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  1. All-in-One Wii VC Injecting Tools

    This is a all-in-one pack for injecting Wii Virtual Console WADs that includes:
    AutoInjectuWAD - developed by Creffca (AKA Avicr) Devilken Injector - developed by Devilken (special thanks to Corsario) CustomizeMii 3.11 - developed by Leathl ShowMiiWads 1.4 - developed by Leathl WADunpack - developed by BFGR WADpack - developed by KiKe (bashed on segher tools) U8 Tool / VC brlyt Editor / VC Save Icon Maker / VC Save Icon and Save Title Injector / CCF Tool / TPL Editor - developed by HowardC WADder 2.7 - developed by [ icefire ] and ( Jacol ) With these tools, you can inject and make your own Wii VC WADs of the following systems:
    Nintendo Entertainment System (NES) Super Nintendo Entertainment System (SNES) Nintendo 64 (N64) SNK NeoGeo SEGA Master System SEGA Genesis / SEGA Mega Drive NEC PC Engine / Turbo Grafx 16 The WADs aren't included, so you need to obtain your WADs and ROMs to inject.
    -----------------------------------------------------
    WARNING WARNING WARNING!!!!!!
    ------------------------------------------------------
    Unproperly packing the 00000000.app file will HARD BRICK your Wii!!!!!! DO NOT ATTEMPT TO CREATE CUSTOM WADS unless you know what are you doing!!!!!!
    by saulfabreg.

    1 descarga

  2. cIOS Installer

    Esto es un Custom IOS, un IOS modificado para añadir nuevas  caracteristicas no disponibles en el IOS oficial.
    Este IOS ha sido creado para ser usado UNICAMENTE con software  casero.
    El Custom IOS se instala en un slot libre y no modifica ningun otro IOS por lo que es seguro de instalar.

    [ REQUISITOS ]:
    - El fichero WAD de la version de IOS que se utilizara como base (para la instalacion por WAD).
    - Conexion a internet (para la instalacion por red).

    [ COMO INSTALARLO ]:
      Instalacion por WAD:
    - Copia el fichero WAD del IOS a utilizar como base en el directorio raiz de un dispositivo de almacenamiento (tarjeta SD o dispositivo USB).
    - Inserta el dispositivo de almacenamiento en la Wii.
    - Ejecuta el instalador.
    - Elige la version de IOS a utilizar como base (por defecto viene la recomendada).
    - Elige la opcion "WAD Installation".
    - Elige el dispositivo de almacenamiento donde has copiado el fichero WAD.

      Instalacion por red:
    - Ejecuta el instalador.
    - Elige la version de IOS a utilizar como base (por defecto viene la recomendada).
    - Elige la opcion "Network Installation".
    [ DISCLAIMER ]:
    - ESTA APLICACION VIENE SIN NINGUNA GARANTIA, EXPLICITA NI IMPLICITA.
      NO ME HAGO RESPONSABLE POR CUALQUIER DA—O EN TU CONSOLA WII DEBIDO A
      UN USO NO APROPIADO DE ESTE SOFTWARE.

    [ KUDOS ]:
    - Team Twiizers y devkitPRO devs por su gran trabajo en libogc.
    - Todos los betatesters.
    - WiiGator, por su trabajo en el DIP plugin.
    - kwiirk, por su modulo EHCI.
    - Hermes, por sus mejoras en el modulo EHCI.
    - sorg, por el parche para la comprobacion de presencia de disco.
    - Shizzza, por la imagen de fondo.
    - nitrotux, por su IOS5.
    - neimod, por el Custom IOS module.

    [ MAS KUDOS ]:
    Gracias a:
    - Skarface0
    - Linkinworm
    - ManuMtz
    - hectorscasa
    - Kabiigon
    - skarface0
    - Nicksasa
    - itsblah
    - HulkHodn
    - Vlad
    - Denus
    - Todos los que donaron para conseguirme un USB Gecko.
    - Y al resto de betatesters.
     

    8 descargas

  3. FCE Ultra GX

    FCE Ultra GX is a modified port of the FCE Ultra Nintendo Entertainment system for x86 (Windows/Linux) PCs. With it you can play NES games on your  Wii/GameCube.
    Features
    NES Compatibility based on FCEUX 2.2.3+ (git 21c0971) Wiimote, Nunchuk, Wii Classic/Classic Pro, and Gamecube controller support Wii U Pro, NES and SNES Classic controller support 1-4 Players Support Zapper support Famicom 3D System support Cheat support (.CHT files and Game Genie) iNES, FDS, VS, UNIF, and NSF ROM support Auto Load/Save Game States and RAM Custom controller configurations SD, USB, DVD, SMB, Zip, and 7z support Custom controller configurations 16:9 widescreen support Original/filtered (Sharp & Soft))/Unfiltered video mode Turbo Mode - up to 2x the normal speed IPS/UPS automatic patching support Open Source!

    14 descargas

  4. Flatmii

    Welcome to FLATMII REMOTE ISO SELECTOR NOTES : 
    Flatmii Remote iso selector is used on three different formats :
    DOL , dol version for zelda's hack or HBC  WAD , channel version,just install it using some WAD manager ISO , Not supplied for copyright reasons...just replace the main.dol on any  iso game disc using the specific tool (i.e. trucha) , banner,logo and  icon is supplied for the banner modifying of the selected game disc iso Flatmii PC software 1.3 is included :
    Added new checkbox "Auto load Browser" --> Auto load "wiibrowser.iso" NOTE : Flatmii Remote ISO Loader requires any ISO being transfered to work        properly
    Greets
    Flatmii & Flatmod Team


    0 descargas

  5. Flatmod Config Disc

    THE FIRST UPGRADEABLE AND FULL FEATURED UNIVERSAL SOLDERLESS WII MOD SOLUTION
    FLATMOD introduces the FLATMII SOLDERLESS concept in the Wii videoconsole modding . FLATMOD is compatible with ALL the wii dvd drive chipsets , EPOXY'd and D3/D2nothing included , FLATMOD is even the perfect companion if you are a FLATMII device owner being both 100% compatible inside the same wii, supporting not only BASIC features,FLATMOD offers so advanced features as the SOLDER mods at the market.
    Play your Wii/Gamecube backup discs , DVD or DL formats are supported , Multiiso WII/GC and Upgrades
    Blocker features makes this new method so effective as the normal ones and avoiding any kind of bricking issues. All them including the region free are enabled or disabled using a config disc .Soldering installation, clip or any software modification is NOT REQUIRED for FLATMOD . Install FLATMOD in only 5 minutes with a few "Plug and Play" steps.Why to be BASIC if you can get theMOST of the resting mods features ?
    NO solder required NO clip required NO software modification required Plug and Play 2 Minutes installation ALL chipsets compatible including EPOXY & D3 boards Wii/Gamecube & ISO9660 compatible MultiIsos for Trimmed Isos Compatible DVD and Double Layer media compatible Region free & Antierror 001 Geckos,Mplayer and Homebrew Compatible Updates blocker 128k SPI Flash for Upgrades/config storing DVD firmware Upgrades and Config Disc Extra ACTEL Jtag & Spi upgrade hardware if needed Enjoy FLATMOD!!
     

    0 descargas

  6. HackMii Installer

    Contents of this release

    In this archive, you will find the following files:
    * README.txt                    This file
    * README-HBC.txt                The Homebrew Channel README file
    * README-BootMii.txt            BootMii README file
    * boot.elf                      HackMii Installer binary
    * bootmini.elf                  HackMii Installer binary, MINI version
    * wiiload/                      USBGecko / TCP loader client
    *       win32/wiiload.exe           Precompiled binary for Windows
    *       lin32/wiiload               Precompiled binary for Linux (x86)
    *       osx/wiiload                 Precompiled binary for Mac OS X (Universal)
    *       wiiload.tgz                 Source code

           Installation instructions:
    NOTE: The HackMii Installer will automatically install BootMii as IOS upon
    startup. Starting with v0.7 it relies on it and there is no way to prevent
    this step. If you don't want to have BootMii as IOS installed, you can
    uninstall it after e.g. installing The Homebrew Channel. When doing so, the
    HackMii Installer will automatically exit, because it can't (un)install
    anything anymore without it.
    If you have previously installed The Homebrew Channel, you can use it to launch
    the HackMii Installer - use the boot.elf binary in this case.
    This is the recommended way for all users.
    If you have previously installed BootMii as boot2, you can also use the SD
    browser of the BootMii shell to launch the MINI version - use the bootmini.elf
    binary in this case.
    If you don't yet have any means to launch homebrew applications, follow the
    instructions at http://wiibrew.org/wiki/Homebrew_setup to get started.
    Note about the MINI version of the HackMii Installer (bootmini.elf):
    This version takes advantage of an in-place BootMii as boot2 infrastructure.
    In this case, we already have full control over the hardware, which allows
    the HackMii Installer to function properly without relying on any IOS flaws.
    This means that you can install our software on any past, current or future
    System Menu version.
    Note that this will not and can not circumvent a potential deletion of BootMii
    as IOS or The Homebrew Channel by future System Menu versions. As long as you
    do not enter that future System Menu, you should always have a working Homebrew
    Channel.

           Installation problems:

    When possible, we have erred on the side of caution, so the HackMii Installer
    may refuse to install on some Wiis if safety checks fail.  If this happens,
    check our FAQs at http://bootmii.org/faq/ and http://hbc.hackmii.com/faq/
    first.  If you think you encountered a bug, please add a new task to our bug
    tracker at http://bugs.hackmii.com.  The HackMii Installer will create the
    file install.log on your SD card.  Please attach this file to your report, it
    will help us correct the problem.

           RISKS, CAUTIONS, and SYSTEM UPDATES:

    Any persistent modification to your system (meaning, anything that does not go
    away when you turn off your Wii) carries some inherent risk.  We have worked
    hard to avoid this whereever possible, but we are unable to test all possible
    configurations.
    We do, however, believe that our software is safer to install than any other
    that has been released, and once you have installed it we hope you will never
    need to install another!
    A special note about system updates:
    The HackMii Installer relies on certain security flaws (fakesigned TMD and
    ticket) that exist in older versions of the Wii's software.  The most recent
    update as of this writing (dated 21 June 2010) corrected these flaws.  This
    version of The HackMii Installer incorporates a workaround for this (by
    exploiting a different flaw), and will work with any version up to - and
    including - 4.3 of the Wii's software.  However, this new flaw may also be
    fixed in the future. When it is, you may not be able to install our software.
    The effects on users who have already installed our software depend on the
    particular nature of the update.  Up until now, they have not been affected
    and our software continued to work normally; however, this might change in the
    future.  Excluding a deliberate attempt to cause harm to users, we believe
    there is no danger to your system, even if you upgrade.
    That having been said, we are releasing this software to you in the hope that
    you will find it useful.  We can not and will not offer you any warranty on the
    functionality of this software, or its impact on your Wii System.   We have
    made our best effort to ensure its safety and to honestly explain the risks
    involved, but the decision (and responsibility) is ultimately up to you.
    We recommend that you check for news at http://wiibrew.org about compatibility
    with new Nintendo System Updates before installing them; we will test each
    update as soon as it is publicly available, and will announce whether any
    issues have been discovered.
    Note that the above information applies solely to the HackMii Installer and the
    software it installs, and not to any applications launched from it. We cannot
    be held responsible for any damage caused by these applications, nor do you get
    bitching rights if something happens. As our software is delivered with no
    warranty whatsoever, we also cannot be held responsible for any damage caused
    by it.  However, in that case, you do get bitching rights.

    17 descargas

  7. mGBA for Wii

    mGBA is an emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack. It also supports Game Boy and Game Boy Color games.
    Features
    --------
    - Highly accurate Game Boy Advance hardware support[<sup>[1]</sup>](#missing). - Game Boy/Game Boy Color hardware support. - Fast emulation. Known to run at full speed even on low end hardware, such as netbooks. - Qt and SDL ports for a heavy-weight and a light-weight frontend. - Local (same computer) link cable support. - Save type detection, even for flash memory size[<sup>[2]</sup>](#flashdetect). - Support for cartridges with motion sensors and rumble (only usable with game controllers). - Real-time clock support, even without configuration. - Solar sensor support for Boktai games. - Game Boy Camera and Game Boy Printer support. - A built-in BIOS implementation, and ability to load external BIOS files. - Turbo/fast-forward support by holding Tab. - Rewind by holding Backquote. - Frameskip, configurable up to 10. - Screenshot support. - Cheat code support. - 9 savestate slots. Savestates are also viewable as screenshots. - Video and GIF recording. - Remappable controls for both keyboards and gamepads. - Loading from ZIP and 7z files. - IPS, UPS and BPS patch support. - Game debugging via a command-line interface and GDB remote support, compatible with IDA Pro. - Configurable emulation rewinding. - Support for loading and exporting GameShark and Action Replay snapshots. - Cores available for RetroArch/Libretro and OpenEmu. - Many, many smaller things. #### Game Boy mappers
    The following mappers are fully supported:
    - MBC1
    - MBC1M
    - MBC2
    - MBC3
    - MBC3+RTC
    - MBC5
    - MBC5+Rumble
    - MBC7
    The following mappers are partially supported:
    - MBC6
    - MMM01
    - Pocket Cam
    - TAMA5
    - HuC-1
    - HuC-3
    ### Planned features
    - Networked multiplayer link cable support.
    - Dolphin/JOY bus link cable support.
    - M4A audio mixing, for higher quality sound than hardware.
    - Re-recording support for tool-assist runs.
    - Lua support for scripting.
    - A comprehensive debug suite.
    - e-Reader support.
    - Wireless adapter support.

    8 descargas

  8. ModMii

    ModMii is able to download all the files needed to modify a Wii console (4.3U / E / J and 4.2K or less).
    It can also generate custom guides based on your Wii specifications and save the files to your SD card in the appropriate locations to simplify offline management.

    18 descargas

  9. NeoGamma

    NeoGamma is a modification of WiiGator's Gamma backup loader, see "old readme.txt"

    FILEPATHS:
    Ocarina codes: "NeoGamma/codes" or "codes" 
    gameconfig.txt: "NeoGamma/gameconfig.txt" or "gameconfig.txt" or "codes/gameconfig.txt"
    .dols: "NeoGamma" (either 4 or 6 digits of the disc id)
    Patches(.wip files): "NeoGamma" (either 4 or 6 digits of the disc id)
    Menu files(.wdm files): "NeoGamma" (either 3, 4 or 6 digits of the disc id)
    Config file: (sd card only) "NeoGamma/NeoGamma.cfg"

    DVD+R/bad burn/DL problem?
    Sadly this can't be identified further. The drive returns error code 03023A00 on almost everything, on DVD+R
    without bitsetting with and without cIOS, bad burns and on drives that have trouble reading DL. Only
    no cIOS + DVD-R/DVD+R with bitsetting results in another error(00053000).

    PROBLEMS WITH OCARINA?
    Try the different hooktypes.

    PROBLEMS WITH USB LOADING?
    *New possible fix*
    Insert any usb device in the top port while the HDD is inserted in the bottom port.
    - NeoGamma is not able to load games from usb with rev12(maybe rev11 does not work too) of Waninkoko's cIOS
    - Make sure you are using the bottom usb port, the top one won't work for HDDs from cIOSrev12 on.
    - Also if you have WiiConnect24 enabled, test what happens if you disable it.
    - If you have an IDE HDD, try both master and slave jumper settings(experts only!, very low chance to change something)
    Try starting the loader after the HDD was connected and powered
    Try starting the loader, connect and power the HD, and then selecct mount WBFS
    Try starting the loader, select mount WBFS, connect the HDD, and then power it
    Try starting the loader, select mount WBFS, power the HDD, and then connect it
    Try starting the loader, select mount WBFS, wait until tries left 20, connect the HDD, and then power it
    Try starting the loader, select mount WBFS, wait until tries left 20, power the HDD, and then connect it
    If all this does not help, get:
    http://wiibrew.org/wiki/GeeXboX
    start something from the HDD with it(requires 2 partitons, 1 wbfs and 1 other),
    don't do anything to the HDD, do not unplug,
    exit to HBC, start NeoGamma and try to connect.
    If GeeXboX is the only way for you to get your HDD working, please get in contact with the people at irc://irc.freenode.org/cIOS or me
    And if even this does not work, try to get 2 partitions on the HDD:
    1. FAT32 or NTFS
    2. WBFS
    And then try again, maybe try the GeeXboX trick again.
    OPTIONS:
    Hook Type:
    ONLY ENABLE IF YOU NEED IT! Required for debugging and Ocarina, the different option can differently reduce game compatibilty.
    Ocarina:
    ONLY ENABLE IF YOU NEED IT! You can select which IOS to use to load the code file from storage.(only, if at all, required for sdhc cards)
    Alternative .dol:
    ONLY ENABLE IF YOU NEED IT! "Disc" searches the disc for .dols and let's you select which one to load then. It should be ovious that only using a .dol different from the main.dol makes sense here. "Storage" load a .dol from sd or usb storage instead of loading the main.dol from disc. The .dol has to be in the folder 'NeoGamma' and the name has to be the first 6(or 4) characters of the disc id.
    Boot Language:
    Option which language to force. "Console Default" forces nothing, "Auto Force" forces english on NTSC-U games, and japanese on NTSC-J games. Forcing the language of the disc is required for some import games.
    Force Video:
    Option which video mode to use. "Disc" is the default and DOES NOT force anything and is THE option that works. "Wii" forces the video mode set in the Wii settings.
    Patch Video:
    ONLY ENABLE IF YOU NEED IT! Patches the video mode(s) inside the main.dol to the video mode the game will be started with. This makes more import games playable with "correct" colors.
    VIDTV Patch:
    ONLY ENABLE IF YOU NEED IT! For some games it fixes problems with japanese fonts. Maybe it also helps with forcing 50/60 Hz on games that would only support the other frequency.
    Patch Country Strings:
    ONLY ENABLE IF YOU NEED IT! Required for some import games, mostly people with japanese Wiis need this.
    Storage device:
    Defines which storage device is used for Ocarina, alternative .dol loading and .wip patches
    Search patches:
    Enables looking for .wip patch files in the NeoGamma folder on the selected storage device.
    Gamecube Mode:
    'MIOS' is the old behavior, it just starts the MIOS if a GC disc is inserted. 'internal' starts the included GC Backup Launcher from WiiGator(requires compatible cMIOS). 'external' starts an GC homebrew .dol from storage

    WHICH cIOS TO USE:
    d2x cIOS:
    It's the inofficial descendant of Waninkoko's cIOS, based on it
    Use base IOS56 unless you really need another base for something(like IOS58 for usb 2.0 cams)
    More info:
    http://gbatemp.net/t277659-ciosx-rev21d2x-yet-another-hot-fix?
    Rev 20+21:
    - Too lazy to write down everyting about them, skip them and use the latest d2x cIOS
    Rev 19:
    - allows using different IOS as base to fix games which require this
    - Decrypted discs only work if IOS38 was used as base IOS. 1:1 discs should work fine
    Seems to be the best cIOS so far(commendation #1)
    Rev 18:
    - allows using different IOS as base to fix games which require this
    - sd/sdhc loading broken
    - Can't play games with disc-in-the-drive-check games like Metroid Prime 3
    - Decrypted discs only work if IOS38 was used as base IOS. 1:1 discs should work fine
    Rev 17:
    - contains BCA code
    - Rebooter status unknown, may be broken, maybe not
    - Same issues as with all other revisions: No instruments, no Monster Hunter Tri, possible online issues...
    - DL minor bug, doesn't load the very last sector of DL discs, no reported problems because of this
    Seems to be a good and stable cIOS(commendation #2)
    Rev 16:
    - Not compatbile with NeoGamma at all
    - Same DL bug as rev14
    - Maybe more issues, don't care
    Rev 15:
    - Not compatible with the disc channel(rebooter)
    - Not compatible with NeoGamma
    Rev 14:
    - Not compatible with dual layer games, Super Smash Brothers Brawl DVD9 version is affected, DVD5 version works
    - Some accessories don't work
    - Maybe not compatible with some HDD enclosures that work on rev9/10 (issue with one of these would be: can't get HDD detected or can't start any games)
    - Maybe not compatible with HDDs that spin down(only 1 report), but all other cIOS from Waninkoko are affected by this as well, issues are freezes in the middle of games
    - Maybe muliplayer issues (strange reports, works for some people and for others it doesn't)
    Heavily tested, no bigger issues other than the above reported(commendation #3)
    Rev 13b:
    - Plays most if not all games(but some accessories don't work)
    - Improper 001 handling(main.dol patch)
    - Improper 002 handling(main.dol patch)
    - Improper patch to play games from usb without disc
    - cIOS is not compatible with the disc channel.
    Rev 13a:
    - Plays most if not all games(but some accessories don't work)
    - Improper 001 handling(main.dol patch)
    - Improper patch to play games from usb without disc
    - cIOS is not compatible with the disc channel.
    Heavily tested, no bigger issues other than the above reported(commendation #4)
    Rev 12:
    - Totally broken 001 handling.
    - Improper 002 handling(main.dol patch)
    - Slower than the other usb cIOS.
    - Improper patch to play games from usb without disc
    - cIOS is not compatible with the disc channel.
    Rev 11:
    not tested! But it's the following is known:
    -  1st cIOS that works on boot2v4/LU64+ Wiis
    - Improper 001 handling(main.dol patch or totally broken one)
    - Improper 002 handling(main.dol patch)
    - cIOS is not compatible with the disc channel.
    Rev 10:
    - 1st cIOS with sd loading support.
    - Improper 001 handling(main.dol patch)
    - Improper 002 handling(main.dol patch)
    - cIOS is not compatible with the disc channel.
    Rev 9:
    - 1st cIOS with usb loading support.
    - Improper 001 handling(main.dol patch)
    - Improper 002 handling(main.dol patch)
    - cIOS is not compatible with the disc channel.
    Rev 8:
    - Improper 001 handling(main.dol patch)
    - Improper 002 handling(main.dol patch)
    Rev 7:
    - No dual layer support, the 2nd layer is just not accessible. Most if not all other games should work from disc.
    No usb loading and no DL, but works fine(commendation #5)
    Rev 6:
    - No dual layer support
    - "an error occured" on half games.
    Rev 5:
    - No dual layer support
    - only support for decrypted discs.
    On top of all this there are differences in HDD and accessoire compatiblity between the different usb loading cIOS.
    CHANGELOG:
    R9 beta 55 - > R9 beta 56
    - Fixed error when loading DML with a wii disc
    - Writing the NTSC/PAL video mode to SRAM, seems to fix the PAL DML video mode problem

    R9 beta 54 - > R9 beta 55
    - Added basic DML support(with heavy video mode issues)

    R9 beta 53 - > R9 beta 54
    - Wii: Added support for the changed cIOS stealth mode from d2x v8+
    - Gamecube: Changed how __GXSetVAT is patched, it might work for japanese version of Wind Waker as well

    R9 beta 52 - > R9 beta 53
    - Try to fool anti cheat protections by clearing NeoGamma's used memory before jumping to the entrypoint(asm code written by pune)
    - Fixed text loading from NAND to USB in Sneek+DI mode

    R9 beta 51 - > R9 beta 52
    - Added basic Sneek+DI/Uneek+DI support.(with lots of help from Crediar) Boot Sneek/Uneek, and then boot NeoGamma.
    - Added support for different .gct files on multi disc games. (example filename: RSPP012.gct if Wii Sports PAL had 2 discs)

    R9 beta 50 - > R9 beta 51
    - Added the possibility to boot games with the correct IOS("correct IOS") or the cIOS with the correct base IOS("Autodetect")
    - Fixed decrypted discs on newer cIOS(not using the unencrypted read for ES_Identify anymore)
    - Fixed a possible DVD Inquiry error(changed some memory allocation)
    - Added an annoying warning

    R9 beta 49 - > R9 beta 50
    - Fixed "We dare" (Credit for this goes to Oggzee and airline38)
    - Added the ability to change the hook for IOS Reloading games(2nd hook, very similar to the GC 2nd hook)
    - Added some more error checking for usb HDD detection
    - Added classic controller menu navigation
    - Moved loading .gct, .wdm and .wip files to only access storage once for these(fixes sd loading when using one of them + a recent cIOS)

    R9 beta 48 - > R9 beta 49
    - Return to channel feature should actually work now for channels
    - Changed DVD error messages
    - Added cIOS identification with info added into the cIOS by the installer/ModMii(only new cIOS)
    - Improved usb HDD detection, expecting at least 100 sectors and fixed mem2 memory allocation(fixes usb detection with cIOS with base IOS58)
    - Gamecube loading(ALL modes): Setting the audio streaming while still in Wii mode. Gets most retail GC games to work without cMIOS(doesn't work on all cIOS)
    - Fixed possible bugs related to IOS Reload blocking, when it might be enabled, while it's not wanted to be enabled(like at startup...)
    - Gamecube loading(internal GC mode): Only resetting the drive a 2nd time when required(retail audio streaming game + audio streaming couldn't be set in wii mode)
    - Gamecube loading(internal GC mode): Displaying some settings from GC-SRAM now, language, video mode, progressive video mode and PAL60 setting
    - Commented out code that related to old cIOS, no more warnings for cIOS rev8, no more 001 main.dol patches for cIOS rev8-13b, usb loading always expected to be there, IOS Reload block always selectable etc.

    R9 beta 47 - > R9 beta 48
    - Gamecube loading(internal GC mode): Changed to the code handler from Gecko OS 1.9.x, thanks go to biolizard89 for porting the Wii debugger code handler to GC
    - Changed Block IOS Reload to only use mode 2 as well as reloading into the cIOS NeoGamma uses(only d2xv4+)
    - Added return to HBC feature instead of returning to wii menu from games' home menu(only d2xv4+). Might work with channels and forwarders as well
    - Updated to devkiptPPC r21 and libogc 1.8.6(both modified, see .txt files for details)
    - Added cIOS rev21 identification
    - Updated the game disc region auto detection
    - Gamecube loading(internal GC mode): Removed warnings when booting GCOS itself(won't work on softmodded Wiis!)
    - Gamecube loading(internal GC mode): Compressing the GC loader .dol now(about 150KB saved)
    - Gamecube loading(internal GC mode): Don't boot MIOS anymore on GC mode external when no .dol is found

    R9 beta 46 - > R9 beta 47
    - Gamecube loading(internal GC mode): Reloader option ".elf fix" now uses the fast reloader instead of the forced reloader

    R9 beta 45 - > R9 beta 46
    - Gamecube loading(internal GC mode): Added a new reloader setting ".elf fix" which fixes .elfs that are copied to a buffer first.
    This fixes the Agent under Fire crash after 2nd level(automatically used with reloader set to auto)
    - Gamecube loading(internal GC mode): Fixed Ocarina & wiird not working correctly with .elfs(only backups and just theorectically not tested)

    R9 beta 44 - > R9 beta 45
    - Enabled secret feature. Don't make me regret this decision!
    - Gamecube loading(internal GC mode): Don't disable Ocarina if no codes are found(helps to find error sources)
    - Gamecube loading(internal GC mode): Enabled patched MIOS for retail disc plugin debugging
    - Gamecube loading(internal GC mode): Fixed boot with only 2nd hook enabled
    - Gamecube loading(internal GC mode): Fixed Wind Waker NTSC-U mini map freeze for retail discs

    R9 beta 43 - > R9 beta 44
    - Gamecube loading(internal GC mode): Printing proper warnings about audio streams on screen
    - Gamecube loading(internal GC mode): More plugin size optimisation
    - Gamecube loading(internal GC mode): Plugin debugging: Added read audio debugging for retail discs, show filenames for read audio

    R9 beta 42 - > R9 beta 43
    - Added option to show/hide the rebooter
    - Gamecube loading(internal GC mode): Added dirty fix to align bad audio streams
    - Gamecube loading(internal GC mode): Added auto options for the backup plugin, patched MIOS and audio patches

    R9 beta 41 - > R9 beta 42
    - Gamecube loading(internal GC mode): Moved high plugin memory setup behind the apploader loop(increases compatiblity with high plugin(not patched MIOS or Action Replay + high plugin!)
    - Gamecube loading(internal GC mode): Added warning when audio streams without 32KB alignment are found
    - Gamecube loading(internal GC mode): Plugin debugging: Show filenames for dvd reads
    - Gamecube loading(internal GC mode): Plugin debugging: Support for games with multiple .dols/.elfs on retail discs(only debugging related!)

    R9 beta 40 - > R9 beta 41
    - Gamecube loading(internal GC mode): More plugin size optimisations
    - Gamecube loading(internal GC mode): Added some dvd read error debug messages

    R9 beta 39 - > R9 beta 40
    - Gamecube loading(internal GC mode): Added ability to select the 2nd disc from an actual 2nd disc
    - Gamecube loading(internal GC mode): Checking the disc cover once, it seems this helps with disc switching in-game
    - Gamecube loading(internal GC mode): Trying to revert memory setup when loading Action Replay(so it does not overwrite the backup plugin)

    R9 beta 38 - > R9 beta 39
    - Gamecube loading(internal GC mode): Changed the debug printf patterns to patterns received from Crediar, more stable + more output
    - Gamecube loading(internal GC mode): Added option to play around with the Audio Status Request fix
    - Gamecube loading(internal GC mode): Added patched MIOS boot method

    R9 beta 37 - > R9 beta 38
    - Gamecube loading(internal GC mode): More reloader optimisations, the fast reloader should work on everything now(there's a chance it breaks games that worked before with fast reloader, these should still work with forced reloader...)
    - Gamecube loading(internal GC mode): Freeze with memory card in slot B should be fixed

    R9 beta 36 - > R9 beta 37
    - Gamecube loading(internal GC mode): Made the debug printf in the loader itself non blocking, should fix the current GC retail disc + Wiird issues

    R9 beta 35 - > R9 beta 36
    - Added basic cIOS rev20 identification
    - Added IOS Reload block option(only cIOSrev20+, only discs)
    - Gamecube loading(internal GC mode): Added proper dvd reset debugging

    R9 beta 34 - > R9 beta 35
    - Gamecube loading(internal GC mode): Fix for Wind Waker PAL freeze on mini map, might work in NTSC-U (extracted from MIOSv5, yes no c there)

    R9 beta 33 - > R9 beta 34
    - Only calling dvd inquiry once per NeoGamma boot(should fix init drive errors when using IOS61 for storage access[thanks to luminalace for reporting it], might also fix random inquiry errors)
    - Updated the HBC icon with transparency

    R9 beta 32 - > R9 beta 33
    - Added Sneek's video patch for wii games, may work better than the old patches
    - Gamecube loading(internal GC mode): Adding plugin debugging to the GUI, even for retail discs(requires usb gecko!)

    R9 beta 31 - > R9 beta 32
    - Gamecube loading(internal GC mode): Maybe fixed Action Replay support(changed suspicious jumptable nr)
    - Gamecube loading(internal GC mode): More plugin size optimisation
    - Gamecube loading(internal GC mode): Forced reloader is not saved anymore, it's only for testing(if a game requires it, NeoGamma will do it automatically once it is known)
    - Gamecube loading(internal GC mode): Moved the memory setup before the apploader, might increase compatibility

    R9 beta 30 - > R9 beta 31
    - Better understandable drive warnings on read error
    - Gamecube loading(internal GC mode): Dirty fix for Ikaruga(Thanks to Crediar for pointing to 0xCC006020 for Audio Status Requests)
    - Gamecube loading(internal GC mode): Added lots of debug output(need to build debug version for this)

    R9 beta 29 - > R9 beta 30
    - Gamecube loading(internal GC mode): Fixed audio streaming on retail discs with the help of Crediar(Eternal Darkness, Starfox Adventures ...)
    - Gamecube loading(internal GC mode): Added 4 new hooktypes thanks to Crediar(they all are for the same function, but different patterns)
    - Gamecube loading(internal GC mode): Added possiblity to boot games with the high plugin for testing purposes(that it'S not saved is not a bug!)
    - Gamecube loading(internal GC mode): Maybe fixed some serious memory setup issue(should be most noticeable when using the high plugin)

    R9 beta 28 - > R9 beta 29
    - Gamecube loading(internal GC mode): Fixed wrong time&date in GC games

    R9 beta 27 - > R9 beta 28
    - Gamecube loading(internal GC mode): Removed dvd_report_error_replacement to get more free memory
    - Gamecube loading(internal GC mode): Calling the callback function directly for everything that does nothing

    R9 beta 26 - > R9 beta 27
    - Gamecube loading(internal GC mode): Next try to get rid of the random crashes

    R9 beta 25 - > R9 beta 26
    - Gamecube loading(internal GC mode): Added another sleep before video init in GC mode
    - Gamecube loading(internal GC mode): Removed pad init in GC mode
    - Gamecube loading(internal GC mode): Added option to set reloader to forced(fixes 007 Agent under Fire, automatically set to forced on it)

    R9 beta 24 - > R9 beta 25
    - Gamecube loading(internal GC mode): Added a sleep before booting BC, hopefully fixes these random crashes
    - Gamecube loading(internal GC mode): Output which dvd function is used(just additional info)

    R9 beta 23 - > R9 beta 24
    - Gamecube loading(internal GC mode): Added Nicksasa's GC hooks again, they seem to work for a few games

    R9 beta 22 - > R9 beta 23
    - Gamecube loading(internal GC mode): Added warnings if dvd functions could or would not be patched

    R9 beta 21 - > R9 beta 22
    - Gamecube loading(internal GC mode): Using a png as background now
    - Gamecube loading(internal GC mode): Removed sleep from beta 21, didn't help

    R9 beta 20 - > R9 beta 21
    - Using devkitPPC r21, libogc 1.8.3 and libfat 1.0.7 now
    - Gamecube loading(internal GC mode): Added a sleep before video init(maybe helps with random crashes on startup)

    R9 beta 19 - > R9 beta 20
    - Gamecube loading(internal GC mode): Virtually disable Ocarina when no codes are found
    - Gamecube loading(internal GC mode): Removed debugging only related dvd commands in the plugins
    - Gamecube loading(internal GC mode): Added plugin memory protection on reloader(_tiny_ chance it fixes some multi .dol game problems)
    - Gamecube loading(internal GC mode): Added report_error to low plugin(_tiny_ chance it fixes some audio problems)

    R9 beta 18 - > R9 beta 19
    - All unused options are now greyed out
    - Allow .gct files with 4 and 6 digits of the disc id
    - Auto Force language now only forces if the Wii's region is different from the game's region
    - Added hidden feature for developers only, only talk in PM about it

    R9 beta 17 - > R9 beta 18
    - Gamecube loading(internal GC mode): Restored the possibilty to boot single game discs with Action Replay on a multi game disc
    - Gamecube loading(internal GC mode): Speed optimisation for the reloader
    - Gamecube loading(internal GC mode): Removed unused code

    R9 beta 16 - > R9 beta 17
    - Gamecube loading(internal GC mode): Dirty fix for Pokemon Box(proved to be not that bad)
    - Gamecube loading(internal GC mode): Enabled reloader for games booted via Action Replay(but cheats won't work on mutli .dol games)

    R9 beta 15 - > R9 beta 16
    - Gamecube loading(internal GC mode): Finally added reloader support

    R9 beta 14 - > R9 beta 15
    - Gamecube loading(internal GC mode): Allow the drive to reset. The 2nd disc feature now works(again)

    R9 beta 13 - > R9 beta 14
    - Cosmetical changes to GUI and code
    - Gamecube loading(internal GC mode): Calling ICInvalidateRange after DCFlushRange in the backup plugin, maybe increases stability, but results in slower reading

    R9 beta 12 - > R9 beta 13
    - Finally added saving of the gamecube options
    - Gamecube loading(internal GC mode): Added Ocarina support (only retail discs)

    R9 beta 11 - > R9 beta 12
    - Added .wip files for Prince of Persia: The Forgotten Sands(not confirmed to work yet)
    - Gamecube loading(internal GC mode): Switching to game video mode just before booting the game, fixes some video mode issues during the loading screen
    - When using a .wip patch, it says "patch forced!" now if the old data from the .wip file did not match the data in memory

    R9 beta 10 - > R9 beta 11
    - Changed alt .dol code, seems bss wasn't cleared...
    - Gamecube loading(internal GC mode): reverted video mode code from beta 10
    - Gamecube loading(internal GC mode): Added proof of concept Wiird support for GC(only retail discs, only debugger, only VI hook)

    R9 beta 9 - > R9 beta 10
    - Gamecube loading(internal GC mode): Changed video mode code in the GC loading screen(doesn't change anything...)
    - Gamecube loading(internal GC mode): Using drive command to enable audio streaming now(retail Eternal Darkness still not booting, while the backup still boots)

    R9 beta 8 - > R9 beta 9
    - Added identification of the used cIOS(rev13a+b, rev18 and rev19 only)
    - Gamecube loading(internal GC mode): Disabled all debug printf and patching of debug printf in the main.dol 

    R9 beta 7 - > R9 beta 8
    - Gamecube loading(internal GC mode): Added video mode patches

    R9 beta 6 - > R9 beta 7
    - Rearranged the menu
    - Gamecube loading(internal GC mode): Added PAL(auto) video mode, it's PAL480i for NTSC and PAL576i for PAL games
    - Don't bug with the drive info when loading from usb

    R9 beta 5 - > R9 beta 6
    - Prevent that a stubbed IOS249 is loaded
    - Added warning on dvd read error for drives that can't read DVD-Rs(needs to be improved)
    - Hide usb/sd loading option when using an IOS

    R9 beta 4 - > R9 beta 5
    - Added code that allows to identify where a dvd read error occured

    R9 beta 3 - > R9 beta 4
    - Gamecube loading(internal GC mode): Partly fixed video mode code, forcing PAL60 works at least for some NTSC games now(but not PAL games!)

    R9 beta 2 - > R9 beta 3
    - Fixed alt .dol disc+ bug causing some .dols to be unloadable
    - Added .wdm file for Rampage: Total Destrucion(by woodoste)
    - Gamecube loading(internal GC mode): Hopefully fixed code dump when playing certain backups that are not multi game discs(bug found by Levente)

    R9 beta 1 - > R9 beta 2
    - Gamecube loading(internal GC mode): Added support for retail discs
    - Gamecube loading(internal GC mode): Changed video mode code, only confirmed working video mode is NTSC480i, PAL480i is confirmed to NOT work at the moment, PAL576i seems to work, progressive unknown
    - Gamecube loading: Clearing bss before loading .dol sections for homebrew .dols(only relevant when building a cMIOS)

    R8 - > R9 beta 1
    - Gamecube multi game disc selection moved to wii mode(compatible cMIOS + GC mode 'internal' only) see gamecube.txt for details
    - Fixed controls(support 2nd, 3rd and 4th controller, shutdown always possible when waiting for button press)

    R7 - > R8
    - Changed to graphics from Empyr69er
    - new Wiird / Ocarina engine (only partial gameconfig.txt support, but it's Brawl+ compatible) 
    - Added alternative .dol loading from disc+(read .wdm file from storage to show option names that mean something and also allow parameters, Sam & Max episode selection)
    - Added support to apply patches in form of .wip on the fly to the main.dol(discid.wip for main.dol, discid_dolname.wip for alterntive .dols from disc)
    - Added WiiGator's GC Backup Launcher
    - Added possibility to run GC homebrew if a GC disc is inserted
    - Changed entrypoint to 0x80dfff00 (should change alternative .dol loading compatibility)
    - Removed not game loading or rebooter related code
    - Removed receiving commands from usb gecko
    - Safe memory allocation (important for files loaded from nand)
    - Compiled with newer libogc(see libogc.txt)
    - Return to loader on exit only works for HBC now(libogc issue)
    - added support for renamed ehci module in cIOS rev18
    - Changed rebooter code, should also be preloader compatible now
    - Changed rebooter code with hacks from preloader(skip disc updates, region free, force cIOS)
    - Lots of changes to storage access code, this should allow to use IOS36 or IOS61 for all storage access(excluding the config)
    - Changed most of the output

    R8 RC6 - > R8 final:
    - forced config reset

    R8 RC5 - > R8 RC6:
    - Fixed bug in .wdm file parsing code that caused the last parameter to be ignored if there isn't a newline at the end of the file
    - Added some .wdm files
    - Changed some config defaults

    R8 RC4 - > R8 RC5:
    - fixed code dump if no storage device was accessed, storage shutdown code dumps if storage was not inited

    R8 RC3 - > R8 RC4:
    - added support for renamed ehci module in cIOS rev18
    - changed region free code on rebooter(taken from preloader)
    - added paused start option for the debugger
    - Lots of changes to storage access code, this should allow to use IOS36 or IOS61 for all storage access(excluding the config)
    - Added alternative .dol loading from disc+(read .wdm file from storage to show option names that mean something and also allow parameters, Sam & Max episode selection)
    - B button support in the menus

    R8 RC2 - > R8 RC3:
    - added missing options to the config file
    - added possibility to turn preloader support for rebooter off
    - changed some more output

    R8 RC1 - > R8 RC2:
    - eliminated compiler warnings
    - changed code to force cIOS on rebooter(taken from preloader)
    - added code to skip disc updates on 4.2 system menu on rebooter(taken from preloader)
    - Added WiiGator's GC Backup Launcher
    - Added possibility to run GC homebrew if a GC disc is inserted
    - Changed output a bit

    R8 beta 17 - > R8 RC1:
    - updated cIOS warnings for cIOS rev17
    - Hopefully fixed code dumps on exit if launched from a channel
    - Added autoboot code(but disabled, no official version will have this enabled)

    R8 beta 16 - > R8 beta 17:
    - added .wip file for japanese New Super Mario Bros
    - re-enabled manual 001 fix for alternative .dol loading from storage for cIOS rev < 14
    - changed 002 code for IOS Version patched games again, works at least on not IOS Reloading 002 games that are patched

    R8 beta 15 - > R8 beta 16:
    - updated cIOS warnings
    - included a gameconfig.txt for Brawl+ (if you get one together with the .gct file, use that one and not the one from NeoGamma)

    R8 beta 14 - > R8 beta 15:
    - Fixed code dump when poking values from gameconfig.txt

    R8 beta 13 - > R8 beta 14:
    - Changed Ocarina code a little more to match Gecko OS' code

    R8 beta 12 - > R8 beta 13:
    - Removed New Super Mario Bros patches
    - Added support to apply patches in form of .wip on the fly to the main.dol
    - Changed storage handling
    - fixed another stupid bug in NeoGamma's Ocarina code

    R8 beta 11 - > R8 beta 12:
    - Repaired New Super Mario Bros patch for both PAL&NTSC, but still no discs

    R8 beta 10 - > R8 beta 11:
    - Patch updated to work with New Super Mario Bros NTSC too

    R8 beta 9 - > R8 beta 10:
    - not shutting down storage if Ocarina is enabled(Gecko OS does the same)

    R8 beta 8 - > R8 beta 9:
    - updated code handler to latest version

    R8 beta 7 - > R8 beta 8:
    - The code handler init should be in the proper place now ==> Brawl+ might actually work now

    R8 beta 6 - > R8 beta 7:
    - beta 6 had the wrong disc id for NSMB

    R8 beta 5 - > R8 beta 6:
    - Experimental patch for New Super Mario Bros added*
    *Patch is said to be found by hqyhqyhqy, don't know if that's true 

    R8 beta 4 - > R8 beta 5:
    - gameconfig is searched on the same device as Ocarina now

    R8 beta 3 - > R8 beta 4:
    - Added partial gameconfig parsing code
    - Next try to fix 002 on IOS Version patched games

    R8 beta 2 - > R8 beta 3:
    - fixed Ocarina
    - expermental 002 fix that should work for IOS Version patched games
    - warning if hook was not patched)

    R8 beta 1 - > R8 beta 2:
    - Rebooter should work on preloader
    - Maybe fixed that Ocarina did not work at all
    - Dirty Brawl+ compatiblity

    R7 - > R8 beta 1:
    - new Wiird / Ocarina engine
    - Changed rebooter code
    - Changed entrypoint to 0x80dfff00 (should change alternative .dol loading compatibility)
    - Skip disc updates for PAL/US 3.2, 4.0 and 4.1
    - Safe memory allocation (important for files loaded from nand)
    - Removed not game loading or rebooter related code
    - Removed receiving commands from usb gecko
    - Changed to graphics from Empyr69er

    R6 - > R7:
    - Increased timeout to 30 seconds
    - Cleaned up code for decrypted discs
    - Hopefully 100% working gamecube disc detection now
    - Cleaned up code for video modes, gamecube games are started with the selected video mode now
    - Changed rebooter behaviour, hopefully works for all system menus WITHOUT preloader attached
    - Removed 001 main.dol patching for alternative .dols
    - Removed Anti 002 fix
    - Removed dirty fix for Wii Sports Resort
    - Added alternative .dol loading from usb storage
    - Alternative .dol loading from storage now loads .dols with 6 and 4 characters
    - Fixed error that prevented to load games after receiving an error in a previous loading attempt

    R5 - > R6:
    - Fixed bug in game selection
    - Fixed no wpad error when no cIOS is installed
    - Added timeout for dvd reading
    - Clearing bss now for alternative .dols
    - Added loading alternative .dols from disc 

    R4 - > R5:
    - Fixed a "Out of memory" error
    - Fixed a "fst.bin error"
    - Fixed alternative .dol loading when loading games from sd
    - Dirty fix for Wii Sports Resort
    - Accepting games with disc ids starting with 'D' as Wii games(Monter Hunter 3 demo for example)

    R3 - > R4:
    - Changed how the game entries are sorted
    - Added IOS Reload when trying to mount a wbfs device (from 7th try on) to increase compatibility with enclosures and HDDs
    - Changed sd and sdhc card handling, hopefully fixed the corruped config file bug with this
    - Refuse to load a config with 1 or more option out of range
    - Moved game selection to main menu
    - Added option to load alternative .dol from sd card
    - Applying main.dol patches only to main.dol now
    - Added hooktype "none"
    - Moved all file access on sd card to the folder "NeoGamma", loading Ocarina works from both NeoGamma/codes and codes.
    - Added Anti 002 fix. This reverts the 002 main.dol patch. NOT TESTED! This also might do something else too.

    Gamma - > NeoGamma R3:
    - Ported to the new libogc
    - Warning before memory card in slot 2 is accessed as usb gecko
    - Auto Force Language option added, it forces english for games with region 'E'(NTSC-U) and japanese for games with region 'J'
    - Moved memory stuff before the apploader. Now Red Steel and SSX should be working. (they still (try to) load their IOS themselves)
    - Writes the Game ID Address(0x80000000) now into the memory at 0x80003184. Now Sam & Max and FarCry should be working. (they still (try to) load their IOS themselves)
    - Save configuration to sd card
    - Added Country String Patching (mostly helpful for japanese users with US and PAL games)
    - Load Ocarina from SDHC and USB(when encountering problems, try the different strange options, using IOS61 is only compatible if NeoGamma was compiled with a libogc compatible with it like libogc SVN)
    - Added option to patch video modes
    - Added video modes that can be forced(MPAL) / Changed to use slightly different video modes
    - Fake IOS Version in memory (this removes the 002 error)
    - Changed to Graphics by: xabarasx
    - Added SD/USB Loading

    WiiPower

    1 descarga

  10. Not64

    Port de Mupen64, el emulador de Nintendo 64, para Wii y Gamecube.
    QUICK USAGE:  * ROMs can be z64 (big-endian) or v64 (little endian), or .n64, of any size  * To install: Extract the contents of wii64-beta1.1.zip to the root of your SD card  * For SD/USB: Put ROMs in the directory named /wii64/roms, All save types will automatically be placed in /wii64/saves  * For DVD: ROMs may be anywhere on the disc (requires DVDxV2 on Wii)  * Load the executable from the HBC or in the loader of your choice Once loaded, select 'Load ROM' and choose the source and select the ROM to load (Note: to go up a directory select '..', B will exit the file browser)  * Select 'Play Game' to play  The game can be exited any time by pressing X and Y together on a GC pad or Classic Controller, 1 and 2 together on a Wiimote (only with Nunchuck attached), or the reset button (Note: this must be done to save your game; it will not be done automatically) Controls: Controls are now fully configurable so any button on your controller can be mapped The controller configuration screen presents each N64 button and allows you to toggle through sources There are 4 configuration slots for each type of controller To load a different, previously saved configuration, select the slot, and click 'Load' After configuring the controls as desired, select the slot, and click 'Save' After saving different configurations to the slots, be sure to save your configs in the input tab of the settings frame Clicking 'Next Pad' will cycle through the N64 controllers assigned There is an option to invert the Y axis of the N64's analog stick; by default this is 'Normal Y' The 'Menu Combo' configuration allows you to select a button combination to return to the menu Settings:  General Native Saves Device: Choose where to load and save native game saves Save States Device: Choose where to load and save save states Select CPU Core: Choose whether to play games with pure interpreter (better compatibility) or dynarec (better speed) Save settings.cfg: Save all of these settings either SD or USB (to be loaded automatically next time)  Video Show FPS: Display the framerate in the top-left corner of the screen Screen Mode: Select the aspect ratio of the display; 'Force 16:9' will pillar-box the in-game display CPU Framebuffer: Enable for games which only draw directly to the framebuffer (this will only need to be set for some homebrew demos) 2xSaI Tex: Scale and Interpolate in-game textures (unstable on GC) FB Textures: Enable framebuffer textures (necessary for some games to render everything correctly (e.g. Zelda Subscreen), but can impact performance; unstable on GC)  Input Configure Input: Select controllers to use in game Configure Paks: Select which controller paks to use in which controllers Configure Buttons: Enter the controller configuration screen described above Save Button Configs: Save all of the controller configuration slots to SD or USB Auto Load Slot: Select which slot to automatically be loaded for each type of controller  Audio Disable Audio: Select to mute the sound Saves Auto Save Native Saves: When enabled, the emulator will automatically load  saves from the selected device on ROM load and save when returning to the menu or  turning off the console Copy Saves: Not yet implemented Delete Saves: Not yet implemented by Extrems.


    9 descargas

  11. NUS Downloader (NUSD)

    NUS Downloader, or NUSD, is a Windows program designed to allow easy access to the resources present on Nintendo's Update Servers. Using this tool, you can download, pack, and decrypt many system titles into WADs ready to install.
    WARNING!
    This tool creates WAD files. If it should happen to have issues during this procedure, installing corrupt WAD files could BRICK your Wii. Don't use this program if you are not sure of what it accomplishes. No warranty provided, no responsibility on me if you brick anything!
    Usage
    Load the program, and enter a title ID and optionally a version number. Title IDs can be found in the Title database or IOS History.
    Looking below, evaluate whether the checkboxes have the desired values.
    Keep Encrypted Contents: Leaves the 00000000, 00000001, etc. files present. These are what make up a WAD, but are not necessary to keep if you only want a WAD. Create Decrypted Contents: Uses the Wii/DSi key to create corresponding 00000000.app, 00000001.app, etc. decrypted NUS content files. Pack WAD: This creates a WAD file of the desired NUS title. This is only available for Wii titles. Use Local Files: This skips downloading files that appear to be present in your local title library. Patch IOS: This, in conjunction with Pack WAD, patches NUS IOS titles with various exploit-enabling "features." Press Start NUS Download, and wait for the title download to finish. When completed, you can find the downloaded/created files in \titles\titleId\version\*
    System WADs can be installed using any normal homebrew installer on the Wii.
    Protips
    You cannot get free games with NUSD. Title IDs are 16 characters long: no dashes/spaces/symbols. Having a (Mismatch) message is OK. It relates only to the difference between TMD and actual content sizes. Entering no version number will get the latest one. Remember that System Menu's have separate versions for each region, so you may not want the latest one. A failure to download a TMD means either your internet is not connected or you are entering incorrect information. A failure to download cetk (tickets) means that the title can still be downloaded, but not packed or decrypted. This program requires the Microsoft .NET Framework 2.0 to run! Why\What?
    There are several reasons to use this program.
    Avoid unnecessary pirating of System WADs (IOS modules, System Menus, etc.) Obtain a specific version of a System Title (Menu 3.2U, etc.) Simplification of download and packing process. Decrypt contents straight from NUS. What this does NOT do:
    Package VC/WiiWare/DSiWare needing an individual ticket. Decrypt WC/WiiWare/DSiWare titles (no tickets!) by WB3000.

    1 descarga

  12. Rawdump

    This little gem of an app allows you to dump your Wii/Gamecube discs with one of the supported DVD drives. Check the list from the package.
    Here are the changes from version 2.0 to this new version 2.1:
    Experimental support for Dual Layer games (UNTESTED TO DATE!) Install .NET framework 2.0
    Use a LG-8164b or LG-8163b or LG-8162b or LG-8161b dvd drive. It might even work with other hitachi drives with GDR in their name (just try, but don't complain).
    Start rawdump.exe
    You can discuss this programm on: www.wiinewz.com
    This version lets you continue a dump after you have stopped an unfinished job .
    Changes 0.21 - 0.3:
    - keeping image.wod file locked during dump
    - extra status information
    - some minor bugfixes
    Changes 0.3 - 0.4:
    - Using streamed reading (about 5 times faster)
    - Better info display
    - No need voor dvdinfo in the background
    Changes 0.4 - 1.0:
    - Faster!!! (dumps a Wii disc in 3 hours)
    - complete rewrite of dumping code
    - error correction
    - integrated unscrambler
    Changes 1.0 - 1.1:
    - Fixed division by zero bug
    - took out the gdr drive detection code, so all drives get detected again
    - supported by wiinja modchip
    Changes 1.1 - 1.2beta:
    - Fixed more bugs
    - please report bugs on www.wiinewz.com
    - removed flash components
    Changes 1.2beta - 1.3:
    - Changed code to be compatible with Windows x64 and Windows x32
    - Fixed random crashes
    - Better errorcorrection code
    Changes 1.3 - 1.31:
    - Fixed occasional arithmetic error
    Changes 1.31 - 2.0:
    - Faster!! (dumps in about 2.5 hours)
    - Faster unscrambling
    - Status information while unscrambling
    Changes 2.0 - 2.1:
    - Experimental support for Dual Layer games (UNTESTED)

    1 descarga

  13. RetroArch for Wii

    RetroArch is a frontend for emulators, game engines and media players.
    It enables you to run classic games on a wide range of computers and consoles through its slick graphical interface. Settings are also unified so configuration is done once and for all.
    RetroArch has advanced features like shaders, netplay, rewinding, next-frame response times, and more!

    0 descargas

  14. RiiConnect24 Patcher

    RiiConnect24 Patcher is a program made for easier installation of RiiConnect24. With it, you can just sit back and relax while the patcher does everything for you.
    Features
    Auto updating - Always stay updated! User can decide if they wants to run the manual patching or automatic guided patching. You only have to download a .bat file for patching IOS31 & IOS80, EVC and Mail! Patcher will automatically download any files that are required to patch everything. IOS Patcher and Everybody Votes Channel Patcher in one. Copying patched files to an SD Card that is already connected to the PC. Downloading Wii Mod Lite and RiiConnect24 Mail Patcher and putting it on SD Card beside the WADs.

    11 descargas

  15. Snes9x GX

    Snes9x GX is a Super Nintendo / Super Famicom emulator for the Nintendo Wii. Snes9x GX is a port of Snes9x.
    Features:
    * Based on Snes9x 1.58 (with faster Blargg S-SMP module) * Wiimote, Nunchuk, Classic, Wii U Pro, and Gamecube controller support * Wii U GamePad support (requires homebrew injection into Wii U VC title) * SNES Superscope, Mouse, Justifier support * Cheat support * Satellaview (BS-X) support * Auto Load/Save Game Snapshots and SRAM * Custom controller configurations * SD, USB, DVD, SMB, Zip, and 7z support * Autodetect PAL/NTSC, 16:9 widescreen support * Original/filtered/unfiltered video modes * Turbo Mode - up to 2x the normal speed * Zoom option to zoom in/out * Open Source!

    22 descargas

  16. SoftMii

    Features:
    -Custom System Menu Alpha -Custom Health Screen- -Customizable Via Jizmo's Theme Packs -Full Disc Channel Region Free Back-up Loading -Diagnostic Menu (Recovery) access through  GCport1 Y-Button -No Copy Save Protections Removed -Retail Discs run 6x, Backups run 3x -Auto boot ANY Disc Through Recovery Menu -Skip Disc Updates -No Error 002 in new games like NFS Undercover -No Annoying Menu BGM -Pre loader 0.27 installation - Regular cIOS for those who have patched discs to 249 - Move your Disc Channel anywhere -Home Brew Channel 1.01 -Region Free Channels -Downgrade Method Included USERS  ON A 3.4 SYSTEM WILL NEED TO REFER TO A_RUNNING_PIR8'S GUIDE TO DOWNGRADE TO A WORKING SYSTEM VERSION
    ALSO PLEASE MAKE SURE YOU CHOOSE THE CORRECT .APP FOR YOUR REGION. THEY OUR CLEARLY LABELLED.
     
    VIRGIN SYSTEM VERSION 3.3V1 AND UNDER (PRE 23/10/08 UPDATE) = FULL GUIDE
    HOMEBREW READY SYSTEM (HOMEBREW CHANNEL INSTALLED = PHASE 2 ONWARDS 
    3.2 STARFALL/cIOSCORP/Riiski/SoftMii = PHASE 3 ONWARDS
    Requirements:
    λ    PAL or NTSC-U Wii [No Others Have Been Tested]
    λ    SD Card (of at least 256 MB) [formatted to FAT]
    λ    The SoftMii Pack, unpacked to your SD card ROOT
    λ    Twilight Princess Retail 
    λ    Internet Connection For Wii (For Full Set up)
    PHASE 1 - This part is the Twilight hack and HBC installation. (Thx 2 Team Twiizers.)

    1)  First of all, if you have never played Zelda you need to play it once and create a save file, or you cant copy Twilight.
    2)  Remove your Zelda save and copy over Twilight Hack for your region from SD to the System. 
    3)  Start Zelda regularly, load the Twilight Hack save, walk backward.
    4) HBC1.01 installer will begin, answer yes to everything.  Your system will restart will homebrew channel installed.
    5) Start the Home-brew Channel, and load "Wad Manager" you find will find in the list of programs.
    6) Select “Load From SD”, and then select “01.wad” and press (+) to install
    7) Press the "Home" button when it finishes.
    PHASE 2 – This Will Downgrade Us 
    8)  Go into Home Brew Channel
    9) Run “IOS Downgrader”, if some things fail, run it once more. Ask for help if need-be. ( SoftMii.com Help Section)
    Your Wii IOS's are now proper and hackable, Regardless will still need the special 3.2, So lets do the following steps after you make sure you have a net connection.
    10) Run HBC (HomeBrew Channel)
    11) Select and load AnyRegionChanger M5....it'll mention about Korean Discs, IGNORE.(Thx 2 Twiizers + Qleap)
    12) Get into the options (Press A), and IGNORE the top section which has region change stuff and EULA stuff.
    13) Look at the mid-bottom options, about installing 3.2 (or 3.3K), and leave it on 3.2E for PAL /3.2U for NTSC
    14) Click "GO" and then answer then answer YES when it asks if you are sure.
    15) Answer "NO" when it asks about Korean Disc Loading    *explained later*
    16) Answer "YES" when it asks you to install SPECIAL STARFALL TYPE-HACKS. 
           Wait for finish, can take a few minutes. Then press HOME when finished to reboot.
    PHASE 3 – OK We should now have a nice 3.2 system installation. Now we can really get going*
    IF YOUR HAVE PREVIOUSLY INSTALLED PRELOADER
    YOU WILL NEED TO RUN THE HACKS REMOVER FOUND IN THE HOMEBREWCHANNEL.
    17)  OK now select Pre Loader from the HomeBrew Channel, and wait for it to load
    18) The Code To Install is  HARDLUMPS (Home, A, Right, Down, Left, Up, Minus, Plus, )

    IF YOUR SYSTEM DOESNT REBOOT INTO PRELOADER, SIMPLY POWER DOWN AND POWER UP ONCE MORE, BUT AS SOON AS YOU POWER UP, PRESS AND HOLD RESET

    19) Highlight Settings and Press A
    20) Select “System hacks” ->
    21) Select all the hacks you would like, (recommended - Skip Updates,  Move Disc Channel and all No Copy)
    22) Select "save settings" and wait for confirmation message to display “Settings Saved”
    23) Press B
    24) Select "auto boot: Systemic" (using the D-Pad Arrows), and save settings with A, then Press B
    25) Get back to the system menu. By selecting “Load System Menu”
    26) Run HBC
    27) Run cIOS installer..  It may freeze briefly. (CORP Thx 2 WiiBlaster + Co...Installer from Me + Ice Fire.)
    28) Exit and reboot.
    29). Launch SoftMii Tweaks, select 42.app for NTSC and 45.app for PAL
    31) When the installation is complete press Home to return to the Homebrew Channel then Power Down
    YOU JUST GOT SOFTMII'D
    OPTIONAL  – Themed Homebrew Channels by Jizmo
    You will find a selection of .wads when you download your packs from Jizmo
     all the best Homebrew Apps in there as ready made and tested Channels for you to install
     just copy them into the wads folder on your SD, and install with WadManager.
     

    6 descargas

  17. Swiss

    Swiss aims to be an all-in-one homebrew utility for the Nintendo GameCube.
    Main Features
    Can browse the following devices
    SD/SDHC/SDXC Card via SDGecko DVD (-/+R) via Disc Drive Qoob Pro flash memory USB Gecko remote file storage SD/SDHC via Wasp/WKF Samba via BBA Wode Jukebox IDE-EXI Memory cards Requirements
    GameCube with controller A way to boot homebrew Usage
    Download latest Swiss release and extract its contents. Copy the compressed Swiss DOL file found in the DOL folder to the device/medium you are using to boot homebrew. Launch Swiss, browse your device and load a DOL or GCM! If the above steps do not work, try using the non-compressed Swiss DOL file.

    Navigating Swiss
    Controls
    Control Action Left Joysitck or D-Pad Navigate through the UI A Select B Enter/Exit Bottom Menu Swiss UI
    The top heading shows the version number, commit number, and revision number of Swiss. The left panes show what device you are using. The largest portion is the Swiss file browser, through which you can navigate files and folders. The top of every folder includes a .. option, and selecting this moves you back up a folder. The bottom pane, from the left: Device Selection Global Settings, Advanced Settings, and Current Game Settings System Information, Device Info, and Credits Return to top of file system Restart GameCube

    14 descargas

  18. Trucha Bug Restorer

    FAQ:
    Q: What's this good for?
    A: The TBR is to get IOS with the trucha bug on all Wiis with system menu up to 4.1. Usually the error codes -1017 and -2011 indicate that the trucha bug is required and missing.
    Q: What can i do to reduce the risk when using this application?
    A: Have BootMii as boot2 installed and have a nand backup. If that's not an option and/or you want to reduce the risk as much as possible then:
    Have 2 ways to start the TBR that do not depend on the same IOS. For example have HBC installed and be able to use bannerbomb, while the HBC must not use the IOS used by the system menu. On 3.2 for example the system menu uses IOS30, so if you start the TBR with bannerbomb then, the only used IOS until then is IOS30. The HBC uses different IOS depending on which IOS you have installed when you install it. When you press home in the HBC it tells you which IOS it is using.
    Q: Can this brick my Wii?
    A: Yes, it modifies system files, so it can brick your Wii. It's written to be as safe as possible and tested on a few Wiis, but nobody can guarantee it will not brick your Wii. It only modifies IOS15 and IOS36 which are not used by any system menu direclty. So it *should* be safe to use and if anything goes wrong, your Wii *should* not be bricked, just the IOS you modifed may stop working. Also please try to understand the above answer.
    The highest brick danger comes from the stuff the TBR enables you to do, the stuff you could not do before!
    Q: What are the requirements of it?
    A: Access to some IOS files either by just having internet connection on your Wii or by getting IOS wads.
    The TBR is only known to work on system menu 4.1 or lower. For installing a patched IOS36 or 37, you need an IOS with trucha bug. All IOS from system menu 3.2 and lower have the trucha bug, also the original PatchMii(installed IOS254) has it, the cIOS that many people have as IOS249 installed, and the IOS that is run with cBoot2. If you have none of these, use the IOS15 downgrade the TBR offers. But please only in this case, and after installing the IOS you want, please restore IOS15 again, i can't guarantee it works as it should, i only know it works to install patched IOS.
    Q: How do i revert the changes i made?
    A: If you donwgraded IOS15, use the restore option. If you installed patched IOS as IOS36 or IOS37, just install it again with no patches selected. The TBR should tell then to install IOS3x instead of install patched IOS3x.
    Q: What exactly should i choose from the options?
    A: This depends on what you want, if you want:
    - to be able to use regular homebrew like AnyTitleDeleter(<-very dangerous application), you need a patched IOS36 with trucha bug and/or the identify patch. Which one you need depends on which app you want to use. This patched IOS has to be installed as IOS36, because all old apps only use IOS36.
    - to be able to fully use fstoolbox(<- one of the most dangerous applications), you need an IOS36 with the nand permissions patch. Where you install it, does not matter since you can select which IOS to use in fstoolbox.
    - to be able to use "RawkSD, Rock Band 2 Custom DLC", you need an IOS37 with trucha patch installed as IOS37. The RawkSD package should already provide you with this, using the TBR to install it, is just an alternative to it.
    - to be able to install preloader, you need to install a patched IOS36 with trucha and identify patch as IOS36. If you are able to use preloader then, i can't say, you need to ask somebody who knows more about it, or find a good guide to preloader that was written AFTER the boot2v4/LU64+ Wiis were discovered.
    - to be able to use WAD Manager or any other applications from Waninkoko without installing the cIOS, you need to install a patched IOS36 as IOS249 with all patches. This is a as legal as possible way to install for example custom channels. Please note that most if not all these applications are dangerous, and even even something as simple as installing a custom channel can brick your Wii.
    Q: I can't download the IOS from NUS, how do i get the necessary wads?
    A: There are at least 3 legal ways to get IOS wads for yourself:
    1. Extract them from game discs directly on your Wii using wufe 
    2. Download them at your PC with the NUS Downloader
    3. Extract them from .iso files from backups you created yourself with Trucha Signer or WiiScrubber
    For the IOS15 downgrade you need IOS15v257 and IOS15v266, for the IOS15 restore you need IOS15v266, for IOS36 installations you need IOS36v3094 and for IOS37 installations you need IOS37v3612.
    You may need to rename the .wads to the names the TBR expects.
    Copying these files for other people and uploading them is illegal!
    This application is based on PatchMii by bushing, svpe and tona and also contains code from:
    Raven's Menu Loader Clone (IOS selection code) Waninkoko's WAD Manager (WAD code) AnyTitleDeleter (TITLE_UPPER and TITLE_LOWER) (please notify me if you find other code from other people inside TBR)
    WiiPower

    1 descarga

  19. USBLoaderGX

    USBLoaderGX is a GUI for Waninkoko's USB Loader, based on libwiigui.
    It allows listing and launching Wii games, Gamecube games and homebrew on Wii and WiiU vWii mode.
    Its interface, based on the official theme from Nintendo Wii, is easy to use and perfect for kids and all the family. A lot of options are available and directly editable from the loader's interface.
    Installation :
    -----------------
    1. Extract latest revision to your /apps/ folder
    2. If you want a channel on your console, and/or want to "return to" the loader when exiting a game, download the forwarder for your console and  then, install it with a wad manager.
    Features
    Backup and play your games using an external USB device. Launches Wii, Gamecube, Wiiware, Virtual console and homebrew on Wii and vWii Supported Hard Drive format: WBFS, FAT32, NTFS, Ext2/3/4. Custom game sorting and advanced filtering Multiple languages available. Automatic Cover download: Downloads covers, 3D covers, disc images and custom banner animation from internet. Cheat code supports Full parental controls  

    16 descargas

  20. Visual Boy Advance GX

    Visual Boy Advance GX is a modified port of VBA-M.
    With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
    Features
    Wiimote, Nunchuk, Classic, Wii U Pro, and Gamecube controller support Wii U GamePad support (requires homebrew injection into Wii U VC title) Rotation sensors, Solar sensors, and Rumble support Optional special Wii controls built-in for some games SRAM and State saving IPS/UPS patch support Custom controller configurations SD, USB, DVD, SMB, Zip, and 7z support Compatibility based on VBA-M r1231 MEM2 ROM Storage for fast access Auto frame skip (optional) for those core heavy games Turbo speed, video zooming, widescreen, and unfiltered video options Native loading/saving of ROMS and SRAM from Goomba (a GB emulator for GBA) Improved video rendering from RetroArch Screenshots can be displayed on the main menu Fixed pixel ratio mode (1x, 2x, and 3x) Borders (from Super Game Boy games or custom from .png) 240p support

    3 descargas

  21. WAD Manager

    [ DISCLAIMER ]:
    ESTA APLICACION VIENE SIN NINGUNA GARANTIA, EXPLICITA NI IMPLICITA.  NO ME HAGO RESPONSABLE POR CUALQUIER DA—O EN TU CONSOLA WII DEBIDO A  UN USO NO APROPIADO DE ESTE SOFTWARE.
    [ DESCRIPCION ]:
    WAD Manager es una aplicacion que permite la (des)instalacion de paquetes  en formato WAD (paquetes caseros y oficiales).
    La aplicacion permite navegar al usuario por los contenidos de un dispositivo de almacenamiento para poder trabajar con los paquetes WAD disponibles.

    [ DISPOSITIVOS SOPORTADOS ]:
    - SDGecko.
    - Puerto SD interno (con soporte SDHC).
    - Dispositivo de almacenamiento USB (1.1 y 2.0).

    [ COMO USARLO ]:
    1. Copia los paquetes WAD en el dispositivo de almacenamiento.
    2. Inserta el dispositivo de almacenamiento en la Wii.
    3. Ejecuta la aplicacion utilizando cualquier metodo para cargar homebrew.
    4. Selecciona la version de IOS a utilizar. IOS249 recomendado (si esta disponible).
    5. Selecciona el dispositivo de almacenamiento a utilizar.
    6. Navega por los contenidos del dispositivo de almacenamiento y selecciona
       el paquete WAD a (des)instalar.

    [ NOTAS ]:
    - Para poder utilizar la emulacion NAND es necesario tener una copia COMPLETA
      del sistema de ficheros de la NAND en la raiz del dispositivo FAT.

    [ KUDOS ]:
    - Team Twiizers/devkitPRO
    - svpe
    - kwiirk
    - Todos mis betatesters.
     
    by Waninkoko.

    0 descargas

  22. WBFS Manager

    Wii Backup File System Manger 3.0 (WBFS Manager 3.0)
    Written by AlexDP
    First off, I'd like to thank the few people who generously donated their hard-earned money, no matter how much the amount was. 
    Second, I'd like to thank all the translators who put in their own precious time to help with the translations and BarbaxX for the new imagery.
    This is the last major update to WBFS Manager, the following fixes and changes have been made:
    Changes (3.0):
    -Added Channel Creation support. (Disabled by default, to enable go to Options->Channel Creation and Enable. Follow the instructions provided below.)
    -Added "Large Cover View"s, which are two side panels that display the cover for the currently selected item.
    -Added Automatically Check for Updates option (Requires Internet access, can be disabled).
    -Added the option to cancel batch operations (cancellation occurs as soon as the current item is finished).
    -Added drive status indicator under the left-hand list, blue shows amount of used space, green shows amount of used space after adding all entries from the "Games To Add" list.
    -Added Help menu option.
    -Added direct drive-to-drive copying for drive's with similar sector sizes. Drive-To-Drive copying will now first check if it's possible to do direct copying, if not it will revert to indirect copying.
    Fixes (3.0):
    -Fixed the estimated size being wrong for some games.
    -Fixed an issue with CSV files being exported incorrectly sometimes.
    -Save expander states, so the user doesn't have to keep re-opening them each time.
    -Fixed Homebrew Channel creation. (Now using WiiCrazy's USB Loader DOL instead of Yal).
    -Fixed an issue with the "Estimated Total Size" not updating correctly when games were removed from the right-hand list.
    -Now checks the filesystem type of a drive before loading to make sure it's not NTFS, FAT or ext.
    -Fixed an issue with games with ":" or other special characters causing issues during batch extraction.
    -Fixed issue with game regions showing up incorrectly in initial 2.5 release.
    -Fixed issue with RAR files in subfolders not being detected during drag and drop operations.
    -Removed thousandth of a seconds from elapsed time in progress bar.
    -Fixed mislabled blocks status (was Blocks Used, should be Blocks Free).
    -Fixed some other minor issues.
    -Changed installer (now prompts for .NET 3.5 SP1 before installing, also gives options for installing langauges, etc).
    Channel Creation notes:
    -To enable channel creation, go to Edit->Options and click on the Channel Creation tab. Then specify the base WAD file that you want to use, the location of the common-key.bin file, as well as the loader that you want to use. Click OK to confirm the changes.
    -Once channel creation has been enabled, you can choose one or more entries on the Games To Add list then click "Create Channels" (or right click and choose "Create Channels").
        -If you choose multiple entries, you will be asked to choose a folder to save the WAD files in and a batch creation process will begin.
        -If you choose a single entry, you will be prompted for the 4 letter Channel ID you want to use and where you want to save the file.
            -Be careful with the Channel IDs you choose, if you have an existing channel with the same ID, it will be overwritten when you install the channel.
    -If you want, you can specify a USB loader DOL file other than the packaged presets. To do this, fill in the "USB Loader DOL File" setting with the DOL file you want to use, then type in the placeholder title ID in the "Title ID Placeholder" field, then click OK to confirm the changes.
    -A base WAD is not included with this application, you must supply your own. It is best to use a WAD file that belongs to a channel and one that is the same region as your console.
    -The common-key.bin file is not included with this application, you must supply the common-key.bin file.
    Changes (2.5):
    -Added indirect Drive-To-Drive transferring and cloning. (Click Drive-To-Drive expander (the line under the buttons) to show related options).
    -Added automatic RAR archive extraction (drag and drop or use the browse button).
    -Added batch extraction and deletion. (Hold shift to select a range of items, or hold Ctrl to select separate individual items).
    -Added exporting list of games on drive to a .CSV (Comma-separated values) file. Right-click on left-hand list and click export. Can export entire list or only selected items.
    -Added ability to use more than one cover directory (all downloaded covers will still be downloaded to My Documents\WBFS Manager Covers)
    -Added estimated total size for Games to Add list.
    -Added Italian, German and Chinese (Traditional) language support
    -Added information about the number of items in each list.
    -Added message informing user that they're using the wrong version if they try using 32-bit version on 64-bit Windows.
    -Updated some icons and imagery (courtesy of BarbaxX).
    Fixes (2.5):
    -Fixed an issue with some buttons being hidden in some languages. (Now using a toolbar. Click on arrow on right side of toolbar to see any hidden icons).
    -Fixed a bug with the 2.2.2 not working on Chinese OSes (released earlier as Chinese Edition).
    -Fixed some special cases for region codes.
    -Fixed some issues with some translations.
    -Fixed a few other minor bugs.
    Indirect Drive-To-Drive transferring and Cloning/Auto RAR Extraction notes:
    In this version drive-to-drive transferring and Auto RAR extraction are done using an intermediary temporary directory that is set when you first launch WBFS Manager.
    The drive with the temporary directory on it should have at least 4.8 GB free space for single layer games. Double-layer games will require more space.
    You can change the temporary directory by going to Edit->Options.
    To do a drive-to-drive transfer:
    |    1.Load the source drive.
    |    2.Open the Drive-To-Drive section and load the target (secondary) drive.
    |    3.Click "Clone" to copy all games from the source drive to the target drive.
    |    OR
    |    Choose some games from the left-hand list (source drive) using Shift or Ctrl, then click "Copy to this Drive".
    Changes (2.2.2):
    -Improved multilingual support (can now add more languages by dropping "language packs" into the application's directory).
    -Added Dutch support.
    Fixes (2.2.1):
    -Fixed the libwbfs delete bug.
    Changes (2.2.1):
    -Automatic cover downloading (You will be prompted the first time you run the program if you want to enable or disable this. You can also change this setting later from the Edit->Download Covers from Web menu). Please be a bit patient, it takes a couple of seconds to download as the site is somewhat slow. While it's downloading you'll see a placeholder image which will be automatically updated once the download is complete.
    -Added Region code information
    -Changed default location for covers to My Documents\WBFS Manager Covers for better UAC compliance.
    -Added functionality to help debug the "crash on startup" situations, namely what tommyv and kruy are facing.
    -Added Spanish language support, coutesy of dgtor. 
    Fixes (2.2):
    -Kept error messages from appearing when adding multiple files. If an error occurs, the entry will be marked with a red error symbol in the Games to Add list and a tooltip with the error message will appear if you hover the mouse over the icon.
    Changes (2.2):
    -Added multilingual support (currently only French, courtesy of TheCrach), contact me if you'd like to add support for your language.
    -Added Hombrew Channel creation (not completely tested).
    -Added Cover support. Hover mouse over an entry to see the cover.
    -Added support for automatically downloading covers. You will be prompted on the first run to enable or disable it. You can also change this from the Edit->Download Covers from Web menu.
    -Now defaults the selected drive in the drive combo box to the last used drive.
    -Added region code information.
    -Item counts for both lists.
    -Added Check for Updates to Help menu. Currently only links to WBFS Manager blog which will list updates. Plan to implement proper updater later to help everyone keep up to date.
    Cover file instructions:
    Copy covers into the My Documents\WBFS Manager Covers directory to show them in WBFS Manager
    OR
    Set your own cover directories from the Edit Menu in WBFS Manager (Edit->Set Covers Directory...).
    All downloaded covers will always be saved in My Documents\WBFS Manager Covers.
    Covers can be disabled by unchecking the Show Covers option (Edit->Show Covers).
    Covers can be in subdirectories.
    Cover files must be named as follows: DISCID.png where DISCID is the 6 letter disc ID for a given game. For example, Wii Sports cover would be: RSPE01.png
    If you use set your own cover directory, that directory will be checked first, then this directory.
    Multilingual support details:
    WBFS Manager will automatically use the language of your operating system if it is one of the supported languages. If you'd like to manually change the language you can do so from the Edit->Language menu.
    Contact me at wbfsmanager { at } gmail.com if you'd like to add support for your language to WBFS Manager.
    Fixes (2.1):
    -No black screen while adding or extracting. Application remains responsive and reports progress.
    -Fixed issue with size information being covered by scroll bars.
    -A few other minor fixes.
    Changes (2.1):
    -Added rename functionality (thanks to Sorg).
    -Application now directly uses libwbfs, rather than using wbfs_win.exe.
    -Added icons for better usability.
    -Added list sorting functionality (right click on each list for the different sort options.
    -Added blocks used to status bar.
    -Added visual indicators to "Games to add" list. Check mark if the iso was copied successfully, red error symbol if the copying the iso failed.
    -Changed "size" label to "estimated size" in the "Games to add" list. Added iso size information. Reported estimated sizes are still estimates and may be significantly different from actual size on WBFS drive. Sizes on the "Games on WBFS drive" list are accurate.
    -Added first time welcome screen with basic instructions.
    -Added "Refresh Drive List" button in case a USB drive was not plugged in when the program started. Clicking Refresh Drive List should show USB drives that were plugged in after WBFS Manager started.
    -Added support for dropping a folder instead of one or more iso files. All iso files in the dropped folder and its subdirectories will automatically be added.
    -Added progress bars and an activity indicator to indicate the program is running and has not crashed to Windows XP users.
    Note: There is no shared code with the other wbfs_win GUI apps that have been released. 
    The wbfs_win.exe from the wbfs_win_delta release is also no longer being used by this application. It now uses a cleaner, less hacky way of using the libwbfs source code for direct manipulation.
    Note 2: Although I've tested this a good deal it's only the first release and it may have some bugs. If you notice any let me know. For the most part everything should be ok as the actual work with the ISOs and WBFS drive are done in libwbfs. Of course, pulling your USB cable out while copying files isn't going to help.
    Requirements:
    -.NET Framework 3.5 SP1 (the installer will prompt you to automatically download and install it if you don't already have it.
    Supported Operating Systems:
    -Windows Vista (tested thoroughly. May need to "Run as Administrator" depending on user's settings and UAC settings).
    -Windows 7 (tested and working. May need to "Run as Administrator" depending on user's settings and UAC settings).
    -Windows XP (tested by a few other users, should work fine.)
    What it does:
    This application basically provides a GUI for the command line-based wbfs-win, used for accessing legal Wii Backups stored on disk drives that have been formatted to the WBFS file system.
    It provides all the basic functionality that comes with wbfs-win, including formatting to wbfs, adding backups, getting a listing of backups already on the drive, extracting ISOs from the WBFS drive, etc.
    Features:
    -Listing of games with titles, sizes and codes.
    -Drag-and-drop support for adding multiple files at once to the WBFS drive.
    -Easy to use interface which also reports available, total and used disk space at a glance.
    -Batch processing of multiple ISOs.
    -Rename discs on the WBFS drive.
    -Batch extract and delete.
    -Indirect drive-to-drive copying and cloning.
    -Automatic RAR extraction.
    -Export list of games to CSV file.
    Instructions:
    -Install using setup.
    -Plug in the hard drive or USB stick.
    -Run the application.
    -Choose the correct drive letter.
    -Click Load. (If you haven't already formatted the disk to WBFS, you can do that by clicking Format).
    -You should now see any backups on the drive on the left hand side. 
    -You can drag and drop ISO files from Windows Explorer onto the right hand side or you can click the browse button.
    -Click the Add to Drive button to copy them over to the WBFS drive.
    -Enjoy!
    Completed Future Plans:
    -Using libwbfs directly to achieve greater flexiblity.
    -Use a separate worker thread to improve responsiveness when doing IO operations.
    -UnRar functionality to automatically UnRar files and add the iso to the WBFS drive.
    Remaining Future Plans:
    -ISO library
    -Additional info from ISO (Game image shown in Disc Channel,...)
    DISCLAIMER (Borrowed from Waninkoko, hopefully he won't mind :) )
      THIS APPLICATION COMES WITH NO WARRANTY AT ALL, NEITHER EXPRESS NOR IMPLIED.
      I DO NOT TAKE ANY RESPONSIBILITY FOR ANY DAMAGE TO YOUR WII CONSOLE
      BECAUSE OF IMPROPER USAGE OF THIS SOFTWARE.
    Thanks to Kwiirk for the wbfs tool, Sorg for the rename disc functionality, Waninkoko for a good deal of things and Team Twiizers. 
    Thanks to TheCrach for the French translations, BarbaxX for the German, dgtor for the Spanish, cerocca for the Italian and Perugino, villadelfia for the Dutch and IvanChen for the Chinese translations.
    Thanks to BarbaxX for addtional icon and imagery work.
    The UnRar DLL library is used in this application for UnRaring archives.
    Hopefully I've given everyone thier due credit. If you feel you deserve credit for a portion of the code used in this application please let me know.

    19 descargas

  23. Wii - GameCube MultiGame ISO Creator

    What's new:
    * Fixed:    Creation and extraction of iso's with more than 3 games.
                Gamenames and banners after the third game showed up as garbage. 
    History:
    v3.4.4F+
    * Fixed:    DVD size control was not updated if a game was removed with the delete key.
    * Fixed:    Game extraction save dialog accepted invalid filenames, which threw an exception ofcourse.
    v3.3.4F+
    * Fixed:    Handle exception if shrinking fails, just add original image to MultiGame ISO.
    * Fixed:    Made ISO extraction more thread safe.        
    * Added:    DVD size control, it shows if, the ISO you are creating, fits on the selected 
                        DVD type (DVD5, DVD9).        
    v3.2.4F+
    * Added:    Updated GCOS MultiGame version to v4.0F+ DVD9.
                        dsbomber fixed a bug in the GCOS menu if you have 8 or 9 games on a dvd.
    v3.2.4F
    * Added:    Updated GCOS MultiGame version to v4.0F DVD9.
    v3.2.4
    * Fixed:    Only first game was found when extracting from GCOS DVD9 ISO.
    * Added:    You can now extract ISO's from all versions of GCOS MultiGame ISO's (v4 and previous versions)
    v3.1.4
    * Added:    Updated GCOS MultiGame version to v4.0 DVD9.
    v3.1.3
    * Added:    Extract ISO from GCOS MultiGame ISO
    * Fixed:    Tweaked shrinking code a little bit, more games work, but not all !!
    v2.0.3
    * Added:    Updated GCOS MultiGame version to v3.0.
    v2.0.2
    * Fixed:     Rename gamename only showed last typed character.
    * Fixed:     Shrunk images didn't work, fixed it and compared images with images shrunk with GCMUtility v0.5.
                        Tested 10 images, shrunk images where exact copies of output images from GCMUtility.
                        Though, one image didn't work (Mario Golf Toadstool Tour), but neither did the shrunk
                        image from GCMUtility! Maybe somebody knows why...
    * Fixed:    Racing condition in MultiGame ISO creation thread (application lockup)
    v2.0.1
    *    Added:     "Ignore ImageCheck" in File menu.
    * Fixed:    Renamed "Compress" to "Shrink", because it's more commonly used.

    Create GameCube MultiGame Images for you Wii the easy way !!
    The Image will selfboot on your Wii and GameCube.
    You need a modchip for this.
    .Net 2.0 Framework required.
    Usage:
    Add some GameCube Images (iso, gcm) to the list.
    You can rename gamenames (select game and press F2) and move the images up and down in the list.
    Tick the Shrink checkbox and the Image will be shrunk prior to adding it to the multigame image.
    (Shrunken Images are placed in the "Compressed Images" folder in the application folder.)
    Select the region of your Wii.
    Click "Create MultiGame ISO" button.
    Based on the source of SELFBOOT GCOS MultiGame Version of Emu_kidid.
    Patman

    0 descargas

  24. Wii Backup Manager

    Manage your Wii games on your external hard drive and more.

    -----------------
    Title database
    --------------
    Support for Multi-language WiiTDB titles.txt.
    Use CustomTitles.txt to store manual entry edits.
    Different colours for each title source. 
    Original = Titles taken from the file because they already match, or don't exist in the databases.
    WiiTDB = Title renamed on the fly from WiiTDB database.
    Custom = Title renamed on the fly from Custom database.
    Enable WiiTDB/Custom titles in the settings dialog.
    Double click to manually edit entries.
    Auto rename titles during drive/WBFS file transfers
    Use on-the-fly titles for FAT32/NTFS files/folders, without changing the internal titles.

    WBFS Drives
    -----------
    Convert WBFS to CISO, ISO, WBFS File.
    Direct drive to drive transfers.
    Simulated WBFS drives
    ---------------------
    Mount any drive with a WBFS folder and use it just like the WBFS drives.
    Use any Filesystem for backup of WBFS files. eg. Mount an NTFS drive with WBFS folder.
    Use the old or new .wbfs storage conventions. ie.A single WBFS folder, or multiple sub-folders. Switch between them in the settings dialog, with the option to auto convert when a drive is mounted.
    Multiple folder layouts.  Title [GameID], Title_[GameID], GameID_Title
    Use sparse ISO on NTFS drives, instead of WBFS files.
    Select WBFS file split size. Auto, Unlimited, 1GB, 2GB, 4GB.
    Mount custom folders on the drive pages.

    Backup DVDs
    -----------
    Direct rip to ISO, CISO, WBFS file, WBFS.
    Support for Multiboot discs, convert each game partition back to full ISO or transfer to WBFS etc. recovering the game's original disc title and ID.
    Import/Export Files 
    -------------------
    Read RAR, ISO, CISO, WBFS File.
    Write ISO, CISO, WBFS Files.
    Direct conversion from any of the readable formats, to any of the writable formats.
    Transfer any readable format to WBFS or simulated WBFS drives.
    Multiboot ISO support. An entry is added to the file list for each game partition.
    General
    -------
    Format drives to WBFS, FAT32 or NTFS.
    Extract RAR files when adding to the files list, or automatically when needed for transfer/conversion.
    Add folders recursively.
    Automatic WBFS file split size.  Unlimited on NTFS, otherwise 4GB.
    Select Wii disc partitions to keep. (Game, remove update or keep all)
    Select Display unit size (auto, MB, GB).
    Hide any drive you don't want to see in the drive menus, format dialog etc.
    Set friendly display names for drives.
    Multi-thread.  Start more than 1 operation at a time. eg. It's possible to rip a DVD to one drive, while transferring files to another.
    Rollup progress panels are shown on the relevent pages for current operations.
    Progress panels show ETA/Total expected time, transfer speed, current transferred size, percentage complete.  
    Any operation can be paused or stopped at any time. Safely stop drive transfers etc. without damaging the file system.
    Buffered transfers for maximum speed, but the speed and ETA etc. can be erratic because of it. Speed is more important IMO. 
    An MD5 Hash is calculated and stored in each disc transferred to a drive, so it's possible to verify the data integrity at a later date. The hash isn't calculated for ISO yet.
    Show/Hide list columns. Drag and drop to rearrange them.
    Incremental search on lists.eg. Quickly type "mar" to go to the next entry that contains that text. Uppercase = Full text search, Lowercase = Use only the start of the title

    46 descargas

  25. Wii NAND Dumper

    REQUERIMENTS:
    SD Gecko A way to load homebrew HOW TO USE:
    Insert the SD Gecko in Slot A. Insert a SD card with at least 512 MB of free space. Run the application and wait until it finishes. NOTES:
    The dumped NAND is encrypted. To decrypt it is needed the console's NAND key (do not ask me about how to get it).
    KUDOS:
    Greetings to #wiidev @ EFnet and ElOtroLado.net.
    by Waninkoko.

    3 descargas

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