Jump to content


Conéctate para seguir esto  

1 Screenshot

Use this Editor to hack your Gamerscore and other things in your Xbox 360 Profil.
Use this at your own risk! 


frmMDI + frmMain: Statistics
-requires PHP Script
-dropped till new Server
frmMDI: Settings
pnlEntries: Delete / Replace / Create Entry-Types
-Will take a while ...
pnlGameEdit: Finally finish Halo 3
-Terminals missing
pnlGameEdit: Research ODST
-Various InGame Settings
pnlGameEdit: Finally finish Castle Crashers
-"Pet" for Selected-Character
-Pets / Weapons overall unlocked
FATX-Stuff: Create its own Process
-So that can always be run as Admin
-Might require a lot of work to build a bridge between exPE and this ...
GamerPicture thingy
Universal: Recode some parts
-"some" ... he ... hehe ...
-Make sure its Thread-Safe
frmFatX: Profile-check
-Requires a check if the Profile is allready open

Known Bugs:
[frmMain] Canceling Threads
-Might still occur, cant really catch this
[Universal] Might show wrong GS amount

Release Checklist:
-Does it load a Profile ?
-Does it close a Profile ?
--Reopen Profile
-Does it save a Profile ?
--Reopen and check if everything is right
-Does it unlock Achievements right ?
--exAchImg downloaded ?
--Save Profile
-Does it apply exGPD´s ?
-Does using exGA work ?
-Does loading from FATX work ?

-Did you hide everything thats not meant to be public
--AVATAR AWARDS !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!111111111111111
-Version Number correct ?
--Is it ?
---Seriously ?
----Dont fuck it up again, fag
-----You know what happened last time, 0x120937340491863102 people messaged you about it

-Redo checklist when app is secured!


- Public Beta Release

[CLKsFATXLib] CHANGED: New Version (iDunno about the Version number, he didnt change it)
[Universal] FIXED: Can now be completely used offline
[FileFormats/exGPD] FIXED: "Anonimize" wouldve been skipped
-WTF I didnt code that ...
[frmMain] CHANGED: The way to handle FATX Profiles
[frmMain] ADDED: Baby-Security for "Unlock All"

- Public Beta release

[Universal] ADDED: Memory will be cleared every few mins
[pnlAchievements] ADDED: Will check when Loading the Achievements if all Images are present
-DROPPED DUE TO WEIRD BUG - Prompt will show up and ask if user wants to download all pictures
-There will be a setting to change that ... later
[frmFatX] CHANGED: Will now load all Profiles from all Devices on startup
-There will be a setting to change that ... later
[frmMDI] CHANGED: Only 1 frmFatX can be opened
[frmMDI] FIXED: Would report that a file is in use, if it doesnt exist anymore
[pnlRecentFiles] CHANGED: Will now delete Entrys of "Not found" Profiles
[GamerProfile] FIXED: Will always check if DashGPD is opened
[pnlProfile] CHANGED: Crown-Event isnt buffered anymore
[pnlGame] FIXED: "LoadGPD" function
[frmFatX] ADDED: Double-Clicking an Profile will open it
[gePlantsVsZombies] ADDED
[GameEdit/PlantsVsZombies] ADDED
[Updater] ADDED: "updpath"

- Public Beta release

[PEC] FIXED: Will now Delete Mount-Folder
-Would insert the Folder into the STFS-Package :-x
[pnlGame] REMOVED: Everything related to AvatarAwards
-Need to recode that part
-Replaced the old DLL
[geRedFactionGuerilla] ADDED
[GameEdit/RedFactionGuerilla] ADDED
[geDoritosCrashCourse] ADDED

- Public Beta release

[GamerProfile] CHANGED: Better Caching
[pnlExGpd_Read] CHANGED: Faster now
[pnlExGpd_Read] FIXED: Would end up in an Infinite Loop
[pnlGame] CHANGED: From ServerSide-encrypted exAchImg to File-encrypted
[GameEdit/DoritosCrashCourse] ADDED
[GameEdit/Halo3] FIXED: Values set wrong
-No panic, nothing corrupted or anythiny like that
[geHalo3] CHANGED: Small GUI changes
[frmMDI] CHANGED: "Begin / EndUpdate" Function
[frmXblHack] CHANGED: Will now create a GPD
[frmXblHack] CHANGED: Will check if TitleName & ID is not Empty
[frmXblHack] CHANGED: Max / Min-Size for TitleName & ID
[frmMain] CHANGED: "Xbl Hack" will now check if the Game allready exists
[frmMain] FIXED: Will now check the Game-Type while "Unlock All"
[frmMDI] CHANGED: Some GUI related stuff

- Public Beta release

[GameEdit/CoD6] ADDED
[X360DLL/STFS] CHANGED: KV.bin can now be your own
-Just place your KV in the root directory of the App and name it "kv.bin"
[Helpers/regEdit] CHANGED: Registry-Path
[Helpers/regEdit] CHANGED: Some more Stats
[frmFatX] ADDED: Right-Click Menu
[pnlEntries] CHANGED: Will always sort the Tree
[pnlEntries] REMOVED: XDBF-Entries
[pnlGame] CHANGED: Will load pnlEntries for AvatarAwards
[frmMDI] FIXED: Will now force to download new Version
[pnlAchievements] FIXED: Would even Download Images when Locked
[frmMain] CHANGED: Will report every game while "Unlock All"
[frmMdi] ADDED: Server-Side control for exGA & exAchImg
[Helpers/Updater] ADDED: Own class for Updater stuff
[FileFormats/*all*] CHANGED: More Dynamic
[FileFormats/exAchImg] ADDED
[pnlGamerpic] ADDED

- Public Beta release

[pnlGame] ADDED: Logging for AchImg Downloader
[X360DLL/STFS] CHANGED: MetaData related
[pnlAchievements] CHANGED: Will lock everything down while downloading
[pnlAchievements] ADDED: AchImg Download Security
-So people cant use our Server for the Images ;-)
[Universal] CHANGED: Beta-Stuff
[pnlProfile] CHANGED: Error-Handling on Image load
[GamerProfile] FIXED: Would go "blaw" on XBL-Hacked Games
[pnlGame] CHANGED: Read below
[frmMain] CHANGED: Can now load "XBL Hacked" Games
-Those Games which dont have a GPD
[GamerProfile] ADDED: PEC Error Handling

- Private Beta

[pnlAchievements] CHANGED: Error-Handling on AchImg Download
[pnlAchievements] CHANGED: Locking Achievement will remove AchImg
[pnlAchievements] ADDED: Thread to Download Achievement Images
[X360DLL/GamerProfile] FIXED: Memory Leak would cause DashGPD to be null
[X360DLL/GamerProfile] FIXED: Wont close PEC anymore if its null
-Would keep you from closing / saving when PEC-File wouldnt be available
[frmMain] FIXED: "Unlock All" will now set Sync
-Stupid me >.<

- Public Beta Release

[pnlAchievement] CHANGED: Updating Game is faster now
-Would take AGES (20sec) on a big Profile
[XDBF] CHANGED: Wont "save" when unlocking anymore
-Required for faster "Unlock All"
[frmMain] ADDED: Thread for "Unlock All"
[frmMain] FIXED: CheckGameAdder would cause exception if LoadPackage would be too slow
[pnlExGa] CHANGED: Faster loading
[pnlAchievement] CHANGED: Check if AchImg is null (for Right-Click AchImg)
[Universal] FIXED: Bugs caused by Base-changes
[pnlEntries] CHANGED: RightClick ContextMenu
-Only meant for testing, now fixed for stupid people :-)
[frmMDI] CHANGED: Some optimizations
-Just a little "freeze" at start now, no pop-up anymore (Interop ftw!)
[frmMDI] CHANGED: Wont check for Internet Connection anymore
-The forms do that on their own (In threads, ofcourse)
[pnlEntries] CHANGED: Panels are Pre-Loaded
[XDBF_AchievementEntry] CHANGED
[XDBF_AvatarAwardEntry] ADDED
[geHalo3] REMOVED: Header & Footer of all ComboBox
[pnlGame] REMOVED: Ability to edit Title-Name
[frmAchievement] ADDED: Form to Edit an Achievement
[frmSyncList] CHANGED: Not Sizable anymore
[STFS] CHANGED: Less Memory heavy
[STFS] CHANGED: Faster loading times
[GamerProfile] FIXED: Memory leak
[GamerProfile] CHANGED: Loading Games is more efficient
-Caching the Games, so we dont have to access the DashGPD all the time
[frmMain] FIXED: Wrong btnSave Enabled / Disabled
[frmMDI] FIXED: Will now create the exGA Directory after deleting (when new version is available)
[pnlExGa] ADDED: Thread for adding Games
[pnlExGa] CHANGED: Game-loading speed increased
[FileFormats/exGA] FIXED: Wouldnt clear the List
[pnlExGpd_Create] FIXED: Might be in a infinite loop when searching
[XDBF] FIXED: ImageEntry might be fucked up for some reason
-Only appeared after recovering, for me atleast

- Public Stable Release

[frmMain] FIXED: Closing Package Function didnt null everything
-Fixing something broke everything else
[geCastleCrashers] FIXED: Would save the Gold-value but not read
-Means it would always be "0" >.<
[GameEdit/CastleCrashers] FIXED: Wrong Gold-Location :-x

- Public Stable Release

[pnlOrderGames] ADDED: Form to Mass-Reorder Games
-You can also change the LastPlayed-Time ;-)
[frmMain] ADDED: Function to disable all Controls
-Instead of using "this.Enabled"
[pnlExGa] FIXED: Image would always be null
-Its AMA´s fault
[STFS] FIXED: Checking if something is valid thats null
- ... smart ...
[frmMain] CHANGED: Form cant be closed while Loading / Saving
-Just Temporary till some things are recoded
[FileFormats/AMA] FIXED: "Unlocked" & "Locked Description" were switched
-Not my fault, thats what I call a "Design flaw" ;-)
[pnlExGpd_Read] REMOVED: Unused code

- Public Stable Release

[XDBF] FIXED: Ghetto-Fix
[Universal] REMOVED: A lot of unused Classes

- Public Stable Release

[FileFormats/AMA] FIXED: Error-Handling missing
[frmSyncList] ADDED
-ReadOnly for now
[eiSyncList] ADDED
[pnlGame] ADDED: "Never" LastPlayed checkbox
-Is ReadOnly
[pnlGame] CHANGED: SetSync when changing "LastPlayed"
[frmMain] CHANGED: Save-Buttons recoded
[frmMain] FIXED: Saving is now Thread-safe
[pnlGame] CHANGED: "LastPlayed" can now be modified
[frmMain] ADDED: Games DragNDrop Reordering
-Still requires 360-testing, but should be fine
[Helpders/ListViewEx] CHANGED: Triangle now drawn on Upper-Left Corner of the Item instead of just 0
[frmMain] FIXED: Loading Code would still write to log when not allowed
[frmMain] FIXED: ProfileID wasnt assigned when saving to FATX
[Helpers/ListViewEx] ADDED: Red Line on DragNDrop
-Line will appear where the Item will be dragged to
[pnlEntries] CHANGED: Width will be set for every column
[pnlEntries] ADDED: "SyncList", "SyncData" and "XDBF-Entry"
-Not (yet) editable
[pnlRecentFiles] ADDED: MultiThreading
-Yap, its everywhere
[frmMain] ADDED: A little nice LoadingCircle Animation
-iDunno why, just looks nice
[frmMain] CHANGED: Dont mess with "Enabled" ...
[XDBF] ADDED: Moar Error-Handling
[Universal] FIXED: Some Error-Handling fixes

- Public Stable Release

[Universal] ADDED: More Error-Handling
[frmException] ADDED: For better User-Feedback
-Pfffff, if someone would ever report anything :-P
[frmMain] CHANGED: Some Logging-Stuff
-For pewtiful colors
[frmMain] ADDED: Saving-Thread
-Really tricky (thanks to FATX)
-Why didnt I add that before ?!
[pnlLoading] ADDED
[Helpers/LoadingCircle] ADDED: Schmexxy Control
[geHalo3] FIXED: Save-Button is now enabled
-Meant to be a few versions before... disabled by code >.<
[frmFatX] ADDED: Extract Error-Handling

- Public Beta Release

[frmFatX] FIXED: "Could not find a part of path" Exception
[frmFatX] REMOVED: Old, ugly code
[GamerProfile] FIXED: Most Mounting Errors fixed
[ClkFatx] CHANGED: Updated to latest Source
-With some Modifications applied
[frmAma_Convert] ADDED
[frmExGpd_Edit] FIXED: AppendLog string changed to "exGPD-Edit"
[FileFormats/AMA] ADDED: For converting
-No Encryption ... I designed that :-3
[frmAbout] ADDED: "Loaded Assemblys" List
-Required for testing
[frmMDI] CHANGED: Loading Code
[geHalo3] ADDED: "Max Skulls" Button
[Universal] CHANGED: DevExpress updated to 10.2.6
[frmMDI] ADDED: Startup Argument "-ImAnon"
-Will hide Gamertag + ProfileID
-Mainly for people who want to take pics without their Info (like mü)

- Public Beta Release

[frmMain] FIXED: MountPath is now a little Randomized
-Should fix Directory-Delete Errors
[Program] REMOVED: ScreenSize check
[pnlExGpd_Read] FIXED: Would raise an event everytime a file is loaded
-Does show up as freeze
[pnlExGpd_Read] CHANGED: "Open" MultiSelect enabled

- Public Beta Release

[frmMDI] CHANGED: Will now start Maximized
[Program] ADDED: Startup Argument "-IgnoreSize"
-Will remove the ScreenSize check
[frmMDI] CHANGED: Minimum Size set to 1018;734
[Program] CHANGED: Minimum Screensize is now "1018x734"

- Public Beta Release

[geHalo3] CHANGED: Reload Missions on "Max Missions"
[ribgrpOther] REMOVED: Wont be enabled anytime soon
-Thanks to obfuscation / encryption!
[pnlRecentFiles] ADDED: You can now remove a file from the list
[pnlRecentFiles] ADDED: Will show the last 5 opened files
-Excluding FATX Profile´s
[Program] ADDED: Check if ScreenSize is atleast "1299x922"
[frmMDI] CHANGED: MinimumSize set to "1299x922"
[Universal] ADDED: Several Right-Checks
[Universal] CHANGED: Doesnt require Admin-privileges anymore
-So you can Drag&Drop, but not use FATX
[pnlAchievements] CHANGED: Time-thing disabled when "Offline" or "Locked" is selected
-Changed that before. Now its propper
[pnlAchievements] CHANGED: Wont redraw while loading Achievements
-Why didnt I add that before...
[frmFatX_SelectDevice] ADDED: "Status" lable
[frmFatX_SelectDevice] CHANGED: Now using own Thread to get Drives
[frmMDI] FIXED: Link to Temp-Site fixed

- Public Beta Release

[pnlExGpd_Create] FIXED: Woudlnt add Pictures in rare circumstances
-With "rare" I mean "always"
[XDBF_AchievementEntry] FIXED: Locked & Unlocked Description switched
[XDBF_AchievementEntry] FIXED: Locking Online Achievements wouldnt work
[XDBF_SyncList] CHANGED: Will now Sort the Locked Achievements
[pnlExGpd_Create] ADDED: "Add Pictures" Option
-Will add the Achievement-Pictures
[frmMain] CHANGED: exGA Version string will be set again
[frmMDI] FIXED: "opFile" Argument stopped working
-Forgot to update
[pnlExGpd_Read] FIXED: Duplicated Items
-Only after re-opening
[pnlExGpd_Read] CHANGED: General recode
-Easier to maintain now
[GameEdit/Halo3] CHANGED: General recode
-Should fix a few problems
[geHalo3] FIXED: RallyPoints wouldnt save
[Universal] CHANGED: Most used DLL´s now internal
-Shouldnt require that much RAM anymore
[pnlGame] FIXED: CoD2 GameEdit enabled again
-WTF why did I comment this out ?!

- Stable Public Release

[XDBF] FIXED: "UpdateTotals" would be in an infinite loop
-Stupid me

- Stable Public Release

[frmMain] CHANGED: pnlExGa loading code
-Better performance
-Control wont freeze anymore when selecting "exGA"
[frmMDI] CHANGED: Updater code
[FileFormats/exGA] ADDED: Event when the File is loaded
[pnlExGa] CHANGED: Simple recode
[frmMDI] CHANGED: Initial Size will be bigger now
[pnlExGa] CHANGED: Made more Idiot-proof
[GameEdit/Halo3] FIXED: Saving will now set Sync.
[geHalo3] FIXED: Now also saving the Second Page
[frmFatX] FIXED: When closing Form all Profiles will be closed
[frmFatX] CHANGED: After loading the profile the STFS package will be closed
-We dont need it anymore anyway, since we dont want to save the hole thing
[frmFatX] CHANGED: More checks for if "Load Profile" is checked
[frmMain] CHANGED: Recoded "ClosePackage" function
-Sometimes the form wouldnt close when a Exception occured
[GameEdit/CastleCrashers] FIXED: Saving will now set Sync.

- Stable Public Release

[pnlGame] CHANGED: "CheckAvatarAwards" only fired when Dev / Beta
[geCastleCrashers] ADDED
[frmFeeds] CHANGED: Form-Text
-Since the name shows up on the MDI-Parent
[pnlAchievements] FIXED: ListView would go under the InfoGroup
-That what happens if you mess with new Controls
[pnlExGa] CHANGED You can now also search for a TitleID
[frmMain] CHANGED: You can now search for a TitleID
-Just type in the ID into the Search-Field

- Stable Public Release

[Universal] ADDED: A lot of Memory ClearUp
-Requires Heavy testing to avoid Memory Leaks
[pnlExGa] CHANGED: Check if exGPD Version is OK
[frmMDI] CHANGED: Will force to close everything when Update is available

- Private Beta Release

[pnlProfile] CHANGED: Some normal Controls to DevExpress stuff
[pnlProfile] CHANGED: REP loading Code
-Shouldnt throw Exception anymore
[pnlProfile] FIXED: Would throw Exception if Exception would occour

- Private Beta Release

[GamerProfile] ADDED: Function to modify TitlesPlayed List
-Actually allready in code, just added Error-Handling and cookies
[GamerProfile] CHANGED: Updating-Code changed
[pnlProfile] ADDED: Even more Error-Handling
[Universal] CHANGED: General Loading-code Recode
-So you dont need to reload the file anymore after Adding a Game (exGA / exGPD)
[FileFormats/exGA] ADDED: A lot Error-Handling
[pnlGame] CHANGED: Some stuff regarding AvatarAwards...
[frmMain] FIXED: Switching from exGA to another tab and back would throw exception
[frmMain] CHANGED: exGA will now be loaded when loading the Profile
[Universal] CHANGED: Better Memory-Handling
-After a 80MB Profile took nearly 600MB of RAM...
[pnlExGa] CHANGED: Form wont freeze anymore when Downloading / Adding
-Actually downloading the file is faster then adding ...
[frmMDI] ADDED: "Last Log" BarText added
-Since you cant see the log for 90% of the time :-P

- Private Beta Release

[pnlExGa] ADDED: GameAdding ftw!
[frmMDI] CHANGED: While Updating you wont be able to Open a Profile
-For exGA security
[GameEdit/CoD4] FIXED: Another check while reading for 0-Byte
[FileFormats/exGPD] ADDED: "TotalAchievementsPossible" & "TotalAchievementsUnlocked"
[pnlProfile] CHANGED: Loading includes a lot of Error-Handling
-Wasnt able to reproduce the Error caused for some people
[frmMDI] ADDED: Last piece of exGA Code
[pnlEntries] FIXED: Would throw Exception if the Type wouldnt have any Entries
-Caused by Obfuscation / Encryption ... dont fkn ask me why, gonna rage someday
[GamerProfile] FIXED: PEC-File wouldnt be closed

- Stable Public Release

[FileFormats/exGPD] CHANGED: The Unlock-States can now be changed
[frmExGpd_Edit] ADDED
[frmExGpd_Read] ADDED
[pnlEntries] CHANGED: "Set Sync" will ALWAYS be enabled
-Wont work on everything, obviously
[pnlEntries] CHANGED: When Multi-Select Edit-Panels wont appear
[eiSetting_Binary] ADDED: Panel to Extract / Inject Binary-Entries
[pnlAchievements] CHANGED: RichTextBox for Description is larger
[pnlAchievements] CHANGED: If DateTime is "00:00:00 01.01.1601" it will be set to DateTime.Now
[frmMDI] FIXED: Some Dev and Beta Stuff would appear to everyone
-Luckily I didnt implement most of the shit :-P

- Stable Public Release

[frmFatX] CHANGED: Loading Images faster now
[FileFormats/exGPD] FIXED: Will now set the "IsValid" bool
-Stupid me
[frmMDI] CHANGED: exProfileEditor.com Button Enabled
-Leading to Temp-Site
[frmMDI] ADDED: About Button
-Was there before, iDunno why it dissapeared

- Stable Public Release

[Updater] CHANGED: Will now Support-Beta stuff
[pnlExGpd_Read] CHANGED: Will add the Achievements Image, if present in exGPD
[FileFormats/exGPD] ADDED: Option to safe GameSettings
[geHalo3] CHANGED: Some things to make resetting missions possible
-Because of saving ... ya know
[Halo3] ADDED: Save-Stuff
-Cant really test outside of the App, since I dont have the game anymore (duh!)
[eiSetting_DateTime] ADDED: Panel to See / Edit those DateTime´s
-Pretty rare, actually
[eiSetting_Number] ADDED: Panel to See / Edit those number thingys
[eiSetting_String] ADDED: Panel to See / Edit a String
[eiString] ADDED: Panel to See / Edit a String
[pnlEntries] CHANGED: Will load first Item when changing Entry-Type
[eiImage] ADDED: Panel to See / Extract / Inject a Image
[pnlEntries] ADDED: Right-Click Item "Set Sync"
[pnlEntries] ADDED: "SyncEntry" Column for Setting-, Image- and StringEntry´s
[XDBF] CHANGED: Unlocking-Offline would set the UnlockTime to 0
-Thats just wrong ...
[exGPD_Create / Read] REMOVED: Combined and recoded into "FileFormats/exGPD"
-Makes stuff simpler to maintain
[exGA_Create / Read] REMOVED: Combined and recoded into "FileFormats/exGA"
-Makes stuff simpler to maintain

!!! exGA Version increased to !!!
-Older version are compatible

[exGA_Create / Read] ADDED: "Hidden" variable
-So stuff will only be visible for Beta / Dev
[exGA_Create / Read] ADDED: "GsPossible" / "AchPossible" variables
[pnlGame] CHANGED: Prevent from redrawing when loading a game
[frmMain] CHANGED: "Unlock All" simplified
-Works a lot faster now (still might require some time)
[frmMain] FIXED: exGA-Check now fully working
[pnlExGpd_Create] ADDED: Search-Stuff
[pnlExGpd_Read] ADDED: Search-Stuff
[frmMDI] ADDED: FileSystemWatcher to make sure noone deletes importand stuff
-Actually currently only used for the Temp-Folder
[frmFatX] FIXED: Would throw Exception if Temp-File allready exists
[frmMain] FIXED: "Save to LocalFile" wouldnt work if loaded from FATX
-Will now Move the Temp-File
[pnlExGpd_Read] FIXED: In rare cases TitleImage would be null
-will now skip the image
[STFS] FIXED: Better FileStream handling
-Requires some more fixes to work 100%
-Loads some more Packages now
[STFS] CHANGED: Better Error-Feedback
[pnlGame] CHANGED: Only show "Entries" Tab if DashGPD
[pnlGame] CHANGED: Always close AvatarAwards Tab
[pnlGame] CHANGED: Close GameEdit Tab on startup
[frmMain] REMOVED: Second "Save..." Button

- Stable Public Release

[frmMDI] CHANGED: Logo
-Still need a graphic-slave >.<
[frmMain] ADDED: TextEdit to search for a Game
-Result will depend on the Game-Type selection
[frmMain] ADDED: ComboBox to select the Game-Type to show
[frmMain] CHANGED: Loading / Reloading code changed
-Necessary for the "Searching" option
[exGA_Read] ADDED: More Error-Handling
[pnlExGa] ADDED: Panel to Add Games
-Will be enabled server-side
[pnlExGpd_Create] FIXED: Would throw Exception if TitleImage == null
[frmMain] FIXED: Would throw Exception if TitleImage == null
[CoD7] FIXED: String parsing now also catches the 0-Byte
-Shouldnt even happen ... iDunno
[frmMDI] CHANGED: GameAdder download included into Updater
[GamerProfile\Account] ADDED/FIXED: Support for Offline-Profiles
[frmExGa_Create] ADDED
-Wont be available for public anyway
[frmMDI] CHANGED: Will check if theres a Internet Connection
[geHalo3] ADDED: GameEdit-Panel to change Halo 3 Settings
-With a lot of shit there ...
-Seriously ... took me a hole day
[Halo3] ADDED: Class to modify Settings
-Can not create fresh settings (yet)
[CoD7] CHANGED: Sync will be set when saving
[CoD4] CHANGED: Sync will be set when saving
[Universal] "AppendLog" function changed
-Will clearly say now where stuff happens
[ArgumentHandler] ADDED
-Simple class to parse Arguments

!!! exGPD Version increased to !!!
-Older versions are NOT compatible

[exGPD_Create] REMOVED: "Unlocked" & "UnlockedOnline"
-Not required at all (stupid me)
[GamerProfile] Some slight changes ...
-Regarding Achievement stuff
[frmMain] CHANGED: "UpdateGames" Function
-Works a bit faster now
-Does Update everything now
[pnlGame] ADDED: Right-Click Menu for TitleImage
-Able to inject / extract Image
[pnlGame] CHANGED: "LastPlayed" Buttons removed
[pnlGame] CHANGED: TitleName is now editable!
-Will only apply after pressing "ENTER"
[pnlProfile] CHANGED: picStar´s Size fixed + Centered
[pnlExGpd_Read] FIXED: Checking an Item would cause an Exception
[geCod7] ADDED: Character-Counter
-Look below, just with a few less Chars (931 + 0 at the end)
[geCod4] ADDED: Character-Counter
-Since the Limit per GPD is 1000 Characters (999 + the 0 at the end)
[tabTwitter] CHANGED: Would always throw exception after 7 Updates
-Dont know why, added some Error handling
[geCod4] ADDED: Some Loading-Security
[geCod7] ADDED: GameEdit-Panel to change CoD-Settings
-Only thing thats different to CoD4 / 5 is that the hole fun is Encrypted ... sad
[CoD7] ADDED: Class to modify Game-Settings
[frmFatX] FIXED: Would close when pressing "Load Devices"
-WHY SO STUPID!!?!?!??!
[frmFatX_SelectDevice] CHANGED: "Path" will not be a REAL Path
[pnlAchievements] CHANGED: ImageList will be cleared when Game is null
-Would only appear if DashGPD is loaded
[pnlAchievements] ADDED: Right-Click Menu for Achievement Image
-Able to Inject an Image for that Achievement
[exAA] ADDED: Same as exGA, just for AvatarAwards
-Only used for "AvatarAdding"
[pnlGame] CHANGED: LoadGameEdit will dynamicly get the Ach-Tab Index and move behind it
-For future use ... maybe ... iDunno
[CoD4] FIXED: Would return nothing if all 3 Entries wouldnt exist
-Looks like it happens ... sometimes ... for some reason ... blaw
-Now going to return everything thats there, and create new entries
[exPEC] ADDED: Same as exGPD / exGA, just for AvatarAwards
-Same as exGPD, for transfering Avatar-Award State´s including the assets
[geCod4] ADDED: LineNumbers for all RTB´s
-So people see where the string starts and ends
[pnlGame] CHANGED: Some stuff for GameEdit
-Like that the GameEdit page will be reloaded on every game
[geCod5] ADDED: Actually same as geCod4 :-P
-Only time Cod5 will be mentioned, if changes made to Cod4 they also apply on Cod5
[geCod4] ADDED: GameEdit-Panel to change CoD-Settings
-Is even able to create the Setting
[pnlGame] CHANGED: TitleID is now selectable (just useful for me :-3)
-Switched lable with TextBox
[STFS] FIXED: Wouldnt propperly save some stuff
-Profile would appear without ContentImage on 360
[GamerProfile] FIXED: For some reason the GamerPicture would be in use sometimes
-Will get the Image from the Container now
[frmMain] CHANGED: DashboardGPD wont show up in the Game-List anymore
-There is a button on pnlProfile now
-Requires a DoubleClick, so noobs wont fuck up stuff
[pnlEntries] CHANGED: Multi-Extract enabled
[pnlEntries] FIXED: "Length" would be the Entrie´s Length, not of the Data
-Will get the Size directly from the Data, not just (EntrySize - 24(or was it 23 ?! iDunno))
[pnlEntries] FIXED: SettingEntry´s are not only byte[]´s
[frmAbout] CHANGED: Some small fixes ...
[frmMain] FIXED: "Unlock All" wouldnt sync
-Ooops ...
[frmMain] CHANGED: "Unlock All" will now put unlocked achievements ontop of the allready unlocked
[frmMain] CHANGED: Some functions simplefied
[frmMain] CHANGED: Uploading to FatX faster nao
[frmFatX] CHANGED: Not "static" anymore, will use the ProfileID now
[frmFatX_UploadProcess] ADDED: Will show the Uploading-Process to the User
[frmFeed] CHANGED: SubItems were also Bold
-Not able to fix
[pnlExGpd_Read] CHANGED: More exact Feedback-Messages
[pnlExGpd_Read] ADDED: Little "Info" Box
-Same as on pnlExGpd_Create
[pnlExGpd_Read] CHANGED: If "Only Add" is enabled, "Unlock Offline" and "Overwrite Unlocked" will be dissabled
[pnlExGpd_Read] ADDED: "Unlock Offline"-Checkbox
-Will Unlock an Achievement offline if its meant to be unlocked / changed
[Universal] CHANGED: Now using .Net 3.5
-Big Problems with Obfuscation
-Took me 2 hours to fix everything
[Universal] CHANGED: Force to x86
-Hard problems with x64 Machines
[frmMain] CHANGED: Some better Error-Handling
[CoD4] ADDED: Class to modify Game-Settings
[pnlGame] FIXED: Once "Offline" would be checked if wouldnt uncheck
-Dwnt forget the "else"´s, faggot!
[frmMDI] FIXED: Updater wouldnt catch a 404 Error
[tabTwitter] CHANGED: "ScreenName" SubItem will include CreatedTime
[tabTwitter] CHANGED: Text will now be the Status
-Just to show the hole status
-First SubItem will be ScreenName, second CreatedTime
[tabTwitter] FIXED: List would flicker like hell
-Caused by BackgroundImage
-Using same ListView as the Achievement-List now (required small changes)
[tabTwitter] CHANGED: List uses BackgroundImage from Account
[frmFeeds] ADDED: "RSS" Tab
-Will get latest News from exProfileEditor.com
-Double-Click will Open the link
-Right-Click Menu
[frmFeeds] ADDED: "Twitter" Tab
-Reloads every 5 mins
-Double-Click will Open the link
-Right-Click Menu
[frmFeeds] ADDED: Will keep user Up-To-Date about everything
-RSS from exProfileEditor.com
-Twitter (IIv3n3II)
[frmMain] CHANGED: When loading from FATX the Text thingy will be different
[pnlExGpd_Read] FIXED: "OnlyAdd" would set the Flags to 9 instead of 0
[pnlProfile] FIXED: VoiceVolume would be set wrong
-everything *10
[exGPD_Create] CHANGED: When selecting multiple Games no Achievements will be loaded
[exGPD_Create] CHANGED: Optimized Image loading
[exGPD_Create] CHANGED: "Select / Deselect All" will now require less magic
-Before the "ItemChecked" Event would always being fired and freeze the GUI
-It still does, but just for a sec
[exGPD_Create] ADDED: MultiThreading for loading Games
[exGPD_Create] ADDED: Little Infobox for selected Games
[Universal] CHANGED: Filter to all FileDialogs
-Ok ... nearly all ...

!!! exGPD Version increased to !!!
-Older versions are NOT compatible

[exGA / GPD_Read & Create] ADDED: Magic to identify both filetypes
-Seriously, do not mess with this
[exGPD_Read & Create] CHANGED: Now requires less memory for de- / encrypting
[exGPD_Read] FIXED: Unhandled exception if GameImg would be null
-Should not happen at all, but who knows ...
[exGPD_Read] CHANGED: Simplyfied
-Works a bit faster now
[exGA_Create & READ] ADDED: Just a Dev-Tool to Create GameAdder packages
[regEdit] ADDED: Will be used to store Settings / Stats
-Class to read/write from Registry
-Does stuff on-the-fly :-3
[Universal] CHANGED: Switched from "x86" to "Any CPU"
-Means the hole fun will run a bit faster on a x64 OS
-Negative thing is ... I cant edit the code anymore while debugging ... awesome ...
[pnlAchievements] FIXED: When changing from MultiSelect to SingleSelect focused item will be loaded
-Before it would just go "bleh" and select one item without fireing the event
[pnlAchievements] CHANGED: "ListView.SelectedIndexChanged" replaced with "ItemSelectionChanged"
-List is a bit faster now
[pnlAchievements] ADDED: "Locked" & "Unlocked" RadioButtons for Description
[frmFatX] CHANGED: If Profiles are NOT loaded, the GamerPic will now be the ContenImage
-MIGHT not be the actual GamerPic
[frmFatX] CHANGED: If Profiles are NOT loaded, the Gamertag will now the the ID
[Universal] CHANGED: Incredible Performance improvements
-For all Controls which Load Images from the Profile
[Universal] CHANGED: All MDI-Childs are now completely skinned
[pnlExGpd_Create] CHANGED: When "Anonimized" GT wont be attached to the FileName anymore
[pnlExGpd_Create] CHANGED: Wont freeze anymore
-Writing to Log for every file made exPE freeze :-/
[Universal] CHANGED: Now using .Net Framework 4
[frmMDI] ADDED: Pretty pictar for "Create Profile..."
[GamerProfile] CHANGED: Few changes for FATX
-Is a bit faster and easier to maintain now

- RC3 Public Release

[Universal] ADDED: Will always run in Admin mode
-Required for doing FATX stuff
[Universal] CHANGED: Recoded a lot of stuff todo with FATX
[pnlProfile] ADDED: Account Stuff
[Account] ADDED: Check if file is from XDK or not
[pnlProfile] CHANGED: "Crown"-Thingy
-No Image = 0 Years
-Still need to redo the Images ... just 1 image with a label on top of it would be bett0r
-Takes too much resources this way
[frmMain] FIXED: Exception handling was broken for some reason ...
-It worked before ... REALLY
-Dont look at me like this ...
[frmMDI] CHANGED: Activated Multiselect
-It was actually meant to be before ... strange ...
[frmMDI] ADDED: Startup Arguments
- "-openFile "*ProfilePath*"" will open a profile from desired path
[frmAbout] ADDED: Credits to CLK
-The Guy, not the car
[pnlFatX] ADDED: Check if File got Extracted
[pnlProfile] CHANGED: MaxSize for Motto, Location, Name & Bio
[pnlLog] FIXED: FilePath would contain Illegal Characters
[Universal] CHANGED: Nearly all Form-Icons
-They will all get theirs now from the MDI-Form
[pnlProfile] FIXED: Game-Pics would start at "1", not "0" ...
[frmMain] FIXED/CHANGED: "RemoteChangeGame" function now starts at the 3rd Index
-When clicking a game on pnlProfile if would throw an Exception because of the Profile in the Game-List
[pnlProfile] ADDED: "Reset"-Button
-Since I never re-load the Panel the Settings always stay the same
-When pressing "Reset" it will load the stuff from before
[pnlProfile] CHANGED: Avatar-Colors now Enabled
[GamerProfile_Settings] FIXED: Now propperly loads / saves the Avatar-Colors
[pnlEntries] CHANGED: Recoded Saving function
[Universal] FIXED: Grammar Stuff

- RC2 Panic-Release

[pnlProfile] FIXED: "Crown"
-Saved "10", which actually was a Debugging-Feature (to test & stuff)
-Still need to test sync

- RC2 Public Release

[GamerProfile] FIXED: "Crown"

- RC2 First Public Release

!!! Removed some things !!!
-This is for the public release, since some features are not done and / or not meant to be public.

[frmMDI] CHANGED: The way the Builds are handled
[pnlProfile] ADDED: Look 1 thingy below
[GamerProfile_Settings] ADDED: "Avatar_SkinColor" & "Avatar_HairColor" & "Avatar_LipColor" AndSoOnFFS
[pnlProfile] ADDED: "Crown"
-Just click on the Year-Thingy to edit
-Still need a propper Image for it
[GamerProfile] ADDED: "Crown"
-Indicates how long youre on Xbox LIVE (in Years)
-Requires some more testing, but its rather simple
[pnlEntries] ADDED: Temprorary Right-Click Menu (need üt for resöärsch)
-"Extract" Will extract the SELECTED Entry

!!! WARNING !!!
I just did a test and loaded a Profile (fresh created) with more then 1300 Games added...
Never do it ... seriously ... it took like 3mins on a QuadCore iMac ...
!!! /WARNING !!!

[pnlExGpd_Create] CHANGED: Will not show "Games" with 0G Possible
-Theres a reason why its only on Create ... kekeke
[pnlLog] CHANGED: Theres now a " " between TimeDate and Message
-Looks betta nao
[pnlGame] CHANGED: Now handles the DashGPD a bit better
[frmMain] CHANGED: Will now report bunch of Images, instead of every single one
[Universal] CHANGED: MountPth will be now ALWAYS in Application.StartupPath + "\\Temp"
-Will clear the folder on every start
-Will be more useful for FATX-Shit
[frmMain] CHANGED: Threading doesnt make sense with too much invokes ...
-Will now Report a bunch of games, and not every single one
-Loading is way faster now (GO ME !!!)
-TESTED: Game with way above 300 Games now takes a few secs to load ... or its just the faster iMac :-P
[frmMain] FIXED: Exception handling would throw an exception ... haha -_-
[pnlEntries] ADDED: Ability to Extract all kinds of Entries
[pnlEntries] ADDED: Different Panels for all kinds of Entries

!!! exGPD Version increased to 0.6.2

[exGPD_Read & Create] ADDED: Some more values ...
[exGPD_Read & Create] CHANGED: AES to Rijnablaw
-Its actually the same ... but meh
-Changed it for ... future stuff :-3

- RC1 Private Release

[Updater] CHANGED: Will now Open new exPE Build and close the Updater
-Version increased to

!!! exGPD Version increased to 0.6 !!!
-Older exGPD Version WONT work

[exGPD_Read & Create] FIXED: Special Characters would appear wrong
-base64 ftw!
[Universal] REMOVED: A lot Developer-Features
-Will still be present, just not for public
-Later on I will add an "Advanced" Option for people to access those features
[pnlExGpd_Read] ADDED: Check if current GPD (in the profile) is older / newer
[pnlExGpd_Read] FIXED: Would throw an Exception if AchId not found
-Only appeared if GPD of the creator would be newer
-Will now update the GPD
--Will also overwrite allready existing Image / TitleName (if not up-to-date)

- RC1 Private Release
--This is a Release Candidate, so I prepare for a release soon

OK ... at this point I forgot to note some things I changed, since I worked for about 10 hours at exGPD ...
Had to change a lot of things for exGPD and fix the same again >.<

[pnlExGpd_Create] ADDED: "Select all" / "Deselect all" Buttons
[pnlExGpd_Read] ADDED
-Will read your exGPD
-Some Options: "Only Add Games", "Overwrite allready unlocked"
[pnlExGpd_Create] FIXED: CheckBox´es for listAchievement ... wat ?
[frmMain] CHANGED: Combined both "Loading" Threads
-I dont know why I seperated them in the first place ... who cares :-P
[exGPD_Create & Read] CHANGED: Performance improvement
-Less memory usage, MOAR SPEED
[pnlExGpd_Create] CHANGED: Performance improvement
-Does now use the ImageList for Games from frmMain
[pnlExGpd_Create] ADDED
-Ability to Export your Games + its Achievement-Order
-You can Anonymise your exGPD (if only be used for GameAdding)
--That will order the Achievements like they normaly do, lock them and set everything back to "normal"
[exGPD_Create & Read] CREATED
-Wüt encrüptiön :-3
[pnlAchievements] ADDED: "CTRL + A" on Achievement-List will select all
[frmMain] CHANGED: Performance improvements
-pnlGame wont be re-loaded if the Panel before loaded is pnlGame
-This will decrease flickering
-Also thought about removing the "Enabled = false" thingy, but on slower machines this would go terrible wrong
[frmMain] CHANGED: DashboardGPD can now be loaded
-Now, on Beta, it will always be loaded into the List
-Later, there will be a "Advanced"-Option for it
[pnlGame] CHANGED: When loading Everything the Achievements-Tab will be auto-selected
[frmMain] CHANGED: Simplified Game-Selection function shizzle ma nizzle
-Way easier to expand / maintain now
[frmMain] ADDED: Warning for "Unlock All (Offline)"
[frmMain] FIXED: this.Activate() is NOT this.Focus() ...
[frmMain] FIXED: Backgroundworker is better then ANYTÜNG ÖLS
[pnlEntries] ADDED
-Actually only interesting for people who reverse-engineer
-You can extract / modify / add all kind of Entry-Type´s
-Deleting will be added after recoding the XDBF-Save function (will take shitload of time)
-ONLY for advanced Users
-Helps me Debugging Profiles :-3
[Universal] CHANGED: All listView´s and treeView´s have now BorderStyle = None
[pnlAchievements] CHANGED: If there is no Achievement it would go "BLAAAAAAAAAW" and party hard
[frmMain] CHANGED: Changed AGAIN the hole way the listView behaves

- Private release

[frmMDI] CHANGED: Slight modifications to the Updater
[frmMain] CHANGED: Disabled customization of bar
[frmMain] CHANGED: Changed the hole way the listView behaves
-You cant select "nothing" anymore
-RightClick-Menu only appears if you clicked an item
-RightClick-Menu will not appear on Profile
[Universal] CHANGED: All Forms are now pre-loaded
-First Load will take more time but overall a massive performance improvement
-Most recognisable when switching from Game to game
[frmMain] CHANGED: Form will now get Focus while Saving
-Would focus pnlLog
[frmMain] ADDED: RightClick-Menu for Game-List
-Only working button right now is "Unlock All (Offline)"
-"Delete Game" requires more testing
[pnlProfile] CHANGED: Removed "Save"-Button
-Required to always Pre-Load the panel on frmMain
-Maybe I should also Pre-Load the Game-panel ... hmm ...
[pnlGame] ADDED: Some moar logging
[pnlGame] ADDED: LastTimePlayed
-ReadOnly, since it doesnt sync anyway
[X360DLL] CHANGED: More Error-Handling
[GamerProfile] ADDED: Function "Create"
-Will be able to create a fresh (Offline) Profile
-Requires more testing
[Account] ADDED: Function "LoadDefault"
[GamerProfile] ADDED: "TotalGamerscoreUnlocked_Offline" & "TotalGamerscoreUnlocked_Online"
[GamerProfile] ADDED: "TotalAchievementsUnlocked_Offline" & "TotalAchievementsUnlocked_Online"
[XDBF_TitleEntry] ADDED: "GamerscoreUnlocked_Offline" & "GamerscoreUnlocked_Online"
[XDBF_TitleEntry] ADDED: "AchievementUnlocked_Offline" & "AchievementUnlocked_Online"
[pnlProfile] ADDED: Layout shizzle
-Couldnt be arsed the hole time ... took too much time >.<
[frmMDI] ADDED: "v3n3 @ Twitter"-Button
[Universal] ADDED: Some more Error-Handling + Feedback
[frmAbout] ADDED: Testing Salves
[pnlLog] ADDED: Right-Click Menu (Save / Clear Log)
-Should add Auto-Save... but might require too much ressources
[frmMain] FIXED: Logging while Closing might appear twice
[GamerProfile] FIXED: Would throw an Exception if a TitlePlayed-Entry would be null
-Really weird, looks like some other tool fucked that up :-/
-Need to fix that when saving

- Private release

[frmMDI] CHANGED: Deleted all my Updater Code and wrote everything from scratch
[frmMain] CHANGED: Form cant be resized anymore
[frmMain] CHANGED: Form cant be maximized anymore
[frmMain] CHANGED: Title now contains FilePath
[GamerProfile] FIXED: GPD´s which included "Xbox 360" would be a "AddedTitle"
-Just gonna check now if the GPD really exists as File
[pnlAchievements] CHANGED: Seperated Date and Time (with all necessary changes)
[pnlGame] ADDED: "LastTimePlayed" shizzle
[pnlGame] ADDED: ProgressBar´s for GS and Ach
[pnlAchievements] ADDED: First entry will be automaticly selected after loading
[frmMain] ADDED: First Entry will be automaticly selected after loading
[frmMDI] FIXED: If File woudlnt be a 360 Container a form would still appear
-Still need to improve this a bit
[frmMDI] ADDED: DragNDrop File-Loading (including all necessery changes)
[Program] ADDED: You can now only start 1 instance of exPE

- Private release

[frmMain] CHANGED: Form will not get focus when loading package
-Before it would focus the Log
[frmMain] FIXED: Closing a form would cause a Exception (because of obfuscation)
-Added check if Container is allready closed
[frmMain] CHANGED: Icon is now Gamerpicture
[frmMain] CHANGED: FormTitle is now Gamertag
[frmMDI] CHANGED: FormTitle changed
[frmMDI] CHANGED: Updater changed a bit (since this code was old and fugly)
-Still requires major rewrite with its own form / executable
[STFS] CHANGED: Mount-Folder is now hidden
[Universal] ADDED: Some more Error-Handling (requires still more)
[pnlLog] FIXED: Would throw an Exception after open / close multiple times
-Looks like another thing the Obfuscation fucked up ...
[Universal] ADDED: Added Logging everywhere
[frmMain] ADDED: Loading is now Multi-Threaded
-Loading process is split up into 2 Processes, one for Loading the Package and adding
the Games to the TopEnd and the other one to load the images (which takes a lot of ressources)
-Will hopefully keep the app from freezing and speed up things
-After some testing it appears that small profiles take more time to load but bigger profiles
are faster
-Big Profiles will still LockUp a bit ... needs more investigation
[pnlLog] CHANGED: Moved "\n" from end to beginning
[Universal] CHANGED: Form will lock while Loading / Saving
[frmMDI] ADDED: Check if file is allready in use
[frmMain] ADDED: Package will not be closed when closing form
[pnlAchievements] ADDED: MultiSelect for unlocking Achievements (+ all necessery changes)
-This will replace the "Set All" Function. Just select a few Achievements and it will apply the selected shizzles
[pnlAchievements] REMOVED: "Set All" Button
[frmMain] FIXED: Clicking a Game would cause an Exception
-Dont know why ... Without Obfuscation it worked :-/

- First Private Release

Críticas de usuarios

Comentarios recomendados

No hay comentarios para mostrar

Crear una cuenta o conéctate para comentar

Tienes que ser miembro para dejar un comentario

Crear una cuenta

Regístrese para obtener una cuenta nueva en nuestra comunidad. ¡Es fácil!

Registrar una nueva cuenta


¿Ya tienes una cuenta? Conéctate aquí.

Conectar ahora