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226 archivos

  1. Reaper MultiTrainer

    Reaper MultiTrainer es una aplicación para Windows para introducir trucos a los juegos de Playstation 4.
    La principal particularidad de esta aplicación con respecto a otras el el soporte para el formato SHNEXT, creado por el propio Shini Gami. Este es más complejo que JSON, MC4 e incluso SHN, ofreciendo un control en profundidad de los datos del juego y facilitando las modificaciones sobre la marcha o de una manera más directa.

    Reaper MultiTrainer ha sido creada por Shini Gami.
  2. Remote PKG Installer

    Requirements:
    Any exploit on 4.5x+ HEN 1.8 (you could get it from zecoxao's page) or any other kernel payload (it just need to have fPKG stuff and /data mount patches for ShellCore that I've posted recently) Here is the first version of remote package installer that I made a few days ago, it have no GUI yet (it just displays a splash screen), but all the job could already be done via Web API that you could access remotely from your PC using any of available tools that you prefer: a custom web server or an application, NodeJS scripts, etc. No more need to use USB flash drives or external hard drives for your packages, everything could be done remotely.
    One important thing: to be able to use this tool for receiving commands you need to have this application in focus (not in a background, because PS4 will suspend it and it won't be possible to use network anymore). After you send a command (to install game, for example), wait some time (I suppose "waiting to install" phase should be finished before you do minimize/close, anyway if you experiences it then click on "View Details" in notification window, you may see "the connection to the server has been lost", if so then just relaunch/maximize application and resume task), and then you could minimize this application freely (switch to a game, for example), because actual installing (or better saying, downloading) will be running in a background.
    So, an idea is simple: you need to set up a web server that will serve package files for PS4 access, in other words, it will host package files and when a command will be received it will send .pkg file to PS4 using a simple HTTP protocol. Also, this PS4 application runs another web server by itself (using 12800 port) that is used to receive commands from PC/mobile or anything else you prefer. To send a command to PS4 server you need to use any tool that you want (this could be the same tool that you use for web server, for example, if it's a site then it will be some PHP/JS/Python script or you could just use a simple cURL client). Some of you could also create their own tool to communicate with it using HTML+JS/C#/NodeJS or anything else, so it's flexible and there are no restrictions. All commands are based on HTTP POST requests that receives/sends JSON data (see below).
    There are two types of installation: 1) using direct URLs to .pkg parts, 2) using URL to manifest JSON, so called CDN way, but it's limited due to exploit's reasons, however if it's still usable for you then you need to unblock this CDN domain (if it's blocked): gs2.ww.prod.dl.playstation.net
    Also, manifest .json may be on a local server as well, an official server is not required, of course. You could even host a public server (even CDN) to store files that could be accessed from your PS4.
    Because I'm lazy to create desktop application I just use a NodeJS server (I use NPM package called "serve") as local web server on my PC, this package is very good because it supports multi-threading and PS4 actually need it.
      npm install serve
      serve -p <local port> <serve folder>
    So you set a path to a folder where are your packages located and then specify proper URL for PS4 to locate them.
    For client I just use command line version of cURL.
    Okay, so here are some examples below (these examples use cURL but if you use something else then just take a look into available URLs and JSON format of data field for POST requests).
    Checking if app exists (also tells its size if exists):
      curl --data '{"title_id":"CUSA09311"}' 'http://<PS4 IP>:12800/api/is_exists'
    Installing main package (if you have multiple pieces you should specify all of them in packages array in consecutive order; if you use a merged file then you just need to specify a single element for this array):
      curl -v 'http://<PS4 IP>:12800/api/install' --data '{"type":"direct","packages":["http://<local ip>:<local port>/UP1004-CUSA03041_00-REDEMPTION000002.pkg"]}'
    Installing main package from CDN:
      curl -v 'http://<PS4 IP>:12800/api/install' --data '{"type":"ref_pkg_url","url":"http://gs2.ww.prod.dl.playstation.net/gs2/appkgo/prod/CUSA02299_00/2/f_b215964ca72fc114da7ed38b3a8e16ca79bd1a3538bd4160b230867b2f0a92e0/f/UP9000-CUSA02299_00-MARVELSSPIDERMAN.json"}'
    Installing patch package:
      curl -v 'http://<PS4 IP>:12800/api/install' --data '{"type":"direct","packages":["http://<local ip>:<local port>/UP9000-CUSA02299_00-MARVELSSPIDERMAN-A0108-V0100_0.pkg","http://<local ip>:<local port>/UP9000-CUSA02299_00-MARVELSSPIDERMAN-A0108-V0100_1.pkg","http://<local ip>:<local port>/UP9000-CUSA02299_00-MARVELSSPIDERMAN-A0108-V0100_2.pkg"]}'
    Installing additional content:
      curl -v 'http://<PS4 IP>:12800/api/install' --data '{"type":"direct","packages":["http://<local ip>:<local port>/UP0001-CUSA09311_00-ULCQUEST00000002.pkg"]}'
    Installing theme:
      curl -v 'http://<PS4 IP>:12800/api/install' --data '{"type":"direct","packages":["http://<local ip>:<local port>/UP0001-CUSA09311_00-ACDNEWTHEME12345.pkg"]}'
    Uninstalling game:
      curl -v 'http://<PS4 IP>:12800/api/uninstall_game' --data '{"title_id":"CUSA02299"}'
    Uninstalling patch:
      curl -v 'http://<PS4 IP>:12800/api/uninstall_patch' --data '{"title_id":"CUSA08344"}'
    Uninstalling additional content:
      curl -v 'http://<PS4 IP>:12800/api/uninstall_ac' --data '{"content_id":"UP0001-CUSA09311_00-ULCPACK000000004"}'
    Uninstalling theme:
      curl -v 'http://<PS4 IP>:12800/api/uninstall_theme' --data '{"content_id":"UP9000-CUSA08344_00-DETROITCHARTHEME"}'
    You could also work with tasks themselves (pause, continue, remove, etc), you just need to know task id, it could be retrieved in a response when you send installation commands.
    Starting task (tasks are started automatically but you could use this command if you have stopped task manually, for example):
      curl -v 'http://<PS4 IP>:12800/api/start_task' --data '{"task_id":123}'
    Stopping task:
      curl -v 'http://<PS4 IP>:12800/api/stop_task' --data '{"task_id":123}'
    Pausing task:
      curl -v 'http://<PS4 IP>:12800/api/pause_task' --data '{"task_id":123}'
    Resuming task:
      curl -v 'http://<PS4 IP>:12800/api/resume_task' --data '{"task_id":123}'
    Unregistering (removing) task:
      curl -v 'http://<PS4 IP>:12800/api/unregister_task' --data '{"task_id":123}'
    Getting task progress information:
      curl -v 'http://<PS4 IP>:12800/api/get_task_progress' --data '{"task_id":123}'
    Finding task id by content id and sub type:
      curl -v 'http://<PS4 IP>:12800/api/find_task' --data '{"content_id":"UP1004-CUSA03041_00-REDEMPTION000002","sub_type":6}'
    Task sub types:
      Game=6, AC=7, Patch=8, License=9
  3. Remote Play PS4

    Si tiene instalada esta aplicación oficial de Sony en su PC o Mac, disfrutará de una experiencia de juego envolvente en PlayStation mientras está conectado a distancia a su sistema PS4.
    Preparación
    Necesitará los siguientes elementos para utilizar  (Uso a distancia de tu PS4).
    Ordenador. Sistema PS4. Mando inalámbrico DUALSHOCK4. Cable USB o adaptador inalámbrico USB DUALSHOCK4. Si usa el adaptador inalámbrico, puede usar el mando inalámbrico. Cuenta para acceder a PlayStation™Network Conexión a Internet de alta velocidad. Nota: Para conseguir el mejor rendimiento, le recomendamos que utilice una conexión rápida con velocidades de subida y de descarga de al menos 15 Mbps.
    Para usar el chat de voz necesitará un micrófono. Si lo desea, puede usar el micrófono integrado de su ordenador.
    Configuración inicial
     
    Instalar la aplicación
    Descargar archivo Ejecute el archivo de instalación. Se mostrará un cuadro de diálogo de instalación. Siga las instrucciones que aparecen en pantalla para instalar la aplicación. Durante la instalación, es posible que se le solicite descargar software adicional necesario para utilizar  (Uso a distancia de tu PS4). Para descargar este software, siga las instrucciones en pantalla. Configurar su sistema PS4
    Antes de usar esta aplicación, necesitará realizar las siguientes acciones en su sistema PS4.
    Activar el Uso a distancia. Seleccione  (Ajustes) > [Ajustes de conexión del Uso a distancia] y, a continuación, marque la casilla para [Activar el Uso a distancia]. Activar el sistema como su sistema PS4™ principal. Seleccione  (Ajustes) > [Administración de cuentas] > [Activar como tu PS4 principal] > [Activar]. Para iniciar el Uso a distancia mientras su sistema PS4™ está en modo de reposo, seleccione  (Ajustes) > [Ajustes de ahorro de energía] > [Establecer funciones disponibles en modo de reposo]. A continuación, seleccione las casillas de [Mantenerse conectado a Internet] y [Habilitar encendido de PS4 desde la red]. Uso a distancia
    Encienda su sistema PS4™ o establezca el modo de reposo. Conecte un mando a su ordenador con un cable USB o conéctelo usando un adaptador inalámbrico USB DUALSHOCK™4. Ejecute  (Uso a distancia de tu PS4) en su ordenador y, a continuación, haga clic en [Iniciar]. Inicie sesión con la cuenta que use para acceder a PlayStation™Network. Notas
    Necesitará emparejar su sistema PS4™ y su ordenador manualmente si no ha activado su sistema PS4™ como su sistema principal o si la aplicación no puede encontrar su sistema PS4™. Conecte su ordenador y su sistema PS4™ a través de la misma red y siga las instrucciones que aparecen en pantalla. Algunos juegos no son compatibles con el uso a distancia. Para más detalles sobre la entrada y la salida de audio durante el uso a distancia, visite la página de atención al cliente de su país o región. Cuando el uso a distancia no está disponible
    Consulte la siguiente información si el uso a distancia no está disponible o si experimenta problemas de estabilidad.
    Por norma general, se recomienda una conexión rápida con velocidades de subida y de descarga de al menos 5 Mbps. Para ver la velocidad de conexión estimada de su sistema PS4™, seleccione  (Ajustes) > [Red] > [Probar conexión a Internet]. Se recomienda una conexión a Internet por cable tanto para su sistema PS4™ como para su ordenador. Si utiliza una conexión Wi-Fi (inalámbrica), acerque su sistema PS4™ al punto de acceso o router. Asegúrese de que no haya obstáculos. Puede que otros dispositivos en su red utilicen una gran cantidad de ancho de banda. Espere a que estén inactivos antes de utilizar el uso a distancia. Windows: Seleccione [Ajustes] > [Calidad de vídeo para Uso a distancia] en la pantalla de inicio de  (Uso a distancia de tu PS4). Configure estos ajustes: En [Resolución], seleccione [Estándar (540p)] o [Baja (360p)]. En [Velocidad de fotogramas], seleccione [Estándar]. Mac: Ejecute  (Uso a distancia de tu PS4). Seleccione [PS4 Remote Play] > [Preferencias] > [Calidad de vídeo para Uso a distancia] desde la barra de menú. Configure estos ajustes: En [Resolución], seleccione [Estándar (540p)] o [Baja (360p)]. En [Velocidad de fotogramas], seleccione [Estándar].
  4. Resident Evil CODE: PS4

    Juego homebrew ambientado en Resident Evil, un shooter 2D de scroll lateral portado desde PS Vita.
    Se necesita estar en el firmware 5.05.
     
  5. ReSys - Hybrid Installer

    Resys - Hibrid Installer es una aplicación que nos permite flashear parcialmente el firmware de Playstation 4 para convertirla en una unidad TestKit / DevKit activando el modo debug de forma permanente.
    El "Updater POC" es un PKG que nos permite actualizar nuestra PS4 como Teskit, Devkit o volver al modo CEX. Es compatible con el firmware 7.55 y 9.00. Cuando pasamos a modo DEX podemos instalar actualizaciones de juegos sin necesidad de ejecutar PS4 HEN o un exploit.

    Esto no es un exploit permanente, no permite instalar paquetes fPKG, solo PKG legítimos, demos y contenido gratuito, así como actualizar juegos.
    Notas:
    El uso de esta aplicación entraña riesgo de semi-brickear la consola y tener que reinstalar todo el sistema. Utilizarla con precaución. Solo es compatible con los firmwares 7.55 y 9.00. Hace exactamente lo mismo que Updater POC, pero con un firmware híbrido. Esta aplicación está especialmente pensada para desarrolladores. Aplicación creada por LightningMods.
  6. RetroArch for PS4

    Native port of RetroArch on the PS4 (Unofficial port).
    RetroArch is a frontend for emulators, game engines and media players.
    It enables you to run classic games on a wide range of computers and consoles through its slick graphical interface. Settings are also unified so configuration is done once and for all.
    RetroArch has advanced features like shaders, netplay, rewinding, next-frame response times, and more!
    Initial Release
    2048_libretro.self - 2048 core dosbox_libretro.self - DOSbox 0.74, MS-DOS Emulator desmume2015_libretro.self - Nintendo DS [NDS] fceumm_libretro.self - FCEUmm, Nintendo Entertainment System [NES] gearboy_libretro.self - Gearboy, Game Boy [DMG + Color] genesis_plus_gx_libretro.self - Genesis Plus GX, Sega Genesis/Mega Drive & Sega CD & Sega Master System mame2000_libretro.self - MAME 0.37b5, Multiple Arcade Machine Emulator mame2003_libretro.self - MAME 0.72, Multiple Arcade Machine Emulator mame2003_plus_libretro.self - MAME 0.72+, Multiple Arcade Machine Emulator mednafen_gba_libretro.self - MednaFen GBA, Game Boy Advance [GBA] mednafen_lynx_libretro.self - MednaFen Lynx, Atari Lynx mednafen_ngp_libretro.self - MednaFen NeoPop, Neo-Geo Pocket mednafen_snes_libretro.self - MednaFen SNES, Super Nintendo [SNES] mednafen_vb_libretro.self - MednaFen VB, Virtual Boy mednafen_wswan_libretro.self - MednaFen WonderSwan, Bandai WonderSwan [+ Color] mgba_libretro.self - mGBA, Game Boy Advance [GBA] parallel_n64_libretro.self - Nintendo 64 (Experimental) [N64] pcsx_rearmed_libretro.self - PCSX ReARMed, PlayStation 1 [PS1] picodrive_libretro.self - PicoDrive, Sega Genesis/Mega Drive & Sega CD & Sega 32X quicknes_libretro.self - QuickNES, Nintendo Entertainment System [NES] snes9x2002_libretro.self - Snes9X 2002, Super Nintendo [SNES] snes9x2005_libretro.self - Snes9x 2005, Super Nintendo [SNES] snes9x2005_plus_libretro.self - Snes9x 2005 Plus, Super Nintendo [SNES] snes9x2010_libretro.self - Snes9x 2010, Super Nintendo [SNES] snes9x_libretro.self - Snes9x, Super Nintendo [SNES] Added in R2
    desmume_libretro.self - Nintendo DS [NDS] fbalpha2012_libretro.self - FB Alpha 2012 v0.2.97.29, Arcade Machine Emulator [Various] fbalpha2012_cps1_libretro.self - FB Alpha 2012 CPS1 v0.2.97.28, Capcom Play System [CPS1] fbalpha2012_cps2_libretro.self - FB Alpha 2012 CPS2 v0.2.97.28, Capcom Play System II [CPS2] fbalpha2012_cps3_libretro.self - FB Alpha 2012 CPS3 v0.2.97.29, Capcom Play System II [CPS3] fbalpha2012_neogeo_libretro.self - FB Alpha 2012 NeoGeo v0.2.97.29, SNK Neo-Geo AES/MVS fmsx_libretro.self - fMSX, MSX 1/2 Emulator mednafen_pcfx_libretro.self - Mednafen PC-FX, NEC PC-FX mednafen_supergrafx_libretro.self - Mednafen SuperGrafx, NEC PC Engine SuperGrafx mupen64plus_libretro.self - Nintendo 64 [N64] mupen64plus_next_libretro.self - Nintendo 64 [N64] yabause_libretro.self - Yabause, Sega Saturn Notes:
    Games can either be loaded from hdd or usb. The RetroArch system folder is located in /data/retroarch/system. Any necessary bios files need to be placed there. There is a small bug where sometimes games won't load after closing it. If this happens, try re-loading the core and load the game again. Shaders should be working. Try loading them from usb if you're experiencing issues and don't forget to press apply after loading. Launching games from playlists should now be working in r2. Use Hen version 2.1.1 or later
  7. RIF Renamer

    License file renamer payload/exploit.
    If your applications only work with Mira+HEN, running this once will fix it, allowing just using standalone HEN. This can be fixed via FTP as well. Still in testing phase, currently "it works on my machine".
    by Al Azif.
  8. SATURN-FPKG

    SATURN-FPKG, al igual que PS2-FPKG y PSX-FPKG, es una aplicación para Windows que nos permite convertir nuestros juegos de Sega Saturn, que normalmente vienen en formato .cue/.bin), en formato fPKG de PS4.
    ¿Cómo se usa SATURN-FPKG?
    Descomprime el archivo descargado y ejecuta el archivo SATURN-FPKG.exe Seleccionar el archivo .cue del juego de Saturn en "Disc" Personalizar algunas de las configuraciones (Como cambiar el icono, el cartucho de ram, el título del juego y demás) Introduce un título NP único o presiona el botón "Título NP aleatorio" Haz click en "Create fPKG" y elije una ubicación para guardar el archivo. Instala el fPKG creado en PS4 y a jugar. Notas:
    Asegúrate de usar un título NP único. De lo contrario, puedes sobreescribir algún que otro juego que hayas creado anteriormente. Puedes seleccionar que cartucho de RAM se debe usar para un juego (por ejemplo, Street Fighter Zero 3 usa el carrito de 4 MB para obtener mejores animaciones) y también puedes ocultar la casilla "Opciones de prensa para opciones" en el juego marcando la casilla de verificación "Ocultar casilla de opciones". Al jugar un juego, presione el panel táctil o mantenga presionado el botón Opciones para un menú de configuración, puedes cambiar algunas opciones de visualización y configuraciones de botones allí, también puedes guardar / cargar / rebobinar rápidamente el juego allí. Problemas conocidos:
    Funciona solo en fw 9.00, es necesario realizar el backporting en los fw más antiguos Algunos juegos pueden fallar al salvar un estado (Street Fighter Zero 3 hace esto), no sé por qué todavía. Aplicación creada por Jabu.
  9. Save Wizard for PS4 MAX

    Save Editor for PS4.
    Save Wizard for PS4 MAX is so easy to use:
    Simply copy your save from your PlayStation 4 to any compatible USB drive and insert into your PC. Once Save Wizard for PS4 MAX has detected all supported saves, simply choose and apply the cheats. Copy your save from the USB drive to your PlayStation 4 and load your game!. Note: You need to install Mono for use the macOS version.

  10. scever_patch

    Patches the sce_version and sce_param of a PS4 Elf
    usage:  scever_patch module<.elf/.prx> <05008001> NOTE: THIS MUST BE A DECRYPTED ELF!
    Why does this exist if it doesn't work on Encrypted games?
    It can be used to run newer version of GM Studio, Unity engine, or normal SDK compiled elf that require a newer SDK to run.
    Example: https://bitbucket.org/SilicaAndPina/gm-shb/src/fd090ddd0f386a415c4c4ce9debe9f167ee03144/Deltarune/?at=master
    Thanks to @SilicaDevs and @NagatoRevenge
  11. SDL2 for liborbis

    This is an unofficial port of SDL2.0 for PlayStation 4 using liborbis. It is ugly and some functionalities are not tested. I have no idea about SDL and the base port have been done in less than 24 hours porting from VITA code so sure you could improve it and make it much better than me or port it for other libraries. No intention from me to maintain it.
    You can get a little sample in liborbis repository with video and pad using SDL. Audio is using directly liborbis although i have implemented audio part on SDL i have not tested it, but i left some init method for externals libraries on liborbisAudio to avoid callbacl function and control buffer population with your own hands link, feel free to test it.
    Sample link
    Credits
    Special thanks goes to:
    xerpi,Cpajuste,rsn8887 and others who made SDL-Vita port without it i could not been done it. Hitodama for his incredible work with ps4sdk. All people involved with liborbis. Of course to the SDL crew for all this stuff.
  12. ShaderDumper

    PS4 OpenGL PSSL Pre-Compiled Shader Dump.
    You need to use ./ps4link and OrbisLink GL and set OrbisGL AND Orbis2D to 1 in config.ini.
    by TheoryWrong.
  13. Siscon

    Syscon firmware decrypter for PS4.
    You need the PS4 Syscon Keys.
    by Zecoxao.
  14. Sony Homebrew Manager (SHM)

    It is a manager of homebrews for Psvita / PS3 / PS4 that can read tsv files on your computer or via hospetado link on some server, listing the homebrews, doing the control of download.
    Requirements for use
    Operational system: Windows 7 (32bits / 64bits), Windows 8 (32bits / 64bits), Windows 10 (32bits / 64bits) and UP
    Taget Framework: .NET Framework 4.6.1 - Minimum required
    Initial setting
    - Run SHM.exe and select any option, note that SHM will send a warning and will close happens only the first time it runs on your pc, this process is necessary for SHM to create the configuration settings.

    - Run SHM.exe and select Menu > Setting

    - Now configure the paths below, remembering that where you request tsv files you can point to website link instead of pointing to the physical file (To help with this task, I left 3 sample files in the tsv folder use as an example).
    Example of physical file

    Example of files through website

    For version 1.1 and higher you can integrate with the option vitadb (rinnegatamante) for Psvita, to use just check the option below. (Communication with vitadb is rest json)

    How to use
    1 - Choose one of the options below for Psvita / PS3 / PS4

    2 - It will display a list with all the homebrews, and based on the selection it is possible to access other information and even videos.

    3 - After selecting your homebrew, press Download that SHM will start the downlaod of your homebrew

    4 - After download realize that by clicking on the list of homebrews again, SHM marked the homebrew that you downloaded highlighting with a color, and so it will control and save your history of download in file historic.txt

    Compile the source
    Copy the entire SHM folder to your pc and use Visual Studio 2017
    Special thanks
    Nukasnel for test Berg for test GamersRebirthDL thanks for all your publications and your collaboration for test rinnegatamante for the communication via rest json do vitadb theheroGAC Thank you for updating the list of homebrews
  15. SPIway - Teensy++ 2.0 SPI Flasher

    Teensy++ 2.0 SPI Flasher
    Disclaimer
    ----------
    WARNING: Use this software at your own risk. The author accepts no
    responsibility for the consequences of your use of this software.
    Contents:
        \SPIway\Release\SPIway.hex    - Compiled hex-file for the Teensy++ 2.0 (AT90USB1286)     \SPIway_Installation\SPIway.jpg    - Teensy connection points     \serial_install.exe        - Teensy serial drivers for Windows     \SPIway.py            - SPI PC Python client     \SPIway_Changes.txt        - Version history     \SPIway_README.txt        - This file --------------------------------------------
        Powering option 1 (voltage regulator, Teensy powered by USB):
        Install the 3.3V voltage regulator available at pjrc.com! 5V trace has to be cut and 3V pads have to be shorted!
        Please refer to https://www.pjrc.com/teensy/3volt.html
        Only off-board flashing has been tested (desoldered chip).
        You should power the chip with Teensy.
        Ideally you connect a decoupling capacitor (0.1uF) between GND and Vcc as close to the chip as possible!
        Keep the wires short (< 10cm) if you don't use a cap!
    --------------------------------------------
    Prerequisites for Windows:
    Python 2.7.2 (http://www.python.org/ftp/python/2.7.2/python-2.7.2.msi) pyserial 2.5 (http://pypi.python.org/packages/any/p/pyserial/pyserial-2.5.win32.exe) Usage:
    Install Python + pyserial (see "Prerequisites for Windows"). Install drivers. Connect Teensy     directly to your PC (not an USB hub, might cause trouble). Flash Teensy with "\SPIway\Release\SPIway.hex"  and reset it after completion. Start Windows' "Device Manager", expand the "Ports (COM & LPT)" node, you should see something like "USB Serial (Communication Class, Abstract Control Model) (COM4)". This tells you that "COM4" (or whatever shows up) is the COM port used by Teensy.
        -SPIway.py
            * Flash Teensy with "\SPIway\Release\SPIway.hex"
            At the command prompt enter "SPIway.py" to display help.
            first make sure that you are able to read the SPI chip info. Do this by using
            the info command.
            get information:
            SPIway.py COMx info
            dump:
            SPIway.py COMx dump filename
            write:
            SPIway.py COMx write filename
            write with verify:
            SPIway.py COMx vwrite filename
            erase entire chip:
            SPIway.py COMx erasechip
    It's tested on Win7 x86/x64, but should also work just fine on any other x86/x64 Windows >=XP. Works as well on
    Linux and OS X. Serial drivers are not required for Linux/OS X.
     by judges.
  16. SPRX Loader

    A payload that will load an sprx into a specified process.
    by OSM Made.
  17. Streets of Rage MOD

    This beat-em up style homebrew game can be ran on either 4.05 / 4.55 / 4.74 or 5.05 firmware (w/ active exploit) and of course pays homage to classic Streets of Rage series.
    by Markus95.
  18. UnFSelf

    Windows application to convert PS4 FSELF files back to ELF files by simply dragging and dropping the FSELF file on UnfSelf.exe to get the resulting ELF file with "-decrypted" added to the filename.
     
    By DimosGsxR.
  19. Updater POC

    Features:
    Flash Devkit Flash Testkit Revert back to Retail by LightningMods.
  20. Usefull Libraries

    A collection of usefull Libraries. Not only for PS4. Feel free to use. :)
    by cfwprophet
  21. X-Project GoldHEN MOD

    Exploit host para el firmware 5.05 de PS4 basado en XProject que ahora incluye la última GoldHEN con soporte de trucos y más!
    El mod ha sido creado por Godreborn.
  22. X-Project PS4

    X-Project (XMB SELF HOST PROJECT) aims to be the AIO customizable tool box for all your payload needs. Something the community can dissect and adapt, improve and contribute to: for the good of everyone!
    This project was the evolution of my now discontinued 4.55 self host packs, updating to something for 5.05 which was far more dynamic.
    FEATURES:
    Material styled "XMB" design In page sound/music POC with play/pause toggle (swap it out easily for your own music!) Easy customization (colors, font, sizes, icons, number of categories/payloads) 40+ Payloads: VTXHEN 1.7, Mirahen 1.7, Mira, Bin Loader, Mira+Bin Loader, blocker + ftp, unblocker, blocker EX, unblocker EX, Kexec, EepLinux, Linux, VTXDUMP 1.8, DB_SG, APPTOUSB 3.0, APPTOUSB1, USB FPKGS, Eversion (Kdump), KernelDumper, FS_Dumper, VR_Enabler, VTXFTP, FTP+R/W, ReactPSPlus, UnReactPSPlus, ReactPSPlus Moddable, PS4Trainer, JKPatch, PS4Cheater, PS4API, APII Intense EU 1.27, Lamance, Psyc0s, APII Intense 1.00, WildeMods, Trainer, NotAnotherMenu, ArabicGuy, Lamance 127, COD: ONLINE, VTX+COD: ONLINE, HOST_CACHE, USBCacheInstall, CacheInstall, ApplicationCache & HistoryBlocker! All Payloads up to date as of today! Easily upgradable payloads (or await updates) 10 distinct categories: HEN, BLOCK, LINUX, BACKUP, SYSTEM, TOOLS, CHEATS, MENUS, CACHE, ABOUT. Page within page loaders where possible. AIO VTXHEN 1.7 + Latest version of GTAV Mod Menus (and non HEN version included). AIO VTXHEN 1.7 + BO3 COD: ONLINE (and non HEN version included) Caching from offlinexmb.cache file (NOTE: it's huge: seriously I timed it: it takes 5 full minutes!) Tried and tested browser "stability" through spawned tabs (It just works better!) CONTROLS:
    Left Stick: Mouse Left Stick click: Zoom out Right Stick: Scroll Right Stick Click: Zoom in PS button: Minimize browser. KNOWN QUIRKS:
    Stick throttle is a little touchy if you accidentally push up/down+direction (possibly more so on DUALSHOCK 4 V2) Some payloads have to spit out an OOM error before it runs, its how Specter built the loader (bin loader or mira for example) VTXHEN+BO3 COD: ONLINE spits out 2 OOM errors before loading, but works fine Once any payload is loaded, you must hit the PS button to close the browser, then you can reopen X-Project main page to load the next payload. If you get excessive OOM errors, restart your console, then once at XMB restart it again, to clear the memory. If you get any kernel panic crash, reboot your console, then once at XMB restart it again, to avoid another crash when loading the next payload. For some reason you cannot cache the MP4 video used for sound. FAQ:
    How do I put this on my ESP: You cant, its not designed for ESP devices. It's designed for any other method of self hosting. There are too many payloads: Remove the ones you don't want from index.js, and from the payloads folder (edit .cache too). My right-analog stick goes crazy: Some pads may have a throttling issues, however its rare. The interface has a knack to it, it may jump if its still loading, and unfortunately I cant swap navigation to the D-PAD or Left Analog stick.... yet.... (PS4 API is in my sights). I cant load a second payload: Press PS button, and re-enter the web browser between each payload, unless its an AIO where it will load 2 in a row for you. Then press the PS button when loaded. This is a known problem with the web browsers limitations. I get KP (Kernel Panic): Start up the console: reboot it TWICE, then start from cold boot. I get OOM errors: If you get more than 3 there is an issue, hold O to close every open tab, PS button back out the browser, reboot, then start from cold boot. Caching takes so long: It's because you're caching every payload of the X-Project: it will take a few mins! You can always remove payloads from the index.js, and edit the cache down to just what you need. It's not perfect: Please contribute! Rewrite any parts that can be optimized or adapted and DM or @ mention me to update the main project! I wont be offended, in fact: I want it to be community driven! I dont like the music: Mute it or change it, it's super simple! Alternatively rename the xproject.html page to index.html to skip it altogether. SPECIAL THANKS:
    fenwick67 XMB based on his codepen.io. Leeful who is an absolutely legendary tester and coder.
    by KiiWii.
  23. XNA Remote Package Manager

    This is a lightweight installation manager for pkg files. It comes with a fully dynamic front-end using only jquery, jquery-ui and js-cookie (for storing tasks). NodeJS/NPM is the only component required to run the webserver.
    The manager can run on a headless server (no desktop needed). Ideally this server should be have direct and fast access to pkg files!

    Prerequisites
    NodeJS NPM (Node Package Manager) PS4 Remote Package Installer Installation
    Clone repository, cd into extracted directory Install modules: npm install Edit config.json (see below) Start server: To start in foreground (e.g. in screen): node index.js To start in background: nohup node index.js & Configuration:
    Edit config.json:
    pkgfolder: Full path to the folder containing your pkg files, must be accessible from server! myip: IP address of your server ps4ip: IP address of your PS4 optional:
    myport: Change port of server / landing page Remember to enable the configured port in your firewall!
    Optimizing transfer speed:
    With all your devices connected via Gigabit LAN (1000BASE-T) you should be able to reach transfer speeds of more than 20 MB/s. Given that, the installation of a 40GB pkg file takes around 30 mins.
    To optimize transfer speed check the following points:
    Server has 'fast' access to the configured pkgfolder, either directly or via Gigabit connection (for SMB share make sure to use SMB v3.0) Server and PS4 are connected to eachother via Gigabit LAN (1000 Mbit/s router/switch + Cat 5e/6/7 cables) Credits
    All credit goes to flatz for creating the Remote Package Installer!
    by cypheron.
  24. xPloitServer

    A persistant android webserver for xproject.

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