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414 archivos

  1. SaltyNX Tool

    To manage functions of this SaltyNX fork min. 0.2.0a.
    To use only in Applet mode. Title replacement mode in 99.9% of cases will block function responsible for checking if SaltyNX is alive and can even crash SaltyNX.
    If you want to disable\enable log writing, press ZL.
    Troubleshooting
    If SaltyNX was not injected, it crashed or SaltyNX-Tool can't check if it's running, you will see... Red Screen of Death.

    If you will see red text with first line:
    "SaltyNX is not injected!!" - check if files were copied properly and try to restart Switch.
    "Checking SaltyNX is not possible! Run homebrew in Applet mode!" - run homebrew from Album hbmenu
    Otherwise it means CFW can't handle it.
    by masagrator.
  2. Screen-NX

    Ypload screenshots directly from your Switch.

    by HookedBehemoth.
  3. ScummVM for Switch

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
    ScummVM supports a huge library of adventures with over 250 games in total. It supports many classics published by legendary studios like LucasArts, Sierra On-Line, Revolution Software, Cyan, Inc. and Westwood Studios. Next to ground-breaking titles like the Monkey Island series, Broken Sword, Myst, Blade Runner and countless other games you will find some really obscure adventures and truly hidden gems to explore.
  4. SDCard

    Copy bootloader dir to the root of your SD Card.
    We Have added more payloads in the payload dir.
  5. SDLPoP for Switch

    An open-source port of Prince of Persia, based on the disassembly of the DOS version, for Switch.
    by David.
  6. SDSetup Homebrew App

    Update homebrew and CFW without ever leaving the comfort of your Switch!
    This app allows you to access and download packages from www.sdsetup.com right on your Switch, no PC required! Many homebrews and CFWs can be updated without ever taking out your SD card.
    The app features both touch controlls and controller support via a cursor.

  7. SE Tools

    SE tools is a set of tools for Nintendo Switch game memory hacking.
    With SE tools you can search for memory location that will affect the behaviour of the game when modified and create cheat codes that modify these memory location.
    SE tools consist of two major components and some optional components.
    EdiZon-SE is the memory searching tool.
    Pointersearcher-SE is the pointer searching tool. Many memory locations are dynamic and changes when the game relaunch and some even changes as the game progress. A pointer chain is required to locate these memory locaton.
    Here all the tools I made is package into one release for the latest version of atmosphere.
    Quick Start: Search Memory
    Assuming you already have atmosphere install. Copy the content of the zip files for the switch into the root of your SD card. Restart your switch. Launch the game. Press "HOME" when there is something interesting you want to search. Press "up" then "A". Take the example of the game "Kingdom Rush Frontiers" and we will search for the amount of gold you have. You will see the following screen.  Press "Y" and "L" and "R" to navigate the setup for search.  Data Type is how the data is represented in memory. You have to make a guess what type it is. A good starting point is u16. (If that does not work try "flt" and "dbl" next). Mode is how the content of memory is to be compared with the value you enter. In this case the value can been seen on game screen to be 840 so we choose "==". Region is where the app will search. Choose "HEAP+MAIN" unless you already know where it is located. In the VALUE tap press "A" to enter the value 840. Highlite the "Search Now!" box and press "A". after a few second you will see that some candidates has been found. Go back to the game (press "HOME" and "HOME"). Spend some gold. Press "HOME" then "UP" then "A". Press "Y". Enter the new value. Search again and this time you will find that there is only a few candidates left. Go back and repeat from Step 8 if there is too many candidate. Now select one of the candidate and press "A" to modify the value. Go back to the game and see if you have found the right memory location. Now that the memory location is found the next step is to add it to bookmark by press "+" and enter a label. Press "L" to toggle bookmark view.  Since we use data type u16 to perform the search you can see on the status line above that the address relative to Heap and that the type is u16. Press "RStick" and take a look at the memory editor.  Since the value of the upper order bytes are zero maybe the datatype is u32. Go back to bookmark view. Press "ZL"+"R" to change the datatype to u32. Now enter a large value and see what happens. We have confirm that the data type is u32.  Next we test if this memory location is dynamic. Let try "RESTART". The memory looks to be the same. How about "QUIT" and come back. Now we see the memory location is no longer valid. We will need pointer in order to not need to keep repeating the search in this case.  We proceed to find the new memory location.  Quick Start: Search Pointer Chain
    Next we will use the pointer searching tool on PC. Launch either pointersearcher.exe or pointersearcher64.exe (will need this for cases where more that 4Gbyte of memory is needed). Click on "Attach dmnt". Fetch bookmark from EdiZon SE. Copy and paste into the TargetAddress1. Click on "Dump Ptr". When the dump is complete click on "Reset and Search". Adjust MaxDepth, OffsetNum and OffsetRange until candidates are found. In this example many targets are found. To perform a second dump go back to the game make the memory location of gold change. Now we have "gold2". Select "File2" and click on "Dump ptr" to make the second dump. Click on "Narrow Down Result" to reduce the number of targets. Click on "Export To EdiZon SE" to export the result ready for EdiZon SE to import into bookmark. Clock on "Push Export to EdiZon SE" which will push the file over to the switch.  On the switch press "ZL"+"+" to import bookmark. The imported bookmark has the label "import" To test whether this is the real deal. Change the game state and see if "import" points to the gold. Turns out that this pointer chain is only valid when some gold has been spend. The screen shot shows the pointer chain is able to resolve into the correct address of "gold3". Quick Start: Create cheat code
    Edit the bookmark label to what you want to show as the cheat code label. Edit the value of memory to what you want the code to set. To create cheat code choose the bookmark and press "Y". This will create a cheat code with the bookmark's label and set it to the current value at the memory location. Press "ZL"+B to quite and reload to see the cheat code appear on the cheats section  Quick start Unknown value search:
    Here we use the game "Zombie Blast Crew" The life bar has the value of 1400. But after some direct value search we can't find a memory location that can be used to change this value. We now try unknown value search as the representation isn't direct. After the current value has been dumped go back to the game and let the life bar reduce a bit. Continue with [--] search. You will need to do [--] or [++] search until the candidate list is reduced to a manageable amount. Recover HP with potion if needed. In general you should not allow the character to die because the address may change. In this case it does not change if you die but at this stage you won't know yet. 
    Now that there is not that many candidate left it's time to take a look at them. Those that looks promising you have to hack them to see if it works. Sometimes hacking value may cause the switch to crash. It is just too bad that the progress would be lost. This is a hazard that cannot be avoided. After some trial and error you will find that hacking the two value that is close to the display value divided by 10 makes a difference. One will keep you alive and the other will affect the life bar but you will still die. Freeze both value will give you infinite HP. You will find that the life bar don't directly correspond to the value that affects the life bar. This is rather common. In this case probably the code only update the life bar when there is change and it put up the value you hack - HP that was just lost. Now with these two memory found you are ready to proceed to find pointers for these two value.
    Quick start moon jump search:
    For some games you can find moon jump this way. Please note that this isn't applicable to all games. For many game a floating point number is added to make the character rise or fall. Press the jump button. Make sure the character is on the rise then pause the game. Do a range search. Next pause the game when the character is falling. Do a range search of the opposite polarity. (i.e. if you search for a positive range now search for a negative range and vice versa). Repeat step 3 and 4 until you narrow down to a small candidate list. Pause the game while the character is on the rise. Go to the candidate list and freeze a few of them. Go back to the game and see if the character keep rising continously. If it does one of the candidates you frozen is the moon jump memory location. Now unfreeze them one by one until the character stop rising. If nothing happens continue until the candidate list has been exhaused. If you found the address proceed with step 8, if not repeat from step 3 with a different range, polarity or datatype, bear in mind that this method is not applicable to all games. Added the found address to bookmark and label it moon jump. Go to the bookmark you just added. Edit the value to a value you want this moon jump to be (how fast the character will rise). Press ZL+A to add this to code. Press ZL+B to reload dmnt and see that a new code has been added to the cheat code list. Choose this code you just created. Press Rstick to assign a moon jump button. Enable this code and test your newly created moon jump. Repeat from step 9 and 10 if the value you set don't work well. When you are satisfied with your moon jump proceed to next step. The memory location you found is not static in most cases. You may have to replace the static memory with a pointer. Once you found the pointer you can either replace the static code or repeat step 7 to 10. by tomvita.
  8. SFML Switch Port

    This is a Switch port of the SFML libraries
    Dependencies
    Before building, you must have devKitPro setup.
    You only need libNX to build, but you need these libraries to link against:
    OpenAL / MojoAL SDL2 (if using MojoAL) LibNX FLAC Vorbis libraries LibOGG Mesa LibPNG ZLib Nouveau DRM driver GLAD BZip2 Building
    Make build directory:
    mkdir build Run CMake to generate makefile:
    cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/toolchains/DevkitA64Libnx.cmake Build binaries:
    make -j 8 Static libraries were generated in the lib/ folder.
    Usage
    I usually copy the .a libraries to $DEVKITPRO/portlibs/switch/lib after to simplify using the lib.
    by TomBebb.
  9. ShallowSea

    ShallowSea es un paquete AIO CFW para Nintendo Switch con Atmosphere.

    Principales características
    Admite conmutadores erista (v1) y mariko (v2). Solo los conmutadores v1 sin parchear pueden usar fusee-gelee. La consola parcheada v1 o v2 requiere un chip). Utiliza las últimas versiones de Atmosphere y Sigpatches. Protección anti-baneo con Incognito y 90dns host en sysnand y emuMMC. Tinfoil configurado. ShallowSea ha sido creado por carcaschoi.
  10. ShofEL2

    A misleadingly-named Tegra X1 Boot ROM exploit and Nintendo Switch Linux loader.
    Obligatory disclaimer
    If your Switch catches fire or turns into an Ouya, it's not our fault. It's stupidly easy to blow up embedded platforms like this with bad software (e.g. all voltages are software-controlled). We already caused temporary damage to one LCD panel with bad power sequencing code. Seriously, do not complain if something goes wrong.
    On the other hand, this exploit probably works on the Ouya...
    Usage
    You need arm-linux-gnueabi and aarch64-linux-gnu toolchains. Linaro have working toolchains.
    Clone everything:
    $ git clone https://github.com/fail0verflow/shofel2.git $ git clone --recursive https://github.com/fail0verflow/switch-coreboot.git coreboot $ git clone https://github.com/fail0verflow/switch-u-boot.git u-boot $ git clone https://github.com/fail0verflow/switch-linux.git linux $ git clone https://github.com/boundarydevices/imx_usb_loader.git Build the cbfs loader:
    $ cd shofel2/exploit $ make Build u-boot:
    $ cd u-boot $ export CROSS_COMPILE=aarch64-linux-gnu- $ make nintendo-switch_defconfig $ make Build coreboot:
    $ cd coreboot $ make nintendo_switch_defconfig $ make iasl $ make Build imx_usb_loader:
    $ cd imx_usb_loader $ make Build Linux:
    $ cd linux $ export ARCH=arm64 $ export CROSS_COMPILE=aarch64-linux-gnu- $ make nintendo-switch_defconfig $ make If you get an error that looks like:
    make[1]: *** No rule to make target '/lib/firmware/brcm/brcmfmac4356-pcie.txt', needed by 'firmware/brcm/brcmfmac4356-pcie.txt.gen.o'. Stop. download this, base64 decode it and put it on your host filesystem as /lib/firmware/brcm/brcmfmac4356-pcie.txt:
    $ base64 -d brcmfmac4356-pcie.txt > brcmfmac4356-pcie-decoded.txt $ cp brcmfmac4356-pcie-decoded.txt /lib/firmware/brcm/brcmfmac4356-pcie.txt # This command needs root. Run the exploit
    $ cd shofel2/exploit $ ./shofel2.py cbfs.bin ../../coreboot/build/coreboot.rom # This command needs root or permissions to access usb devices. Build the u-boot script and run it
    $ cd shofel2/usb_loader $ ../../u-boot/tools/mkimage -A arm64 -T script -C none -n "boot.scr" -d switch.scr switch.scr.img $ ../../imx_usb_loader/imx_usb -c . # This command needs root or permissions to access usb devices. Root filesystems
    If all went well, you should have some penguins. You should probably put a root filesystem on your SD card. Userspace libraries and other patches coming soon.
    Here is an example on how to get Arch up and running.
    make a new MBR partition table on a fresh sdcard make two partitions on it format the second one as ext4 mount that partition somewhere download Arch Linux ARM rootfs untar it into your partition as root. Here are some example commands you should not just copy paste into your terminal.
    $ mkdir -p /tmp/sdcard $ mount -t ext4 /dev/mmcblk0p2 /tmp/sdcard $ wget http://os.archlinuxarm.org/os/ArchLinuxARM-aarch64-latest.tar.gz $ sudo tar -xf ArchLinuxARM-aarch64-latest.tar.gz -C /tmp/sdcard $ sudo umount /dev/mmcblk0p2 You will most likely need a 1.8V serial cable connected to the right hand side Joy-Con port to do anything useful with this at this point. Please do not bug us with questions about how to get this to run if you do not have a means to debug things yourself. This is not ready for end users. If you really want to try configuring your Linux image standalone to boot with WiFi or X support to get something done without a serial console, you're on your own and you get to suffer through the pain all by yourself. Hint: WiFi is broken on the first boot, you need to reboot on the first Linux launch (which puts you back into RCM mode), and then run the exploit again. Patches welcome.
  11. Sigpatch Downloader

    Sigpatch Downloader es una aplicación homebrew para Nintendo Switch que nos permite descargar de forma cómoda y rápida los sigpatchs.

    Creditos
    Zoria for your patches. B&nder for your help with cURL. Zoria and Murasaki for my mental health. Creada por PoloNX.
  12. Sigpatch Updater

    Sigpatch Updater es una aplicación para actualizar los sigpatches de Switch directamente desde la consola.
    Actualmente tiene la opción de:
    Descargar los parches necesarios para Atmosphere.
    Agradecimientos:
    toph por el diseño del icono de la aplicación. The-4n por actualizar continuamente el hilo de sigpatch en gbatemp. Joonie por su ayuda con los parches para Hekate. TeJay por mantener el repositorio de parches. Aplicación creada por iTotalJustice.
  13. SildeNX

    A work in progress module to change JoyCon attach/detach sound
    At the moment i was not able to mute default nintendo sound.
    Download and extract it to the root folder of your SD card. Now you can launch it with Hekate. If you want it also in ReiNX copy "slidenx.kip" from modules folder to /ReiNX/sysmodules
    How to use
    (There are already mp3 files for testing)
    Add the sound files you want to use to SlideNX folder
    For changing the attach sound rename your mp3 to attach.mp3
    For changing the disattach sound rename your mp3 to detach.mp3
     
  14. SimpleModDownloader

    SimpleModDownloader es un homebrew para Switch que descarga mods de gamebanana.
    También puede instalar mods directamente desde nuestra Switch a través de SimpleModManager.

    La aplicación ha sido creada por PoloNX.
  15. SimpleModManager

    SimpleModManager is an homebrew app for the Nintendo Switch CFW: Atmosphere. It allows to manage your mods (via LayeredFS).
    Usage
    Place the .nro file in the /switch/ folder of your SDcard. At the root of your SDcard, create a /mods/ folder. Tree structure : /mods/<NameOfTheGame>/<NameOfTheMod>/<ModTreeStructureFromAtmosphereFolder> Example:
    /mods/The Legend of Zelda - Breath of the Wild/First Person View/titles/01007EF00011E000/romfs/Actor/Pack/GameRomCamera.sbactorpack by Nadrino.
  16. SkyNX

    SkyNX es una aplicación que nos permite transmitir nuestros juegos de PC a Nintendo Switch sin necesidad de usar Android. Se trata de un reemplazo para la abandonada In-Home-Switching.
    Características principales de SkyNX
    ¡Transmite juegos de PC con audio para conmutar a 60fps! Maneja hasta 8 pares de JoyCon. (¡8 jugadores a la vez!) Soporte de control de movimiento para Cemu. Usa los sticks analógicos y los gatillos para controlar el ratón Utiliza el giroscopio para controlar el ratón como un mando de Wii. Codificación Nvidia integrada para una baja latencia. Codificación integrada de AMD para baja latencia. Codificación Intel integrada para una baja latencia. Ajusta automáticamente la resolución del escritorio para obtener el máximo rendimiento. (Opcional) Opción de desactivar el vídeo para utilizar los JoyCons como mandos en el PC. Opcionalmente, desactiva el audio. Opcionalmente, intercambia A y B y X e Y. Maneja la entrada táctil básica. Maneja el click derecho. (Toque con un dedo, toque con el segundo) Maneja el desplazamiento. (El desplazamiento estándar con 2 dedos).
     
     
    Instrucciones de uso
    NOTA: si tiene un problema al instalar el controlador de audio, asegúrese de que tiene la última VCRedist
    Copie la carpeta del interruptor en SkyNX.zip, a la raíz de su tarjeta sd. Instale el forwarder con un instalador nsp como Goldleaf. Extraiga SkyNXStreamer-win32-ia32.zip a un lugar seguro. Abra SkyNXStreamer-win32-ia32/SkyNXStreamer.exe Inicie SkyNX en el interruptor. Ponga la IP mostrada en la aplicación en el streamer. Haga clic en iniciar el streamer. Solución de problemas:
    Si por alguna razón los controladores no funcionan. Pruebe los siguientes pasos.
    Reinicie Windows, y láncelo de nuevo. Si sigue sin funcionar. Y has utilizado previamente In-Home-Switching, Intenta eliminar el ScpDriverInterface que instala In-Home-Switching. Puedes usar el instalador que viene con él para desinstalarlo. Si el streamer sólo se inicia y se detiene inmediatamente, prueba los siguientes pasos.
    Reinstala el controlador de la xBox desde la pestaña de ajustes. Intenta ejecutarlo de nuevo, si sigue fallando, reinicia el sistema y vuelve a intentarlo. Si no se reproduce el audio..
    Elimina el controlador de audio en la configuración y vuelve a instalarlo. Si no funciona, intente el paso 2. Reinicie Windows y ejecútelo de nuevo. SkyNX es una aplicación creada por DevL0rd.
  17. SLP-Sharp

    This is an ASP.Net Core version of the Switch Lan Play Relay server, originally written by SpaceMeowX2 in NodeJs/Typescript.
    Command Line
    There are 2 available command line options allowing you to specify a port and a listen address.
    Listen Address
    You can specify an IP to listen on with the -ip option.
    Example running on IP 0.0.0.0:
    dotnet SwitchLanNet.dll --ip 0.0.0.0 Listen Port
    You can specify which port to listen on by with the -p option.
    Example running on port 2150:
    dotnet run SwitchLanNet.dll -p 2150 API
    At the moment, only a client count and bytes/s current upload/download rate are provided by the API, returned as JSON.
    To call the API, simply GET http://ip:port/
    Building
    Download .net core 2.2 for your desired platform here: https://dotnet.microsoft.com/download/dotnet-core/2.2
    Visual Studio 2019
    Install Visual Studio 2019, the community edition is fine. Clone this repo and open the .sln file in Visual Studio, wait for it to restore the packages and it should build and run fine.
    Command Line
    If you're developing with VS Code or another IDE, or setting the project up on a linux server, etc, you can build and run the project via the command line.
    Clone the repo, cd into the project folder(SwitchLanNet, with the .csproj file) and run dotnet restore to restore the packages then you can run the project with dotnet run .
    You can build the project with dotnet build. If you want to build it as release, run dotnet build --configuration Release.
    You can publish the project to create a release you can distribute and run on any platform(dotnet SwitchLanNet.dll) with dotnet publish.
    by Kutaro Kazuki.
  18. SMM2 Course Decryptor

    Decrypts course data from Super Mario Maker 2.
    by Simontime.
  19. SNES Classic Mini for Switch

    Snes9x emulator themed like SNES Mini.
    Note: No roms are present in the archive, you will have to add them manually in the folder roms, as well as the covers in the folders boxart (40x28) and thumbail (228x160) and modify the file database.json to include your own roms.
    by Brandon Sellers.
  20. Spacecraft-NX

    Spacecraft-NX es un firmare totalmente compatible con SX Core / Lite de código abierto que nos permite jugar a un minijuego inspirado en Space Invaders y cargar cualquier payload que queramos.
    ¿Me permite hacer piratería?
    No, no funciona así. Ni si quiera puede iniciar Horizon OS usando Spacecraft-NX por si solo.
    ¿Puede arrancar SX OS?
    No, no puede. Este firmware no tiene su DRM.
    ¿Cómo puedo arrancar Horizon OS entonces?
    Para hacer eso, necesita un firmware como Atmosphère y un gestor de arranque como hekate o fusée.
    ¿Puedo ejecutar [insertar nombre de payload aquí]?
    Si el payload se actualiza para admitir chips erista o mariko parcheados: sí
    Si la carga útil solo es compatible con RCM: debe solicitar al desarrollador una actualización.
    ¡Me encanta esto! ¿Cómo puedo instalarlo?
    Por ahora no puede flashear Spacecraft-NX sin conectar su modchip a su PC.
    Conecte su dongle USB al modchip. Conecte su cable micro-usb en el dongle. Conecte el otro extremo del cable a su PC con Windows. (El soporte de Linux está en progreso. No dude en enviar un PR para OS X) Descargue la última versión. Desempaquetar el archivo Haga doble clic en flash.bat NO DESCONECTE EL CABLE USB EN MEDIO DEL PARPADEO O HAY QUE LADRAR EL CHIP Espere hasta que diga !!! HECHO !!! Copie la carga útil en la raíz de la tarjeta sd y cámbiele el nombre a payload.bin En el primer arranque, su chip entrará en una sesión de entrenamiento, parpadeando en amarillo. Esto puede tardar hasta 30 minutos (Recomendado para enchufar un cargador) Después del entrenamiento inicial, el chip parpadeará en magenta y se volverá verde cuando se inicie correctamente. ¡AYUDA! ¡No se ha encontrado la nave espacial NX DFU! mensaje.
    No te preocupes. Windows sigue instalando los controladores.
    Cálmate y vuelve a intentarlo.
  21. splitNSP

    by AnalogMan151.
  22. SplitNSP Mac GUI

    Split Nintendo Switch NSP to FAT32 friendly sizes.
    This is a Swift based Mac GUI app re-implementation of @AnalogMan151 work.
    by Feras Arabiat.
     
  23. splitNspSharpGui

    A cross platform application for splitting NSP files.

    FAQ
    What is the difference between the different builds? Contained? Dependent? Framework?
    In addition to cross platform releases, there are multiple variants of each release. Each platform has two major releases, one is "contained" and the other is "dependent".
    "Contained" releases include most everything needed to run the release inside the executable itself, which increases the size of the executable considerably.
    Alternative "Dependent" releases require that a .NET runtime is already installed and available system-wide on a machine. This allows them to only include components directly related to the program, which lowers the size of the executable significantly. In exchange, some prior setup is required of the user, and the runtime + the release take up more space combined than the "contained" releases do.
    "Framework" releases are themselves a dependent release, although instead of depending upon the ".NET Core" runtime they depend on the ".NET Framework" runtime. Windows 10 comes preinstalled with the .NET Framework in most standard configurations, which allows for a release with a small executable, without added expectations placed on the user. However, the release of the .Net Framework that comes preinstalled on Windows 10 is quite old, and if no other programs required the user to update it for any reason, splitNspSharp could encounter unexpected issues that would not be present on the .NET Core powered releases. If you're experiencing any bugs while running the .NET Framework dependent release, you may wish to use a .NET Core powered release.
    I'll do my best to try and fix bugs/issues for all releases, but I can't possibly test every configuration, and issues may arise in unusual envorinments.
    The program immediately exits when I try to run it! Why is it broken?
    You may have accidentally downloaded the command line version of the program. There are two versions "splitNspSharp" and "splitNspSharpGui". Only the "Gui" version contained a mouse driven menu, so ensure you download the right version.
    If you're running a .NET Core dependent release, make sure you download the .NET Core runtime first.
    If you're using Windows 10, the recommended release is the .NET Framework dependent releases, for their small size and lack of seperate dependencies.
  24. SSNC Checker Script

    Small batch script to refine the database of patched or unpatched consoles.
    To quickly check the information of this database by entering one or more serial numbers (this script is also integrated into my Ultimate Switch Hack Script but I have adapted it here so that it can run on its own and not have to download my huge script to only do a serial number check).
    XAW1:
    1007900 and lower: Not patched.
    Between 1007900 and 1008200: Maybe patched.
    1008200 and above: Patched.
    XAW4:
    4001200 and lower: Not patched.
    Between 4001200 and 4003000: Maybe patched.
    4003000 and above: Patched.
    XAW7:
    7001790 and lower: Not patched.
    Between 7001790 and 7003000: Maybe patched.
    7003000 and above: Patched.
    XAW9:
    All consoles seem to be patched.
    XAJ1:
    1002100 and lower: Not patched.
    Between 1002100 and 1003000: Maybe patched.
    1003000 and above: Patched.
    XAJ4:
    4004700 and lower: Not patched.
    Between 4004700 and 4006000: Maybe patched.
    4006000 and above: Patched.
    XAJ7:
    7004100 and lower: Not patched.
    Between 7004100 and 7005000: Maybe patched.
    7005000 and above: Patched.
     
    by Shadow256.
  25. StarDust-Toolkit

    StarDust Toolkit for update and configure StarDustCFWpack.
    Features:
    Update the StarDustCFWpack Toggle AutoRCM Dump Cal0/Boot0/Boot1 Get prod.keys ArgonNX autoboot Reboot / shutdown Credits
    devkitPro for the devkitA64 toolchain. Reisyukaku for the code base. Retrogamer 74 for part of the code. D3fau4 for his help. PricelessTwo2 And special thanks to Rumba the retrogamer_74 dog by Kronos2308.


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