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Dekuwa

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  1. Version 2.0

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    Firmware oficial para el decodificador Viark DRS2. Otros enlaces de interés para este deco: Viark DRS2 - Lista de canales Astra Movistar Viark DRS2 - Firmware PT
  2. Version 1.0.0

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    Firmware oficial para el decodificador Viark SAT 4K. Recomendaciones de instalación: Actualizar el firmware vía USB. Antes de hacerlo, configurar el deco a como venía de fábrica, y acto seguido meter el nuevo firmware. Usar listas de canales confeccionadas con el mismo firmware a fin de evitar posibles incompatibilidades. Otros enlaces de interés para este deco: Viark SAT 4K - Lista de canales Hispasat / Hotbird /Astra Movistar. Viark SAT - Firmware PT.
  3. Version 1.03

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    Firmware PT para el decodificador Viark SAT 4K. Recomendaciones de instalación: Actualizar el firmware vía USB. Antes de hacerlo, configurar el deco a como venía de fábrica, y acto seguido meter el nuevo firmware. Usar listas de canales confeccionadas con el mismo firmware a fin de evitar posibles incompatibilidades. Otros enlaces de interés para este deco: Viark SAT 4K - Lista de canales Hispasat / Hotbird /Astra Movistar. Viark SAT 4K - Firmware oficial.
  4. Version 26.06.2020

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    Lista de canales Astra 19.2E - Hotbird 13E - Hispasat 30W para el decodificador Viark SAT 4K. Los canales están ordenados por definición HD seguido de su versión SD, agrupados en grupos de 15 favoritos: Generalistas / Cine / Deportes / Infantil / Documentales / Musica / Deportes Internacionales / Adultos Internacionales / Musica Internacionales / Canales 4K / Cielo Aleman / Italianos / Franceses / Portugueses / Albertis. Otros enlaces de interés para este deco: Viark SAT 4K - Firmware PT. Viark SAT 4K - Firmware oficial.
  5. Version 1.02

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    Firmware PT para el decodificador Viark DRS2. Otros enlaces de interés para este deco: Viark DRS2 - Lista de canales Astra Movistar Viark DRS2 - Firmware oficial
  6. Version 1.25

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    With this script you can use many stadiums as you want in eFootball PES 2020. Sider 6 is required to be installed. How to Install: 1. Install Sider 6 [ Latest Version !!! ]. 2. Extract rar file with WinRAR 3. Copy folders content and modules where sider.exe file is located. 4. Download and install CommLib.lua 5. Add lua.module = "StadiumServer.lua" near the top of the Extension modules section in sider.ini (but still BELOW lua.module = "lib\CommonLib.lua" if you use CommonLib too) 6. Add lua.module = "WeatherConditions.lua" directly below stadium server entry (directly below lua.module = "StadiumServer.lua") in sider.ini 7. Customize map_teams.txt and map_competitions.txt files and add more stadium folders in content\stadium-server folder (NO STADIUMS are included together with the script!!) 8. Please, read carefully all the comments inside map_teams.txt and map_competitions.txt files! Always use leading zeroes when writing stadium ID's! How to update from 1.00 to 1.20 1. Make sure you have fully functioning 1.00 installed ( Read the instruction above ) 2. Unpack the v1.2 archive and copy folders content and modules into your sider folder (overwrite when asked). 3. Open content\stadium-server\ADD THIS TO YOUR EXISTING map_teams.txt file and copy-paste its content into your existing map_teams.txt file (doesn't really matter where, but preferably at the end of the file) and save changes - to ensure that stadium server properly handles real stadiums made by Konami. Don't replace entire map file - ADD those lines to your existing map_teams.txt Add this line: # Default Konami stadiums (these entries point to original .CPK stadiums!!) - THIS SECTION OF MAP_TEAMS.TXT MUST BE PRESENT IF USING STADIUM SERVER v1.20 or NEWER!! # "teams_with_cpk_homegrounds" table in .lua is no longer used in stadium server v1.20! # - This section allows stadium server 1.20+ to assign original stadiums made by Konami too # - If you use enhanced community versions of any stadiums mentioned in this section, then remove corresponding entries for default Konami stadiums listed below 119, 001, Giuseppe Meazza, Konami\Giuseppe Meazza # Inter 108, 002, Camp Nou, Konami\Camp Nou # Barcelona 12, 006, Stadio Olimpico, Konami\Stadio Olimpico # Italy NT 122, 006, Stadio Olimpico, Konami\Stadio Olimpico # Lazio 125, 006, Stadio Olimpico, Konami\Stadio Olimpico # Roma 100, 007, Old Trafford, Konami\Old Trafford # Manchester United 193, 010, Estadio Jose Alvalade, Konami\Estadio Jose Alvalade # Sporting FC 127, 011, Allianz Arena, Konami\Allianz Arena # Bayern 1255, 014, Estadio do Morumbi, Konami\Estadio do Morumbi # Sao Paulo 1254, 016, Estadio Urbano Caldeira, Konami\Estadio Urbano Caldeira # Santos 120, 022, Allianz Stadium, Konami\Allianz Stadium # Juventus 147, 023, Saitama Stadium 2002, Konami\Saitama Stadium 2002 # Urawa Red Diamonds 45, 024, Estadio do Maracana, Konami\Estadio do Maracana # Brazil NT 1248, 024, Estadio do Maracana, Konami\Estadio do Maracana # Flamengo 1249, 024, Estadio do Maracana, Konami\Estadio do Maracana # Fluminense 50, 027, El Monumental, Konami\El Monumental # Argentina NT 138, 027, El Monumental, Konami\El Monumental # River Plate 139, 028, Estadio Alberto J. Armando, Konami\Estadio Alberto J. Armando # Boca Juniors 121, 030, San Siro, Konami\San Siro # Milan 137, 033, Allianz Parque, Konami\Allianz Parque # Palmeiras 1245, 034, Estadio Mineirao, Konami\Estadio Mineirao # Atletico Mineiro 1247, 035, Arena Corinthians, Konami\Arena Corinthians # Corinthians 1252, 036, Estadio Beira-Rio, Konami\Estadio Beira-Rio # SC Internacional 112, 041, Stade Louis II, Konami\Stade Louis II # Monaco 1706, 049, St. Jakob Park, Konami\St. Jakob Park # Basel 101, 052, Emirates Stadium, Konami\Emirates Stadium # Arsenal 136, 059, Estadio Sao Januario, Konami\Estadio Sao Januario # Vasco da Gama 1256, 062, Estadio Monumental, Konami\Estadio Monumental # Colo Colo 184, 063, Veltins-Arena, Konami\Veltins-Arena # Schalke 04 131, 064, Celtic Park, Konami\Celtic Park # Celtic 132, 065, Ibrox Stadium, Konami\Ibrox Stadium # Glasgow Rangers 197, 066, Ulker Stadyumu Fenerbahce, Konami\Ulker Stadyumu Fenerbahce # Fenerbahce 10, 070, Johan Cruijff Arena, Konami\Johan Cruijff Arena # Netherlands NT 116, 070, Johan Cruijff Arena, Konami\Johan Cruijff Arena # Ajax 117, 071, De Kuip, Konami\De Kuip # Feyenoord 2287, 074, Estadio Alejandro Villanueva, Konami\Estadio Alejandro Villanueva # Alianza Lima List of entries to be added to your map_teams.txt (copy/pasted from ADD THIS TO YOUR EXISTING map_teams.txt file) IMPORTANT: Step 3. adds all teams that use REAL stadiums made by Konami to map_teams.txt and re-assigns REAL Konami stadiums as their home grounds. No additional stadium downloads required, those entries just point to original Konami .cpk stadiums. Q: But I was already using better version of Konami's stadium XYZ from stadium server and after pasting above lines, stadium server forces me to use original Konami's version of XYZ again? How do I force it back to use better version of XYZ from stadium server's content? A: Keep your old entry in map_teams.txt that assigned better version of XYZ stadium and remove corresponding new entry from 1.20 updated map. E.g. delete newly added 1.20-related line "121, 030, San Siro, Konami\San Siro # Milan" if you want to use your own version of San Siro for AC Milan instead of the Konami's original. Rinse&repeat for other similar situations too. Stadium Server v1.21 Fix Simple fix for wrong overlay info in exhibition mode (sometimes incorrect previews and stadium names, when multiple stadiums share same ID) How to install: 1. Make sure you have both 1.00 and 1.20 installed 2. Unpack the v1.21 fix archive and copy folder modules into your sider folder (overwrite when asked) Stadium Server v1.25 Update How to Install: 1. Make sure you have both 1.00 and 1.20 installed (1.21 fix can also be installed, but v1.21 fix is now optional for fresh installation, since v1.25 contains v1.21 fix too) 2. Unpack the v1.25 archive and copy folder modules into your sider folder (overwrite when asked) Features: # GDB-style unlimited stadium management - add as many stadiums as you want in a GDB-like folder structure # Mostly unchanged stadium packaging - stadium structure remains almost identical to the .cpk version, meaning that entire stadium directory tree (starting with "Asset" and "common" folders) can be copy-pasted into one top-level GDB folder. These folders (and their subfolders) from the usual stadium-related cpk-tree are currently supported: Asset\model\bg\common Asset\model\bg\stXXX common\bg\model\bg\draw_parameter common\bg\model\bg\tv common\demo\fixdemo common\demo\fixdemoobj common\demo\light common\demo\mob common\demo\prop common\render\model\bg\hit\stadium common\render\thumbnail\stadium\st*.dds) for adboards - only config.xml is supported, for stadiums that need to REMOVE adboards completely!! (NOT TESTED IN 2020!) common\bg\model\bg\bill\config\config.xml IMPORTANT: db files (common\etc\... data_st_list.bin, Stadium.bin, StadiumOrder.bin, StadiumOrderInConfederation.bin) for stadium registration are not required. DO NOT INCLUDE THOSE!! # Stadium assignment to individual home teams via map_teams.txt file - pretty much self-explanatory, see the supplied map_teams.txt file for examples of how to connect team ID with one GDB-stadium # Stadium assignment to competitions via map_competitions.txt file - use it to connect competition/tournament ID with one or more stadiums from GDB. All teams participating in particular competition can either use identical stadium (if ony one stadium is assigned to that competition) or have one of the stadiums assigned randomly if there's more than one stadium assigned to that competition. ## It is possible to assign unlimited number of stadiums to the same competition - in this case, ONE RANDOM stadium will be selected for every home team that: participates in that competition, BUT DOES NOT have individual stadium assigned in map_teams.txt file Two stadiums assigned to EPL in map_competitions.txt - random selection in-game IMPORTANT: by default, competition assignment would always take priority over team assignment in any game mode, but that can be easily configured within .lua script. To override this default behavior, you can slightly modify StadiumServer.lua script itself - add/remove competition IDs in override_competitions table, thus defining more or less competitions where individual team assignments from map_teams.txt takes priority over competition assignment from map_competitions.txt Default stadium server script already includes an exhaustive override_competitions table, which should cover all available exhibition, league and league-cup matches - so that you can keep individual stadiums for those teams that already have one in map_teams.txt, while all the other teams without individual stadium would get randomly selected stadium from map_competitions.txt ## Support for optional stadium to be used in final match of the competition only - again, pretty much self-explanatory. See map_competitions.txt file for more details CAUTION: if multiple stadiums are assigned to a single competition and you want to use specific stadium for finals, then you must include stadium for final match IN EVERY stadium assignment Spoiler: FA cup setup with 2 random stadiums used before final match and Konami's original Old Trafford for final match only # Manual stadium selection via in-game overlay - manually selected stadium has highest priority and overrides any assignments made via map_*.txt files. IMPORTANT: Only stadiums explicitly assigned in either map_teams.txt or map_competitions.txt are available for manual selection! # Exhibition mode behavior - stadium assignment logic is in-line with the usual game behavior: IMPORTANT: Stadium server will be active in exhibition mode ONLY if you have selected one of the following: "Home ground" setting in stadium menu or "Random" setting in stadium menu or Manual selection of stadium via sider overlay This enables you to use any stadium from your .cpk pack and additional stadium server's stadiums side by side. "Random" setting in exhibition mode is going to select stadium either from your .cpk pack or from stadium server's repository. Complementing this, an additional lua table is available to be customized inside the script (teams_with_cpk_homegrounds table), to customize which teams should keep their .cpk+EDIT assigned home grounds (e.g. Barcelona -> Konami's Camp Nou, Team X -> Stadium X from your .cpk, etc.). # Correct stadium previews and stadium names - displayed in game menus (where available, depending on game mode) and scoreboards # More/less detailed level of logging - in config.ini file, property "detailed_logging" controls whether more info will be logged to sider log (value "1") or less info (value "0") # Stadium customization via weather-conditions based AddOn system - allows easier creation and application of 3rd party mods to a specific GDB stadium (turf mods for specific stadium, gfx_mod, etc.) # Stadium previews visible on overlay, when possible Current limitations/issues: 1. No support for replay mode yet - if you're going to watch a saved replay of a match that has been played on custom stadium, you'll see black screen with adboards only during replay at best (perhaps it may also crash the game) - current version of sider does not support replay gallery! 2. adboards handling - by default, stadium server does not allow for custom adboards embedded within stadiums. It works safely only with special blank adboards template (which should be used only to fully remove adboards from stadiums) and allows for supplying a custom version of config.xml database for adboards (to assign blank template to the stadium). Custom adboard models, "baked" directly into stadium 3d model are neither safe nor meant to be used via stadium server - adboards available via global ad-boards system (.cpk files or sider's live.cpk root) should work well with stadiums from stadium server too! 3. IMPORTANT: cooperation with other .lua scripts that use "set_stadium" and "set_conditions" events - unfortunately, because of the way the stadiums are structured and handled by the game, it was necessary for StadiumServer.lua to use set_stadium event exclusively to force the game to use the exact stadium ID of the new stadium, in order to load all the files that belong to that stadium. Another approach, which would not "steal" set_stadium event (i.e. trying to override the files of any stadium that the game would like to use) did not prove successful, because stadiums simply are not file-for-file compatible, causing various artifacts when trying to replace e.g. stadium using ID 016 with custom stadium using any other ID Bottom-line - if you want StadiumServer to work, you must not give HIGHER PRIORITY to any other .lua script that also uses "set_stadium" event to change stadium_id (i.e. StadiumServer.lua must be above any other "lua.module=" lines for scripts that use set_stadium event too) Using other scripts that control weather conditions and time of day - stadium server works together with @Baris's script "WeatherConditions.lua" - if weather conditions are NOT changed neither via stadium server itself (manual selection via ingame overlay) nor via cooperation with "WeatherConditions.lua" script, then you can still use 3rd party scripts that handle "set_conditions" event (but to be on the safe side of the story, place your set_conditions related 3rd party scripts below both StadiumServer.lua and WeatherConditions.lua in sider.ini by zlac.
  7. Version 1.0.0

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    Include ALL Spanish LaLiga Santander Stadiums 2019/2020 Season for eFootball PES 2020 PC. Some stadiums are converted from FIFA 20/19. The stadium pack works with all PES 2020 Patches & Datapack. Features: Stadiums are selected the best version only with no camera issue ( like blocking the view ) No White Borders, Flickering Pitch Works with all PES 2020 Patches & Datapack Some Stadiums have Frostbite Pitch included ( Delete AddOn folder inside stadium if you want to use other pitch mod ) Note: Only Camp Nou doesn't include in this pack, use Konami version List: Abanca-Balaidos Anoeta Benito Villamarin Ciutat de Valencia Coliseum Alfonso Perez Cornella El Prat El Sadar Estadio de La Ceramica Iberostar Jose Zorrilla Mendizorrotza Mestalla Municipal Butarque Municipal de Ipurua Nuevo Los Carmenes Ramon Sanchez Pizjuan San Mames Santiago Bernabeu Wanda Metropolitano Installation via Stadium Server: 1. Install Sider 6 ( Recommended Latest Version ) 2. Install Stadium Server - Sider Module (PES 2020) by Zlac 3. Extract PES 2020 Stadium with WinRAR Copy LaLiga folder to \content\stadium-server\ 4. Open map_teams.txt with text editor and copy this line inside map_teams.txt. #LALIGA 195, 019, Estadio Municipal de Balaídos, LaLiga\Abanca-Balaidos #Celta Vigo 196, 009, Anoeta Stadium, LaLiga\Anoeta #Real Sociedad 194, 009, Estadio Benito Villamarín, LaLiga\Benito Villamarin #Real Betis 366, 019, Estadi Ciutat de València, LaLiga\Ciutat de Valencia #Levante 362, 009, Estadio Coliseum Alfonso Pérez, LaLiga\Coliseum Alfonso Perez #Getafe 259, 009, Estadio Cornellà-El Prat, LaLiga\Cornella El Prat #Espanyol 263, 009, Estadio El Sadar, LaLiga\El Sadar #Osasuna 267, 009, Estádio de La Cerámica, LaLiga\Estadio de La Ceramica #Villareal 261, 009, Estadio Iberostar, LaLiga\Iberostar #Mallorca 266, 009, Estádio José Zorrilla, LaLiga\Jose Zorrilla #Valladolid 4145, 009, Estadio de Mendizorroza, LaLiga\Mendizorrotza #Alaves 110, 009, Estadio de Mestalla, LaLiga\Mestalla #Valencia 4272, 009, Estadio Municipal de Butarque, LaLiga\Municipal Butarque #Leganes 4146, 009, Estádio Municipal de Ipurua, LaLiga\Municipal de Ipurua #Eibar 1765, 046, Estadio de Los Cármenes, LaLiga\Nuevo Los Carmenes #Granada 265, 009, Ramón Sánchez Pizjuán Stadium, LaLiga\Ramon Sanchez Pizjuan #Sevilla 258, 009, San Mamés, LaLiga\San Mames #Athletic Club 109, 021, Santiago Bernabéu, LaLiga\Santiago Bernabeu #Real Madrid 172, 056, Wanda Metropolitano, LaLiga\Wanda Metropolitano #Atletico Madrid 5. Save it 6. And now run sider.exe and play PES 2020 via STEAM. Credits: Juce & Nesa24 for Sider Zlac for Stadium Server Gavi83, Orsest, Lohan258/Arthur Torres, Captain8lunt, Jens Gabelmann, Victor Jafet, Nisoley, Endo, Makidan14
  8. 0 descargas

    Los presets para Lightroom de Vallarta gratuitos lo ayudarán a agregar tonos modernos, oscuros, cristalinos, turquesas, cálidos, brillantes y coloridos naturales en sus fotografías en unos pocos clics, lo que le permitirá pasar más tiempo disparando y menos tiempo editando. Funciona de forma no destructiva para lograr un aspecto de alta calidad. El filtro Vallarta funcionará perfecto para la moda, el estilo de vida, el blogger, la arquitectura, las influencias, los niños, las bodas, los monumentos, los retratos, los paisajes, los viajes, las vacaciones y una gran opción para casi cualquier tipo de fotografía.
  9. Version 04.07.2020

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    Lista de canales en formato .db actualizada para mostrar todos los canales con el nuevo orden de Movistar para el decodificador Viark DRS2. Otros enlaces de interés para este deco: Viark DRS2 - Firmware PT Viark DRS2 - Firmware oficial
  10. Dekuwa

    CUE Creator

    Version 1.0.0

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    Generate a .CUE for a PS1 .BIN. Drag-n-Drop a PS1 .BIN file onto the .BAT to make a respective .CUE file. This does not work with multi-track PS1 games that use Compact Disc Digital Audio (CDDA or CD-DA), also known as Audio CD. by freeman.
  11. Dekuwa

    FB Neo RL Plus

    Version 2.0

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    FB NEO RL Plus is a fork (of @CaptainCPS-X 's FB Alpha RL) by @Crystal What is FB Alpha Retro Loader ? (original project description via CpatainCPS-X) FB Alpha RL is a PS3 homebrew application coded from scratch, and not based in any other public source code by other developers. It is a result of many hours of dedication and research. It is in no way a dirty hack of RetroArch or something similar. By the contrary, FB Alpha RL serves as a independent frontend to RetroArch and provides features not incorporated in it. I did had to make a modified RetroArch core to be included along my application, so it could process the arguments or new commands that FB Alpha RL will be sending to it. Arcade and Systems Emulated: Capcom CPS-1 Capcom CPS-2 Capcom CPS-3 Cave Data East DEC-0, DEC-8 and DECO IC16 based games Galaxian based hardware Irem M62, M63, M72, M90 and M92 hardware Kaneko 16 Konami Neo-Geo Pacman based hardware PGM Psikyo 68EC020 and SH-2 based hardware Sega System 1, System 16 (and similar), System 18, X-Board and Y-Board Toaplan 1 Toaplan 2 Taito F2, X, Z and others Miscellaneous drivers for lots of other hardware SNES (by expansion pkg) MEGADRIVE/GENESIS (by expansion pkg)
  12. Version 1.11

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    The PlayStation 2 Mechacon Adjustment Program (PMAP) is a tool for maintaining the PlayStation 2 CD/DVD subsystem. SONY has its own official tools that aid in the maintanence process of their consoles. This program is a clone of their tools. It offers the following functionality: EEPROM maintenance and updating Electrical circuit adjustment Mechanism (skew) adjustment The electrical circuit and mechanism adjustment functions offer jitter measurement, the jitter measurement is only a rough value. Only real jitter measuring equipment can give an accurate measurement of jitter. Test points on the PlayStation 2 mainboard: ------------------------------------------- A) RS232C: TXD (JL610) RXD (JL611) +3.3V (JL613) GND (JL609) TEST MODE (Connect JL617 to GND) B) RF-AMP circuit for DVD jitter meter RFAC (JL601) AGND (JL602, AGND must be used with RFAC). C) Other test points: RFDC (JL608) FE (JL605) TE (JL607) VC_+1.7V (JL604) +8.5V (JL430, JL431) GND (JL432, JL433) About Optical Block (OP) types: ------------------------------- There are two types of optical blocks: SONY and SANYO. The SONY OP has SONY branding on it, while the SANYO OP has no branding. Only consoles starting from the F-chassis can support the SANYO OP. If the OP block is changed, the console must be reconfigured to support the new OP block. About Object Lens types: ------------------------ There are two types of lenses for the SONY OP: T487 and T609K. The T609K has a light yellow object lens protector (a ring around the object lens), while the T487 has a white protector. For the D-chassis, the first lots of the KHS-400B with the T609K lens had a white object lens protector, with a violet marking at the adjustment screw on the side of the base of the optical block. Some lenses may have black, blue or green markings, but that does not mean that it is a new lens type. There is no support for a SANYO OP with a T609K lens, so it's probably safe to assume that such a thing does not exist. If the lens/OP block is swapped, the console must be reconfigured to support the new lens. Real-Time Clock (RTC) IC: ------------------------- There are two types of RTC ICs on the F-chassis: IC405 RS5C384AE2 IC416 BU9861FV-WE2 Importance of the button battery: --------------------------------- There is a new BGA-based MechaCon on the F-chassis mainboard (CXP-103049-xxx). The battery must be present, or the DVD-ROM circuit may not function correctly. If the battery is removed or has run out, the RTC-ECR data on the RTC IC and EEPROM will be erased to 0. This may result in the i.Link interface not working properly. Therefore, install a good battery before adjustment and do not remove it. EEPROM management ----------------- The PlayStation 2 has a EEPROM chip that contains various configuration segments: Disc detect Servo Tilt (unused on all consoles that do not have an auto-tilt motor) PS2ID (model name + iLink ID + Console ID) Tray DVD player EEGS OSD This tool allows the EEPROM to be backed up and restored (up to G-chassis only), erased and for the defaults to be loaded. The defaults for the SANYO OP (F-chassis and later) can also be loaded, allowing the OP to be changed to a SANYO OP. The MECHACON defaults is for a SONY OP. Updates to the EEPROM parameters are also provided. Warning! although the functionality is provided, do not erasese the EEPROM or load the defaults for the ID region! This tool does not provide functionality to restore the IDs of the PlayStation 2. Electrical circuit adjustment ----------------------------- Adjustment of the electical circuit is done automatically. Simply follow the on-screen instructions to complete the adjustment procedure. You will need the following discs: CD test disc - SCD-2700 (YEDS-18 for DTL-T10000) DVD-SL test disc - HX-504 DVD-DL test disc - HX-505 If unavailable, regular discs (CD, DVD-SL and DVD-DL) can be used as substitute for these discs, but the correct type of disc must be inserted. Failing which, irrepairable damage to the console's optical block may result! If unsure, please use the corresponding PlayStation 2 discs. They have to be in a good condition. You have to do this, if you: 1. Changed or removed the OP block. 2. Changed or removed the spindle motor. 3. Changed the MECHACON IC. 4. Changed, erased or loaded the defaults to the EEPROM IC. Mechanism (skew) adjustment --------------------------- The mechanism adjustment involves two parts: 1. Tangential skew 2. Radial skew (automatic for B-chassis) You need to do this, if you: 1. Changed or removed the OP block 2. Changed or removed the spindle motor Procedure for mechanism (skew) adjustment: 1. Remove tray and move the tray mechanism to the close position. 2. Put a disc (GLD-DR01, or a DVD-SL disc) on the spindle motor with a chuck (clamp). 3. Do initialization (INIT SKEW). 4. Move the sled out (SLED OUT). Warning! the laser is now at the outer part of the disc! 5. Enter play mode (PLAY 1x). 6. Read jitter (JITTER 16 or JITTER 256) as you make adjustments. You will have to repeat both radial and tangential skew adjustments, until jitter is minimal (i.e. the sweet spot is found). 6a. Radial skew: i) If the console is a B-chassis, use the AUTO TILT motor adjustment function: *Automatically adjust radial skew with the ADJ command (TILT ADJ). *Stop play mode (PLAY STOP). *Move the sled back to the HOME position (SLED HOME) and enter PLAY mode again (PLAY 1x). *Write the new radial-skew settings (TILT WRITE) ii) If the console is a non-auto-tilt motor model: *Adjust the radial skew adjustment screw until jitter is minimal. 6b. Tangential skew: *Move the sled out (SLED OUT), if it was moved back to home position. *Adjust the tangential skew adjustment screw until jitter is minimal. 7. Stop play mode (PLAY STOP). 8. Move the sled back to the home position (SLED HOM). 9. Take the disc off and open the tray (TRAY OPEN). 10. Put the tray back on, and check that it can eject and retract properly. Adjustment thresholds/targets: ------------------------------ CD: a. CD DET: SONY OP 600-1600, SANYO OP 750-1800 / SONY OP: 660-1760, SANYO OP: 825-1980 b. FE Loop gain (K13): 0x10 - 0x60 c. TE Loop gain (K23): 0x10 - 0x60 DVD-SL: a. FE Loop gain (K13): 0x10 - 0x60 b. TE Loop gain (K23): 0x10 - 0x60 c. Jitter (256): 0 - 0x1B00 (DEX: 0x1000, T10000: 0x1400) / G/H/I-chassis: 0x3E00 (DEX: 0x2970) d. Error rate (PI+PO CC): 0 - 100 e. Error rate (PI NCC): 0 DVD-DL: a. DVD-DL DISC DETECT: 0x15 (DVD-DL) a. (L0) FE Loop gain (K13): 0x10 - 0x60 b. (L0) TE Loop gain (K23): 0x10 - 0x60 c. (L0) Jitter (256): 0 - 0x2300 (DEX: 0x1200) / G/H/I-chassis: 0 - 0x4C00 (DEX: 0x2D00) d. (L1) FE Loop gain (K13): 0x10 - 0x60 e. (L1) TE Loop gain (K23): 0x10 - 0x60 f. (L1) Jitter (256): 0 - 0x2300 (DEX: 0x1200) / G/H/I-chassis: 0 - 0x4C00 (DEX: 0x2D00) Disc Detect CD/DVD Ratio: >= 1.80 / G/H/I-chassis: >=1.73 EEPROM Checksum: 0 Supported chassis models: ------------------------- A-chassis: SCPH-10000/SCPH-15000 B-chassis: SCPH-30001 C-chassis: SCPH-30001/2/3/4 D-chassis: SCPH-30000/1/2/3/4, SCPH-35000/1/2/3/4, SCPH-30001/1/2/3/4R F-chassis: SCPH-30000, SCPH-30001/1/2/3/4/5/6/7R G-chassis: SCPH-39000/1/2/3/4/5/6/7/8,SCPH-37000L,SCPH-37000B H/I-chassis: SCPH-50000/1/2/3/4/5/6/7/8/9/10 A-chassis DEX: DTL-H10000 A-chassis TOOL: DTL-T10000(H) B-chassis DEX: DTL-H30001/2 D-chassis DEX: DTL-H30000 H-chassis DEX: DTL-H50000/1/2/6/8/9 Supported MD versions: MD1.36 testmode.193 for CXP101064-605R, testmode.194 for CXP101064-602R MD1.38 testmode.6 for CXP102064-003R MD1.38 testmode.19 for CXP102064-005R MD1.39 (CXP103049-xxx F/G-chassis) MD1.40 (CXR706080-xxx H/I-chassis) Known bugs and limitations: --------------------------- 1. There is currently no way to enter a new i.Link or console ID. 2. There is currently no way to enter a new model name. There are no plans for adding support for ID management, as their only use is to evade DNAS.
  13. Version 22.08.2019

    0 descargas

    Firmware oficial del decodificador GTMedia Freesat V8 Super. Pasos a seguir para actualizar el firmware: Realizar copia de seguridad de la lista de canales. Exportar el softcam.key al dispositivo usb Actualizar el firmware del decodificador por el modo allcode Actualizar la lista de canales y luego importar la softcam.key. La lista de canales actualizada para este decodificador se puede descargar desde aquí: GTMedia Freesat V8 Super - Lista de canales Astra Movistar.
  14. Version 23.03.2020

    0 descargas

    Lista de canales actualizada para el decodificador Iris 9900HD03 con el nuevo orden de Movistar+.
  15. Version 23.03.2020

    2 descargas

    Lista de canales actualizada para el decodificador Iris 9900HD02 con el nuevo orden de Movistar+.
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