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Super Mario Odyssey: Superstar Mode r3

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Superstar Mode is to Mario Odyssey, as Master Quest is to Ocarina of Time (or BOTW).

In this brand new mode you will face incredibly tough challenges in every corner of the game. It has been developed to feel as canon as possible, like a sort of unofficial DLC.

All moons are possible without taking damage, using glitches, and none need 2-player mode (Same should apply for the kingdoms in R3 update, though rigorous testing is not yet complete).

-Setup-

Basically, if you are using SXOS, all you need to do is copy the "sxos" folder to the root of your SD card.

You can rename this folder to "atmosphere" if you are using their OS.

After that, simply run the game as normal!

Changes

Revision 3:

  • KINGDOMS
    • Cap, Cascade, Sand, Lake, Lost, Snow, Moon kingdoms are complete (aside from hint art and sphynx puzzles)
    • Minor Dark Side improvements
    • Cloud Kingdom battle starts in a place you can't get hit
  • SUB AREAS
    • Modified a moon in the invisible platform maze (Sand Kingdom) which I forgot about
    • Fixed a cheat on the zipper level in Lake Kingdom
    • Fixed a moon in the tank elevator (Wooded Kingdom)
    • Fixed moving platforms in Cascade Kingdom 2D sub area
    • Fixed shortcut in rocket sub-area in Metro Kingdom
    • Finished the Luncheon boss rematch
    • Fixed chests in Mushroom Kingdom costume stage, plus slightly harder terrain
    • Harder Moon cavern boss
  • MISC
    • Some custom music (only included ones that don't bug out much)

Revision 2:

  • Fixed some timers accidentally tested in assist mode: Gushen sub-level (Sand Kingdom), Jaxi sub-level (Sand Kingdom), vanishing road (NDC/Dark Side)
  • Harder notes moon in Cloud Kingdom
  • Harder ending escape
  • Fixed+finished the first Mecha Broodle fight
  • Included the correct version of the blue-lift stage in Luncheon Kingdom
  • Fixed a cheat on the TRex cave level, and TRex chase level

Revision 1:

  • Initial release! Over 150 new level designs, probably around 300 modified Power Moons.
  • This release is missing the large exterior areas of most kingdoms, for full playthroughs I recommend waiting for updates.

Supporters

Thanks to Hamhub7 for assisting by copying scenario objects for Moon & Sand Kingdom.

A giant thanks to everyone who helped fund this and many other projects!

  • agoristen
  • AlkanKondo89
  • Anthony Ciolino
  • ARCADE THEATRE
  • Augus
  • Bashful Canine
  • Berklee Cohen
  • BinaryCodex
  • Black DrugDealer
  • Bram Borger-Johnson
  • Caleb Murray
  • Christian Horst on A Scientist's Fiction
  • Christopher Manuel
  • CraftyBoss
  • Dijon Du Jour
  • Dogan
  • Dootuz
  • Figgy
  • FireBro
  • Florian Gros
  • Gianluca Niebuhr
  • Heran Bago
  • Jack Weidner
  • Jaron Hutton
  • Joel Brown
  • Jordan Yoon (Hyo Oppa)
  • Josh Kasten
  • Kyle Glor
  • Kyle Kilmartin
  • Michael Bestvina
  • Michael Koczwara
  • Paul White II
  • Polar Hacker
  • Raphael Schreglmann
  • RelightCharge
  • Rhordric
  • Sam Nesbit
  • Scott Ramsay
  • Stephen Regan
  • SupaKoopa
  • Thibaut Renaux
  • Tom Brakel
  • Tristan Esterak
  • Tyler Sederwall
  • William Gan
  • Zach Nahlik
  • Zacky Triplett
  • Zenith

by SKELUX




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