Compile with your PC's IP listening on port 9023
On PC you can do to listen:
socat - tcp-listen:9023 > kernelDump.bin
and to send:
socat -u FILE:payload.bin TCP:"PS4 IP":9020
you can then trim out the socket prints or you can adapt it with 2 sockets, one for dumping, another for logging.
To compile for 5.05 you need to use an sdk with changes for 5.05 support, i have used https://www.dekazeta.net/foro/files/file/222-open-source-ps4-sdk/
Payload desarrollado por Stooged que al inyectarlo en PS4 nos permite copiar nuestras copias de seguridad a un disco duro externo y cargarlos desde ahí.
What is this tool?
It re-marries the fake pkg update to the fake pkg game.
When is this useful?
This is needed when the game and the update were dumped on different PS4 consoles. And when you try to install such an update you will get an error. This tool fixes that.
Does this work if game CUSA does not match update CUSA?
It could, but in 99.99% cases it wont. Different CUSA games typically have different file structure (different regions/languages etc), but sometimes same exact game is released in multiple regions under different CUSAs, in those cases it will work, but Ive ever only heard of one such game. So as a general rule. No CUSA of update and the game have to match.
Will this work with not fake pkg dumps of either update or game?
It could, if you have secret information no-one outside of the game developer/SONY has. You need to know the password that the pkg was created with. No one knows this. Dumped fake ones use all zeros for password. So long story short, both game and update have to be fake pkg dumped from a hacked PS4.
How do I use this tool?
Simple. Run it, select update pkg, select game pkg, select output directory (a new folder will be created in this directory) and hit GO. Thats it.
What are those extra options?
Mouse over for tooltips.
What platforms will this run on?
Windows Vista and later, but it requires Microsoft .Net 4.6.1 (released in 2015) or later. If you are on Windows 7 or 10 and keep it updated through Microsoft you probably already have it installed, games will often install this automatically for you as well. You can get it directly from MS as well - https://www.microsoft.com/en-us/download/details.aspx?id=48130
If you get a DLL error!
Install Microsoft Visual Studio Redistributable. It is required to run programs written in C++. Just like .Net this is often installed by games, so most people will already have this installed. https://go.microsoft.com/fwlink/?LinkId=746571
Cargador de Linux para PS4 con soporte para Aeolia, Belice y el SoC Baikal.
This program is the full version of my PS4 NOR Validator, it is designed solely to validate the NOR flash of your PS4 console!
Why would you need to do this? Well if your console has suddenly died and has what is called the 'BLOD', the NOR can be the reason why.
Using my program will allow you to validate literally every single byte of the NOR (or 1782 specific areas) - allowing you to see where or if it is corrupted.
The most common area of corruption that causes the BLOD is the CID. This is mostly full of perconsole data and thus cannot be repaired.
BUT! My program will show you areas that are fillers and areas that are static (which are unchanging across consoles). You may get lucky!
Other areas can be inter-changed between different consoles and are more suited for repair, the WiFi/BT module is a good example of this.
So fundamentally, this program is for console repairers like myself. If you are indeed a repairer and run a business I can make a custom 'bulk' version for you!
This is the internal revision number 84 (and the first public version, obviously), so hopefully there should'nt be any major bugs!
If you encounter any errors or weird results - or better yet if your NOR is labled danger in any areas, but still runs fine - let me know!
This program is NOT perfect, but it is much better than just using a hex editor or never truely knowing if your BLOD is caused by the NOR!
This also goes above and beyond that of the psdevwiki page regarding the main flash of the PS4. When I have time, I will update it!
Have fun and good luck!
84 revisions 11210 lines of code 585 possible OK results 389 possible WARNING results 227 possible DANGER results 1782 offsets read 1423 if statements 289 regular expressions 2023 print F's by BwE.
Chiaki is a Free and Open Source Software Client for PlayStation 4 Remote Play for macOS, Windows, Android and potentially even more platforms.
Everything necessary for a full streaming session, including the initial registration and wakeup of the console, is supported. The following features however are yet to be implemented:
Congestion Control H264 Error Concealment (FEC and active error recovery however are implemented) Touchpad support (Triggering the Touchpad Button is currently possible by pressing T on the keyboard) Configurable Keybindings
Created by Florian Märkl.
Copy content from discs to usb hdd.
It's not very fast, but the files are transferred to a folder named Disc_Dump on a USB drive. Just insert the disc into the drive. then start the payload. If you are using a new game disc if it asks you if you want to update, just select cancel and then run the content.
The Easy PKG Extrator tool allows you to extract the PKG files currently installed in your console to a USB device connected to it.
It is possible to achieve the same thing using the FTP or PS4-Xplorer server, but it is not as simple as with this application.
- Automatically determines which port the USB device is connected to (usb0 or usb1). - Displays a progress bar to know the percentage of your copy. - Allows you to cancel your copy at any time.
The controls of the game are very simple: keep pressing any button to go up and release it to go down, it is translated into Spanish and English. The game records the highest score obtained and has an anti-cheat system.
Compatible with PS4 & PS4 Pro with firmware 5.05.
Geator de archivos para Playstation 4.
Funcionando en los firmwares 4.55, 4.74 y 5.05.
Copy Cut Paste New File New Folder Rename Delete Settings Menu:
Unsafe Partition R/W FTP Hide Local IP SELF Decryption
Patches and hooks to enable fself/fpkg loading for Hen 4.74
FTP server for PS4, with self dumping support
idc Joon xerpi
Aplicación para PS4 con jailbreak en 5.05 que nos permite crear PKGs, desarrollada por SilicaDevs.
Run the program. and browse to a GameMaker Studio project file (.gmx). you can also change the images, Title. and TitleID and then your game will be "compiled" for PS4 and saved as a PKG to whereever you choose to save it
All projects are compiled using GameMaker 1.4.1804 - the latest version that works on 5.05
Packages are created using LibOrbisPkg, No changes made to the original source of the Libary.
However some snippits where taken from the PkgEditor and changed to not read from clipboard / drag n drop
Please show me any games you make with it! (though, please note i wont be too interested unless a girl dies)
#Shaders When you compile a project that uses Shaders for the first time. you'll be prompted to browse to 'orbis-wave-psslc.exe' This file will then be placed into the GayMaker: Studio install folder and you wont have to do it again after that. Shaders will compile into the GXP format. which will then work on the console itself.
To Check DS4 Controls use the GamePad commands
Here is what each control maps to:
gp_face1 = CROSS
gp_face2 = SQUARE
gp_face3 = CIRCLE
gp_face4 = TRIANGLE
gp_shoulderl = L1
gp_shoulderr = R1
gp_shoulderlb = L2
gp_shoulderrb = R2
gp_select = SELECT
gp_start = START
gp_stickl = L3
gp_stickr = R3
gp_padu = DPAD UP
gp_padd = DPAD DOWN
gp_padl = DPAD LEFT
gp_padr = DPAD RIGHT
gp_axislh = LEFT ANOLOUGE HORIZONTAL AXIES
gp_axislv = LEFT ANOLOUGE VERTICAL AXIES
gp_axisrh = RIGHT ANOLOUGE HORIZONTAL AXIES
gp_axisrv = RIGHT ANOLOUGE VERTICAL AXIES
Thanks YoYoGames for GameMaker, "YOYO_DEV_ENABLE", and having a unsecured CDN Thanks To the devs of DnSpy for indirectly making this possible ? Thanks To MaxTon for LibOrbisPkg Thanks To ignacio1420 and Nagato for Testing! Thanks To flat_z for make_fself.py
La distribución de Linux Gentoo, portada para ser utilizada en PS4.
Loaders, scripts, and other misc boulsheet ported from IDA
That allows the execution of homebrews and backups on PS4 for versions 4.74 of the latter.
allows jailbroken console owners with PS4 HEN to change PlayStation 4 game icons without requiring an FTP client to replace them using customized images.
What I'm capable of?
This application is much convenient than uploading the images manually for many reasons :- This tool will take the game title and search for the CUSA type of the game from your system so you don't have to search CUSA of the game anymore This tool will resize the images for you to the required size so you no longer need to use any applications or whatsoever to do that Not only that but it also count how many images are required for each game (icon) some games require only 2 images while others require more so no longer counting them by yourself it'll count and overwrite them roughly 0.35 second per image resizing included This tool will connect to your PS4 system through FTP directly so you no longer need FTP client applications such as FileZilla at least not for changing the game icons This tool will work no matter how bad your speed connection minimum of 2kbps Upload and Download << The more speed you got the faster it'll perform >> I added a Library (Circlizeit.zip) that has lots of images for you to choose from BUT DO DONT forget to copy the image you'd like to use to Uploadit folder first How to use Iconit?
Make sure both PS4 and PC are connected to the same WIFI
>run [generate IP file.exe]
>open [PS4 IP.txt]
>replace XXX.XXX.XXX.XXX with your IP
>replace Port if needed
>Go to Al-Azif's host
>run [Iconit v1.00]
when connection success and asks for Game title
>write the game
exp:[grand theft auto five] for GTA V
or [grand theft]
when Game ID found successfully and asks for icon name
>Copy & paste your picture name with the extention from Upload file
NOTE:Sometimes it detects the abbreviation the game title
exp:[grand theft auto = GTA]
exp:[tricky towers = TT]
Let the magic begin ...
Everything included along with PS4HEN 2.1 Everything included along with Latest PS4FTP Plus all the changes iv added to PS4FTP for the Package Installer First ever Payload Plugin, and to hold all dynamic relocations a.k.a the NIDs i need Setup/Steps
Change your DNS to AlAzif (188.8.131.52) or your Hoster of choice Download either the Installer Tool for Windows or Android Launch the Inifnix payload, Put in your IP in the tool... then click "Install Payload Plugin" re-launch the Inifix Payload and install any Fake Signed Package you want (remember this enables HEN) Profit????? Credits
Flatz for being Flatz Xerpi for PS4FTP xvortex for Edited PS4FTP SISTR0 For HEN 2.1 And everyone else involved with PS4FTP and HEN 2.1 (would be a very long List) by LightningMods.
Windows application that allows to modify decrypted saves of Kingdom Hearts series and other games.
The project offers a code library to help to create complex editors of scripts of any kind and on any operating system, plus a "in-house" editor compatible with Windows 7 or above (the only minimum requirement is .Net Framework 4.7.2 Rumtime). Not all the games are supported by the library and not all the library implementations has their editor. Yet.
Current supported games:
Kingdom Hearts Re: CoM (PS2/PS4) Kingdom Hearts II (PS2/PS3/PS4) Kingdom Hearts 0.2 (PS4) Kingdom Hearts III (PS4) Final Fantasy VII Remake (PS4)
Features in Final Fantasy VII Remake editor
Add, modify or remove Materia Add, modify or remove Inventory items Add, change or remove materia installed into weapons Character teleportation to different locations or Out of Bounds Play as Red XIII Advanced features to research un-discovered content in the save Features in Kingdom Hearts III editor
Tested support for the version 1.09 of Kingdom Hearts III Support for Re:Mind DLC Change game difficulty (even Critical Mode in version 1.03 or below) Make new saves compatible with older versions (advanced feature) Info and decorations (eg. game timer, save icons) Exp, Munny Manage story progression! Statistics (eg. save count, food enhancements) More playable characters Explore unaccessible or unused maps Inventory editor Set items count between 0 and 255 Set flags (unseen, shop, collected) Group editing Search filter Filter by name Filter by quantity (eg =0, >50, <99) Filter by unobtained (obtained, !obtained) Filter by shop availability (shop, !shop) Sora and partners editor: HP, MP, Focus, parameter boosts Weapons equipped Armors equipped Accessories equipped Ability support Records Minigames Flantastics Shotlocks Photo gallery management View the existing photos Export one or all the photos Import custom photo in the game Delete all the photos Features in Kingdom Hearts II editor
Shortcuts editor Character editor Statistics Equipment Character mod Experience and bonus level Difficulty Features in Kingdom Hearts 0.2 editor
Multiple slot editing Change game difficulty Exp editor and level up Room mod Features in Kingdom Hearts Re: CoM
Difficulty and system flags Card inventory Story progress Settings How to use it for PS4 games
You need first to get a decrypted save. There are two ways to achieve it:
Playstation 4 Save Mounter: If you have a PS4 with a HEN or Custom Firmware, you may want to use this free and fast tool: Playstation 4 Save Mounter. Save Wizard: If you do not have a custom firmware, you can obtain a copy of a decrypted save and re-encrypt it using the following paid software: https://www.savewizard.net/ Once you get your save, just open it using the KH3SaveEditor from File\Open, then save it with File\Save. If you want to transfer back the file on your Playstation 4, just follow the guide lines of the tool that you used for decryption
How to use it for PS3 games
Decrypt your PS3 save game using the software BruteForce Savedata and modify the save from the KH3SaveEditor. Once you completed your changes, you need to save and encrypt the save back. It would be ideal to implement an encrypt/decrypt feature in the editor and it will come at some point.
How to use it for PS2 games
The editor works on the raw save data from PS2 save game files. As long as you can extract the save slot from the memory card or from your favourite emulator, you can edit it. A native support for reading the save without extracting it from its container will come at some point.
A collection of homebrew games by Lapy.
Save The Scene: The Game Duck Hunt Remake (35 Anniversary) Wild Gunman Remake Lapy's Chicken (El Pollo) El Pollo 2.0 Overcome Shoot Test Scene Quiz Game Overcome - Save the Girl Edition
I am developing an open source library for reading and writing PS4 PKG files. This project's goal is to eliminate the need to use proprietary SDK tools. Without a proper open PKG tool, the PS4 homebrew scene cannot flourish.
All code in this repository is licensed under the GNU LGPL version 3, which can be found in LICENSE.txt.
Note - Incomplete!
This is still unfinished software and can only create valid AC (DLC) PKGs.
PkgEditor is a GUI tool with which you can edit GP4 projects, and build PKG and PFS archives. Click File -> Open GP4..., then click Build PKG to create a PKG.
The tool also supports opening PKGs directly. You can see the header, entries, and if the package is a fake PKG or you enter a passcode, you can browse files as well.
PkgTool.exe <verb> <input> <output> Verbs: makepfs <input_project.gp4> <output_pfs.dat> makeouterpfs [--encrypt] <input_project.gp4> <output_pfs.dat> makepkg <input_project.gp4> <output_directory> extractpkg <input.pkg> <passcode> <output_directory> extractinnerpfs <input.pkg> <passcode> <output_pfs.dat> extractouterpfs_e <input.pkg> <output_pfs_encrypted.dat> extractouterpfs <input.pkg> <passcode> <pfs_image.dat> listentries <input.pkg> extractentry <input.pkg> <entry_id> <output.bin> Use passcode "fake" to decrypt a FAKE PKG without knowing the actual passcode. Thanks
Everyone who helped, either directly or indirectly, but especially the following:
flatz by Maxton.
Mednafen is a portable, utilizing OpenGL and SDL, argument(command-line)-driven multi-system emulator.
The following systems are supported:
Apple II/II+ Atari Lynx Neo Geo Pocket (Color) WonderSwan GameBoy (Color) GameBoy Advance Nintendo Entertainment System Super Nintendo Entertainment System/Super Famicom Virtual Boy PC Engine/TurboGrafx 16 (CD) SuperGrafx PC-FX Sega Game Gear Sega Genesis/Megadrive Sega Master System Sega Saturn (experimental, x86_64 only) Sony PlayStation by Znullptr.
The Mira Project is a set of tools that grants you more power and control over your jailbroken Playstation 4. It is the result of all the hard work by the OpenOrbis team.
It works differently to the custom firmware experience on Playstation 3, where CFW would be installed on the system via modified PUP files (e.g. Rebug), however once the framework is installed and ran it gives users the same functionality they were previously used to.
There are quite a few fake, scam OpenOrbis websites, youtube, twitter etc. Take note, ~~WE DO NOT HAVE A WEBSITE, OR ANY SOCIAL MEDIA. All information will be here on the GitHub repository ONLY!~~ We currently have a [OpenOrbis discord server](https://discord.gg/GQr8ydn) for those who want to help contribute and have no other way of communication. All other outlets about this project are fake, possibly contain viruses, and should be avoided at all costs. Once again, THIS GitHub repository is the only way to get official news, information, and releases about the Mira-Project. Discord bots will pull from this repository.
Formerly known as MiraHEN, this has now been developed into a full custom firmware. Thanks to everyone who helped Mira reach a 1.0 beta goal (May 20, 2018). There will be updated goals placed within the [GitHub issue tracker](https://github.com/OpenOrbis/mira-project/milestones) so the community can follow the internal progress, contribute and help provide the best platform possible for users.
This is the libc implementation ported for PS4. Check the repository for updates and more information. Currently is in development, and may not be ready to use.
This is the linker to be used with newlib-ps4 to create Orbis compatible ELF files. Alternatively, you can use CrazyVoid's elfFixupTool. Currently in development, and may not ready to use.
This is the communications library that will be specialized for operation with the Mira firmware.
### OpenOrbis Store
Community driven store and application that will allow you to download new plugins, payloads, tweaks, trainers from a trusted centralized source without ever leaving the comfort of your console.
Inspired by vitaDB <3 Rin
### [Mira Companion](https://github.com/OpenOrbis/mira-toolbox/tree/master/Mira-Companion)
An Android application to control MiraCFW and manage your PS4.
### PS4 Payload Sender
A simple Android application to send payloads to your PS4.
The Mira Project offers two types of plugins: built-in plugins and external plugins. Default plugins are embedded inside Mira firmware and include file transfer, a log server and a debugger. External plugins can be loaded from internal/external HDD, for example PS4 Linux Loader.
### PS4 Linux Loader
A simple plugin that lets you run the Linux kernel from a remote device without webkit.
## User Guide
The users guide can be found at USERS.md. This guide should be followed if you require instructions on how to build, install and use the firmware once it is installed on the console.
## Developer Guide
You will need VS2017, with Linux plugin and WSL (Ubuntu on Windows) or a physical Linux machine or Linux VM to be able to build the project. You may find the documentation for developers at DEVELOPERS.md.
Potential contributors: Please carefully read the DEVELOPERS.md file, especially the section at the bottom for contribution - we have a formalized development pipeline now.
## Special Thanks and Friends
We want to give a special shout out to these people in no particular order.
* flatz * SpecterDev * EvilSperm * Rogero * Joonie * AlexAltea * Mistawes * Abkarino * qwertyoruiop * CTurt * Mathieulh * Senaxx * m0rph3us1987 * CrazyVoid * xvortex * bigboss * ZeraTron * xorloser * AlAzif * masterzorag * fail0verflow * idc * valentinbreiz * Anonymous Contributors (you know who you are)
Thank you to everyone, this is the initial release of Mira for all future developments to continue off of. This was the surprise coming today May 20, 2018 and thank you for all of the contributions!
This should be considered a test release for developers only.
by OpenOrbis Team.