PS3
183 archivos
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PSL1GHT
PSL1GHT is a lightweight PlayStation 3 homebrew SDK that uses the open-source PlayStation 3 toolchains to compile user applications that will run from the XMB menu (GameOS homebrew).
Credits
AerialX - Founder, Author Parlane - Author phiren - Author Tempus - PSL1GHT Logo lousyphreak - libaudio Hermes - sysmodule, libpngdec, libjpgdec BigBoss - EyeToy support added to libcamera sample, libgem sample. ooPo - ps3libraries ElSemi - Vertex Program Compiler zerkman - SPU sample code Environment
A GCC toolchain that supports the PowerPC 64bit architecture is required to build PSL1GHT and its samples. It also requires the toolchain to provide a patched newlib environment; at the moment only one toolchain does so:
ps3toolchain ps3chain The SDK also includes a few standalone tools to help compilation. A host gcc is required to build raw2h, ps3load, and sprxlinker requires libelf. ps3load requires zlib installed. Python 2.x is required to run fself.py, sfo.py, and pkg.py. Nvidia's Cg Toolkit is reqired for compiling vertex programs. The signing tools require libgmp.
Most of the PSL1GHT samples included in the samples/ directory require various libraries from ps3libraries to be installed.
Building
Run make install in the psl1ght directory to build it all, and make sure to set the environment variable $PSL1GHT to the folder where you wish to install it to, for example...
cd /path/to/psl1ght.git/ export PSL1GHT=/path/to/psl1ght.git/build make make install ... for a local build of it. Ensure that PSL1GHT is set when you are building any of the examples or other apps that use PSL1GHT.
Current Status
Graphics
PSL1GHT supports hardware acclerated 3d graphics. Vertex shaders are a work in progress and Fragment shaders don't exsist yet.
Input
PS3 controllers are fully supported, and pressing the PS button brings up the in-game XMB menu, assuming the framebuffer is working.
Quitting from the XMB requires the application to register a callback ot handle the event. An example using this is the camera example.
Filesystem Access
Full filesystem support is available, with access to the internal PS3 hard drive, game disc contents, and external devices like USB drives. Only directory iteration is missing, though it can be done using the lv2 filesystem interface directly (see include/psl1ght/lv2/filesystem.h)
Networking
Berkeley sockets are available for use in PSL1GHT, though some of the implementation remains incomplete at this time (hostname lookups, for example).
STDOUT Debugging
By default, PSL1GHT applications redirect stdout and stderr to the lv2 TTY interface. Kammy's ethdebug module can be used to retrieve this live debugging information over UDP broadcast packets. See Kammy for more information and a precompiled ethdebug hook loader.
SPUs
PSL1GHT provides access to running programs on the raw SPUs, and communication with it from the PPU. See sputest in the samples directory for a simple example.
SPRX Linking
Any dynamic libraries available to normal PS3 applications can be used with PSL1GHT, they just need to be made into a stub library and have the exports filled out. See any of the examples in sprx/ for information on the creation of SPRX stub libraries.
The following libraries are currently supported:
libio libpad libmouse liblv2 libsysutil libgcm_sys libsysmodule libpngdec libjpgdec libgem -
PSN Liberator
Convert your PSN format games to ISO format (useful for viewing and mounting from a manager).
Features v1.0:
Converts your purchased PSN-content, like Games, PS1- PS2-Classics, DLCs, Minis, Themes and Avatars that normally needs activation. As input you can either use PKG-Files or copied "/dev_hdd0/games/[GameID]"-folders Optional integration of game-updates, unlock-PKGs/EDATs and DLCs Converts PSN-games into disc-games (folder- or ISO- format) Resigns all PSN-content to 3.55 Automatic and manual conversion of "*.rif" to "*.rap" files Create a "Bubble"-PKG-Install-Disc with the liberated PSN Contents. Create a "PS2-Classics-Placeholder" rap-file
v1.1:
Updated PS3 PKG Ripper to 1.4.3 (as for problems solved in PS3 PKG Ripper) by siboXD.
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PSN PKG Decryptor & Extractor
As it's name suggests, PSN PKG Decryptor & Extractor is designed (Specially for the PSP) to help you decrypt PS3 & PSP PKG file and extract the files from it.
For PS3 It can extract PKG files only, For PSP It can extract and (decrypt, dump, verify the dumped ISO, generate KEYS.BIN from PSOne EBOOT.PBP file) and prepare the extracted files to be ready for use ONLY on the PSP system.
Features:
Extract All PS3 & PSP PKG files. Extract & Decrypt & Dump all PSP PKG files ( Games & Minis, DLCs & ADDONS, NeoGeo, PC Engine, PSOne Classics, Games Updates, Themes ) Generate KEYS.BIN for PSOne Game from PSOne EBOOT.PBP file. Prepare the files for the PSP System. Detect the Corrupted PKG files. Check & Verify the Dumped ISO. View ICON & PIC and Title Name, Title ID, Category, Parental level of PKG file after extracted. Check On-line for Games Updates for PS3 & PSP Games. Move the files after decrypting, dumping it to PSP Device ( If there is a free space ) How to use: ( Single Mode )
1) Double Click to Browse or Drag & Drop:
PKG file to decrypt and extract it's content. PSP ISO file to verify it. EBOOT.PBP to Dump it to ISO format. PSOne EBOOT.PBP to Generate KEYS.BIN file from it. EDAT/PGD file to decrypt it. PTF file to decrypt it. 2) Select One of these options:
Select "Auto Detect PKG Contents" to automatically (decrypt, dump) it's contect. Select "DLC & ADDON" if the PKG file is a DLC\ADDON. Select "Game & Mini Game" if the PKG file is a Game\Minis. Select "PSOne Classic Game" if the PKG file is a PSOne Classic Game. Select "PC Engine Game" if the PKG file is a PC Engine Game. Select "Update" if the PKG file is a Game Update. Select "Theme" if the PKG file is a Theme. 3) See the log dialog for any details.
How to use: ( Batch Mode )
1) Drag & Drop Files/Folders or Press CTRL+F to Browse and add :
PKG files to decrypt and extract it's content. PSP ISO files to verify it. EBOOT.PBP files to Dump it to ISO format. PSOne EBOOT.PBP files to Generate KEYS.BIN file from it. EDAT/PGD files to decrypt it. PTF file to decrypt it. 2) Press 'Do it' to start the Operation.
3) Double Click on each file to See the log dialog for any details.
NOTE:
Select "AUTO DETECT PKG CONTENT" If you don't know what PSP PKG file content is. ( Recommended Option ) Put "psone.keys" in the same folder as the program, so you can export the needed keys.bin for your PSOne game. Drag & Drop files into 'PSNPKGDecryptor&Extractor.exe' icon to activate the Batch Mode. Press CTRL+F to Browse and add files. ( In Batch Mode ) Press DEL to remove the selected files. ( In Batch Mode ) Press F1 on Single\Batch form to show the Config dialog. This program requires .NET 2.0 This program intend to be use only with your own legal copy of the game. Use this program at your own risk! Changelog:
1.00:
+Initial Release!
1.10:
+You can Export KEYS.BIN from "PSOne.keys" file.
1.20:
+Automatically Detect if the PKG contents is for PS3 System Only to disable any PSP functions.
+Automatically Generate KEYS.BIN from PSOne EBOOT.PBP file in same path as the EBOOT.PBP file.
+Automatically Generate KEYS.BIN when extracting PSOne game from PKG file without needing for PSOne.keys database.
+Automatically Sort KEYS by game region & title and save it to PSOne.keys database file when adding new KEYS.BIN to PSOne.Keys file.
+Detect if the KEYS.BIN is already exists in PSOne.keys file before adding it.
+You can Add new KEYS.BIN to PSOne.keys database file without needing PSOne.Keys Generator.
+You can Sort KEYS.BIN by game region & title and save it to PSOne.keys database file.
+Show Warning and Abort the Operation when the PKG file path is too long.
1.21:
!Fixed reading Large PSOne EBOOT.PBP file.
1.30:
+Automatically Decrypt DLC files, Dump EBOOT files to ISO format when Drag & Drop it.
+Batch Mode So you can Drag & Drop PKG, ISO, EBOOT, EDAT/PGD files to Decrypt, Dump, Verify ISO, Generate PSOne KEYS.BIN files. ( See the NOTE & info about How to use Batch Mode )
+Show Warning and Abort the Operation when there is no free space available before extracting PKG file.
1.31:
+Check & Prepare the EDAT/PGD file for the decryption process if failed, which Fix a bug with pgdecrypt that cannot decrypt some EDAT/PGD files.
1.40:
+Support decryption of PTF Themes.
1.50:
+New Option to Move files to PSP Device after extracting and decrypting it. ( if there is a free space available on the PSP Device )
+New Dialog to Check for Games updates for PS3 & PSP System. ( By using TitleID XXXX-##### or XXXX##### format )
+Display ICON & PIC for PBOOT.PBP UPDATE file.
+Auto decryption of PGD/EDAT files after extracting PKG UPDATE file.
+Improved Detecting PKG file for UPDATE file and also EBOOT.PBP file for non PSOne Games.
1.60:
+New Checkbox Option to "Set a Working Dir for PKG files" ( Useful if the PKG file path is too long and also if the PKG file is on CD\DVD\BD disc )
This will create a Folder named "PKGDir" then will copy the PKG file to it, and after the operation is complete the copied PKG file will be deleted.
+Batch Check for PSP\PS3 game updates ( Drag & Drop a text file "anyfilename.txt" that contains only games title on the Title-ID field or Paste the text file path manually into the Title-ID field, Note that each Title-ID separated by a NewLine in the text file )
Example: ( anyfilename.txt Contains )
XXXX#####
XXXX#####
1.70b:
+New Decryption Method for PKG files ( Support only Retail PSP\PS3 PKG files )
+New CheckBox Option to Check for Games Updates after decrypting the PKG file. ( 'Single Mode' This will inform you if the game has an Update or not, if yes check the log details for the download link )
+New CheckBox Option in PSP Device dialog that can detect Connected PSP By Device Model.
+New CheckBox Option in Log dialog that can view texts by Word wrap.
+New Command-lines to export files (-export npdpc.exe) (-export pgdecrypt.exe) (-export pkgview.exe) (-export allfiles) to the same path as the program.
+New Readme Button in About dialog that display informations and changelogs about the program.
+Support to automatically get information and download link for PKG file from .XPD file.
+Support to check for games updates from PKG, ISO, EBOOT.PBP, PBOOT.PBP files. ( Drag & Drop these files into PSNUpdate TitleID Field then Press Search )
+Display Theme Title after decrypting it in the log details.
+Improved log dialog details and automatically detect the PKG download link.
+Rewrite some functions so it can works with Linux Systems using Mono and Wine. ( Not all functions is Available for Linux Systems = Move files to PSP, Decrypt Non Retail PKG files, Browse Files Path, Texts Colors )
!Read readme_linux.txt for more informations on how to get it work under Linux System.
!The new decryption method is using a fixed\modified version of Mathieulh's sourcecode. ( Cause the original source has a problem with Some PKG files - Shows an error while attempting to decrypt and extract some PKG files )
1.70b2:
+New CheckBox Option to Create a PSPReady folder. ( Just like the folders that in your PSP MemoryStick, Copy the contents from this folder to your PSP root and overwrite if necessary )
+New Display a Confirmation message to rename the PKG file to it's ContentID if the file name is above 55 Characters.
+Automatically Delete PKGDir when finish the operation. ( If the PKGDir doesn't contains any folders )
!Renamed PKG_DIR to PKGDir.
!Correct 'Set Working Dir' Path when switch between Single and Batch Mode.
!Another Fix for the new decryption method.
1.71:
+Stable Release.
+New Button and Confirmation message to verify the PKG files if it's corrupted or not using it's SHA1 hash. ( Default is True for Confirmation message )
+Automatically Fix 3 known bad dumps created by npdpc. ( ULUS10214, ULES00283, ULJM05500 )
+Characters limit can be changed manually in the INI config file "PSNPKGDecryptor&Extractor.ini". ( Default is 55 Characters )
!Fixed a problem in Batch Mode.
1.72:
+Added New Config dialog. ( Show it by Pressing F1 on Single\Batch Mode form )
+Added New ContextMenu Option "Copy Selected Link(s)" And "Show Details" in PSN Update dialog.
+Support to Display SHA1-Hash, QA-Digest and also PKG Type in log details.
+Automatically Abort the operation if the PKG file is corrupted.
+Support to Verify UMDVIDEO ISO file.
+Detect Unofficial PSOne EBOOT.PBP file.
!Fixed an issue while generating KEYS.BIN for some PSOne Game.
!Fixed a problem when switch back to SingleMode.
1.73:
+Improved detection of pgd\edat files.
+Reduced the memory usage for pgd\edat files.
1.74:
!Fixed "PKG file is Incomplete!" message when process\verify PKG file that >2GB in size.
1.74a:
!Fixed an issue while decrypting some PSP PKG Game Update.
My homepage:
https://sites.google.com/site/theleecherman
If you like my works, a donation using PayPal will be appreciated :)
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=TGGGHWTV89ZGG
Special thanks & respect to:
Ifcaro for PKGView.
tpu for PGDECrypt & NPDecryptor.
l0c4lh0st for ISOSizeVerifier.
mathieulh for PSPPS3PKGDecrypterExtractor.
eighthdayregret for the tip.
qwikrazor87 for FixBadISO.
by LMAN.
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PSNpatch
The major objective of psnpatch is to spoof the console Id and disable cfw syscalls extensions in order to make your system more "safe" to go into the psn. (Note that MORE safe doesn't mean IT IS safe!).
It also deletes the boot history execution (hiding homebrew execution). The optional cobra plug-in unloads from memory after activation and controls PSN access. Additionally, you can also install RAPs and EDATs, unlock psn game demos and patch games and apps to run in 4.46 systems.
New algorithms specially made for CFW disabling and searching valid user accounts.
psnpatch is Firmware independent, meaning it should work on any future firmware updates without the need of an update as some applications require.
CORE FEATURES (compatible with ALL 4.XX firmwares):
Spoofs IDPS (console ID) and PSID; Disables cfw syscalls (emulates official firmware); Auto-Deletes game and homebrew launch history; BLOCKS PSN access at boot until cfw syscalls are disabled (if plug-in is running. read more in plugins);~ BLOCKS HOMEBREW execution when CFW syscalls are disabled. Installs RAPs and EDATs. Unlocks ps2classics launcher. It Patches new games to run in lower firmware (4.46) systems - both ISO and folder formats; PSNPatch plug-in for easy usage with COBRA and NON-COBRA cfw including PSN access control; Firmware version independent; -
PSUnban Tools
Change log :
v1.15b
- Fixe des erreurs lors de l'utilisation de pkgview.exe et fixelf.exe
- fixe des messages d'erreurs lors du nettoyage des fichiers temporaires
v1.14b
- La fonction A demande maintenant si on veut garder le fichier Eboot.BIN
- Netoyage des fichiers temporaires corigÈ avec fonction A
v1.13b
- maj du param.sfo en version 2.05 (plus de demande de maj pour le moment)
- La fonction de signature des fichiers rap (option 1) est maintenant fonctionnel
v1.12
- Corection du bug sur les EBOOT.BIN qui gÈnÈrait toujours la meme 2eme partie de l'IDPS (bbbbbbbbbbbbbbbb)
v1.11
- maj du param.sfo en version 2.04 (plus de demande de maj pour le moment)
v1.1
- ajout des ddl manquantes au package.
- correction du bug de renommage
- les pkg crÈer sont maintenant stealth : le programme síappelle Vidzone et se trouve dans le menu TV du XMB.
v1.00
-version initiale (beta)
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PSV Save Converter
PSV Save Converter es una aplicación para Windows, macOS y Linux que permite convertir y refirmar archivos de guardado de Playstation 1 y Playstation 2 para utilizarlos en Playstation 3 en formato .PSV.
Formatos soportados:
.mcs : PS1 MCS
.psx : PS1 AR/GS/XP PSX
.cbs : PS2 CodeBreaker
.max : PS2 ActionReplay Max
.xps : PS2 Xploder/SharkPort
.psu : PS2 EMS File (uLaunchELF)
.psv : PS3 PSV File (para PS1 .mcs/PS2 .psu)
Uso
Arrastra y suelta los archivos de guardado de Playstation 1 y Playstation 2 a la ventana del programa. Este los convertirá y refirmará automáticamente pata que los puedas usar en Playstation 3 vía USB.
También puedes utililzar la línea de comandos:
./psv-save-converter <savefile> Créditos
Código de refirmado basado en ps3-psvresigner by @dots_tb Formato de archivos de guardado de CheatDevicePS2 y PSV Exporter. Licencia
PSV Save Resigner se publica bajo la licencia GPL-3.0.
Aplicación creada por bucanero.
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PSVibe
PSVibe turns your PS3 controller into a controllable vibrator - complete with fine tuning of the amount of force you want and the activation of motors.
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PyPS3tools
PyPS3Tools forma un conjunto de herramientas python para archivos de volcado de memoria flash PS3.
Actualmente, PyPS3Tools incluye: PyPS3checker, PyPS3patcher y PyPS3rebuilder.
Descargo de responsabilidad:
ADVERTENCIA: Utilice estos programas bajo su propia responsabilidad. El autor no se hace responsable de las consecuencias de su uso.
Consulta el readme de cada carpeta para más detalles.
Nota: Los usuarios de Windows pueden utilizar los paquetes independientes en lugar de scripts python (no es necesario instalar python en ese caso).
Gracias a toda la comunidad de desarrolladores de PS3. Muchas gracias a los beta testers de LS 😉
PyPS3tools ha sido creado por littlebalup.
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qCFW
qCFW es un "quasi" Custom Firmware para PS3 para usar con el modchip BadWDSD. Está fuertemente basado en Evilnat PEX CFW. Soportará todas las funciones excepto: Volcado de eid_root_key y cualquier cosa que lo requiera.
Cobra debe estar activo en todo momento o algunas funciones no funcionarán correctamente.
Peculiaridades de qCFW
Por alguna razón desconocida, cuando enciendes la consola con un mando inalámbrico, este no se sincroniza. Debes apagar y encender el mando para que sincronice.
Nota sobre el modo DEX
El modo DEX es totalmente compatible. Sin embargo, no es posible realizar ningún tipo de instalación o actualización de firmware mientras estés en este modo.
Esto significa que si por alguna razón necesitas reinstalar el firmware (por ejemplo, por un HDD corrupto), estarás bloqueado. Para recuperar la consola, usa el pin BANKSEL del modchip para volver a OFW.
Instalación (Software)
PARA LA PRIMERA INSTALACIÓN, ¡HAZ PRIMERO UNA COPIA DE SEGURIDAD (BACKUP) DE LA FLASH! SI ALGO SALE MUY MAL Y NO TIENES BACKUP, TU CONSOLA PODRÍA QUEDAR EN LADRILLO (BRICK) PERMANENTE.
Prepara la unidad USB ELIMINANDO la carpeta qcfw antigua si existiera, ¡NO SOBREESCRIBAS! Luego descarga qCFW y extráelo en tu unidad de esta forma. Instala PS3HEN 3.4.1 FINAL o posterior. Conecta tu unidad USB en el puerto USB situado más a la DERECHA de tu PS3. En el XMB, activa HEN y luego usa la opción: Red -> Hybrid Firmware Tools -> qCFW Options -> Install Stagex. Debe mostrar "Success" (Éxito). Si no lo has hecho ya, instala el modchip siguiendo la sección de Instalación (Hardware). Una vez instalado el modchip y conectada la alimentación, espera hasta que el LED del modchip se quede fijo. Si no se queda fijo tras un rato, revisa el cableado SC_RX/SC_TX. Enciende la consola. El LED del modchip debería parpadear brevemente con un triple pitido justo después. Esto significa que el exploit ha tenido éxito. Si tu consola se apaga y enciende continuamente, revisa el cable CMD/CLK y el Stagex. ¡CUIDADO! Si el LED del modchip no parpadea brevemente y la consola da pantalla verde (GLOD), la resistencia CMD/CLK podría estar dañada. Ahora deberías estar en el XMB. Activa HEN y usa la opción Install qCFW. Si te indica que reinstales el firmware e intentes de nuevo, hazlo UNA VEZ. La pantalla parecerá congelada; se está instalando. Este proceso tarda entre 10 y 20 minutos. Si algo sale mal en este paso, aún deberías poder recuperar la consola entrando en modo seguro y reinstalando el firmware normalmente. Después se reiniciará sola. Deberías estar en qCFW y ver el logo de Evilnat. ¡IMPORTANTE! Debes "Sincronizar fecha y hora vía internet" al menos una vez tras la instalación para evitar problemas como bloqueos en el XMB. ¡Felicidades! La instalación de qCFW se ha completado.
A partir de ahora, el modchip será necesario para arrancar la consola hasta que vuelvas a OFW. Esto se puede hacer reinstalando el firmware OFW/HFW normalmente. Tras esto, puedes desactivar o desinstalar el modchip. Si las cosas van tan mal que no puedes entrar en modo seguro, usa el pin BANKSEL en su lugar.
Instalación (Hardware)
Actualmente, son compatibles la Raspberry Pi Pico (RP2040) y la RP2040-Zero.
Solo instala el modchip después de que Stagex se haya instalado en la flash de la consola desde la sección anterior. De lo contrario, no arrancará. Si ya has instalado el modchip, puedes usar el pin HOLD para desactivarlo temporalmente sin desoldarlo.
Nota: Como no tengo modelos 2500 y 3000 para probar, debe ser hecho por otras personas. Si conoces los puntos de soldadura, por favor dímelo.
Para flashear el archivo .uf2 (incluido en el zip de qCFW): conecta el puerto USB del modchip a tu PC mientras mantienes pulsado el botón BOOTSEL. Aparecerá una unidad nueva; arrastra el archivo .uf2 dentro. El LED debería parpadear. Flasheo completado y listo para usar. Puedes desconectarlo del PC. Excluyendo alimentación y masa (GND), solo necesitas soldar 4 cables marcados en rojo (CMD, CLK, SC_RX, SC_TX). Los demás pines son opcionales. Es posible alimentar el modchip externamente siempre que esté activo durante el modo espera (standby) de la PS3. Debes medir la resistencia del cable CMD/CLK. La resistencia a tierra (GND) debería ser de unos 55 ohmios. Si no es así, algo va mal. Guía de cableado
El cable CMD/CLK no debe ser demasiado grueso. La tasa de éxito depende de la calidad de tu soldadura y cableado. Mantén todos los cables lo más cortos posible (el de GND es el más importante) y evita pasarlos por zonas con mucho ruido eléctrico. Si se hace correctamente, la tasa de éxito debería ser del 100%. Descripción de Pines
Pines de Señal:
CLK: Señal XDR CLK. CMD: Señal XDR CMD. SC_TX/SC_RX: Señal UART de Syscon. DEBUG: Señal UART opcional del modchip, para depuración y acceso a syscon (baudios 576000, ¡NO 57600!). Pines de Configuración (Cortocircuitar a masa para activar):
HOLD: Desactiva el modchip sin necesidad de quitar la corriente o desoldar. LITE: (Por determinar). BANKSEL: Fuerza la vuelta a OFW. Equivale al comando de syscon w 1224 00. Úsalo solo cuando sea absolutamente necesario. No puedes encender la consola mientras este pin esté puenteado. Actualizar qCFW
No puedes actualizar qCFW mientras estás en qCFW. Debes volver a OFW primero.
Simplemente reinstala el firmware normalmente, luego usa la opción Install qCFW con los archivos actualizados en el USB. No es necesario hacer nada más. Al actualizar los archivos en el USB, borra primero toda la carpeta qcfw; no la sobreescribas.
Volver a OFW
Método PUP (Recomendado)
Usa siempre este método si es posible. Reinstala el firmware de forma normal. No requiere pasos extra. Si quieres desinstalar el modchip, puedes hacerlo después de esto.
Mediante pin BANKSEL
Evita esto a menos que sea absolutamente necesario. ¡NO VAYAS DIRECTO A ESTE PIN SIN INTENTAR ARRANCAR LA CONSOLA SIN EL MODCHIP PRIMERO! Si se apaga sola, sigue estos pasos:
Desenchufa la consola. Haz un puente entre el pin BANKSEL y masa (GND). Enchufa la consola, espera hasta que el LED del modchip parpadee muy rápido. Ya ha tenido éxito. No puedes encender la consola mientras el pin esté puenteado. Desenchufa la consola y quita el puente del pin. Si es necesario, quita o usa el pin HOLD para desactivar el modchip. Enchufa la consola de nuevo y enciéndela. Probablemente verás una pantalla negra; es normal porque el dev_flash sigue siendo qCFW pero ahora estás en OFW. Entra en modo seguro y reinstala el firmware normalmente para una recuperación completa. Otras Funciones
Recuperación de flasheo corrupto (Stagex o CoreOS): No te preocupes, no es un brick real. Primero, desactiva el modchip e intenta arrancar. Si arranca, todo bien. Si se apaga, sigue la sección del pin BANKSEL y desactiva el modchip antes de arrancar. Downgrade: Tras arrancar con el modchip, es posible bajar el firmware hasta la versión 4.80. No se puede hacer desde el XMB; debes usar el modo seguro. OtherOS
Es diferente al CFW convencional. Sigue estos pasos:
Descarga dtbImage.ps3.zfself y ponlo en la raíz de tu USB. Conecta el USB en el puerto de la DERECHA. En XMB: Red -> Custom Firmware Tools -> OtherOS Tools -> Install OtherOS (qCFW). Debe decir "Success". Usa la opción Boot OtherOS (qCFW) para entrar directamente en Petitboot. qCFW es un proyecto encabezado por aomsin2526.
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Rebug CFW 4.82.2 REX/D-REX
Features for Rebug REX/D-REX Edition
FEATURE – Dual LV2 Kernels CEX/DEX (Swap your EID0/LV2 kernel using Rebug Toolbox in seconds) FEATURE – ALL Retail functions available in CEX mode (No need to install different firmware) FEATURE – ALL Debug functions available in DEX mode (No need to install different firmware) FEATURE – FULL ProDG Connectivity in DEX mode (Full Support on both Normal mode and Cobra mode) FEATURE – QA Token compatibility FEATURE – OtherOS++ support enabled (Use Rebug Toolbox to Boot OtherOS with different LV1 patches) FEATURE – Package Manager (Replacement for the standard ‘Install Package Files’ option) FEATURE – FSELF compatibility (Fake Signed ELF is supported on both CEX and DEX modes.) INCLUDED – Rebug Toolbox 2.02.16 *UPDATED (Install included Rebug Toolbox or higher for full compatibility) PATCHED – Appldr: LV2 memory hash check is disabled (Memory protection on LV2 is disabled in higher level) PATCHED – LV1: Disable System Integrity Check (Safe to use with mismatched COREOS/SYSCON versions or if PS3 is not QA enabled) PATCHED – LV1: Undocumented function 114 (Allow mapping of protected memory) PATCHED – LV1: Skip all ACL Checks (Needed to allow booting of OtherOS) PATCHED – LV1: Peek and Poke support (Unused LV1 call 182 and 183) PATCHED – LV2: Peek and Poke support (LV2 Syscall 6 and 7) PATCHED – LV2: Peek and Poke support for LV1 (LV2 Syscall 8 and 9) PATCHED – LV2: LV1 CALL System call (LV2 Syscall 10) PATCHED – LV2: Allow execution of any LV2 internal function (LV2 Syscall 15) PATCHED – Recovery: Prevent accidental OFW update while on Recovery mode PATCHED – VSH: Allow Unsigned act.dat and *.rif files PATCHED – VSH: Auto unlocks c00 demo contents PATCHED – VSH: Disable Unlinking/Deleting of act.dat (Improved patches applied) PATCHED – VSH: Disable NEW PSP DRM Check (Allowing unsigned PSP pkg contents on 4.75 or higher CFW) PATCHED – VSH: Disable Epilepsy Warning for Faster Boot-Up Speed PATCHED – VSH: XMB notification removal (Fake Save Data Owner and Game Quit: No Request Event will not be displayed) FUN FEATURE – Fake Save Data Owner (Use Game Saves from ANY Owner) FUN FEATURE – In Game Screenshot (Allows taking screenshots in Game) FUN FEATURE – Disabled flag check in PARAM for Remote Play (For better compatibility with remote play, custom flags in PARAM is recommended) FUN FEATURE – Lock/Unlock Trophies (Offline only) FEATURE – Cinavia protection fully disabled (Supports optical media/bd iso, AACS must be decrypted) FEATURE – Full BD/DVD Playback support on both CEX/DEX mode (BD/DVD movies can now be played on DEX mode, major thanks to mysis!) FEATURE – COBRA 7.55 *UPDATED (Disabled by default, Toolbox required to enable) FEATURE – XMB CFW settings v0.1a (XMB icons for simple CFW tasks available via REBUG TOOLBOX 2.02.16) FEATURE – PSN/SEN Accessibility (PSN /SEN Accessible , until the next OFW update) FEATURE – XMBM+ Compatibility (XMB Manager Plus developed by Team XMBM now supported via standalone pkgs.) FEATURE – HAN Toolbox Compatibility (HAN Toolbox support added for developers (testing pkgs)) -
Rebug CFW 4.84.1 Lite
LITE COBRA 7.55 EDITION – INSTALL ON CEX PS3 SYSTEM
REBUG 4.84.1 LITE EDITION – Mar. 3rd 2019
What’s new since 4.82.2 LITE EDITION?
Stability*
(This system software update improves system performance)
REBUG TOOLBOX 2.02.17 MULTI
(The latest REBUG TOOLBOX with Multi Language support -16 languages)
HAN PKG Support
(ECDSA check on EDAT is disabled to allow HAN signed PKGs,)
(Mostly for developers only,
Generally, CFW users do not have any benefits from this feature,
however, this was added for developers who are working on HAN features for OFW users)
FEATURES FOR REBUG LITE EDITION
FEATURE – QA Token compatibility
FEATURE – OtherOS++ support enabled
(Use Rebug Toolbox to Boot OtherOS with different LV1 patches)
FEATURE – Package Manager
(Replacement for the standard ‘Install Package Files’ option)
INCLUDED – Rebug Toolbox 02.02.17 Multi
(Install included Rebug Toolbox or higher for full compatibility)
FEATURE – FSELF compatibility
(Fake Signed ELF is supported on both CEX and DEX modes.)
PATCHED – Appldr: LV2 memory hash check is disabled
(Memory protection on LV2 is disabled in higher level)
PATCHED – LV1: Disable System Integrity Check
(Safe to use with mismatched COREOS/SYSCON versions or if PS3 is not QA enabled)
PATCHED – LV1: Undocumented function 114
(Allow mapping of protected memory)
PATCHED – LV1: Skip all ACL Checks
(Needed to allow booting of OtherOS)
PATCHED – LV1: Peek and Poke support
(Unused LV1 call 182 and 183)
PATCHED – LV2: Peek and Poke support
(LV2 Syscall 6 and 7)
PATCHED – LV2: Peek and Poke support for LV1
(LV2 Syscall 8 and 9)
PATCHED – LV2: LV1 CALL System call
(LV2 Syscall 10)
PATCHED – LV2: Allow execution of any LV2 internal function
(LV2 Syscall 15)
PATCHED – Recovery: Prevent accidental OFW update while on Recovery mode
PATCHED – VSH: Allow HAN Signed EDAT/PKGs
PATCHED – VSH: Allow Unsigned act.dat and *.rif files
PATCHED – VSH: Auto unlocks c00 demo contents
(Improved patches applied)
PATCHED – VSH: Disable NEW PSP DRM Check
(Allowing unsigned PSP pkg contents on 4.75 or higher CFW)
PATCHED – VSH: Disable Epilepsy Warning for Faster Boot-Up Speed
FUN FEATURE – In Game Screenshot
(Allows taking screenshots in Game)
FEATURE – Full Polish support for XMB/PS2 Emu
(Provide full Polish character support)
FUN FEATURE – Enhanced Remote Play
(This unlocks the limitation of working apps/games for remote play, by disabling SFO flag check)
FEATURE – Cinavia protection fully disabled
(Supports optical media/bd iso, AACS must be decrypted)
FEATURE – COBRA 7.55 *UPDATED
(Disabled by default (Optional), Toolbox required to Enable)
FEATURE – Homebrew store compatibility
(Downloading debug signed packages is now available on retail CFW.)
FEATURE – XMB CFW settings v0.1a
(XMB icons for simple CFW tasks available via REBUG TOOLBOX)
FEATURE – PSN/SEN Accesibility
(PSN /SEN Accessible , until the next OFW update)
FEATURE – XMBM+ Compatibility
(XMB Manager Plus developed by Team XMBM now supported via standalone pkgs.)
FEATURE – HAN Toolbox Compatibility
(HAN Toolbox Support added for testing HAN Signed pkgs on CFW)
PACKAGE MANAGER
Package Manager is a replacement for the standard Install Package Files option under Game in the XMB. It allows for the install and deletion of .pkg files from dev_hdd0/packages, dev_usb/packages and the standard Install Package Files locations. In addition to this, your downloaded PSN content ‘bubbles’ will appear under this option instead of cluttering your Game menu with uninstalled content.
USAGE:
Navigate to Game in your XMB and click on Package Manager (It will be where Install Package Files usually is). You will find three options.
PlayStation®Network Content
Manage your downloaded PlayStation®Network Content.
Install Package Files
INSTALL package files from Storage Devices and your PS3.
PS3 Hard Disk (dev_hdd0/packages)
Package Folder (dev_usb/packages)
Standard Package Location (Standard Install Package Files locations)
NOTE: The Install All Packages is only available by pressing the TRIANGLE button when the Standard Package Location option is highlighted because the PS3 will only install ALL packages from the root of a storage device as of the moment.
Delete Package Files
DELETE package files from Storage Devices and your PS3.
PS3 Hard Disk (dev_hdd0/packages)
Package Folder (dev_usb/packages)
Standard Package Location (Standard Install Package Files locations)
DELETING FILES:
1: Highlight the file you would like to delete and press TRIANGLE. The sidebar should appear.
2: Press CROSS on either Unlink or Unlink(Folder) (Both do the same thing for now).
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Rebug CFW 4.84.2 D-REX Cobra 8.1 Edition
For Install on PS3 DEX System.
Features
FEATURE – Dual LV2 Kernels CEX/DEX (Swap your EID0/LV2 kernel using Rebug Toolbox in seconds) FEATURE – ALL Retail functions available in CEX mode (No need to install different firmware) FEATURE – ALL Debug functions available in DEX mode (No need to install different firmware) FEATURE – FULL ProDG Connectivity in DEX mode (Full Support on both Normal mode and Cobra mode) FEATURE – QA Token compatibility FEATURE – OtherOS++ support enabled (Use Rebug Toolbox to Boot OtherOS with different LV1 patches) FEATURE – Package Manager (Replacement for the standard ‘Install Package Files’ option) FEATURE – FSELF compatibility (Fake Signed ELF is supported on both CEX and DEX modes.) INCLUDED – Rebug Toolbox 2.03.02 (Install included Rebug Toolbox or higher for full compatibility) PATCHED – Appldr: LV2 memory hash check is disabled (Memory protection on LV2 is disabled in higher level) PATCHED – LV1: Disable System Integrity Check (Safe to use with mismatched COREOS/SYSCON versions or if PS3 is not QA enabled) PATCHED – LV1: Undocumented function 114 (Allow mapping of protected memory) PATCHED – LV1: Skip all ACL Checks (Needed to allow booting of OtherOS) PATCHED – LV1: Peek and Poke support (Unused LV1 call 182 and 183) PATCHED – LV2: Peek and Poke support (LV2 Syscall 6 and 7) PATCHED – LV2: Peek and Poke support for LV1 (LV2 Syscall 8 and 9) PATCHED – LV2: LV1 CALL System call (LV2 Syscall 10) PATCHED – LV2: Allow execution of any LV2 internal function (LV2 Syscall 15) PATCHED – Recovery: Prevent accidental OFW update while on Recovery mode PATCHED – VSH: Allow Unsigned act.dat and *.rif files PATCHED – VSH: Auto unlocks c00 demo contents PATCHED – VSH: Disable Unlinking/Deleting of act.dat (Improved patches applied) PATCHED – VSH: Disable NEW PSP DRM Check (Allowing unsigned PSP pkg contents on 4.75 or higher CFW) PATCHED – VSH: Disable Epilepsy Warning for Faster Boot-Up Speed PATCHED – VSH: XMB notification removal (Fake Save Data Owner and Game Quit: No Request Event will not be displayed) FUN FEATURE – Fake Save Data Owner (Use Game Saves from ANY Owner) FUN FEATURE – In Game Screenshot (Allows taking screenshots in Game) FUN FEATURE – Disabled flag check in PARAM for Remote Play (For better compatibility with remote play, custom flags in PARAM is recommended) FUN FEATURE – Lock/Unlock Trophies (Offline only) FEATURE – Cinavia protection fully disabled (Supports optical media/bd iso, AACS must be decrypted) FEATURE – Full BD/DVD Playback support on both CEX/DEX mode (BD/DVD movies can now be played on DEX mode, major thanks to mysis!) FEATURE – COBRA 8.1 (Enabled by default) FEATURE – XMB CFW settings v0.1a (XMB icons for simple CFW tasks ) FEATURE – PSN/SEN Accessibility (PSN /SEN Accessible , until the next OFW update) FEATURE – XMBM+ Compatibility (XMB Manager Plus developed by Team XMBM now supported via standalone pkgs.) FEATURE – HAN Toolbox Compatibility (HAN Toolbox support added for developers) -
Rebug CFW 4.84.2 REX Cobra 8.1 Edition
For Install on PS3 CEX System.
Features
FEATURE – Dual LV2 Kernels CEX/DEX (Swap your EID0/LV2 kernel using Rebug Toolbox in seconds) FEATURE – ALL Retail functions available in CEX mode (No need to install different firmware) FEATURE – ALL Debug functions available in DEX mode (No need to install different firmware) FEATURE – FULL ProDG Connectivity in DEX mode (Full Support on both Normal mode and Cobra mode) FEATURE – QA Token compatibility FEATURE – OtherOS++ support enabled (Use Rebug Toolbox to Boot OtherOS with different LV1 patches) FEATURE – Package Manager (Replacement for the standard ‘Install Package Files’ option) FEATURE – FSELF compatibility (Fake Signed ELF is supported on both CEX and DEX modes.) INCLUDED – Rebug Toolbox 2.03.02 (Install included Rebug Toolbox or higher for full compatibility) PATCHED – Appldr: LV2 memory hash check is disabled (Memory protection on LV2 is disabled in higher level) PATCHED – LV1: Disable System Integrity Check (Safe to use with mismatched COREOS/SYSCON versions or if PS3 is not QA enabled) PATCHED – LV1: Undocumented function 114 (Allow mapping of protected memory) PATCHED – LV1: Skip all ACL Checks (Needed to allow booting of OtherOS) PATCHED – LV1: Peek and Poke support (Unused LV1 call 182 and 183) PATCHED – LV2: Peek and Poke support (LV2 Syscall 6 and 7) PATCHED – LV2: Peek and Poke support for LV1 (LV2 Syscall 8 and 9) PATCHED – LV2: LV1 CALL System call (LV2 Syscall 10) PATCHED – LV2: Allow execution of any LV2 internal function (LV2 Syscall 15) PATCHED – Recovery: Prevent accidental OFW update while on Recovery mode PATCHED – VSH: Allow Unsigned act.dat and *.rif files PATCHED – VSH: Auto unlocks c00 demo contents PATCHED – VSH: Disable Unlinking/Deleting of act.dat (Improved patches applied) PATCHED – VSH: Disable NEW PSP DRM Check (Allowing unsigned PSP pkg contents on 4.75 or higher CFW) PATCHED – VSH: Disable Epilepsy Warning for Faster Boot-Up Speed PATCHED – VSH: XMB notification removal (Fake Save Data Owner and Game Quit: No Request Event will not be displayed) FUN FEATURE – Fake Save Data Owner (Use Game Saves from ANY Owner) FUN FEATURE – In Game Screenshot (Allows taking screenshots in Game) FUN FEATURE – Disabled flag check in PARAM for Remote Play (For better compatibility with remote play, custom flags in PARAM is recommended) FUN FEATURE – Lock/Unlock Trophies (Offline only) FEATURE – Cinavia protection fully disabled (Supports optical media/bd iso, AACS must be decrypted) FEATURE – Full BD/DVD Playback support on both CEX/DEX mode (BD/DVD movies can now be played on DEX mode, major thanks to mysis!) FEATURE – COBRA 8.1 (Enabled by default) FEATURE – XMB CFW settings v0.1a (XMB icons for simple CFW tasks ) FEATURE – PSN/SEN Accessibility (PSN /SEN Accessible , until the next OFW update) FEATURE – XMBM+ Compatibility (XMB Manager Plus developed by Team XMBM now supported via standalone pkgs.) FEATURE – HAN Toolbox Compatibility (HAN Toolbox support added for developers) -
Rebug Toolbox
Rebug Toolbox is application designed to complete the full function of REBUG REX EDITION firmwares. Besides from performing the CEX/DEX EID0 and LV2 Kernel Swapping it is also an FTP server and is packed with a bunch of other useful tools.
SYSTEM INFORMATION:
Displays Firmware version, Toolbox version, IP address, current LV2 Kernel and Target ID type and free HDD space. QUIT:
Quits Toolbox and returns you to PS3 XMB. RESTART SYSTEM:
Perform either a Full or Soft reboot od the PS3 system. Soft (LV2 Reboot Only) Full (On/Off Cycle) BOOT OTHEROS:
Boot OtherOS with either your currently selected LV1 patches or easily apply ALL LV1 patches and boot. Boot (LV1 Patches: Apply All) Boot (LV1 Patches: Use current) TURN OFF SYSTEM:
Shut down your PS3. SYSTEM MODE:
Switches between NORMAL and REBUG mode NORMAL mode which uses the DEBUG XMB is the default mode after installing Rebug. REBUG mode sets the PS3 to the latest available version spoof (updatable in the future) and allows swapping between RETAIL and DEBUG XMB. XMB OPERATION MODE:
This option only works in REBUG mode and lets you select either the RETAIL or DEBUG XMB. ** RETAIL MODE ensures Media Server Connection PERMA-Enabled ** DEBUG MENU TYPE:
Gives you the choice of the CEX QA (retail) or DEX (debug) Debug Settings menu. TOGGLE XMB CFW SETTINGS
Enable or Disable mysis’s XMB CFW settings plugin v0.1. The feature is available via Network Column on XMB after Enabled. TOGGLE COBRA MODE:
COBRA mode is disabled by default, this option can toggle COBRA mode to enable COBRA 7.55 payload on boot [dongless NO DRM feature see below] LV1 PATCHES
A collection of LV1 patches that can be used for better compatibility with some PS3 tools. Any combination of these patches can be applied before booting OtherOS.
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RetroArch for PS3
RetroArch is a frontend for emulators, game engines and media players.
It enables you to run classic games on a wide range of computers and consoles through its slick graphical interface. Settings are also unified so configuration is done once and for all.
RetroArch has advanced features like shaders, netplay, rewinding, next-frame response times, and more!
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Rogero CFW 3.55
3.55 CFW. Use immediately after Rogero downgrader firmware.
From here, you can go to any CFW. Do not install on consoles that report 3.56 on MinVerChk.
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Rogero CFW CEX 4.30
Este CFW se puede instalar desde XMB ó Recovery sobre OFW 3.55 / CFW 3.55 / CFW 4.21 / CFW 4.30 sin necesidad de downgradear a 3.55.
Changelog 2.05:
Cambiado [app_home/PS3_GAME] Install Package Files por "ToolBox" para evitar duplicar entradas "Install package files" en el XMB. Añadido Cinavia Video Player parcheado para deshabilitar la protección Cinavia basada en el contenido del disco duro ( Creditos a Team Rebug ) Añadidos nuevos parches que permiten volver a utilizar el original "*Install Package Files" y "Install All Packages" ( Creditos a Szalay and "hidden Man" ) Actualizado "*Install Package files" de Deank (Toolbox v2.05) en [app_home] a la última versión que no requiere espacio adicional en el disco duro ni reiniciar la consola tras cada instalación. Se mantienen todas las características de la versión v2.03 -
RPCN
RPCN es una aplicación que hace de servidor para matchmaking diseñado para usarse con RPCS3, el popular emulador de PS3 multiplataforma.
Todas las configuraciones y sus descripciones se encuentran en rpcn.cfg.
RPCN necesita un certificado y su clave privada correspondiente para generar conexiones TLS cifradas a clientes. Puede usar openssl para esto:
openssl req -newkey rsa:4096 -new -nodes -x509 -days 3650 -keyout key.pem -out cert.pem Puede, de forma opcional y deshabilitada por defecto, generar una clave para firmar los tickets generados:
openssl ecparam -name secp224k1 -genkey -noout -out ticket_private.pem openssl ec -in ticket_private.pem -pubout -out ticket_public.pem RPCN ha sido creado por RipleyTom.
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scetool
scetool 0.2.8 <public build> (C) 2011-2012 by naehrwert
NP local license handling (C) 2012 by flatz
==> Setup <==
- /data/keys : Keyfile.
- /data/ldr_curves : Loader curves (7744 bytes).
- /data/vsh_curves : VSH curves (360 bytes).
- /data/idps : IDPS as binary file
- /data/act.dat : act.dat
- /rifs/* : *.rif files
- /raps/* : *.rap files
==> Keyfile Format <==
[keyname]
type={SELF, RVK, PKG, SPP, OTHER}
revision={00, ..., 18, 8000}
version={..., 0001000000000000, ...}
self_type={LV0, LV1, LV2, APP, ISO, LDR, UNK_7, NPDRM}
key=...
erk=...
riv=...
pub=...
priv=...
ctype=...
==> Keyset Example <==
[metldr]
type=SELF
revision=00
self_type=LDR
erk=0000000000000000000000000000000000000000000000000000000000000000
riv=00000000000000000000000000000000
pub=00000000000000000000000000000000000000000000000000000000000000000000000000000000
priv=000000000000000000000000000000000000000000
ctype=00
==> NPDRM Key(set) Names <==
- [NP_tid]: Title ID OMAC1 key.
- [NP_ci]: Control info OMAC1 key.
- [NP_klic_free]: Free klicensee.
- [NP_klic_key]: klicensee key.
- [NP_idps_const]: IDPS constant.
- [NP_rif_key]: rif key.
- [NP_sig]: Footer signature ECDSA keyset.
==> Help Text <==
USAGE: scetool [options] command
COMMANDS Parameters Explanation
-h, --help Print this help.
-k, --print-keys List keys.
-i, --print-infos file_in Print SCE file info.
-d, --decrypt file_in file_out Decrypt/dump SCE file.
-e, --encrypt file_in file_out Encrypt/create SCE file.
OPTIONS Possible Values Explanation
-v, --verbose Enable verbose output.
-r, --raw Enable raw value output.
-0, --sce-type SELF/RVK/PKG/SPP SCE File Type
-1, --compress-data TRUE/FALSE(default) Whether to compress data or not.
-s, --skip-sections TRUE(default)/FALSE Whether to skip sections or not.
-2, --key-revision e.g. 00,01,...,0A,... Key Revision
-m, --meta-info 64 bytes Use provided meta info to decrypt.
-3, --self-auth-id e.g. 1010000001000003 Authentication ID
-4, --self-vendor-id e.g. 01000002 Vendor ID
-5, --self-type LV0/LV1/LV2/APP/ISO/
LDR/NPDRM SELF Type
-6, --self-fw-version e.g. 0003004100000000 Firmware Version
-7, --self-add-shdrs TRUE(default)/FALSE Whether to add ELF shdrs or not.
-8, --self-ctrl-flags 32 bytes Override control flags.
-9, --self-cap-flags 32 bytes Override capability flags.
-b, --np-license-type LOCAL/FREE License Type
-c, --np-app-type SPRX/EXEC/UPDATE App Type
-f, --np-content-id Content ID
-l, --np-klicensee 16 bytes Override klicensee.
-g, --np-real-fname e.g. EBOOT.BIN Real Filename
-j, --np-add-sig TRUE/FALSE(default) Whether to add a NP sig. or not.
==> History <==
Version 0.2.8 (intermediate release):
- Fixed minor bugs where scetool would crash.
- Added SPP parsing.
- Decrypting RVK/SPP will now write header+data to file.
Version 0.2.7:
- Added local NP license handling.
- Added option to override klicensee.
- Added option to disable section skipping (in SELF generation).
Version 0.2.5:
- Added option to use provided metadata info for decryption.
- "PS3" path environment variable will now be searched for keys/ldr_curves/vsh_curves too.
Version 0.2.4:
- Added option to display raw values.
- Moved factory Auth-IDs to <public build> (as they are on ps3devwiki now).
Version 0.2.2:
- Added options to override control/capability flags (32 bytes each).
- Fixed where a false keyset would crash scetool when decrypting a file.
- Some source level changes and optimizations.
Version 0.2.1:
- zlib is required to use scetool.
- 'sdk_type' was changed to 'revision' in data/keys.
==> Greetings to <==
- ps3dev.net
- you know who you are!
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SecureTool
SeCureTool es una aplicación para Windows, alternativa de scetool, con una gran cantidad de nuevas funcionalidades.
Modo de uso de SeCureTool
Uso: SecureTool <opciones> <nombre de archivo seguro>
Opciones:
-ms <nombre de archivo base> = hacer un archivo propio a partir del archivo base -mr <nombre del archivo base> = crea un archivo rvk a partir del archivo base -mp <nombre del archivo base> = crea un archivo pkg a partir del archivo base -md <nombre del archivo base> = crear un archivo spp a partir de un archivo base -b <nombre del archivo base> = extraer el archivo base del archivo seguro -g <nombre de archivo de información> = obtener información sobre un archivo seguro en un archivo de información -s <nombre de archivo info> = establecer información en un archivo seguro desde un archivo info -o <out filename> = enviar el archivo seguro alterado a un nuevo archivo -h <nombre de archivo de parche> = parchear el archivo seguro con el archivo de parche -a <id de autoridad> = establecer el id de autoridad de 64 bits en el archivo propio -v <versión> = establece la versión de 64 bits en el archivo seguro -c <bandera> = modificar la compresión del archivo (0/1) 0 = sin comprimir 1 = comprimido -e <bandera> = alterar la codificación del archivo (0/1) 0 = sin encriptar 1 = encriptado -t <tipo> = establecer el tipo propio (0/1/2/a/i/l/n/p) 0 = lv0 1 = lv1 2 = lv2 a = aplicación i = módulo spu aislado l = cargador n = aplicación npdrm p = emulador ps2 -p <flags> = imprimir información sobre el archivo seguro (a/c/e/f/i/o/s/x/y) a = imprimir todo c = imprimir información sobre el archivo seguro e = imprimir exportaciones f = imprimir información de elf/prx i = imprimir importaciones o = imprimir offsets s = imprimir llamadas al sistema x = imprimir información ampliada sobre importaciones/exportaciones y = imprimir símbolos -ra <dirección> = leer datos en la dirección (por defecto es 0) -rs <tamaño> = tamaño de los datos a leer en la dirección (por defecto es 1) -rb <tamaño> = tamaño del bloque de datos. 1=8bit, 2=16bit.. (por defecto es 1) -k <nombre> = nombre del juego de claves a utilizar para el cifrado y la firma -l = lista de todos los conjuntos de claves -j = establece el archivo self para que se ejecute como jig self -d = establece que el archivo propio se ejecute como un disco propio -q = modo silencioso, no imprimir el título Nota: Si se da un nombre de archivo seguro pero no hay opciones, esta herramienta imprimirá información básica información básica sobre el archivo seguro.
SeCureTool es una aplicación creada por xorloser.
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SEN Enabler
Works on all CFW, Normal, Rebug, Cobra and DEX
**************************************************
** A NO BAN IS NOT GUARANTEED, USE WITH CAUTION **
**************************************************
Controls
--------
[PAD] - Move through the menu
[PS BUTTON] - Exit immediately
-------------------
Restore CFW folders
-------------------
You can restore them pressing [L1] while SEN Enabler is starting, you will hear a beep if all went fine
--------------------------------
Patch in init with app_home only
--------------------------------
You can patch IDs (less MAC), delete history files and patch CFW data launching SEN Enabler while pressing [L2], you will hear a beep if all went fine
-------------------------
Patch in init in OFW mode
-------------------------
You can patch IDs (less MAC), delete history files and patch CFW data launching SEN Enabler while pressing [R2], you will hear a beep if all went fine
-------------------------------
Patch in init with current mode
-------------------------------
You can patch IDs (less MAC), delete history files and patch CFW data launching SEN Enabler while pressing [R1], you will hear a beep if all went fine
Restore CFW syscalls
--------------------
Simply restart or shutdown your PS3
How to use to prevent ban (Unguaranteed)
----------------------------------------
- Disable ALWAYS your PS3 network if you don't log in on SEN, only enable it for log in and your game is mounted and ready to play
- Use ALWAYS a STEALTH backup manager
- Disable all Debug options if you are on Rebug CFW
- Delete and hide ALWAYS PS3 data before log in
- When you are logged in, DON'T LOAD ANY HOMEBREW
- Block the following URL with Charles (using proxy) or similar:
https://es.np.adproxy.ndmdhs.com:443 (That's not important, but is better to block, you may change "es" for your region, us, etc...)
https://nsx.sec.np.dl.playstation.net:443
http://xmb-e.dl.playstation.net (Sends what are you launching on XMB in real time)
How to use to prevent ban [2] (Unguaranteed)
--------------------------------------------
- Disable your PS3 network (If it's enabled)
- Disable all Debug options
- Load SEN Enabler
- Enable SEN access (SQUARE) and restart (If needed, not in 4.50)
- Load your game with a stealth backup manager
- Load SEN Enabler
- Choose R2 button
- Choose R1 button
- Change your ConsoleID if you are banned (8002A224)
- Change MAC and/or PSID if you want (optional)
- Exit SEN Enabler
- Enable PS3 network
- Load your game
- Log in on SEN
Tested with
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- Iris Manager
- multiMAN
- webMAN
- StealthMAN
- ManaGunz
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ShowTime Media Player for PS3 (Movian)
El reproductor multimedia más popular para PS3.
File browsing
Local file system On PS3 and RPi external USB drives (including NTFS) are automounted with read/write support Reads content and can play files from compressed ZIP and uncompressed RAR archives SMB / CIFS - "Windows shares" FTP - File Transfer Protocol UPnP/DLNA WebDAV Torrent client - can directly play audio/video file over bittorrent protocol as well as browsing the torrent file and playing torrent files via magnet links Video streaming
HTTP - direct file playing over HTTP/HTTPS protocols HLS - HTTP Live Streaming. For multi bit rate streams Movian will select optimum stream based on available bandwidth. Streams with internal as well as external multitrack audio are supported. RTMP - Streaming protocol used for Flash players. HTSP - Streaming of Live TV from Tvheadend Audio streaming
Icecast / Shoutcast Plugins
Movian supports plugins installed from a centralized repository. Some of the more popular plugins are Youtube, Navi-X, Twitch.tv, Opensubtitles, SVT Play.
Plugins are, by default, automatically upgraded when a new version is available.
Unified search
Searching using the toolbar on the home page will search in all installed plugins that support searching.
In-application automatic upgrades.
On PS3, Mac OS X and RPi Movian can upgrade itself. In addition, on RPi it can also upgrade the entire STOS operating system.
The user can select to upgrade form three different tracks (In Settings -> General):
Stable - Most stable version. Testing - Upgraded approximately bi-weekly depending on changes made and risk for severe bugs in the master branch. Bleeding Edge - Tracks master branch. Every commit made by the development team is a new release. Could be very unstable from time to time. File formats
All formats supported by libav can be played. For instance, MKV, MOV, AVI, M2TS, etc. Currently Movian uses libav version 11. Codecs
See libav's list for supported video decoders See libav's list for supported audio decoders In addition to this Movian can also play various game music formats (not available on all platforms) Hardware accelerated video decoding
PS3: Accelerated H.264 (up to level 4.2), MPEG-2. PS3's cell codecs do not support hardware accelerated playing of: HEVC/H265, H264 profile > 4.2, H264 High 10 (10bit), VP6, VP8, VC1/WMV9. Movian tries to play those anyway (ie decodes by using CPU). But the success varies to sound only or blackscreen when reframes/resolution are high. RPi: Accelerated H.264 High 10 Profile (up to level 5.0), MPEG-4 (DivX, XviD), MPEG-2 (needs license), VC-1 (needs license). GPU accelerated VP6, VP8 (SD resolutions only), MJPEG, Ogg Theora (up to 720p) Linux: Accelerated H.264 using VDPAU (NVIDIA cards only) OS X: Accelerated H.264 Audio output
PS3: Multi channel audio streams are re-encoded to 6 or 8 channel DTS/AC3 or whatever end device supports (Limitation of PS3 LV2 operating system) Linux: Digital passthrough of DTS, AC3, E-AC3. For PCM output up to 32 bit 192kHz is supported depending on source content. Discrete multi channel output is also supported. RPi: Pass thru over HDMI. Or software decoded 8 or 2 channel PCM output. Other: Stereo output, multichannel audio is down-mixed. Built-in metadata lookup
Artist and Album graphics are looked up using last.fm Movie metadata (including posters) are looked up via themoviedb.org TV shows (including posters) are looked up via thetvdb.org Metadata lookup can be turned on/off per folder. (Default on) Options exist for user to choose if multiple results are available. A custom search query can also be entered. Supported subtitle formats (External files)
DVD Subtitles and VOBSUB ASS/SSA SRT SUB (Microdvd) TTML MPL TMPlayer Automatic code page detection using language heuristics On the fly decompression of .zip files and .gz files containing subtitles Network services
Built in HTTP server available on port 42000. Currently this is mostly used for diagnostics and has HTTP control API. Built in FTP server. This is default disabled but can be enabled in Settings -> Network RPi (STOS) has included SSH server which can be enabled/disabled from Movian UI. RPi (STOS) has included Avahi service which allows to discover devices running Movian by using DNS name movian.local -
StoreHaxx 4.83 IDPS PSID Dumping Method
Here we present you with a cool way to grab your IDPS/PSID on 4.83 OFW.
All firmware versions and models are supported by this trick, but 4.83 OFW is the only fw version supported by the backup/restore release file.
On OFW 4.82 and lower, this tool could be installed by making an appropriate backup file but it isn't needed, the idps can already be dumped using the ps3xploit idps dumper tool.
On CFW, all 4.xx versions should be supported but this tool is only for devs wishing to dig further as there are better ways for users to retrieve the console id. For those curious of using it on CFW, please see end of this post for a package that can be installed.
This is essentially a PlayStation Store with ALL functionality removed!
It has been modified to only display the Unique Console ID (IDPS & PSID) and nothing else.
YOUR HARD DRIVE WILL BE FORMATTED DURING THIS PROCESS!
IT IS RECOMMENDED TO BACKUP/SYNC ANYTHING IMPORTANT BEFORE STARTING!
More advanced users may want to make a sector by sector copy of HDD prior to erase, get IDPS, and restore, to save time creating accounts, signing to SEN, restoring games, licenses, patches, cache, DLC etc.
by PS3Exploit.
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Super Mario War PS3
Juego Super Mario War PS3 para Playstation 3.
Instalación en PS3
Simplemente descarga el archivo PKG desde aquí mismo e instálalo en la PS3 a través de Package Manager.
Publicado por blockbearx.
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Tiny3D
Tiny3D is one library to work with 2D/3D graphics.
NOTE: this repository is updated to the last PSL1GHT libraries and tools.
It uses PSL1GHT and install the libraries in $PORTLIBS/lib, C Header files in $PORTLIBS/include. it will also install nv40v1.h that comes from PSL1GHT V1
see the 'docs' folder to know more (i need to update the info to the 2.0 version)
Credits
Hermes - Author ElSemi - Vertex Program Compiler and other useful sample code HACKERCHANNEL - PSL1GHT Oopo - ps3libraries xerpi - porting the lib to v2 deroad/Wargio - check code Bucanero, CrystalCT, Miigotu, Shagkur, Wargio and Zeldin to update Tiny3D for GCC 7.2.0 License
It use the same PSL1GHT license (it have one? XD)
Some samples can use LPGL, GPL, OFL or maybe others licenses depending of the libraries or datas used.
Environment
libtiny3d.a -> the library tiny3d.h -> 2D/3D functions matrix.h -> Math support for matrix libfont.a -> library to work with fixed fonts (now allow capture from True Type Fonts) libfont.h Building
You need the environment variable $PSL1GHT defined
cd tiny3d make It makes and install libs and samples.
Remember you can descend later to the samples folder to compile ONLY the samples:
cd samples make make pkg Current Status
Support lights (4 positional specular / diffuse lights + ambient) and materials. Support double textures and dedicated surface rendering (You can render in the scene in one texture). Support for YUV surfaces using two methods. (See 'docs' and yuv sample) Support for list of objects (See 'docs' and tiny3d_list sample) It uses a configurable vertex shader and 'n' pixel shaders to work Added libfont.a with support for fonts based in bitmaps arrays of characters It works with this samples: spheres3D, sprites2D, surfaces, fonts, fonts_from_ttf ps3loadx, yuv, tiny3d_lists spheres3D uses the advanced features of Tiny3D 2.0 by Bucanero.
