Jump to content

Buscar en la comunidad

Mostrando resultados para 'retroarch'.

  • Buscar por etiquetas

    Escribe las etiquetas separadas por comas.
  • Buscar por autor

Tipo de contenido


Foros

  • Índice de foros
    • Videojuegos
    • Tecnología
    • Offtopic
    • Dekazeta

Categorías

  • Videojuegos
    • Pro Evolution Soccer
    • eFootball
    • PS5
    • Xbox Series X|S
    • PS4
    • Xbox One
    • Switch
    • Windows, macOS y Linux
    • Android
    • Nintendo 3DS
    • PS Vita
    • Xbox 360
    • PS3
    • Wii U
    • Wii
    • PS2
    • Xbox
    • PSP
  • Informática
    • Drivers
  • Telefonía y tablets
  • TV, iPTV & SAT
  • Creatividad
    • Lightroom Presets - Filtros
    • Acciones Photoshop
    • Fuentes
    • Logos
    • Plantillas - Templates
  • Otros

Encontrar resultados en...

Encontrar resultados que contengan...


Fecha creación

  • Inicio

    Fin


Última actualización

  • Inicio

    Fin


Filtrar por número de...

Ingreso

  • Inicio

    Fin


Grupo


  1. Version 1.2.6

    0 descargas

    EmulationStation Desktop Edition (ES-DE) es una aplicación para navegar y lanzar juegos de tu colección de juegos multiplataforma. Viene preconfigurada para su uso con RetroArch y varios emuladores independientes. También es totalmente personalizable, por lo que puedes ampliarla fácilmente para incluir emuladores o aplicaciones que no estén cubiertos por la configuración incluida. ES-DE es verdaderamente multiplataforma y funciona en numerosos sistemas operativos como Windows, macOS, Ubuntu, SteamOS, Arch Linux, Raspberry Pi OS, Manjaro, Linux Mint, Fedora y FreeBSD. Principales características de EmulationStation DE Interfaz de usuario moderna y atractiva Compatibilidad total con la navegación con mando Compatible con más de 100 sistemas de juego diferentes Se entrega preconfigurado: requiere una configuración mínima Fácil de usar, estarás jugando en cuestión de minutos Muy personalizable si prefieres adaptar tu configuración Raspador incorporado para descargar información de juegos y medios de comunicación del juego Soporta la extracción de imágenes y vídeos Muchas opciones de configuración del scraper Totalmente tematizable, lo que permite una apariencia muy diferente Viene con dos completos conjuntos de temas Compatible con la mayoría de los temas de RetroPie EmulationStation
  2. Version 0.7

    0 descargas

    ShaderGlass es un overlay para ejecutar shadders de la GPU sobre el escritorio de Windows. Principales características de ShaderGlass Aplica efectos de sombreado sobre cualquier ventana del escritorio Incluye la cobertura de la biblioteca de sombreadores RetroArch: Simulación de monitores CRT Escalado de imágenes Simulación de TV / VHS Suavizado, eliminación de ruido, desenfoque, nitidez y muchos más Funciona con la mayoría de los emuladores, plataformas retro y editores de pixel art incluyendo: DOSBox, FS-UAE, Altirra, ScummVM, AGS, VICE, Aseprite etc. Excelente compañero para el dibujo de pixel art que muestra una vista previa sombreada y/o con relación de aspecto corregida Incluso puedes usarlo encima de YouTube, Twitch o juegos modernos Guardar y cargar perfiles Múltiples modos de funcionamiento, incluyendo pantalla completa sin bordes
  3. Dekuwa

    DeSmuME

    Version 0.9.13

    0 descargas

    DeSmuME es el emulador de Nintendo DS de código abierto más experimentado. Cuenta con herramientas diseñadas para hackers, speedrunners, youtubers y jugadores ocasionales. Soporta programas homebrew e incluso puede ser depurado a través de GDB. DeSmuME es el origen de la compatibilidad de RetroArch y OpenEmu con Nintendo DS y es utilizado por varios emuladores de Nintendo DS para móviles, con la notable excepción de DraStic. DesmuME es obra de TASVideos.
  4. Dekuwa

    webMAN MOD

    Version 1.47.42

    91 descargas

    webMAN MOD es un plugin homebrew con muchas características agregadas en el webMAN / sMAN original de Deank. La aplicación proporciona servicios extendidos para la consola PS3 como servidor web, servidor ftp, administrador de archivos, netiso, ntfs, emulación de gamepad, ps3mapi, automatización de tareas, depurador de memoria y más. Características actuales General Soporte en todos los firmwares personalizados con la función Cobra habilitada (ver 4.46-4.88 CEX, DEX y DECR) Compatibilidad con el firmware REBUG con la función Cobra desactivada (ver 4.84.2-4.86.1 CEX, DEX y DECR) Soporte en firmware REBUG con Mamba cargado a través de boot_plugins_nocobra_kernel.txt (ver 4.86.1 CEX y 4.84.2 DEX) Soporte en PS3HEN en 4.82-4.84 OFW CEX & DEX y 4.84-4.88 HFW Compatibilidad con firmware personalizado clásico con Mamba cargado a través de IRISMAN (ver 3.41-4.88 CEX, DEX y DECR) Soporte en firmware personalizado clásico con Mamba / PRXLoader (ver 3.41-4.88 CEX, DEX y DECR) Compatibilidad con firmware personalizado clásico con PRXLoader (ver 3.41-4.88 CEX, DEX y DECR) Todos los modelos de PS3 (incluidos todos los gordos, Slim 20xx, 21xx, 25xx, 3xxx y SuperSlims 4xxx) son compatibles con la carga útil de PS3HEN Todos los modelos de PS3 capaces de degradar a 3.56 o inferior son compatibles a través de PS3Xploit Flash Writer (también conocido como PS3Xploit 2.0). webMAN Servidor FTP con funciones de control remoto (apagado / reinicio) Servidor WWW con funciones de control remoto (apagar / reiniciar / montar / cpursx / insertar / expulsar / configurar) Compatibilidad con la carga y navegación de juegos de PS3 [locales] en formato ISO y de carpeta, videos de DVD en formato ISO, películas Blu-ray en formato ISO, juegos de PS1 / PS2 / PSP en formato ISO con pantalla de cubierta Compatibilidad con NETISO para la carga en red y la navegación de juegos de PS3 en formato ISO y de carpeta, videos en DVD en formato ISO, películas Blu-ray en formato ISO y juegos de PS1 en formato ISO. Soporte NTFS para juegos de PS3 y PS1 en formato ISO, películas Blu-ray en formato ISO y DVD Video en formato ISO Control de ventilador manual y dinámico y monitoreo de temperatura en el juego Atajos de PAD (* abra include / combos.h para obtener una lista completa de atajos) Mantenga vivo el dispositivo USB externo y reinicie el bus USB Monte el último juego o AUTOBOOT.ISO al inicio del sistema Admite acceso directo a dispositivos NTFS a través de web y ftp (1.45 / 1.45.11) Integración XMB Proxy XMB (1.46 / 1.46.00) PrepNTFS integrado (1,47) Características adicionales de webMAN MOD Instalador y GUI Fácil instalador / actualizador con 4 ediciones: completa, ligera, estándar (rebug) y no Cobra. Actualizador en línea integrado desde el menú XMB Nuevos iconos creados por Berion & Brunolee Integración del menú VSH (mantenga presionado SELECT para mostrar el menú) sInicie la integración de la GUI (mantenga presionado START o R2 + L2 en XMB para mostrar la GUI del menú del juego) Coverflow web-GUI (/games.ps3) proporciona una GUI compatible con dispositivos móviles / de escritorio para una rápida selección de juegos. Grid web-GUI (/index.ps3) muestra juegos con iconos redimensionables y el contenido se puede filtrar por tipo / dispositivo / nombre GUI web para el monitoreo de temperatura: /cpursx.ps3, /cpursx.html & /tempc.html o /tempf.html (medidores) 2 temas GUI: interfaz gráfica similar a sMAN y tema original webMAN Integración con LaunchPad (mod de DeViL303 para usar la sección Novedades para montar juegos) Integración de PhotoGUI (mod de DeViL303 para usar álbumes de fotos para montar juegos) Integración XMBM + cuando la agrupación de contenido XMB está deshabilitada (v1.33.03) Soporte para menú XML personalizado (wm_custom.xml) integrado en el menú de juegos webMAN Instale paquetes desde cualquier carpeta usando el comando web: /install.ps3 Configuración regional y de localización Traducido a 23 idiomas Soporte para cambiar la región de BD / DVD Listado de juegos con título localizado en PARAM.SFO Organización de contenido y visualización de información La ID del título se puede mostrar en el menú XMB (junto al título o como texto de "información") o presione R2 + O para mostrar la información del juego montado Las portadas se muestran usando el ID de título que se encuentra en el nombre del archivo de la ISO o el nombre de la carpeta (juego JB). Opción para mostrar el nombre del archivo original o el nombre del título de PARAM.SFO Opción para mostrar carátulas como discos, ICON0.PNG o carátulas del repositorio multiMAN, IRISMAN, ManaGunZ o en la misma carpeta de la ISO Opción de visualización de portadas en línea (servicio gratuito proporcionado por DeViL303) Subcarpeta de video opcional a la carpeta "Bluray ™ y DVD" (muestra videos RetroXMB, videos en dispositivos USB e ícono de disco de datos) Información ampliada del sistema a través de /cpursx.ps3 (ID de título, icono del juego, versión de la aplicación, IDPS / PSID, versión CFW, último juego jugado, tiempo de ejecución de la consola y número de arranques) Visualización del tiempo de juego y el tiempo de inicio para SELECT + START y /cpursx.ps3 (Use SELECT + START + R2 para mostrar el ID del juego, el título, el tiempo de juego y más información del juego) Utilice la ruta "home" para definir la ruta predeterminada para / app_home / PS3_GAME al iniciar y para R2 + START (por ejemplo, hacer que "★ app_home / PS3_GAME" inicie multiMAN, IRISMAN, Rebug Toolbox, etc.) Configura una aplicación "de inicio" en app_home / PS3_GAME cuando se desmonta un juego o mediante un combo usando el comando web /app_home.ps3 Soporte para listar e iniciar juegos NPDRM almacenados / dev_hdd0 / game o carpeta GAMEI en USB FAT32 & NET host, además de carpetas ISO y JB Soporte para excluir juegos por nombre de archivo e ID de título usando wm_ignore.txt Mostrar notificaciones con iconos y sonido personalizados Montaje extendido del juego Lanzamiento automático del juego cuando se monta desde XMB manteniendo presionado el botón X Enfoque automático a la columna de categoría e ícono de disco según el tipo de contenido Soporte para juegos multiCD PSXISO almacenados como ISO en HDD0 / USB FAT32. Expulsar / insertar un dispositivo USB0 para montar el siguiente CD Puede montar juegos de PSP almacenados en dispositivos exFAT / NTFS / ext2 / 3/4 / NET sin copiar el archivo al disco duro interno (1.47.27) - Requiere prepISO 1.27 o posterior Puede montar juegos de PS2 Classics en PS2 Classic Launcher (.BIN.ENC) Puede montar juegos de PSX con tamaños de sector de CD: 2352, 2048, 2336, 2448, 2328, 2340, 2368 Creación automática de CONFIG para PS2ISOs y PS2 Classic usando la base de datos de configuración de ManaGunZ o la base de datos de CONFIG creada por el instalador Parcheo automático de demostraciones de PS2 incluidas en la lista negra (SCED ***** y SLED *****, juegos de PS2 SOCOM) Escaneo y lanzamiento de archivos de paquetes extraídos a la carpeta GAMEI en un host USB FAT32 & NET. El nombre de las carpetas puede ser title_id o content_id Soporte para iniciar aplicaciones SELF a través de PKG / ROM Launcher o mediante el ícono XMB: ★ app_home / PS3_GAME GameDATA externo integrado permite la instalación de paquetes y datos del juego en unidades USB externas PrepNTFS integrado permite escanear PS3ISO, PSXISO, BDISO y DVDISO en dispositivos NTFS sin necesidad de ejecutar prepISO / prepNTFS Soporte para .ntfs [BDFILE] (ISO falso creado por IRISMAN o prepISO / prepNTFS): se utiliza para reproducir películas AVI / MP4 o instalar paquetes grandes almacenados en NTFS Soporte para montar juegos exFAT / NTFS usando raw_iso.sprx (rawseciso por Estwald) - Soporta ISO falso Opción para montar ISO también en el icono app_home / PS3_GAME Admite last_game.txt / autoboot en la edición que no sea Cobra Instale automáticamente PKG montado desde exFAT / ext / NTFS (reduzca los pasos necesarios para instalar un PKG) Soporte experimental para montar ISO comprimidos en archivos zip y 7-zip. Gameboot por emulador de sistema. Requiere Multi Gameboot MOD de DeViL303. Admite 20 animaciones de Gameboots. Funciones de emulación Compatibilidad con ROMS a través de PKG / ROM Launcher y RetroArch (admite almacenamiento interno HDD / USB / NET con íconos personalizados e imágenes de fondo) Habilite la selección de emulador para PS1 y PS2 en consolas B / C (L2 = ps * _emu, R2 = ps * _netemu, R1 = alternar emulador durante el proceso de montaje) PS2 Launcher / PSP Launcher se pueden integrar en el menú de juegos webMAN para un fácil acceso Autoinstalación / selección automática del emulador de PSP para juegos de PSP utilizando MINIS.EDAT / MINIS2.EDAT descifrados Gestión y navegación de archivos Mejoras en el Administrador de archivos (íconos de archivos y carpetas, enlaces para navegar más rápido, montar ISO, montar net0 / o net1 /, imágenes de vista previa, truncamiento de archivos, copiar / pegar / eliminar archivos y carpetas) Las operaciones de copia utilizan instantáneas en hdd0 para operaciones de copia más rápidas Puede extraer un juego de un disco a hdd0 o copiar de hdd0 a usb000 o de usb00x a hdd0. URL más corta para acceder a rutas y archivos. Utilice la ruta "home" en /setup.ps3 para buscar en una carpeta definida por el usuario. Soporte para verificación de hash MD5 de archivos almacenados en PS3 (solo HDD interno y USB FAT32) Admite la edición de archivos de texto pequeños (hasta 1300 bytes) a través de la web Estadísticas de tamaño de carpeta y permisos de cambio Visor de archivos hexadecimal (disco duro interno / FAT32 / NTFS / exFAT / ext2 / 3/4) Soporte experimental para zip y unzip (se pueden extraer rar, 7z, bz2, tgz, tar). Requiere PKGLAUNCH & app_home / PS3_GAME icon. Desbloquee hasta un 8% más de espacio en el disco duro interno usando /unlockhdd.ps3 Gracias a 3141card (picard) Características de la red Actualice a la última versión de XMB Soporte de API de PS3 Manager (PS3MAPI) compatible con herramientas RTM El servidor FTP incluye nuevos comandos SITE para permitir copiar / pegar archivos localmente, desmontar el juego, alternar datos externos del juego, activar / desactivar dev_blind, cambiar atributos de archivo Soporte extendido hasta 5 servidores de red remotos Configurar automáticamente la dirección IP remota cuando se accede a /setup.ps3 desde un cliente remoto Admite la navegación de servidores de red remotos incluso si están deshabilitados para escanear contenido El servidor NETISO en PS3 (solo ISO) permite compartir juegos locales con otras consolas PS3 en una LAN Descargue archivos e instale PKG de forma remota o con atajos de teclado / dev_blind y / dev_hdd1 se montan automáticamente cuando se accede a través de FTP o http o desde XMB Soporte para chat web local (solo código fuente) Automatización Soporte para combos definidos por el usuario (atajos de teclado) El panel virtual permite enviar eventos de botones de forma remota a través de http://pad.aldostools.org en el navegador web o con el software webPAD (solo Windows) Varios accesos directos para alternar Cobra, intercambiar archivos Rebug, montar net0 / o net1 /, mostrar IDPS / PSID, etc. La reasignación automática a / dev_hdd0 / paquetes al desmontar (SELECT + O) permite usar Instalar todos los paquetes en archivos pkg almacenados en HDD0 Soporte para reproducción automática en el inicio de cualquier ISO compatible, carpeta de juego o apertura automática de un enlace URL. webMAN vanilla solo puede montar AUTOBOOT.ISO Soporte para juegos de reparación automática que requieren una versión de FW superior (4.20 y posterior) Admite la automatización de secuencias de comandos por lotes al inicio (dev_hdd0 / boot_init.txt o dev_hdd0 / autoexec.bat), cuando se carga XMB (/dev_hdd0/onxmb.bat) o se reproduce en cualquier momento (/play.ps3/.bat) Inicie juegos montados con el comando /play.ps3. Una vez que se monta un juego a través de html, haga clic en el icono que se muestra para iniciar el juego en la PS3. Ejecute funciones XMB con el comando /play.ps3. (por ejemplo: /play.ps3?col=network&seg=seg_premo) <- esto iniciará el servidor de Remote Play desde XMB. Múltiples interfaces de comandos web a través de HTTP, FTP, PS3MAPI, sondeo de archivos (dev_hdd0 / tmp / wm_request) Opción de reproducción automática de música o video cuando se inicia el sistema o mediante un combo que llama a /browser.ps3$music o /browser.ps3$video Combo L3 + R3 + L2 permite configurar el reproductor multimedia XMB como fondo / tema dinámico. Combo L3 + R3 + L2 + R2 permite navegar por el XMB durante la instalación de paquetes. Soporte para auto-map libsound.sprx desde / dev_hdd0 / tmp Soporte para habilitar / deshabilitar el parche noBD necesario para volver a casarse con la unidad BD Soporte para volver a vincular archivos idénticos en / dev_hdd0 / GAMES y / dev_hdd0 / game usando /stat.ps3&id=<title_id>?fast Soporte para el cambio automático de fondos de pantalla aleatorios o específicos y recursos VSH como fondos, temas, imposición, arranque frío _ *. Ac3, líneas.qrc, canyon.qrc, earth.qrc cuando se inicia el sistema. Un conjunto completo de funciones y comandos web para la personalización. Enlace en la documentación de comandos web Funciones sigilosas Bloqueo automático de inicio de sesión en PSN mientras las llamadas al sistema CFW están habilitadas (gracias a DeViL303 por la pantalla modificada). Soporte para dumping y suplantación de IDPS / PSID / act.dat Soporte para la eliminación automática o manual de llamadas al sistema CFW y la identificación de la consola de suplantación (IDPS / PSID) Modo "fuera de línea" (bloquea algunos servidores de seguimiento / PSN) y restauración automática cuando se eliminan las llamadas al sistema CFW. Las actualizaciones del juego aún funcionan en este modo. (v1.33.03) Busca juegos en la carpeta invisible "/ video" Funciones de seguridad y protección Supervisión de temperatura mejorada (velocidad máxima y mínima del ventilador, modo automático n. ° 2, algoritmo mejorado para el control dinámico del ventilador) Mayor seguridad: el modo ADMIN bloquea el acceso a funciones críticas como /setup.ps3, /delete.ps3; Contraseña para el acceso al servidor FTP; limitar el acceso remoto a una IP específica dev_bdvd / PS3_UPDATE se redirige para evitar una actualización accidental si se inserta un disco de juego en la unidad Agrupación de perfiles de contenido extendido (v1.33.07): archivos comunes + contenido individual (4 perfiles) El modo de carga segura evita un ladrillo / semi-ladrillo si falla la energía durante las cargas de ftp a / dev_blind. Actualización del sistema redirigida a /dev_hdd0/ps3-updatelist.txt utilizando un proxy interno (permite omitir la verificación de la versión de FW en el inicio de sesión de PSN) Memoria y depuración Todos los peek / pokes de LV2 se realizan a través de syscalls 8/9 (solo CFW) - syscalls 6/7 utilizados solo por PS3HEN Depurador web (mirar / empujar / buscar bytes remotos, volcar memoria lv1 y lv2) Depurador de GUI web de PS3MAPI (vista de proceso, búsqueda / cambio de memoria, adjuntar / descargar complementos al proceso, gestión de llamadas al sistema) Perfil de memoria MIN + (igual que MIN pero usa 512K y 2.5X más búfer para juegos de PS3) Perfil de memoria MAX + (igual que MAX 1280K para juegos de PS3, otros búfer se reducen, por ejemplo: 2X menos búfer para ftp y 4X para DVD, etc.) Admite hasta 3 MB de 4 contenedores de memoria VSH disponibles [MC] (bg, fg, debug, app) Busque cadenas de texto o binarias y patrones de comodines en LV1, LV2, rango de memoria de proceso o archivos binarios Parche LV1, LV2, memoria de proceso o en archivos binarios. Se puede encadenar con la búsqueda de texto o cadenas y patrones binarios. Volcar RAM completa, LV1, LV2, VSH, RSX o un rango de memoria de proceso. Soporte para visualización remota y actualización de la configuración de XRegistry Llamadas al sistema remotas Captura de pantalla y video Captura de pantalla XMB en formato BMP Control de pantalla XMB mediante /xmb.html (función experimental) Habilite la captura de pantalla en el juego en CFW que no tiene la función. Complemento integrado de Mysis video_rec y obtener klicensee utilizado por el contenido NPDRM Complementos integrados Complemento wm_proxy: proxy que redirige las acciones del menú XMB a comandos web sLaunch plugin: GUI para navegar y montar los juegos desde cualquier lugar en el XMB Complemento de menú VSH: GUI para ejecutar comandos desde cualquier lugar en el XMB Complemento RAWSECISO: Proxy que maneja las solicitudes SCSI de Cobra para acceder a las imágenes ISO almacenadas en dispositivos exFAT / NTFS Complemento NETISO: Proxy que maneja las solicitudes SCSI de Cobra para acceder al contenido almacenado en los servidores remotos (ps3netsrv) Complemento Video REC: complemento independiente que graba videos de juegos. Cuando se usa, webMAN MOD se descarga para liberar memoria. Aplicación creada por aldostools.
  5. Dekuwa

    Lakka for Switch

    Version 4.0

    8 descargas

    Lakka convierte tu Nintendo Switch en toda una consola retro usando el poder de RetroArch. Lakka es una distribución de Linux destinada a convertir pequeños dispositivos informáticos en consolas retrogaming. Es un sistema operativo mínimo que utiliza RetroArch como interfaz; contiene nada más y nada menos que lo que se requiere para RetroArch y sus más de 100 consolas y juegos independientes compatibles. Esta versión para Switch funciona gracias a ShofEL2 ! Prepara tu tarjeta SD, arranca el sistema y ya estás listo para jugar!
  6. Dekuwa

    RetroArch for PS4

    Version r3

    6 descargas

    Native port of RetroArch on the PS4 (Unofficial port). RetroArch is a frontend for emulators, game engines and media players. It enables you to run classic games on a wide range of computers and consoles through its slick graphical interface. Settings are also unified so configuration is done once and for all. RetroArch has advanced features like shaders, netplay, rewinding, next-frame response times, and more! Initial Release 2048_libretro.self - 2048 core dosbox_libretro.self - DOSbox 0.74, MS-DOS Emulator desmume2015_libretro.self - Nintendo DS [NDS] fceumm_libretro.self - FCEUmm, Nintendo Entertainment System [NES] gearboy_libretro.self - Gearboy, Game Boy [DMG + Color] genesis_plus_gx_libretro.self - Genesis Plus GX, Sega Genesis/Mega Drive & Sega CD & Sega Master System mame2000_libretro.self - MAME 0.37b5, Multiple Arcade Machine Emulator mame2003_libretro.self - MAME 0.72, Multiple Arcade Machine Emulator mame2003_plus_libretro.self - MAME 0.72+, Multiple Arcade Machine Emulator mednafen_gba_libretro.self - MednaFen GBA, Game Boy Advance [GBA] mednafen_lynx_libretro.self - MednaFen Lynx, Atari Lynx mednafen_ngp_libretro.self - MednaFen NeoPop, Neo-Geo Pocket mednafen_snes_libretro.self - MednaFen SNES, Super Nintendo [SNES] mednafen_vb_libretro.self - MednaFen VB, Virtual Boy mednafen_wswan_libretro.self - MednaFen WonderSwan, Bandai WonderSwan [+ Color] mgba_libretro.self - mGBA, Game Boy Advance [GBA] parallel_n64_libretro.self - Nintendo 64 (Experimental) [N64] pcsx_rearmed_libretro.self - PCSX ReARMed, PlayStation 1 [PS1] picodrive_libretro.self - PicoDrive, Sega Genesis/Mega Drive & Sega CD & Sega 32X quicknes_libretro.self - QuickNES, Nintendo Entertainment System [NES] snes9x2002_libretro.self - Snes9X 2002, Super Nintendo [SNES] snes9x2005_libretro.self - Snes9x 2005, Super Nintendo [SNES] snes9x2005_plus_libretro.self - Snes9x 2005 Plus, Super Nintendo [SNES] snes9x2010_libretro.self - Snes9x 2010, Super Nintendo [SNES] snes9x_libretro.self - Snes9x, Super Nintendo [SNES] Added in R2 desmume_libretro.self - Nintendo DS [NDS] fbalpha2012_libretro.self - FB Alpha 2012 v0.2.97.29, Arcade Machine Emulator [Various] fbalpha2012_cps1_libretro.self - FB Alpha 2012 CPS1 v0.2.97.28, Capcom Play System [CPS1] fbalpha2012_cps2_libretro.self - FB Alpha 2012 CPS2 v0.2.97.28, Capcom Play System II [CPS2] fbalpha2012_cps3_libretro.self - FB Alpha 2012 CPS3 v0.2.97.29, Capcom Play System II [CPS3] fbalpha2012_neogeo_libretro.self - FB Alpha 2012 NeoGeo v0.2.97.29, SNK Neo-Geo AES/MVS fmsx_libretro.self - fMSX, MSX 1/2 Emulator mednafen_pcfx_libretro.self - Mednafen PC-FX, NEC PC-FX mednafen_supergrafx_libretro.self - Mednafen SuperGrafx, NEC PC Engine SuperGrafx mupen64plus_libretro.self - Nintendo 64 [N64] mupen64plus_next_libretro.self - Nintendo 64 [N64] yabause_libretro.self - Yabause, Sega Saturn Notes: Games can either be loaded from hdd or usb. The RetroArch system folder is located in /data/retroarch/system. Any necessary bios files need to be placed there. There is a small bug where sometimes games won't load after closing it. If this happens, try re-loading the core and load the game again. Shaders should be working. Try loading them from usb if you're experiencing issues and don't forget to press apply after loading. Launching games from playlists should now be working in r2. Use Hen version 2.1.1 or later
  7. Version 1.7.8

    1 descarga

    RetroArch is a frontend for emulators, game engines and media players. It enables you to run classic games on a wide range of computers and consoles through its slick graphical interface. Settings are also unified so configuration is done once and for all. RetroArch has advanced features like shaders, netplay, rewinding, next-frame response times, and more!
  8. Version 1.7.7

    4 descargas

    RetroArch is a frontend for emulators, game engines and media players. It enables you to run classic games on a wide range of computers and consoles through its slick graphical interface. Settings are also unified so configuration is done once and for all. RetroArch has advanced features like shaders, netplay, rewinding, next-frame response times, and more! Note: Warning, you must switch to your console mode to enjoy this RetroArch.
  9. Dekuwa

    RetroArch for Wii

    Version 1.7.7

    1 descarga

    RetroArch is a frontend for emulators, game engines and media players. It enables you to run classic games on a wide range of computers and consoles through its slick graphical interface. Settings are also unified so configuration is done once and for all. RetroArch has advanced features like shaders, netplay, rewinding, next-frame response times, and more!
  10. Dekuwa

    RetroArch for WiiU

    Version 1.7.7

    5 descargas

    RetroArch is a frontend for emulators, game engines and media players. It enables you to run classic games on a wide range of computers and consoles through its slick graphical interface. Settings are also unified so configuration is done once and for all. RetroArch has advanced features like shaders, netplay, rewinding, next-frame response times, and more!
  11. Version 1.7.7

    2 descargas

    RetroArch is a frontend for emulators, game engines and media players. It enables you to run classic games on a wide range of computers and consoles through its slick graphical interface. Settings are also unified so configuration is done once and for all. RetroArch has advanced features like shaders, netplay, rewinding, next-frame response times, and more!
  12. Dekuwa

    RetroArch for PSP

    Version 1.7.7

    1 descarga

    RetroArch is a frontend for emulators, game engines and media players. It enables you to run classic games on a wide range of computers and consoles through its slick graphical interface. Settings are also unified so configuration is done once and for all. RetroArch has advanced features like shaders, netplay, rewinding, next-frame response times, and more!
  13. Dekuwa

    RetroArch for PS Vita

    Version 1.7.7

    1 descarga

    RetroArch is a frontend for emulators, game engines and media players. It enables you to run classic games on a wide range of computers and consoles through its slick graphical interface. Settings are also unified so configuration is done once and for all. RetroArch has advanced features like shaders, netplay, rewinding, next-frame response times, and more!
  14. Version 1.7.7

    0 descargas

    RetroArch is a frontend for emulators, game engines and media players. It enables you to run classic games on a wide range of computers and consoles through its slick graphical interface. Settings are also unified so configuration is done once and for all. RetroArch has advanced features like shaders, netplay, rewinding, next-frame response times, and more!
  15. Dekuwa

    RetroArch for PS3

    Version 1.7.7

    13 descargas

    RetroArch is a frontend for emulators, game engines and media players. It enables you to run classic games on a wide range of computers and consoles through its slick graphical interface. Settings are also unified so configuration is done once and for all. RetroArch has advanced features like shaders, netplay, rewinding, next-frame response times, and more!
  16. Dekuwa

    RetroArch for Android

    Version 1.7.7

    0 descargas

    RetroArch is a frontend for emulators, game engines and media players. It enables you to run classic games on a wide range of computers and consoles through its slick graphical interface. Settings are also unified so configuration is done once and for all. RetroArch has advanced features like shaders, netplay, rewinding, next-frame response times, and more!
  17. Dekuwa

    RetroArch for Switch

    Version 1.7.6

    38 descargas

    RetroArch is a frontend for emulators, game engines and media players. It enables you to run classic games on a wide range of computers and consoles through its slick graphical interface. Settings are also unified so configuration is done once and for all. RetroArch has advanced features like shaders, netplay, rewinding, next-frame response times, and more! Installation instructions You will need a Nintendo Switch capable of running homebrew for this to work. Download the RetroArch 7z file for Switch. Extract its contents and just drag and drop retroarch and the switch folder onto the root of the SD card. Open Hbmenu, and start RetroArch. IMPORTANT: Please start RetroArch Switch with a fresh install (in case you already had RetroNX installed before) and migrate savegames from /retroarch/cores/save{files, states} to the same folder on the new installation. Features OpenGL support Thanks to Mesa/Nouveau support, this Switch version comes with full-blown OpenGL support (thanks to fincsdev). This means that all of the advanced features available on the PC should be available on Switch as well! GLSL shaders should be supported, overlays are supported, and thanks to OpenGL support, we can use hardware-accelerated menus such as XMB/MaterialUI (with full thumbnail support, theming, etc). In addition to all this, it allows us to port libretro cores that require the use of OpenGL later in the future, such as Parallel N64, OpenLara, and potentially more like Reicast/PPSSPP/etc! Touchscreen support (for MaterialUI/etc) natinusala saw to it that this initial version received touchscreen support. Right now the DPI (Dots Per Inch) is kinda hardcoded for portable and not really meant for dock mode. This will be improved in the near future. Full networking support. Online multiplayer (with peer-to-peer and MITM matchmaking) should be available from Day One. Take note that performance of the core heavily matters in terms of the kind of quality you get out of your online experience, since the netplay implementation is rollback-based. Aside from multiplayer, you can also download cores, update assets, and all the features you would expect on the PC version. RetroAchievements support By registering an account at Retro Achievements and inputting your account details into RetroArch, you can obtain achievements for your games. Game scanning Scanning of your games should fully work, except for perhaps PS1 images right now. Split Joy-Con support If you go to Settings -> Input and enable Split Joy-Con (1 to 8), you can use a full Joy-Con as two separate controllers! Core downloader From Day One, it should be possible to download and update new cores as they arrive on a daily basis without even having to wait for the next RetroArch stable! Runahead support RetroArch Switch comes with runahead support from Day One! This is our game-changing feature that allows you to beat latency and even go beyond the fast response times of the original hardware. Performance of this feature is heavily dependent on the ‘performance’ level of the core and the Switch’s relative power. Try experimenting with cores, and don’t forget to turn it of for more demanding cores that balk under the pressure. Because RetroArch offers such a wide array of cores even for the same system, it’s entirely possible that one specific SNES or Genesis core is fast enough for the kind of runahead at x frames configuration that you are looking for. 44 Cores at Launch! This might just be the single biggest platform release at launch for a new platform ever for RetroArch! Right from day one, we are starting out of the gates on the Switch with over 44 libretro cores! So let us quickly go over them one by one – 4DO – 3DO Libretro core. Try to enable the core option Threaded DSP (or a setting named something similar) for better performance. 2048 – A homebrew recreation of the 2048 puzzle game. Cannonball – An OutRun game engine recreation. Requires the original arcade ROMs in order to work. CrocoDS – An Amstrad CPC 6128 emulator. DOSBOX – MS-DOS/Windows 9x emulator. Performance may vary according to which game you are attempting to emulate. Final Burn Alpha – Arcade game emulator. Can emulate (among other examples) Capcom CPS1/CPS2/CPS3 games, Neo Geo, as well as other popular 80s/90s arcade systems. FCEUmm – Nintendo Famicom/NES emulator. Has some nice core options as well as good performance. fMSX – MSX emulator. FreeINTV – Intellivision emulator. Gambatte – Nintendo Game Boy/Game Boy Color emulator. Should be the fastest Game Boy core of all right now, as well as pretty accurate. Gearboy – Nintendo Game Boy/Game Boy Color emulator. Libretro core generously maintained and supported upstream by DrHelius, its original author. Gearsystem – Sega Master System/Game Gear emulator. Libretro core generously maintained and supported upstream byDrHelius, its original author. Genesis Plus GX – Sega Master System/Game Gear/Genesis/Mega Drive emulator. Should be more accurate than Picodrive and is many’s go-to Genesis/Mega Drive emulator. Libretro core maintained upstream by Eke-Eke. Handy – Atari Lynx emulator. MAME 2000 – Arcade emulator based on a 2000 snapshot version of MAME (version 0.36b). Is functionally similar/identical to iMAME4All. MAME 2003 – Arcade emulator based on a 2003 snapshot version of MAME (version 0.78). Is functionally similar/identical to MAME 0.72, except a bit more up-to-date and with some game-specific fixes implemented (as well as a speedup core option for Midway DCS games, such as the Mortal Kombat series). MAME 2003 Plus – Arcade emulator based on a 2003 snapshot version of MAME (version 0.78). Has everything MAME 2003 has, plus more backported game drivers and features. Mednafen NGP – SNK Neo Geo Pocket (Color) emulator. Mednafen PCE Fast – NEC PC Engine (CD) emulator. Mednafen Super-Grafx – NEC Super-Grafx (CD) emulator. Short-lived successor to the PC Engine with backward compatibility. Mednafen VB – Nintendo Virtual Boy emulator. Mednafen WonderSwan – Bandai WonderSwan/WonderSwan Color emulator. This portable handheld had a screen that ran at 75Hz, therefore V-Sync is disabled for this core. mGBA – Nintendo Game Boy Advance emulator. Actively maintained and improved by endrift. NEStopia – Nintendo Famicom/NES emulator known for its accuracy focus. Has plenty of features. Use NstDatabase.xml for additional game compatibility support. Libretro core maintained upstream by NEStopia Undead authors. NX Engine – Cave Story game engine recreation. use the original Cave Story/Doukutsu Monogatari in order for this to work. These files are needed here. O2EM – Magnavox Odyssey 2 emulator. PCSX ReARMed – Sony PlayStation 1 emulator. Comes with an updated Unai video renderer for better performance. Hints: you will want to turn on threaded video for this core for better performance. You can use the PSP PS1 BIOS for better performance. Picodive – Sega Genesis/Mega Drive emulator with 32X peripheral support. There is no Aarch64 dynarec so the dynarec for 32X might still be too slow. PocketCDG – Karaoke MP3 music player. PokeMini – Pokemon Mini emulator. PrBoom – Doom game engine source port. Can run at fixed framerates like 35/40/50/60fps. ProSystem – Atari 7800 emulator. QuickNES – Nintendo Famicom/NES emulator. Fastest NES emulator out of them all. Reminiscence – Flashback game engine recreation. SNES9x 2010 – Super Famicom/Nintendo emulator. Should be considerably faster than Snes9x mainline. SNES9x – Super Famicom/Nintendo emulator. Slower than Snes9x 2010 but has MSU-1 support among other improvements only available in upstream version. Maintained upstream by the original Snes9x devs like bearoso and OV2. Stella – Atari 2600 emulator. TGB Dual – Nintendo Game Boy / Game Boy Color emulator. Has a splitscreen multiplayer mode where gamepad 1 and 2 can play against each other successfully. Tyrquake – Quake 1 game engine. Runs in software renderer, no networking support (yet). VBA Next – Game Boy Advance emulator. Should have an option to multithread rendering which could potentially improve performance a lot. Vecx – Vectrex emulator. Early ’80s game console that rendered everything with wireframe polygons. VICE (x64) – Commodore 64 emulator. XRick – Game engine recreation/port of Rick Dangerous. Yabause – Sega Saturn emulator. Might be too slow for now. Hints In case PCSX ReARMed is running too slowly, go to Settings -> Video and enable Threaded Video. Threaded Video can also help with certain demanding shaders. Please note that Threaded Video can tend to introduce some judder to frame pacing which isn’t there with non-threaded video, so for all other cores you might want to leave this off. There is a fallback ‘switch’ video driver that you can switch to from OpenGL in case you experience some issue with a core using OpenGL. In case you do, please make sure to set the Menu Driver to ‘rgui’ then, since the ‘switch’ video driver doesn’t have working XMB/MaterialUI menu support. If you fail to do this, you would just get a black screen at startup and you would have to remove your retroarch.cfg config. Future plans m4xw already has a Parallel N64 core up and running on the Switch, however it’s currently quite slow and we really want to await the completion of this bounty (which amassed an impressive $1K in less than 6 days BTW!) before we include it. Beyond that, there is a new menu driver being developed called ‘ozone’ which looks highly promising, and you might see this becoming the default UI for the Switch port in the near future!
  18. Dekuwa

    IrisMan

    Version 4.89

    56 descargas

    Gestor de copias de seguridad para PS3 creado por Aldostools, basado en el Iris Manager de Estwald. This project is a fork of Iris Manager originally created by Estwald and D_Skywalk, and modified by aldostools (& at times updated and contributed by other devs, including Joonie, Habib, Alexander, NzV, Orion, EvilNat, etc.). IRISMAN includes almost all the features of the original backup manager and the following main features, among many others: Extended the support to several CFW up to version 4.78. Changed Sk1e payload to use syscall 38 instead of syscall 8, to avoid conflict with Cobra/MAMBA and legacy apps that use syscall 8. Remapped the buttons to XMB / multiMAN style. Added support for PSP games. Added support retro games (RetroArch has to be installed). Direct launch of multimedia files (Requires SHOWTIME.SELF from multiMAN). Various GUI modes with modifications (XMB-like, coverflow with a bigger image, grid modes from 3x2 up to 8x6) Added option to filter game lists by category, device and name. Support background images from PIC0 and ICON0. Support MP3 as background music and play from File Manager. Several optimizations to File Manager and Hex editor. External Mamba payload files. Support for spoof IDPS and PSID. Access to internet browser. Various tweaks to the GUI. Various tweaks to sm_monitor (aka fan controller). Improved speed of ISO builder. Reformatted style of coding. Credits (App/only): Hermes/Estwald : Author, status: retirado (o no?). Me estoy quitando... (que no!), Me estoy quitando... D_Skywalk : Author, status: retirado, sujetando biberones y otra noche sin dormir XD by Aldostools.
  19. Version 0.34

    3 descargas

    Forked from iLaunchELF by VTSTech. Rather stable right now. Almost feature complete. Works in testing on real hardware. Writes to either MC or USB based on user selection. Do not use on SCPH-9XXXX with 2.30 BIOS. Extensively tested on SCPH-70001. Working reports from SCPH-5XXXX as well. Features: Fully functional in PCSX2 Downloading works on Real PS2. Checking works on Real PS2 Overwriting works on Real PS2 Creating folders works on Real PS2 Launching mostly works on Real PS2 (WLE, OPL, GSM launch, a few others don't) USB Support, Sequential Downloads Credits: Original iLaunchELF Created by krHACKen & Based_Skid crc32.c written by Lammert Bies, (c) 1999-2016 Lammert Bies. File is licensed under the MIT License Packed with PS2-Packer v1.1.0 by Nicolas "Pixel" Noble Thanks to krHACKen, Based_Skid, HWC & TnA on Discord for helping me debug issues Big Thanks to fjtrujy for their PS2 Port of RetroArch Notice This Program Was Built with The PS2DEV SDK (Compiled May 28th 2020, Commit: ec0cbfd) and has utilized sample code from it. This Program Utilizes the HTTP Client File System from the PS2DEV sdk. Warranty This Application Has No Warranty. The Creators of this app cannot be held Responsible for any damage by Veritas83.
  20. Dekuwa

    flycast-vita

    Version 0.1

    0 descargas

    flycast-vita is a port of flycast, popular multiplatform Dreamcast emulator maintained by flyinghead. It's based on the libretro core version of the emulator, uses RetroArch as frontend built in a custom bubble (due to the fact it requires multiple executables for the best compatibility. by Rinnegatamante.
  21. Dekuwa

    FB Neo RL Plus

    Version 2.13

    5 descargas

    FB NEO RL Plus is a fork (of @CaptainCPS-X 's FB Alpha RL) by @Crystal What is FB Alpha Retro Loader ? (original project description via CpatainCPS-X) FB Alpha RL is a PS3 homebrew application coded from scratch, and not based in any other public source code by other developers. It is a result of many hours of dedication and research. It is in no way a dirty hack of RetroArch or something similar. By the contrary, FB Alpha RL serves as a independent frontend to RetroArch and provides features not incorporated in it. I did had to make a modified RetroArch core to be included along my application, so it could process the arguments or new commands that FB Alpha RL will be sending to it. Arcade and Systems Emulated: Capcom CPS-1 Capcom CPS-2 Capcom CPS-3 Cave Data East DEC-0, DEC-8 and DECO IC16 based games Galaxian based hardware Irem M62, M63, M72, M90 and M92 hardware Kaneko 16 Konami Neo-Geo Pacman based hardware PGM Psikyo 68EC020 and SH-2 based hardware Sega System 1, System 16 (and similar), System 18, X-Board and Y-Board Toaplan 1 Toaplan 2 Taito F2, X, Z and others Miscellaneous drivers for lots of other hardware SNES (by expansion pkg) MEGADRIVE/GENESIS (by expansion pkg)
  22. Dekuwa

    reVita

    Version 1.0.7

    1 descarga

    reVita is a plugin for PS Vita / PS TV, which allows you to remap inputs and trigger different actions. It is a continuation of Rinnegatamante's remaPSV, which was fully rewritten as a kernel plugin. Compatibility Firmware compatibility 3.60 3.65 Compatibility with plugins Want to use DS3 / DS4 ? Check this page here for more details. MiniVitaTV - full compatibility. ds34vita - full compatibility. Should be installed after reVita in tai config. ds4touch - full compatibility. Should be installed after reVita in tai config. ds3vita and ds4vita - partial compatibility, use ds34vita instead to get full support. DSMotion - not compatible, use DS34Motion instead to get full support. Compatibility with Apps Adrenaline - to get UI working, you need to change Adrenaline Settings -> Graphics Filtering to anything else except original. In some of hombrews and PSP/PS1 games GUI won't work - use Shared profile method for them. [How To]. Installation Copy ioplus.skprx to ur0:/tai folder, add ioplus.skprx into your ur0:/config.txt config file under KERNEL section. Copy reVita.skprx to ur0:/tai folder, add reVita.skprx into your ur0:/config.txt config file under KERNEL section. Should be installed before ds34vita/ds4touch in tai config. [Optional, to get Gyro support] Copy reVitaMotion.suprx to ur0:/tai folder, add reVitaMotion.suprx into your ur0:/config.txt config file under MAIN section. Usage To bring the config menu, press START + SQUARE, customisable under Settings -> Hotkeys. FAQ How to open plugin menu ? Press (start) + (square) What can you do with gyro ? You can remap gyro direction (up, down, left, right) to right stick directions to enable gyro aim in any game. Is there a way to turn it on and off? START + TRIANGLE, customisable under Settings -> Hotkeys Does it save presets on a game by game basis? Yes, you can use Profile -> Profile Management for more options. What is deadband under gyro menu ? Deadband limits gyroscope sensitivity, so smallest movements are ignored to handle shaking hands, and it is enabled by default in most vita games. Disabling it will higly increase sensitivity of gyroscope. I forgot my custom hotkeys to open menu. How do I find it? Open VitaShell and open the file ux0:data/reVita/HOTKEYS.ini. "Open menu=" has your hotkeys to open the plugin menu. I've set the startup delay too low on a game and now it crashes when launching it. What do I do? Hold (Start) when launching the game. It starts the plugin in safe mode, with a blank profile. Then load your profile, change the startup delay and save profile in profile manager. Fixes for some Apps MiniVitaTV Adrenaline Fix Adrenaline crash when pressing the DS4 TouchPad button - Remap DS4 TouchPad to anything. Fix Vita inputs on PSX games - Enable "Vita as virtual DS4". Retroarch Fix Vita inputs on latest versions of Retroarch- Enable "Vita as virtual DS4". Known issues Menu not opening in Adrenaline Change Adrenaline Settings -> Graphics Filtering to anything else except original. Menu not opening Minimise app Setup config you need while on LiveArea Save it as Shared profile (Profile > Profile management > Save as Shared) Go back to the game Press START+CROSS(configurable under Settings > Hotkeys) to import Shared profile. "Buy more RAM" error popup on menu open - means there is not enough RAM for plugin to initialise it's menu. Seems to be caused by usage of other heavy plugins, especially ucdc and PSVShell. Credits Thanks to evryone who helped me along the way : bosshunter, for doing most of the testing and supplying me with ideas. Rinnegatamante, remaPSV author, for various help provided. spectreseven1138, for secondary profile implementation S1ngyy, for providing code for analogs/gyro support pablojrl123, for customizable buttons activation code. Bythos, for help with reversing, fixing libk and other general stuff. ellipticaldoor for testing. teakhanirons for various help and advices. Princess-of-Sleeping for help with reversing. Derpy (Cassie) for testing. W0lfwang for testing. TheIronUniverse for testing. mantixero for testing it in PS4link. MightySashiman for testing. Kiiro Yakumo for testing it in PS4Link. Nino1026 for testing. Vita Nuova communinity for all the help and support I got there. HENkaku communinity for various help. Projects, which code was reused: remaPSV - original plugin. PSVshell - process management and UI. VitaShell - FIO. DSMotion - cross-plugin communication. BetterTrackPlug - Adrenaline integration. Original credits from remaPSV by Rinnegatamante Dmaskell92 for testing the plugin. All my Patroners for their awesome support: nobodywasishere RaveHeart Tain Sueiras 2Mourty Andyways ArkaniteOnVita Artūrs Lubāns BOBdotEXE ckPRO Count Duckula Daniel Eduardo Minguez Elwood Blues Gelson Silva Igor Kovacs Biscaia Jared Breland Lars Zondervan Mored1984 gnmmarechal Oleg Des Pirloui rsn8887 Samuel Batista styroteqe suLac4ever T33Hud Troy Murray Yakara Network PSX-Place.com by MERLev.
  23. Dekuwa

    vitaGL

    Version 0.3

    1 descarga

    vitaGL is a wrapper between openGL and sceGxm. It allows to use a subset of openGL functions with fully hardware acceleration by translating the code to sceGxm equivalent. Build Instructions In order to build vitaGL use the following command: make HAVE_SBRK=1 install. If you already have a newlib sbrk replacement in your app (eg. RetroArch), use instead this command: make install. Projects actually using vitaGL Here you can find a list of projects using vitaGL: Direct OpenGL Usage: vitaQuake - Port of Quake I and mission packs vitaQuakeII -Port of Quake II and mission packs vitaQuakeIII - Port of ioquake3 (Quake III: Arena, Quake III: Team Arena, OpenArena) vitaRTCW - Port of iortcw (Return to Castle Wolfenstein) vitaHexenII - Port of Hexen II vitaXash3D - Port of Xash3D (Half Life, Counter Strike 1.6) Fade to Black - Port of Fade to Black vitaVoyager - Port of lilium-voyager (Star Trek Voyager: Elite Force) Daedalus X64 - Port of Daedalus X64 (N64 Emulator) RetroArch - Vita's GL1 video driver of RetroArch vitaET - Port of ET:Legacy (Wolfenstein: Enemy Territory) Libraries: sdl12_gl - SDL 1.2 Vita port adapted to work with vitaGL as renderer imgui_vita - Port of dear imGui sdl12_gl Apps: SuperMarioWar - Port of Super Mario War ZeldaOLB - Port of Zelda: Oni Link Begins ZeldaROTH - Port of Zelda: Return of the Hylian Zelda3T - Port of Zelda: Time to Triumph ZeldaNSQ - Port of Zelda: Navi's Quest vitaWolfen - Port of Wolf4SDL meritous - Port of meritous by Rinnegatamante.
  24. Dekuwa

    PS3 4K Pro Mod

    Version 5.1

    676 descargas

    It's a Collection Of Mods that Changes the PS3 System Look: PS4 Boot Sounds PS4 GameBoot Sounds PS4 XMB Sounds PS4 PS Store Icon PS3 4K Pro Boot Logo PS3 4K Pro GameBoot Logo PS3 4K Pro System Texts PSP Wave Background PSP Colors Background PSP System Colors Added Facebook Icon under Network Added Reboot Icon under Users Added PS3 4K Pro Theme under Themes Added 2160p Resolution Option in Output Resolutions. Added PS3 4K Pro Logo in About Game Options Added PS3 4K PRO in System Credits Added Boost Mode Added Side Menu Animations Added Buttons Animations New Battery Level Indicators Full = Green, Half = Yellow, Weak = Orange, Empty = Red New Controller Indicators 1 = Red, 2 = Blue, 3 = Green, 4 = Yellow) New Notification Background New Icon for PSN New Icon for Throphies New Icon for Online Folder New Icon for My Games New Icon for File Manager New Icon for RetroArch XMB New Icon for Pkg Launcher New Icon for PSP Launcher New Icon for MultiMan Translated Debug Options for All Languages Translated System Reboot for All Languages Priority Apps Bubbles ✮ How to Install ? - Just Install the PKG File and Launch It ★ How to Unistall ? - Just Launch the PKG file and Choose Backups and Restore Notes - To See the Homebrews New Icons You Need to Have RetroArch, PSP Launcher, PKG Launcher and Multiman Installed, not included in the Mod. - Set Priority for RetroArch, PSP Launcher, PKG Launcher and Multiman after Installing will be Located in File Manager -> Package Manager -> Downloaded Content. - After The Installation Go to System -> Themes and Apply the PS3 4K Pro Theme. - It includes Lastest Webman MOD Enabled by Default, so if you use another Plugin to load your games, you need to reinstall it. - It is not compatible with CCAPI in DEX Mode, CEX works fine
  25. Dekuwa

    Project Eris

    Version 0.9.5

    1 descarga

    Project Eris is the spiritual successor to BleemSync. Project Eris is a fully fledged modification tool for the PlayStation Classic Mini. It allows users to add games, mods and ports whilst also including a large array of extra features and quality of life improvements. Please note: The desktop app for Project Eris will be made public at version 1.0.0. The inclusion of the desktop app will make replacing internal games on the PlayStation Classic much easier, however the optional facility to backup/replace/restore internal games IS available as of version 0.9.0 but requires an extra manual step. How to video will be out shortly in the interim. Project Eris feature list Create your custom PlayStation Classic experience by adding your own games, emulators, themes, ports and mods. Better FileSystem support (Ext4, exFAT, NTFS, FAT32) OTG (On-The-Go adapter) support (no more USB compatibility issues) Network support (supports a limited number of Wi-Fi and Ethernet adapters) Folder support Drag and Drop game transfer now supported. (Drag games onto USB and it will load them up) Multi OS support (Windows, Mac, Linux) (basically anything that has a RDNIS driver. Which is a lot.) Reliable and steady emulation performance. RetroArch support and integration. Multitude of various controller support with RetroArch. Big community available to offer support to fellow users. And many more awesome features! Project Eris 0.9.0 Requirements A low powered USB drive to install initial payload. After that any USB is supported via OTG. (USB2 is a safe bet). Credits BBSan– Developer CompCom – Developer Cyanic– Developer Enderling – Graphics & UI Design Gorez – Lead UAT tester & Documentation RetroKane – Documentation Rocky5– Developer Swingflip– Developer Wraith – Developer The original BleemSync Contributors Special thanks to: Project Eris testers: Whiteysnakey, Notv37, BL4Z3D247, ChrisB, AyanamiRei0, PaPer_DJ, SRG, UNBREAKABLE1 ModMyClassic supporters FAQ Q. Does this software modify my PS Classic? A. Yes – This does mean that you have to install a very small payload to your console. However this is completely safe and unless you hooked the PSC to the pc and tried to SSH to it, you wouldn’t know the difference. If you have no USB devices attached with the payload installed, it will boot like stock. Q. Does this migrate my BleemSync install to Project Eris? A. Yes – When you first boot, it should migrate all the components that are migrate-able to Project Eris. Some items like old BleemSync launchers are NOT capable of the migrate so some elements will require manual moving afterwards. Q. What does backup do? A. Backup will create upgrade packages, containing your partitions. As those upgrade packages will need signatures to get installed, the signatures are created as well and attached to the debug packages. To ensure, one does not accidentally try to restore a backup created from another console, the signature key is again encrypted with a unique key for each console. The backups are created under /media/project_eris/backup There are three kinds of backups: LBOOT.EPB: Backup of the main partition (ROOTFS1), user data partition, kernel partition and trusted zone LRECOVERY.EPB: Backup of the recovery partition (ROOTFS2), recovery kernel and recovery trusted zone LBOOT_KERNEL.EPB: Backup of only the main kernel and the trusted zone Q. How do I backup? During boot Bleemsync Bootloader will check, if Backups are already present. If not, all backups are created. You can also force creation of a new backup with the following flags: /media/project_eris/flags/BACKUP_MAIN /media/project_eris/flags/BACKUP_RECOVERY /media/project_eris/flags/BACKUP_KERNEL After backup: STORE YOUR BACKUPS SAFELY! YOUR USB DRIVE IS NOT A SAFE PLACE! SAVE IT TO YOUR PC, DROPBOX, NEXTCLOUD – WHATEVER!!! Q. What does restore do? A. Restore will restore one of your backups. It uses the built in updater by SONY to do so. Q. How do I restore? A. Restore is triggered through the restore flags: /media/bleemsync/flags/RESTORE_MAIN /media/bleemsync/flags/RESTORE_RECOVERY /media/bleemsync/flags/RESTORE_KERNEL Please note: Restore will apply the complete backup as it is. This means your PSC will be set to the same state as when the backup was created. All your settings, customization and savegames that are on userdata WILL BE LOST. Q. Power button is not working in RA or ports? A. This is by design to prevent corruption of data. Q. What are the SSH login details? A. HOST:169.254.215.100 USERNAME: root PASSWORD: Not Required PORT: 22Q. What are the FTP login details? A. HOST:169.254.215.100 USERNAME: root PASSWORD: Not Required PORT: 21Q. What are the Telnet login details? A. HOST:169.254.215.100 USERNAME: root PASSWORD: Not Required PORT: 23 by Modmyclassic.

×
×
  • Crear nuevo...