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Dekuwa

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  1. Version 24.09.2020

    0 descargas

    Lista de canales actualizada en formato .bin para mostrar todos los canales con el nuevo orden de Movistar en el decodificador Stelar ST-27.
  2. Version 24.09.2020

    0 descargas

    Lista de canales actualizada en formato .bin para mostrar todos los canales con el nuevo orden de Movistar en el decodificador Iris 9700 HD 02.
  3. No estoy muy puesto en este tipo de decos, pero según tengo entendido las mejores imágenes con estas: Yo tiraría por la de OpenSPA porque está en español y claramente enfocada a nuestro mercado. Y en cuanto a Oscam o cccam... yo tiraría por CCCam, la verdad. A mi me va bien y es muy simple de configurar en cualquier deco. Luego el tema de Kodi, Plex y demás depende del uso que tu le quieras dar. Yo con el combo de deco para canales deportivos y el Plex para películas y series descargadas voy bien. Pero entiendo que hay muchos tipos de usos.
  4. Version 3.1.0

    0 descargas

    Imagen del firmware BlackHole para el decodificador Vu+ Zero 4K.
  5. Version 1.11.2020

    10 descargas

    Lista de canales actualizada en formato .udf para mostrar todos los canales con el nuevo orden de Movistar para el decodificador GTMedia v8 UHD. El último firmware para este deco se puede descargar desde aquí: GTMedia v8 UHD - Firmware.
  6. Dekuwa

    Vita Launcher

    Version 2.3

    0 descargas

    This is a app/game launcher application. The main purpose of this app is for users who have hundreds of games on their vita. The psvita has limitation of 500 bubbles only. I couldn't find an app that served me well to manage my library of games so I decided to create my own. Use in conjuction with the CopyIcons app to get icons not created by psvita. Features Games are groups into multiple categories (vita/psp/homebrew/favorites) including retro consoles like nes,snes,gb,gbc,gba,n64 etc.. Can launch all vita games, Adernaline bubbles and (retro games without bubbles). Has parental control for hiding certain settings. Customize categories via configuration file. Favorites. With hundreds of games, it's takes a quite a while to browse all the pages to find your favorite game. Therefore I've implemented a feature to add a game to you favorites for easy access. Game images loaded on demand. With hundreds of games, we can't possibly load all the game images into memory. So images are loaded on demand only and a few pages of images are cached. Last but not least, you can access you full library of games/apps. Just an FYI, I could load 1600 games/apps on my vita-tv. Controls up/down/left/right - for browsing your games left analog stick - for browsing your games square - add the selected game to favorites circle - un-select or back. triangle - display settings to switch between Grid/List view. cross - start the selected game/app L-trigger - previous page R-trigger - next page by cy33hc.
  7. Dekuwa

    DSMotion

    Version 1.2

    0 descargas

    Henkaku plugins which adds motion control support for PlayStation TV with DualShock controllers. It can also be used on a real PS Vita with "ds3vita" or "ds4vita" plugins to replace the console internal motion sensors by those from the controller (however, it doesn't work well with "ds3vita", see limitations section). There are 2 plugins: Kernel plugin dsmotion.skprx: it hooks BlueTooth calls to catch DualShock controller packets and exposes user services to get the intercepted motion data User plugin dsmotion.suprx: it calls the kernel plugin services and reinterprets the given data for SceMotion functions return Installation In order to activate those plugins featues, you must edit your ux0:tai/config.txt file: *KERNEL ux0:tai/dsmotion.skprx *TITLEID00 ux0:tai/dsmotion.suprx Replace TITLEID00 by a title identifier which needs motion control or by ALL to affect all titles. Compatibility NPXS10007 - Welcome Park - The skate board game is playable. PCSF00214 - Tearaway - Introduction which asks to shake the PS Vita can now be passed by shaking the controller. PCSF00349 - Flower - The game is playable. PCSF00007 - WipEout 2048 - The game can be played with motion commands option. PCSA00029 - Uncharted Golden Abyss - River game at chapter 12 and other balance mini-games can be completed. PCSB00360 - Rayman Legends - Murfy can now perform actions which requires motion control. PCSB00031 - Virtua Tennis 4 - "Match VR" mode could feel it has inverted horizontal controls (read limitations). PCSF00024 - Gravity Rush - "No gravity" mode could feel it inverted horizontal controls (read limitations). Limitations If a DualShock 3 controller is used, it must not be directly plugged with USB on the PS TV otherwise, signal will be sent through USB instead of BlueTooth (and it won't be catched): use an external charger for the controller. It doesn't work well on classic PS Vita with "ds3vita": for an unknown reason, motion control samples seems to be too much spaced over time. It hooks documented "SceMotion" user functions instead of undocumented "SceMotionDev" kernel functions: if we could understand those kernel functions, we could have more compatibility with a single kernel plugin (no more need for a user plugin). Computed orientation is wrong when the controller is turned upside down (it could happen in a game when you try to look too verticaly high). Currently, gyroscope data is not exploited during orientation compute (due to drift problems I had when I tried), feel free to give help if you have some maths/IMU skills! Some games could be perceived like they have inverted horizontal controls (specially during FPS and TPS viewpoints) but it is a wrong impression (on a real PS Vita, tilting the device on the left also makes the view goes to the right and vice versa). Credits xerpi for his "ds3vita" and "ds4vita" plugins source code which helped me a lot to understand BlueTooth communication! TheFlow for his "VitaShell" source code which helped me to understand how to export functions from kernel plugin and call them in user plugin YifanLu for Henkaku which makes everything possible (except coffee) on this device! by OperationNT414C.
  8. Dekuwa

    ds3vita

    Version 0.3

    0 descargas

    Enable the plugin: Add ds3vita.skprx to taiHEN's config (ux0:/tai/config.txt): *KERNEL ux0:tai/ds3vita.skprx You need to refresh the config.txt by rebooting or through VitaShell. Pairing the controller: Download this tool (or this other one if you want to compile it yourself) Connect your DS3 to the PC and open the tool Introduce the Vita's MAC address plus 1 to the tool (Settings -> System -> System information) Using it once paired (see above): Just press the PS button and it will connect to the Vita Note: If you use Mai, don't put the plugin inside ux0:/plugins because Mai will load all stuff you put in there... by xerpi.
  9. Dekuwa

    ds4touch

    Version 1.1.3

    0 descargas

    Adds ds4 touchpad support (ds4vita way) to PS TV and Vita with MiniVitaTV. Based on xerpi's ds4vita code. Install If updating, and there is ds4touch.suprx under ur0:/tai/ folder or in taiHEN's config (ur0:/tai/config.txt) - remove it. Copy ds4touch.skprx to ur0:/tai/ folder. Add ds4touch.skprx to taiHEN's config (ur0:/tai/config.txt) under KERNEL section: *KERNEL ur0:tai/ds4touch.skprx Limitations If connected several controllers, only the one connected first would be able to use touchpad On PS TV for plugin to work, you need to disable "Use Touch Pointer in Games" under quick settings. Credits Based on ds4vita by xerpi All testing done by bosshunter Special thanks to teakhanirons for pointing out some issues. by MERLev.
  10. Dekuwa

    ds4vita

    Version 1.2

    0 descargas

    Enable the plugin: Add ds4vita.skprx to taiHEN's config (ux0:/tai/config.txt): *KERNEL ux0:tai/ds4vita.skprx You need to refresh the config.txt by rebooting or through VitaShell. Using it for the first time (pairing the controller): Go to Settings -> Devices -> Bluetooth Devices Press SHARE+PS on the DS4 for about 3-4 seconds, until the lightbar blinks very quickly The DS4 will then connect and be paired (don't press over it when it appears) Using it once paired (see above): Just press the PS button and it will connect to the Vita Note: If you use Mai, don't put the plugin inside ux0:/plugins because Mai will load all stuff you put in there... by xerpi.
  11. Dekuwa

    ds34vita

    Version 1.0.1

    0 descargas

    Combines functionality of xerpi's ds4vita and ds3vita. Alows to use up to two controllers at the same time. Has proper (PS TV way) buttons mapping. Fixed no-sleep bug Fixed multitouch issues Added deadzone for touchpanel (same as PS TV) Allows reVita integration. Install Copy ds34vita.skprx to ur0:/tai/ folder Add ds34vita.skprx to taiHEN's config (ur0:/tai/config.txt) under KERNEL section: *KERNEL ur0:tai/ds34vita.skprx Credits Based on ds4vita by xerpi Based on ds3vita by xerpi All testing done by bosshunter by MERLev.
  12. Dekuwa

    reVita

    Version 1.0.7

    0 descargas

    reVita is a plugin for PS Vita / PS TV, which allows you to remap inputs and trigger different actions. It is a continuation of Rinnegatamante's remaPSV, which was fully rewritten as a kernel plugin. Compatibility Firmware compatibility 3.60 3.65 Compatibility with plugins Want to use DS3 / DS4 ? Check this page here for more details. MiniVitaTV - full compatibility. ds34vita - full compatibility. Should be installed after reVita in tai config. ds4touch - full compatibility. Should be installed after reVita in tai config. ds3vita and ds4vita - partial compatibility, use ds34vita instead to get full support. DSMotion - not compatible, use DS34Motion instead to get full support. Compatibility with Apps Adrenaline - to get UI working, you need to change Adrenaline Settings -> Graphics Filtering to anything else except original. In some of hombrews and PSP/PS1 games GUI won't work - use Shared profile method for them. [How To]. Installation Copy ioplus.skprx to ur0:/tai folder, add ioplus.skprx into your ur0:/config.txt config file under KERNEL section. Copy reVita.skprx to ur0:/tai folder, add reVita.skprx into your ur0:/config.txt config file under KERNEL section. Should be installed before ds34vita/ds4touch in tai config. [Optional, to get Gyro support] Copy reVitaMotion.suprx to ur0:/tai folder, add reVitaMotion.suprx into your ur0:/config.txt config file under MAIN section. Usage To bring the config menu, press START + SQUARE, customisable under Settings -> Hotkeys. FAQ How to open plugin menu ? Press (start) + (square) What can you do with gyro ? You can remap gyro direction (up, down, left, right) to right stick directions to enable gyro aim in any game. Is there a way to turn it on and off? START + TRIANGLE, customisable under Settings -> Hotkeys Does it save presets on a game by game basis? Yes, you can use Profile -> Profile Management for more options. What is deadband under gyro menu ? Deadband limits gyroscope sensitivity, so smallest movements are ignored to handle shaking hands, and it is enabled by default in most vita games. Disabling it will higly increase sensitivity of gyroscope. I forgot my custom hotkeys to open menu. How do I find it? Open VitaShell and open the file ux0:data/reVita/HOTKEYS.ini. "Open menu=" has your hotkeys to open the plugin menu. I've set the startup delay too low on a game and now it crashes when launching it. What do I do? Hold (Start) when launching the game. It starts the plugin in safe mode, with a blank profile. Then load your profile, change the startup delay and save profile in profile manager. Fixes for some Apps MiniVitaTV Adrenaline Fix Adrenaline crash when pressing the DS4 TouchPad button - Remap DS4 TouchPad to anything. Fix Vita inputs on PSX games - Enable "Vita as virtual DS4". Retroarch Fix Vita inputs on latest versions of Retroarch- Enable "Vita as virtual DS4". Known issues Menu not opening in Adrenaline Change Adrenaline Settings -> Graphics Filtering to anything else except original. Menu not opening Minimise app Setup config you need while on LiveArea Save it as Shared profile (Profile > Profile management > Save as Shared) Go back to the game Press START+CROSS(configurable under Settings > Hotkeys) to import Shared profile. "Buy more RAM" error popup on menu open - means there is not enough RAM for plugin to initialise it's menu. Seems to be caused by usage of other heavy plugins, especially ucdc and PSVShell. Credits Thanks to evryone who helped me along the way : bosshunter, for doing most of the testing and supplying me with ideas. Rinnegatamante, remaPSV author, for various help provided. spectreseven1138, for secondary profile implementation S1ngyy, for providing code for analogs/gyro support pablojrl123, for customizable buttons activation code. Bythos, for help with reversing, fixing libk and other general stuff. ellipticaldoor for testing. teakhanirons for various help and advices. Princess-of-Sleeping for help with reversing. Derpy (Cassie) for testing. W0lfwang for testing. TheIronUniverse for testing. mantixero for testing it in PS4link. MightySashiman for testing. Kiiro Yakumo for testing it in PS4Link. Nino1026 for testing. Vita Nuova communinity for all the help and support I got there. HENkaku communinity for various help. Projects, which code was reused: remaPSV - original plugin. PSVshell - process management and UI. VitaShell - FIO. DSMotion - cross-plugin communication. BetterTrackPlug - Adrenaline integration. Original credits from remaPSV by Rinnegatamante Dmaskell92 for testing the plugin. All my Patroners for their awesome support: nobodywasishere RaveHeart Tain Sueiras 2Mourty Andyways ArkaniteOnVita Artūrs Lubāns BOBdotEXE ckPRO Count Duckula Daniel Eduardo Minguez Elwood Blues Gelson Silva Igor Kovacs Biscaia Jared Breland Lars Zondervan Mored1984 gnmmarechal Oleg Des Pirloui rsn8887 Samuel Batista styroteqe suLac4ever T33Hud Troy Murray Yakara Network PSX-Place.com by MERLev.
  13. Dekuwa

    DS34Motion

    Version 1.3.1

    0 descargas

    The only difference from DSMotion is reVita compatibility. Henkaku plugins which adds motion control support for PlayStation TV with DualShock controllers It can also be used on a real PS Vita with "ds3vita" or "ds4vita" plugins to replace the console internal motion sensors by those from the controller (however, it doesn't work well with "ds3vita", see limitations section). There are 2 plugins: Kernel plugin ds34motion.skprx: it hooks BlueTooth calls to catch DualShock controller packets and exposes user services to get the intercepted motion data User plugin ds34motion.suprx: it calls the kernel plugin services and reinterprets the given data for SceMotion functions return Installation In order to activate those plugins featues, you must edit your ux0:tai/config.txt file: *KERNEL ux0:tai/ds34motion.skprx *TITLEID00 ux0:tai/ds34motion.suprx Replace TITLEID00 by a title identifier which needs motion control or by ALL to affect all titles. Compatibility NPXS10007 - Welcome Park - The skate board game is playable. PCSF00214 - Tearaway - Introduction which asks to shake the PS Vita can now be passed by shaking the controller. PCSF00349 - Flower - The game is playable. PCSF00007 - WipEout 2048 - The game can be played with motion commands option. PCSA00029 - Uncharted Golden Abyss - River game at chapter 12 and other balance mini-games can be completed. PCSB00360 - Rayman Legends - Murfy can now perform actions which requires motion control. PCSB00031 - Virtua Tennis 4 - "Match VR" mode could feel it has inverted horizontal controls (read limitations). PCSF00024 - Gravity Rush - "No gravity" mode could feel it inverted horizontal controls (read limitations). Limitations If a DualShock 3 controller is used, it must not be directly plugged with USB on the PS TV otherwise, signal will be sent through USB instead of BlueTooth (and it won't be catched): use an external charger for the controller. It doesn't work well on classic PS Vita with "ds3vita": for an unknown reason, motion control samples seems to be too much spaced over time. It hooks documented "SceMotion" user functions instead of undocumented "SceMotionDev" kernel functions: if we could understand those kernel functions, we could have more compatibility with a single kernel plugin (no more need for a user plugin). Computed orientation is wrong when the controller is turned upside down (it could happen in a game when you try to look too verticaly high). Currently, gyroscope data is not exploited during orientation compute (due to drift problems I had when I tried), feel free to give help if you have some maths/IMU skills! Some games could be perceived like they have inverted horizontal controls (specially during FPS and TPS viewpoints) but it is a wrong impression (on a real PS Vita, tilting the device on the left also makes the view goes to the right and vice versa). Credits xerpi for his "ds3vita" and "ds4vita" plugins source code which helped me a lot to understand BlueTooth communication! TheFlow for his "VitaShell" source code which helped me to understand how to export functions from kernel plugin and call them in user plugin YifanLu for Henkaku which makes everything possible (except coffee) on this device! by MERLev.
  14. Dekuwa

    re3-vita

    Version 1.1

    0 descargas

    re3-vita is a port of re3, a full reverse engineered reimplementation of Grand Theft Auto III using librw, a full and open source reimplementation of RenderWare graphics engine. re3-vita allows to play Grand Theft Auto III on PSVITA/PSTV after providing game files from your own copy of the game. by Rinnegatamante & TheFloW.
  15. Si si, lo son, dicho pro Steelseries vaya: Arctis 7 No firmware update required Connects wireless via USB 3D audio on PS5 En realidad, la inmensa mayoría de headsets de PS4 son compatibles con PS5. Pasa lo mismo con los de Xbox One en Xbox Series X|S. Es un puntazo, la verdad.
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