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Mame 0.233

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MAME is a multi-purpose emulation framework.

MAME’s purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions.

mame-006.png.jpeg

The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME (originally stood for Multiple Arcade Machine Emulator) absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.


Que novedades incluye la versión 0.233

Released

MAME Testers Bugs Fixed
-----------------------

  • - 00125: [Graphics] (hornet.cpp) gradius4: Screen visible area is incorrect in 15 kHz mode. (Ville Linde)
  • - 03067: [Graphics] (gameplan.cpp) leprechn, leprechp, potogold: Cutscene animation causes graphics corruption. (O. Galibert)
  • - 05385: [Gameplay] (seta.cpp) downtown: After entering a high score, the high scores are reset to zero. (Angelo Salese)
  • - 06604: [Graphics] (hornet.cpp) gradius4: Flip Screen (V) DIP switch doesn’t completely flip the text layer. (Ville Linde)
  • - 06605: [Gameplay] (hornet.cpp) gradius4: Test mode ROM check causes emulator to crash when using Direct3D video. (Ville Linde)
  • - 07000: [Gameplay] (taitosj.cpp) tinstar: Collision detection is broken. (O. Galibert)
  • - 07256: [Graphics] (hornet.cpp) nbapbp: 2D graphics are positioned/sized incorrectly. (Ville Linde)
  • - 07305: [Sound] (dragon.cpp) dragon32, dragon64, dragon64h, dragon200, dragon200e: DAC sound is not working. (AJR)
  • - 07475: [DIP/Input] (coco3.cpp) coco3: Joystick buttons are not working correctly for some ML games. (Tim Lindner)
  • - 07893: [Crash/Freeze] (atetris.cpp) atetrisb2, atetrisb3: Game does not progress past black screen. (AJR)
  • - 07912: [Graphics] (vis.cpp) vis: Screen image is cropped, and animation glitches occur. (Carl)
  • - 07914: [Sound] (vis.cpp) vis: Some sound effects play as noise. (Carl)
  • - 07968: [Core] (hornet.cpp) All machines in hornet.cpp: Sound test fails if POST is enabled. (Ville Linde)
  • - 07986: [Media Support] (pce.cpp) dragnegg: [pce] dragnegg: Dragon Egg! is marked as not supported, but works. (thankyoumame)
  • - 07989: [Interface] (ksys573.cpp) pcnfrku: Description for US version does not match title screen. (AriaOTP)
  • - 07992: [Graphics] (junofrst.cpp) junofrst: Screen colour does not change on key game events. (O. Galibert)
  • - 07993: [Documentation] (seta.cpp) drgnunit: Manufacturer should show developer Athena. (Angelo Salese)
  • - 07996: [Sound] (neogeo.cpp) nitd and bootleg, arcade and AES modes: ADPCM-A samples do not play to end. (Aaron Giles)
  • - 07997: [Sound] (namcos2.cpp) assault, assaultj: Tank engine sound stops almost immediately after game starts. (hap)
  • - 07998: [DIP/Input] (vegas.cpp) sf2049se: Non-existent button is mapped in IN1 port. (hap)
  • - 08003: [DIP/Input] (segas16a.cpp) quartet and clones: Fire and jump button order doesn’t match control panel. (Steven Coomber)
  • - 08006: [Sound] (neogeo.cpp) mslug: Background music has parts missing. (Aaron Giles)
  • - 08007: [DIP/Input] (mitchell.cpp) spangbl: Bootleg uses DIP switch settings rather than a service menu. (Ivan Vangelista)
  • - 08008: [Gameplay] (starwars.cpp) esb: SLAPSTIC causes emulated machine to reset. (O. Galibert)
  • - 08012: [Graphics] (channelf.cpp) channelf (and clones?): Fairchild Channel F runs at incorrect vertical resolution. (Nigel Barnes)
  • - 08015: [DIP/Input] (chanbara.cpp) chanbara: The left and right joystick inputs are reversed. (Steven Coomber)
  • - 08016: [DIP/Input] (playmark.cpp) bigtwinb: Joystick X and Y axes are swapped. (Tafoid)


New working machines
--------------------

  • Invinco / Car Hunt (Germany) [MikeMcBike, Brian Troha]
  • JAKKS Pacific Inc / Amaze Entertainment Dreamworks Movie Night (JAKKS Pacific TV Game, Oct 18 2006, prototype) [anonymous]
  • JAKKS Pacific Inc / Amaze Entertainment Star Wars - Original Trilogy (JAKKS Pacific TV Game, prototype) [anonymous]
  • JAKKS Pacific Inc / Amaze Entertainment X-Men - Mutant Reign (JAKKS Pacific TV Game, prototype) [anonymous]
  • Sinclair Radionics Cambridge Programmable [hap, Sean Riddle]
  • Tech2Go / One Man Band Codename: Kids Next Door - Operation: P.L.U.G.G.U.H.S. [Sean Riddle, Kamaal Brown]
  • Tronica Space Mission [algestam]


New working clones
------------------

  • Aliens (World set 4) [Simon Wilmer, John Bennett]
  • Armadillo Racing (Rev. AM2 Ver.A, World) [Phil Bennett, Ryan Holtz, Bill D., Brian Troha, The Dumping Union]
  • The Astyanax (mask ROM version) [-Ace-]
  • Asura Buster - Eternal Warriors (Japan, set 2) [cpsystem3, Brian Troha, The Dumping Union]
  • Asura Buster - Eternal Warriors (USA) [Darksoft, Brian Troha, The Dumping Union]
  • Ball Boy (3 players) [juking, xuserv]
  • Battle Arena Toshinden 2 (Euro 951124) [Brian Troha, The Dumping Union]
  • Battle Arena Toshinden 2 (USA 951124) [Brian Troha, The Dumping Union]
  • Crazy Kong (SegaSA / Sonic bootleg) [Juan Romero, ClawGrip]
  • Exerion (Assa, bootleg) [Juan Romero, ClawGrip]
  • Fidelity Electronics Elegance Chess Challenger (model AS12) [Berger]
  • Gals Panic S - Extra Edition (Korea) [coolmod]
  • JAKKS Pacific Inc / Amaze Entertainment Dreamworks Movie Night (JAKKS Pacific TV Game, Apr 24 2006, test program) [anonymous]
  • JAKKS Pacific Inc / Griptonite Games Star Wars - Revenge of the Sith (JAKKS Pacific TV Game, Game-Key Ready, prototype) [anonymous]
  • Karate Champ (Tecfri bootleg) [jordigahan]
  • Nitro Ball (World, set 3) [JammaFever, Nebula, Recreativos Piscis]
  • Ojanko Club (Japan, Program Ver. 1.3, set 2) [system11]
  • Painter (hack of Crush Roller) [Lorenzo Fongaro]
  • Silk Worm (bootleg, set 2) [Miss Argent]
  • Triumph-Adler Alphatronic PC w/BiCom Graphics [rfka01]

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