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Windows, macOS y Linux

101 archivos

  1. ScummVM for macOS

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
    ScummVM supports a huge library of adventures with over 250 games in total. It supports many classics published by legendary studios like LucasArts, Sierra On-Line, Revolution Software, Cyan, Inc. and Westwood Studios. Next to ground-breaking titles like the Monkey Island series, Broken Sword, Myst, Blade Runner and countless other games you will find some really obscure adventures and truly hidden gems to explore.
  2. ScummVM for Windows

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
    ScummVM supports a huge library of adventures with over 250 games in total. It supports many classics published by legendary studios like LucasArts, Sierra On-Line, Revolution Software, Cyan, Inc. and Westwood Studios. Next to ground-breaking titles like the Monkey Island series, Broken Sword, Myst, Blade Runner and countless other games you will find some really obscure adventures and truly hidden gems to explore.
  3. ShaderGlass

    ShaderGlass es un overlay para ejecutar shadders de la GPU sobre el escritorio de Windows.

    Principales características de ShaderGlass
    Aplica efectos de sombreado sobre cualquier ventana del escritorio Incluye la cobertura de la biblioteca de sombreadores RetroArch: Simulación de monitores CRT Escalado de imágenes Simulación de TV / VHS Suavizado, eliminación de ruido, desenfoque, nitidez y muchos más Funciona con la mayoría de los emuladores, plataformas retro y editores de pixel art incluyendo: DOSBox, FS-UAE, Altirra, ScummVM, AGS, VICE, Aseprite etc. Excelente compañero para el dibujo de pixel art que muestra una vista previa sombreada y/o con relación de aspecto corregida Incluso puedes usarlo encima de YouTube, Twitch o juegos modernos Guardar y cargar perfiles Múltiples modos de funcionamiento, incluyendo pantalla completa sin bordes
  4. shadPS4

    shadPS4 es un emulador de PS4 para Windows y Linux escrito en C++.
    Está en sus primeras etapas de desarrollo. Actualmente, sólo puede cargar archivos ELF de PS4.

    El progreso se centra en videoout_basic.elf de las demos SDK. Actualmente, puede cargar con gráficos completamente funcionales. Otros probablemente no se ejecutarán, ya que podría no ser capaz de reubicar todas las funciones necesarias.
    shadPS4 ha sido creado por georgemoralis.
  5. Sidenoder

    Sidenoder, con versiones disponibles para Windows y macOS, es un sideloader para Oculus (Meta) Quest 1 y 2. Puede descargar e instalar juegos desde el almacenamiento local o remoto, ajustar el dispositivo o emitir la pantalla, entre otras cosas.
    Nota: la versión para macOS necesita tener instalado macFuse para funcionar.

    Sidenoder es una aplicación creada por vKolerts.
  6. Sims.2.No-CD.Mini-Image.SPiTFiRE

    ░░░░░░ ░░░░░░░ ░▒▒▒░░░░░░░░░░ ░░░░░░░░ ░▒▒░ ░░░░░░░ ░░░░░░░░ ▒█████▓░ ░▓██████▓░░▓███▓▓███████▓░ ▒███████▓▒▒████▒▓██████▓░ ░▓███████▒ ▒███████▒░▒████████▒░▓███▓▓████████░░▓████████▒▓████▓████████▓░▓████████▓ ░▓██▓▒▒▒██▒▒██▓▒▒▒▓█▓▒▒██▓▒░▓████▓▒▒ ░▓█▓▒▒▒▒▒▒░▒██▓▒▒██▓▒▒▒▒▓█▒▓██▒▒▒▒▒▒░ ░███▒ ▒█▒▒█▓░ ░▓█▒▒▓█▒ ░▓██▓░ ░▓█▒ ░▓█▒ ▒█▓░ ▒█▓▓█▓ ▒███▒ ░░░▒█▓ ▓█▒░▓█▒ ▓██▓░ ░▓█▒ ▓█▒ ▒█▓░ ▒█▓▓█▒ ░▓██▓░░░░ ▒█▓ ▓█▒░▓█▒ ▓███░ ░▓█▓░░░░░ ▓█▒ ▒█▓░ ▒█▓▓█▓▒░░░░ ▒██████▓░ ▒█▓░ ░▓█▒░▓█▒ ▓███▒ ░▓██████▓░ ▓█▒ ▒█▓░ ▒█▓▓██████▓▒ ░▓██████▒░▒██▒░░░▒▓█▒░▓█▒ ▓███▓░ ░▓███████░ ▓█▓░▒██▒░░░░▓█▒▓███████▒ ░▒▒▒▒▒█▓▒▒████████▒ ░▓█▓░ ▓████░ ░▓████▓▒▒ ▓██▒▒███▓▓▓██▓░▓████▓▒▒░ ░░░░░ ░▓█▒▒███████▓░ ░▓██▒ ▓████▒ ░▓███▓░ ▓██▓▒████████▒░▓███▓░ ░▓███▓▒░▓█▒▒████▓▒▒░ ░▓██▒ ▓████▒ ░▓███▓ ░▓██▓▒███████▓░ ▓███▓░ ░▓████▓▒▓█▒▒████▒ ▒███▓░ ▓████▒ ░▓███▓ ░▓██▓▒████▓▓█▒░░▓████▒ ▒███████▓░▒████▒ ░▓████▒░▓████░ ░▓███▓ ▒████▓████▒▒▓█▓▒▓████▓▓▓▓▒ ░▓█████▓░ ▒███▓░ ░▓████▒░▒███▓░ ░▓███▒ ▓████▓▓███▒░▒██▒▒████████▓ ░▒▒▒▒▒░ ▒▓▓▒ ▒▓▓▓▓░ ░▒▓▓░ ░▒▓▒░ ░▓▓▓▓░░▒▓▒░ ░▒▒░nfo> MuZZY ─ ─ ───────┤S P i T F i R E ─ P R O U D L Y ─ P R E S E N T S├───── - ─ ╠──────────────────────────────────────────────────────────╣ Sims 2 (c) EA Games *No-CD MINI-IMAGE* ╔──────────────────────────────────────────────────╗ │ RELEASE DATE : 17/09/04 SiZE: 1x17mb │ │ │ │ PROTECTION : SafeDisc GAMETYPE: Sim, duh! │ │ │ │ │ ╚──────────────────────────────────────────────────╝ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▄ ▄ ▄██▀ S E T U P i N F O 1. Install Sims2 do not replace the original "Sims2.exe". 2. Uninstall CloneCD if it is installed, EA have blacklisted it. 3. Mount the "Sims2_1.mir" mini-image with Daemon Tools or other. 4. Start the game as normal, you can play sims without the CD and for those unable to use build mode can now build. This will work with AlcoholClone & MONEY release but do not use the cracked non-working "Sims2.exe" that have been flying around. Use the one installed with the game and expansions shouldnt be a problem later. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▄ ▄ ▄██▀ C O N T A C T U S Are you ... a.) ... a programmer, can code your own tools or unpack custom made game file formats etc b.) ... a cracker, can crack software protections such as CD-Checks, Securom, SafeDisc, StarForce etc c.) ... both If the above applies to you, we need you to join our air-force! :) eMaiL: spitfiregroup[@]hushmail[.]com * WE DO NOT PROVIDE SUPPORT AND DON'T SEND FILES, SO DON'T ASK! * ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▄ ▄ ▄██▀ G R E E T Z & R E S P E C T SPiTFiRE bow to old and new members of: RAZOR1911, FAiRLiGHT, DEViANCE, RELOADED, VENGEANCE, MONEY, iMMERSiON, HOODLUM, FASiSO, MYTH, CLASS, TECHNiC, DiViNE, VACE, SEvEN, FAS, P.O.D, iNSTiNCT, MKN ─ ─ ───────────────────────────────────────────────────────────────── ─ ─ We do this for fun only, we will try and fit SRR (Standard Rip Rules) whenever possible. If a game is reasonable from the size of the ISO we will release cos nobody else will. We use cracks made by the ISO groups generally and we apologize if this annoys you we are currently trying to learn & recruit our own crackers to do the job but until then ... sorry! ─ ─ ────────────────┬──────────────────────────┬───────────────────── ─ ─ │ SPiTFiRE - 28/08/04 │ └──────────────────────────┘ "If you like this game BUY it, good software companies should be supported!"  
  7. SixasisPairTool

    To use the Sixaxis, Navigation, DualShock 3 & 4 controllers, you must first pair them to the device you would like to use them with. This must be done with a Mini-USB cable and PC running windows.
    To do this, first download and install the setup program and follow the instructions.
    Once installed, run the program by clicking on its shortcut from the start menu. A window will appear that contains a line readingCurrent Master: Searching… You can now plug the controller in via the USB cable and the text should change from ‘Searching’ to some text in the format xx:xx:xx:xx:xx:xx.
    This is the bluetooth address of the device that the controller is currently paired with. To pair the controller with your phone, you need to know its bluetooth address. This address will be displayed at the bottom of the ‘Sixaxis Controller’ application on your phone after you have clicked the ‘Start’ button.
    Once you have this address, you should enter it into the SixaxisPairTool exactly as shown, then click the ‘Update’ button. The ‘Current Master’ should now match the address of your phone and you can move on to the next step.
    by Dancing Pixel Studios.
  8. snes9x

    Portable Super Nintendo Entertainment System emulator.
  9. Spine

    Spine es un emulador de Playstation 4 para Linux, el primero que puede ejecutar juegos comerciales.
    El emulador, hoy por hoy, es compatible con el 35% de los 1.000 juegos disponibles, el 40% restante se ejecutan hasta la pantalla de introducción y el 25% restante ni llegan a arrancar.

    Spine ha sido creado por spinedev.
  10. Steam ROM Manager

    Steam ROM Manager es una herramienta súper flexible para añadir juegos que no son de Steam a este sistema de forma masiva y gestionar sus activos artísticos. Los juegos añadidos pueden ser ROMs para emuladores, juegos de otras tiendas como Epic o GOG, o incluso no ser juegos.
    Hay versiones de la aplicación para Windows, macOS y Linux.

    Steam ROM Manager es una aplicación creada para SteamGridDB.
  11. Super Mario 64 - PC Unofficial port

    Port no oficial de Super Mario 64 para Windows, juego originalmente lanzado para Nintendo 64 en 1996.
    No es una versión emulada del juego de la consola de Nintendo. Es el resultado de obtener el código fuente del título utilizando ingenieria inversa y recompilarlo para PC para crear un port compatible con DirectX 12.   
    Tiene soporte para resoluciones 4K, Ray tracing, pantallas ultra-panorámicas o pads como el Xbox One Controller.
  12. SwitchXBOXController

    Turn your Nintendo Switch into an XBOX360 controller to play on your Windows computer

    How to use
    Download the latest ScpDriverInterface release and use the ScpDriverInstaller.exe in there to install the Scp drivers. Download the latest SwitchXBOXController release and execute SwitchXBOXController_Server.exe. You might have to allow network access in the firewall settings. Put the SwitchXBOXController_Client.nro in your /switch folder on the SD Card of your Nintendo Switch. Start the homebrew application using the hbmenu
  13. Vita3K

    Vita3K is an experimental PlayStation Vita emulator for Windows, Linux and macOS.
    The emulator currently runs a few homebrew programs in .vpk format. No commercial games are playable.
     


  14. vJoy

    This project was originally designed to provide an open-source replacement for PPJoy.
    The product, at this point, consists of virtual joystick devices that is seen by the system as a standard joystick but its position-data is written to it by a feeder application. An existing feeder application that takes advantage of this product is SmartPropoPlus.

    If you are an application writer you can very easily write an application that controls a joystick (e.g. mouse-to-joystick, keyboard-to-joystick).
    If you are a beginner in device drivers you can take this code and enhance it to support more (or less) axes, buttons or POVs.
    by jshafer817.
  15. Voodoo 3DFX Wide Driver

    Esta distribución contiene los controladores Voodoo y el panel de control para  Windows 9x/ME. La parte de DirectDraw de los controladores es compatible con Direct3D  cuando se utiliza DirectX 7.x, DirectX 8.x y DirectX 9.x.
    Hardware soportado
    Este conjunto de controladores es para la Voodoo4/5 basada en el chip VSA. 
    Instalación
    Extraiga los controladores y haga doble clic en ->"SETUP.EXE"<-
    Notas adicionales
    Los overrides de MesaFx 16bit están habilitados por defecto, desactívalo, para el comportamiento por defecto de MesaFx.  O 16bit se utilizará en todos los juegos openGl. Esto es importante, debe ser utilizado como un aumento de fps en los juegos openGl más antiguos, especialmente los del motor Quake 2. Pero para Quake3(por ejemplo), no es necesario. Si usas principalmente la salida VGA, ejecuta el archivo de registro extra para 1920x1080. Esto anulará el tiempo para esta resolución y VGA, con los proporcionados por 3dfx. \Extra\Win98\98_Set1080p_vga.reg Glide override resolution, fue probado con juegos del motor Unreal, puede que funcione para otros, o no ... Si funciona, FOV tiene que ser ajustado en el juego. Si el fov por defecto es 90 en 4:3, entonces es 106 para 16:9 y 121 para 21:9. Pero el fov es una preferencia personal. Alt-tab no funciona en los juegos de OpenGl, ¡se estropeará el juego si lo usas! Detalles de juegos:
    Quake 2: En algunos casos, se pondrá un gamma más alto, que también afectará a otros juegos openGl. Cuando esté fuera del juego, vaya a 3dfx tools/gamma settings y mueva el deslizador de gamma y aplíquelo. Vuelve a moverlo a 1.3. Nfs5 - Humo verde al quemar goma, forzar el renderizado de glide de 32bit en 3dfx tools. Unreal Tournament - Glide funciona más lento que otras APIs. Glide tiene algunas configuraciones extra habilitadas por defecto. Abre la consola "~", entra en "preferencias", se abrirá la configuración avanzada. En Glide desactive las texturas de detalle y las luces volumétricas.
  16. Winject

    Winject can inject a .dll or reset the debug port of a process.
    Winject is designed to work on WinXP, Service Pack 2. The .NET Framework 2.0 has also resolved problems with resetting the debug port.

    This is the recommended injector to use as it is not detected and does not hide from PunkBuster's detection in any way.
    by McMike.
  17. x360ce (Xbox 360 Controller Emulator)

    "Xbox 360 Controller Emulator" allows your controller (gamepad, joystick, wheel, etc.) to function as an Xbox 360 controller. For example, it lets you play games such as "Grand Theft Auto" (GTA) or "Mafia II" using a Logitech Wheel.
     
    nstallation
    Run this program from the same directory as the game executable. XInput library files exist with several different names and some games require a change in its name. Known names:
    xinput1_4.dll (Windows 8 / metro apps only) xinput1_3.dll xinput1_2.dll xinput1_1.dll xinput9_1_0.dll Game Database (GDB) and Configuration (INI) files can be copied to %ALLUSERSPROFILE%\X360CE on NT6 (Vista/7/8) or %ALLUSERSPROFILE%\Application Data\X360CE on NT5.1 (XP), or be left in the same directory as the game's executable (.EXE)
    Note:
    In most cases games based on the Source engine have the DLL placed inside the /Bin/ sub folder, as it is loaded by inputsystem.dll instead of the game executable. The DLL is not currently fully supported by the App, recent versions incorporate HookMasks and fully remove HookModes, and requires placing Version=1 under [options] in the x360ce.ini to quieten a warning about incorrect version. Uninstallation
    Delete x360ce.exe, x360ce.ini and all XInput DLLs from the game's executable directory.
    Troubleshooting
    Some games have control issues when Dead Zone is reduced to 0%.
    You may need to increase the Anti-Dead Zone value if there is gap between the moment when you start to push the axis-related button and the reaction in game.
    Wheel doesn't work in the game, but it works inside x360ce Application.
    Some controllers will only operate in game if they are set as "GamePad". Try to:
    Run x360ce.exe Select the [Controller #] tab page corresponding to your controller. Open [Advanced] tab page. Set "Device Type" drop down list value to: GamePad. Click [Save] button. Close x360ce.exe. Run the game. Only one controller, mapped to PAD1, may work correctly in some games. Try to:
    Run x360ce.exe Select the [Controller #] tab page corresponding to your controller. Open the [Direct Input Device] tab page (visible when the controller is connected). Set "Map To" drop down list value to: 1. Set "Map To" drop down list values (repeat steps 2. to 4.) for other controllers, if you have them, to: 2, 3 or 4. Click [Save] button. Close x360ce.exe. Run the game. To use more than one controller in game, you may need to combine them. Try to:
    Run x360ce.exe Select the [Controller #] tab page corresponding to your additional controller. Open the [Advanced] tab page. Set "Combine Into" drop down list value to: One. Select [Options] tab page. Check "Enable Combining" check-box. (Note: Uncheck "Enable Combining" check-box when you want to configure the controller.) Click [Save] button. Close x360ce.exe. Run the game. Do I need to run x360ce Application during the game?
    The x360ce.exe application can be closed before launching the game; the game doesn't need it and it uses your computer's resources. The x360ce.exe application is just a GUI for editing x360ce.ini and testing your controller.
    Warning - Configuration file version does not match x360ce version.
    This occurs because the current version of the application is not completely compatible with the DLL just yet. You can resolve this by adding Version=1 under the [Options] section in x360ce.ini
    Controller tab won't turn green / Red light on Controller 1, 2 etc.
    This can occur for a number of reasons:
    The configuration utility DOES NOT work with the 64-bit library, it will only work with the 32-bit version, This is the case regardless of whether your Windows is 32-bit or 64-bit. The DInput state of the controller might be incorrect due to an application crashing previously and not unloading the controller or some other reason. Opening up Joy.cpl (Set Up USB Game Controllers) and clicking the Advanced button, and then Okaying out of the window that appears can fix it. The controller profile loaded may match the name of the controller but not actually be for the controller you own - in this case you might see button numbers or axes mapped that do not appear in the Joy.cpl test page. The controller profile might have PassThrough set. A growing number of profiles have been uploaded that do this, I have no idea why as it disables x360ce and just bloats the list of available profiles. There just might not be a profile for your control at all - The light should turn green at least once the 2 sticks, triggers and D-pad are assigned. Sometimes the application needs to be restarted after assigning these for the light to turn green.
  18. Xbox Controller Driver for macOS

    This driver supports on mac OS X the Microsoft Xbox series of controllers including:
    Original Xbox
    Original Xbox controllers are supported by using a USB adapter. Xbox 360
    Wired Xbox 360 controllers are supported directly. As of macOS 10.11, Wireless Xbox 360 controller support causes kernel panics. This issue cannot be resolved with minor changes to the driver, and requires that the driver be re-written from scratch to resolve the issue. Due to an excess of caution, we have disabled Wireless Xbox 360 controller support as of 0.16.6. If you want to use a wireless controller, download 0.16.15 or earlier and disable the driver before the computer enters a "sleep" state in order to prevent kernel panics. Alternatively, you can revert to a macOS version before 10.11 to avoid this issue. Wireless Xbox 360 controllers are supported with the Xbox 360 Wireless Gaming Receiver. Using a "Play and Charge" kit is not supported. Xbox One
    Xbox One controllers are supported when connected with a micro USB cable. Using the controller with the Wireless Adapter is not currently supported. Bluetooth capable Xbox One controllers (released after August 2016) are natively supported by macOS without the use of this driver. However, installing this driver will enable force feedback (which is not natively supported) and allow you to plug the controller in via USB. The driver provides developers with access to both force feedback and the LEDs of the controllers. Additionally, a preference pane has been provided so that users can configure their controllers and ensure that the driver has been installed properly. Controller support includes ALL devices that work with an Xbox series piece of hardware. All wheels, fight sticks, and controllers should work. This includes things like the Xbox One Elite controller. If your hardware does not work with an Xbox console we cannot support it. Sorry. This project is a fork of the 360Controller project originally created by Colin Munro.
  19. Xbox One Controller USB Drivers For Windows PC

    Los drivers oficiales de Microsoft que permiten usar el mando de Xbox One en un PC con Windows vía micro-USB.
  20. Xenia (Xbox 360 Emulator for Windows)

    System Requirements
    Windows 8 or later Intel Sandy Bridge or Haswell processor (supporting AVX or AVX2) A Vulkan compatible GPU (NVIDIA preferred) An XInput-compatible controller Overview
    TODO
    Project Origin
    The project began when I (@benvanik) was between jobs and wanted to hack on something fun. I’d picked up some region-locked Japanese games when I was visiting Tokyo and was frustrated I couldn’t play them on my 360, so I started researching the 360 homebrew scene. I’d previously written a PlayStation Portable emulator and enjoyed it, noticed no one was playing with a 360 emulator, and thought ‘what the hell’. Since then it’s been an on-again off-again project done in my spare time when bored (or when @gibbed has some time and gets me excited).
    Why?
    Because it’s fun!
    Future Plans
    None! There’s a roadmap, but the project has largely achieved what I set out for it to do (waste time building something cool), and now is purely a passion project in my spare time. In addition to getting some of my favorite games to play I’m really just hacking to have fun.
  21. Xenos Injector

    Windows dll injector. Based on Blackbone library.
    Features
    Supports x86 and x64 processes and modules Kernel-mode injection feature (driver required) Manual map of kernel drivers (driver required) Injection of pure managed images without proxy dll Windows 7 cross-session and cross-desktop injection Injection into native processes (those having only ntdll loaded) Calling custom initialization routine after injection Unlinking module after injection Injection using thread hijacking Injection of x64 images into WOW64 process Image manual mapping Injection profiles
    Manual map features:
    Relocations, import, delayed import, bound import Hiding allocated image memory (driver required) Static TLS and TLS callbacks Security cookie Image manifests and SxS Make module visible to GetModuleHandle, GetProcAddress, etc. Support for exceptions in private memory under DEP C++/CLI images are supported (use 'Add loader reference' in this case) Supported OS: Win7 - Win10 x64.
    by DarthTon.
  22. XQEMU

    XQEMU is an open-source emulator to play original Xbox games on Windows, macOS, and Linux.
  23. Xqemu-kernel

    An open-source Xbox kernel alternative, designed for use with XQEMU.
    Introduction
    XQEMU is a low-level machine emulator, which needs a copy of the Xbox system software to start and run games. Unfortunately, this system software cannot be freely distributed due to it being copyrighted material. This means that in order to run XQEMU, the user must dump the MCPX ROM and TSOP flash images from their own physical Xbox. This, of course, can be a significant barrier to entry for many users.
    Though it is a goal for XQEMU to continue to maintain compatibility with the official Xbox system software, it is benificial to also have an open-source alternative path for multiple reasons, namely licensing and performance optimizations. Fortunately, the interface between title and the kernel (API) is simple, clean, and largely documented and can therefore be implemented by an open-source alternative kernel, maintaining binary compatibility with unmodified title code.
    Please note: by design, this project contains no copyrighted code from the official Xbox kernel.
    Current State
    Currently able to boot nxdk samples with full 3D graphics! It'll be a little while before this can boot a real game.
    In order to use this kernel, you'll need to use a development branch of XQEMU which facilitates loading an XBE.
    What's Here
    A very basic kernel that will:
    Switch to protected mode Enable the serial port (printk) Perform barebones device init (PCI, VGA, etc) Read the EEPROM Poke XQEMU to load an XBE into memory Patch XBE imports with stub functions Jump to XBE entry point Handle a handful of kernel function calls What's Needed
    High-level list of major things that need to be implemented next:
    Core Stuff:
    Proper kernel memory allocator (SLAB, SLOB might be fine) Proper virtual memory allocator for title Thread/DPC Scheduler Interrupt stuff HLE Interfaces:
    XQEMU HLE File IO etc. Other Kernel things...
    Rtl functions Kernel data exports Lots of other kernel stuff Getting Started
    How to Build
    Standard build tools and NASM are needed, then make -C src.
    How to Run
    Check out run.sh to see how to use this with XQEMU. Please note that you'll need the dev branch of XQEMU (mentioned above). Also note that you should not provide a bootrom image when running this kernel.
    by Amborgerson.
  24. Yabause for macOS

    Yabause is a Sega Saturn Emulator. It support booting games using Saturn cds or iso files.
    How to use Yabause__________________________________________
    Before using Yabause, you need to configure a few things in the Preferences dialog (Yabause > Preferences).

    3.1 Configuration_____________________________________________
    First, set the BIOS path.
    Yabause can run some games without a BIOS, but many of them need it. If you want to use the emulated BIOS, select the checkbox for that.
    Next, set up the video and sound cores. For the video core, you have 2 options:
    1. Software Video Core - The most accurate video core in the Yabause code, but also the slowest. Should perform just fine on most supported machines (see the known issues).
    2. Disable Video - Does exactly what it sounds like.
    For the sound core, you only have two options:
    1. Core Audio Sound Core - The default sound core. Select  this one if you want sound.
    2. Disable Sound - Does exactly what it sounds like.
    Next, set up keys for input. Go to the Input tab, and configure each button (at least on Controller 1). For the moment, this is limited to keyboard input only.
    There are other options you can configure as well in here, including BRAM (for saving), a MPEG ROM (for games that use the VideoCD/MPEG card), and a cartridge for the cartridge port on the Saturn.
    Once eveything is set, you can start emulation with the "File > Run BIOS", "File > Run CDROM" or "File > Run Image" menu options. Don't use the Run BIOS entry if you're using BIOS emulation.

    4 Known Issues________________________________________________
    When running in GDB, you should not use fullscreen mode. If Yabause crashes while running under GDB in fullscreen mode, you will probably get stuck with no way to exit. This should only affect developers and shouldn't ever be an issue for normal users.
    The OpenGL video core is currently broken and disabled. If you are using a relatively new Mac, then this probably won't be a problem at all, as the software core should perform pretty well for most Macs made in the past 4 years, at least.
    In testing, it performed just fine on a Mid-2010 MacBook Pro running Yosemite.
     
  25. Yabause for Windows

    Yabause is a Sega Saturn emulator. It support booting games using Saturn cds or iso files.
    by Yabause Team.

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