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Swiss 0.4 r646

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1 Screenshot

Swiss aims to be an all-in-one homebrew utility for the Nintendo GameCube.

Main Features

Can browse the following devices

  • SD/SDHC/SDXC Card via SDGecko
  • DVD (-/+R) via Disc Drive
  • Qoob Pro flash memory
  • USB Gecko remote file storage
  • SD/SDHC via Wasp/WKF
  • Samba via BBA
  • Wode Jukebox
  • Memory cards



  1. Download latest Swiss release and extract its contents.
  2. Copy the compressed Swiss DOL file found in the DOL folder to the device/medium you are using to boot homebrew.
  3. Launch Swiss, browse your device and load a DOL or GCM!

If the above steps do not work, try using the non-compressed Swiss DOL file.

Navigating Swiss


Control Action
Left Joysitck or D-Pad Navigate through the UI
A Select
B Enter/Exit Bottom Menu

Swiss UI

  • The top heading shows the version number, commit number, and revision number of Swiss.
  • The left panes show what device you are using.
  • The largest portion is the Swiss file browser, through which you can navigate files and folders. The top of every folder includes a .. option, and selecting this moves you back up a folder.
  • The bottom pane, from the left:
    • Device Selection
    • Global Settings, Advanced Settings, and Current Game Settings
    • System Information, Device Info, and Credits
    • Return to top of file system
    • Restart GameCube

Que novedades incluye la versión 0.4 r646   See changelog


  • Add L/R trigger + L/R D-Pad page skipping support into the file browser
  • Fix unknown drive variant crash
  • Tidy up info pages 1 & 2
  • Separate out workarounds for GCVideo.
  • Round screen position for GCVideo.
  • Add AVE compatibility setting.
  • Hide incompatible video modes.
  • Reintroduce 960/1152i, now functional.
  • Add 540p forcing.
  • Minimize stack usage.
  • Fix free space calculation.
  • Optimize memcpy for bulk uncached-to-unaligned cached.
  • Implement partial read buffer for IDE-EXI.
  • Fix Spider-Man 2 and DSI crash dumps.
  • Find stateBusy.
  • Add game-specific patch for F-Zero GX.
  • Place breakpoint on command block state as a loading hint.

¿Tienes alguna duda o aporte? Utiliza el foro!