Compile with your PC's IP listening on port 9023
On PC you can do to listen:
socat - tcp-listen:9023 > kernelDump.bin
and to send:
socat -u FILE:payload.bin TCP:"PS4 IP":9020
you can then trim out the socket prints or you can adapt it with 2 sockets, one for dumping, another for logging.
To compile for 5.05 you need to use an sdk with changes for 5.05 support, i have used https://www.dekazeta.net/foro/files/file/222-open-source-ps4-sdk/
Payload desarrollado por Stooged que al inyectarlo en PS4 nos permite copiar nuestras copias de seguridad a un disco duro externo y cargarlos desde ahí.
What is this tool?
It re-marries the fake pkg update to the fake pkg game.
When is this useful?
This is needed when the game and the update were dumped on different PS4 consoles. And when you try to install such an update you will get an error. This tool fixes that.
Does this work if game CUSA does not match update CUSA?
It could, but in 99.99% cases it wont. Different CUSA games typically have different file structure (different regions/languages etc), but sometimes same exact game is released in multiple regions under different CUSAs, in those cases it will work, but Ive ever only heard of one such game. So as a general rule. No CUSA of update and the game have to match.
Will this work with not fake pkg dumps of either update or game?
It could, if you have secret information no-one outside of the game developer/SONY has. You need to know the password that the pkg was created with. No one knows this. Dumped fake ones use all zeros for password. So long story short, both game and update have to be fake pkg dumped from a hacked PS4.
How do I use this tool?
Simple. Run it, select update pkg, select game pkg, select output directory (a new folder will be created in this directory) and hit GO. Thats it.
What are those extra options?
Mouse over for tooltips.
What platforms will this run on?
Windows Vista and later, but it requires Microsoft .Net 4.6.1 (released in 2015) or later. If you are on Windows 7 or 10 and keep it updated through Microsoft you probably already have it installed, games will often install this automatically for you as well. You can get it directly from MS as well - https://www.microsoft.com/en-us/download/details.aspx?id=48130
If you get a DLL error!
Install Microsoft Visual Studio Redistributable. It is required to run programs written in C++. Just like .Net this is often installed by games, so most people will already have this installed. https://go.microsoft.com/fwlink/?LinkId=746571
This program is the full version of my PS4 NOR Validator, it is designed solely to validate the NOR flash of your PS4 console!
Why would you need to do this? Well if your console has suddenly died and has what is called the 'BLOD', the NOR can be the reason why.
Using my program will allow you to validate literally every single byte of the NOR (or 1782 specific areas) - allowing you to see where or if it is corrupted.
The most common area of corruption that causes the BLOD is the CID. This is mostly full of perconsole data and thus cannot be repaired.
BUT! My program will show you areas that are fillers and areas that are static (which are unchanging across consoles). You may get lucky!
Other areas can be inter-changed between different consoles and are more suited for repair, the WiFi/BT module is a good example of this.
So fundamentally, this program is for console repairers like myself. If you are indeed a repairer and run a business I can make a custom 'bulk' version for you!
This is the internal revision number 84 (and the first public version, obviously), so hopefully there should'nt be any major bugs!
If you encounter any errors or weird results - or better yet if your NOR is labled danger in any areas, but still runs fine - let me know!
This program is NOT perfect, but it is much better than just using a hex editor or never truely knowing if your BLOD is caused by the NOR!
This also goes above and beyond that of the psdevwiki page regarding the main flash of the PS4. When I have time, I will update it!
Have fun and good luck!
84 revisions 11210 lines of code 585 possible OK results 389 possible WARNING results 227 possible DANGER results 1782 offsets read 1423 if statements 289 regular expressions 2023 print F's by BwE.
Chiaki is a Free and Open Source Software Client for PlayStation 4 Remote Play for macOS, Windows, Android and potentially even more platforms.
Everything necessary for a full streaming session, including the initial registration and wakeup of the console, is supported. The following features however are yet to be implemented:
Congestion Control H264 Error Concealment (FEC and active error recovery however are implemented) Touchpad support (Triggering the Touchpad Button is currently possible by pressing T on the keyboard) Configurable Keybindings
Created by Florian Märkl.
Copy content from discs to usb hdd.
It's not very fast, but the files are transferred to a folder named Disc_Dump on a USB drive. Just insert the disc into the drive. then start the payload. If you are using a new game disc if it asks you if you want to update, just select cancel and then run the content.
The controls of the game are very simple: keep pressing any button to go up and release it to go down, it is translated into Spanish and English. The game records the highest score obtained and has an anti-cheat system.
Compatible with PS4 & PS4 Pro with firmware 5.05.
Geator de archivos para Playstation 4.
Funcionando en los firmwares 4.55, 4.74 y 5.05.
Copy Cut Paste New File New Folder Rename Delete Settings Menu:
Unsafe Partition R/W FTP Hide Local IP SELF Decryption
Patches and hooks to enable fself/fpkg loading for Hen 4.74
FTP server for PS4, with self dumping support
idc Joon xerpi
Aplicación para PS4 con jailbreak en 5.05 que nos permite crear PKGs, desarrollada por SilicaDevs.
La distribución de Linux Gentoo, portada para ser utilizada en PS4.
Loaders, scripts, and other misc boulsheet ported from IDA
That allows the execution of homebrews and backups on PS4 for versions 4.74 of the latter.
allows jailbroken console owners with PS4 HEN to change PlayStation 4 game icons without requiring an FTP client to replace them using customized images.
What I'm capable of?
This application is much convenient than uploading the images manually for many reasons :- This tool will take the game title and search for the CUSA type of the game from your system so you don't have to search CUSA of the game anymore This tool will resize the images for you to the required size so you no longer need to use any applications or whatsoever to do that Not only that but it also count how many images are required for each game (icon) some games require only 2 images while others require more so no longer counting them by yourself it'll count and overwrite them roughly 0.35 second per image resizing included This tool will connect to your PS4 system through FTP directly so you no longer need FTP client applications such as FileZilla at least not for changing the game icons This tool will work no matter how bad your speed connection minimum of 2kbps Upload and Download << The more speed you got the faster it'll perform >> I added a Library (Circlizeit.zip) that has lots of images for you to choose from BUT DO DONT forget to copy the image you'd like to use to Uploadit folder first How to use Iconit?
Make sure both PS4 and PC are connected to the same WIFI
>run [generate IP file.exe]
>open [PS4 IP.txt]
>replace XXX.XXX.XXX.XXX with your IP
>replace Port if needed
>Go to Al-Azif's host
>run [Iconit v1.00]
when connection success and asks for Game title
>write the game
exp:[grand theft auto five] for GTA V
or [grand theft]
when Game ID found successfully and asks for icon name
>Copy & paste your picture name with the extention from Upload file
NOTE:Sometimes it detects the abbreviation the game title
exp:[grand theft auto = GTA]
exp:[tricky towers = TT]
Let the magic begin ...
Everything included along with PS4HEN 2.1 Everything included along with Latest PS4FTP Plus all the changes iv added to PS4FTP for the Package Installer First ever Payload Plugin, and to hold all dynamic relocations a.k.a the NIDs i need Setup/Steps
Change your DNS to AlAzif (22.214.171.124) or your Hoster of choice Download either the Installer Tool for Windows or Android Launch the Inifnix payload, Put in your IP in the tool... then click "Install Payload Plugin" re-launch the Inifix Payload and install any Fake Signed Package you want (remember this enables HEN) Profit????? Credits
Flatz for being Flatz Xerpi for PS4FTP xvortex for Edited PS4FTP SISTR0 For HEN 2.1 And everyone else involved with PS4FTP and HEN 2.1 (would be a very long List) by LightningMods.
I am developing an open source library for reading and writing PS4 PKG files. This project's goal is to eliminate the need to use proprietary SDK tools. Without a proper open PKG tool, the PS4 homebrew scene cannot flourish.
All code in this repository is licensed under the GNU LGPL version 3, which can be found in LICENSE.txt.
Note - Incomplete!
This is still unfinished software and can only create valid AC (DLC) PKGs.
PkgEditor is a GUI tool with which you can edit GP4 projects, and build PKG and PFS archives. Click File -> Open GP4..., then click Build PKG to create a PKG.
The tool also supports opening PKGs directly. You can see the header, entries, and if the package is a fake PKG or you enter a passcode, you can browse files as well.
PkgTool.exe <verb> <input> <output> Verbs: makepfs <input_project.gp4> <output_pfs.dat> makeouterpfs [--encrypt] <input_project.gp4> <output_pfs.dat> makepkg <input_project.gp4> <output_directory> extractpkg <input.pkg> <passcode> <output_directory> extractinnerpfs <input.pkg> <passcode> <output_pfs.dat> extractouterpfs_e <input.pkg> <output_pfs_encrypted.dat> extractouterpfs <input.pkg> <passcode> <pfs_image.dat> listentries <input.pkg> extractentry <input.pkg> <entry_id> <output.bin> Use passcode "fake" to decrypt a FAKE PKG without knowing the actual passcode. Thanks
Everyone who helped, either directly or indirectly, but especially the following:
flatz by Maxton.
Mednafen is a portable, utilizing OpenGL and SDL, argument(command-line)-driven multi-system emulator.
The following systems are supported:
Apple II/II+ Atari Lynx Neo Geo Pocket (Color) WonderSwan GameBoy (Color) GameBoy Advance Nintendo Entertainment System Super Nintendo Entertainment System/Super Famicom Virtual Boy PC Engine/TurboGrafx 16 (CD) SuperGrafx PC-FX Sega Game Gear Sega Genesis/Megadrive Sega Master System Sega Saturn (experimental, x86_64 only) Sony PlayStation by Znullptr.
The Mira Project is a set of tools that grants you more power and control over your jailbroken Playstation 4. It is the result of all the hard work by the OpenOrbis team.
It works differently to the custom firmware experience on Playstation 3, where CFW would be installed on the system via modified PUP files (e.g. Rebug), however once the framework is installed and ran it gives users the same functionality they were previously used to.
There are quite a few fake, scam OpenOrbis websites, youtube, twitter etc. Take note, ~~WE DO NOT HAVE A WEBSITE, OR ANY SOCIAL MEDIA. All information will be here on the GitHub repository ONLY!~~ We currently have a [OpenOrbis discord server](https://discord.gg/GQr8ydn) for those who want to help contribute and have no other way of communication. All other outlets about this project are fake, possibly contain viruses, and should be avoided at all costs. Once again, THIS GitHub repository is the only way to get official news, information, and releases about the Mira-Project. Discord bots will pull from this repository.
Formerly known as MiraHEN, this has now been developed into a full custom firmware. Thanks to everyone who helped Mira reach a 1.0 beta goal (May 20, 2018). There will be updated goals placed within the [GitHub issue tracker](https://github.com/OpenOrbis/mira-project/milestones) so the community can follow the internal progress, contribute and help provide the best platform possible for users.
This is the libc implementation ported for PS4. Check the repository for updates and more information. Currently is in development, and may not be ready to use.
This is the linker to be used with newlib-ps4 to create Orbis compatible ELF files. Alternatively, you can use CrazyVoid's elfFixupTool. Currently in development, and may not ready to use.
This is the communications library that will be specialized for operation with the Mira firmware.
### OpenOrbis Store
Community driven store and application that will allow you to download new plugins, payloads, tweaks, trainers from a trusted centralized source without ever leaving the comfort of your console.
Inspired by vitaDB <3 Rin
### [Mira Companion](https://github.com/OpenOrbis/mira-toolbox/tree/master/Mira-Companion)
An Android application to control MiraCFW and manage your PS4.
### PS4 Payload Sender
A simple Android application to send payloads to your PS4.
The Mira Project offers two types of plugins: built-in plugins and external plugins. Default plugins are embedded inside Mira firmware and include file transfer, a log server and a debugger. External plugins can be loaded from internal/external HDD, for example PS4 Linux Loader.
### PS4 Linux Loader
A simple plugin that lets you run the Linux kernel from a remote device without webkit.
## User Guide
The users guide can be found at USERS.md. This guide should be followed if you require instructions on how to build, install and use the firmware once it is installed on the console.
## Developer Guide
You will need VS2017, with Linux plugin and WSL (Ubuntu on Windows) or a physical Linux machine or Linux VM to be able to build the project. You may find the documentation for developers at DEVELOPERS.md.
Potential contributors: Please carefully read the DEVELOPERS.md file, especially the section at the bottom for contribution - we have a formalized development pipeline now.
## Special Thanks and Friends
We want to give a special shout out to these people in no particular order.
* flatz * SpecterDev * EvilSperm * Rogero * Joonie * AlexAltea * Mistawes * Abkarino * qwertyoruiop * CTurt * Mathieulh * Senaxx * m0rph3us1987 * CrazyVoid * xvortex * bigboss * ZeraTron * xorloser * AlAzif * masterzorag * fail0verflow * idc * valentinbreiz * Anonymous Contributors (you know who you are)
Thank you to everyone, this is the initial release of Mira for all future developments to continue off of. This was the surprise coming today May 20, 2018 and thank you for all of the contributions!
This should be considered a test release for developers only.
by OpenOrbis Team.
This tool is Created by @OfficialAhmed0 for the PS4 community.
This is only a testing version, so I can get any recommendations from you guys and develop it for the next version which is going to be a full GUI (Graphical User Interface) application. I used Python language to read .dat file and show results based on that file.
This will work using all HEN xploit version as long as you can browse PS4 console files through FTPS4 or PS4 Homebrew file browser.
# PS4 SDK
An open source PlayStation 4 SDK for writing userland applications which can be run with the [PS4-playground](https://github.com/CTurt/PS4-playground).
## Building and installing
You will need [LLVM](http://llvm.org/releases/) version 3.7 or later for compiling, and `binutils` for linking (from [MinGW](http://www.mingw.org/) if you are on Windows).
Clone this repository locally, or download and extract a ZIP of the repository [here](https://github.com/CTurt/PS4-SDK/archive/master.zip).
Then create an environment variable called, `PS4SDK` which points to the base directory of the repository, using the Unix path style; for example:
Build the libraries by running `make` on the `libPS4` and `libusbfatfs` directories.
Finally, you can build examples by running `make` on them.
At the moment, it is primarily focused on system calls.
However, using function pointers and the `RESOLVE` macro, we can call functions from other modules. For example, [the socket functions](https://github.com/CTurt/PS4-SDK/blob/master/source/network.c) from `libSceNet.sprx`.
Whilst the SDK isn't capable of most basic functionality yet, such as displaying graphics, or receiving controller input, there are workarounds: rendering to an HTML5 canvas, and using third party USB controllers, or a DS/PSP wirelessly for example.
The SDK is currently in a state where projects like an FTP server, [a mini Pong game](https://github.com/CTurt/PS4-Pong), or [GameBoy emulator](https://github.com/CTurt/Cinoop) could be developed.
`hello` - Load `libc` module and perform `getpid` system call
`sockets` - Send a message over a TCP socket
`modules` - Load and dump a module
`threads` - Create and wait for a thread to increment a variable
`canvas` - Render to an HTML5 canvas
`camera` - Initialise the PlayStation Camera and capture 10 frames
`pad` - Read controller input (not finished)
`jit` - Setting up JIT shared memory
`directories` - List the contents of a directory
`files` - Read a file's size, and its contents
`list_devices` - List information about all USB devices connected
`storage` - Read raw image from a USB flash drive
`usbfatfs` - Read files from USB formatted with FAT
PS4 have an OpenGL ES implementation which is called Piglet and it's used in shell's UI rendering and webkit. Zer0xFF and masterzorag were working on making it usable for homebrew applications but then got stucked with native shader compilation. So I've decided to give it a try.
However I have experienced other problems as well, which were solved successfully. Basically they appeared because I decided to implement OpenGL ES application as my own PKG based application. But OpenGL ES in browser didn't work for me too and I don't know if it's because I've used a more recent firmware than guys did or because I did some dumb mistake. So, nevermind, let's begin.
User Interface implementing the OrbisDbg Debugger for Playstation 4
Continue debugging already attached processes Memory Editor Register Editor Disassembly View Processes List Software Breakpoints How to Use
Send OrbisDbg.bin to your console Launch and attach to game process Debug Components
Zydis by Zyantific
HexEditor by jariq
Sabotage for his 4.55 debugger and tons of help on this project
Golden/Xemio for 5.05 patches/kernel offsets and process elf loading
Vortex for his version of ps4 payload sdk for base webkit payloads
CTurt original ps4 payload sdk
Specter 5.05 exploit
Anyone else who has contributed to PS4 exploit