Archivos publicados por Dekuwa
Based on the official firmware 4.84. Patch isoldr and spu_pkg_rvk_verifier to disable ecdsa protections for installing CFW 4.84 and above. The patched CoreOS files are exactly the same size as the OFW files. The file table of the CoreOS is exactly the same as that of the OFW. The size of the PUP is exactly the same as that of the OFW. More stealth than him, it's an OFW;) This custom firmware has been tested on a PlayStation 3 NAND (CECHC04) and NOR (CECH-2004B).
TWiLight Menu++ is an open-source DSi Menu upgrade/replacement, and frontend for nds-bootstrap for DSi, and flashcards.
ahezard: nds-bootstrap Apache Thunder: Providing the Miku theme (not made by him) for Acekard theme. Vulpes-Vulpeos: DSiMenu++ logo (v4.3.0-v6.2.1, and for the launcher, after v1.0.0), and MHGen theme for Acekard theme. Joom: Original TWLoader logo. Another World and Yellow Wood Goblin: The original akMenu/Wood UI. chyyran: Port of akMenu/Wood UI to TWLMenu++ as a theme. Robz8: Lead Developer, implementing the auto-reset power button function used in NTR-mode, and LED functions, to nds-bootstrap. shutterbug2000: For the muted sound/touchscreen fix for nds-bootstrap. spinal_cord: DSi4DS and DSision2 graphics. devkitPro: Some code used in nds-hb-menu.
webMAN MOD is a homebrew plugin with many features added on the original webMAN/sMAN by Deank. We would like to integrate all existing features available on the PS3 Scene like an AIO plugin, and webMAN MOD was born.
Support on custom firmware with cobra feature enabled (ver 4.46-4.82 CEX & DEX) Support on classic custom firmware with PRXLoader (ver 3.41-4.82 CEX & DEX) Support on classic custom firmware with Mamba PRXLoader (ver 3.41-4.82 CEX & DEX) All PS3 Models with downgrade compatibility is supported, see http://www.psdevwiki.com/ps3/SKU_Models webMAN vanilla features
FTP server with remote control functions (shutdown/restart) WWW server with remote control functions (scroll down for the complete list of shortcuts) Support for loading and browsing of [local] PS3 games in ISO and folder format, DVD videos in ISO format, Blu-ray movies in ISO format, PS1/PS2/PSP games in ISO format with cover display NETISO support for network loading and browsing of PS3 games in ISO and folder format, DVD videos in ISO format, Blu-ray movies in ISO format, PS1 and PSP games NTFS support for PS3 and PS1 games in ISO format, Blu-ray movies in ISO format and DVD Video in ISO format Dynamic Fan Control and in-game temperature monitoring PAD shortcuts (*open include/combos.h for a complete list of shortcuts) Keep USB device awake Mount last game or AUTOBOOT.ISO to system startup Support direct access to NTFS devices through web & ftp (1.45 / 1.45.11) XMB integration XMB proxy (1.46 / 1.46.00) Integrated prepNTFS webMAN MOD additional features
Easy installer/updater VSH Menu integration (hold SELECT to show the menu) sLaunch GUI integration (hold START or R2+L2 on XMB to show the GUI) New folder icons (by Brunolee & Berion) It can mount PS2 Classics games on PS2 Classic Launcher (.BIN.ENC) It can auto-mount any custom folder or ISO. Official only can mount AUTOBOOT.ISO Title ID can be displayed on XMB menu Covers are shown using the Title ID on the file name of the ISO. Official needs to mount the game to show the covers. It can rip a game from disc to hdd0 or copy from hdd0 to usb000 or from usb00x to hdd0. FTP server includes new SITE commands to allow copy/paste files locally, unmount game, toggle external gamedata, turn on/off dev_blind, change file attributes Integrated external gameDATA Web Debugger (remote peek/poke/find bytes) Support for automatic or manual removal of CFW syscalls and spoof console id (IDPS/PSID) Translated to 23 languages Extended support up to 5 remote network servers Several shortcuts to toggle Cobra, swap Rebug files, mount net0/ or net1/, show IDPS/PSID, etc. Support for user defined combos Enable screen capture on CFW that don't has the feature. Various improvements on File Manager (links to navigate faster, mount ISO, mount net0/ or net1/, preview images, copy/paste/delete files & folders) MIN+ memory profile (same as MIN but uses 512K and 2.5X more buffer for PS3 games) MAX+ memory profile (same as MAX 1280K for PS3 games, others buffer is reduced, eg: 2X less buffer for ftp and 4X for DVD etc...) Copy operations use shadow copy on hdd0 for faster copy Scan for games on the stealth folder "/video" Support last_game.txt / autoboot on nonCobra edition "Offline" mode (blocks some PSN/tracking servers). Game updates still work in this mode. (v1.33.03) XMBM+ integration when grouping of XMB content is disabled (v1.33.03) Extended Content Profile Grouping (v1.33.07) PS3 Manager API Support (PS3MAPI) Integrated Mysis video_rec plugin and get klicensee Support for .ntfs[BDFILE] (fake ISO created by IRISMAN) Support to mount NTFS games using raw_iso.sprx (rawseciso by Estwald) Support for auto-fix games that require higher FW version (4.20 and later) Optional Video subfolder to "Bluray™ and DVD" folder (Display RetroXMB videos, videos on USB devices and Data Disc icon) "slider" webGUI (mobile friendly). Extended system information (Title ID, APP Version, IDPS/PSID, CFW version, last played game) Display of Play time & startup time to SELECT+START and /cpursx.ps3 (Use SELECT+START+R2 to display Game ID, Title, play time and more in-Game info) Include a virtual pad feature, you can control your console via http://pad.aldostools.org on web browser or with webPAD software (windows only) dev_bdvd/PS3_UPDATE now is redirected when the plugin is loaded (and when a game is mounted) [This is intended to prevent an accidental update if a game disc is inserted in the drive] Added /play.ps3 to launch XMB Functions (e.g: /play.ps3?col=network&seg=seg_premo) <- this will start Remote Play server from XMB. Once a game is mounted via html, if you click on the displayed icon the game will be launched on the PS3. This is nice to start the game once it's mounted from your mobile This option uses the new command /play.ps3 Support for auto-play any supported ISO, game folder or auto-open an URL link Support for change BD/DVD region NETISO server on PS3 (ISO only) Support for local web chat Support for edit small text files Download files & install PKG remotely or with shortcut
PTE Patch 2019 para la versión de PC de Pro Evolution Soccer 2019.
Correct names and logos for all competitions and cups Latest Live Update implemented LaLiga Santander 2018/2019 Licensed Juventus Licensed Kits for all unlicensed national teams New tattoos, including: Isco, Milinković-Savić, Mertens, Messi New balls, including: Merlin, Merlin LaLiga & Merlin Serie A New adboards, including: Champions League and Europa League Real manager names for all teams and more PTE PATCH 2019 UPDATE INSTALLATION TUTORIAL
Run the "Setup" file. Now, select your PES 2019 installation folder and click in "Next": C:\Program Files\Steam\steamapps\common\Pro Evolution Soccer 2019 Wait until the installation is over (If you get a message saying that the program stoped working, its normal) The PTE Patch 2019 Update is installed. IMPORTANT NOTES
Dont forget to use the PTE Patch 2019.exe (selector) to switch between the Online Mode and Offline Mode. Only use the Offline mode to play offline Don't turn on or apply the Live Updates when playing offline HOW TO TURN OFF LIVE UPDATES
Just click in the "RS" button after the Live update is implemented. Or, you can turn off your wi-fi when you are in the "Press Start Button" screen Or, go to the "Settings.exe" file, "Online" tab and set the "UDP Port" to "0" PTE Patch F.A.Q.
I FOLLOWED THE TUTORIAL AND ITS ALL WORKING BUT, WHEN I GO TO THE KICKOFF, THE GAME STOP WORKING
That happens because you are using the CPY crack, we cant do nothing
“EDIT DATA UNABLE TO LOAD BECUASE DATA IS FROM DIFFERENT VERISON”
1. Make sure you followed the tutorial to install the patch
2. Make sure you dont have made a “bad modification” of the patch to use the CPY crack
SOME GAMEPLAN PLAYERS MINI FACES DON’T APPEAR
1. When using the CPY crack, that can happen, we can’t do nothing
2. If you dont use the CPY crack and the faces don’t appear, please report
THE MASTER LEAGUE GAMES ARE ALWAYS AT NIGHT TIME
It’s an error from the game
I HAVE LOST ALL THE CREATED TEAMS
You probably have the Live Update turned on, turn off, will be back to normal again.
HOW TO UNINSTALL THE PTE PATCH?
1. Delete the “PTE” folder, “PTE Patch.exe” from your “PES 2017 installation folder”
2. Delete “DpFileList.bin” and all PTE .cpk files from your “PES 2017 installation folder/download” folder.
3. Delete EDIT00000000.bin from “Documents\Konami\Pro Evolution Soccer 2017\save”.
I INSTALLED THE PATCH BUT, THE NAMES/TEAMS LOGOS ARE NOT CORRECT
1. See if you have the “Offline Mode” activated on the PTE Patch.exe (selector)
2. Install the patch again, following the tutorial carefully
THE SETUP STOPPED WORKING, WHAT CAN I DO?
Its normal, just wait a few minutes
“PTE Patch has not been totally installed because of the following reason……”
Make a clean installation of the patch, see in the tutorial how to do that.
PTE PATCH STOPPED WORKING PROPERLY AFTER I UPDATED THE GAME WITH A NEW KONAMI DLC
Its normal, after a new DLC, you always have to wait for a compatible version of the patch
PTE PATCH CHANGE THE GAMEPLAY?
No, PTE Patch never change and will never change the gameplay of the game
PTE PATCH WILL USE “PES STATS DATABASE” OR “FM STATS” ?
1. No, we never change the stats, even if they are “stupidly” wrong
2. We only use FM/FIFA stats for players that are created by us
CAN I CONTINUE USING OLD SAVES AFTER INSTALLING A NEW PTE PATCH?
Yes, you can continue, just go to “Documents\KONAMI\Pro Evolution Soccer 2017\save” and make a copy of the files “ML xx.bin” for Master League and “BL xx.bin” for Become a Legend.
CAN I PLAY ONLINE WITH PTE PATCH?
Yes, you only have to switch to ‘Online Mode’ in “PTE Patch.exe”
IS NECESSARY HAVE THE OLDER VERSIONS OF THE PTE PATCH FOR INSTALL A NEW ONE?
No, never is. Otherwise we would refer that.
APPEARS AN ERROR WHEN EXTRACTING THE PARTS
1. Maybe you have a corrupted part, try download again that part.
2. Try use “winrar” to extract.
I HAVE “DUMMY/PLAYER NAME” PLAYERS IN SOME TEAMS
1. You have the “Online Mode” activated, go to the PTE Patch.exe and apply the “Offline Mode”
2. You have installed the patch incorrectly
3. If is none of the last 2 options, report the error
PTE Patch Copyright @ 2018/2019 All rights reserved
PTE Patch is licensed under a Creative Commons International License (CC BY-NC-ND 4.0)
This is a Visual Interface based on electron for lan play, it also doubles as a server list manager, you can add servers, edit server, remove them, change the order and launch lan-play with any of the servers you have on your list.
It also tells you if the server is online, and if it is online, also can tell you the users playing on it on that moment, and the version of lan-play the server is using.
1.- Download the executable of lan-play adequate for your system (64/32 bits) 2.- Download the RAR with lan play GUI adequate for your system (64/32 bits) 3.- Uncompress the RAR wherever you want 4.- Put the executable of lan-play without renaming it in the same folder as lan play GUI 5.- if you have done this well you should have lan-play-GUI.exe and the executable of lan play on the same folder 6.- Execute lan-play-GUI.exe as administrator 7.- ??? 8.- Profit PS.- When you Connect to a server a cmd windows would pop up, you just select your interface and it would work, when you want to change server close that command line window and click Connect to Server on a new server
1.- Download lan-play-linux 2.- Download lan-play-GUI-linux 3.- Put lan-play-linux in home 4.- sudo setcap 'CAP_NET_RAW+eip CAP_NET_ADMIN+eip' lan-play-linux 5.- chmod 777 lan-play-linux 6.- Execute lan-play-gui-linux 7.- ??? 8.- Profit PS.- When you Connect to a server a terminal would pop up, you just select your interface and it would work, when you want to change server close that terminal and click Connect to Server on a new server
Main dev: takashi1kun (Red1Reaper on GBAtemp, and Aitor in Discord, and lyoko1 on reddit). Thanks to Svahnen for helping with the linux porting, linux testing, and helping me whit the project in general. Thanks to Space as Space provided me whit the function to ping Thanks to the devs of lan-play for making it in general, as this is just a Visual Interface for launching it
modoru means "to go back" in Japanese and is a downgrader for the PS Vita™.
Your device must already run HENkaku/h-encore on firmwares 3.60-3.68 in order to use this software. Firmwares 3.69 and 3.70 can use this software once a new hack is released. Your device's battery has be at least at 50%. All your plugins must be disabled, therefore you will not be able to launch the downgrader from a SD2VITA and hence, you must have a Memory Card (or Internal Storage). If you have installed IMCUnlock by SKGleba, it is recommended to uninstall it first before attempting to downgrade. Installation
Download and install modoru.vpk using VitaShell. Obtain the PSP2UPDAT.PUP file of your desired firmware (make sure that this firmware is officially hackable) and place it at ux0:app/MODORU000/PSP2UPDAT.PUP (don't install modoru.vpk afterwards, otherwise the update file will be removed). Disable all your plugins. Easiest way is renaming ux0:tai and ur0:tai to some other name. Reboot your device and relaunch HENkaku/h-encore. Launch the modoru application and follow the instructions on screen. Enjoy the installation and welcome to your favourite firmware. FAQ
Q: Where can I find and download firmwares? A: Here is a nice collection by darthsternie: PS Vita Firmwares. Make sure you download the firmware from the Complete Official Firmwares section. Q: There are 3 different PUP files in the archive, which one do I need? A: There are packages with (pre), (systemdata) and (full). You should choose the full one. Q: Can I downgrade my 3.69/3.70 device using this tool? A: Yes, but not yet. You'll need to wait until the next exploit chain is released. Q: My factory firmware is higher than 3.65 and modoru doesn't allow me to downgrade to 3.60/3.65. A: Unfortunately, there are some devices with factory firmware above 3.65. These cannot be downgraded (yet). This means no bootloader hack for you. Q: Can I downgrade my device to 3.60/3.65 and then install ensō? A: Yes, that's the main goal of this tool. Q: Can I downgrade my testkit/devkit? A: It has not been tested yet, but you can very likely do it. You should even be able to go lower than firmware 1.692, which is officially inhibited. Q: How low can I downgrade? A: You can go down to your factory firmware (this is highlighted in yellow within modoru). Q: Can I use this tool to update or reinstall my firmware? A: Yes, you can downgrade, update or reinstall any firmware using this tool. Q: Is there a chance of bricking? A: Not likely, since this application is using the official updater and only makes a few harmless patches to bypass some checks. by TheFlow.
X-Project (XMB SELF HOST PROJECT) aims to be the AIO customizable tool box for all your payload needs. Something the community can dissect and adapt, improve and contribute to: for the good of everyone!
This project was the evolution of my now discontinued 4.55 self host packs, updating to something for 5.05 which was far more dynamic.
Material styled "XMB" design In page sound/music POC with play/pause toggle (swap it out easily for your own music!) Easy customization (colors, font, sizes, icons, number of categories/payloads) 40+ Payloads: VTXHEN 1.7, Mirahen 1.7, Mira, Bin Loader, Mira+Bin Loader, blocker + ftp, unblocker, blocker EX, unblocker EX, Kexec, EepLinux, Linux, VTXDUMP 1.8, DB_SG, APPTOUSB 3.0, APPTOUSB1, USB FPKGS, Eversion (Kdump), KernelDumper, FS_Dumper, VR_Enabler, VTXFTP, FTP+R/W, ReactPSPlus, UnReactPSPlus, ReactPSPlus Moddable, PS4Trainer, JKPatch, PS4Cheater, PS4API, APII Intense EU 1.27, Lamance, Psyc0s, APII Intense 1.00, WildeMods, Trainer, NotAnotherMenu, ArabicGuy, Lamance 127, COD: ONLINE, VTX+COD: ONLINE, HOST_CACHE, USBCacheInstall, CacheInstall, ApplicationCache & HistoryBlocker! All Payloads up to date as of today! Easily upgradable payloads (or await updates) 10 distinct categories: HEN, BLOCK, LINUX, BACKUP, SYSTEM, TOOLS, CHEATS, MENUS, CACHE, ABOUT. Page within page loaders where possible. AIO VTXHEN 1.7 + Latest version of GTAV Mod Menus (and non HEN version included). AIO VTXHEN 1.7 + BO3 COD: ONLINE (and non HEN version included) Caching from offlinexmb.cache file (NOTE: it's huge: seriously I timed it: it takes 5 full minutes!) Tried and tested browser "stability" through spawned tabs (It just works better!) CONTROLS:
Left Stick: Mouse Left Stick click: Zoom out Right Stick: Scroll Right Stick Click: Zoom in PS button: Minimize browser. KNOWN QUIRKS:
Stick throttle is a little touchy if you accidentally push up/down+direction (possibly more so on DUALSHOCK 4 V2) Some payloads have to spit out an OOM error before it runs, its how Specter built the loader (bin loader or mira for example) VTXHEN+BO3 COD: ONLINE spits out 2 OOM errors before loading, but works fine
Once any payload is loaded, you must hit the PS button to close the browser, then you can reopen X-Project main page to load the next payload. If you get excessive OOM errors, restart your console, then once at XMB restart it again, to clear the memory. If you get any kernel panic crash, reboot your console, then once at XMB restart it again, to avoid another crash when loading the next payload. For some reason you cannot cache the MP4 video used for sound. FAQ:
How do I put this on my ESP: You cant, its not designed for ESP devices. It's designed for any other method of self hosting as mentioned in my AIO PS4 EXPLOIT GUIDE.
There are too many payloads: Remove the ones you don't want from index.js, and from the payloads folder (edit .cache too).
My right-analog stick goes crazy: Some pads may have a throttling issues, however its rare. The interface has a knack to it, it may jump if its still loading, and unfortunately I cant swap navigation to the D-PAD or Left Analog stick.... yet.... (PS4 API is in my sights).
I cant load a second payload: Press PS button, and re-enter the web browser between each payload, unless its an AIO where it will load 2 in a row for you. Then press the PS button when loaded. This is a known problem with the web browsers limitations.
I get KP (Kernel Panic): Start up the console: reboot it TWICE, then start from cold boot.
I get OOM errors: If you get more than 3 there is an issue, hold O to close every open tab, PS button back out the browser, reboot, then start from cold boot.
Caching takes so long: It's because you're caching every payload of the X-Project: it will take a few mins! You can always remove payloads from the index.js, and edit the cache down to just what you need.
It's not perfect: Please contribute! Rewrite any parts that can be optimized or adapted and DM or @ mention me to update the main project! I wont be offended, in fact: I want it to be community driven!
I dont like the music: Mute it or change it, it's super simple! Alternatively rename the xproject.html page to index.html to skip it altogether.
If you think somethings missing: please @ mention me and let me know, I will add it in the next update or hot fix!
fenwick67 XMB based on his codepen.io. Leeful who is an absolutely legendary tester and coder. by KiiWii.
As the people who use my Ball Packs will know, BallCondition.bin is now corrupting & it’s not possible to add any more balls via CPK…so ALL ball packs from now on & including this one will be ball server updates only.
If you already have Volume 8 installed in either CPK version + ball-server or Sider version + ball-server then you just need to download volume 9 extension pack & replace your “content\ball-server” folder with the one from this download…new balls are linked to their competitions through map_competitions.txt & balls that have no competitions are linked to Exhibition mode & are available via the Sider overlay menu for manual selection + random selection.
If you don’t have Volume 8 installed then install it …once installed follow the Install 1: instructions from above to update to the Volume 9 extension.
NOTE: Balls have been verified working ….I take no responsibility for Mods/Patches or Sider Modules/Switchers that aren’t compatible with my ball packs.
CGPE / shawminator Sider / juce & @nesa24 Cri Packed FileMaker / CRI Middleware Co., Ltd Ball-Server / zlac
A tool to push h-encore exploit for PS VITA/PS TV automatically.
For common use just open the executable binary and follow instructions. If you want to update PS Vita to firmware 3.65 or 3.68 through USB connection, just download related Update Packages from here and extract the normal PSP2UPDAT.PUP to the same folder of this tool If you want to install VitaShell or enso by transferring in Content Manager, just download prebuilt zip from releases tab and put in the same folder of this tool by Soarqin.
ToolsNX is a mainly utility homebrew application for the Nintendo Switch homebrew software.
Shutdown Console Reboot Console Coming Soon
Calculator Reboot to RCM (will be updated when seen as necessary)
standalone version AIO color, base files and details updated compatible with Stadiums by MjTs-140914 and data pack 4.0 Recommended:
set brightnes and contrast in game menu on your taste do not use any reshade fxs not compatible with other turf/grass/pitch mods
– includes all Konami DataPacks
– real names for all players
– real names logo for all teams
– added real ad-boards for stadiums
– added Bayern Munich
– real kits for all teams- added more real faces
– added and updated a lot of real faces and minifaces
– added real balls
– added 100 boots and 30 gloves
Real name for all players:
due to licences with konami, a lot of teams have players fake names, mostly some Brazilian teams and national teams, in smoke patch we edit the names to have all players correct.
players also have correct ID, no fake ID present in the patch.
added and enhanced a lot of minifaces, used in execo18.
Real name and logo for all teams:
teams that do not have licence have fake names and logo, smoke patch edit all the teams names to be correct and add their correct logo.
Added Bayern Munich:
usually in the first version we do not add any new teams, but since bayern munich have a wide fan base it must be present in the game, a lot of more teams will be added in future versions.
the team is added with correct attributes, real kits and correct formation and tactics.
Added Real kits for all teams:
teams without a licence do not have real kits in the game, smoke patch replaces the fake kits with real kits for all the unlicensed teams.
we recreated all the added kits specially for execo19.
Added real ad-boards:
we have converted the default ad-boards from execo18, all stadiums should have this applied, we will enhance and add more in future versions.
Added more real faces:
smoke patch converted about 200 more real faces from previous version and added them to execo19, we will add more in future versions.
Added real balls:
we have created 20 new balls specially for pes 2019, balls are added for most of the leagues, we added ball for these leagues (Argentine, England both divisions, Spain, Italy, Germany, Chile, champions league, Europa league, world cup, copa america, euro, Portugal, Netherlands, and other special edition balls)
Added more boots and gloves:
we have used all the currently available slots for boots and gloves, we have added 100 new boots and 30 new gloves, we might update them in future versions.
Offline and Konami live update:
we create the patch focusing on offline gaming, when you play online the game will use konami live update data to ensure all players have the same database, so the patch features will not be present such as team names and logo, however some features will remain such as kits, faces, …)
in offline mode you have the option to use live update or smoke patch update, switch between them in team select by pressing the right analogue stick.
1- Extract patch files
download all parts and be sure all are completed, extract only part one the rest will be extracted automatically, don’t move any of the installation files or folders.
2- Run SetupExeco19.exe
run the installer and choose PES 2019 installation folder, the patch must be installed in the same game folder, be sure you don’t get errors and that the installer finished successfully.
3- Download and install the latest execo19 update (if available)
always check for the latest update as we contentiously try to update the patch.
* you might have to manually copy the edit file from download folder to the game save folder in documents, or delete one in the save folder.
– DO NOT generate dpfilelist
– changing the patch files or adding other mods is at your own risk.
– adding or updating the game is not the patch responsibility.
– this patch is made to focus on offline modes.
Thanks to all patch fans and anyone who contributed.
The CD/DVD-ROM Generator version 2.00 supports the following CD-R/DVD-R/DVD-ROM drives.
SONY CDU921S SONY CDU921S mk2 SONY CDU921S-PR PLEXTOR Plex Master Hoei Sangyo DSR-8000pm (DPM88 required) Hoei Sangyo DSR-8000cs (DPM88 required) DVD-R Writer
PIONEER DVR-S201 Hoei Sangyo DSR-8000dp (DPM88 required) DVD-R/RW Writer
PIONEER DVR-S303 PIONEER DVR-104 PIONEER DVR-105 PIONEER DVR-107D Hoei Sangyo DSR-4000dp-5 (PIONEER DVR-A04 mounted) (DPM88 required) Hoei Sangyo DSR-4000dp-10 (PIONEER DVR-A04 mounted) (DPM88 required) Hoei Sangyo DSR-4000dp-5 (PIONEER DVR-A05 mounted) (DPM88 required) Hoei Sangyo DSR-4000dp-10 (PIONEER DVR-A05 mounted) (DPM88 required) DVD-ROM Drive (for DVD-R verification)
MATSUSHITA SR-8583 MATSUSHITA SR-8584A TOSHIBA SD-M1202 TOSHIBA SD-M1212 PIONEER DVD-113 PIONEER DVD-303 SONY DDU220E
<< Installation >>
Run setup.exe on Windows 2000 or Windows XP and follow the instructions displayed on the screen. For details, refer to the Help File.
<< Major Changes in CD/DVD-ROM Generator version 2.00 >>
The following drive is now supported: PIONEER DVR-107D (8x write speed) (firmware version 1.12 and later) Generation of master discs targeting mainland China is now supported. A function for adding 20MB of NULL data to the outermost part of the disc when creating DVD-ROM master discs has been added. The default is ON. To change the settings, open "Add Dummy..." of the Options menu. Note that due to the addition of this function, the format of the *.ccz file has changed. *.ccz files that were created with previous versions cannot be read. DVD-ROM master discs can now be written and verified "on the fly". There is now no limit on the speed when writing and verifying CD-ROM master discs "on the fly".
Create and/or edit PlayStation 3/Blu-Ray compliant disc images.
Create new Blu-Ray (UDF-ISO format, including PS3) images or edit existing ones. Import/Export FileLists: Importing allows you to force LBA positions of files if required. File Relinker: Relink 1 or more files to another file and reduce image size. Extract complete image or selected files/folders. Hexidecimal Sector Viewer: Right-click on any file in a compilation to use it.
Check your 3DS battery.
Here is just a simple program that uses the Jnuslib. The usage should be pretty self explaining.
STILL EXPERIMENTAL. Bugs may occur, please report them!
Compressing .wud and splitted wud files into .wux Decompressing a .wux back to .wud Extracting from the GI or GM partition Extracting .app/-h3/.tmd/.cert/.tik files from a .wud/.wux or splitted .wud Extracting just the contents/hashes/ticket. Decrypting the full game partition from a .wud/.wux or splitted .wud Decrypting specific files the game partition from a .wud/.wux or splitted .wud Verify a image / Compare two images (for example a .wud with .wux to make sure its legit) Usage
Copy the common.key into the folder next to the .jar or provide the key via the command line Copy the game.key into the folder next to the wud image or provide the key via the command line usage: -commonkey <WiiU common key> Optional. HexString. Will be used if no "common.key" in the folder of this .jar is found -dev Required when using discs without a titlekey. -compress Compresses the input to a .wux file. -decompress Decompresses the input to a .wud file. -decrypt Decrypts full the game partition of the given wud. -decryptFile <regular expression> Decrypts files of the game partition that match the regular expression of the given wud. -extract <all|content|ticket|hashes> Extracts files from the game partition of the given wud (Arguments optional) -help shows this text -in <input file> Input file. Can be a .wux, .wud or a game_part1.wud -noVerify Disables verification after (de)compressing -out <output path> The path where the result will be saved -overwrite Optional. Overwrites existing files -titlekey <WUD title key> Optional. HexString. Will be used if no "game.key" in the folder of the wud image is found -verify <wudimage1|wudimage2> Compares two WUD images to find differences Examples
Getting .app files from an Wii U Image:
Extract .app etc. from a WUD:
Get .app files from "game.wud" to the folder "extracted" with game.key in the same folder
java -jar JWUDTool.jar -in "game.wud" -out "extracted" -extract all Extract .app etc. from a WUX (compressed WUD):
Get .app files from "game.wux" to the folder "extracted" with game.key in the same folder
java -jar JWUDTool.jar -in "game.wux" -out "extracted" -extract all Extract .app etc. from a splitted WUD (dump with wudump):
Get .app files from "game_part1.wud" to the folder "extracted" with game.key in the same folder
java -jar JWUDTool.jar -in "game_part1.wud" -out "extracted" -extract all Compressing into .wux examples:
Compress a .wud to .wux:[/B]
Compress a "game.wud" to "game.wux"
java -jar JWUDTool.jar -in "game.wud" -compress Compress a splitted game_part1.wud to .wux:
Compress a "game_part1.wud" from a wudump dump to "game.wux"
java -jar JWUDTool.jar -in "game_part1.wud" -compress Decryption game files examples:
Decrypt a WUD image to game files
Input can be a .wud, game_part1.wud or a .wux. This decrypted the full game partition. Given a game.key and common.key in the same folder.
java -jar JWUDTool.jar -in "game.wud" -decrypt //WUD java -jar JWUDTool.jar -in "game.wux" -decrypt //WUX java -jar JWUDTool.jar -in "game_part1.wud" -decrypt //game_part1 Decrypt a single file from an WUD
Input can be a .wud, game_part1.wud or a .wux. This decrypted the full game partition. Given a game.key and common.key in the same folder.
Extracting the code/app.xml file.
java -jar JWUDTool.jar -in "game.wud" -decryptFile /code/app.xml java -jar JWUDTool.jar -in "game.wux" -decryptFile /code/app.xml java -jar JWUDTool.jar -in "game_part1.wud" -decryptFile /code/app.xml Extracting all .bfstm files.
java -jar JWUDTool.jar -in "game.wud" -decryptFile /.*.bfstm java -jar JWUDTool.jar -in "game.wux" -decryptFile /.*.bfstm java -jar JWUDTool.jar -in "game_part1.wud" -decryptFile /.*.bfstm Extracting the folder /content/Sound
java -jar JWUDTool.jar -in "game.wud" -decryptFile /content/Sound/.* java -jar JWUDTool.jar -in "game.wux" -decryptFile /content/Sound/.* java -jar JWUDTool.jar -in "game_part1.wud" -decryptFile /content/Sound/.* Compiling
clean assembly:single package
Crediar for CDecrypt
All people who have contributed to vgmtoolbox
Exzap for the .wux file format
FIX94 for wudump
The creators of lombok.
BleemSync is intended to be the easiest and ultimate modding tool for the PlayStation Classic and should be the only tool you will ever need when it comes to modding the PlayStation Classic.
Create your custom PlayStation Classic experience by adding your own games, emulators, themes and mods. Easy to use, UI application to use to allow easy game adding/syncing, modification and configuring. (Compatible with Windows, Mac and Linux) Better FileSystem support (Ext4, exFAT, NTFS, FAT32) Multi OS support (Windows, Mac, Linux) (basically anything that has a RDNIS driver. Which is a lot.) Reliable and steady emulation performance. RetroArch support and Integration. Multitude of various controller support with RetroArch. Big community available to offer support to fellow users. And many more awesome features! How to install
Download the zip package to your computer. Format a USB drive (usb2.0 preferable) to FAT32 and label it SONY Extract the zip package to the root of your newly formatted USB Make sure your console is unplugged from power, HDMI and any powered USB hub. Insert the USB to controller port 2 on your console and hook the console power back up. (HDMI optional) When the orange light displays, power on the console as normal and wait! (Instructions will display on tv if HDMI connected.) When the initial install is complete your console’s LED will flash RED and an install complete message will display for 5 Seconds. The console will automatically REBOOT after this. Once this is done and your console’s LED is ORANGE, you have successfully installed! You can keep reading (recommended!) or get started straight away. (How to use BleemSync Guide below) It’s highly recommended that you format the USB to either (exFAT or NTFS (ext4 also supported but exFAT seems to function better!)) and extract the backup back to the root of your USB drive. You can now plug in your USB (always all cables unplugged first!) back into your console. (How to use BleemSync Guide below)
Super Mario War is, quoting the main project, a fan-made multiplayer Super Mario Bros. style deathmatch game.
the libnx homebrew cmake toolchain files from @jfmherokiller the devkitA64 toolchain, libnx and multiple portlibs from devkitpro a fork of the main repo with switch specific changes Usage
Download the latest release, and extract the archive in the /switch folder on your SD Card. Then, run the game from the hbmenu using hbl.
Set of files to allow switch homebrew development using cmake.
I do not know if it will work with any setup so ill share my current setup so you can see an example.
The toolchain files have a variable (NX) to distiguish between libnx and libtransistor. It's done by comparing the value of the NX variable: A value of 1 means libnx. A value of 2 means libtransistor. Both toolchains have a add_nro_target function which uses the toolchain utilities to generate an nro from the compiled elf. #stuff you may need todo to get the toolchain file to work under different setups/platforms If you have trouble with CLion and WSL use the commented lines at the top of the appropriate CMake toolchain file. by jfmherokiller.
Open PS2 Loader (OPL) is a 100% Open source game and application loader for the PS2 and PS3 units. It now supports *.ISO images on HDD, Ethernet SMB shares, and USB while also maintaining compatibility with USB Advance/Extreme format. It's now the most compatible homebrew loader and it should work without ps2load or change DNASXXX.IMG tricks.
How to use
OPL uses the same directory tree structure across HDD, SMB, and USB modes ...
--- "CD" (for games on CD media - i.e. blue-bottom discs) --- "DVD (for DVD5 images; DVD9 images on USB must be split) --- "VMC" (for 8MB Virtual Memory Card images) --- "CFG" (for saving per-game configuation files) --- "ART" (for box and disc art images) --- "THM" (for themes support) ---
Game files on USB must be perfectly defragmented either file by file or by whole drive, and Dual Layer DVD9 images must be split to avoid the 4GB limitations of the FAT32 file system. We recommend Power Defragmenter for best defragging results, and our own comman line tool iso2usbld to convert or split games into USB Advance/Extreme format ...
Other utilities are: USBUtil 2.0, USB Extreme installer or USB Insane.
For loading games by SMB protocol you need to share a folder (ex: PS2SMB) on the host machine or NAS device and make sure that it has full read and write permissions. USB Advance/Extreme format is optional - *.ISO images are supported using the folder structure above with the added bonus that DVD9 images don't have to be split if your SMB device uses the NTFS or EXT3/4 file system.
For PS2, 48-bit LBA internal HDDs up to 1TB are supported. They have to be formatted with either WINHIIP or uLaunch. From there, use uLaunch to make a partition (rec. minumum of 2GB) named "OPL". If OPL detects this partition at start up, it'll automatically create the above directory structure. Use it to migrate ART, THEMES, CFGs, VMCs, etc. off your MC or USB stick to the internal HDD and free up space on those devices.
To launch OPL, you can use any of the existing methods for loading an executable elf.
On PS3, you need an original SwapMagic 3.6+ or 3.8 disc (at the moment there aren't any other options). The steps for loading OPL on a PS3 are:
1. Rename OPNPS2LD.ELF to SMBOOT0.ELF
2. Make a folder in root of USB device called SWAPMAGIC and copy SMBOOT0.ELF to it.
3. Launch SwapMagic in PS3 and press UP+L1 then Open PS2 Loader should start.
There are 4 forms for launching elfs in SwapMagic.
SMBOOT0.ELF = UP + L1
SMBOOT1.ELF = UP + L2
SMBOOT2.ELF = UP + R1
SMBOOT3.ELF = UP + R2
RiiConnect24 Patcher is a program made for easier installation of RiiConnect24. With it, you can just sit back and relax while the patcher does everything for you.
Auto updating - Always stay updated! User can decide if they wants to run the manual patching or automatic guided patching. You only have to download a .bat file for patching IOS31 & IOS80, EVC and Mail! Patcher will automatically download any files that are required to patch everything. IOS Patcher and Everybody Votes Channel Patcher in one. Copying patched files to an SD Card that is already connected to the PC. Downloading Wii Mod Lite and RiiConnect24 Mail Patcher and putting it on SD Card beside the WADs.
This mod allows you to permanently add a internal ux0 storage (imc) to the PSVita 1000 by modifying boot data regions.
Download and install the provided VPK file. If you are using ENSO NSKBL hack, make sure that the correct enso installer is installed (You can grab a universal one from here). DO NOT SKIP THAT STEP!. Disable all unnecessary plugins and reboot. Now, we will install the mod. Open IMCUnlock, read the agreement and press X to flash IMCUnlock. DO NOT TOUCH THE DEVICE UNTIL IT FINISHES (1-3 secs) If you are a user of ENSO NSKBL hack - launch the enso installer and install enso (DO NOT SKIP THAT STEP!), otherwise - reboot. If your vita reboots fine - thats it, you can format the new memory via system settings! FAQ:
Q: What do you mean by "permanent"? Does it stay after fw update/reinstall?
Q: Can I update when a new firmware comes out?
Q: Everything flashed fine, but i dont have the additional partition.
A: Reset tai config, and try again.
Q: Why the vita does a soft reboot when i remove/insert the mc?
A: Patches are applied.
Q: Whats the difference between this and full IMCUnlock?
A: This version is safer, and recommended for not-advanced users.
If you want to disable the internal partition for some reason, just redo the process. Instead of removing, the internal ux0 partition is disabled (to prevent syscon from blocking the original memory cards after a user uninstalls it without having a sony mc inserted). You can remove it fully using IMCUnlock's 0mb option.
enso installer for PSP2 on fw 3.60 or 3.65.
This is a mod of Enso, all credits go to team molecule for this awesome tool.
The following features/functions were added:
Compatibility with both fw3.60 and fw3.65. Ability to choose main /tai/ folder location (ur0 or vs0). Ability to keep the original Playstation logo (optional). Ability to skip checks (force flash). The following features/functions were removed:
Ability to download and update the firmware via enso installer. All exploit modifications are located in the /modded/ directory.
Simple application to use youtube on PSVITA. Download the vpk file, install with vitashell. You do not need to register on Youtube to watch the videos.
Team OneLua TheFloW Pkg installer & USB Modules. Yifan-lu, XYZ and Davee and every coder and dev contributing to Vitasdk. Team Molecule for Henkaku.
A simple payload that let you run Linux on your 5.05 PS4
## How to build
I use PS4 SDK to compile it. You also need to compile PS4 Kexec and place 'kexec.bin' into this folder. Compile kexec with 'make CFLAG='-DPS4_5_05 -DKASLR -DNO_SYMTAB'.
## How to use
You need a FAT32 formatted USB drive plugged in on any PS4's USB port with the following files on the root directory : bzImage and initramfs.cpio.gz. You can download [them here](https://mega.nz/#!hEh1QI4B!gCDA5l7GyTekQ-fURvKw6WRieSbHETb3tYHb--SkmhM).
Then you will need to send the payload (PS4-Linux-Loader.bin) to your PS4. For that go to your PS4 web browser, go to darbness.com/ps4 and send the payload to your PS4 using netcat or other.. (You can also use my tool: [PS4 Payload Sender](https://github.com/valentinbreiz/PS4-Payload-Sender)).
For PS4 Pro / Slim / FAT:
## Credits and links
Thanks to 2much4u, Darbnes and jiangwei.
For the kexec execution: PS4-dlclose + linux+loader For kexec For more explanations: https://cturt.github.io/ps4-3.html For executing code in kernel space: Kernel Dumper