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Guide to game journalism

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PDF of a guide to game journalism.

Contents list:

  • Part I Introduction to journalism
    • 1 Primary Sources
    • 2 Secondary sources.
    • 3 Specialist skills and expensive tools/data
    • 4 Veracity of sources
      • 4.1 Correlation vs causation
      • 4.2 Wire services and story verification
  • Part II Generating a list of things to watch
    • 5 Direct sources
      • 5.1 More narrow interests
    • 6 Indirect sources
      • 6.1 Intellectual property
      • 6.2 Legal stuff (finding it, reading it, knowing what to look for)
      • 6.3 Game rating, classification and censorship boards.
      • 6.4 Game translators, game guides, game testers and related concepts
      • 6.5 Electrical standards testing
      • 6.6 Leaks and after action reports from game developers, publishers and related parties
    • 7 User comments, comments from notable figures, meta analysis and in game events
      • 7.1 On the nature of comments
      • 7.2 Meta review ranking sites
      • 7.3 Notable events within games
  • Part III Business stuff
    • 8 Stock markets
      • Going long
      • Shorting and short selling
      • 8.1 Popular stocks and basic ideas of stocks
    • 9 Game company income streams
    • 10 Earnings, financial statements and investor reports
      • Investor relations. Investor reports, earnings predictions and matching thereof.
      • 10.1 Profit, income, expenses, expenditures, and loss
      • 10.2 Credit ratings
      • 10.3 Investor calls
      • 10.4 Investor removal of funds/investors pulling funds
    • 11 Bankruptcy
    • 12 Subsidiaries
    • 13 Mergers and buyouts
    • 14 Further accountancy and business lookup
    • 15 Hollywood accounting and the construction of the game industry
      • 15.1 Game industry makeup
    • 16 Lobbyists, industry groups, unions and you
    • 17 Game sales and sales windows
      • 17.1 What should a game cost?
      • 17.2 Game of the year and compilation editions
      • 17.3 Amazon and gamestop listings and the nature of placeholders
      • 17.4 PC download market, also console online premium services.
      • Consoles
      • 17.5 Popular physical disc/hardware retailers (online, brick and mortar?)?
      • Main bricks and mortar retailers, and some notable regional online, for the various countries.
    • 18 Consumer and morality advocacy/activism groups
  • Part IV General interest section
    • 19 Game information databases
    • 20 Game conferences and you
      • 20.1 Notable game industry conferences
      • 20.2 Smaller conferences
      • 20.3 Hacker conferences
      • 20.4 Game jams and Tech demos
      • 20.5 Trailers and stage demos
      • 20.6 Awards and awards shows in general
    • 21 Science journals
    • 22 Competition/“esports”, challenge runs and speedrunning
      • 22.1 Competitive gaming and esports.
    • 23 Gambling
    • 24 Data analysis
      • 1) Unintended uses of a game, website, API or similar.
      • 2) Game playing
      • 3) ROM hacking analysis of files
      • 24.1 Historical analysis
    • 25 Test groups, focus groups and surveys
      • 25.1 Surveys
      • 25.2 Focus groups
      • 25.3 Test groups
    • 26 Review codes, embargoes, and riders
    • 27 Game theory and general design of games
    • 28 Market segments and game genres
  • Part V Useful tools and analysis methods
    • 29 How to use a search engine
    • 30 Spreadsheet absolute basics
    • 31 Advanced text manipulation
      • 31.1 Column mode in notepad++
      • 31.2 Regular expressions
      • 31.3 Using grep, awk and sed
    • 32 Archive.org’s wayback machine and caching services
    • 33 Website analytics and web metrics
      • Google trends
    • 34 News alerts
    • 35 Web robots, crawlers and spiders
    • 36 Metadata
    • 37 Google books
    • 38 Google groups (usenet text search)
    • 39 New websites/domains

by FAST6191.


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