files have been placed correctly and the licenses within work.bin files are valid.
    Overview
    Should you decide to store your game contents on your computer, it is recommended to use the same structure as ux0: as shown below:
    ├───addcont │ └───TITLE_ID │ │ └───DLC_FOLDER ├───app │ └───TITLE_ID │ │ └───sce_sys │ │ └───package │ │ └───work.bin (copied or overwritten from ux0:nonpdrm/license/app/TITLE_ID/6488b73b912a753a492e2714e9b38bc7.rif) ├───license │ └───addcont │ │ └───TITLE_ID │ │ └───DLC_FOLDER │ │ └───6488b73b912a753a492e2714e9b38bc7.rif (copied from ux0:nonpdrm/license/addcont/TITLE_ID/DLC_FOLDER/6488b73b912a753a492e2714e9b38bc7.rif) ├───patch │ └───TITLE_ID Source code
    The source code is located within the src directory and is licensed under GPLv3.
    Troubleshooting
    "I am getting a C1-2758-2 error when trying to run a game/application" - Your game has not been copied properly and at least one of the file is corrupt, please copy it again and retry. "I am getting a C1-6703-6 error when trying to run a game/application" - You are running NoNpDrm from a Devkit/Testkit (PDEL/PTEL) these devices are not currently supported. "I am getting a C0-9250-6 error when trying to run a game/application" - The nonpdrm.skprx module is not loaded, make sure the path to the module is written in ur0:tai/config.txt or ux0:tai/config.txt if the later exists on your device. "I am getting a NP-6182-7 error when trying to run a game/application" - This error occured only once during our test while attempting to run an expired PlayStation Plus timed application, attempting to run the game once more fixed the issue, we never managed to reproduce this error, should you manage to consistently reproduce this issue, please open an issue on github. "My game/application displays as a trial version in the livearea" - This happens because you copied a game/application featuring a trial mode, without or with an invalid/corrupt work.bin. "I somehow messed up the installation, how can I reinstall a game?" - You can delete the (fake) license at ux0:license/app/TITLE_ID and use the refresh option in VitaShell. Changelog
    v1.2
    Added support for 3.65/3.67/3.68 firmware. v1.1
    Fixed bug where fake license files of addcont on grw0: were not created. v1.0
    Initial release Special thanks
    Thanks to Team molecule for HENkaku and thanks to yifanlu for taiHEN Thanks to Mathieulh for beta testing and helping me writing this readme

    6 descargas

  19. NoPsmDrm Plugin

    Features
    Exports PSM content license keys as fake licences. Bypasses expiration of PSM game licenses. Allows sharing PSM content across multiple PS Vita accounts and devices using generated fake license files. In a nutshell, this plugin allows you to bypass DRM protection on PSM game content.
    This software WILL NOT
    Allow modifications to your games/applications. Enable you to run PSM content without a valid license or a fake license file. WARNING !!!
    For those with valid PSM activated Vitas and licenses, BACKUP EVERYTHING inside tm0 and ux0:/psm before using this plugin. If there's no backup and some files get removed / erased there is no way to get them back Legal Disclaimer
    The removal and distribution of DRM content and/or circumventing copy protection mechanisms for any other purpose than archiving/preserving games you own licenses for is illegal. This software is meant to be strictly reserved for your own PERSONAL USE. The author does not take any responsibility for your actions using this software. Software Requirements
    This software will only work on PlayStation Vita, PlayStation Vita TV, PlayStation TV devices running on firmware 3.60, the taiHEN framework and HENkaku need to be running on your device.
    Installing PSM runtime
    When running a game for the first time, it will ask to install psm runtime. In order to download and install it, you need to change your DNS to Henkaku Update Server
    Installation
    Download the latest nopsmdrm.skprx, copy it to ux0:tai and modify the ux0:tai/config.txt file to add the path to the module under *KERNEL as follows
    *KERNEL ux0:tai/nopsmdrm.skprx If you know what you are doing, you may change this path to an arbitrary location as long as it matches the exact location of the module. You may also edit the ur0:tai/config.txt instead assuming you do not have a config.txt file inside the ux0:tai/ folder
    Creating the fake license
    In order to generate a fake license file containing the application's keys, you must first launch the application with the NoPsmDrm plugin enabled.
    The fake licenses for the applications will then be stored at
    ux0:data/EM0041-NPOA00013_00-0000000000000000.rif using content id as filename Sharing PSM Games
    If you wish to use the application on the same device but on a different account, simply copy the fake license ux0:data/EM0041-NPOA00013_00-0000000000000000.rif to ux0:psm/NPOA00013/RO/License/FAKE.rif. If you wish to use the application on a different device, transfer the content of ux0:psm/TITLE_ID to your PC and copy the fake license ux0:data/EM0041-NPOA00013_00-0000000000000000.rif file as ux0:psm/TITLE_ID/RO/License/FAKE.rif You need to update / rebuild database If the game is "Powered by Unity" then you must ALSO create a folder in ux0:/license/app/PSM_TITLE_ID and place the 6488b73b912a753a492e2714e9b38bc7.rif included in this repo into that folder.
    Installing shared games
    PSM games must be stored at the following location: ux0:psm/TITLE_ID You must update / rebuild database Source code
    The source code is located within the src directory and is licensed under GPLv3.
    Donation
    All my work is voluntary and nonprofit, however you can make children happy by making a small donation to Fundación Juegaterapia. Let me know if you donate something. Thanks!!!
    Note: I'm not affiliated, sponsored, or otherwise endorsed by Juegaterapia. I just like their work.
    Special thanks
    Thanks to Team molecule (Davee, Proxima, xyz, yifanlu) for HENkaku, taiHEN and everything else they have done for the scene. Thanks to Motoharu for all his work on NpDrm. Thanks to CodeRobe, Devnoname120 and Rinnegatamante for supporting me during beta testing. Thanks to TheFlow for NoNpDrm Thanks to everyone that helped at vitahacks thread1,thread2 by Frangarcj.

    3 descargas

  20. ONEMenu for PSVita

    OneMenu for PSVita is a simple to use UI which separates the installed games and apps into categories.
    Onemenu comes with a built in file explorer which has many advanced features such as installing/uninstalling apps/games, move the selected app/game to diferent partition (ux0-ur0-uma0) connect via ftp or usb to the pc, restart, shutdown, rebuild db.

    25 descargas

  21. PKGj

    pkgj allows to install original pkg files on your Vita.
    This homebrew allows to download & unpack pkg file directly on Vita together with your NoNpDrm fake license.
    Features
    easy way to see list of available downloads, including searching, filter & sorting. standalone, no PC required, everything happens directly on Vita. automatic download and unpack, just choose an item, and it will be installed, including bubble in live area. Differences with PKGi:
    queues multiple downloads. supports the TSV file format. installs DLCs, PSM, PSP and PSX games. Current limitations:
    no background downloads - if application is closed or Vita is put in sleep then download will stop. Setup instructions
    Setup games databases URLs in ux0:pkgj/config.txt. The file format is the following:
    url_games http://thesite/games.tsv url_dlcs http://thesite/dlcs.tsv url_psx_games http://thesite/psxgames.tsv url_psp_games http://thesite/pspgames.tsv url_psm_games http://thesite/psmgames.tsv url_comppack http://thesite/comppack/ Attention: The PS Vita has an imcomplete HTTPS support and most sites will not work, prefer HTTP in these cases.
    The url_comppack URL must point to the folder containing the entries.txt file.
    Make sure unsafe mode is enabled in Henkaku settings.
    Then start the application and you are ready to go.
    Usage
    Using application is pretty straight forward. Select item you want to install and press X. To sort/filter/search press triangle. It will open context menu. Press triangle again to confirm choice(s) you make in menu. Or press O to cancel any changes you did.
    Press left or right button to move page up or down.
    Q&A
    Where to get zRIF string? You must use NoNpDrm plugin to dump existing games you have. Plugin will generate rif file with fake license. Then you can use either web page or make_key to convert rif file to zRIF string.
    Where to get pkg URL? You can use PSDLE to find pkg URL for games you own. Then either use original URL, or host the file on your own server.
    Where to remove interrupted/failed downloads to free up the space? In ux0:pkgj folder - each download will be in separate folder by its title id. Simply delete the folder & resume file.
    Download speed is too slow! Typically you should see speeds ~1-2 MB/s. This is normal for Vita hardware. Of course it also depends on WiFi router you have and WiFi signal strength. But sometimes speed will drop down to only few hundred KB/s. This happens for pkg files that contains many small files or many folders. Creating a new file or a new folder takes extra time which slows down the download.
    I want to install PSP games as EBOOT file. Installing PSP games as EBOOT files is possible. It allows to install games faster and make them take less space. However, you will need to install the npdrm_free plugin to make them work.
    To install PSP games as EBOOT files, just add the following line to your config:
    install_psp_as_pbp 1 If you want to switch back to the other mode, simply remove the line. Writing 0 is not sufficient.
    I can't play PSP games, it says "The game could not be started (80010087)". You need to install the npdrm_free plugin in VSH, or install games as ISO.
    I want to install PSP and PSX games on another partition. You can change the partitions these games are installed to with the following configuration line:
    install_psp_psx_location uma0: The default value is ux0:
    I want to play PSM Games! You need to install the NoPsmDrm plugin and follow the setup instructions. After installing a PSM game, you'll need to refresh your livearea. You can do that by booting into the recovery menu and selecting Rebuild Database. This will also reset your livearea layout. To enable psm downloads and prove that you read this readme, add "psm_disclaimer_yes_i_read_the_readme" and the name of the needed plugin to the config file.
    The PSM Games don't work. If you followed the instructions for NoPsmDrm, you can try to activate your account for psm games using NoPsmDrm Fixer.
    I don't want to loose my livearea layout/This is too much effort, there should be a better way. Warning: This method may format your memory card, if you're not careful.
    Well yes, there is. You can trigger a database refresh by removing ux0:id.dat and rebooting.
    But: When using a Slim or a PS TV and an official memory card, you'll be asked if you "want to transfer the data on the internal memory card to the removable memory card". If you press "Yes" here, your memory card will be formatted. Just press "No". In case you're using a Fat, SD2VITA or USB storage, there's no risk.
    I'VE ADDED THE PSM URL TO THE CONFIG AND THERES NO MENU OPTION!! Please read this Q&A carefully
    I want to disable version checking on start Add no_version_check 1 to your config file
    Building
    pkgj uses conan and cmake to build. The setup is a bit tedious, so the recommended way is to run ci/ci.sh. It will create a Python virtualenv with conan, setup the configuration for cross-compilation, register some recipes, and then run cmake and build pkgj for your vita and pkgj_cli for testing.
    pkgj will be built in ci/build, you can rebuild it anytime you want by running ninja in that same directory.
    You can set environment variable PSVITAIP (before running cmake) to IP address of Vita, that will allow to use make sendfor sending eboot.bin file directly to ux0:app/PKGJ00000 folder.
    To enable debugging logging pass -DPKGI_ENABLE_LOGGING=ON argument to cmake. Then application will send debug messages to UDP multicast address 239.255.0.100:30000. To receive them you can use socat on your PC:
    $ socat udp4-recv:30000,ip-add-membership=239.255.0.100:0.0.0.0 -

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  22. Plugins Manager

    A plugins manager for PS Vita.
    Usage
    Changes are not saved automatically, you must open the menu and select Save config.txt once done.
    TaiHEN config is automatically reloaded on save, but a reboot is still required for kernel plugins.
    Commands
    Left / Right - Switch section Up / Down - Select plugin/section Square - Multi-select (Title IDs) Triangle - Open / Close menu Circle / Cross(JAP) - Cancel Cross / Circle(JAP) - Accept Supported paths
    ur0 is the preferred path if both ur0 and ux0 exist
    Plugins Manager supports any path, however the preferred path is (ux0/ur0):tai/plugins.
    Disabled and All Plugins sections require the use of (ux0/ur0):tai/plugins to be populated.
    Plugins from arbitrary path will not be there.
    These paths are harcoded in plugins manager:
    ( ur0/ux0 ):tai/henkaku.suprx ( ur0/ux0 ):tai/plugins ( ur0/ux0 ):adrenaline ux0:app/PSPEMUCFW/sce_module/adrenaline_kernel.skprx (Adrenaline 6+)
    Plugins Manager special sections
    Enabled: An overview of your config file, ie all your enabled plugins Disabled: All the plugins that are not enabled anywhere, ie in no app (see supported paths) All Plugins: A complete list of your plugins (see supported paths) How to enable a plugin
    METHOD 1: From plugins folder
    1) Switch to Disabled or All Plugins
    2) Select the plugin you want to enable
    3) Press triangle to open the menu
    4) Select Enable plugin
    METHOD 2: Browse...
    1) Press triangle to open the menu
    2) Select Browse...
    3) Select the plugin you want to enable
    If you enabled a kernel plugin, a dialog will ask you to reboot.
    If you enabled a user plugin, you can now select IDs (Press Square to select multiple IDs).
    How to disable a plugin
    1) Swith to Enabled or *PluginSectionHere
    2) Select the plugin you want to disable
    3) Press triangle to open the menu
    4) Select Disable plugin
    How to delete a plugin from your memory card
    1) Press triangle to open the menu
    2) Select Delete plugin (This is not reversible)
    How to add a new Halt Point
    1) Switch to Enabled or Disabled or All Plugins section
    2) Press Triangle to open the menu
    3) Select Add Halt Point
    4) Select IDs (Press Square to select multiple IDs)
    How to set an existing section as Halt Point
    1) Switch to Enabled section
    2) Move to a section
    3) Press Triangle to open the menu
    4) Select Use as Halt Point
    How to unset an Halt Point
    1) Switch to Enabled section
    2) Move to a section
    3) Press Triangle to open the menu
    4) Select Use as Section or Delete section
    Other options
    You can disable an entire section to disable its plugins You can reload your config.txt within Plugins Manager if you want to undo your current changes You can delete your plugins within Plugins Manager (Disabled section only)

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  23. PSMPatch

    Allows you to modify PSM Games, and also can be used to load PSM Homebrew.
    Simply put patched files into ux0:psm/TITLEID/Documents/p 
    files here will be read instead of the files in /Application
    Think of it as PSM Repatch..
    How to decrypt PSM Games tho??!
    Use FuckPSSE
    to decrypt the PSSE Layer on PSM Games and then you can modify whatever you want!
    For executables, you can use dnSpy or ILLSpy to decompile and modify the executables.
    About loading homebrew?
    Well this is a bit of a hack-y system. but it should work.
    if you compile an app using the PSM SDK there is an unsigned copy of it created.
    you can simply copy the unsigned files into the patch folder and it'll load the homebrew instead of the original game! PS: if u get compile errors while using the PSM SDK try running 'setx MSBUILDENABLEALLPROPERTYFUNCTIONS 1' in CMD.
    Installation
    Place the plugin under the *ALL section of your config.txt and your good to go,
    NOTE: Do not use this plugin at the same time as FuckPSSE. you will break the universe

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  24. PSP2SHELL

    psp2shell is an utility/remote shell (plugin+client, wifi) to ease the development process on ps vita devices. You should be able to print debug output over the shell (sceClibPrintf), send files, send/restart your application at anytime saving some precious time for the real stuff.
    Building the plugins
    mkdir cmake-build && cd cmake-build cmake -DCMAKE_TOOLCHAIN_FILE="$VITASDK/share/vita.toolchain.cmake" -DCMAKE_BUILD_TYPE=Release .. make Building the client (linux/deb)
    sudo apt-get install libreadline-dev cd psp2shell_cli && mkdir cmake-build && cd cmake-build cmake .. make Installation
    Tipcal usage
    Enable debug print in your application/module
    Use "sceClibPrintf" in your application/module to print debug messages to the shell.
    Get a shell, get messages
    Connect to your ps vita device from your computer with the client (replace "ip" with your ps vita ip address) :
    ./psp2shell_cli ip 3333 From there, you'll be able to see your sceClibPrintf messages coming in. Note that, to not miss some messages, the module wait for the shell on every print. This means your application will run slower if you use a lot of debug output.
    Update, restart your application
    Re-build your application then, from the shell, you can send the newly complied version of your application, and restart it automatically :
    reload /path/to/my/app/build/eboot.bin Note that if your application is not running (or crashed), you'll have to specify the title id (9 chars) of your application (so we know where to put the new eboot.bin) :
    load TITLEID01 /path/to/my/app/build/eboot.bin A little more
    There are a few more commands available, like "ls", "rm", "send", "modlist", "modinfo"... You can type "help" in the shell for a list of available commands.
    Thanks
    consolex-bordeaux.fr, ScHlAuChi, noname120, motoharu, xyz, yifanlu, frangarcj, Rinnegatamante, davee and people i may forget for what they do for the ps vita.

    3 descargas

  25. PSVita Cheat

    This is a plugin that allows you to add cheats, improvements in games, such as ammunition, money, or lives endless thanks to the support of NoNpDRM, MaiDump or Vitamin games.
    Changelog Z06: 
    VitaCheat only supports firmware 3.65 or higher Added support for the plugin suprx Using the double buffer to improve the flickering of the image Replaces font files and adds an interface in traditional Chinese The coding of cheat files has gone from GBK to UTF8 The memory dump generates a .txt file of the same name and stores all the information about the process module to use. Improved code in B2 format Accurate search range increases Auto option The main interface displays the game name and information about the remaining memory. Installation:
    Copy vitacheat.suprx to the folder ux0: vitacheat and copy vitacheat.skprx to the ur0: vitacheat folder. Add to the config.txt file under * KERNEL: Ur0: vitacheat / vitacheat.skprx

    17 descargas

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