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  1. AFS Explorer

    This software allows managing the AFS files, which act as a container for multiple files (e.g. graphics, sounds, etc...) under its specific file-system structure.
    With AFSExplorer you can manage those files, replacing or editing them with AFSExplorer's built-in functions or via independent external plug-ins.
    There are plug-ins available for e.g. editing STR, SPF or ADX files. Plug-ins code is also available so anyone can customize them or even create their own plug-ins.
    Appart from these basic functions for handling AFS files, the application includes some non-AFS related extensions:
    - ZLIB-compressed files analysis and handling tool. You can (un)compress and (de)crypt files in the AFS. - Renderware graphics support (as those found e.g in Grand Thieft Auto or Winning Eleven/Pro Evolution Soccer series). You can insert/extract graphics into any supported file in the AFS. - SPF, ADX, CES and WAV sound player. You can play any sound file in the AFS. This application also allows the creation and usage of AFP patches, which contain file content targeted to be applied on AFS file and replace its files.
    These patches have a lesser dependence of AFS structure than PPF patches, having an optimal space usage, and thus are better suited to be used on AFS files.
    You have at your disposal many other functions such as file name edition, support to ISO CD/DVD images, etc...
    This application is designed to work under Win32 platforms, and has been tested to work under all avalaible 32-bit Windows OSs.
  2. Ball Server Lua module for Sider (PES 2019 PC)

    BallServer Lua module for PES 2019 Sider.
    Required Files:
    Minimum version of PES 2019 Sider required: 5.1.5 Common Library by Zlac Features:
    GDB-style unlimited ball management original ball packaging (identical folder structure and file names, as they are in .cpk files) ball assignment to individual home teams via map_teams.txt file ball assignment to competitions via map_competitions.txt file - i.e. all teams participating in particular competition will use identical ball IMPORTANT: by default, competition assignment always takes priority over team assignment in all modes except Exhibition mode matches but, there's a way to override that behavior for any individual competition - by slightly modifying BallServer.lua script itself, you can add/remove competition IDs in override_competitions table, thus defining more or less competitions where team assignment takes priority over competition assignment support for optional ball to be used in final match only support for optional ball to be used during winter season Multiple balls can be assigned to a competition via map_competitions.txt - if more than one ball is available, Ball Server selects one randomly Multiple balls assigned to a competition - map_competitions.txt 65535, 207, Ordem V,,,,             # exhibition match 65535, 060, Merlin Serie A,,,,      # exhibition match correct ball previews and ball names are displayed in game menus (where available, depending on game mode) [NEW v2.0] New features since version 2 (due to in-game overlay in sider 5.1.0+):
    .txt assignment files reloading (key 0) - available at any moment, useful for making quick fixes to .txt assignment files, without needing to restart the game toggle between manual ball selection and automatic ball assignment via .txt files (key 9) if manual selection is used, then manually selected ball has priority over the ball which would otherwise be assigned via .txt files additional options, available only in manual selection mode: Manual selection by cycling through all the available balls (PageUp/PageDown keys) IMPORTANT: only the balls which are assigned via .txt files are available for cycling-through!! A ball which exists only as a subfolder in the external content root (content\ball-server), but is not assigned to any team or competition via .txt files WILL NOT be available for manual selection either! Favorite ball - current manual selection can be saved permanently as a favorite ball (key 7) or recalled to be used later (key 8) [NEW v2.1] ball previews visible on overlay, when possible - REQUIRES sider 5.1.4 or newer - update your sider first!! [NEW v2.2] option to always use random ball, for every match - be it exhibition or competition. Option is set to On/Off via overlay key "6". The selection is not saved permanently, therefore with each new game launch, option is set to "Off" [NEW v2.3] automatic selection of league-mode ball(s) in exhibition mode if both teams belong to the same league applies only to LEAGUES - cups and other competitions are ignored script reads CompetitionEntry.bin file to determine whether two teams belong to the same league - selection may not be 100% accurate if teams have been moved to different leagues only in EDIT mode Current limitations:
    Inaccurate ball selection during replays - due to game design, saved replays do not include tournament_ID - if the ball used in saved replay has been assigned via map_competition.txt, then there is no way to re-select exactly the same ball during replay - exhibition mode ball is most likely going to be selected. [NEW v2.0] Although all overlay features (manual ball selection, .txt files reloading, ...) are available at any moment (and it cannot be done differently, due to the way the overlay currently works in sider), it is not advisable to change any overlay-related settings after the match-loading screen has appeared or during the match. In-game behavior will be unpredictable in such circumstances. You've been warned ;) Make your selections BEFORE you hit the Next match button. [NEW v2.2] option to always use random ball, for every match - be it exhibition or competition. Option is set to On/Off via overlay key "6". The selection is not saved permanently, therefore with each new game launch, option is set to "Off" [NEW v2.3+] automatic selection of league-mode ball(s) in exhibition mode if both teams belong to the same league applies only to LEAGUES - cups and other competitions are ignored script reads CompetitionEntry.bin file to determine whether two teams belong to the same league - selection may not be 100% accurate if teams have been moved to different leagues only in EDIT mode How to use:
    Unpack v2.0 archive and copy folders content and modules inside your sider folder (folder where you have sider.exe file) - overwrite, if asked Unpack v2.31 archive and copy folder modules inside your sider folder (folder where you have sider.exe file) - overwrite, if asked [NEW v2.31] (If not done already) Download and install CommonLib.lua v1.1 (If not done already) Add lua.module = "BallServer.lua" at the end of sider.ini [Optional] Customize map_teams.txt and map_competitions.txt files and add more ball folders in content\ball-server folder (more instructions can be found inside .txt files) Additional general-purpose notes related to sider and .lua scripting:
    Lua scripts have priority over live cpk root folders. Therefore, if you use Ballserver.lua script, you do not need ball packs in live cpk roots too. It is advisable to remove them, to avoid possible conflicts. When multiple scripts contend for the same content (e.g. Ballserver and N more scripts that all want to switch the balls), then the script that is listed first/highest in the lua.module section of sider.ini has priority. So, if you intend to use Ballserver as a primary source of custom balls, move lua.module = "BallServer.lua" entry ABOVE other scripts that also serve custom balls. If you have multiple scripts that use overlay, than use key 1 to cycle through them and choose which script is currently shown on the overlay (Ballserver.lua, camera.lua, ...) by Zlac.
  3. Cálculo de la condición física (JVMA)

    Excel para calcular fácil, rápida y correctamente la condición física.
  4. CG FMDL Suite

    The main purpose of this first release is to allow proper export from blender of crowd files.
    Features:
    Export and import into blender default konami crowd files straight from the fpk file. Export from blender and creation of fpk/fpkd files of the crowd file with one tool more crowd stance options than previous tools. Each side can be split into 3 tiers. Video tutorials included. Bonus Features:
    Import to blender almost any fmdl file contained in a fpk, Previewing the materials used by konami in fmdls (showing shader, number of textures etc…) export of xml from fox2 files contained in fpkd. batch export of ftex files for using in blender. Credits:
    Atvaark – FoxTool GitHub icsharpcode – sharpziplib sxsxsx – for previous works done with pes MJTS-140914 – Testing first version by shawminator.
  5. CG PES Explorer

    Explorer for Pro Evolution Soccer eFootball PES 2020, and compatible with all games and demos back to PES 2018.
    Credits
    Cri Packed FileMaker / CRI Middleware Co.Ltd Opentk /opentk.dll and opentk.GLcontrol.dll ICSharpcode / ICShaprCode.ShaprZipLib.dll BE.Hexeditor /Be.Windows.Forms.HexBox.dll I would also like to acknowledge @Hawke for his testing and input on what would be good to add to the explorer and for his awesome splash screen. @zlac / decrypter19.exe by shawminator.
  6. CrowdServer Module for Sider (PES 2020 PC)

    CrowdServer is module for sider that manages crowd scale based on HomeTeamID. Thanks to Nesa24.
    How to Use:
    Install Sider 6 Extract with WinRAR, copy both CrowdServer.lua and CrowdServer.txt to \modules folder Open sider.ini with notepad and add this line lua.module = "CrowdServer.lua" Save it and done. Now open sider.exe and play PES 2020 via Steam. How to configure?
    Open CrowdServer.txt and set team id and crowd scale and know that 1 is default by Nesa24.
  7. DinoTem Editor 19

    Supported Platforms
    PC
    General Features
    Edit the file .bin:
    - Player.bin - PlayerAssignement.bin - PlayerAppareance.bin - Team.bin - Country.bin - Tactics.bin - TacticsFormation.bin - Ball.bin - BallCondition.bin - Stadium.bin - CompetitionRegulation.bin - CompetitionEntry.bin - Coach.bin - Competition.bin - CompetitionKind.bin - Derby.bin - StadiumOrder.bin - StadiumOrderInConfederation.bin - Boots.bin - Glove.bin Player's editor
    - Name - Shirt name - Japanese name - Nationality - 2nd Nationality - Player styles - Age - Height and weight - Stronger foot - Form, we acc/usage and injury res - Hidden player - Positions - Stats - Skills - COM playing styles - Player's motions - Stats adjustments - Remove Fake ID - Change skin colour - Star player indicator - Youth club - Boots relink - Gloves relink Team's editor
    - Names ( 15 languages supported ) - Short name - Country - Fake team - Non playable league - License - Coach license - Team's stadium - Has Licensed Players - Anthem Standing Style - Anthem Players Singing - Anthem Standing Angle - Has Anthem - Derby's relink Team's transfers editor
    - Transfer players (with Drag&Drop Function) - Search players by name - Change player's number in team - Change player's name in team - Change player's shirt name in team Drag&Drop function
    - Transfer player between teams - Transfer player from all player's list - Remove player in formation - Move player in formation Team's formation editor
    - Change formations (Custom, Offensive and Defensive) - Changing formations quickly by selecting the module - Change player's position - Change player's position in the pitch with a click - Change kickers - Change tactics (Build up, defensive style...) Ball's editor
    - Name - Order Coach's editor
    - Name - Nationality - License id Stadium's editor
    - Name - Japanese Name - Konami Name - Capacity - Country - Zone - License - Paste from database Glove's editor
    - Name - Color - Order Boot's editor
    - Name - Color - Material - Order Competition's editor
    - Competition Study - Relink league Export/Import function
    - Players + teams [CSV] - Teams [CSV] - Players [CSV] - Balls [CSV] - PlayerAppareance [CSV] - Ball Condition [CSV] - Export player - Import player (PES 2019 only) - Export playerAppareance - Import playerAppareance (PES 2018 only / Dino Editor) Database
    - Stadium: [PES 14/PES 15/PES 16] Stadium Name, Hex, Home Stadium, Real Name, DLC Global Functions
    - Change all player's names in upper/lower/first up format - Change all teams's names in upper/lower/first up format Extra Features
    - Compatible with all DLC's - All bootspack are supported - All ballspack are supported - All stadiumspack are supported - Add new gloves, balls, boots, coaches, stadiums, derby, players, teams by Smeagol75 & Lagun-2.
  8. DinoTem Editor 2020 (PES 2020 PC)

    Editor de PES 2020 en su versión para PC creado por Smeagol75 y Lagun-2.

  9. DKZ Kit Splitter

    Graphics editing tool for WE/PES franchise.
    by AbScroll.
  10. DKZ Studio

    README FILE
    DkZ Studio 0.92 BETA
    Build 30/03/2006
    ============================================================
    Programa Principal
    ============================================================
    Lo nuevo:
    ---------
    * Añadido soporte Juliet para imágenes (es configurable).
    * Añadido soporte para imágenes MDF (Alcohol 100%).
    * Añadidas etiquetas especiales para las carpetas contenidas en parches.
    - %MY_DOCUMENTS%
    - %DESKTOP%
    - %PROGRAM_FILES%
    * Añadido un botón personal para estilo XP, se han quitado los controles btnplus1.ocx y Fraplus1.ocx.
    * Nuevo formato para los archivos de idiomas, ahora pueden contener IDs.
    Updates:
    ----------------
    * Si una carpeta AFS no contiene descriptores en un parche DKZ, esta será tratada como un archivo más, a la hora de aplicar simplemente se extraerá.
    * Carga directa para todos los formatos de archivo soportados.
    Errores:
    --------
    * Arreglado el fallo al actualizar la cabecera de la imagen ISO.
    ============================================================
    DataBase Editor
    ============================================================
    Lo nuevo:
    ---------
    * Añadida edición de Pelo.
    - Estilo (se edita tal y como lo hace el editor interno del juego).
    - Color del pelo.
    - Gorra.
    - Barba.
    - Gafas de sol.
    * Añadido soporte para Microsoft DAO (requiere dao360.dll), para generar archivos Microsot Access (*.MDB).
    - Exporta/Importa la base de datos completa.
    - Puedes seleccionar cualquier valor para exportar/importar, por ejemplo, Nombre, camiseta, Cara, Pelo, etc...
    - Posibilidad de exportar/importar jugadores/equipos/estadios(solo nombre).
    - Puedes crear nuevas bases de datos MDB vacias.
    * Añadido soporte para Microsoft Excel.
    - Por el momento solo exporta plantillas con las habilidades y la media.
    * Añadida posibilidad de seleccionar el AFS que cargará el juego para los cánticos.
    Updates:
    --------
    * Actualizada la edición del cuerpo (se edita tal y como lo hace el editor interno del juego).
    * Actualizado el archivo de configuración XML para arreglar un cuelgue en XBOX (no testeado).
    * Actualizada el modo de recarga para las ventanas, ahora no las reinicia y se mantienen como estaban.
    Errores:
    --------
    * Arreglados los valores de Mandíbula y largo que estaban intercambiados.
    * Arreglado el cuelgue del programa al seleccionar/quitar algunas flechas de ataque en formaciones.
    ============================================================
    STR Editor
    ============================================================
    Lo nuevo:
    ---------
    * [Búsqueda] Añadida una nueva barra tipo Firefox con opciones.
    ============================================================
    AdBoard Editor
    ============================================================
    Lo nuevo:
    ---------
    * Añadido soporte para Vallas que no contienen todos los BMP.
    ============================================================
    Zlib Editor
    ============================================================
    Errores:
    --------
    * Arreglado lo de Importar todos los archivos.
    ============================================================
    AFS Ripper
    ============================================================
    Errores:
    --------
    * Arreglado un error cuando se va a reconstruir el AFS ripeado.
    ============================================================
    PSS Player
    ============================================================
    Lo nuevo:
    ---------
    * Añadido soporte para los archivos de Video OPMOV de Pes5 PC.
    * Añadido el Tiempo transcurrido/total y una barra de desplazamiento (no funciona en archivos PSS).
    ============================================================
    DSL Editor
    ============================================================
    Lo nuevo:
    ---------
    * Añadidio el botón "Guardar como..."
    * Añadida compatibilidad para los nuevos formatos de archivos DSL (mantiene compatibilidad con antiguos).
    * Añadida carga directa cuando hacemos doble-click en un archivo DSL.
    Errores:
    --------
    * Arreglado el cuelgue del programa cuando se hace click en el botón "Siguiente" y solo hay 1 Item.
    abScroll (c) 2004-2006
    Ve a https://www.dekazeta.net para soporte y ayuda.
  11. DpFileList Editor (PES 2019 PC)

    Simple DpFileList editor that does not require Internet connection. Supports all DLCs.
    The maximum number of files you can generate is 99.
  12. DpFileList Generator (PES 2021 PC)

    A simple tool to organize your CPK File. With this tool you can organize and add many cpk file to your eFootball PES 2021 Season Update game.

    Features
    Generate automatically DpFileList.bin with maximum of 64 CPKs Select needed cpk-files Sort selected cpk-Files via Drag&Drop Read already existing DpFileList.bin Updated GUI by MjTs-140914.
  13. DpFileList Generator 2017

    Features:
    Generate automatically DpFileList.bin with maximum of 32 CPKs Select needed cpk-files Sort selected cpk-Files (if needed) via Drag&Drop Read already existing DpFileList.bin [NEW] Updated GUI; window resizing is now possible (as requested long time ago here) Instructions
    Choose your “download”-folder (or any folder that contains .cpk-files) Optional: 1.1) select already existing DpFileList.bin to preselect already used CPKs Select cpk-files which should be in the DpFileList.bin Sort the selected cpk-files (if needed) via drag and drop Generate DpFileList.bin (your current DpFileList.bin will be backed up (DpFileList.bin.BACKUP)) IMPORTANT
    You need at least Microsoft .NET Framework 4.5 to run this tool.
    1. How is the sorting logic of the application?
    At top of the generated DpFileList.bin the cpk file with the lowest priorty is arranged.
    2. I get an error while creating the DpFileList.bin.
    Try to rerun the tool as admin (right-click => run as administrator).
    3. “Error unable to find csv file”
    The “DlcDb.csv” has to be in the “DpFileListGeneratorData” folder, please don’t change the data structure, otherwise the tool will not find the csv file.
    Just download the file, extract and run it.
    4. What is the maximum amount of CPKs that can be added?
    32 CPK files can be added.
    by baris.
  14. DpFileList Generator 2019

    Features
    - Generate automatically DpFileList.bin with maximum of 47 CPKs
    - Select needed cpk-files
    - Sort selected cpk-Files (if needed) via Drag&Drop
    - Read already existing DpFileList.bin
    - Updated GUI using modern material design
    - improved automatic update of dlc.csv (even periodically every week or every two weeks): no need to manually update your dlc.csv or re-download this tool again!
    - [NEW] copy CPK list as string to clipboard
    - [NEW] Tool can be now used in offline mode

    Instructions
    1) Choose your "download"-folder (or any folder that contains .cpk-files)
    Optional: 1.1) select already existing DpFileList.bin to preselect already used CPKs
    2) Select cpk-files which should be in the DpFileList.bin
    3) Sort the selected cpk-files (if needed) via drag and drop
    4) Generate DpFileList.bin (your current DpFileList.bin will be backed up (DpFileList.bin.BACKUP))

    IMPORTANT
    You need at least Microsoft .NET Framework 4.5 to run this tool.
    by Baris.

    F.A.Q.
    1. How is the sorting logic of the application?
    At top of the generated DpFileList.bin the cpk file with the lowest priorty is arranged.

    2. I get an error while creating the DpFileList.bin.
    Try to rerun the tool as admin (right-click => run as administrator).

    3. "Error unable to find csv file"
    The "dlc.csv has to be in the "DpFileListGeneratorData" folder, please don't change the data structure, otherwise the tool will not find the csv file.
    Just download the file, extract and run it.

    4. What is the maximum amount of CPKs that can be added?
    47 CPK files can be added.
  15. eFootball PES 2021 DpFileList Generator (PES 2021 PC)

    A simple tool to organize your CPK File. With this tool you can organize and add many cpk file to your eFootball PES 2021 Season Update game.

    Features
    Updated GUI Generate automatically DpFileList.bin with maximum of 64 CPKs Select needed cpk-files Read already existing DpFileList.bin Sort selected cpk-Files via Drag and Drop. by MjTs-140914.
  16. eFootball PES2020 DPFileList Generator

    A simple tool to organize your CPK File. With this tool you can organize and add many cpk file to your eFootball PES 2020 game.
    Features
    Generate automatically DpFileList.bin with maximum of 64 CPKs Select needed cpk-files Sort selected cpk-Files via Drag&Drop Read already existing DpFileList.bin Updated GUI by MjTs-140914.
  17. Evo Editor (PES 2020 PC)

    This tool modify the pc database of PES 2020 PC.
    Features:
    Edit Players(names/stats/motion etc...) Changelog:
    Compatible with full DB Fix hidden taskbar when tool is fullscreen Fix missing "schwa" in special chars Add boots & gloves previews NEW ! Enable national team caps & market value NEW ! Enable import/export player (only pes2020 for now) NEW ! Enable editing player ID NEW ! To Do List :
    Assign players per team ✗ Transfers players between team ✗ Create Player to DB ✗ Import/Export players ✓ Enable editing "NATIONAL TEAM CAPS" and "MARKET VALUE" ✓ Enable boots & gloves relink ✓
    How to use correctly the tool?
    before doing anything make backup for your files !
    Default Database:
    Open the tool and open the folder "pesdb" in "Files\CPK\common\etc" Wait for tool to load files Click player button Choose player and do your modifications Save player by clicking "APPLY" Modified Database:
    Export your modified ".bin" files and put them in "Files\CPK\common\etc\pesdb" Note : Some bins not in that path like : PlayerAppearnce.bin/Bootlist.bin/GloveList.bin. Make sure u UNZLIBED ".bin" files ! Do the "Default Database" steps ! Notes: 
    Do not click other buttons only "PLAYERS" for now! Always check for zlibbed files that you need to unzlib Use only minifaces from pes 2019 cause pes 2020 ones can't read for now or u just update the 2020 ones with new dds similair to pes 2019 ones ! To Do List:
    Assign players per team ✗ Transfers players between team ✗ Import/Export players ✗ Enable editing "NATIONAL TEAM CAPS" and "MARKET VALUE" ✗ Enable boots & gloves relink ✓ Tool Tips
    The tool Support special chars in player names You can import miniface for player that did not have one Don't missing any editing things that are related like if you add "LOAN FROM CLUB ID" you need to add "LOAN EXPIRY DATE" too etc... For date fields use this "day/month/year" You can see your ".bin" logs in "Settings" folder After finishing editing you just repack folder "CPK" into ".cpk" file and link it to game to see modifications This tool edit the database so if you have Edit.bin and want to see modifications DELETE IT ! "CLASSIC PLAYER" means "HIDDEN PLAYER" in ML The tool support full screen or window mode by MFZ69.
  18. Face/Hair Modifier Tools (PES 2019 PC)

    Features
    Import/Export face_high.fmdl Import/Export hair_high.fmdl Import/Export oral.fmdl Import/Export pes_diff.bin Pack .FPK in Blender Convert Texture 'face_bsm_alp.dds/face_bsm.dds(PES2018)/hair_parts_bsm_alp.dds' to ftex if click Create .FPK File Show texture in Edit Mode by Selecting Vertex Colors 'Edit_Mode' (default is select Edit_Mode)  
    by MJTS-140914.
  19. FM2PES to TED (PES 2019 PS4)

    FM2PES to .TED is a tool that converts player attributes (Football Manager to PES) and its purpose is to create a PES player based on his FM attributes.
    You need:
    PS4 .ted Encrypt/Decrypt tool by Panos PS4 PES2019 Editor by SMcCutcheon Instructions:
    Export the .TED to your PC. Decrypt the .TED file using Panos' tool. You must have "FM2PES to TED by Wyffy.xlsm" and "PES2019 Editor v1.1 by SMcCutcheon.xlsm" open. Press "Load .TED" in the "FM2PES to TED by Wyffy.xlsm" workbook and choose the decrypted file. Press "Find the players". Click "YES" if the player is the good one. Click "NO" and another match will be searched. Look for the missing players in the "PES" sheet (sorting by club is the easier way) and copy its "UID" to the "FM ID" column. Leave empty the "FM ID" column when you don't want modify that player. Type "YES" in "CHANGE NAME" column to modify the name as "FM" has it. Type "YES" in "COMPLETE CHANGE" column to modify the nation, age, height and weight. Press "Load stats". If "Skills" or "COM Styles" are more than allowed, change them following the SMcCutcheon instructions. Press "Save .TED". Encrypt the file using Panos' tool. Import the .TED to the PS4. by Wyffy.
  20. Game Graphic Studio

    Editor gráfico para PES 2008, creado por Obocaman.

  21. Gameplay Loader

    Minimum version of Sider required: 5.1.0
    Other System Requirements: Windows (since I'm using the "dir" command to read folders)

    Features
    Reads all folders in "content/gameplay-loader" and injects randomly one gameplay mod while starting PES 2019 (only per game start, not per match!) You can add as many gameplay mods as you want! Just copy them to the "content/gameplay-loader" folder respecting the folder structure:
    "content/gameplay-loader/your-gameplay-mod/dt18_x64.cpk" It is also possible to disable choosing a gameplay mod randomly by setting the value "default_gameplay" in gameplay-loader/config.ini to a specified value (however if no default_gameplay is set, it will randomly choose one)
    Installation
    1) Install sider 5.1.0 (or higher)
    2) Copy folders "content" and "modules" to your PES2019 directory and overwrite the directories. No files of sider will be overwritten.
    3) Add the following line to your sider.ini:
    lua.module = "GameplayLoader.lua"


    Credits (I believe you know it already )
    juce and nesa24 for sider zlac and Hawke for writing lua modules (which have inspired this module)
  22. Kitserver (PES 2011)

    Kitserver 11 is an add-on program for Pro Evolution Soccer 2011 (and demo). It is a loader and manager for various modules, where each module is built as a (typically) independent DLL containing logic to enhance the game in particular aspect. While originally the Kitserver was developed to "serve" kits for Pro Evolution Soccer 3, a lot more functionality has been added over the years.
    Supports: PES 2011 demo, 1.0, 1.01, 1.02 and 1.03 game versions.
    The following modules are included:
    afs2fs: manage your BINs in folders – simple and easy, multiple roots supported speeder: adjust the game speed to your liking sides: freely select sides in cup and league competition lodmixer: fine-tune the visual presentation of the game kserv: (1st and 2nd kits only): organize kits for teams in GDB fserv: faceserver. Give every player his own face/hair by Juce & Robbie.
  23. Kitserver (PES 2013)

    Supports: PES2013 demo, PES2013 v1.00
    Modules implemented:
    afs2fs afsio speeder lodmixer sides ballserv Credits
    programming and game analysis: juce, Robbie, Jenkey1002 example ball: Adidas Tango 12 by Dino
     
  24. Kitserver (PES 2019 PC)

    To use PES 2019 Kitserver you need Sider 5 to be installed in your PES 2019 PC. Minimum Sider v5.4.0 is required.
    Required:
    LiveCPK Sider 5 ( Minimum version v5.4.2 ) Features:
    Unlimited kits for players and goalkeepers ( teams must be licensed! Unlicensed teams cannot use Kitserver kits) Visual reference in pre-match menu: you see your selected kits, and you can also switch between "Player" and "Goalkeeper" mode In Edit mode, Kitserver provides a simple but powerful "Editor" of all supported attributes of a kit. So you can fine-tune the exact position of number on shorts, or size of the number on the back, etc. Support for CompKits (competition kits), where Kitserver will load competition-specific kits, if they are specified for a given team for current competition. Installation is easy:
    Install Sider 5.4.2 or newer Unpack kitserver with winrar, copy the content and modules folders into your PES 2019 game folder C:\Program Files(x86)\Steam\Steamapps\Common\PRO EVOLUTION SOCCER 2019\ Open your sider.ini with notepad and add kserv.lua to the list of Lua modules: lua.module = "kserv.lua" Save it and done ! don't forget to run sider.exe before opening the game ! IMPORTANT: How to choose kits for the match
    - If you want to select a kit from your kitserver (GDB) kits, then it is best to use hot keys (6 and 7) - because this is the only way to cycle through ALL of the kits that are available for the current match. Using game UI will only give you 2 kitserver kits*, and whatever edited kits you have for this team. Also, remember that Kitserver will load competition-specific kits into 1st and 2nd slots, if it's a non-exhibition match. - If you want to choose a kit that you created in Edit mode, then use the game UI ("Uniform"), and you should see your edited kits as 3rd or 4th choice. (* more than 2, if realUni bins exist in your game for 3rd/4th kit - like Arsenal in default game, for example)
    by Juce.
  25. Kitserver (PES 6 PC)

    Kitserver 6 is an add-on program for Pro Evolution Soccer 6 and Winning Eleven: Pro Evolution Soccer 2007. It is a loader and manager for various modules.
    Kserv Module 6.6.4 was historically the first module implemented (that's where Kitserver got its original name from). It provides an alternative way of managing players and goalkeeper kits outside of the game's AFS file: you organize the PNG or BMP kit images into an external database, which is basically a collection of folders and files that follows few simple rules. Also, you are not restricted to just 1st and 2nd kit for each team - you can have as many as you like.
    NOTE: Those who have some experience with editing previous versions of Pro Evolution Soccer or Winning Eleven, know that every team used to have kit slots in 0_text.afs. In PES6, however, only "licensed" teams have the slots, which makes it pretty much impossible to import kits for "unlicensed" teams by editing the AFS. With Kitserver, however, there is no such limitation, so you can have the kits for all teams - licensed and unlicensed!

    The BallServer Module 6.6.4 does similar things to KitServer, it offers the possibility of chosing a ball from the GDB. Of course it is possible to store as many balls as you like. You can use different texture sizes for the balls: standard - 256x256, and also 512x512 and 1024x1024.
    LOD Mixer Module 6.6.4 allows to make some tweaks to the graphics engine of the game, such as Level-of-Detail ajustment, crowd-fix, automatic aspect ratio correction, as well as choosing some locked parameters for Cup/League/ML/Online modes - such as how full the stadium should be, for example.

    If you want to use additional stadiums, take a look at Stadium Server 6.6.4. With it, you can organize your stadiums in GDB and again have as large collection as you wish, only limited by your hard disk space. Another benefit of using Stadium Server is that you can pick the stadium in situations where the game itself doesn't offer you such an option: for example in league, cup modes or during online matches.
    Faceserver Module 6.6.5 controls players faces and hair. You can assign a face BIN and a hair BIN to any player, so potentially every single player in the game can have his own face/hair! (If you have a big hard drive of course).
    Due to popular demand, we have also created Bootserver Module 6.7.0 module, which allows you to assign each player his own boots. With bootserver, you are no longer limited by 9 slots for boots that the game offers.

    AFS2FS Module 6.6.4 module allows you to organize your patches into folders and files, instead of inserting them into AFS-files. This way, you can quickly add/remove patches, and also never worry about needing to re-build AFS, because of lack of space for a particular BIN.
    However, with only Kitserver itself installed you will not see the right kits, faces, balls and so on. For that you will need to fill your GDB with the right graphics and files. Read this manual to know how you can insert them. Then look around the web and get the files you want. There are also some very big patches which already offer you a filled GDB.
    Features:
    kits support for licensed/unlicensed (including "Other C") teams. Kit format: paletted or truecolor (PNG or BMP). HD-kits supported. 3rd,4th,etc. (extra) kits selection using "1" and "2" buttons (for both players and gk) kit parts mixing is possible, and also no shared palette headache. all kit attributes supported (model, collar, number/name placement). New attribute: "shirt.number.location" to set where number on the front of the shirt (for national teams) appears: center or topright. Faceserver (with hairserver) Bootserver (unlimited amount of boots: each player can get its own) Ballserver LODmixer (LODs, camera-fix, aspect ratio correction, attendance settings, etc.) Stadium Server AFS2FS (with multiple roots support) gamepad/keyboard hotkeys support by Juce.
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