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  1. AFS Explorer

    This software allows managing the AFS files, which act as a container for multiple files (e.g. graphics, sounds, etc...) under its specific file-system structure.
    With AFSExplorer you can manage those files, replacing or editing them with AFSExplorer's built-in functions or via independent external plug-ins.
    There are plug-ins available for e.g. editing STR, SPF or ADX files. Plug-ins code is also available so anyone can customize them or even create their own plug-ins.
    Appart from these basic functions for handling AFS files, the application includes some non-AFS related extensions:
    - ZLIB-compressed files analysis and handling tool. You can (un)compress and (de)crypt files in the AFS. - Renderware graphics support (as those found e.g in Grand Thieft Auto or Winning Eleven/Pro Evolution Soccer series). You can insert/extract graphics into any supported file in the AFS. - SPF, ADX, CES and WAV sound player. You can play any sound file in the AFS. This application also allows the creation and usage of AFP patches, which contain file content targeted to be applied on AFS file and replace its files.
    These patches have a lesser dependence of AFS structure than PPF patches, having an optimal space usage, and thus are better suited to be used on AFS files.
    You have at your disposal many other functions such as file name edition, support to ISO CD/DVD images, etc...
    This application is designed to work under Win32 platforms, and has been tested to work under all avalaible 32-bit Windows OSs.

    61 descargas

  2. Ball Server Lua module for Sider (PES 2019 PC)

    BallServer Lua module for PES 2019 Sider.
    Required Files:
    Minimum version of PES 2019 Sider required: 5.1.5 Common Library by Zlac Features:
    GDB-style unlimited ball management original ball packaging (identical folder structure and file names, as they are in .cpk files) ball assignment to individual home teams via map_teams.txt file ball assignment to competitions via map_competitions.txt file - i.e. all teams participating in particular competition will use identical ball IMPORTANT: by default, competition assignment always takes priority over team assignment in all modes except Exhibition mode matches but, there's a way to override that behavior for any individual competition - by slightly modifying BallServer.lua script itself, you can add/remove competition IDs in override_competitions table, thus defining more or less competitions where team assignment takes priority over competition assignment support for optional ball to be used in final match only support for optional ball to be used during winter season Multiple balls can be assigned to a competition via map_competitions.txt - if more than one ball is available, Ball Server selects one randomly Multiple balls assigned to a competition - map_competitions.txt 65535, 207, Ordem V,,,,             # exhibition match 65535, 060, Merlin Serie A,,,,      # exhibition match correct ball previews and ball names are displayed in game menus (where available, depending on game mode) [NEW v2.0] New features since version 2 (due to in-game overlay in sider 5.1.0+):
    .txt assignment files reloading (key 0) - available at any moment, useful for making quick fixes to .txt assignment files, without needing to restart the game toggle between manual ball selection and automatic ball assignment via .txt files (key 9) if manual selection is used, then manually selected ball has priority over the ball which would otherwise be assigned via .txt files additional options, available only in manual selection mode: Manual selection by cycling through all the available balls (PageUp/PageDown keys) IMPORTANT: only the balls which are assigned via .txt files are available for cycling-through!! A ball which exists only as a subfolder in the external content root (content\ball-server), but is not assigned to any team or competition via .txt files WILL NOT be available for manual selection either! Favorite ball - current manual selection can be saved permanently as a favorite ball (key 7) or recalled to be used later (key 8) [NEW v2.1] ball previews visible on overlay, when possible - REQUIRES sider 5.1.4 or newer - update your sider first!! [NEW v2.2] option to always use random ball, for every match - be it exhibition or competition. Option is set to On/Off via overlay key "6". The selection is not saved permanently, therefore with each new game launch, option is set to "Off" [NEW v2.3] automatic selection of league-mode ball(s) in exhibition mode if both teams belong to the same league applies only to LEAGUES - cups and other competitions are ignored script reads CompetitionEntry.bin file to determine whether two teams belong to the same league - selection may not be 100% accurate if teams have been moved to different leagues only in EDIT mode Current limitations:
    Inaccurate ball selection during replays - due to game design, saved replays do not include tournament_ID - if the ball used in saved replay has been assigned via map_competition.txt, then there is no way to re-select exactly the same ball during replay - exhibition mode ball is most likely going to be selected. [NEW v2.0] Although all overlay features (manual ball selection, .txt files reloading, ...) are available at any moment (and it cannot be done differently, due to the way the overlay currently works in sider), it is not advisable to change any overlay-related settings after the match-loading screen has appeared or during the match. In-game behavior will be unpredictable in such circumstances. You've been warned ;) Make your selections BEFORE you hit the Next match button. [NEW v2.2] option to always use random ball, for every match - be it exhibition or competition. Option is set to On/Off via overlay key "6". The selection is not saved permanently, therefore with each new game launch, option is set to "Off" [NEW v2.3+] automatic selection of league-mode ball(s) in exhibition mode if both teams belong to the same league applies only to LEAGUES - cups and other competitions are ignored script reads CompetitionEntry.bin file to determine whether two teams belong to the same league - selection may not be 100% accurate if teams have been moved to different leagues only in EDIT mode How to use:
    Unpack v2.0 archive and copy folders content and modules inside your sider folder (folder where you have sider.exe file) - overwrite, if asked Unpack v2.31 archive and copy folder modules inside your sider folder (folder where you have sider.exe file) - overwrite, if asked [NEW v2.31] (If not done already) Download and install CommonLib.lua v1.1 (If not done already) Add lua.module = "BallServer.lua" at the end of sider.ini [Optional] Customize map_teams.txt and map_competitions.txt files and add more ball folders in content\ball-server folder (more instructions can be found inside .txt files) Additional general-purpose notes related to sider and .lua scripting:
    Lua scripts have priority over live cpk root folders. Therefore, if you use Ballserver.lua script, you do not need ball packs in live cpk roots too. It is advisable to remove them, to avoid possible conflicts. When multiple scripts contend for the same content (e.g. Ballserver and N more scripts that all want to switch the balls), then the script that is listed first/highest in the lua.module section of sider.ini has priority. So, if you intend to use Ballserver as a primary source of custom balls, move lua.module = "BallServer.lua" entry ABOVE other scripts that also serve custom balls. If you have multiple scripts that use overlay, than use key 1 to cycle through them and choose which script is currently shown on the overlay (Ballserver.lua, camera.lua, ...) by Zlac.

    57 descargas

  3. Cálculo de la condición física (JVMA)

    Excel para calcular fácil, rápida y correctamente la condición física.

    4 descargas

  4. CG FMDL Suite

    The main purpose of this first release is to allow proper export from blender of crowd files.
    Features:
    Export and import into blender default konami crowd files straight from the fpk file. Export from blender and creation of fpk/fpkd files of the crowd file with one tool more crowd stance options than previous tools. Each side can be split into 3 tiers. Video tutorials included. Bonus Features:
    Import to blender almost any fmdl file contained in a fpk, Previewing the materials used by konami in fmdls (showing shader, number of textures etc…) export of xml from fox2 files contained in fpkd. batch export of ftex files for using in blender. Credits:
    Atvaark – FoxTool GitHub icsharpcode – sharpziplib sxsxsx – for previous works done with pes MJTS-140914 – Testing first version by shawminator.

    23 descargas

  5. CG PES Explorer

    Explorer for Pro Evolution Soccer eFootball PES 2020, and compatible with all games and demos back to PES 2018.
    Credits
    Cri Packed FileMaker / CRI Middleware Co.Ltd Opentk /opentk.dll and opentk.GLcontrol.dll ICSharpcode / ICShaprCode.ShaprZipLib.dll BE.Hexeditor /Be.Windows.Forms.HexBox.dll I would also like to acknowledge @Hawke for his testing and input on what would be good to add to the explorer and for his awesome splash screen. @zlac / decrypter19.exe by shawminator.

    58 descargas

  6. CrowdServer Module for Sider (PES 2020 PC)

    CrowdServer is module for sider that manages crowd scale based on HomeTeamID. Thanks to Nesa24.
    How to Use:
    Install Sider 6 Extract with WinRAR, copy both CrowdServer.lua and CrowdServer.txt to \modules folder Open sider.ini with notepad and add this line lua.module = "CrowdServer.lua" Save it and done. Now open sider.exe and play PES 2020 via Steam. How to configure?
    Open CrowdServer.txt and set team id and crowd scale and know that 1 is default by Nesa24.

    0 descargas

  7. DinoTem Editor 19

    Supported Platforms
    PC
    General Features
    Edit the file .bin:
    - Player.bin - PlayerAssignement.bin - PlayerAppareance.bin - Team.bin - Country.bin - Tactics.bin - TacticsFormation.bin - Ball.bin - BallCondition.bin - Stadium.bin - CompetitionRegulation.bin - CompetitionEntry.bin - Coach.bin - Competition.bin - CompetitionKind.bin - Derby.bin - StadiumOrder.bin - StadiumOrderInConfederation.bin - Boots.bin - Glove.bin Player's editor
    - Name - Shirt name - Japanese name - Nationality - 2nd Nationality - Player styles - Age - Height and weight - Stronger foot - Form, we acc/usage and injury res - Hidden player - Positions - Stats - Skills - COM playing styles - Player's motions - Stats adjustments - Remove Fake ID - Change skin colour - Star player indicator - Youth club - Boots relink - Gloves relink Team's editor
    - Names ( 15 languages supported ) - Short name - Country - Fake team - Non playable league - License - Coach license - Team's stadium - Has Licensed Players - Anthem Standing Style - Anthem Players Singing - Anthem Standing Angle - Has Anthem - Derby's relink Team's transfers editor
    - Transfer players (with Drag&Drop Function) - Search players by name - Change player's number in team - Change player's name in team - Change player's shirt name in team Drag&Drop function
    - Transfer player between teams - Transfer player from all player's list - Remove player in formation - Move player in formation Team's formation editor
    - Change formations (Custom, Offensive and Defensive) - Changing formations quickly by selecting the module - Change player's position - Change player's position in the pitch with a click - Change kickers - Change tactics (Build up, defensive style...) Ball's editor
    - Name - Order Coach's editor
    - Name - Nationality - License id Stadium's editor
    - Name - Japanese Name - Konami Name - Capacity - Country - Zone - License - Paste from database Glove's editor
    - Name - Color - Order Boot's editor
    - Name - Color - Material - Order Competition's editor
    - Competition Study - Relink league Export/Import function
    - Players + teams [CSV] - Teams [CSV] - Players [CSV] - Balls [CSV] - PlayerAppareance [CSV] - Ball Condition [CSV] - Export player - Import player (PES 2019 only) - Export playerAppareance - Import playerAppareance (PES 2018 only / Dino Editor) Database
    - Stadium: [PES 14/PES 15/PES 16] Stadium Name, Hex, Home Stadium, Real Name, DLC Global Functions
    - Change all player's names in upper/lower/first up format - Change all teams's names in upper/lower/first up format Extra Features
    - Compatible with all DLC's - All bootspack are supported - All ballspack are supported - All stadiumspack are supported - Add new gloves, balls, boots, coaches, stadiums, derby, players, teams by Smeagol75 & Lagun-2.

    1.225 descargas

  8. DinoTem Editor 2020 (PES 2020 PC)

    Editor de PES 2020 en su versión para PC creado por Smeagol75 y Lagun-2.

    5 descargas

  9. DKZ Kit Splitter

    Graphics editing tool for WE/PES franchise.
    by AbScroll.

    2 descargas

  10. DKZ Studio

    README FILE
    DkZ Studio 0.92 BETA
    Build 30/03/2006
    ============================================================
    Programa Principal
    ============================================================
    Lo nuevo:
    ---------
    * Añadido soporte Juliet para imágenes (es configurable).
    * Añadido soporte para imágenes MDF (Alcohol 100%).
    * Añadidas etiquetas especiales para las carpetas contenidas en parches.
    - %MY_DOCUMENTS%
    - %DESKTOP%
    - %PROGRAM_FILES%
    * Añadido un botón personal para estilo XP, se han quitado los controles btnplus1.ocx y Fraplus1.ocx.
    * Nuevo formato para los archivos de idiomas, ahora pueden contener IDs.
    Updates:
    ----------------
    * Si una carpeta AFS no contiene descriptores en un parche DKZ, esta será tratada como un archivo más, a la hora de aplicar simplemente se extraerá.
    * Carga directa para todos los formatos de archivo soportados.
    Errores:
    --------
    * Arreglado el fallo al actualizar la cabecera de la imagen ISO.
    ============================================================
    DataBase Editor
    ============================================================
    Lo nuevo:
    ---------
    * Añadida edición de Pelo.
    - Estilo (se edita tal y como lo hace el editor interno del juego).
    - Color del pelo.
    - Gorra.
    - Barba.
    - Gafas de sol.
    * Añadido soporte para Microsoft DAO (requiere dao360.dll), para generar archivos Microsot Access (*.MDB).
    - Exporta/Importa la base de datos completa.
    - Puedes seleccionar cualquier valor para exportar/importar, por ejemplo, Nombre, camiseta, Cara, Pelo, etc...
    - Posibilidad de exportar/importar jugadores/equipos/estadios(solo nombre).
    - Puedes crear nuevas bases de datos MDB vacias.
    * Añadido soporte para Microsoft Excel.
    - Por el momento solo exporta plantillas con las habilidades y la media.
    * Añadida posibilidad de seleccionar el AFS que cargará el juego para los cánticos.
    Updates:
    --------
    * Actualizada la edición del cuerpo (se edita tal y como lo hace el editor interno del juego).
    * Actualizado el archivo de configuración XML para arreglar un cuelgue en XBOX (no testeado).
    * Actualizada el modo de recarga para las ventanas, ahora no las reinicia y se mantienen como estaban.
    Errores:
    --------
    * Arreglados los valores de Mandíbula y largo que estaban intercambiados.
    * Arreglado el cuelgue del programa al seleccionar/quitar algunas flechas de ataque en formaciones.
    ============================================================
    STR Editor
    ============================================================
    Lo nuevo:
    ---------
    * [Búsqueda] Añadida una nueva barra tipo Firefox con opciones.
    ============================================================
    AdBoard Editor
    ============================================================
    Lo nuevo:
    ---------
    * Añadido soporte para Vallas que no contienen todos los BMP.
    ============================================================
    Zlib Editor
    ============================================================
    Errores:
    --------
    * Arreglado lo de Importar todos los archivos.
    ============================================================
    AFS Ripper
    ============================================================
    Errores:
    --------
    * Arreglado un error cuando se va a reconstruir el AFS ripeado.
    ============================================================
    PSS Player
    ============================================================
    Lo nuevo:
    ---------
    * Añadido soporte para los archivos de Video OPMOV de Pes5 PC.
    * Añadido el Tiempo transcurrido/total y una barra de desplazamiento (no funciona en archivos PSS).
    ============================================================
    DSL Editor
    ============================================================
    Lo nuevo:
    ---------
    * Añadidio el botón "Guardar como..."
    * Añadida compatibilidad para los nuevos formatos de archivos DSL (mantiene compatibilidad con antiguos).
    * Añadida carga directa cuando hacemos doble-click en un archivo DSL.
    Errores:
    --------
    * Arreglado el cuelgue del programa cuando se hace click en el botón "Siguiente" y solo hay 1 Item.
    abScroll (c) 2004-2006
    Ve a https://www.dekazeta.net para soporte y ayuda.

    417 descargas

  11. DpFileList Editor (PES 2019 PC)

    Simple DpFileList editor that does not require Internet connection. Supports all DLCs.
    The maximum number of files you can generate is 99.

    26 descargas

  12. DpFileList Generator 2017

    Features:
    Generate automatically DpFileList.bin with maximum of 32 CPKs Select needed cpk-files Sort selected cpk-Files (if needed) via Drag&Drop Read already existing DpFileList.bin [NEW] Updated GUI; window resizing is now possible (as requested long time ago here) Instructions
    Choose your “download”-folder (or any folder that contains .cpk-files) Optional: 1.1) select already existing DpFileList.bin to preselect already used CPKs Select cpk-files which should be in the DpFileList.bin Sort the selected cpk-files (if needed) via drag and drop Generate DpFileList.bin (your current DpFileList.bin will be backed up (DpFileList.bin.BACKUP)) IMPORTANT
    You need at least Microsoft .NET Framework 4.5 to run this tool.
    1. How is the sorting logic of the application?
    At top of the generated DpFileList.bin the cpk file with the lowest priorty is arranged.
    2. I get an error while creating the DpFileList.bin.
    Try to rerun the tool as admin (right-click => run as administrator).
    3. “Error unable to find csv file”
    The “DlcDb.csv” has to be in the “DpFileListGeneratorData” folder, please don’t change the data structure, otherwise the tool will not find the csv file.
    Just download the file, extract and run it.
    4. What is the maximum amount of CPKs that can be added?
    32 CPK files can be added.
    by baris.

    15 descargas

  13. DpFileList Generator 2019

    Features
    - Generate automatically DpFileList.bin with maximum of 47 CPKs
    - Select needed cpk-files
    - Sort selected cpk-Files (if needed) via Drag&Drop
    - Read already existing DpFileList.bin
    - Updated GUI using modern material design
    - improved automatic update of dlc.csv (even periodically every week or every two weeks): no need to manually update your dlc.csv or re-download this tool again!
    - [NEW] copy CPK list as string to clipboard
    - [NEW] Tool can be now used in offline mode

    Instructions
    1) Choose your "download"-folder (or any folder that contains .cpk-files)
    Optional: 1.1) select already existing DpFileList.bin to preselect already used CPKs
    2) Select cpk-files which should be in the DpFileList.bin
    3) Sort the selected cpk-files (if needed) via drag and drop
    4) Generate DpFileList.bin (your current DpFileList.bin will be backed up (DpFileList.bin.BACKUP))

    IMPORTANT
    You need at least Microsoft .NET Framework 4.5 to run this tool.
    by Baris.

    F.A.Q.
    1. How is the sorting logic of the application?
    At top of the generated DpFileList.bin the cpk file with the lowest priorty is arranged.

    2. I get an error while creating the DpFileList.bin.
    Try to rerun the tool as admin (right-click => run as administrator).

    3. "Error unable to find csv file"
    The "dlc.csv has to be in the "DpFileListGeneratorData" folder, please don't change the data structure, otherwise the tool will not find the csv file.
    Just download the file, extract and run it.

    4. What is the maximum amount of CPKs that can be added?
    47 CPK files can be added.

    66 descargas

  14. Evo Editor (PES 2020 PC)

    This tool modify the pc database of PES 2020 PC.
    Features:
    Edit Players(names/stats/motion etc...) Changelog:
    Compatible with full DB Fix hidden taskbar when tool is fullscreen Fix missing "schwa" in special chars Add boots & gloves previews NEW ! Enable national team caps & market value NEW ! Enable import/export player (only pes2020 for now) NEW ! Enable editing player ID NEW ! To Do List :
    Assign players per team ✗ Transfers players between team ✗ Create Player to DB ✗ Import/Export players ✓ Enable editing "NATIONAL TEAM CAPS" and "MARKET VALUE" ✓ Enable boots & gloves relink ✓
    How to use correctly the tool?
    before doing anything make backup for your files !
    Default Database:
    Open the tool and open the folder "pesdb" in "Files\CPK\common\etc" Wait for tool to load files Click player button Choose player and do your modifications Save player by clicking "APPLY" Modified Database:
    Export your modified ".bin" files and put them in "Files\CPK\common\etc\pesdb" Note : Some bins not in that path like : PlayerAppearnce.bin/Bootlist.bin/GloveList.bin. Make sure u UNZLIBED ".bin" files ! Do the "Default Database" steps ! Notes: 
    Do not click other buttons only "PLAYERS" for now! Always check for zlibbed files that you need to unzlib Use only minifaces from pes 2019 cause pes 2020 ones can't read for now or u just update the 2020 ones with new dds similair to pes 2019 ones ! To Do List:
    Assign players per team ✗ Transfers players between team ✗ Import/Export players ✗ Enable editing "NATIONAL TEAM CAPS" and "MARKET VALUE" ✗ Enable boots & gloves relink ✓ Tool Tips
    The tool Support special chars in player names You can import miniface for player that did not have one Don't missing any editing things that are related like if you add "LOAN FROM CLUB ID" you need to add "LOAN EXPIRY DATE" too etc... For date fields use this "day/month/year" You can see your ".bin" logs in "Settings" folder After finishing editing you just repack folder "CPK" into ".cpk" file and link it to game to see modifications This tool edit the database so if you have Edit.bin and want to see modifications DELETE IT ! "CLASSIC PLAYER" means "HIDDEN PLAYER" in ML The tool support full screen or window mode by MFZ69.

    28 descargas

  15. Face/Hair Modifier Tools (PES 2019 PC)

    Features
    Import/Export face_high.fmdl Import/Export hair_high.fmdl Import/Export oral.fmdl Import/Export pes_diff.bin Pack .FPK in Blender Convert Texture 'face_bsm_alp.dds/face_bsm.dds(PES2018)/hair_parts_bsm_alp.dds' to ftex if click Create .FPK File Show texture in Edit Mode by Selecting Vertex Colors 'Edit_Mode' (default is select Edit_Mode)  
    by MJTS-140914.

    3 descargas

  16. FM2PES to TED (PES 2019 PS4)

    FM2PES to .TED is a tool that converts player attributes (Football Manager to PES) and its purpose is to create a PES player based on his FM attributes.
    You need:
    PS4 .ted Encrypt/Decrypt tool by Panos PS4 PES2019 Editor by SMcCutcheon Instructions:
    Export the .TED to your PC. Decrypt the .TED file using Panos' tool. You must have "FM2PES to TED by Wyffy.xlsm" and "PES2019 Editor v1.1 by SMcCutcheon.xlsm" open. Press "Load .TED" in the "FM2PES to TED by Wyffy.xlsm" workbook and choose the decrypted file. Press "Find the players". Click "YES" if the player is the good one. Click "NO" and another match will be searched. Look for the missing players in the "PES" sheet (sorting by club is the easier way) and copy its "UID" to the "FM ID" column. Leave empty the "FM ID" column when you don't want modify that player. Type "YES" in "CHANGE NAME" column to modify the name as "FM" has it. Type "YES" in "COMPLETE CHANGE" column to modify the nation, age, height and weight. Press "Load stats". If "Skills" or "COM Styles" are more than allowed, change them following the SMcCutcheon instructions. Press "Save .TED". Encrypt the file using Panos' tool. Import the .TED to the PS4. by Wyffy.

    3 descargas

  17. Game Graphic Studio

    Editor gráfico para PES 2008, creado por Obocaman.

    0 descargas

  18. Gameplay Loader

    Minimum version of Sider required: 5.1.0
    Other System Requirements: Windows (since I'm using the "dir" command to read folders)

    Features
    Reads all folders in "content/gameplay-loader" and injects randomly one gameplay mod while starting PES 2019 (only per game start, not per match!) You can add as many gameplay mods as you want! Just copy them to the "content/gameplay-loader" folder respecting the folder structure:
    "content/gameplay-loader/your-gameplay-mod/dt18_x64.cpk" It is also possible to disable choosing a gameplay mod randomly by setting the value "default_gameplay" in gameplay-loader/config.ini to a specified value (however if no default_gameplay is set, it will randomly choose one)
    Installation
    1) Install sider 5.1.0 (or higher)
    2) Copy folders "content" and "modules" to your PES2019 directory and overwrite the directories. No files of sider will be overwritten.
    3) Add the following line to your sider.ini:
    lua.module = "GameplayLoader.lua"


    Credits (I believe you know it already )
    juce and nesa24 for sider zlac and Hawke for writing lua modules (which have inspired this module)

    13 descargas

  19. Kit Studio 2020 (PES 2020 PC)

    UniColor, UniformParameter and KitConfig editor, GDB exporter for Kitserver.
    Features:
    Supports only PC files - console files are NOT supported directly (use multi-converter to convert your files from/to console formats) kits per team configuration kit types - normal, GK, CL (still available to choose, but won't work in-game, due to removal of licensed Champions League mode) kit icons kit colors (for kit selection menu, etc.) add/remove kits to team (up to 10 kits per team) conversion of unlicensed team entries to licensed (e.g. to enable CL kits) ability to delete unwanted unlicensed team entries (e.g. duplicated teams) ability to add new team entries (e.g. for extra teams that you already created by yourself in Team.bin) ability to delete licensed team entries via popup menu saved .bin files are always zlib-compressed improved team filtering by name - filter boxes now accept all characters (interpunction, characters with umlauts, carets, etc.) filters accept team Id's and team names hex color-codes displayed in color pickers export/import of individual licensed team entries via popup menu mass csv export/import for all teams colored mini-kit icons preview (based on PES 2015 kit icons - may not be 100% accurate for PES 2020) ability to unlicense licensed team entries (two options - unlicensing of the unicolor entry only or unlicensing in both unicolor.bin and team.bin file) via pop-up menu realUni .bin config files editing synchronization of kit references between UniColor.bin and EDIT00000000 (from Unicolor to EDIT only) - semi-experimental option that may (or may not) solve the problems that appear when changes to kit distribution in UniColor do not show in-game because the game (i.e. community patches) is already using EDIT00000000 file with different kit distribution. ability to delete kits stored in EDIT00000000, that were created in Edit mode (two options - deletion of all edit mode kits per individual licensed team (on 'Licensed UniColor entries' tab) and global deletion of each and every edit mode kit available (on 'Misc' tab)) - another semi-experimental feature which may or may not solve the problems that appear because data in UniColor and EDIT00000000 are not ideally synchronized.
    New features since 2019 version:
    Completely reworked Open/Save files work-flow - see the subsequent "Really, really, read me carefully" section ;) Fully automated UniformParameter.bin file handling On File > Open, all kit config .bin files are automatically extracted from UniformParameter.bin On File > Save, but only if you had modified at least one kit config .bin file, all the kit config .bin files are automatically re-built into a new UniformParameter.bin Kits preview option - enabled again, .ftex format is not an obstacle any more zoom in/out slider added Kits config options Several parameters are more accurate than before - Chest number X position, all X positions of sleeve patches (thanks to @shawminator and the 2019/2020 beta-test crew: @Hawke, @mota10, @Lucas RK, @Cesc Fabregas, @pop1806) Several sleeve patch presets for the most common kit brands (Nike, Adidas, ...) added - faster sleeve patches initial setting (thanks @mota10) - badge presets are still based on 2019 kits All the unknown values are now also available for experimenting (thanks to @shawminator) "Import" button added - overwrites currently active realUni kit config .bin file with the contents of another realUni kit config .bin file [NEW in 2020] BackNumberType - another kit config property has been discovered and conveniently named "Back number type" - it can be used to force using 2-digit back numbers for all players - i.e. with this option active, single-digit numbers will always have leading 0, e.g. 01, 05, ... thanks to @pop1806 for stumbling upon it Really, really, read me carefully ... yes, even you, grizzled veteran!
    New Open/Save work-flow (identical to 2019 version)
    Opening procedure has been simplified since 2019 version, so that you are not required to select many files manually every time you hit File > Open Kit Studio now opens all the necessary files (Team.bin, Team4.bin, UniColor.bin, UniformParameter.bin, EDIT00000000, CompetitionEntry.bin) automatically when selecting File > Open, but it expects those files to be in certain locations BEFORE you even consider selecting File > Open, go to File > Settings... and select so called Global Root folder - the folder which contains all extracted files and folders that Kit Studio needs
    When saving, you won't be asked anything - files that need to be saved will automatically be saved in their appropriate locations, zlibbed as usual, but using their ORIGINAL names (Team.bin, UniColor.bin, EDIT00000000 etc. - no more zlib_Team.bin etc. that have to be renamed manually) Pay attention to the location of EDIT00000000 file - see the image above! What files do I need to use ...
    For compatibility with the game which does not use data packs:
    Team.bin and Team4.bin from dt10_x64.cpk (common/etc/pesdb) UniColor.bin and UniformParameter.bin from dt34_g4.cpk (common/character0/model/character/uniform/team) [OPTIONAL] all kit config .bin files from dt34_g4.cpk (contents of every teamID and referee subfolder from common/character0/model/character/uniform/team) [OPTIONAL] all kit textures .ftex files from dt34_g4.cpk (Asset/model/character/uniform/texture/#windx11) EDIT00000000 file - from your current patch, private edits, etc. - go to edit mode and let the game create one, if there isn't any in your mydocs\save folder CompetitionEntry.bin from dt10_x64.cpk (common/etc/pesdb) For compatibility with the game which uses Data pack 1:
    Team.bin and Team4.bin from dt80_100E_x64.cpk (common/etc/pesdb) Unicolor.bin and UniformParameter.bin from dt80_100E_x64.cpk (common/character0/model/character/uniform/team) [OPTIONAL] all kit config .bin files from a) dt34_g4.cpk (contents of every teamID and referee subfolder from common/character0/model/character/uniform/team), then overwrite with b) dt80_100E_x64.cpk (contents of every teamID and referee subfolder from common/character0/model/character/uniform/team) [OPTIONAL] all kit textures .ftex files from a) dt34_g4.cpk (Asset/model/character/uniform/texture/#windx11), then overwrite with b) dt80_100E_x64.cpk (Asset/model/character/uniform/texture/#windx11) EDIT00000000 file - from your current DataPack1-compatible patch, private edits, etc. - go to edit mode and let the game create one, if there isn't any in your mydocs\save folder CompetitionEntry.bin from dt80_100E_x64.cpk (common/etc/pesdb) by zlac.

    1 descarga

  20. Kitserver (PES 2013)

    Supports: PES2013 demo, PES2013 v1.00
    Modules implemented:
    afs2fs afsio speeder lodmixer sides ballserv Credits
    programming and game analysis: juce, Robbie, Jenkey1002 example ball: Adidas Tango 12 by Dino
     

    60 descargas

  21. Kitserver 2020 (PES 2020 PC)

    If you are old enough, you may remember that the very first Kitserver (for PES 3) was a small program that allowed the game to load alternative kits (3rd, 4th, European, etc.). It was initially released in 2003. Over the next few years, Kitserver had grown into a more generic tool (kinda like what sider is now), but the original name stuck to it. ( And if you are too young - that's even better! Then you won't remember all the bugs 🙂 )
    This sider module, written in Lua, is a new take on that original idea of Kitserver. It allows a lot of freedom in managing kits (uniforms), and also makes it very simple for anyone to draw their own kit and add it to an existng collection. This overall hierarchy of kits - we call it “GDB” (again an old name, which some of you might recognize) - is really just a way to organize kits into folders with a structure that hopefully makes sense and is simple enough to navigate.

    The archive includes two sample kit collections: for Arsenal and Chelsea, prepared for you by our kit masters: @Hawke, @Nemanja, and @Cesc Fabregas. Note that Chelsea kits are disabled by default - you will need to make sure you have Chelsea licensed, then enable its kits in Kitserver by uncommenting (removing the leading '#' symbol) in map.txt. There is work in progress also right now to create more kit collections - for a lot more teams.
    Installation is easy:
    Unpack the archive and copy the content and modules folders into your sider. Modify your sider.ini and add kserv.lua to the list of Lua modules: lua.module = "kserv.lua" Pre-requisites:
    You will need a recent version of sider: Kitserver requires sider 6.2.0 or newer to work.
    More detailed information will be in the next post, but here is a quick bullet-point list for what Kitserver allows you to have:
    unlimited kits for players and goalkeepers (for licensed teams only, right now) visual reference in pre-match menu: you see your selected kits, and you can also switch between "Player" and "Goalkeeper" mode in Edit mode, Kitserver provides a simple but powerful "Editor" of all supported attributes of a kit. So you can fine-tune the exact position of number on shorts, or size of the number on the back, etc. ( Many thanks to @zlac - author of the Editor! ) support for CompKits (competition kits), where Kitserver will load competition-specific kits, if they are specified for a given team for current competition. Kitserver is brought to you by a team of people: @zlac, @Hawke, @Cesc Fabregas, @mota10, @Nemanja, @juce.
    by juce.

    2 descargas

  22. Multi-Switcher (PES 2017 PC)

    – Only Fix Anthem for competition
    + Fix ms_demo.lua
    + Fix ms_wetkit.lua
    Just copy all files and folder to your PES installation folder and replace.

    18 descargas

  23. nesa24app (PES 2020 PC)

    nesa24app is memory patcher app
    in this package there is no tool update just module update for PES 2020.
    Run game Set camera to custom/wide/stadium Run app [you switch profiles pressing assigned button]

    Please read manual if you havent.
    Tool is made 2 years ago and it will work for next 10 years if you get to know it
    Wait for sider...
    by nesa24.

    0 descargas

  24. PES 2018 DpFileList Editor (PC / Xbox 360 / PS3)

    PES 2018 DpFileList Editor is a simple tool to organize your CPK File. With this tool you can organize and add many cpk file to your Pro Evolution Soccer 2018 game and also you can add many mods as you want !
    PES 2018 DpFileList Editor by CgM2k7 also works with PC, PS3 and also XBOX 360.

    Features:
    - Generate automatically DpFileList.bin
    - Select needed cpk-files
    - Sort selected cpk-Files via Drag&Drop
    - Easy to use
    - Support PS3, XBOX 360 and PC.
    - Offline support, no need internet to use !

    0 descargas

  25. PES 2018 DpFileList Generator

    PES 2018 DpFileList Generator is a simple tool to organize your CPK File. With this tool you can organize and add many cpk file to your PES 2018 game and also you can add many mods as you want !
    Features:
    Generate automatically DpFileList.bin with maximum of 64 CPKs Select needed cpk-files Sort selected cpk-Files via Drag&Drop Read already existing DpFileList.bin Updated GUI YOU CAN USE IT OFFLINE ! by MjTs-140914.

    0 descargas

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