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Cemu 1.15.4b

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Experimental software to emulate Wii U applications on PC

System requirements

  • Windows 7 (x64) or above
  • OpenGL 4.1 minimum (4.6 is used if available)
  • RAM: 4 GB minimum, 8 GB or more recommended
  • Microsoft Visual C++ 2017 X64 Redistributable: vc_redist.x64.exe

Graphic card compatibility

  • NVIDIA GPU: Runs as expected on most recent driver.
  • AMD GPU: Runs as expected on most recent driver
  • Intel GPU: Not officially supported. Heavy visual glitches.

Controller input

  • Currently the DRC (GamePad), Pro Controller and Classic Controller is emulated.
  • Wiimotes are emulated as well (including native support).
  • Keyboard input + USB controllers as input devices are supported.
  • GamePad touch input can be controlled via left mouse click.
  • Gyro functionality is emulated with limitations and can be controlled via right mouse button.

 


Que novedades incluye la versión 1.15.4b

Released

  • general: Fixed memory searcher tool not displaying some values
  • general: When certificates for online mode are missing or corrupted Cemu will now print a warning to log.txt when they are accessed
  • H264: Stability improvements
  • GX2: Fixed crash when R10_G10_B10_A2_SNORM texture format is used
  • GX2: GX2ConvertDepthBufferToTextureSurface() will now reset global depth clear to 0.0 as a side effect since Dragon Quest X relies on this behavior
  • nlibcurl: Fixed crash bug in free() wrapper
  • nlibcurl: Implemented curl_multi_fdset()
  • nlibcurl: Added support for CURLINFO_CONTENT_TYPE and CURLINFO_REDIRECT_URL
  • nn_boss: Fixed crash when running unregistered task
  • nsysnet: Stability improvements
  • general: GamePad view now works with OSScreen API (used by some homebrew)
  • debugger: Various stability improvements and bug fixes
  • H264: Added full h264.rpl module implementation (#25)
  • CPU/JIT: Implemented PSQ_L type 9 (single U16 load) (#30)
  • GX2: Fixed a bug when determining vertex winding order for primitive RECTS with non-standard vertex shader attribute mapping
  • GX2: Fixed a bug in texture copy operations with non-zero mip levels (#19)
  • GX2: Added support for texture formats X24_G8_UINT and D32_FLOAT_S8_UINT (#9)
  • GX2: Minor optimizations
  • nlibcurl: Several crash bugs fixed
  • input: Added support for hot plugging configured controllers while a game is running
  • nn_boss: SpotPass files are now cached across Cemu sessions and only redownloaded if they are outdated
  • nn_boss: Added support for RawDlTaskSetting API in tasks and file handling (#31)
  • nn_boss: Fixed incorrect http headers in web requests
  • nn_boss: Fixed a bug in task.StopScheduling()
  • nsysnet: Improved robustness

 




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