psp2shell is an utility/remote shell (plugin+client, wifi) to ease the development process on ps vita devices. You should be able to print debug output over the shell (sceClibPrintf), send files, send/restart your application at anytime saving some precious time for the real stuff.
Building the plugins
mkdir cmake-build && cd cmake-build
cmake -DCMAKE_TOOLCHAIN_FILE="$VITASDK/share/vita.toolchain.cmake" -DCMAKE_BUILD_TYPE=Release ..
Building the client (linux/deb)
sudo apt-get install libreadline-dev
cd psp2shell_cli && mkdir cmake-build && cd cmake-build
copy "psp2shell_k.skprx" and "psp2shell_m.suprx" to "ux0:/tai/"
add "ux0:/tai/psp2shell_k.skprx" to "*KERNEL" section of "ux0:/tai/config.txt"
add "ux0:/tai/psp2shell_m.suprx" to "*main" section of "ux0:/tai/config.txt"
Enable debug print in your application/module
Use "sceClibPrintf" in your application/module to print debug messages to the shell.
Get a shell, get messages
Connect to your ps vita device from your computer with the client (replace "ip" with your ps vita ip address) :
./psp2shell_cli ip 3333
From there, you'll be able to see your sceClibPrintf messages coming in. Note that, to not miss some messages, the module wait for the shell on every print. This means your application will run slower if you use a lot of debug output.
Update, restart your application
Re-build your application then, from the shell, you can send the newly complied version of your application, and restart it automatically :
Note that if your application is not running (or crashed), you'll have to specify the title id (9 chars) of your application (so we know where to put the new eboot.bin) :
load TITLEID01 /path/to/my/app/build/eboot.bin
A little more
There are a few more commands available, like "ls", "rm", "send", "modlist", "modinfo"... You can type "help" in the shell for a list of available commands.
consolex-bordeaux.fr, ScHlAuChi, noname120, motoharu, xyz, yifanlu, frangarcj, Rinnegatamante, davee and people i may forget for what they do for the ps vita.