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180 archivos

  1. PS3 NoPSN OFW Backup

    Hey im releasing NOPSN OFW Backup. Just rename exe to zip ore run the programm and extract content to USB Drive after that you can Transfer the backup to PS3 and Enjoy NoPSN Apps. ATTENTION: YOU WILL LOSE ALL DATA ON PS3! Just Redownload your Games ore Back it UP FIRST!
    There are only one bug you need to add BACKUP Folder after EXPORT and move that NOPSN Folder to BACKUP! On newer version i fix that.
    CREDITS: Devil303, esc0rtd3w, nopsn.com, And all other that created the Ethanol NOPSN Pkg.
  2. PS3 NOR NAND Flasher

    Many thanks to xerpi for the userland memory leak exploit ps3 port, zecoxao & Joonie for their early & continued support, mysis for documenting vsh exports & plugins, the psdevwiki contributors of course, STLcardsWS for his long standing contribution & all ps3 community hackers/devs past & present, you know who you are...
    NAND Support:
    Supports 4.85 HFW Firmware ONLY!!! DO NOT USE ON ANY OTHER FIRMWARE VERSION OR ON CFW OR YOU WILL BRICK YOUR CONSOLE!
    Supports Phat Models CECH-Axx/Bxx/Cxx/Exx/Gxx NOR Support:
    Supports 4.85 HFW Firmware ONLY!!! DO NOT USE ON ANY OTHER FIRMWARE VERSION OR ON CFW OR YOU WILL BRICK YOUR CONSOLE! Supports Phat Models CECH-Hxx/Jxx/Kxx/Lxx/Mxx/Pxx/Qxx Supports Slim Models CECH-20xx and CECH-21xx Supports Slim Models CECH-25xx (minver 3.56 or lower ONLY, always check with minverchk.pup or risk a partial brick!) ** CAUTION: MISHANDLED FIRMWARE FLASHING CAN LEAD TO A BRICK - USE AT YOUR OWN RISK!!! **
    ** DO NOT USE THIS ON CECH-4xxxA OR YOU WILL BRICK YOUR CONSOLE!!! **
    ** DO NOT POWER OFF THE CONSOLE ONCE STARTED. IT MAY RESULT IN A BRICK! **
    ** MAKE SURE TO USE AN UNMODIFIED & MD5 CHECKED "flash_485.hex" FILE ON USB DEVICE! **
    ** THE MD5 OF "flash_485.hex" MUST BE: 2D74B066E7453E6B1336E36C410FB1EB **
    THE PATCHING OPERATION MAY TAKE A FEW MINUTES
    by PS3Xploit Team.
  3. PS3 OFW 3.55

    Firmware oficial 3.55 de Playstation 3.
  4. PS3 OFW 4.82 NAND/NOR Flash Writter

    WARNING: USE ONLY THE PROVIDED flash_482.hex AS IS. DON'T PATCH IT OR MODIFY IT OR YOU WILL BRICK *****
    Verify flash_482.hex file on a flash drive and in the selected USB slot! flash_482.hex MD5: d05be52f8d21700052fbd1fc0174acae DO NOT USE ON CFW (Custom Firmware) (Only Supports OFW) DO NOT USE ON PS3 Models 3xxx/4xxx (aka late Slim or Superslim models), you would brick those consoles. ON SLIM 2xxx Consoles, always use MinVerChck PUP to ensure that the minimum installable firmware version is < 3.60, if ever the minimum version is >3.56, using the flash writer would partially brick your console! USE ONLY ON 4.82 OFW
    IMPORTANT NOTES:
    It's essential not to flood the browser memory with junk before running the exploit. The reason for this is that due to ps3 javascript core memory usage limitations we are scanning several times a small range of browser memory (a few Mb) to find some essential data in RAM, if the memory is flooded due to previous browsing then the range to scan becomes much larger & the probabilities that our data is found in the smaller range decrease dramatically.. So in short, never use the browser or use a homepage you cancel before running the exploit! It is recommended to set your homepage temporarily to the exploit page you wish to use to ensure there is no memory flooding messing with the exploit initialization stage.
    Steps:
    For best results with flash writer, here are the recommended steps. Install OFW 4.82 twice on the console you wish to flash to avoid the potential corruption error during CFW installation. Open the browser & browse to the ps3xploit.com website, go to the page of the exploit you need. Set the current page as browser homepage. Don't launch the exploit initialization. Close the browser. Open the browser. The exploit page will load automatically. Choose your path option. Press the exploit initialization button & wait until initialization succeeds. If it fails, follow the refresh/reload instructions on screen. Trigger the exploit by pressing the patch button. On success, load the ps3xploit.com flash dumper, dump the flash memory & validate it with py checker tool. Do NOT restart the console if ever the validation tool gives you errors/warnings on both ros0 & ros1 or you risk to partially brick your console. Report your problem instead. When you are satisfied with the dump validation, restart your console & install a 4.82 CFW.
  5. PS3 Podcast Player Enabler

    ust a small simple XMB mod that adds queries to the category_music.xml for podcast packages at dev_hdd0/game/PODCASTxx/USRDIR/podcast.xml
    Notes: dev_blind must be enabled to install this pkg. Its compatible with CFW and HEN/HAN.
    16 different podcast channels supported for now, more can be added if required.

    by Devil303.
  6. PS3 PS2 Classics GUI

    The tool allows to decrypt PS2 Classics for PS3 and encrypt any PS2 to play on PS3 (fat/slim/superslim).
    Encrypt
    Allow you to select ISO or BIN/CUE PS2 game image, and encrypt it to ISO.BIN.ENC file acceptable by PS3. In this mode app automatically ask that you want to add LIMG sector to image, but you can do this also by ADD LIMG button. Also in this mode you can encrypt VMC file to VME accepted by PS2 classics, but you don't have to do this for empty card, app do this while create pkg. Decrypt
    Allow you to decrypt official PS2 Classic game (require klicensee), and decrypt files made by ps2classic GUI Decrypt VME memory card to non encrypted VMC file Decrypt Config File included in official and homemade packages Make PKG
    Here you can build PKG with your ISO.BIN.ENC file Also here you will be prompted to add decrypted CONFIG file (cancel dialog if game work without config) You can change custom images and sounds here (ICON0, PIC0, PIC1, SND, etc.) for your pkg Change title displayed in XMB

    TIP: Now you can convert your PS2 ISOs to PKG directly from Windows Explorer: Go to "Options" set the output mode to Package File, set a default path and enable Shell Integration.
    by Aldostools & psdev-net Team.
  7. PS3 PSVResigner

    Resigns non-console specific PS3 PSV savefiles. PSV files embed PS1 and PS2 save data. This program does not inject save files and only signs!
    Usage:
    Drag and drop a modified PSV PSOne or PS2 save file onto the program. It will resign it so that you may use with your PS3 through USB.
    Or use CMD: ./ps3-psvresigner <savefile.PSV>
     
    by dots_tb.
  8. PS3 Tools Collection by Aldo's Tools

    PS3 Tools Collection by Aldo's Tools es una colección de herramientas es imprescindible para todos los usuarios de PS3. Incluye muchas utilidades que aldostools creó para sí mismo y que originalmente no estaban pensadas para ser publicadas.
    Compatible con más de 24 extensiones de archivo: PKG, PUP, edat, rap, rif, dat, bin, self, sprx, elf, prx, sfb, psarc, sfo, sfx, thm, hip, his, md5, sha1, sfv, 66600, trp, sfm
    Todas estas herramientas son Win32 y requieren la DLL de tiempo de ejecución de VB5. Los usuarios de XP ya deberían tenerla instalada (si no, basta con descargar e instalar la DLL).
    Herramientas incluídas:
    PKG ContentID PS3 Keys PS3 Get Symbols (Dev Tool) genPS3ISO GUI Bruteforce Save Data PS3 Web Debugger PS3 FTP Client PS3 Games Database PS3 Registry Editor PS3 NET Server GUI Retro XMB Creator PSP2PS3 PS2 Classic GUI PS3 Game Updates mmDM [DEX Game Mounter] PS3 Covers Uploader PS3 Cheats Editor PARAM.SFO editor lastGAME Customizer PS3WebTemp Create PS3_EXTRA CreateHardLink PSISO Tool GUI Bruteforce EBOOT Bruteforce Edat Scetool/BruteForce PS3 HDD GUI PS3 Ftp Data Sync PS3 ConsoleID PS3 Edat Tool GUI PSARC GUI Game Settings Manager PS3 Game Integrity Memory Card Manager mmRAS Server mmRAS mmTM_GUI BdEmu Partition Tool PS3 File Splitter PS3RIP PS3_DISC.SFB renam
  9. ps3chain

    This program will automatically build and install a compiler and other tools used in the creation of homebrew software for the Sony Playstation 3.
    Make sure you have autoconf, automake, bison, flex, makeinfo/texinfo, ncurses (dev package), gcc, make, and wget.
    You must then set $PS3DEV, and add $PS3DEV/bin, $PS3DEV/ppu/bin, and $PS3DEV/spu/bin to your $PATH.
    Now you are clear to execute ./buildit.sh all .
    Credits:
    trap15 -- buildit.sh Aaron -- crt, buildit.sh improvements #HACKERCHANNEL -- The cool place. #ps3lv2 -- Hacking the PS3, one level at a time #ps3dev -- Fucking OT ooPo -- Writing the original toolchain segher -- Writing the buildit.sh that this is derived from Galaxy| -- 980x power!  
  10. PS3DumpChecker

    PS3DumChecker, tal y como su propio nombre indica, es una aplicación para Windows que nos permite chequear y verificar los dumpeos de la NOR y la NAND de PS3.
    NOTA: Nadie se hace responsable de cualquier falso negativo / falso positivo dado por esta aplicación, la responsabilidad de que su volcado es válido es suya y sólo suya ... esta herramienta debe ser tratada como una manera fácil de hacer una comprobación rápida para ver si es en absoluto vale la pena mirar más de cerca.
    PS2DumChecker ha sido creado por Swizzy.
  11. PS3ErrDB (PS3 Error Code Offline Database)

    Visual Searchable offline database of PS3 Error Codes.
    if the pc is connected to the internet a recent version shall be downloaded, the only thing to be corrected is the severity since on most entries the default was set to mild, the program itself is very small at less than a megabyte and will make up barely any room at all on your device.

    by PhoenixARC.
  12. PS3HEN

    PS3HEN tiene muchas funcionalidades similares a las presentes en un Custom Firmware para PS3. Te permite ejecutar aplicaciones homebrew como Movian, multiMAN o ManaGunz, además de tener soportes para plugins como webMAN Mod o FTP Server. 
    El HEN no es un CFW completo, de hecho multiMAN y otros homebrews funcionan, pero no tienen todas las mismas características que las presentes en un CFW real.
    Como funciona:
    Instala HAN Enabler. Copia PS3HEN.BIN, HENTAI.pkg y stackframe.bin en / dev_usb000 y ejecuta el HTML. Cuando esté hecho, ve al Package Manager e instala el archivo HENTAI.pkg y reinicia la consola. Ahora, para activar HEN, solo usa eusb000 stackframe.bin y PS3HEN.bin y elecjuta el HTMIL... y HEN estará activado.
    Características:
    ¡El gestor de copias de seguridad ManaGunz funciona mejor con el formato de archivo (ISO no compatible)! MULTIMAN también funciona, pero la compatibilidad no es la misma. ¡¡¡¡PSXISO apoyo está aquí !!!! Parche de región BD / DVD Soporte BDISO BOOT-PLUGINS funciona en la posición "/dev_usb000/boot_plugins_nocobra.txt" (también desactiva el escaneo del contenido de arranque en los parámetros) ¡Los juegos Discless funcionan con el icono del disco! Syscall 6 añadido Syscall 7 añadida (dirección> 0x8000000000352230) y sobreescribe la llamada al sistema desactivada 0-> 15 Syscall 15 añadido Añadido Syscall opcode 8 para la detección de HEN y avanzada poke lv2 (leer la sección DESARROLLADOR) Toda la memoria del kernel Rescrivibile (ejecutar la carga del kernel así en posiciones altas o recoger las llamadas del sistema, etc) PS3MAPI apoyo para modding PKG de depuración ¡Homebrew apoyo a 3.55 o menos! ¡Homebrew Root Flags habilitado! Soporte para HAN PKG Conectividad PSN ¡Todos los procesos que se ejecutan después de HEN tienen permisos de reescritura! HAN activado por defecto
  13. PS3LoadX

    PS3loadX is my personal evolution of PSL1GHT PS3load sample, using now the Tiny3D library. I hope this version helps to you to work easily 😉
    Features
    You can load SELF files using the net. You can load applications from USB/ HDD devices You can install applications to the USB or HDD devices from one .zip file You can copy applications from USB devices to HDD Also you can delete installed applications.
    NOTE:
    You can include this lines in your app to return to the PS3LoadX application
    #include <sys/process.h> ..... sysProcessExitSpawn2("/dev_hdd0/game/PSL145310/RELOAD.SELF", NULL, NULL, NULL, 0, 1001, SYS_PROCESS_SPAWN_STACK_SIZE_1M); ZIP Format
    app_folder | |---- EBOOT.BIN | |---- ICON0.PNG | |---- title.txt app_folder: folder to install the app
    in USB devices /dev_usb000/homebrew/app_folder from HDD: /dev_hdd0/game/PSL145310/homebrew/app_folder EBOOT.BIN: SELF file
    ICON0.PNG: optional app. image
    title.txt: it countain one text line with the name app name. It it don't exist PS3LoadX uses app_folder as title. i.e: "My application - test 1"
    Sending SELF files from the net
    You need send it from the PC using psloadx.exe (see PSL1GHT tools)
    For example from one .bat file under windows:
    set PS3LOAD = tcp:192.168.2.12 // -> PS3 IP ps3load.exe *.self pause Installing ZIP files
    HDD0 is selected by default. To change to USB you need plug one device.
    When you send a ZIP file the app ask to you if you want really install it or not in the current device.
    Select one Application
    Use LEFT/RIGHT in digital pad
    Copying files from USB
    Press CIRCLE and select 'Yes' using digital pad
    Deleting Applications
    Press SQUARE and select 'Yes' using digital pad
    Launch Applications
    Press CROSS and select 'Yes' using digital pad
    Exiting from PS3LoadX
    Press TRIANGLE to exit.
    Also you can force exit pressing 'PS' (if the network crashes use it).
    by Bucanero.
  14. ps3mca-tool - PS3 Memory Card Adaptor Software

    This project aim to create a PC command line tool for the PlayStation 3   Memory Card Adaptor allowing users to manage their PS2 memory cards and   more, like building a FMCB like hack directly from the PC.
     ---------------------------------------------------------------------------
     * Windows prerequisites for using the adaptor
     ---------------------------------------------------------------------------
     Download the drivers: ps3mca-windrv.
     Unpack it, to your desktop for example. Connect your Memory Card Adaptator  to your computer, and when Windows ask yourself to install driver for this  device, point it to the folder where you extracted the drivers.
     ---------------------------------------------------------------------------
     * Note to Linux OSes users
     ---------------------------------------------------------------------------
     libusb provides the possibility to code usb drivers from userspace, so in  order to access your device, the program needs to be run with root  permissions.
     The linux build provided in this package is i686-linux-gnu build, depending  on you distribution you'll may need to rebuild the binary from the sources  available on our git repository.
     ---------------------------------------------------------------------------
     * How to format your memory card with the adaptor
     ---------------------------------------------------------------------------
     Windows users:
      - double-click the mc-format.bat file to execute it.
     Linux users:
      - execute the mc-format.sh script with root permissions.
     ---------------------------------------------------------------------------
     * How to install the hack with the adaptor
     ---------------------------------------------------------------------------
     Windows users:
      - double-click the full-install.bat file to execute it.
     Linux users:
      - execute the full-install.sh script with root permissions.
     * Copyright (C) 2011 - jimmikaelkael <jimmikaelkael@wanadoo.fr>
     * Copyright (C) 2011 - "someone who wants to stay anonymous"
  15. ps3mca-windrv

    Windows Drivers for ps3mca-tool - PlayStation 3 Memory Card Adaptor Software.
     Unpack it, to your desktop for example. Connect your Memory Card Adaptator  to your computer, and when Windows ask yourself to install driver for this  device, point it to the folder where you extracted the drivers.
     * Copyright (C) 2011 - jimmikaelkael <jimmikaelkael@wanadoo.fr>
     * Copyright (C) 2011 - "someone who wants to stay anonymous"
  16. ps3toolchain

    A script to autobuild an open source toolchain for the PS3.
    What does this do?
    This program will automatically build and install a compiler and other tools used in the creation of homebrew software for the Sony PlayStation 3 videogame system.
    How do I use it?
    Set up your environment by installing the following software:
    autoconf, automake, bison, flex, gcc, libelf, make, makeinfo, ncurses, patch, python, subversion, wget, zlib, libtool, python, bzip2, gmp, pkg-config, g++, libssl-dev, clang
    Linux
    Specifically on debian-based systems, the following command line should be enough to install everything necessary:
    apt-get install autoconf automake bison flex gcc libelf-dev make \ texinfo libncurses5-dev patch python subversion wget zlib1g-dev \ libtool libtool-bin python-dev bzip2 libgmp3-dev pkg-config g++ libssl-dev clang macOS
    On macOS systems, if you have Homebrew package manager, the following command line should be enough to install everything necessary:
    brew install autoconf automake openssl libelf ncurses zlib gmp wget pkg-config Add the following to your login script:
    export PS3DEV=/usr/local/ps3dev export PSL1GHT=$PS3DEV export PATH=$PATH:$PS3DEV/bin export PATH=$PATH:$PS3DEV/ppu/bin export PATH=$PATH:$PS3DEV/spu/bin Run the toolchain script:
    ./toolchain.sh by ps3dev.
  17. PS3UserCheat

    Main functions: 
    A unique global cheat dongle for 3.55 cfw.  Infinite health, infinite ammo, invincibility.  Powerful multi-level coding, unique code.  Support psn games cheat. by oct0xor.
  18. PS3Xploit FlashWriter

    PS3Xploit FlashWriter es una aplicación que permite hacer jailbreak a las consolas PS3 compatibles con CFW aplicando un parche a la memoria Flash desde el navegador de Internet de PS3.
    Herramientas necesarias:
    HFW 4.90 o HFW 4.91 - Permite la ejecución de PS3Xploit Flashwriter execution en PS3 Evilnat CFW 4.91 - Instala este CFW después de parchear la memoria flash de PS3 PyPS3tools - Necesario para comprobar el dumpeo de la flash en el PC. PS3Xploit FlashWriter ha sido creado por aldostools.
  19. PS3xploit Resigner

    A tool to resign PSX/PS2/PS3/PSP content for use with PS3 et'HAN'ol
    PKG files are resigned converting from DEBUG to HAN style
    Notes
    Separate resigning for .ENC/.EDAT/CONFIG is also supported by ps3xploit_rifgen_edatresign.exe/ps3xploit_rifgen_edatresign
    Pre-compiled binary for Windows is found on source/pre-compiled/windows/ps3xploit_rifgen_edatresign.exe
    Linux package need build from source cd source/src; make output is source/src/ps3xploit_rifgen_edatresign
    Thanks to:
    #PS3XploitTeam for PS3Xploit-Resign #PSL1GHTDevelopmentTeam for pkg.py @CaptainCPS-X for original script to build a pkg @aldostools for PS3 Tools Collection (Specially PKG Creation) @Hexcsl for original compile rifgen and stuff Usage:
    To Resign Input Files Place on Ouput RAP to RIF act.dat input/act_dat/ output/pkgs/PKG_RIF-INSTALLER.pkg_signed.pkg idps.hex input/idps_hex/ .rap input/raps/   PKG .pkg input/pkgs/ output/pkgs/ Run:
    'resign_windows.bat' for Windows OR 'resign_linux.sh' for Linux
  20. PS3Xploit Tools

    Overview
    1. HAN style packages allowed (Patched external modules ecdsa)
    2. PSX/PSP Free license type allowed (Patched sceNpdrmHeader check)
    3. Resigned ACT.DAT & RIF allowed
    4. Cinavia protection removed on HDD content
    5. OFW Package Manager
    6. Debug pkg file support added (optional)
    7. reactPSN alternative solution for OFW users

    ===========================
    Instructions for each tool
    ===========================

    PS3 HAN ACT/IDPS Dumper
    -----------------------
    This will dump your activation file (act.dat) and your IDPS.
    - Load Exploit Page - Select Dump Path From Dropdown Box (default /dev_usb000/) - Click "Initialize ACT/IDPS Dumper" button - When init ready, click "Dump ACT.DAT & IDPS" button - The browser will close automatically by default PS3 HAN ACT/RIF Copier
    ----------------------
    This will write back a modified act.dat and *.rif file
    ** It is recommended to resign all the pkgs that require Han enabler **
    ** Packages which are converts and packages which needs rif activation **
    - Use habib's resigner tool to resign rif and create new signed_act.dat
      Place act.dat in resigner directory and drag matching rap file onto exe
      Resigner Tool.
    - Rename your new "signed_act.dat" to "act.dat" and place on USB drive
      ** keep original act.dat in a safe place **
    - Place new rif file on USB drive as well
    - Load Exploit Page
    - Change RIF File Name to match your target 
      example PS2 Placeholder: 2P0001-PS2U10000_00-0000111122223333
    - Select Root Path where act.dat/*.rif is located (default /dev_usb000/)
    - Click "Initialize ACT/RIF Copier" button
    - When init ready, click "Copy Files" button to transfer to HDD
    PS3 HAN Installer
    -----------------
    This will copy files from USB to Flash Memory for OFW Package Manager
    - Extract all files from "han_supportfiles.zip" on target USB drive root
    - Load Exploit Page
    - Select Root Path where these files are (default /dev_usb000/)
    - Click "Initialize HAN Installer" button
    - When init ready, click "Launch HAN Installation" button to copy files to flash and reboot
    - Once rebooted, you can now use the HAN Enabler and Debug Package Enabler
    PS3 HAN Enabler
    ---------------
    This will initialize HAN using previously copied files to allow OFW Package Manager and other patches
    - Load Exploit Page
    - Click "Initialize HAN Enabler" button
    - When init ready, click "Enable HAN" button to activate patches
    - Once browser closes (default option) you can install HAN packages from XMB
    PS3 HAN Debug PKG Enabler
    -------------------------
    This will allow Debug Package types to be installed
    - Load Exploit Page
    - Click "Initialize HAN Debug PKG Enabler" button
    - When init ready, click "Enable Debug PKG" button to activate patches.
    - Once browser closes (default option) you can install Debug packages from XMB.
    - Reboot console before installing updates or retail/fake retail error will occur
    Team PS3Xploit 2019
  21. PSARC Extractor

    Extracts .PSARC files.
    Requires .Net Framework v4.0.30319
    Usage: PSARC [flag] <fileName>
    Flags:
    -l        Creates a text file that lists the File ID, Size, and Name of every file in the archive.
    -e START END    Extracts files with the File ID specified by the range between START and END (inclusive). 
    <blank>        Extracts all files.
    Examples
    --------
    1. Extract all files from data.psarc :        PSARC data.psarc
    2. Create list of files from data.psarc :         PSARC -l data.psarc
    3. Extract file    with File ID 5 :        PSARC -e 5 5 data.psarc
    4. Extract files with File ID 7 through 12 :     PSARC -e 7 12 data.psarc     
  22. PSIDPatch

    Updated PSIDPatch 1.5, now it can also change the Console ID sent to PSN, although if the ID isn't valid you'll get a nice 8002A224 error.
    Included a sample consoleid.txt file too.
    Updated PSIDPatch 1.2 for 3.55 consoles. SELF is signed and the package is "signed".
    1.2 also lets you generate a random PSID now, no need for txt files :)
    Also, removed the confirmation screens.
    PSID is your playstation's unique identifier to Sony, this program will patch the loaded PSID in memory to one of your choice. This won't permanently patch your PSID, but *MIGHT* let you fool PSN. Best way to test this is for somebody with a banned PS3 to try changing it and going online.
    Please note that I'm not sure if PSID is what is actually used for bans! Apparently the ID used for banning is generated using the PSID, but I think that the result of this generation *MIGHT* be stored somewhere in memory. If it is, this tool is worthless for PSN until that result is found.
    Made and tested on a 3.41 PS3 for 1.0, 3.55 PS3 for 1.2... Although not tested online by me!
    If your using a different version and patching doesn't work properly please contact me and we'll work out a fix :)
    Features:
    + Shows you current PSID + Shows you current Console ID + Patch PSID from dev_usb/psid.txt + Patch PSID to random number + Patch Console ID from dev_usb/consoleid.txt + Patch ConsoleID (line 2) to random number + Choose USB to load from This uses the peek and poke syscalls in order to patch your PSID. Please make sure your using a payload which uses them (http://psx-scene.com/forums/575356-post358.html for example) or a CFW that has them (kmeaw 3.55 does)
    Usage:
    Install package Run PSIDPatch Press Cross to patch PSID with a random number, or Square to patch ConsoleID. Or.. if you want to use your own: Create a text file called psid.txt/consoleid.txt on root of your USB Put 32 hex characters inside (e.g. 1234567890ABCDEFFEDCBA0987654321) or 64 for ConsoleID Open PSIDPatch, choose your USB using Up/Down arrows and press R1 to patch. Technical Stuff:
    PSID starts at 0x800000000044A18C in 3.41, 0x800000000045218C in 3.55. It is 16 bytes long.
    Two identicle Console ID's exist in memory: one which is 32 bytes at 0x80000000003C2EF0 and another which is 16 bytes at 0x8000000000452174. PSN seems to use the second one, but PSIDPatch patches both.
    Thanks:
    Mathieulh/RichDevX - bragging about PSID stuff on twitter, if it was a private convo I never would of started this :)
    user - Fixing CFWLoad code so no SCE confidential stuff is included, thanks man :D
    djekl - Random PSID idea, can't believe I didn't think of that...
    by stoker25
  23. PSJailbreak Updater

    Aplicación para actualizar el donble PSJailbreak USB.
  24. PSL1GHT

    PSL1GHT is a lightweight PlayStation 3 homebrew SDK that uses the open-source PlayStation 3 toolchains to compile user applications that will run from the XMB menu (GameOS homebrew).
    Credits
    AerialX - Founder, Author Parlane - Author phiren - Author Tempus - PSL1GHT Logo lousyphreak - libaudio Hermes - sysmodule, libpngdec, libjpgdec BigBoss - EyeToy support added to libcamera sample, libgem sample. ooPo - ps3libraries ElSemi - Vertex Program Compiler zerkman - SPU sample code Environment
    A GCC toolchain that supports the PowerPC 64bit architecture is required to build PSL1GHT and its samples. It also requires the toolchain to provide a patched newlib environment; at the moment only one toolchain does so:
    ps3toolchain ps3chain The SDK also includes a few standalone tools to help compilation. A host gcc is required to build raw2h, ps3load, and sprxlinker requires libelf. ps3load requires zlib installed. Python 2.x is required to run fself.py, sfo.py, and pkg.py. Nvidia's Cg Toolkit is reqired for compiling vertex programs. The signing tools require libgmp.
    Most of the PSL1GHT samples included in the samples/ directory require various libraries from ps3libraries to be installed.
    Building
    Run make install in the psl1ght directory to build it all, and make sure to set the environment variable $PSL1GHT to the folder where you wish to install it to, for example...
    cd /path/to/psl1ght.git/ export PSL1GHT=/path/to/psl1ght.git/build make make install ... for a local build of it. Ensure that PSL1GHT is set when you are building any of the examples or other apps that use PSL1GHT.
    Current Status
    Graphics
    PSL1GHT supports hardware acclerated 3d graphics. Vertex shaders are a work in progress and Fragment shaders don't exsist yet.
    Input
    PS3 controllers are fully supported, and pressing the PS button brings up the in-game XMB menu, assuming the framebuffer is working.
    Quitting from the XMB requires the application to register a callback ot handle the event. An example using this is the camera example.
    Filesystem Access
    Full filesystem support is available, with access to the internal PS3 hard drive, game disc contents, and external devices like USB drives. Only directory iteration is missing, though it can be done using the lv2 filesystem interface directly (see include/psl1ght/lv2/filesystem.h)
    Networking
    Berkeley sockets are available for use in PSL1GHT, though some of the implementation remains incomplete at this time (hostname lookups, for example).
    STDOUT Debugging
    By default, PSL1GHT applications redirect stdout and stderr to the lv2 TTY interface. Kammy's ethdebug module can be used to retrieve this live debugging information over UDP broadcast packets. See Kammy for more information and a precompiled ethdebug hook loader.
    SPUs
    PSL1GHT provides access to running programs on the raw SPUs, and communication with it from the PPU. See sputest in the samples directory for a simple example.
    SPRX Linking
    Any dynamic libraries available to normal PS3 applications can be used with PSL1GHT, they just need to be made into a stub library and have the exports filled out. See any of the examples in sprx/ for information on the creation of SPRX stub libraries.
    The following libraries are currently supported:
    libio libpad libmouse liblv2 libsysutil libgcm_sys libsysmodule libpngdec libjpgdec libgem
  25. PSN Liberator

    Convert your PSN format games to ISO format (useful for viewing and mounting from a manager).
    Features v1.0:
    Converts your purchased PSN-content, like Games, PS1- PS2-Classics, DLCs, Minis, Themes and Avatars that normally needs activation. As input you can either use PKG-Files or copied "/dev_hdd0/games/[GameID]"-folders Optional integration of game-updates, unlock-PKGs/EDATs and DLCs Converts PSN-games into disc-games (folder- or ISO- format) Resigns all PSN-content to 3.55 Automatic and manual conversion of "*.rif" to "*.rap" files Create a "Bubble"-PKG-Install-Disc with the liberated PSN Contents. Create a "PS2-Classics-Placeholder" rap-file
    v1.1:
    Updated PS3 PKG Ripper to 1.4.3 (as for problems solved in PS3 PKG Ripper) by siboXD.

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