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X-Project PS4 1.5.5

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X-Project (XMB SELF HOST PROJECT) aims to be the AIO customizable tool box for all your payload needs. Something the community can dissect and adapt, improve and contribute to: for the good of everyone!

This project was the evolution of my now discontinued 4.55 self host packs, updating to something for 5.05 which was far more dynamic.

FEATURES:

  • Material styled "XMB" design
  • In page sound/music POC with play/pause toggle (swap it out easily for your own music!)
  • Easy customization (colors, font, sizes, icons, number of categories/payloads)
  • 40+ Payloads:
  • VTXHEN 1.7, Mirahen 1.7, Mira, Bin Loader, Mira+Bin Loader, blocker + ftp, unblocker, blocker EX, unblocker EX, Kexec, EepLinux, Linux, VTXDUMP 1.8, DB_SG, APPTOUSB 3.0, APPTOUSB1, USB FPKGS, Eversion (Kdump), KernelDumper, FS_Dumper, VR_Enabler, VTXFTP, FTP+R/W, ReactPSPlus, UnReactPSPlus, ReactPSPlus Moddable, PS4Trainer, JKPatch, PS4Cheater, PS4API, APII Intense EU 1.27, Lamance, Psyc0s, APII Intense 1.00, WildeMods, Trainer, NotAnotherMenu, ArabicGuy, Lamance 127, COD: ONLINE, VTX+COD: ONLINE, HOST_CACHE, USBCacheInstall, CacheInstall, ApplicationCache & HistoryBlocker!
  • All Payloads up to date as of today!
  • Easily upgradable payloads (or await updates)
  • 10 distinct categories:
  • HEN, BLOCK, LINUX, BACKUP, SYSTEM, TOOLS, CHEATS, MENUS, CACHE, ABOUT.
  • Page within page loaders where possible.
  • AIO VTXHEN 1.7 + Latest version of GTAV Mod Menus (and non HEN version included).
  • AIO VTXHEN 1.7 + BO3 COD: ONLINE (and non HEN version included)
  • Caching from offlinexmb.cache file (NOTE: it's huge: seriously I timed it: it takes 5 full minutes!)
  • Tried and tested browser "stability" through spawned tabs (It just works better!)

CONTROLS:

  • Left Stick: Mouse
  • Left Stick click: Zoom out
  • Right Stick: Scroll
  • Right Stick Click: Zoom in
  • PS button: Minimize browser.

KNOWN QUIRKS:

  • Stick throttle is a little touchy if you accidentally push up/down+direction (possibly more so on DUALSHOCK 4 V2)
  • Some payloads have to spit out an OOM error before it runs, its how Specter built the loader (bin loader or mira for example):smilexf2:
  • VTXHEN+BO3 COD: ONLINE spits out 2 OOM errors before loading, but works fine
    :smilexf2:
  • Once any payload is loaded, you must hit the PS button to close the browser, then you can reopen X-Project main page to load the next payload.
  • If you get excessive OOM errors, restart your console, then once at XMB restart it again, to clear the memory.
  • If you get any kernel panic crash, reboot your console, then once at XMB restart it again, to avoid another crash when loading the next payload.
  • For some reason you cannot cache the MP4 video used for sound.

FAQ:

How do I put this on my ESP: You cant, its not designed for ESP devices. It's designed for any other method of self hosting as mentioned in my AIO PS4 EXPLOIT GUIDE.

There are too many payloads: Remove the ones you don't want from index.js, and from the payloads folder (edit .cache too).

My right-analog stick goes crazy: Some pads may have a throttling issues, however its rare. The interface has a knack to it, it may jump if its still loading, and unfortunately I cant swap navigation to the D-PAD or Left Analog stick.... yet.... (PS4 API is in my sights).

I cant load a second payload: Press PS button, and re-enter the web browser between each payload, unless its an AIO where it will load 2 in a row for you. Then press the PS button when loaded. This is a known problem with the web browsers limitations.

I get KP (Kernel Panic): Start up the console: reboot it TWICE, then start from cold boot.

I get OOM errors: If you get more than 3 there is an issue, hold O to close every open tab, PS button back out the browser, reboot, then start from cold boot.

Caching takes so long: It's because you're caching every payload of the X-Project: it will take a few mins! You can always remove payloads from the index.js, and edit the cache down to just what you need.

It's not perfect: Please contribute! Rewrite any parts that can be optimized or adapted and DM or @ mention me to update the main project! I wont be offended, in fact: I want it to be community driven!

I dont like the music: Mute it or change it, it's super simple! Alternatively rename the xproject.html page to index.html to skip it altogether.

If you think somethings missing: please @ mention me and let me know, I will add it in the next update or hot fix!

SPECIAL THANKS:

  • fenwick67 XMB based on his codepen.io.
  • Leeful who is an absolutely legendary tester and coder.

by KiiWii.


Que novedades incluye la versión 1.5.5   See changelog

Released

  • + Triple version bump due to LOTS OF NEW things
  • + Version number is displayed in multiple places so you know which version you're using.
  • + Improved information panel, now shows more information so you know whats going on (Can be hidden or shown again by clicking show/hide, perma-hidden or perma-showing based on toggle)
  • + X-Project (not PS4) debug menu is now able to be perma-toggled) (New hidden goat icon for test payload!)
  • + Fixed debug menu "ghost column" issue (been there since day one!)
  • + Added Cache and FW detection, along with network/tracking/and true firmware detection (from cold boot).
  • + THIS VERSION MUST BE CACHED DUE TO ITS SIZE! (Not optional if you want a stable experience: why wouldn't you?!)
  • + X-Project will auto scroll to cache icon if it detects that its not been cached.
  • + Added Trophy notifications! A light weight framework to display a notification. (on first boot and when cached you will hear the notification sound, after this you wont as you cannot cache sounds)
  • + Added personalization: enter a username, and your ftp ip address! (Will now say "WELCOME BACK: DEFAULTDNB" and "CHOOSE A PAYLOAD DEFAULTDNB". Gets reset when browser data is deleted)
  • + UI colours are customizable on PC through X-PROJECT 1.5.5/CSS/CUSTOM.CSS file. (Open it up with any text editor and modify with ease)
  • + New unicode icons (used to contain 250~ usable, now 900+ usable)
  • + Improved button icons for GTA payloads and quick launchers (icon.css)
  • + Added notifications to linux and mira payloads as they didn't has notifications to indicate state.
  • + Quick, Cache and Debug icons are now colour to make them simpler to find.
  • + Added details page: Fakers plastered their names all over our work, we do it subtly
  • + Updated a few companion PC tools.
  • + Updated payloads to latest
  • + Added new payloads:
  • 4 new Linux loaders (Tested and verified by @Leeful ), avatar dumper/injector, hen 1.7 and hen 1.6 (user requests), webrte, orbisdbg, hen+VR+mira payload for quick testing and debugging PSVR-brew
  • + Updated credits page.
  • + New default wallpaper
  • ~ Renamed & reorganised payloads (mainly HEN payloads)
  • ~ Moved mira and binloader payloads to the SYSTEM column.
  • - Removed Test loader, now load test payloads directly through content iframe instead of a new page.
  • - Removed Testkit payloads (didn't work)



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