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vitaGL 0.1.2

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vitaGL is a wrapper between openGL and sceGxm. It allows to use a subset of openGL functions with fully hardware acceleration by translating the code to sceGxm equivalent.

Build Instructions

In order to build vitaGL use the following command: make HAVE_SBRK=1 install. If you already have a newlib sbrk replacement in your app (eg. RetroArch), use instead this command: make install.

Projects actually using vitaGL
Here you can find a list of projects using vitaGL:

Direct OpenGL Usage:

  • vitaQuake - Port of Quake I and mission packs
  • vitaQuakeII -Port of Quake II and mission packs
  • vitaQuakeIII - Port of ioquake3 (Quake III: Arena, Quake III: Team Arena, OpenArena)
  • vitaRTCW - Port of iortcw (Return to Castle Wolfenstein)
  • vitaHexenII - Port of Hexen II
  • vitaXash3D - Port of Xash3D (Half Life, Counter Strike 1.6)
  • Fade to Black - Port of Fade to Black
  • vitaVoyager - Port of lilium-voyager (Star Trek Voyager: Elite Force)
  • Daedalus X64 - Port of Daedalus X64 (N64 Emulator)
  • RetroArch - Vita's GL1 video driver of RetroArch
  • vitaET - Port of ET:Legacy (Wolfenstein: Enemy Territory)

Libraries:

  • sdl12_gl - SDL 1.2 Vita port adapted to work with vitaGL as renderer
  • imgui_vita - Port of dear imGui

sdl12_gl Apps:

  • SuperMarioWar - Port of Super Mario War
  • ZeldaOLB - Port of Zelda: Oni Link Begins
  • ZeldaROTH - Port of Zelda: Return of the Hylian
  • Zelda3T - Port of Zelda: Time to Triumph
  • ZeldaNSQ - Port of Zelda: Navi's Quest
  • vitaWolfen - Port of Wolf4SDL
  • meritous - Port of meritous

by Rinnegatamante.


Que novedades incluye la versión 0.1.2

Released

  • Moved to NEON optimized memcpy usage.

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