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158 archivos

  1. 360mpGui

    360MPGui can read the Title Update / Media ID from an ISO, Default.xex, GoD (Games on Demand) or Arcade game.
    This makes it easy for you to findout the Title Update ID and Media of your game so you can download the correct one, 360MPGui can also check the Title Update ID and Media ID of a downloaded Title Update.
    Aside from its ability to help you manage and obtain title updates 360MPGui can also extract ISO's, create ISO's and provide information on the game, such as the dashboard version it requires to play and the region it is locked.
    The tool also has the ability to manage arcade games / DLC and unlock them for use if required.
  2. JungleFlasher

    JungleFlasher 0.1.96(323) 
    support for Xecuter additional LTU2 files for DG-16D4S support
    added extraction for DG-16D4S serial info from original drive at KeyCR time for LTU2 and LTU1
    JungleFlasher 0.1.95(321) 
    support for Xecuter LTU2 h/w and f/w

    JungleFlasher 0.1.94(320) 
    Support for new Key verification process
    Vendor command support for DG-16D5S Drives 
    -xecuter X360USB Pro ***f/w update required***
    -xecuter X360USB Pro 2 ***f/w update required***
    Extra functions to utilise RGH extracts with LTU using T-X DG-16D5S replacement PCB
    Support for LT Plus 3.0
    -Hitachi 78, 79
    Support for LTU 1.2, using T-X replacement PCB
    -liteon DG-16D5S  1175, 1352
    -liteon DG-16D4S  0225, 0401, 1071 - lost f/w replacement, replaced with a T-X DG-16D5S replacement
    -hitachi DL10N 0500, 0502 - replaced with a DG5S
    Bug fix to SlimKey for bytes at 3f005, 3f006
    IO port enumeration for Win 8 using old school PCI bus scan
    -Using new portIO drive from schtrom with 32bit memory access
    JungleFlasher 0.1.92(304) 
    Support for LT Plus 3.0
    -Lite-on Slim 0272, 0225, 0401, 1071
    JungleFlasher 0.1.91(300) 
    Support for LT Plus 3.0
    -Lite-on Phat 02510C
    -Benq 04421C
    JungleFlasher 0.1.90(293) 
    Support for LT Plus 2.0b
    -Hitachi 79 
    JungleFlasher 0.1.90(292) 
    Support for LT Plus 2.0
    -Hitachi 32,36,40,46,47,58,59,78,79
    Xecuter CK3i support
    Extra button group with easy access and visibility for 
    CK3i additional functions
    JungleFlasher 0.1.89(284) 
    Support for LT Plus 2.0
    -Lite-on Slim 0272, 0225, 0401, 1071
    Dummy from KeyDB
    Extra step, for Phat Lite-ons if common post 13146 barcode 
    is detected, user has option to type in case barcode and 
    index key based on a pre update entry created with f/w that
    contained the old barcode.
    Benq and Sammy bad flash support
    Added a work around to auto-intro. SlimIntro was putting 
    Benq and Sammy in a bad state, where as phat intro has no
    effect on Slim. If bad state is detected, usually by status 
    0xD1, slimIntro is no longer sent.
    JungleFlasher 0.1.88(280) 
    Support for LT Plus 2.0
    -Lite-on Phat 02510C
    -Benq 04421C
    -Sammsung MS28
    Support for LT 0800 v3.0
    -Benq, Lite-On Phat

    JungleFlasher 0.1.87(277) 
    Support for LT Plus 1.92
    -Lite-on Slim 0272, 0225, 0225u, 0401 and now 1071
    Slim UnLock
    Enhanced support for Sputnik MXIC unlock Methods.
    Support for Geremia's Winbond unlock method, aka Kamikaze
    improved SlimKey support for rare slim f/w's

    JungleFlasher 0.1.86(267) 
    Support for LT Plus 1.91
    -Lite-on Slim 0272, 0225, 0225u, 0401
    -Lite-on Phat 02510C
    -Benq 04421C
    -Hitachi 78/79
    Bug fix for non USB MTK routines: Read, Write, Phatkey etc....
    Support for Sputnik/Russian MXIC unlock methods.
    JungleFlasher 0.1.85(257) 
    Support for LT Plus 1.9 Liteon(slim):
    -0225u (factory updated 9504 to 0225)
    Support for set Spi Lock status register on: 
    Support to extract and patch calibration data at 0x1FF80. 
    In some cases 0225 may give "Play DVD" error randomly, without this data.
    JungleFlasher 0.1.84(250) 
    LT 1.9 Sammy & LT Plus 1.9 Benq and Liteon(phat)
    Export to .csv file
    Import/Merge from .csv file 

    JungleFlasher 0.1.83(241) 
    New OFW and dummy parse recognition..
    Sammy MS28, Benq 04421C, Liteon 02510C, Liteon Slim 0272, 0401
    updated for Liteon 02510C key extraction
    updated for Liteon Slim 0272, 0401 key extraction and 401 keysector verification
    Slim Read (9504)
    improved for Winbond compatibility
    improved to recognise already modified 3e000 sector
    Slim Un Lock (9504)
    consolidated "modified 3e000 sector" unlock and regular unlock for improved fault recovery
    JungleFlasher 0.1.82(234) 
    Minor release to tighten up error handling.. 
    An unforseen issue with slow drives ( seemly with Winbond Spi)
    SlimKey support
    Added: Delay added following Drive authorisation, small % of drives seem slow 
           and were failing on fwcrt cmd 21, others return empty data
    Added: Total abort for failed fwcrt cmd 21 error
    Added: Total abort on Key sector verification failure
    Firmware File Parser
    Added: Parse abort on key sector verification failure for Slim dummy.bin
    Added: Serial area fixer support for Slim.. to repair data for "others" ;)

    JungleFlasher 0.1.81(226S) 
    PhatKey support
    faster responce reading key with x360USB ***f/w update required***
    Slim f/w support
    9504 stock/LT+ parseing, LT auto-load and key/serial spoofing... 
    cross spoofing not supported
    SlimKey support
    Slim 9504 and 0225 key and serial info extraction - x360USB ***f/w update required***
    ***Note*** 0225 support is limited to x360USB and other compatible chipsets
    ***Note*** via and Nforce not supported
    slim/Phat selection
    MTK tab has selection for Slim/Phat MTK commands
    Selection is automatic based in inquiry info etc.
    Slim MTK commands added to support 9504 read/erase/write funtions
    JungleFlasher 0.1.79(208S) 
    PhatKey support
    Support for Lite-On key extraction, Using PÛgÛ Mo ThÛin DIY probe or Xecuter Probe III.
    Thanks to Maximus & Co for the un-released original Concept.
    Guide: http://bit.ly/hdtHsa
    Hitachi Support
    Gui changes in Hitachi::Drive area.
    [Refresh] in Winapi no longer scans for new hardware
    [Scan] added to scan for new hardware separately
    [Remove] removed, but added to context menu for convienence
    JF will accept system message about new drives added, JF will auto refresh list for new ODD.
    x360USB Support
    Initial support for x360USB added - More to follow at release
    LibUSB is required, if you dont have LibUSB installed, LibUSB0.dll is required to run JF. Correct
    file is included and should be copied to JF folder if needed.
    PortIO and other DLL's
    We followed schtroms lead and embbed the Portio .sys files to load from temp folder. Other required 
    DLL's have been embedded also. For those using Test signed drivers in x64, PortIO load function 
    checks JF folder for existing files and uses those if present.
    JungleFlasher 0.1.77(179S) 
    Lite-On LT + v1.1 support
    Benq LT + v1.1 support

    JungleFlasher 0.1.76(166S) 
    Lite-On LT + support
    Benq LT + support

    JungleFlasher 0.1.75(152S) 
    Sammy LT 1.0 support
    Benq LT 1.2 support

    JungleFlasher 0.1.74(138S) 
     Key Verification - thanks to C4eva
     Routines will validate a key against the attached drive 100%
     Routine added to:
     - DVDkey32 Extract, also as key ver is 100%, 6 dumps no longer necessary 
     - LO83info Extract, also as key ver is 100%, 2 dumps no longer necessary
     - Source and Target context menus

     IO port refresh
     Extra checks to determine drive hardware type, as opposed the Inquiry info.
     Key is easily queryied from Samsung and Hitachi pre 78, can grab key, verify and lookup KeyDB.
     Lite-On Barcode uniquely identifies drive, look-Up Barcode in KeyDB and verify
     Fancy icon on the Drive Properites group box and tooltip to display Key and KeyDB info.
     Context menu on Drive Properties to peform KeyDb functions ( load files etc )
     Now index by Lite-on barcode, barcode will be added at next refresh for rapid Drive ID.
     Added an new field call LastFile, this will point to file last used to update KeyDb.
      Useful if you want to refresh KeyDb with all your Lite-On files.
      This is used on Drive Properties Context Menu, to load an OFW. 
     Dummy from KeyDB **New**
     There are 3 parts to this
     - for and identified Lite-On this will use the verified key and grab all other dummy data and build it
     - for un-identified Lite-On, will test ALL keys in KeyDB and return on a successful hit, build dummy as above
     - for non lite-on, will test ALL keys in KeyDB and return on a successful hit.
     USB Com Port Enumeration
     Will properly report device types in Vista and Win 7 - FTD2XX.dll dependancy removed
    JungleFlasher 0.1.73(103S) 
     LT v1.1 Support, both Benq and Lite-On
     General Support
     Hyperlinks in IRC tab now launch in Preferred Browser
     better support for windows 7 120dpi mode

    JungleFlasher 0.1.72(101S) 
     Benq LT Support.
    JungleFlasher 0.1.71(98S) 
     No Lite-On LT spoofing
    No longer says copied ID strings when target is LT
    No longer Shows false spoof when LT is "spoofed" with older JF ver
      - previous versions are not forward compatible with LT
      - they may put spoof in place but LT will ignore it.
     Hitachi Support
    Bug fix - master checksum now set when auto-spoofing Stock Hitachi
    Master Checksum now set when spoofing stock Hitachi in firmtools.
    Bug fix - JF no longer crashes when saving encrypted Hitachi.
     General Support
    IRC tab that calls a Java IRC client in embedded browser window
    requires 2 dll's... included
    JungleFlasher 0.1.70(86)
     Foreign Language support
    German, French, Greek and Portuguese added.
    Spanish, Italian and Russian to follow.
    Bug fix - Calib data not being flashed 
    JungleFlasher 0.1.70(85S) 
     Lite On Support
    Auto-Load Lite-Touch firmwares 
    Calibration data
      - spoof copies calibration data if present in source
      - dummy from traget will place calibration data in dummy v2 at same location
    Secret Inquiry
      - performed before LO83info to identify 83 v2 and abort sequence
      - performed for DVDKey, Lo83info and Dummy from iXtreme and added to dummy v2
        to differientiate 83v1 & 83v2
    Legacy cross spoofing
      - bug fixed, now working, sorry ;( 

    New key locations
      - long suspected 74 f/w's with 0x1a000 and 0x1b000 key sectors, 
      - both found recently, support added.
     Gerneral Support
    Explorer contexts fixed for start in JF.
    Explorer contexts fixed for Win 7.
    Thanks go to Team Xecuter for their generous support to this project. 
    JungleFlasher 0.1.69(74S) 
     Firmtool Engine
    Finally re-coded firmtool engine correctly
      - full support for encrypted lite-on, source and target
      - easier support for cross spoofing

     Port IO
    Using Schtrom's driver portIO driver, which includes 64bit support.

     iXtreme 1.61 for lite-on
    Will autoload iX 1.61 for Liteon

     Hitachi Support
    Added new spoofing method for Hitachi. "Auto Spoof", will spoof inquiry and key
    on the fly directly from source buffer. Will use existing file or request for 
    load if empty.

     KeyDB Viewer
    New keyDB, right click source tab. 

    JungleFlasher 0.1.66(46) 
     Lite-On 83850c support
      - added full LO83info extract, OpenKey to Dummy.bin
      - checks added to LO83info.bin.key load, blank data aborts
      - 140F0F1011B5223D79587717FFD9EC3A from bad LO83info extract will be rejected
              **** WARNING ****
    this uses Seacrest source, many thank.... 
    BUT beware... 
    use a spare drive to check the key
     Lite-On support General
    Dump Dummy.bin from lite-On iXtreme file (in target context menu)
    Identify Barcode reversal 
      - to detect and fix and use bad inquiry Barcode info
      - extra step to Manual spoofing to avoid bad barcode data

     Hitachi Support Updated
    Stabilty success message is bypassed in Moddermode.

     General items Updated
    Foreign Language Support
      - German
      - Portugueuse
      - Italian
      - French
      - Greek
      - Spanish (WIP)
    JungleFlasher 0.1.65(27) 
     General items Updated
    KeyDB and Log to Notepad fixed for windows 7 and foreign languages
      - Extra check added, Drive Serial is compared to Target f/w
      - a mismatch will cause a warning... Just in case user were
      - to hook up a new lite-on and forget to do DVDkey32
      - Disable related windows drive letters on Intro
        - Windows interfers with read-back verify as it thinks drive is 
        - still present after into. This occured primarily with benq
        - running ix > 1.41. The half tray unlock also give windows
        - drive letter. On intro, drive list is refreshed, scanned for
        - the drive on the current port and disabled if found..
     Lite-On 83850c support
      - ix 1.6 83850 support added ( cross spoofing of ix revs NOT supported )
      - conversion of [barcode].bin.key to dummy.bin
        - Autoload dummy, auto-load ix, spoof ix
      - extract of [barcode].bin added, for repair
    JungleFlasher 0.1.64(16) 
     General items Updated
    Ctrl + F4 to open iXtreme from firmware folder to Target
    Added context menus to Source and target tabs
       - open f/w from working folder
       - clear source
       - update to key data base
       - open f/w from working folder
       - open f/w from .\firmware folder
       - clear target
    Removed - not allowing blank serial in for Lite-on Dummy.bin
      previously if serial was blank the iX file serial was left as is
      Warning changed for dummy.bin w/o serial, to mention is possibly ok.
    Added spoof support for new lite-on 83850C 
      JF wil recognise a 83850C dummy.bin and spoof 74850C iX accordingly
      Manual spoof support for 83850C support added
      (still no confirmation of key extract via DVDkey32 method)
     Key Database in Registry
    Database will be populated automatically from a dump.
    Ctrl + F10 to add/update key database from Source tab info
    Ctrl + F12 to launch notepad with key database
    Ctrl + F11 to create .csv from key database
    Added extra item to explorer context to load as source and add key to db
      iX will not autoload to target for this task
      can select mutliple f/w files, these will load in turn
     Hitachi Support Updated
    Fixed bug in Rev 36 Ram Upload Dump Code
    All dumps are rev checked immediately, a failure to identify will abort sequence
      dumps from other drives and locked 79's (coming back empty) would proceed to key 
      check and fail
    Added warning message Yes/No to Flash Erase Button (default is No!)
    Added Esc to abort to flash read within auto reads in moddermode
    Bypassed Sammy-Un-Lock warning in ModderMode
    JungleFlasher 0.1.62 
    Release for iX 1.6 0800 for Samsung, Benq and Lite-On...
     Hitachi Support Updated
    Windows drive enum changed
    successful Classic dump will detect and set correct drive type for pre 78 drives. Inquiry of spoofed
    drives would select incorrect version.
     DVDKey32 Support Updated
    better support for Maximus USB Xtractor - using FTDI api FTD2XX.dll
     General items Updated
    Improved launch times

    JungleFlasher 0.1.60 
    Release for iX 1.6 for Samsung, Benq and Lite-On... Jf will now target 1.6 files by default
     Hitachi Support Updated
    Right Click windows drive list for context to open/close drive tray
     DVDKey32 Support Updated
    Added Support for USB Extractor Switch in Vista, for remote launch of DVDkey32 from probe

    JungleFlasher 0.1.59 - cleanup to 0.1.55

     DVDKey32 Support Updated
    Added Support for USB Extractor Switch, for remote launch of DVDkey32 from probe
    Added optional delay on dvdkey32... allow time for probe.... delay32 in reg, default is 0, max 20 sec
     Hitachi Support Updated
    Added Stop-Disk to Hitachi commands, People were still putting in a disk, a habit from FWTB days, commands would fail and the drive would crash.
    Improvements to Ram upload dump, should dump in 1 - 1.5 sec... added timer for the fun of it...
    Introducing USmodeB with JungleUSB drivers, for Hitachi
        1. JungleUSB drivers allow Hitachi on USB to be seen in Mode-A, mode-B command can be issued
        2. at power up, you may need to open/close the drive to allow windows to PnP fully
        3. Send USmodeB - JF will enumerate all windows drive letters and find any Hitachi, JF will send mode-b
     General items Updated
    Added, test for port IO....
    JF will scan device tree for PortIO, 4 outcomes are possible
        i. port io running aok
        ii. port removed
        iii. port not installed
        iv. port io has an error
    Fixed, Ctrl f7 for Drive pororties on PortIO, drives were not being detected
    Added donate icon, users complained they conuldn't see.... ;-)
    JungleFlasher 0.1.55 - cleanup to 1.51
     We have probably added or changed alot more but this is what we could remember.

     Hitachi Support Updated
        - Portio will only be enabled with "Via Only" ticked, as it was only added to support Via w/o drivers
        - Via card must also report status (Code 39)... no drivers loaded
        - Mode Select method removed from Port IO. Mode Select is for USB support, port IO does not support USB.

     Modder Mode
        - Now stops on bad device ID.

     Splash Screen
        - Context enable/disable removed from splash ( added as a ctrl key)

     Advanced Ctrl F Keys
        - Ctrl + F5 key, set modder mode backup directory, clear folder to disable it
        - Ctrl + F6 key, hitachi read block size 100 --> 2000 ( 78 and 79 FK models will fail on this )
        - Ctrl + F7 key, set working folder in modder mode... clear all tabs and save log
        - Ctrl + F8 key, enable "Free Flash" and "Ram Poke" in Hiatachi
        - Ctrl + F1 key, enable context menus
        - Ctrl + F2 key, disable context menus

     Lite-On Dummy.bin Serial Fixer
        - Bug, fixer added drive barcode byte swapped to Identify string, fixed.

     Sammy flash
        - was failing for at least one user.. typo in last cleanup.  fixed.
     Port Inquiry
        - Timeout in port Inquiry for drive properties extended from 200ms to 1s
        - Dead time after l-o-erase extended from 2s to 3s
        - dots and timer added for better appearance.

  3. Xbox Image Browser

    =============== Xbox Image Browser v2.9 Build:0350 by Redline99 Browse and Extract ISO files Added - Added folder preselection to Save As browse dialog Added - Command line parsing to open an iso from explorer (Open With command) NOTE: Xbox Image Browser is intended to only work with iso files. Reading directly from a dvd disc is supported by the Image Browser embedded in Xbox Backup Creator. =========================== Xbox Image Browser v2.9 Build:0345 by Redline99 Browse and Extract ISO files Added - XGD3 Support Changed - Some minor clean ups USAGE: Selecting the "su20076000_00000000" will display the version number. Selecting an "xex" file will display the region Right clicking on top level file name will extract the entire ISO. Right clicking on a folder will extract it and it's sub folders. Right clicking on a single will will allow you to extract that file. Right clicking on a single file will allow you to replace the file. (The file size must be the same or smaller.) This application is basically the same one embedded in Xbox Backup Creator. NOTE: If your getting an error in windows 7 (or other os) with mscomctl.ocx which is stopping backup creator from running then try this Get the mscomctl.ocx whether zip/rar form or whatever, extract to( C:\WINDOWS\SYSTEM directory. ) LEFT CLICK ON "Command Prompt" and choose "RUN AS ADMINISTRATOR" this is important, RUN AS ADMINISTRATOR ok got that good, then use "CD C:\Windows\system" NOT \system32 Then "regsvr32 mscomctl.ocx" Running XBC on 64-bit windows 7 its different again you need to put MSCOMCTL.OCX into C:\Windows\SysWOW64 folder. Run command prompt as Administrator and ether type or copy and paste this in >>> Regsvr32 c:\windows\SysWOW64\MSCOMCTL.OCX if anyone needs it > Here. http://www.majorgeeks.com/files/mscomctl.zip  
  4. Freestyle Dashboard (FSD)

    Freestyle Dash 3 is an alternative dashboard for JTAG /RGH Xbox 360's. It’s an update of Freestyle Dashboard with a nice 3D coverflow for browsing games and applications which includes several layout's and Kinect support.
    Added coverflow Added Kinect integration New HTTP Server built on FSD Core Indie title Support. < SEE INSTRUCTIONS BELOW > fixed weather API to use world weather Indie Game Instructions:
    Indie titles REQUIRE dashlaunch with fakelive to be installed Indie titles MUST be in a Microsoft Approved content location AKA hdd1:\content\0000000000000000\584E07D2\00000002 Approved drives for content are HDD1: MU: USBMU: INTMU: You MUST HAVE Kinect data installed You MUST have the Indie Launcher TitleUpdate installed The indie titles will scan into Homebrew.  
  5. Simple 360 NAND Flasher

    Simple 360 NAND Flasher es nua aplicación para Xbox 360 qyue permite flasher la nand de la placa base de la consola con una imagen de archivo suministrada (updflash.bin) usando rawflash v4 o rawflash4g v1.
    También permite dumpear la nand de la placa base de la consola a un archivo flashdmp.bin usando rawdump v1 o rawdump4g v1.
    ¿Qué necesitamos para utilizar Sumple 360 NAND Flasher?
    Una Xbox 360 hackeada (con JTAG/RGH o similar) Un dumpeo de una nand para escribir o bien el suficiente espacio libre para guardar el dumpeo de nuestra nand en el dispositivo en el que vayamos a usar la aplicación.
    cOz Thanks for all the help you constantly give me with just about everything, and thanks for rawflash! 😄 Thanks to xvistaman for helping me solve that one last error i had with corona4g writes! i owe you 😉 Thanks to everyone that has helped me test it!: Jonblu @ Consoleopen, Sileandro and Razkar And others that i don't know the name of... Thanks also goes to who ever it was that ported rawflash to SDK in the first place and making it open source! Thanks also to everyone that reports bugs and/or errors in ALL my apps 🙂 Aplicación realizada por Swizzy.
  6. AutoGG

    El AutogGG es un programa que principalmente nos ayuda con un proceso practicamente automatizado a:
    - Leer la Nand de la Xbox. Autodetecta el modelo. - Generar la Nand para cargar el Xell en la consola y asi obtener su Cpukey. - Una vez obtenida la CpuKey.Generar la imagen Jtag/Rgh(Glitch)/Retail, - Flashear la Nand generada a traves de programador o por software (Xell o Dash) Pero el AutoGG ademas nos permite muchas mas opciones (Addons)
    - Cambiar las Temperaturas de los sensores de la consola. - Cambiar los datos de la consola: Num.Series, Tipo de Lector (Osig), Region y DvdKey. - Mapear/Desmapear Bad Blocks. - Inyectar/Extraer Datos especificos de la consola para reparar Nands corruptas, - Generar NandXell y Xebuild sin dump previo usando la Cpukey. - Desencriptar el X-Val para comprobar las marcas que tiene nuestra consola por parte de Microsoft. - UnCripple para tratar de desmarcar la consola, - Hacer solo una lectura parcial de la Nand de solo 1Mega para luego leer el resto a traves de Xell y finalmente fusionarlas para obtener la Nand completa de manera mucho mas rapida, (Recomendado en lectores de Nands lentos LPT) - Explorador de Ficheros Nand. - Analisis de Marcas (Secdata) en Nand. - Funcion de actualizacion automatica. - Descarga automatica de Dash FileSystems. - Descarga automatica de $ystemfiles para actualizacion de Avatars. - Programacion del Glitch Chip a traves de LPT y USB (Nandpro&Squirt). - Ventana de comandos para el Nandpro . - Comparacion manual de hasta 3 Nands. - Opcion de subir carpetas al Hdd interno de la consola por FTP.(Boton FTP Xbox) - Descarga,instalacion de Freestyle, Apps y EMulaDORES ... por FTP.(Boton FTP Xbox Apps) - Descarga,instalacion,ejecucion de las principales PC-APPS. - Opcion de usar Base de Datos Online para respaldo de Cpukeys. Util para recuperar consolas Brick si perdimos los datos. - Visor de Imagenes de esquemas de instalacion de chips , flashers ... - Y mas ... by blaKCat.
  7. HDDHackr

    HDDHackr v1.40 Build 20130303
    ** Notes **
    - HDDHackr is made only for real MS-DOS, not for windows command prompt or even windows XP/Vista/7 !!!!
    - 99% of problems appears to be Mainboard chipset (SATA Chipset) or some BIOS configurations (RAID, AHCI, LegacyIDE, ...), not HDDHackr app!!
    - Use "Bootable_USB_Drive_Creator_Tool" to prepare USB drive to boot into MS-DOS.
    - Download package contains approx. 70 recovery files (UNDO.BIN)
    Works with the following Western Digital drive series: [BEAS/BEVS/BEVT/BPVT/LPVT/BEKT/BJKT/BPKT/BUDT/HLFS/BLFS]
    - WD Scorpio Series BEAS/BEVS
                            WD600BEAS  -  60GB
                            WD800BEAS  -  80GB
                            WD1000BEAS - 100GB
                            WD1200BEAS - 120GB
                            WD1600BEAS - 160GB
                            WD2000BEAS - 200GB
                            WD2500BEAS - 250GB
                            WD600BEVS  -  60GB
                            WD800BEVS  -  80GB
                            WD1000BEVS - 100GB
                            WD1200BEVS - 120GB
                            WD1600BEVS - 160GB
                            WD2000BEVS - 200GB
                            WD2500BEVS - 250GB
    - WD Scorpio Blue Series BEVS/BEVT/BPVT/LPVT
                            WD3200BEVS - 320GB
                            WD600BEVT  -  60GB
                            WD800BEVT  -  80GB
                            WD1200BEVT - 120GB
                            WD1600BEVT - 160GB
                            WD2000BEVT - 200GB
                            WD2500BEVT - 250GB
                            WD3200BEVT - 320GB
                            WD4000BEVT - 400GB
                            WD5000BEVT - 500GB
                            WD6400BEVT - 640GB
                            WD1600BPVT - 160GB
                            WD2500BPVT - 250GB
                            WD3200BPVT - 320GB
                            WD5000BPVT - 500GB
                            WD6400BPVT - 640GB
                            WD7500BPVT - 750GB
                            WD2500LPVT - 250GB
                            WD3200LPVT - 320GB
                            WD5000LPVT - 500GB
                            WD10TPVT   -   1TB
    - WD Scorpio Black Series BEKT/BJKT/BPKT
                            WD800BEKT  -  80GB
                            WD1200BEKT - 120GB
                            WD1600BEKT - 160GB
                            WD2500BEKT - 250GB
                            WD3200BEKT - 320GB
                            WD5000BEKT - 500GB
                            WD800BJKT  -  80GB
                            WD1200BJKT - 120GB
                            WD1600BJKT - 160GB
                            WD3200BJKT - 320GB
                            WD5000BJKT - 500GB
                            WD3200BPKT - 320GB
                            WD5000BPKT - 500GB
                            WD7500BPKT - 750GB
    - WD AV-25 Series BUDT
                            WD1600BUDT - 160GB
                            WD2500BUDT - 250GB
                            WD3200BUDT - 320GB
                            WD5000BUDT - 500GB
    - WD VelociRaptor Series HLFS/BLFS
                            WD1500HLFS - 150GB
                            WD1600HLFS - 160GB
                            WD3000HLFS - 300GB
                            WD1500BLFS - 150GB
                            WD1600BLFS - 160GB
                            WD3000BLFS - 300GB
    Version History
    * Updated SATA and PATA controller list
    * Added support for 320GB and 500GB hard drives (HDDSS.BIN required)
    * Added support to adjust Idle Timer (IntelliPark)
    * Confirmed HddHacker supports hard drives manufactured till 2013

    * SATA and IDE port scan improved
      (The ports are now enumerated with the CONFIG_ADDRESS and CONFIG_DATA register instead of using interrupts)
    * PATA and SATA controller list updated
    * Automatic Device Reset
    * Code optimization to work with modern SATA2 controllers added
      (Remember to set SATA controllers to IDE and not AHCI mode)
    * Extended Modelnumber String detection
      (new hard drives have two Modelnumber strings)
    * Fixed issue with LBA 28/48-bit address comparison
    * Confirmed HddHacker supports hard drives manufactured 2010
      - WD Scorpio Blue    Series BPVT
      - WD AV-25        Series BUDT
    * Added support for the Western Digital Scorpio Series manufactured 2009
    * Fixed issue with Intel ICH9, ICH10 and VIA chipsets
    * Implemented progress bar
    * Added support for 80GB and 250GB HDDs (HDDSS.BIN required)
    * Fixed issue, that sometimes caused flashing of Model Name to incorrect offset.
    * Added option to create Partitions 0/2/3 (no more manual hex editing)
    * Bug fixed, that caused errors like "LBA size does not match"
    * Improved compatibility
    * Minor changes
    * Completely new version core
    * Two flashing modes, Auto and Manual
    * Western Digital Vendor Intro Power Brute for misflashed drives
    * Minimized incompatibility problems
    * Improved exception handling
    * Confirmed HddHacker supports
      - WD Scorpio       Series BEVS/BEAS
      - WD Scorpio Blue  Series BEVS/BEVT
      - WD Scorpio Black Series BEKT/BJKT
      - WD VelociRaptor  Series
    * Changed restore command to -r "HddHacker -r"
    * Changed appearance for more read comfort.
    * Changed from .COM to .EXE
    * Added support for the WD BEVS "RST" HDD series and maybe some others.
    * Support for WD 120GB Hard Drives  
    * Supports ONLY the WD BEVS 'LAT' version!
    * Added option to flash the Western Digital back to its original state
    * Improved no more manual copying of sectors
    * Improved compatibility, should now really work with all BEVS models
    * Bug fixed, that caused flashing of incorrect serial number in some rare cases.
    * Initial Version
    How to use
    HddHacker supports two flashing modes, Auto and Manual. Typing HDDHackr at a DOS prompt
    will start auto mode. In auto mode all hard drives will be detected automatically.
    In manual mode you can enter all the parameters used for flashing by hand.
    The following help screen is displayed if you start HddHacker with a wrong number of
                    C: Create Partitions 0/2/3
                    D: Dump sector 16-22 from XBOX360 HDD to file
                    F: Flash Western Digital firmware
                    R: Restore Western Digital firmware
                 PORT: Port to send command to e.g. 09F0
            DRIVE POS: A0 for Master, B0 for Slave
          SECTOR FILE: Sector dump file e.g. HDDSS.BIN
         RESTORE FILE: Firmware restore file e.g. UNDO.BIN
    Example for create, dump, flash and restore:
    HDDHackr C 09F0 A0
    HDDHackr D 09F0 A0 HDDSS.BIN
    HDDHackr R 09F0 A0 UNDO.BIN
    Explanation of the Parameters
    - this will set the mode of operation, it is recommended to first try to dump the XBOX360
      hard drive data, if the dump will fail, it is highly unlikely that a flash or restore
      will succeed on the Western Digital drive
    - the port to which the Hard Drive is connected, a port number should always be entered
      in hexadecimal and have 4 hex digits, valid ports are: 01F0, 09F0, .....
    - this option can be used if your PCI adapter card or on board SATA ports are
      not identified by the auto mode
    - on SATA ports this value is always A0, cause you can only connect a master drive to
      a SATA port, so for SATA you will always type A0 here
    - name of the sector 16-22 dump file better known as HDDSS.BIN
    - name of the firmware restore file e.g. UNDO.BIN
    Using HddHacker in auto or manual mode
    * Dumping the HDDSS.BIN file *
    Boot to MS-DOS from a writeable medium (like a floppy or UBS Stick).
    Connect an *original* Xbox360 HDD to your SATA controller. Make sure it is the only
    SATA device that is connected. Now run 'HDDHackr D [PORT] A0 HDDSS.BIN' and it will create
    the file 'HDDSS.BIN' and save it to the path you've started HddHacker from.
    * Creating Partitions 0/2/3 *
    The Partition 0/2/3 will be created to make the drive compatible with "Xplorer360" and XBOX360 Console.
    In manual-mode you have to type 'HDDHackr C [PORT] A0'.
    * Flashing your Western Digital drive *
    Turn off your PC and connect the Western Digital hard drive. Boot to MS-DOS again.
    Type 'HDDHackr F [PORT] A0 HDDSS.BIN UNDO.BIN' from the same path you have saved the HDDSS.BIN
    file to. This will create an 'UNDO.BIN' file that you need if you want to undo the hack
    and flash your firmware back to the original state.
    * Restoring your WD to original state *
    If you don't want to use your modded WD HDD in your XBOX360 anymore and you want to
    flash it back to its original size/state, then you can now do so. Boot to MS-DOS and 
    run 'HDDHackr R [PORT] A0 UNDO.BIN'. This will use the UNDO.BIN file you created before to 
    restore the drive to its original state.
    * Vendor Intro Power Brute for misflashed drives *
    To enter the recovery mode you should boot to MS-DOS, connect your hard drive to PC and type
    'HDDHackr R [PORT] A0 UNDO.BIN'. If the hard drive is misflashed you will be prompted with:
    "Western Digital Vendor Intro failed on port [PORT]"
    "Do you want to resend the command until the drive responds (Y/N)?"
    Press YES, disconnect the hard drive from power and connect it again.
    You should get Status 0x50 and the drive will be reflashed.
    * Adjust IntelliPark Timer, WD only *
    IntelliPark is not that intelligent. In fact, with default settings it parks the heads
    after 8 seconds of inactivity. This means, depends of your OS and usage pattern the drive will reach
    it's designed lifetime in very short time. Meaning of IntelliPark values.
    Resolution is 0.1 seconds from 0.1 to 12.8 seconds.
    Resolution is 30.0 seconds from 30.0 to 3810.0 seconds.
    Note, times between 12.8 and 30.0 seconds will be set to 30.0 seconds.
    Default timer is 8.0 seconds, recommended timer is 300.0 seconds.
    To disable timer type 0 seconds.

    Q. Is it true that in several cases, booting PC with connected HDD 
    will change LBA size of my hard drive and it will no longer work in x360?
    A. Yes, most modern mainboard/BIOS manufacturer modify LBA size,
    they cut the harddrive for HPA and store additional BIOS data at the end of a hard disk.
    So if you have such mainboard that uses this technology, do not have the a hard drive
    powered on during BIOS detection, it will break XBOX360 compatibility.
    To get the x360 compatibility back, simply reflash the HDDSS.BIN.

    Q. I heard lot of people having problems with the new 2010/2011 models.
    Does it matter wich moddel I have????
    A. The 2010/2011 drive are the same, lots of people have hacked them perfectly.
    99% of problems appear to be SATA chipset or BIOS configuration.

    Q. Will this tool allow me to connect a 500GB drive to my x360 ?
    A. No. The information on sector 16 is signed and can't be changed. You can 
    only use the size where you have a valid signature for. In otherwords, if a 
    bigger HDD comes out, then you can use that signature.

    Q. With which HDD's does this work ?
    A. As of version 1.40, it now works with all sizes and versions of the
    WesternDigital Scorpio Series. 

    Q. Do I need the same size WD HDD as the size on sector 16 states ?
    A. No. You can use bigger HDD's, but you can't use more than the size stated 
    in sector 16. You can NOT use smaller HDD's than the size on sector 16 states.
    For example, you can use a 40GB HDD with a sector 16 from a 20GB HDD, but 
    not the other way around of course.

    Q. Can I use the HDD in my PC again ?
    A. Of course. The tool comes with an 'restore' option, that will restore the 
    original size. For example, you use a 40GB WD HDD, you used HDDSS.BIN from
    a valid xbox360 20GB HDD, so the tool will transform your 40GB HDD into a 20GB HDD.
    However, you can restore it to 40GB anytime you want with the restore option.

    Q. I lost my UNDO.BIN file, can I use it from another drive ?
    A. There's no guarantee this will work. It might kill your drive.
    Using a UNDO.BIN from a different model (e.g. LAT/RST) will kill your drive for sure.

    Q. I have a XBOX360 Core/Arcade/Slim version and want to use this hack to buy a cheap HDD. 
    But how do i connect it ?
    A. If you don't have a Premium/Elite/Slim, you can make the HDD internal. One great tutorial
    that will show you how to do this: http://www.xboxhacker.net/index.php?topic=9542.0

    Q. The tool doesn't detect my HDD !
    A. First, make sure you are running it from real MS-DOS, not from a DOS box under windows. 
    If the HddHacker does not autodetect your SATA controller then let us know about it.

    Q. The HddHacker says the UNDO.BIN file already exists.
    A. If you previously made an UNDO.BIN file, then you should keep that one. There's no 
    need to create another one. Keep in mind that the UNDO.BIN represents the current state
    of the drive.

    Q. Could you do this for my Seagate, Maxtor, Samsung or whatever drive too ?
    A. Yes, but I don't have plans to do so. It is a lot of work to convert this tool
    for usage with other brands and don't think it is worth the trouble.

    Q. Where can I donate ? 
    A. Nowhere. Just enjoy!
    Thanks and greetings to all participants!
    - Team MODFREAKz for initial logic board experiments
    - Loser for his findings on the sector 16-22
    - Antman1 and Rutger1413 for supplying info about the new 120GB signature
    - thethinker_uk for supplying an RST hard drive
    - LordX for his tones of chipset tests
    - Homer2102 for supplying a x360 with vulnerable kernel and everybody else at XS/XBH.  

    Special thanks to TheSpecialist for his excellent assembler app!
    Modfreakz and Schtrom in March 2013
  8. XeXMenu

    XEXMenu is a file manager / FTP server / dashboard for the Xbox 360, it can launch for XEX Homebrew, Games, Apps and Emulators from a USB drive, Internal hard drive or even a DVD.
    XEXMenu has two different versions, which can be incredibly useful for different situations.
    The ISO version of XEX Menu is useful for people with new Jtag or RGH Xbox 360 consoles. You can burn the ISO of XEX Menu to a CD or DVD and place it in the Xbox 360. You can then load XEX Menu directly from the dashboard, giving you FTP access to the Jtag or RGH hacked Xbox 360. In addition you also have access to install content from a FAT32 formatted USB hard drive.
    XEX Menu allows you to copy content to a USB hard drive using a computer and then load that content on the Xbox 360, this is an advantage for people who dont wish to use special tools to gain access to the Xbox 360's unique FATX file system.
    The ISO of XEX Menu is also handy in helping newbies to the Xbox Scene in launching the installers for Dashlaunch after updating your console, allowing you to quickly restore the Xbox 360's ability to boot in to a replacement dashboard, such as FreeStyle Dashboard.
    The Live version of XEX Menu can be injected in to an Xbox 360 formatted usb stick using tools such as Party Buffalo Drive Explorer or even copied across from a USB hard drive to the internal hard drive when used with the ISO version of XEX Menu, allowing XEX Menu to be used without a disc in the Xbox 360 console.
  9. Mupen64-360

    Mupen64-360 es un emulador de Nitnendo 64 para Xbox 360. Está potenciado por libxenon y es un port de Wii64 (que a su vez es un port de  Mupen64).
    Unzip on USB sick, then run from Xell.
    Many ROM formats are supported, zipped ROMs also work.
    In the browser, the Back button changes the current drive, A selects, B goes to parent dir.
    Ingame, Back toggles Framerate limiting, and the Guide button quits to the browser.
    Other controls are described in the emulator itself.
    The browser background image is loaded from /mupen64-360/bg.png on the USB stick, other backgrounds are provided.
        - Controls (l->r):
    Changes the way N64 directional controls are mapped to the 360 gamepad, from left to right.
    EG: Stick / D-Pad / C-buttons means N64 stick will be mapped on the 360 left stick, N64 D-pad on 360 D-pad, and N64 C-buttons on 360 right D-pad.
        - Textures:
    Changes the texture enhancement filter, depending on games, some filters will look better than others.
    Be aware than the highest settings can slowdown games a lot, or even crash them in some rare cases.
        - CPU core:
    Controls the speed/compatibility ratio, from fully featured dynarec to interpreter mode.
    'No linking' and 'No VM' are new dynarec modes that can make some games work, while still running at playable speed.
        - Framerate limiting:
    When enabled, games won't go faster than they would on a real N64. Can be toggled ingame with the Back button.
    Wii64 / Mupen64 teams (guess why 🙂
    GliGli (Xbox 360 port)
    Ced2911 (GUI library)
    Razkar (Backgrounds)
    Everyone that contributed to libxenon...
  10. Dash Launch

    Known Issues:
    - *** WARNING *** One of the testers observed a console reaching out to live despite liveblock only when fakelive or autofake was enabled.  If you intend a keyvault to not get banned, do not use it on a glitch/jtag machine! - Autologin pop-up blob does not display properly... live with it. Currently the project is missing the following supported translations: Japanese, Korean, Chinese Simplified, Chinese traditional
    Currently supplied translations: English, French, Portuguese, Russian, Spanish, German, Italian, Polish
    The skin pack includes the sources used to skin dash launch as well as the string files if anyone wishes to create a translation to one of the above languages (including English, as I know my explanations are not always easy to understand.) Also included is a c# based editor for the string files to assist in translation.
    External fonts, background image and skins may be used by this, simply place skin.xzp and/or font.ttf and/or background.png (1020x720) beside default.xex. If neither location has a font file supplied the system font on flash will be used.
    Overview - what it does
    It will launch a XeX or CON file from the path you specified in launch.ini as long as it's valid Depending on the button you hold when the xbox is trying to load the NXE, it will divert to the xex/con tied to that button or return to default as defined in launch.ini At boot time it is possible to subvert default item and/or NXE loading, but you must wait until the controller syncs to do so Depending which button is held when closing miniblade in NXE (use Y button to close, release then hold a QL button) it will quick launch a CON or XEX from your ini file allows one to patch kernel/xam at bootup with a freeBOOT patch style bin file from usb or hdd (in that order) must be in root of the device and be named "kxam.patch" and be no larger than 0x4000 bytes. Again, kxam.patch binary format is the same as a compiled freeboot patch bin, but uses real virtual addresses rather than offsets - as of 2.22 the first 32bit value must instead be the version of the kernel the patches apply to with the included patch set, launch.xex acts as a helper to detect when xbox1 emulator loads, allowing memory unlock patch and xbox1 emulator to function together Installation
    have the required hacked kernel version installed on the console get the installer to a place where you can run it, and do so. Follow onscreen instructions if any. The installer will prompt you if it needs to update the  kernel/hv patches and will give you an opportunity to configure stuff. edit the options, and dont forget to save them somewhere if you want them to be applied next boot. Don't forget to set configapp to the installer, so you can go to it any time via miniblades' system settings (hold RB to go to real system settings) the back button is your friend if you are wondering what button to push Updaters and Avatars
    this version of dash launch contains an update blocker that is enabled by default. There are two ways around this if you wish to install the bits and pieces used by the dash for kinect and avatars place the updater that matches this version on removable media, and rename the folder from $SystemUpdate to $$ystemUpdate ----OR---- place an ini where dash launch can find it and set the noupdater option to false - noupdater = false Updates seem to work best if memory stick is inserted while in official dash ****
    NOTE that some games WILL prompt you to update the console if avatars are not installed, this doesn't mean they have an update to actually put in, it just means it needs avatar/kinect bins/resources to run
    - if you are like me, and keep your consoles off the net then this option is
        for you. It's capable of blocking the resolution of the LIVE specific
        servers and does so by default, with an additional option in the ini file
        it will attempt to block access to all MS servers. The default option is
        set up to block only LIVE servers, which still allows programs like FSD to
        access covers and such. The blocks lists are:
            somedomain.com$ = ends with somedomain.com
            ^somesub.somedomain = starts with somesub.somedomain
            ^somesub.somedomain.com$ = is exactly somesub.somedomain.com
        Important - going to NXE
    - if you need to go back to NXE and have default item set in ini, HOLD RB while
        exiting game via miniblade or exit using one of the miniblade options like 
        family settings
        INI notes
    -it's possible to have multiple ini files, priority is as they appear in the list
        (** it is NOT recommended to launch USB con/xex from hdd ini **)
        the first one found on the devices in that order will be the one used at boot.
        -see http://code.jellycan.com/simpleini/ for more info on the ini parser
        autoswap option functionality
        GOD ie:
            disk1 = Hdd:\Content\0000000000000000\01234567\00004000\01234567890123456789; 
                will have 01234567890123456789.data folder beside it
            disk2 = Hdd:\Content\0000000000000000\01234567\00004000\98765432109876543210;
                will have 98765432109876543210.data folder beside it
        EXTRACTED ie:
            disk1 = Hdd:\games\somegame\disk1\default.xex;
            disk2 = Hdd:\games\somegame\disk2\default.xex;
    - GOD/NXE disk rips on the same media in the same folder will automatically
        be found with no special naming convention
    - EXTRACTED games with the naming above for each disk with the disk# folders all in
        the same folder on the same media will be found without an ini file
    - swapping between disks contained on different media is not supported
    The work herein is presented as-is, any risk is solely the end users
        responsibility. While all of us are sorry when unforeseen things happen, not
        every situation or mistake can be accounted for before they have been
        spotted. Please use responsibly.
        Support (report bugs/request features)
        english:       http://www.realmodscene.com/index.php?/forum/14-dashlaunch/
        french/english: http://homebrew-connection.org/forum/index.php?board=7.0
    -Big thanks to those who opened the way and those who made it even more usable.
    -Thanks to Tux, Arbiter, stk, the2000, Corrupted, tk_saturn and Toddler for all
        the bugs you caught trying to sneak by
    -Thanks AmyGrrl for passing along the glitch and new ideas
    -Thanks to Tux, Ironman, JPizzle and Dionis Fernandez for helping procure a
        Jasper big block console to extend testing and fix NAND MU corruption bug
        Dionis - you went above and beyond
    -Thanks to vgcrepairs for providing the cygnos, dash launch likely wouldn't 
        exist without one
    -Thanks to the FSD team, without your cheering this rewrite would have never been completed
    -Thanks to Nate and Anthony for constantly reminding me that no, I'm not alone
    -Thanks to FBDev and mojobojo for the data used for the patch options
    -Thanks to sm32
    -Thanks to unknown, you know why
    -Extra Special thanks to SpkLeader, Boflc, and LordXBig
    -Big thanks to Swizzy, the least bit for debugging readmes
    -Thanks to XeBuild, keeping us on our toes and up to date
    -Greetz to XeDev and RgLoader
    -Thanks to Team Xecuter for thinking towards the future
    -Thanks to vladstudio.com for "night launch"
    -Thanks to Razkar for always spotting the hard to spot bugs
    -Thanks to Danny Lane for doing a bunch of testing on Corona 16m
    -Thanks Juvenal for being the best sarcastic a**hole there ever was
    -shouts out to E Nellie and D33per, thanks to you this is still a sourceless release
    ~brought to you by cOz~

        To Do
    - fix hud loading of nxe rips
    - everything else
    - spoof privilege for disk eject when game is not running from a disk (thanks lopertyur!)
        Known Bugs
    - some well used NAND images with earlier versions of DL already installed seem
        incapable of being updated with larger sized files, it is recommended for
        the time being to make a clean NAND image with the most recent/up to date
        image builder if you run into this issue
    - nxe disk rips when launched from 16197+ metro still work, if you get an err
        dismiss it and launch again (it's a resource busy issue in official dash)
    - some situations are causing a black screen when starting installer, it somehow seems to
        be related to USB devices and/or signed in profiles. If you run into this issue, try the debug
        version of installer - it's slower because it's logging to disk but apparently works fine.
    - I'm sure you'll find some bugs, please see the links earlier in this doc
        for a place to post them where they will be seen
        Supported Versions
        at time of this writing, this is ONLY compatible with RETAIL kernel versions:
        9199, 12611, 12625, 13146, 13599, 13604, 14699, 14717, 14719, 15574, 16197, 16202, 16203,
        16537, 16547, 16747, 16756, 16767, 17148, 17150, 17349, 17489, 17502, 17511, 17526, 17544
        13599 is the first glitch version supported (embedded patches)
        14717 is the first glitch2 version supported (embedded patches)
    - add 17544
    - add 17526
    - critical bug fix
    - add 17511
    - add 17502
    - minor bugfixes
    - updated spanish translation
    - add 17489
    - update embedded patches 15574+ to allow dash tile to show data dvd game icon/name
    - switch to Rtl kernel functions for *printf, safer for system threads
    - add 17349
    - add transfer cable to list of possible devices as xfer:
    - added back button logo to installer to illustrate how to show/hide help without using the readme
    - add 17148, 17150
    - update 16767+ with the new security sector skip patch for transfer cable
    - add 16756, 16767
    - add UTF8 to the ftp FEAT list, improves non-ascii name support
    - can now place up to 10 title IDs in ini for autofake to enable fakelive at title startup
    - fix dvd game/video loading from official dash tile
    - added autocont option (yeah it's not a network option really, but relies on autofake so its right near it)
    - changed how contpatch works, added/separated into xblapatch and licpatch (the Lets Try Find The Problem Blindly edition)
    - made number value entry in installer a little more consistent
    - added a check to launch.xex for lhelper.xex in flash to prevent E71 error screen
    - updated built in update server to V3
    - default behaviour of live block is now to use strong block rules (at least until ini is loaded)
    - fix compatibility issues with dashes created before AP25 was deployed (spoof the AP functions on older versions)
    - limit fakelive/autofake to 14717+ kernels
    - add export so plugins can find out where they were loaded from during dllMain() (it's volatile, copy it in Main() if you need it!)
    - update 16547 patches to delay network bringup in xam until launch.xex loads
    - add trinity internal usb to hddkeepalive (for those that have a usb hdd hooked up there)
    - add 16747
    - more thoroughly check display names in xcontent header if english name is not present (TODO: check if this applies on launch items too)
    - yet another correction to the dev kernel checks (thanks tydye and XDK!)
    - add 16547
    - fix autoswap for going from disk 2 to 1 (DS3) (thanks c.... and Swizzy for the report!)
    - made launcher mode useful if dl is not running
    - fix for 13599-14699, dash launch patch sets were missing trinity patches
    - fix bug that was misidentifying trinity as a fat glitch1 when updating patches (sorry everyone!)
    - prevent too frequent polling for network address (should fix black screen on some consoles when ethernet disconnect helped)
    - fix in update server for corona 16M consoles (thanks Danny Lane!)
    - added exception logging to installer
    - fix some minor bugs
    - *known issue* some situations are causing a black screen when starting installer, it somehow seems to
        be related to USB devices and/or signed in profiles. If you run into this issue, try the debug
        version of installer - it's slower because it's logging to disk but apparently works fine. (thanks again Danny!)
    - tweak xelllaunch, see it's readme for how it's changed
    - all patch sets updated to support xebuild update server full use
    - added xebuild update server and related options
    - fixed a bug with signnotice on 13604 (and probably older)
    - changed farenheit to fahrenheit everywhere it wasn't before
    - added 16537
    - added 16203
    - hopefully all cpu/dvd keys will display fully in installer now
    - fix description spelling error (F/C)
    - fix power/guide boot time paths when fakeanim is not used (thanks mass3n!)
    - fix hddalive task being scheduled as a title task and not surviving title changes (thanks moulder!)
    - add 16202
    - update spanish translation (thanks gromber!)
    - fix remotenxe and windows button on remote not booting to dash (thanks spkleader!)
    - kinect health message block fixed for 16197
    - updated polish translation (thanks Pelcu!)
    - fix CIV hook issue, may break some titles that use CIV (a gamy Call of Decay: Body Odor 2 now works)
    - lump updater version limit patch into noupdater option so it can be disabled
    - improved installers ability to prevent install on unsupported kernels (including devkit and unsupported retail versions)
    - installer will now only offer to update, if the embedded version is newer than currently running one
    - some commented code made contpatch non-functional on untouched demo containers
    - added polish translation
    - add nohealth option, disables kinect health pseudo video at game launch
    - add autofake option, when enabled fakelive functionality is enabled during dash and indie games only (thanks BioHazard!)
    - added some failsafe code to lhelper and launch to ensure auto profile signins occur
    - moved boot time quick launch button check to lhelper, it now occurs at the point where bootanim freezes (approx)
    - removed bootdelay option, it should no longer be required
    - add corona 4G memory unit path
    - add fakeanim path
    - fix bugs related to Guide/Power paths
    - add PIRS type content to installer launch item parsing
    - add nooobe option, disables setup screens when settings already exist
    - dash launch now patches xam to prevent flash updates from appearing when updaters newer than current are on devices
    - wired controller poweron causes should now be recognized from all ports for Guide path
    - added new option 'fahrenheit'
    - add 16197
    - removed button debouncing, A and Y are more useful exiting from miniblades but will be touchy on older dashes
    - add corona bl detection to xelllaunch
    - added a few more domains to liveblock
    - add italian translation - thanks Gnappo!
    - correct mobo/edram order in shuttemps and installer
    - update Spanish translation
    - correct version number
    - add RThumb and LThumb for paths (analog controller button when you press them down)
    - add autoswap option for multidisk games (see notes above)
    - remove beta tag
    - add 15574
    - correct bug in hv patches in 14717/14719
    - add poweron reason to tembcast data, document struct sent in the supplied .py script
    - fixed problem with loading on older (<13xxx) firmwares, thanks KneelB4ZD for the donor image!
    - add Russian translation
    - add Spanish translation - thanks Gromber!
    - add German translation - thanks Tuxuser!
    - altered DNS blocker to fail dns requests on block instead of succeed to loopback address (speed improvement)
    - fakelive now forces DNS blocker to be on (thanks uzi for the heads up! IG 4tw!)
    - installer: launch button now can launch indie games, they MUST be in their proper content path to detect/work
        autosets fakelive (and dns blocker) on when launching indie games via installer
    - going to system settings from installer now goes to official system settings (if nosysexit is not true)
    - added new option "shuttemps" which displays temperature data on the shutdown scene (hold guide down)
        thanks to Dwack for the idea, sorry it took so long
    - added basic ftp (based on ftpdll)
    - reduced default bootdelay to 0x1E
    - new option 'devprof' allows devkit profiles to work on retail firmware
        note any changes such as saving games or getting achievements will resign the profile with the current/retail keyvault
        this seems not to affect glitch/jtag dev crossflash, but could affect true devkits
    - new option 'devlink' to allow system link with devkits, ping limit is still separate (thanks Anthony for devlink!)
    - updated patches to remove CON sig checks, remove restrictions on xekeys (thanks Redline!) and add hvpeek api to keyed syscall
    - add glitch2 to xelllaunch, force file sizes to be 4 byte aligned (thanks Juvenal!)
    - nxe disk installs can now be started like GOD containers
    - blacklist devkit firmware during installation checks
    - changed dlaunchGetOptInfo to give a more useful category instead of the internal bitmask
    - changed filters to be inline and use the new categories
    - add external options to the ini file (ftpserv, ftpport)
    - can launch elf via embedded xell stage1 (thanks libxenon devs!)
    - added info button in misc page
        - show CPU key, DVD key, console ID, console serial number, MAC address and decrypted XVal (0 is no violations)
        - allows adjusting fan settings and smc_config target temps and optionally saves them to flash
    - added external option calaunch for config app, so it will start in the launch option instead of normal options
    - load external skin/background/font to memory so the files are no longer held open
    - prevent dash launch from taking over signin, create profile (was waiting infintely) and skip in metro startup/login screen
    - change trap hook method so nate's awesome xbdm does not break across load/unload of dash launch
    - as with V1->V2 this is a nearly complete restructure and rewrite, expect bugs
    - rewrote all hooks and tasks to be unhookable/stopable
    - installer can now unload any existing v3 xex and/or start dash launch without rebooting console
       - installing over v2 or installing patch updates still requires reboot
    - setup exports for managing all options from external programs
    - stop exception recovery from firing a new launch/bubble message more than once in a ~4s window
    - add 'configapp' path, if it exists going to miniblades -> system settings will start this program
    - rewrote installer a little to be marginally better
    - ini category [quicklaunchbuttons] is now simply [paths]
    - add 'nonetstore' option (hides network storage in disk dialogs)
    - hook XexpVerifyXexHeaders and XexpLoadImage to detect retail encrypted xex with bad signature
        and fix the image key (thanks Anthony!)
    - safereboot is no longer tied to fatalfreeze, reboot requests when this is set to false will be
        redirected to jtag friendly (but hard on hardware) methods
    - added in glitch2 patches, restructured embedded patch sets to be a munged file instead of individual
    - fixed fakelive to get past app gold check (still does not work, can't connect to server) and no longer
        try to reply to profile info requests with a hardcoded online xuid
    - added french translation - thanks to Razkar!
    - added portugese translation - thanks to SpkLeader!
    - added translation c# GUI - thanks to Swizzy!
    - fixed glitch jasper big block patch installer
    - reworked contpatch yet again, should perform equal to xm360 now (thanks node21!)
       - new patch only operates on containers of type 000D0000 (XBLA) and 00000002 (ADDONS) of LIVE or PIRS types
    - revert contpatch to older form
    - signnotice now defaults to FALSE/disabled
    - signnotice option should no longer wind up in network troubleshooter on 14717+
    - add 14719
    - fixed uart debug output 0xD 0xA instead of 0xA 0xD
    - STOP code 0x2B can now output stack info
    - xex header revoke check (requires live to download revoke list) flag now ignored (hv and xam patch)
    - add 14717
    - expanded temp broadcaster to include PE Name and path of current title
    - added titleid and mediaid output to temp logger
    - fixed a bug in unhandled-exception handler (could cause freeze/multiple consecutive exceptions)
    - add title module PE name and path to exception log
    - contpatch completely rewritten, now takes over checking license bits entirely for xam when enabled
        (may break... things, or allow some to work that shouldn't/crash)
    - added rad.msn.com to weak blocklist
    - added *bing.net, *msn.com to strong blocklist
    - added glitch machine detection for xellLaunch to launch on flash xell-1f
    - added xhttp auth patch for 14699 (thanks Anthony!)
    - added signin notice dismiss (optionally disabled, only affects 'ok' type dialogs)
    - added intMu: to installer ini updater
    - added autoselect shutdown and auto off option for the "hold guide to shutdown"
        NOTE: that both these options can affect other things that use this type of dialog!
    - added optional temp broadcaster
    - added quick python script to cap temp broadcasts to a .csv file
    - removed FCRT patch (was not compatible with 1175 drives)
    - installer: revise patch checks to only check base patches
    - installer: conform to xebuild's base+patch extension method, copies addon patches to
        base as needed
    - add 14699
    - correct jtag/glitch wording in installer patch updater
    - fix compare with glitch machine, now accurate when it checks patches for update
    - add fcrt removal patch (and correction)
    - rebuild to hopefully improve stability (less optimization)
    - changed contpatch to only patch ID bytes to 0xFF
    - fix sonic, more thoroughly hooked disk verification (thanks again Nate!)
    - add current launch.xex version display to installer, add versioning
    - add note about encryption on modified retail xex
    - added '$' to permitted chars in launch.xex ini parser
    - added Trinity arcade memory unit to dash launch as IntMu:
    - can update ggBuild type patch sets
    - add 13604
    - patches updated to remove E66 (dvd code exec) errors in kernel
    - hddalive was defaulted to true instead of false, fixed
    - xell launch now shuts off usb device (fixes issues with xell reloaded)
    - xell launch simplified to allow for variable sized xell bins
    - added jtag debug support to patches and export var (thanks Nate!)
    - reworked devkit signed xex loading. Faster, dll dev xex working again (thanks Anthony!)
    - fix forza 4 (and maybe others - thanks Nate!)
    - added hddalive (2.23b fixes this)
    - added 13599
    - relocate external files so old files will no longer be used accidentally
        new path is \default.xex dir\VERSION\files
        ie: GAME:\13599\patches_jasper.bin
    - resolving 'localhost' when the router forwards it to the internet or there is
        no network at all... bad idea game devs... fixed (Yars', maybe others)
    - button handler now more reliably removes Y and A mishandling when held on
        miniblade exits
    - added new note to readme regarding update prompts and avatar data missing
    - hopefully extracted new games are now working fine, instead of GOD only
    - potential bug corrected in 12611/12625 patch sets
    - add 13146 compatibility
    - all patch sets updated to fully remove xex bound checks (ie: default.xex
        on root of USB causing E71)
    - "remotenxe" option added to ini(thx adihash!)
    - windows button on remote always boots to NXE/media center now(thx adihash!)
    - added "guide" and "power" path options to set boot time default override
    - changed kxam.patch, first .long must be the kernel version the patches match
    - added a check to kxam.patch data to abort on invalid address
    - added "nohud" option
    - added installer check to verify at least the 1BL segment of patches before
        installing, will re-ask and warn of possible corruption/brick
    - fixed noupdater option, readme is accurate with regards to updates now (sorry)
    - fixed dvdexitdash option, no longer conflicts with using miniblade to exit NXE
        should only affect DVD launched from NXE (note this affects DVD games too)
    - fixed a glitch with unhandled exception logging when occurs in kernel
    - revert to original fileExist() method
    - export option info along with the rest of dash launch info struct export
    - add multi version compatibility to installer and plugin
    - add 12625 patch set and offsets
    - new LIVE content hook patching, does auto yaris swap as well as extracted XBLA 
        should work more consistently (hopefully)
    - added unhandled exception handler, dumps except info to UART/file and exits
        to dash/default item when apps don't have their own exception handler
        (instead of crash), disable by setting 'exchandler = false' in ini file.
    - added ini path setting (dumpfile) for capturing crash logs to a file,
        capture device must be connected at console boot time
    - added 'safereboot' option for those who have JTAG that have applied
        blackaddr's smc reboot fix, instead of 'hard' reboot
    - added option to enable debug strings to print to UART
    - adjusted patches to remove default UART hooking (less chance of string
        collision/overlap using DbgPrint via debug out option)
    - corrected a bug in the flasher ini update settings in regard to noupdater,
        it was setting nosysexit instead of noupdater value
    - added live "blocker", reroutes requests to resolve DNS names to loopback
    - added "livestrong" option to use an alternate list of DNS to block
    - added ini option to set how long buttons are watched for at boot time
    - embedding current versions external files into installer, no more messy
        directory; original paths still work and take priority over embedded files 
    - fixed xbox1 launches (thanks folks at x-s and fsd for reporting)
    - reworked hooking to be a bit more dynamic and simpler to update
    - ini parser fixed, glitch when comment line last line with no blank line after
        (thanks Toddler!)
    - disables updaters (DA2 and other disks; safety)
    - minor tweaks to boot time delays, further improves on previous autologin issue
    v2.09 (beta)
    - moved strictly to C, much smaller DLL
    - correct bug with busy CON/sometimes ignoring ini for boot time default item
    - made boot time quick launch buttons more reliable
    - added 1s delay to resolve autologin at boot issue and slower USB hdd issues
    - patches updated to remove min version check (DA2)
    - correcting for a glitch where launchdata should be cleared between titles but
       isn't; fixes launching some games twice in a row (thanks stk and FSD!)
    - fixed media center extender (thanks jester and antman)
        ~hopefully this is the last whitelist option needed
    - added option "nosysexit" (thanks rhai)
    - update to fbbuild 0.11 patches
    - fixed bug with fatal freeze options
    - changed installer to use zeropair CB version to determine patch set
    - added new options dvdexitdash and xblaexitdash (thanks AmyGrrl)
    - added regionspoof, dvdexitdash and xblaexitdash to ini updater
    - added instructions to this readme regarding boot time buttons and diagnosing
        non-ASCII ini files
    - added AP25 xex priveledge filter (fix AC:B GOD/xex, maybe others)
    - fixed a glitch with launching kinect games when a default item is set
    - updated for 12611
    - added version info to data struct exported at ordinal 1
    - made number of times button holds are scanned variable, longer window
        at boot time to sync controller and hold a button
    - added region spoofing for XGetGameRegion
    - DVD video play from NXE now plays DVD regardless of default setting
        (thanks krizalid!)
    - corrected flash mu mount point (thanks Antho02 at l-s)
    - added kernel version check to installer as some xbr using folks seem incapable
        of reading the first line of this file
    - plugins now use logical paths just like quick launch buttons
    - added common (9199) content and ping limit patches as options
    - mostly runs in system threads, startup completes while bootanim runs
    - completely subverted dash.xex, no more CD issues or NXE split seconds
    - removed insistance on 0/1/2 paths and reliance on CaPs to detect
    - return to NXE via miniblade for system settings and others works w/o using RB
    - added big block NAND mu as possible device
    - optionally subvert Y to exit miniblade while in NXE to load button/default
    - added xell loader to patch set and included a xex to load xell
    - removed reboot on fatal error from patches
    - included reboot/shutdown on fatal error as settings
    - installer onscreen output cleaned up, now shuts down console at end of install
    - added ini file updater to installer
    - added patch updater to installer
    - added other devices for launch targets
    - added flash for location to load launch.ini
    - added flash installer supports flashing launch.xex and launch.ini
    - with help of freeboot patches, fixes issues with xbox1 emulator on memory
        unlocked patchset
    - overhaul ini parser with simpleIni, support for most buttons and a default
    - added dll/plugin loading support
    - added hooking/return to launch app instead of NXE (hold RB to bypass)
    - added kernel/xam boot time/one time patch engine
    - added export to allow the loading of other system modules
    - added a small delay to allow XBR users to launch CON
    - implemented a simple ini file parser and fileExist
    - auto detects LIVE and XEX2 to use the appropriate launch method
    - fails to dash reliably now
    -initial release
  11. XeLL-Reloaded

    A Xenon Linux loader based on Xell by tmbinc(Felix Domke)
    XeLL-Reloaded catches CPU threads, sets them up, loads an ELF file from either network (tftp), USB(fat/ext2fs), CDROM (ISO9660) or HDD(fat/ext2fs/xtaf), and launches it. 
    It's made to boot Linux, so it contains a flat device tree for Linux. However, it is able to load other ELF files as well, like applications based on LibXenon.
    * Now based on LibXenon
    * Supports the new Reset Glitch Hack - RGH. (xell-gggggg)
    * XeLL-Reloaded is now divided in 2 stages:
        - 1st Stage initializes most of the Hardware, uncompresses and executes 2nd Stage
        - 2nd Stage (based on LibXenon) loads all required drivers and does the usual "XeLL tasks"
    * XeLL can unzip & load gzipped files
    * Support for HDMI, and properly switches NTSC/PAL on composite.
    * All CPU Cores are active and ready to run at full speed.
    * TinyEHCI is used, delivers full USB 2.0 speed when accessing mass storage media
    * lwip network stack upgraded to v1.4 Final - It's faster and DHCP is improved.
    * It can access the DVD-drive via DMA now: faster reading
    * It's possible to reload into XeLL now when you are inside a LibXenon Application
    * New HTTP web interface to retrieve nand dump.
    * Improved hardware initialization now allows chain-loading.
    * Supports upgrading with a 2-stage XeLL-Reloaded binary, named "updxell.bin"
    * Infinite boot loop when looking for ELFs to execute.(no more rushing to get the live-cd in)
    * Parses / decrypts keyvault
    * Supports kboot.conf-type file
    * Supports external initramfs
    * Can pass a custom CMDLINE to linux kernel via kboot.conf
      kboot.conf/initrd support - copyright (C) 2010-2011  Hector Martin "marcan" <hector@marcansoft.com>
    * Shows a user controllable menu for the parsed bootentries 
      xell user prompt - by Georg Lukas "Ge0rg" <georg@op-co.de>
      HOW TO USE
    XeLL Reloaded checks for ELF/UpdXeLL/Kboot-config or updflash.bin in the following order:
    HDD(XTAF/FAT/EXT2FS):    updxell.bin
    Network:                 updxell.bin
                            updflash.bin (It will find that file, but refuse to flash it!)
                            DHCP supplied bootfile-name
                            * XeLL takes bootserver from DHCP, if supplied. You can supply a static tftpserver ip via kboot.conf. If no tftpserver is found, it falls back to a static ip.
                            * no updflash support via tftp !

    updflash.bin is a already remapped flashimage/nandimage. 16MB file for 16MB NAND and 64MB file for 64/256/512MB NAND.
    updxell.bin is a renamed xell*.bin file. * Version depending on the used hack (JTAG XeLL: xell-1f (oldies) xell-2f (modern), RGH XeLL: xell-gggggg)
    kboot.conf (modified for XeLL) is a configfile
        General XeLL config: Set TFTP-Server, CPU-Speedup, videomode, NetConfig
        Menu: Parses bootentries, shows a user controlable menu with XboxController/UART/IR Remote
              It can parse bootarguments for linux kernels & can load initramfs/initrd 
    xenon.elf/xenon.z/vmlinux can be either gzipped or bare ELF32 binaries - LINUX or Homebrew
    There's also a HTTP Server running while XeLL searches for executable binaries.
    It can serve the CPUKey/DVDKey and the console's flashdump.

    1. Rename the appropriate XeLL-binary to "updxell.bin". 
    2. Supply the updxell.bin file to XeLL via USB/DVD/HDD or TFTP
    3. It should find the update and flash it
    4. Reboot your Xbox and enjoy the fresh XeLL build
    updxell.bin doesn't get found / updxell process doesn't start:
    --You have to rebuild your whole hackimage with a recent XeLL. From there on you can use the inbuilt update feature
    updxell function reports that no XeLL binary was found in NAND:
    --Either your XeLL in NAND is too old or it's not a XeLL Reloaded binary - You have to rebuild your whole hackimage with a recent XeLL.

    1. Rename the new (already remapped) flashimage to "updflash.bin"
    2. Supply the updflash.bin file to XeLL via USB/DVD/HDD
    3. It should find the update and flash it
    4. Reboot your Xbox and enjoy the new image
    XBox does not boot properly after flashing the NAND:
    --Either your image wasn't properly remapped or you made something wrong while building the image

    1. Read and understand the kboot.conf.sample which is part of every XeLL release with kboot-support
    2. Modify the file to your needs
    3. Supply it, named as "kboot.conf, via USB/DVD/HDD or TFTP
    4. Boot XeLL and wait till it loads the file and shows the menu
    5. Navigate to the desired bootentry. You can do this in the following ways:
        UP/DOWN to go up and down in the menu
        ENTER to confirm your choice
        C to cancel the menu
        X360 Controller (1st):
        DPAD-UP/DPAD-DOWN to go up and down in the menu
        A to confirm your choice
        B to cancel the menu
        X360 Media Remote:
        UP/DOWN to go up and down in the menu
        OK to confirm your choice
        Press the NUMBER of the desired bootentry to directly load it
        B to cancel the menu
    6. Let the bootentry load. Enjoy :)
    kboot.conf gets found but it doesn't show bootentries or autoloads a bootentry:
    --Make sure timeout is set to something higher than 0
    --Make sure you didn't forget the "" on the bootentry: label="kernelpath params"
    --Also take care of using a texteditor which doesnt automatically break lines if they are too long (will break bootentries), also it shouldn't
    modificate the encoding and lineendings of the config!
  12. J-Runner

    v0.3 2
    - JR-P menu with power on, shutdown and bootloader mode commands
     Warning: when in bootloader mode, JR-P needs to get reflashed to go into normal mode again
    - Bug Fixes
    Version 0.3 1
    - changed GUI 
    - changed filemove point
    - added support for new dashlaunch / XeBuild
    - added latest Xell (some issues for hitachi drive owners - not J-Runners fault)
    - added 16537 dash
    - added XVal
    - added Secdata full output for loaded decrypted nand
    - added get latest system update (straight from M$ - is that wrong?????)
    - added some new settings related to file moving and cpu key db (read the userguide)
    - added xsvf LPT support for XP Users
    - added new ECC files for RGX
    - added import database feature.
    - added default.xex for updateserver use (new Xebuild features Update and Client - read their changelog)
    - some minor bugfixes
    - some minor bug additions (probably)
    - Changed way it handles ECC on 14719< nands
    Instead of Write ECC* there is now Create ECC* (blame Martin_C)
    It has been altered due to a large number of users who didn't understand the process,
    and to bring it in line with the normal process.
    For all RGH, Read Nand, Create ECC*, Write ECC, get CPU key, Create Image and Write Image.
    Create ECC* will now transfer your KV into the premade ECC, so people wont lose it (who does that anyway)
    and so we won't have people asking why they can't see their DVD key in XELL
    - Added Console type on CPU Key database. 
    If you double click on a row the CPU Key will be loaded and if you press the ... button to load a nand,
    you should be automatically taken to the serial folder it belongs in (if you still have the nands in their respective serial folders) 
    Scan Folders should auto populate info on previous entries 
    - More Bug fixes and Improvements
    - Added R-JTAG check box
    - Added Cor 3+ Option in Pro Rater (fake post)
    - Fixed Minor Bugs
    - Added DGX to RGX Conversion XSVF's
    - Added TX released ECC files For use to obtain CPUKeys on dashes greater than 14719
    - Removed Write DGX Options (now writes correct ECC dependant upon nand loaded/selected)
    - Added Menu option to write new ECC files if you havent loaded a nand
    - Added Ability for LPT to write x128 XSVFs
    - Added Protection check whilst using JR Programmer (in case you stupidly try to write a XSVF to CR3Pro)
    - Moved Trinity XSVF radio button into RGH2 group
    - Fixed bug creating image without nanddump.bin
    - Fixed bug on Custom XeBuild Commands
    - Added Rater
    - Fixed a few bugs
    - Added support for LTU required files on "Extract files" function for use with JungleFlasher
    - Added BGA on Corona v4 size as acceptable
    - Added Write DGX button when nand requiring DGX is loaded
    - Added Alternate DGX for Corona
    - Added Corona_en files for demon
    - Added Xell Freeboot for Corona with Full HDMI support
    - Fixed Bug in write nand, removed need for delay setting writing to nand with JRP
    - Improved Sonus360 Custom editor Functionality
    - Fixed settings save error
    - Fixed inability to select Full Dump on BB consoles
    - Fixed SMC config bug
    - More bugs fixed
    - Altered available Dashes for direct download through J-Runner (Now limited - Dont go downloading more dash versions than you need! - Conserve the Bandwidth) You're now limited to number of dashes/time frame
    - Added DGX support
    - Added Sonus Custom Sounds
    - Added SMC Config Editor
    - Added Erase for Corona 4GB (F2 for an alternative erase method)
    - Added Custom XeBuild Command
    - Rewrote Functions for nand-x/JR-P
    - Changed way it saves settings
    - Added support for new ISD chip
    - Patch kv OSIG list updated
    - Patch kv Serial and Console ID added
    - Added rev option on Advanced XeBuild Options
    - Lots of various enchancements, bug fixes, optimizations
    - Added Improved Scan IP (if nand loaded in source)
    - Added Hex Editor/Viewer
    - Added Xecuter Sonus Editor
    - Added Ability to use custom CB when creating Nand (advanced function)
    - Improved nand initialization
    - Improved Badblock Handling
    - Fixed bug on delete from CPUKey Database
    - Allows full dump of Corona 4GB to work with xebuild
    - Added Xebuild 1.05
    - Added read/write to Corona 4GB using SD Card reader
    - Full Corona 4GB support
    - Added Corona Install Images
    - Added DIY Corona xsvf for 48MHZ Osc
    - Added Monitor COM wiring Images
    - Added Enable/Disable of File Checks/Downloads in Settings
    - Added app re-opens in same screen position as was last used
    - Changed Use of registry for settings (values are stored elsewhere)
    - Changed Settings layout 
    - Changed Custom Functions layout
    - Changed Xsvf selection screen
    - Fixed Nand init after dash selection
    - Fixed Cpukeydb clipboard after a sort-by selection
    - Fixed RGH auto Selection for Trinity
    - Fixed Small bug in dashlaunch selection radio buttons
    - Fixed Bug where crash occurs if filepath no longer exists for working folder
    - Tidied up Images dropdown menus
    - Added warning of existing files in output folder on start
    - Added fcrt when extracting files
    - Fixed bug in Scan for keys
    - Added support for Xebuild 1.04
    - Added support Corona ECC 
    - Added COM port Monitor for Xell (additional wiring and HW required)
    - Added Demon Hotkeys
        F5 - toggle Demon Nand/Xbox360 Nand
        F6 - Power On Xbox360
        F7 - Power Off Xbox360
    - Added Scan Ip Range for CPU Key (range scanned is in settings page - default is LAN)
    - Added ability to change output name of images built (settings page - default: updflash.bin)
    - added support for xebuild 1.03
    - added support for dashlaunch 3.02
    - Added Team Xecuter DemoN support
        - Read DemoN/Xbox360 nand
        - Write DemoN/Xbox360 nand
        - Erase DemoN/Xbox360 nand
        - Write XSVF to CoolRunner
        - Toggle Between Nands
        - Power Console On/Off (Kiosk Pin wiring required)
        - Update DemoN Firmware
    - Improvements to POST monitor
    - Improved nand initialization and ECC creation (faster)
    - Added POST Monitor
    - Added routine to Write TX fusion nands (handles bad blocks)
    - Added Menus items, moved around to make more sense
    - Added option in settings for some users who were reporting JR-Programmer write 'lagging' (it should be similar to read speed)
    - Added ability to update / re-program the FW on JR-Programmer
    - Added Scan for keys/nands function in Key database
    - Added device connected notification images :)
    - Added CR Rev C pictures
    - SMC config viewer
    - Extract files function now extracts all the required files for Fusion into output folder
    - Advertisement now opens in the user's specified browser and not Internet Explorer \o/ :P
    - Added another warning message when users are about to dump nand thus replacing an existing file
    - A checksum.md5 is now generated on compare, dunno why its needed but someone asked for it
    - Enhanced bad blocks handling, now not only it remaps blocks to create ecc but it writes them in the correct position as well
    - Lots of optimizations
    - added an additional xsvf file for falcons - rgh2
    - fixed a bug when internet connection is active but server is down
    - fixed a bug with rgh2 and dashlaunch
    - added support for xebuild 1.02
    - added support for dashlaunch 3.00
    - fixed a few bugs
    - fixed a typo on ecc creation for 6752
    - fixed incompatibility error on XP
    - Layout change
    - added RGH2 support for 14717 > phats
    - added RGH2 Wiring images
    - added RGH2 xsvf files
    - added ARM 2 support 
    - added JR-Programmer support 
    - added LPT support (for coolrunner programming only) 
    - added Xebuild options editing screen
    - added sounds on Success and Failure conditions (editable)
    - added Xell-Reloaded on JTAG - for HDMI support during CPU key retrieval etc
    - added bad blocks tab for full check of bad blocks
    - added .dll usage
    - added support for updating jtags of any wiring (creating aud_clamp, Open_tray updated images etc)
    - added new icon
    - added reporting console LDV in log during CpuKey grab over network
    - removed Xellous use on JTAG
    - improved update method
    - improved advanced nand/CR functions in 
    - improved changelog retrieval
    - some minor bug fixes
    - added option to use a different bootloader on xenons as there have been reports it improves the glitch times
    - added Xenon Support, sorry for the delay
    - a file path fix
    - added support for ecc creation on trinity with dash version 14717 and above
    - added auto file save for those who are doing purely dvd key retrieval!
    - a couple of tiny tweaks
    - new dashlaunch option - fakelive
    - added KV info extraction
    - small bug with launch.ini where some values were set to true
    - more idiot proof. removed the pop up at start of reading
    - added status updates on xebuild and dashlaunch
    - added support to add dashes offline
    - fixed the actual problem for nands with donor files
    - added 14719 (and dash selector)
    - fixed a dashlaunch issue
    - fixed (a possible issue) on nands that need donor files
    -fixed a problem with changing ldv
    -Release version
  13. XMPlayer

    XMPlayer Version 0.0.4 - September 15, 2013
    Libxenon: d3b3270a3798c1f0b4faeb26e9dfaf24e8d41631
    Known Issues
    - Endless loading screen: Restart. Not working try formatting using Gui Format32. If this doesn't work place xenon.elf 
    on root of internal hdd, and place the "mplayer" folder on the root of a usb (ntfs, fat) then launch
    - Sometimes when mounting more than 1 USB, it will not find all of them. Just restart XMPlayer until it does
    Playing video:
    - Can crash while using play'n'charge kit
    - Cannot seek in files over 2 gigabytes (split the files for now)
    - Playing .rar can be unstable, sometimes freezing XMPlayer
    - Prolonged pausing causes audio to go out of sync, "fix" this by seeking once in the file
    - ASS Subtitle handling can cause freezes and lag. If random crashes in video occurs, set ass=no and change 
    vf=ass to #vf=ass in config (ass is disabled by default)
    - If your subs doesn't show all the characters, try a different font by replacing subfont.ttf in "mplayer" folder
    - If you exit a video with subtitle-text on the screen, the text will still be there if you play a video wihout subtitles, you 
    can "fix" this by going into a video with subs and exiting when there is no sutitle-text
    - Loading .elf files from the filebrowser on the internal harddrive will crash, this also means using "Restart" will crash if
    xenon.elf is only placed on internal harddrive
    Not implemented:
    - Audio balance, surround sound and optical out are not supported
    - Pictures and Music are not supported
    - DVD not working (crash)
    - No networking!
    - Copy all files to the root of an usb stick, launch it by xell or latest dashlaunch
    - Do you get a red screen? Does xmplayer freeze or get stuck at endless loading? and nothing helps?
    Read DEBUG so we can fix the problem together
    Button Binds
    - In File Browser
    A: enter
    B: up one level
    X: sort by
    Back: back to homescreen
    D-pad: direction
    - In Video
    A: pause/play
    B: exit player
    X: show progression
    Y: OSD/Menu
    Rb: seek 10 min forward
    Lb: seek 10 min back
    Rt: seek 10 sec forward
    Lt: seek 10 sec back
    Up: seek 1 min forward
    Down: seek 1 min back
    Right: seek 10 sek forward
    Left: seek 10 sek back
    - Global
    Exit action: Shutdown Button bind
    Language: Menu language (English/French)
    - Audio
    Language: Set default audio track of video (i.e mkv with multiple languages)
    Volume: Start volume
    Soft Volume: Software volume boost
    - Video
    Frame Dropping: Set default frame dropping option
    Vsync: Set default vertical sync option (can cause slow downs if on)
    - Subtitles
    Color: Color of the subtitle
    Border Color: Color of the subtitle border
    Code Page: the encoding of the subtitles (latin, baltic, arabic etc.)
    Language: Default subtitle language
    Thanks to
    Remember to support the xbox 360 legal homebrew community!
    www.libxenon.org and #libxenon @ EFNet
  14. iXtreme LT+

    Official release of the iXtreme LT+ v3.0 for Benq and phat Liteons
    Support for topology data on AP25 enabled titles. Will correctly answer any ap25 challenge eliminating need for dae.bin to create a backup. No need to make new backups everytime dae.bin is updated on console Topology Data
    When ap25 was first introduced I devised a way of calculating any challenge which I called the silver bullet which I made reference to a long time ago.
    This was withheld until it was absolutely necessary. It was easier to replay the fixed challenges.
    With unique per console ap25 challenges it has become necessary to use the silver bullet.
    A series of measurements are taken across the disk. This topology data is then used to calculate a response to any ap25 challenge.
    It is very important that the drive used to create the topology data is reliable at reading discs as bad topology data equals bad ap25 responses.
    Liteon drives using 0800 v3 seem to be more accurate for this purpose. Only ap25 enabled titles require topology data. Activation of ap25 on older non-ap25 games although technically possible is highly unlikely.
    Currently topology data for xgd3 titles are similar and topology data from one xgd3 title will pass on another xgd3 title although this is not advisable.
    Per title title topology data is best as there are slight differences between titles and newer titles could have different topology than existing ones.
    I would like to wish everyone a merry xmas and a happy new year. I look forward to the challenges ahead. 
    Thanks go to Team Jungle for their hard work and efforts in the development process.
    Thanks also go to Team Xecuter for their support to this project.
    C4EÆs iXtreme LT+ in association with Team Jungle & Team Xecuter
  15. PPSSPP for Xbox 360

    PSP Emulator for Xbox 360. Based on PPSSPP for Windows.
        put a psp iso name psp.iso is the same directory as default.xex     
    What have been done:
        Fast ppc jit (Can be used in wii/wiiu/ps3). Give a 10x to 20x speedup !     DirectX9 backend (Can be ported to Windows), miss some lights and framebuffer effects.     
    What need to be done next:
        Finish the ppc jit, 70/80% of the opcode are recompiled, need slow memory paths.     Finish the DirectX9 Backend. Fix framebuffers, lights issues.     Port FFMpeg for sound and video playback.     Port the Atrac3+     Add a gui Know bugs:
        Jit doesn't work in real devkit.     In some games can't go in game because of missing video/sound playback => use a save games.     Some games are slow (Monster hunter 2) set VertexCache = true to give a big speed up ! Use this with caution! 360 have few memory !     Random crashes => Can be fixed by using setting Jit = false and FastMemory = false, but it will slowdown as hell !     Lighting issues on Ridger Racer.     Framebuffer issues. By Ced2911.
  16. XDVDMulleter

    Welcome to another exciting installment of XDVDMulleter!                          
    XDVDMulleter Beta 10 - the &#39;I can&#39;t be bothered to implement the stuff I haven&#39;t done yet&#39; edition
    Done in 10.2:
    Fixed CRC check for games not in database Done since XDVDMulleter Beta 9.7:
    xbox 1 stuff works properly again ISO stealth checking stuff is cached for better performance and code cleanup Fixes video and pfi based on SS details More user friendly prompts and errors Half implemented debug output (yeah, i got bored and didnt finish it) New ss validation check for bad SS file (thanks to liquidsky) Offer to fix ss on games with known ss but no known ini for that SS Check ini file exists before crc check Rip inis to different folder than dled folder (to avoid weird confusions) Multiple database sources possible in case main site goes down. How to make your site host the XDVDMulleter database:
    Database format is deliciously simple. Copy all Ini files, put them in folder. Whatever the web address is of that folder, that is the INI database url.. Copy all stealth files, put them in folder also (same or different, you decide). The address of that is the stealth URL. Any questions, #fw or #stealth360 on efnet

    Probably more fixed, changed etc than I can remember. But its mostly the same, just nicer. Autofix is a lot lovelier now. Most of the stuff I really wanted to implement I lost motivation to finish, so it will most likely be in the next version. If someone wants to attempt a mono port before I get around to it (for linux/multi platform support) please contact me at the channels mentioned above, It should be pretty simple, but if possible id like to keep the codebase the same, which will require a whole load of #defines.
    Thanks to all the people in the 360 scene, all the people in #mullets, and all the people testing, debugging and submitting bug reports for mulleter. 
    And now to name people by name so they dont complain at me like in the last release:
    Thanks to: Gdogg, OEP, n8, brain, dcman, vinnyp, mrh, frito, ramp, finn, zylon, iceberg and jrx
    Also thanks to: Man1fest, Tone, Schtrom, Redline99, Iriez and xbins, liquidsky, Devils360 and of course c4eva.
    And a few more thanks to the people on xboxhacker doing the real hard work :)
  17. HDD Compatibility Partition Fixer

    XeDev proudly presents a Xbox1-Compatibility-Partition Fixer. It will create a proper Partition2 on a X360-HDD that was formatted via XBReboot. Be sure that you reboot your console after executing this program. XeXMenu's FTP won't see  the Partition until there's a file on it, so copy a file via XeXMenu on it and it will be shown via FTP too.
    This Patcher does NOT include the XBox1-Emulator files!
    !!! WARNING !!!
    This application will wipe your maybe existing Partition2
    !!! WARNING !!!
                                     Install Notes
    Copy the XEX and Media folder somewhere and execute it with attached X360-HDD 

                                     Special Thanks
                 GX-Mod, everyone who donated
                                     Team-XeDEV 2010
  18. FATXplorer

    FATXplorer es el explorador de dispositivos de almacenamiento de Xbox 360 definitivo. Diseñado pensando en la velocidad, la compatibilidad y la fiabilidad, FATXplorer pretende estar a la vanguardia de tu arsenal de herramientas para Xbox 360.
    FATXplorer hace que tu exploración de los sistemas de archivos más interesantes de la Xbox 360 sea más emocionante que nunca. Con soporte completo para todas las particiones en una multitud de dispositivos, puedes descubrir archivos de sistema ocultos, reformatear dispositivos para empezar de nuevo e incluso acelerar tu experiencia en Xbox LIVE con carpetas de sistema optimizadas.

    ¿Alguna vez has perdido contenido valioso en el que has puesto mucho empeño? La vista de recuperación de FATXplorer te permite ver todos los elementos borrados de tu dispositivo e incluso recuperarlos con facilidad y poca frustración.
    ¿No tienes tiempo para aprender todos los secretos de un explorador de archivos clónico? FATXplorer es diferente. Con la integración de Windows, los dispositivos de almacenamiento pueden integrarse en Windows con la ayuda de un controlador.
    Con este controlador, puedes navegar por su contenido como lo harías con una unidad flash USB normal y utilizar funciones comunes como copiar, pegar, abrir, ¡y mucho más! Con el amplio conjunto de funciones de FATXplorer, hay algo que complacerá a cualquiera que tenga una consola Xbox 360 y quiera tener un control total sobre su contenido almacenado.
    ¿Para quién es?
    Sin FATXplorer, tu contenido está organizado en un formato binario irreconocible por todos los sistemas operativos. FATXplorer cierra esa brecha y le proporciona la clave para acceder a todos sus valiosos datos de guardado de juegos, contenidos descargables y mucho más. Has pagado dinero por tu dispositivo de almacenamiento. Te mereces una solución rápida y bien probada que te proporcione acceso directo a esos datos.
    FATXplorer fue diseñado para ser relativamente fácil de usar. La información sobre las herramientas puede ayudar a aclarar las preguntas y los iconos coloridos y relevantes proporcionan una representación gráfica de qué hace qué. No tienes que ser un modder avanzado de Xbox para usar FATXplorer. Aunque sin duda puede ser útil para ese tipo de personas, hay muchas opciones para impresionar al jugador aficionado.
    Si tienes una consola Xbox 360 con algún tipo de dispositivo de almacenamiento, hay algo que FATXplorer puede hacer por ti.
    ¿Qué puede hacer?
    Todo lo que puedas necesitar y más. Hay montones de funciones, grandes y pequeñas. Cada actualización aporta algo nuevo, fresco y emocionante.
    Soporte para una amplia gama de dispositivos
    FATXplorer tiene soporte para los siguientes dispositivos de almacenamiento de Xbox 360:
    Discos duros de venta al público y de desarrollo (XDK) de Xbox 360 Unidades de memoria internas y externas de Xbox 360 Dispositivos USB de Xbox 360 Archivos de partición A medida que se vayan lanzando nuevos tipos de dispositivos de almacenamiento para la plataforma Xbox 360, puedes estar seguro de que FATXplorer tendrá soporte para ellos lo antes posible.

    Integración con Windows
    FATXplorer abandona el concepto tradicional de clonación del Explorador y va más allá para proporcionarle la integración de Windows - una característica que ya utiliza todos los días.
    FATXplorer es capaz de montar particiones en dispositivos de almacenamiento FATX y convertirlos en discos virtuales, que luego puedes navegar de forma nativa como lo harías con una unidad flash. Tienes acceso a todo el sistema de archivos y puedes realizar acciones cotidianas, como copiar, pegar, borrar, mover, renombrar, etc. Incluso puedes abrir archivos directamente con tus aplicaciones favoritas. ¿Quieres abrir/editar una partida guardada en un editor hexadecimal? No hay problema. ¿Quieres tener acceso completo a todos los archivos y carpetas? Claro que sí. ¿Quieres tener dos dispositivos montados para transferir contenido entre ambos sin que los elementos toquen siquiera el disco duro de tu PC? ¡FATXplorer puede hacer esto y más!
    La integración de Windows es un increíble paso adelante. Es una nueva característica impresionante que muy probablemente va a ser la razón principal por la que descargar y probar FATXplorer.
    La integración de Windows funciona con la ayuda de un controlador. Tienes que instalarlo y luego reiniciar tu PC. Una vez instalado, la función de integración de Windows se desbloqueará. Las actualizaciones de FATXplorer pueden incluir actualizaciones de controladores para mejorar aún más la estabilidad y el rendimiento.
    Los desfragmentadores, comprobadores de disco y otras utilidades relacionadas NO funcionarán correctamente en las particiones montadas con FATXplorer. Por favor, no los intente.
    Configure fácilmente la integración. Todo lo que necesita hacer es seleccionar una letra de unidad y la partición que desea montar.
    Exploración completa.
    Abra y edite sus archivos en sus aplicaciones favoritas. No es necesario transferirlos a tu PC, editarlos y volver a transferirlos. FATXplorer elimina todos esos pasos extra.
    Vista de contenido
    La Vista de Contenido es una vista de lista extremadamente robusta y lineal de todo el contenido de Xbox 360 en la Partición de Contenido de tu dispositivo de almacenamiento. La Vista de Contenido fue diseñada para los principiantes que no conocen el sistema de archivos, pero también puede ser muy útil para los usuarios más experimentados.
    El desarrollo inicial de esta vista se centró en la forma en que la interfaz de Xbox 360 muestra el contenido. Con la investigación adicional, se encontró que FATXplorer podría manejar todo el contenido a la vez sin ningún inconveniente de rendimiento significativo. FATXplorer puede cargar grandes cantidades de contenido en un tiempo que puede sorprenderte. La vista de contenido es rápida, amigable y contiene características de filtrado muy poderosas para hacer que la búsqueda de contenido sea una brisa.
    Añadir contenido
    El botón de añadir contenido le permite añadir elementos de contenido. Lo especial de esta función es que determina automáticamente dónde colocar los elementos de contenido seleccionados. Por ejemplo, si seleccionas un archivo de paquete de mapas de Halo 3, FATXplorer sabrá ponerlo en el área que la consola Xbox 360 pone el DLC del juego. Usted no tiene que crear la estructura de carpetas, FATXplorer hace todo eso detrás de las escenas para usted. Sólo proporcione FATXplorer con el archivo y se encargará del resto.
    Extracción de contenido
    El botón de Extracción del botón derecho le permite extraer sus elementos de contenido a su PC para propósitos de respaldo o edición.
    Eliminación de contenido
    El botón de Borrar con el botón derecho del ratón te permite eliminar elementos de contenido antiguos o no utilizados para liberar espacio. El panel de control de Xbox 360 no muestra algunos contenidos, por lo que también puedes deshacerte de elementos específicos de la caché o del juego oculto.
    Vistas pequeñas/grandes
    Los elementos de contenido contienen imágenes en miniatura de tamaño 32×32. Por defecto, FATXplorer reduce el tamaño de las imágenes para permitir que se muestre más contenido en la lista inicial. Sin embargo, puedes cambiar el tamaño de la miniatura usando el menú Ver.
    Mostrar elementos de la caché
    El botón de verificación Mostrar elementos de la caché indica a FATXplorer si debe mostrar u ocultar el contenido de su carpeta de caché. Los archivos en caché pueden incluir actualizaciones de títulos, imágenes de jugadores y actualizaciones del sistema.
    Eliminar carpetas vacías
    El botón Borrar Carpetas Vacías recorre toda la carpeta de Contenido y borra cualquier carpeta que no tenga ningún sub-elemento. Esta es una herramienta de limpieza extremadamente útil ya que la consola Xbox 360 no elimina automáticamente estas carpetas una vez que todos los elementos de contenido se eliminan de una carpeta.
    Borrar la caché
    El botón Borrar caché permite eliminar todos los elementos de la carpeta/partición de caché del sistema.
    Panel de propiedades
    El panel de propiedades muestra todos los metadatos/propiedades internas del elemento de contenido seleccionado. Esto puede proporcionarle una mirada interesante al interior de su contenido para descubrir texto oculto o valores que pueden ser útiles.
    Clasificación/filtrado de contenidos
    FATXplorer proporciona un sistema de filtrado y organización fácil de usar para ayudarle a encontrar contenido específico de forma rápida y eficiente. Para obtener más información sobre el filtrado, la clasificación y otros consejos/trucos, consulte Consejos y trucos de la vista de contenido.
    Otras características
    Para los perfiles de los jugadores, el Gamertag se lee del archivo de la cuenta y se muestra como el nombre del STFS. Esto también se utiliza para identificar a los propietarios de las partidas guardadas.
    El FATXplorer registra los elementos de contenido que parecen estar corruptos/inutilizables. Si FATXplorer encuentra alguno, aparecerá un cuadro de alerta amarillo en la parte superior. La alerta le indica qué elementos están corruptos y le ofrece la opción de eliminarlos.
    La barra de espacio libre en el menú proporciona una mirada en tiempo real al espacio disponible en su partición de contenido. Puedes utilizarla para medir con precisión qué contenido está ocupando más espacio. Se actualiza cada vez que se borra/añade un elemento.
    Página de inicio
    La página de inicio es lo que usted ve cuando inicia FATXplorer y es su portal a las características principales.
    La pestaña de Información le proporciona un mensaje de introducción amigable, el estado de su licencia actual, el estado del controlador de integración, y el logo de FATXplorer para alegrar su día. (Si quieres una copia del mismo, no dudes en hacer clic con el botón derecho del ratón en el banner del sitio web y guardarlo en tu PC).
    La pestaña News Feed te proporciona las noticias de FATXplorer. Obtiene las últimas noticias del sitio web de FATXplorer tan pronto como la seleccionas.
    La pestaña Dispositivos le proporciona una lista de sus dispositivos de almacenamiento conectados. Aquí es donde se integran las particiones de su dispositivo de almacenamiento en Windows o se abren en una vista de FATXplorer.
    Vista del kit de herramientas
    La vista del kit de herramientas es una colección de herramientas y utilidades de los sistemas de archivos que se presentan en un bonito diseño de azulejos al estilo de Microsoft.
    Información del dispositivo
    La herramienta de Información del Dispositivo te proporciona una opción para editar el nombre de tu dispositivo de almacenamiento (name.txt) y ver el tamaño, tipo, ruta y versión XDK.
    Información de la partición
    La herramienta de información de la partición le proporciona el uso del espacio y otros detalles técnicos.
    Copia de seguridad/restauración de dispositivos
    La herramienta Device Backup/Restore le proporciona una forma fácil de hacer una copia de seguridad completa de su dispositivo de almacenamiento en un archivo. Los archivos de copia de seguridad pueden ser muy valiosos en caso de un formato accidental, una pérdida extrema de datos o un fallo de hardware.
    Problemas y advertencias
    La herramienta Problemas y Advertencias le proporciona una lista de los problemas detectados y de las advertencias que debe tener en cuenta.
    Analizador de dispositivos
    *¡Sólo ediciones de pago!
    La herramienta Device Analyzer le proporciona una herramienta rápida y sencilla que analiza todo su dispositivo de almacenamiento y enumera los elementos más fragmentados en una lista para que usted pueda verlos. Todo lo que esté fragmentado en más de un 1% aparece en la lista.
    NOTA: Desfragmentar todo el dispositivo es actualmente un marcador de posición y será habilitado en una futura actualización de FATXplorer.
    Herramientas del sector de seguridad
    Las herramientas del sector de seguridad le permiten ver/editar el sector de seguridad de su disco duro.
    Herramientas del Sector
    Las Herramientas del Sector le permiten leer/escribir desde/a sectores específicos en su dispositivo de almacenamiento.
    Herramientas de Cluster
    Las Herramientas de Cluster le permiten leer/escribir desde/en clusters específicos en las particiones de su dispositivo de almacenamiento.
    Herramientas de datos de configuración
    Las herramientas de datos de configuración le permiten ver/editar los datos de configuración de su USB. Puedes ver el ID del dispositivo de tu USB, ajustar el índice de rendimiento y ver si está formateado para la consola Xbox 360 o para su fabricación.
    Instalar carpetas de sistema optimizadas
    *¡Sólo ediciones de pago!
    ¿La guía de tu Xbox es lenta? ¿Tarda una eternidad en cargar el contenido? ¡No salgas a comprar un nuevo dispositivo de almacenamiento cuando instalar carpetas de sistema optimizadas podría ser la solución! Para obtener más información sobre las carpetas del sistema optimizadas, consulta Aumentar el rendimiento de Xbox 360 con carpetas del sistema optimizadas.
    Herramientas de partición
    *¡Sólo en las ediciones de pago!
    Las Herramientas de Partición le permiten realizar una variedad de operaciones en las particiones de su dispositivo de almacenamiento. Te permite hacer una copia de seguridad y restaurar el sector de arranque, la tabla de asignación, el área de archivos y la partición completa. También puede formatearla/reformatearla y eliminarla.
    En algunos dispositivos de almacenamiento, puede haber una "caché de URL". Ésta es utilizada por el servicio Xbox LIVE para almacenar en caché las URLs del mercado. A veces esta caché puede corromperse y puede dar lugar a un comportamiento extraño al ver y descargar el contenido del mercado. Las herramientas de partición de FATXplorer te permiten borrar esta caché y forzar a la consola Xbox 360 a hacerla de nuevo. Se recomienda limpiar la caché al menos un par de veces al año para obtener un rendimiento óptimo del mercado.
    Vista de recuperación
    *Todas las características de esta vista son 100% gratuitas. La versión de pago NO la mejorará de ninguna manera.
    La vista de recuperación es donde usted pasará su tiempo si está tratando de recuperar sus datos borrados. La vista de recuperación es un navegador muy simple que le permite navegar por las particiones de su dispositivo de almacenamiento de manera eficiente. La recuperación de datos borrados es un proceso complicado, pero la Vista de Recuperación fue diseñada para facilitarle la recuperación de sus datos con poca frustración.
    Hay varios elementos de clic derecho que se hacen visibles cuando se selecciona un elemento.
    La primera es Recuperar. Esta opción le permitirá extraer su elemento eliminado a su PC.
    La segunda es "¿Qué posibilidades hay de recuperar este elemento?". Una vez seleccionado, FATXplorer ejecuta un rápido escaneo y puede determinar si las partes originales del elemento han sido sobrescritas con nuevos datos. Esta es una herramienta muy útil para determinar qué datos se pueden guardar y cuáles no.
    La tercera es la opción "Qué es". Hay tres posibilidades. Si haces clic con el botón derecho del ratón en una carpeta de perfil, esta opción puede decirte a qué Gamertag pertenece la carpeta, si es que todavía existe dentro. Si haces clic con el botón derecho en una carpeta de título, esta opción se conectará a Xbox.com y tratará de encontrar qué juego es. Si haces clic con el botón derecho en una carpeta de tipo de contenido, simplemente te dirá qué tipo de contenido se supone que hay en ella. Estas opciones pueden resultar útiles si no estás familiarizado con el sistema de organización de contenidos de Xbox 360.
    La vista de recuperación puede no ser suficiente para la mayoría de la gente. Cada caso de recuperación de datos es diferente. Usted es más que bienvenido a ponerse en contacto con el soporte de FATXplorer con cualquier pregunta sobre la recuperación de datos eliminados. Las opciones de soporte remoto están disponibles para usted también si desea que un profesional recupere sus datos.
    Para más información sobre la recuperación de datos borrados, vea Recuperación de datos.
    Puntos varios y otras características
    FATXplorer está disponible en versiones de 32 y 64 bits. Elija el que se adapte a su sistema operativo. Cuando se trata de tareas exigentes, la versión de 64 bits permite a FATXplorer utilizar completamente las ventajas de los 64 bits.
    FATXplorer utiliza las características de la barra de tareas de Windows 7/8 para transmitir la información de progreso.
    FATXplorer registra todos los errores en un archivo llamado FATXplorer.errorlogs.xml. Si crees que algo va mal, no dudes en echar un vistazo al archivo y comprobar si hay nuevas entradas.
    Echa un vistazo al menú de Enlaces, hay un montón de recursos útiles.
    El estilo de la cinta de Office 2013 incluye un botón de pantalla completa en el cuadro de control.
    Hay un botón de minimizar a la bandeja en la cinta que minimiza FATXplorer a la bandeja del sistema. Esto se añadió con la intención de conseguir FATXplorer fuera del camino tan pronto como usted integra sus dispositivos de almacenamiento en Windows.
    Se incluye un sencillo actualizador para mantenerte informado de las nuevas actualizaciones de FATXplorer.
    El diseño de la cinta y el diseño de la lista de la vista de contenido se guardan en FATXplorer.ribbonlayout.xml y FATXplorer.cvcl.xml respectivamente. No los edite manualmente, pero siéntase libre de borrarlos si las cosas comienzan a verse extrañas.
    FATXplorer le ofrece opciones para personalizar su experiencia en la Configuración. ¿No te gusta el skin/tema por defecto de Microsoft? Siéntete libre de elegir entre otras 41 pieles/temas diseñados por profesionales. ¿Quieres cambiar el idioma de la vista de contenido? Asegúrate de revisar la configuración.
    Las ventanas de FATXplorer son acoplables/flotantes. Haz clic y arrastra las cabeceras de las pestañas para convertirlas en ventanas. Esta característica es especialmente útil para aquellos con configuraciones multimonitor. ¡Una vista de contenido a pantalla completa es todo un espectáculo!
  19. Horizon Xbox 360 USB Modding Tool

    Horizon is an up-to-date and innovative Xbox 360 modding tool. In seconds you can achieve 100% save game completion along with unlimited health, endless ammunition, bank loads of cash, and so much more for your favorite games.
    For example Horizon will let you extract your Xbox 360 save games so you can mod the save and then inject it back in to your console to enjoy unlimited money for example.
    Another thing Horizon will let you do on the Xbox 360 is copy downloaded Xbox Demo's and put them on the Xbox 360 hard drive or USB memory stick. You don't need to worry about the game ID, simply drag and drop. Perfect for newcomers to Xbox 360 hacking and modding.

    More features
    Avatar Award Unlocker This allows you to unlock your avatar's awards, and yes, you can add games with the game adder and unlock the awards straight after! Game Adder  Yes! Add games you never even played before, then right after unlock the achievements and avatar awards directly in Horizon! Device Explorer Ability to use the FATX Explorer to explore all official Xbox 360 formatted Flash Drives! Never have to manually extract or inject files! Achievement Unlocker Unlock achievements for games that you've never even played before. Uses methods that keep your modifications undetectable! Profile Editor Modify your Reputation, Gamerzone, Motto, Location, Name, and Bio straight from Horizon! Crown Modder Never seen before: You can now change your Crown, which is the number of years you've been a gold member! Game Adder Add new games to your profile that you've never played before and their achievements! Custom Theme Customize your Horizon theme to any color you choose! Now it's getting personal. Avatar Color Editor Change your avatar's colors to ones not normally available in the Xbox Avatar Editor! Package Manager Fully functional! View, extract, and inject STFS Packages and their Contents. Change profile IDs with simply a gamertag.
  20. xeBuild GUI

    NOTE: I did NOT create xeBuild! i merely made a frontend/GUI for it! NOTE: This is the official frontend/GUI for xeBuild, i have contacts with the team, but i cannot give you details about future features or how everything works. NOTE: I take NO responsibility for damage to your console/files caused by your use of my program! NOTE: If the program say something about "Unkown" when you check the nand this ussually means it is NOT supported! If you encounter a problem with a NAND that the GUI can't identify that's probably NOT a bug in the program, but rather unsupported versions... ======================================================================
       Requirements - What you need to do have in order for this to work!
    Microsoft .NET Framework 2.0 or later Your CPUKey or network connection with your console ;) (when creating images other then ECC) A dump of your nand OR donor files OR a motherboard and a device that can dump the nand using nandpro ======================================================================
       Overview - What it does
    This is a frontend/GUI for xeBuild, what it does is make it easy for you to select most options that you might need, such as Motherboard, SMC hack for freeboot, image type etc. etc. It is able to check what SMC hack you have previously used for JTAG it's also able to tell you what SMC version you have, and if it's a JTAG, Clean/Retail, Glitch or Cygnos patched SMC :) If you put any of these files next to the executable it'll use them automaticly: SMC.bin - Custom SMC of your choice; ONLY USE THIS IF YOU KNOW WHAT YOU ARE DOING!!!! kv.bin - donor keyvault; ONLY USE THIS IF YOU KNOW WHAT YOU ARE DOING!!!! smc_config.bin - donor smc_config; ONLY USE THIS IF YOU KNOW WHAT YOU ARE DOING!!!! Xell.bin - Custom Xell of your choice; ONLY USE THIS IF YOU KNOW WHAT YOU ARE DOING!!!! cpukey.txt - It'll read first line of this file, if it starts with "cpukey" it'll read the last 32 characters from that line (removing any extra spaces) otherwise it'll read the first 32 characters of that line (removing any extra spaces) FUSE.txt - It'll parse it as if it was saved from Xell using network... flashdmp.bin - It'll load this as source nand ;) Default.xml - It'll load any preset settings from this file ;) nandpro.xml - It'll load any nandpro settings from this file ;) options.ini - It'll load any custom settings from this (for xeBuild) launch.ini - Settings for Dashlaunch, if you choose to use this setting it'll include this file in the generated image ;) ======================================================================
        Notes about build types/image types
    First of all, there are 3 types of hacks, first one is called "JTAG" or "SMC-JTAG" it's the first version of the JTAG hack for Xbox 360 the requirements to use this type of hack is:
    - Dashboard may NOT be higher then 2.0.7371.0 - The console may NOT be manufactured or have been to a repaircenter after 2009-06-xx~ there are some exceptions to this, but most of the consoles after this has new CB versions which have "fixed" the hack Valid CB versions for JTAG includes:
     * Xenon: 1888, 1902, 1903, 1920, 1921  * Zephyr: 4558, 4571, 4580  * Falcon: 5761, 5766, 5770  * Jasper: 6712, 6723 Second hack is called "RGH" or "Reset Glitch Hack" it was made by GliGli and Tiros, This hack works for almost all versions of consoles, however phat consoles have had this "fixed" by getting split CB versions, the requirements here are quite simple:
    - If you have a "phatt" console (non-slim) it may NOT have a dashboard above 2.0.14699.0 because after this it'll have the new CB versions and require the new RGH 2.0 hack Valid CB versions for RGH includes:
     * Xenon: 1923, 1940, 7375  * Zephyr: 4578, 4579  * Falcon: 5771  * Jasper: 6750, 6751  * Trinity: 9188, 9230, 9231 Third and last hack is called "RGH 2.0", it was made by Team-Xecuter and stolen/leaked to Team Squirt360 and released, it works something similar to RGH but still a little different, this supports updated phatt consoles and will probably support any newer dashboard, this type will NOT work with a console updated to 15572 or above :(
    since v 2.08 of xeBuild GUI files for Corona are also included and the info below has been updated...
    Valid CB versions for RGH 2.0 includes:
     * Zephyr: 4559, 4560, 4575, 4577, 4561, 4562, 4569, 4574  * Falcon: 5772, 5773, 5774  * Jasper: 6752, 6753, 6754  * Corona: 13121, 13180, 13181, 13182 ======================================================================
        Notes about building retail/devkit images
    Retail images can be built using this gui, it includes common retail SMC's i've extracted myself, i make no form of garantuee that these are safe to use for your console, some machines might not like the bootloaders etc. which are used by default...
    If you want to create devkit images you will need to find the files for it on your own, and you will also need to select custom version because they're different from the normal dashboard. i've limited this type of images to advanced due to normal users not having a devkit in the first place, only devs should have one and devs should be advanced ;)
    Please read the xeBuild readme for more details about devkit building...
         Notes about LDV
    There are 3 ways you can get your LDV value:
    Use Xell and manually count the ammount of "f" on fusesets 07 and 08, the total here is your LDV value. Use Xell and a network connection, doing this the app can read fusesets for you and read cpukey aswell as check what ldv your Xbox 360 should have automaticly for you (this option also sets both) Use 360 Flash Dump Tool and check which value is the highest, this is the one you will want to be using Normally (if you have a good dump that does NOT include data from .ECC file created using RGH python script) xeBuild should be able to extract this value on it's own, if it can't just follow the instructions above... if you don't understand these instructions, ask google!
         Notes about FCRT patches
    This patch removes the need for FCRT.bin in nand, however, it will NOT work for everyone, it's been disabled in the default configuration, and should stay disabled if you are using a machine with a Liteon DG16-D5S FW: 1175, it's been confirmed by me that it doesn't work on these drives all others i've tested has worked just fine, however it can still be a  problem for you to have this activated, disable it if games don't work from discs (if you use this feature!)
     Other things you need to know about that don't fit in the changelog
    * KNOWN BUGS *
    - If you have a badblock @ block 1 the app will NOT be able to extract/check your KV if you want it to do this for you, you'll have to manually remap it to fix your nand i'll be adding support for doing this automatically when needed later on ;)
    - Sometimes when you start a download for the first time the app may stand still for a while doing nothing... i have no idea why this is happening atm, only had it happen to a friend of mine but haven't been able to reproduce it myself and therefor i cannot find the reason for  this to happen, i'm looking for what is causing it, if you experience this, let me know and tell me about your computer, what connection you have, what OS you have etc. all this will help me if it's because of connections i can't do anything about it ;)
    * Features beeing worked upon *
    - A Full Updater, i will be making a update program for xeBuild GUI which will be capable of checking for and downloading new files/versions for you, i had one in previous code base but decided not to include it here because it needs more work, and i've also considerd the possiblity of replacing current xebuild GUI version which would require the prog to NOT be running, thus an external updater would be required, i'll be working around that idea and hopefully release an updater soon :)
    - Badblock management, i'll be working on detecting and dealing with badblocks which could cause a problem with
    some features, such as dumping/decrypting KV to check various values in it
         Credits - Thanks to:
    - A HUGE thanks to: cOz and Razkar - Thanks for everything, without you guys i wouldn't have been able to make this app into what it is! i owe you bigtime! ;)
    - Team Xecuter - Thanks for figuring out and releasing info about glitching Xenons and RGH 2.0!
    - GliGli & Tiros - Thanks for figuring out and releasing RGH in the first place! :D
    - BestPig - Thanks for releasing the source for your FCRT.bin extractor, it helped me out alot! ;)
    - Blackaddr - Thanks for your SMC_Utility it's awesome! :D
    - Tiros - Thanks for nandpro! :D
    - nitram - Thanks for the updated build.py
    - RF1911 - Thanks for your help with extracting smc_config :)
    - LegendaryFire - NandApi : http://www.team-hq.com/index.php?title=NandApi Thanks for making this! it really helped me out with the keyvault stuff :)
    - Jack Nepacha - Making my new icons and other graphical stuff thanks mate ;)
    - Aioros - Making the latest Icon/Logo
    - Anyone else that has helped me with anything such as tests, bug finding and such that is not mentioned above, THANK YOU! without testers this app would be pretty much useless compared to the other GUI versions out there ;)
    by Swizzy.
  21. Latest iXtreme and stock firmware pack

    Todos los firmwares iXtreme para cada uno de los lectores de Xbox 360, así como sus firmwares originales.
    # MD5 checksums generated by MD5summer (http://www.md5summer.org) # Generated 8-10-2011 15:42:02 128681d37662aa1497b14efc6489e034 *0800_BenQ and phat Lite-on v3/iXtreme_0800-v3.nfo 31b7a19fa0e92c27060a77bb0cf37fcf *0800_BenQ and phat Lite-on v3/LT-Benq-0800-v3.bin 777e8c2d89e0f57f891aa6735ed1cc95 *0800_BenQ and phat Lite-on v3/LT-liteon-0800-v3.bin 83bd1232eb853b00e3f18c7d24b0e3c7 *0800_samsung_SSv2_Only_No_AP25/ix16-samsung-0800.bin 770627cb1adc6baecd675a59bc9978cf *0800_samsung_SSv2_Only_No_AP25/iXtreme_1.6_0800.nfo 6f7dd0c34da043f4b5d29828b661bba0 *Firmware/ix-ltv1.0-sammy.bin 31b7a19fa0e92c27060a77bb0cf37fcf *Firmware/LT-Benq-0800-v3.bin 777e8c2d89e0f57f891aa6735ed1cc95 *Firmware/LT-liteon-0800-v3.bin 9e9ecbed96b490375497e9acef8326ac *Firmware/LT-sammy-v2.0.bin 1012021472620cad9adf1f838497668e *Firmware/LTPlus-0225-v2.0.bin a28aa0c2386925550f05b4b5af62d81b *Firmware/LTPlus-0225-v2.0u.bin 0264149996f783b54629c1598072e50e *Firmware/LTPlus-025-v2.0.bin e89c22ad8eecf634a3b27510901999c8 *Firmware/LTPlus-0272-v2.0.bin 0270d5174a07385eeb313c8371b547f8 *Firmware/LTPlus-0401-v2.0.bin 2811f396793a42c2f284c4ac8f9c4dbc *Firmware/LTPlus-1071-v2.0.bin 61ea68229379041305e8b001f474d9e5 *Firmware/LTPlus-32-1.1.bin 56464d1ee4a0571df1a73c1fcf51a4b7 *Firmware/LTPlus-36-1.1.bin d9aaff52ea09ef3fc94f32bfb0b9f5ba *Firmware/LTPlus-40-1.1.bin 470e7c896850d64a68d619f17baccefd *Firmware/LTPlus-46-1.1.bin 8998aaba27f17c0f24149d7228c0050e *Firmware/LTPlus-47-1.1.bin 7f979e59b317602af9babf7a0a852ec9 *Firmware/LTPlus-58-1.1.bin e7c86ba77cd6f78295d4d037cc32df5f *Firmware/LTPlus-59-1.1.bin 53786fac70e9c6b895b2e99144c7fb6d *Firmware/LTPlus-748v1.1.bin f68737c120e442ae0713d2ea5067791e *Firmware/LTPlus-78-4b00-1.91.bin 50293db1b4bf9476eb9a85990cb464a6 *Firmware/LTPlus-78-4c30-1.91.bin 3cab4989e3fc2f0c395e535593d87992 *Firmware/LTPlus-78-4d20-1.91.bin 3c6efff20f50046fac88fc8088c826de *Firmware/LTPlus-78-4e10-1.91.bin 202c13ca9541e32ea995e99eebb78a0b *Firmware/LTPlus-79-4b00-1.91.bin 8f43d612bff18ca7af237c2254a829f4 *Firmware/LTPlus-79-4C30-1.91.bin eac8ee43334add364eba7d7270ec5e2e *Firmware/LTPlus-79-4d20-1.91.bin 39ccdfc9004cd856dd7ffe7542ba878d *Firmware/LTPlus-79-4e10-1.91.bin 020325ef05290fa80baec9863041a11c *Firmware/LTPlus-838v1.1.bin acc8ce739377578df2ca33ba3680ff54 *Firmware/LTPlus-838v2v1.1.bin d1671296ac52b8a67838f637f435fa6a *Firmware/LTPlus-934v1.1.bin fb7b3d4487cc17c6518b14e57ae82cc2 *Firmware/LTPlus-9504.bin c45d60fbd68cc642b2235ba12e5aad7d *Firmware/LTPlus-benq-v1.1.bin 847700a6b5f12a88c61cfe31a5514772 *Firmware/LTPlus-benq-v2.0.bin b87103becb977cdff250ac88b233670e *Firmware/ltplus1.91.nfo db1b54e7f489011b9a420a36a1a3b6b4 *Firmware/LTPlus2.0.nfo 602a3ce3f176796f381f5b957b220413 *Firmware/LT_plus_v1.1.nfo 45692ee27c7dbc15b01d5d6ebad83793 *Firmware/LT_v1.0.nfo 058074454a168a18129d44c4b504ae51 *Firmware/orig32.bin 0de3e5f4a183ccad27b88c484770511e *Firmware/orig36.bin c7ed7f4594262037abfc1dafd2319e02 *Firmware/orig40.bin 8d6a1b95ca4ec5862be291446264aae7 *Firmware/orig46.bin a784664c1e38cb928014c60aa0ddbf9e *Firmware/orig47.bin 6c4fb9606c3594e061b09cb90629c149 *Firmware/orig58.bin 8788995e164450f026f7bc0ac828e353 *Firmware/orig59.bin 8b77fdc3478e8491da7b84a5225fd5d3 *Firmware/orig78-4b00.bin 35cf4723847cdcb3e0fec8ec983058b5 *Firmware/orig78-4c30.bin ec14386c45bcb8f2915a122c0b84ca73 *Firmware/orig78-4d20.bin 7446249cfbd63642632e2481e0dc7b7d *Firmware/orig78-4e10.bin bb08e540dcabb44cb15551d10e6a4b03 *Firmware/orig79-4b00.bin 53f8bb9c57b2e1f3d643adfe6fa3ff30 *Firmware/orig79-4c30.bin df7bcaa6c29063e3da95800d7694d5d9 *Firmware/orig79-4d20.bin a61fa8b34dfe21531d1428346d68149d *Firmware/orig79-4e10.bin c06824efcf0ca07dc785a5eb73455258 *Stock firmware/BenQ/BenQ_Post_13141/orig-04421C-A020.bin b2788329293e1d537571e90e5a9a2e30 *Stock firmware/BenQ/BenQ_Pre_13141/orig-62430C-A020.bin d166d554bddb18ef7899e0a46ca5d206 *Stock firmware/BenQ/BenQ_Pre_13141/orig-62430C-B020.bin 20a4fe11ade77a5aed1f78e2f51278a3 *Stock firmware/BenQ/BenQ_Pre_13141/orig-62430C-C020.bin 979df1cc311fc0e1051f0c7a861879a9 *Stock firmware/BenQ/BenQ_Pre_13141/orig-62430C-E020.bin 98f845cf61ac39e3c8cc75bc798446b4 *Stock firmware/BenQ/BenQ_Pre_13141/orig-64930C-A030.bin 9c96063bedc3077eae49a2f206400410 *Stock firmware/BenQ/BenQ_Pre_13141/orig-64930C-B030.bin 192c556d23dd3a304daf010eb7d66e76 *Stock firmware/BenQ/BenQ_Pre_13141/orig-64930C-C030.bin bb9f32e8b61f6da5fe2d8a18d38a6a36 *Stock firmware/BenQ/BenQ_Pre_13141/orig-64930C-E030.bin 058074454a168a18129d44c4b504ae51 *Stock firmware/Hitachi (Phat)/orig32.bin 0de3e5f4a183ccad27b88c484770511e *Stock firmware/Hitachi (Phat)/orig36.bin c7ed7f4594262037abfc1dafd2319e02 *Stock firmware/Hitachi (Phat)/orig40.bin 8d6a1b95ca4ec5862be291446264aae7 *Stock firmware/Hitachi (Phat)/orig46.bin a784664c1e38cb928014c60aa0ddbf9e *Stock firmware/Hitachi (Phat)/orig47.bin 6c4fb9606c3594e061b09cb90629c149 *Stock firmware/Hitachi (Phat)/orig58.bin 8788995e164450f026f7bc0ac828e353 *Stock firmware/Hitachi (Phat)/orig59.bin 8b77fdc3478e8491da7b84a5225fd5d3 *Stock firmware/Hitachi (Phat)/orig78-4b00.bin 35cf4723847cdcb3e0fec8ec983058b5 *Stock firmware/Hitachi (Phat)/orig78-4c30.bin ec14386c45bcb8f2915a122c0b84ca73 *Stock firmware/Hitachi (Phat)/orig78-4d20.bin 7446249cfbd63642632e2481e0dc7b7d *Stock firmware/Hitachi (Phat)/orig78-4e10.bin bb08e540dcabb44cb15551d10e6a4b03 *Stock firmware/Hitachi (Phat)/orig79-4b00.bin 53f8bb9c57b2e1f3d643adfe6fa3ff30 *Stock firmware/Hitachi (Phat)/orig79-4c30.bin df7bcaa6c29063e3da95800d7694d5d9 *Stock firmware/Hitachi (Phat)/orig79-4d20.bin a61fa8b34dfe21531d1428346d68149d *Stock firmware/Hitachi (Phat)/orig79-4e10.bin e7e0f802769fd80329784ca4b512f1a9 *Stock firmware/LiteOn (Phat)/LiteOn_Post_13141/orig-02510C-1c000.bin e4a34604fff9e7a642115a7287d47348 *Stock firmware/LiteOn (Phat)/LiteOn_Pre_13141/orig-74850C-1a000.bin 6598c2a0e34af8b3f3cf676a96a3da80 *Stock firmware/LiteOn (Phat)/LiteOn_Pre_13141/orig-74850C-1b000.bin 4551788eb6003d05813b5ae7c4deb0da *Stock firmware/LiteOn (Phat)/LiteOn_Pre_13141/orig-74850C-1c000.bin 3a7638640115c5fcf25b8f0c18f85516 *Stock firmware/LiteOn (Phat)/LiteOn_Pre_13141/orig-74850C-1e000.bin ad861a736b253bfae21867d2f611a547 *Stock firmware/LiteOn (Phat)/LiteOn_Pre_13141/orig-83850C.bin dd18c4d34b0babf8749c74e19808a6f0 *Stock firmware/LiteOn (Phat)/LiteOn_Pre_13141/orig-83850C_v2.bin d4927445d0dd3523bccb6585fc30bd28 *Stock firmware/LiteOn (Phat)/LiteOn_Pre_13141/orig-93450C.bin 3f6486dbafe586beca0cd98a6f93b525 *Stock firmware/LiteOn (Slim)/0225/Orig-0225.bin 450a16f4672662eb47b540323bc778a7 *Stock firmware/LiteOn (Slim)/0225/Orig-0225u.bin 371cb1cdf0c953534cbca83c6930abb9 *Stock firmware/LiteOn (Slim)/0272/Orig-0272.bin edf84c4e8a67d14b9cd4e94cc9f4bbab *Stock firmware/LiteOn (Slim)/0401/Orig-0401.bin b4d1fdc9730b5adb44260017091b6381 *Stock firmware/LiteOn (Slim)/1071/Orig-1071.BIN 35a33dea8b05e68baafe3bc6929268b5 *Stock firmware/LiteOn (Slim)/9504/Orig-9504.bin e4b000f492df6b88406aad2ec3d705be *Stock firmware/Samsung/Samsung_Post_13141/SAM_OFW.bin 7a62ccd92157aa1dc5f02237d44287e0 *Stock firmware/Samsung/Samsung_Pre_13141/orig-ms25.bin e92e6fe5b93e1e2777c4e35db13180c4 *Stock firmware/Samsung/Samsung_Pre_13141/orig-ms28.bin  
  22. XM360

    It lets you see your content, and manage it, content that it is aware of is: XBLA, DLC, Title Updates, and Game Saves.
    It allows you to unlock XBLA and DLC. It allows you to sort XBLA by title, release date, rating, etc. It allows you to launch XBLA titles It allows you to "backup" TUs to a separate directory that isn't subject to wiping by the 360. It allows you to delete content. It will produce "reports" of what content you have and what you are "missing." It is an ftp server. It will sync the time on your 360 from the internet. It will show you various temperatures of your 360. It knows how to connect to other 360s running xm360 to transfer content between them. It knows how to connect to a PC running xm360 to transfer content between the PC and the 360 (in a fashion that doesn't force you to understand the silly 360 filenames). Typical usage: Launch XM360.xex Choose Scan All - This will show you all XBLA titles installed (choose Unlock to unlock them if needed) Choose Collection Manager Once in the Collection Manager you will see a list of all known XBLA titles. They will be marked as: "Have" - it is installed "Missing" - it is missing "Ignored" - it is ignored A title reaches the "Ignored" state by selecting it in the list, and pressing the "X" button. The "Y" button will filter the list in the following order: ALL (all existing titles) Just Missing Just Have Just Ignored After you are done, you should find a file in the root of your usb stick (or elsewhere, see xm360.cfg) called xbla_report.txt. That will list all of your missing titles. As more XBLA titles come out, you can place a file in the root of your usb stick (or elsewhere, see xm360.cfg) called xbla_titles.csv. As of version 1.8c, the old scraping perl script is compatible again, but it's not smart, and is much slower. You should be using XM360_server instead. Usage: XM360server.exe /? - list options XM360server.exe /D - update or create dlc_titles.csv in the current directory and exit XM360server.exe /X - update or create xbla_titles.csv in the current directory and exit XM360server.exe /L {locale} - optionally specify the locale (defaults to en-US). Only useful before /D or /X XM360server.exe /U {URL} - optionally specify the URL (defaults to catalog.xboxlive.com). Only useful before /D or /X XM360server.exe - with no parameters runs the server (doesn't exit) Sample: XM360server.exe /X (update XBLA_titles.csv and exit) XM360server.exe /U catalog.xboxlive.com /L en-US /D (update DLC_titles.csv and exit, URL and Locale specifically overridden) version history: Version 0.2: *Added version display to screen *Search 3 different paths for installed XBLA titles * hdd:\\Content\\0000000000000000 * usb:\\Content\\0000000000000000 * usb:\\360dashit\\Content\\0000000000000000 =-=-=-=-= Version 0.3 -- Jan, 17th, 2010: * Changed source of data so now we have released date, rating (0 thru 20), and number of ratings * The "B" button will change what you are sorting on (title, release date, rating, number of ratings) * MAKE SURE that you delete your old xbla_titles.csv on the root of your USB drive if you have one there * New script to recreate the database is included, but it take *MUCH* *MUCH* longer to run if you need to run it (you should only need it once a week or so when new titles are released, if you care to be that up-to-date) =-=-=-=-= Version 0.4 -- Jan 20th, 2010: * Added ability to launch titles directly from the Scan list, or the Collection Manager List (for titles that you actually have) [use the A button] * added support for multiple usb devices being connected * More information is added the the resulting xbla_report.txt so you can choose to ignore missing titles that are rated very low. * Some titleIds are intentionally duplicated since they exist in the wild, but aren't on the MS web site. You should simply "Ignore" (with the X button) the versions that you don't have (assuming you care about such things) =-=-=-=-= Version 0.5 -- * Added support for all screen resolutions * Added button to return to dash. This might take a bit of time since this is when it writes the report file to the USB stick. This also means that if you exit via the center X on the controller, the report won't get written (unless you had clicked on Scan, which exits the Collection Manager and also causes it to write the report) * Added titles that you have, and that are excluded to new sections of the report. The Have titles include their full path. This can help you figure out why NXE can't see them, but XM360 can. =-=-=-=-= Version 0.6b -- Jan 30th, 2010 * Massive rewrite to support DLC (so, expect some bugs) * Supoort for viewing your installed DLC, and unlocking it * layout isn't great, but it works well enough for now * the button to unlock DLC *only* affects the DLC currently listed. So, if you want to unlock it all, make sure you have selected the <All> category * the xbla_report.txt is written any time you exit the Collection Manager, so expect it to be a little slow. I'll probably add a button for the next release. * Include "hdd:\\360dashit\\Content\\0000000000000000" as a source of XBLA files * When sorting by ratings, higher number of raters counts for more. Also, highest ratings are at the top now, not the bottom * 0.6b fixes launching correct titles from within Collection Manager =-=-=-=-= Version 0.7 -- Feb 10th, 2010 * Further massive rewrites :-) * Automatically scan on launch, showing progress * That ugly fixed-width font is gone, except where needed (the XBLA Collection Manager list) * Support for DLC "Collection Management" - it's integrated into the "Show DLC" scene. Be sure to use LB and RB to change views. Note there are *lot's* of missed matches, mostly because what is *inside* the DLC files doesn't match what is on the marketplace web site. Because of this, there is also the ablity to show content which you have, but wasn't scraped from the web site. * There is a button to write the DLC report. It takes a while, and only includes information on DLC for which you have at least one title. * Like scraping for XBLA, there is an included scrapeMS_DLC.pl perl script. It takes a very long time to complete. You shouldn't need it often. XM360 will search for a file called DLC_titles.csv before using the one included in the package. * There's a button to generate the XBLA_report.txt instead of doing it all the time. * Entirely new support for Title Updates. Including the ability to Delete them. * Support for deleteing XBLA titles. * Support for deleteing DLC titles. =-=-=-=-=-= Version 0.8 -- Feb 11th, 2010 * Added support for a "backup" Cache folder. (hdd:\Cache2) Ability to see where your Title Updates are, and to restore from Cache2. * Sorted initial screen by title. * Added some special handling for Super Contra. =-=-=-=-=-= Version 0.8b -- Feb 13th, 2010 * fixed bug where Japanese DLC would prevent DLC scene from working (causing a 360 hang) =-=-=-=-=-= Version 0.8c -- Feb 13th, 2010 * fixed bug where launching XBLA from the first screen would launch wrong title * fixed scraper for XBLA to include UTF-8 encoded text. This makes them look nicer in xm360, and gets rid of the trailing "a" that was on some titles. =-=-=-=-=-= Version 0.9 -- Feb 15th, 2010 * introduced a "config" file where directory preferences can be set. By default, xm360 looks for hdd:\config\xm360\xm360.cfg. If it can't find that, it uses the one included with xm360. See the contents of that file for more information. * Some visual changes that include the use of icons to represent missing and ignored titles. This frees up some screen UI as well. * Some button changes so that they are consistent between the DLC and the XBLA Collection mgmt screen. * Delete and Toggle Ignore are both on the X button now. It will make sense as you start to use it. * DLC collection management is quite a bit more useful now. It no longer seperates "existing" content and content that was found but not "matched". Furthermore, with the addition of the ability to "ignore" DLC content, you can now begin to clean up the discrepancies. If you use LB to show titles for which you have some DLC, and then move to the rightmost list, you can see content that you have that didn't match. If you then tell it to "ignore" the version that you don't have (because you really do), the list gets cleaner and cleaner. * Added a message when the reports are finished being written =-=-=-=-=-= Version 1.0 -- Feb 19th, 2010 * For DLC titles that you have, the text at the bottom of the screen will indicate "Not Scraped" for titles that you have but couldn't be matched with the marketplace website. This is usually an indication that you should find the one from the marketplace and mark it as "ignore." * The default view for the DLC scene (when it first shows up) is now titles for which you have some DLC (makes more sense to start there) * The <All> setting in the DLC scene now works correctly. It used to always show everything instead of paying attention to the filter. * You now have the ability to "Ignore" entire titles. So, if you never plan to have any "Lips" DLC, then mark "Lips" as ignored. This allows you to clean up the view of all existing DLC, if you care to do so. This concept carries over the the report that you can output as well. An ignored title will have none of it's DLC reported, but the title itself will be reported at the end where it reports on titles that are ignored. Makes sense? * Title Update scene allows you to backup all TU files to hdd:\Cache2 (the reverse of the already implemented Restore) * Title Update scene allows you to backup/restore single TU files * Added temperature display to all scenes =-=-=-=-=-= Version 1.1 -- Feb 26th, 2010 * Added ftp server, and because of that, a new button to "Rescan". Also, your 360's IP address is displayed on screen. * Fixed long standing issue where some titles weren't unlocking, and some weren't being scanned properly. It had only minor impact though, so you might not have been aware of it. * Added feature to "restore" DLC filenames. As it turns out, some people are somehow getting DLC which has been renamed. This feature will correct the filenames on the HDD. However, it also seems that some of this DLC is being modified in order to "tag" it, or to "claim" it. For example: some complete asshole calling himself "DragonSlayer" is releasing DLC and embedding "ripped by DragonSlayer" inside the DLC. He is also taking the liberty to change the area of the DLC which indicates what title the DLC is "for". This completely hoses xm360 which expects DLC to be intact. So, if you are exposing yourself to these DLC files, be prepared for XM360 to not be able to display your DLC correctly...and don't report it as a bug. Be aware, that this feature can take some real time as it has to open each and every DLC to figure out what it's name *should* be. =-=-=-=-=-= Version 1.1b -- Feb 26th, 2010 * some minor ftp fixes (modify time on files, and ability to CD ..) =-=-=-=-=-= Version 1.2 -- Mar 7th, 2010 * mostly visual changes, but they are pretty substantial. Includes icons for XBLA titles in the lists (if you have the title). =-=-=-=-=-= Version 1.3 -- Mar 19th, 2010 * Added support for ntpd. Each time you launch XM360, it will update the 360's clock (if it can connect to the ntpd) - Big Thanks to Ced2911 of team xedev! * Added ability to configure the IP of the ntpd server (see the cfg file for more details) * Added time display to first page * Because some people may now use XM360 *only* to set their clock, it no longer automatically scans when starting up * Added support for an extra path to search for XBLA titles instead of only the built in ones. See the cfg file for more details. * The report generated for DLC now clearly indicates DLC which you have but wasn't found when scraping the marketplace. =-=-=-=-=-= Version 1.3b -- Mar 20th, 2010 * Fixed focus stuck on list if you moved there before scanning * If your startup time is very long, it's because XM360 is trying to reach the time server and can't. Either figure out why that is, and fix it, or set your TIME_SERVER_IP to be empty in the config file and setting the time will be skipped. * Fixed EXTRA_XBLA_SEARCH_PATH not working (it was working, but erroneously stated that it needed a trailing slash) =-=-=-=-=-= Version 1.4 Preview -- Mar 28th, 2010 * There has been a TON of work put in recently, and I wanted to get a "preview" version out so that I can start hearing the bug reports/feature requests * Instead of scanning the drive every single time, XM360 now stores the results of the scan in a local file after the scan is completed. This is important for the following reasons: 1) If you don't "rescan" after you know there have been changes, those changes WILL NOT be reflected in XM360... So, remember to "rescan" if you have added or removed content. 2) Currently, you can't choose where this file gets stored. It could be slow on a USB stick, and break completely if you try to turn XM360 into a LIVE package. * There is now major support for transfering content between 360s that are running XM360. Make sure each one has a recent "rescan". And see the config file for information on how to configure XM360 to find your 360s on the network. You can "push" content to another box, or "pull" content to your local box. All content is displayed with a big "L" if it is local, and a big "R" if it is remote. Currently, this is only implemented for XBLA titles (not DLC or TU yet). * Transfers are initiated by clicking down on the right thumbstick. Anyone get a better icon for this than the one I made? * Transfer status is shown at the bottom of the screen. I suggest you don't do anything *wrong* why the transfer is working (like launching a title). Also, you can start multiple transfers, since it is all threaded...but in this version it really confuses the transfer status at the bottom of the screen. * A GREAT BIG HUGE thanks to dschu012 of x-s for altering the fetchMS_DLC.pl script. It brings the ability to match DLC based on filename instead of the title that is inside the content (which often didn't match the marketplace). I had to make substantial changes inside XM360 to use this new format, but it was all worth it. DLC collection management is considerably better because of this. I suggest you remove your dlc_ignored.csv if you have one, and start over. Also, since the format changed, make absolutely sure that if you had an alternate path set up for DLC_titles.csv that you overwrite the file that is there with the one included in this release of XM360. * XM360 now treats 0x7000 content as XBLA, so the "gameroom", and other things will show up on the first screen. * REMINDER: This is a "preview" release. There are a bunch of things left on my list: *** Add more status when connecting to remote ftp ie."Fetching Content" *** Add a better U/I for ftp transfers (instead of using the status bar?) *** Add display of Local/Remote to DLC and TU *** Add Transfers to DLC and TU *** Update the generated content.bin automatically when ftp transfers are done. =-=-=-=-=-= Version 1.4 -- Apr 3rd, 2010 * Since there was actually zero feedback on the "remote" capabilities allowing one XM360 to talk to another one, I've stopped working on that feature. It's all still there, and ripe for improvement, if anyone cares. * Added ability to sort by locked status in collection mgr * Added support for overscan via config (see the config file for details) * Correctly handle 0x7000 content type (GOD/downloads) (only allow launching, don't show locked state, don't allow remote transfer) You will have the "Rescan All" for this to take effect. * Fixed message when unable to write a report (it used to report success, even upon failure) =-=-=-=-=-= Version 1.4b -- Apr 4th, 2010 * Added the ability to specify (via config) where the "content.bin" file is located. This feature, along with a config file here: Hdd1:\config\xm360\xm360.cfg should allow XM360 to run as a LIVE container. See config file for details. * Fixed bug where the virtual "usb:" device (first found usb device) wasn't mounted unless you did a "Rescan All" =-=-=-=-=-= Version 1.5 -- May 2nd, 2010 * Added full support for game saves. * Added ability to have the "remote" 360 do a force-rescan when connecting to it. * Fixed issue where ftp stopped connecting after about 20 or so connections * Added ability to delete XBLA content on the first page (including REMOTE content) * Added display of file size to first page * Added support for UsbMU0: and UsbMU1: if you are using dash 9199 (including via ftp) * Don't mount DVDROM or FLASH when starting...greatly improves startup time * Added support for new "REPORT_PATH" in the config which will be used for all reports (XBLA, DLC, GAME SAVES) * Added filter to the DLC page to show only DLC which wasn't "matched" (or "scraped") * Added some more specific status messages when connecting to a remote 360 * The local content.bin (file written when you do a rescan all) is automatically updated if you fetch content via ftp or delete local content ** Just a quick note. Fetching and pushing content still keeps the full path intact. That means if you are trying to fetch content from a remote memory unit, for example, and you don't have a memory unit locally...it won't work. It will fail silently. ** Also, pushing content as well as deleting remote content *doesn't* update the remote content.bin. You should either remember to do a rescan all on that machine the next time you use it, or go to the Remote Connection button, check the Force Rescan checkbox, and reconnect to the remote machine. =-=-=-=-=-= Version 1.5b -- May 3rd, 2010 * Include DLC located on UsbMUx: * Start all searches at xxx:\\Content\\ instead of xxx:\\Content\\0000000000000000 (game saves) This means a full scan will take longer, but it's necessary. =-=-=-=-=-= Version 1.5c-- May 7th, 2010 * Fixed Passive FTP mode (it was always disconnecting) =-=-=-=-=-= Version 1.6-- May 29th, 2010 * Xm360 now includes a server component (xm360_server) that runs on the PC. Find it in the "server" directory of the archive. * Be sure to define hdd1: in xm360server.cfg before using it. * This server component when running, allows you to connect to it as if it is another 360 from within xm360. This allows you to centralize you content on a PC on your network. * Unlike a regular 360, the server component automatically keeps its content.bin up-to-date when things are pushed to it * I recommend pushing content to the server from xm360 to begin with to make absoultely certain that it creates the paths correctly on the PC * xm360 now has very robust FTP job queuing, showing you what's in the queue, and the progress of each transfer right in the content list. * Due to the fact that you may want to run the server on a port other than 21, XM360 itself now allows you to specify the port in the "Other XBOX" ftp config section. See XM360.cfg for details. * Lots of minor fixes in XM360 itself * * If you love XM360, please donate via paypal: xm360donate@gmail.com =-=-=-=-=-= Version 1.6b-- May 30th, 2010 * Because Usb Memory Units (using the new NXE dash) store Title Updates in a seperate partition, I had to add support for a new partition. * Backups and restores of TUs that are on the USB Memory Unit end up using a Cache2 directory in that same new partition * XM360server was updated to support defining a path for this new partition (see xm360server.cfg for details), but it's useless for now since xm360 still doesn't support remote TUs * A request was made to indicate the number of title updates found in cache2 seperately from the regular title updates. Both the initial scan, and the status at the bottom of the screen now show the count of "backup" title updates in parens after the regular count * * If you love XM360, please donate via paypal: xm360donate@gmail.com =-=-=-=-=-= Version 1.7-- Jun 12th, 2010 * Add support for remote transfers to the Title Updates and DLC scenes * xm360 server now also scans for content in \360dashit\Content on hdd1:, usb0:, usb1:, and usb2: * When repairing DLC filenames, dlc_rename_report.txt is generated in the DLC_REPORT directory. Reminder: You should remember to "rescan all" after a successful "repair" of filenames. * All scenes now support MASS copying. You get either "GET" everything, "PUT" everything, or "BOTH". In all cases, this will affect only the titles that are shown by the current filter. ** In other words, if you are on the DLC scene, and the <ALL> title is selected, then **ALL** DLC will be sync'd, if Guitar Hero is selected, the only Guitar Hero DLC will be sync'd. * New values are written when unlocking content. The first four slots are always written to be FF FF FF FF FF FF, FF FF FF FF, and then swapping between 00 00 00 00 and 00 00 00 01. ** This is said to be more universal. I suggest backing up content and trying it out. * * If you love XM360, please donate via paypal: xm360donate@gmail.com =-=-=-=-=-= Version 1.7b -- Jun 19th, 2010 * NOTE NOTE NOTE: Version 1.7b is initially being released as a password protected file. Donators have been emailed the password. * NOTE NOTE NOTE: After a few days(?) it will be released for non-donators. * * Fix DLC where multiple DLCs are actually contained in the same file. They will now display properly, get transfered properly, and get deleted properly. * Fix ignored DLC not being remembered between session. I broken this a couple of versions back, I think. * Changed code so that if you have multiple files queued up, it will only transfer one at a time. Three at a time was cool, but one at a time is faster. * Removed the "new unlock" that was in 1.7 until I can get a handle on why it didn't always work. May be re-introduced later. * Finally, and maybe most interestingly, the old perl scripts for scraping DLC and XBLA content have been rewritten in C++, and are now included as features of xm360_server.exe Usage: XM360server.exe /? - list options XM360server.exe /D - update or create dlc_titles.csv in the current directory and exit XM360server.exe /X - update or create xbla_titles.csv in the current directory and exit XM360server.exe /L {locale} - optionally specify the locale (defaults to en-US). Only useful before /D or /X XM360server.exe /U {URL} - optionally specify the URL (defaults to catalog.xboxlive.com). Only useful before /D or /X XM360server.exe - with no parameters runs the server (doesn't exit) Sample: XM360server.exe /X (update XBLA_titles.csv and exit) XM360server.exe /U catalog.xboxlive.com /L en-US /D (update DLC_titles.csv and exit, URL and Locale specifically overridden) * One of the key features of this is that it is no longer silent while running. It will keep you updated on what it is working on. Sometimes the MS server takes a long time * to respond, so it's best to just be patient. * Also, the first line of the generated CSV file is now the date that it was run on. This allows *subsequent* runs to only UPDATE the content that MS says has changed. This * saves CONSIDERABLE time. XM360 has been modified to accept CSV file either with the date, or without...so old CSV files (or ones generated by the perl scripts) will not break * XM360...however, that's only true of version 1.7b and above...anything earlier will choke on a CSV file with a date at the top. * * If you love XM360, please donate via paypal: xm360donate@gmail.com =-=-=-=-=-= Version 1.8 -- Jun 27th, 2010 * Fixed fact that you couldn't sort by ratings or raters in the collection manager * Fixed new scraper (1.7b) getting ratings wrong. I made a change to the file format that breaks compatibility with old xbla_titles.csv, so make sure you are not using an old version of the file. * Fixed initial scan crashing the 360 if there was no existing content.bin file. * xm360_server is now aware of the last time xbla_titles.csv and dlc_titles.csv were generated. Every 360 that connects to xm360_server will *automatically* update the xbla_titles.csv and dlc_titles.csv on that 360. Furthermore, you can regenerate, or replace those files without stopping xm360_server from running. So, I leave the server running all the time, 24/7. I have scheduled a /X and a /D every night at midnight as well. It's all invisible without any hands on maintenance. Basically, this feature means you shouldn't ever have to worry about moving these files to your 360 anymore. On the server, these files should be in the same place as content.bin. * Also, if you put an xm360.xex in that same directory, xm360 will *also* update itself if the version there is newer than the version that is running. It will automatically restart if this happens. This is a moot feature though, unfortunately. * * If you love XM360, please donate via paypal: xm360donate@gmail.com =-=-=-=-=-= Version 1.8b -- Jun 27th, 2010 * A request was made to include the DLC filename for missing DLC in the DLC_report.txt * * If you love XM360, please donate via paypal: xm360donate@gmail.com =-=-=-=-=-= Version 1.8c -- Jul 15th, 2010 * A suggestion from a donater: The first scene now has the ability to seperate GOD from XBLA (use RB to toggle) * The server will now wait for you to hit enter after scraping XBLA or DLC * The server has a new command line option (/Q) to tell it *not* to wait for enter after scraping. Use this if you automatically scrape every night via a scheduled task, or something like that. * * If you love XM360, please donate via paypal: xm360donate@gmail.com =-=-=-=-=-= Version 1.8d -- Aug 7th, 2010 * After "ATHiEST" leaked version 1.7b, I stopped work on xm360, except to support people who had donated. I'm releasing 1.8d to get everyone out there caught up to what has changed since then. Any future work on XM360 will once again go to people who donated first. * * Due to a request, after unlocking XBLA, you no longer have to do a full re-scan for content * FTP is much faster thanks to the FSD team teaching me to assign threads to a CPU, go DONATE TO FSD PLEASE! * Because xm360_server became the only way to update the database, and it doesn't work on linux. I've gone back to including the perl scrapers (but they are still not as good as xm360_server) * * If you love XM360, please donate via paypal: xm360donate@gmail.com =-=-=-=-=-= Version 1.9 -- Sep 6th, 2010 * Fixed mass ftp transfers freezing * Fixed size display of GOD titles * Added ability to push GOD titles * Added ability to delete LOCAL and REMOTE GOD titles * Fixed DLC scene being off by 1 pixel * Fixed Game Saves scene being off by 1 pixel * Added display of path to bottom of game saves scene * Fixed gamesave dates in server (sometimes read wrong date) * Added auto-update from server (previous only handled xm360.xex, now will fetch media directory as well) * * If you love XM360, please donate via paypal: xm360donate@gmail.com =-=-=-=-=-= Version 1.9a -- Sep 6th, 2010 * Fixed sync buttons for GOD content * Fixed percentage display when transfering GOD containers * Fixed ftp dir listing file timestamps * * If you love XM360, please donate via paypal: xm360donate@gmail.com =-=-=-=-=-= Version 1.9b -- Sep 10th, 2010 * Fixed server for UsbMu0 and UsbMu1 * Removed some debugging output from the server when updating XBLA * * If you love XM360, please donate via paypal: xm360donate@gmail.com =-=-=-=-=-= Version 2.0 -- Sep 26th, 2010 * Fixed 360 to 360 remote connections * Added config command WRITE_REPORTS_ON_STARTUP, see xm360.cfg for more details * Added custom FTP command "RPTS" which will write all 3 reports * * If you love XM360, please donate via paypal: xm360donate@gmail.com =-=-=-=-=-= Version 2.0a -- Sep 27th, 2010 * Fixed RESC ftp command followed by RPTS command * * If you love XM360, please donate via paypal: xm360donate@gmail.com =-=-=-=-=-= Version 2.0b -- Oct 24th, 2010 * Fixed Server crashing on DLC update (missing data in the marketplace) * Added Custom FTP command "FREE" which will dump the size/used/free for each mounted device * Added status line information when remote ftp clients are connected, and transfering * * If you love XM360, please donate via paypal: xm360donate@gmail.com =-=-=-=-=-= Version 2.0c -- Nov 3rd, 2010 * Found and fixed big bug in xm360server that was preventing all DLC from being recognized. * Unfortunately, this means that entering the DLC scene in xm360 now takes up to 10 full seconds to process the data. * Some status messages have moved to a message box (since they disappeared in 2.0b) * Fixed issue which was causing the xbla_excludes.csv file to not always be written * * If you love XM360, please donate via paypal: xm360donate@gmail.com =-=-=-=-=-= Version 2.0d -- Nov 13th, 2010 * Fixed seemingly never ending message boxes that I broke in 2.0c * Changed format of XBLA and DLC reports to include Utf8, and proper quoting * * If you love XM360, please donate via paypal: xm360donate@gmail.com Enjoy!  
  23. BurnerMax Payload Tool

    C4Eís BurnerMAX Payload Tool in association with Team Jungle & Team Xecuter
    Official release of the BurnerMAX Payload Tool - works with most MTK chipset based DVD burners (Liteon etc)
    - No need to flash burner firmware. Delivers a realtime payload to increase capacity of DVD+R DL discs to support XGD3
    - Support for stock iHas B, C, and D burners, all makes and models 
    - Support for many of the Liteon iHAS Clones
    - Supports many other mnodels such as ASUS, Samsung, Pioneer and many others 
    - Supports many Liteon and Samsung USB External Burners
    - Supports many Liteon IDE Burners
    - Supports any disc burning software - we recommend iMGBURN

    How it Works
    Load your favorite burning software. Insert your blank DVD+R DL disc. Send the BurnerMAX Payload. Re-select your drive in the burner software and the capacity will be increased.
    You will need to send the BurnerMAX Payload evertime you insert a blank DVD+R DL disc.
    Special vendor specific commands are sent to examine in realtime the drives custom registers, searching for specific DVD+R DL blank media capacity and layer capacity parameters.
    If found these registers are modified using another set of vendor specific commands.
    Due to the use of stock firmware and different burner makes and models, any settings the burner has play a more important role. 
    For iHas burners B, C and D, recommended settings are:
    Force Hypertuning - Enabled
    Online Hypertung - Disabled
    Smartburn - Enabled
    Overspeed - Enabled
    OPC history - Do not clear
    Results may vary depending on hardware and disc brand. 
    Verbatim DVD+R DL (Singapore Manufactured) Blank Discs are recommended for best results.
    I would like to wish everyone a merry xmas and a happy new year - many more goodies are coming......
    Thanks go to Team Jungle for their hard work and efforts in the development process.
    Thanks also go to Team Xecuter for their support to this project.
    I wish to dedicate BurnerMAX Payload Tool's release to the victims of the Connecticut school massacre and the bravery of the school teachers involved who saved many lives.
    - First release
  24. XexTool

    This tool is for research purposes only. It must not be used for commercial/illegal/pirate uses.
    :: Overview
    This is a tool to extract information on an xex file. It will print out xex information to the console, alter xex attributes, extract executable code and other basefiles and create idc scripts files to help with disassembling the extracted executable code.
    Note: Any altered or created retail xex files will not be correctly signed.
    :: Install
    If you wish to run xextool from anywhere, copy the xextool.exe file to a location in your path that is used for exe files. If you are not sure you can check the %PATH% environment variable (type "echo %PATH%" from the command line) or just copy it into your windows directory.
    If you use the "Create IDC" feature of xex tool then you need to copy x360_imports.idc into your "IDA\idc" directory so that it will be found by any IDC script that you run.
    :: Xex Format Basics
    An xex file consists of a basefile that the xex is built around and headers which contain various attributes to be used with the basefile.
    Usually the basefile is an executable file, however it can also be data file, as seen with ximedic.xex from the xbox360 flash. When the basefile is an executable file it is either an exe or dll, however it is not stored in its normal exe or dll format but instead as a binary file.
    Some of the xex header attributes are required, and others are optional. Some of these attributes are things such as the regions the xex is made for and the media the xex is allowed to boot from.
    The basefile can be optionally encrypted using aes encryption. All contents of the basefile are hashed and then rsa signed. Microsoft is the only one with access to the private key required to sign xexs in order to allow them to boot on a retail xbox360. A different key is used to sign xex files in order to allow them to boot on a development xbox360 (aka devkit).
    :: Usage
              -l = print extended info list about xex file
              -p <xexp filename> = patch xex with xexp
              -b <base filename> = dump basefile from xex
              -i <idc filename>  = dump basefile info to idc file
              -d <res. dirname>  = dump all resources to a dir (can be '.')
              -o <xex filename>  = output altered xex to a new file
              -a <bounding path> = add bounding path to xex location
              -u = fix patch updated xex to not require separate patch file
              -s = do special xex specific patches (0/1/2/4/8/10/.../80000000)
                   bitflags are used to select one or more patches at a time
                   0 = list all patches for an xex
                  -1 = do all possible patches
                   1 = patch #1
                   2 = patch #2
                   4 = patch #3 (yes #3, not 4, because its a bitflag)
              -r = remove xex limitations (a/m/r/b/d/i/y/v/k/l/c/z)
                   a = remove all limits (same as "mrbdiyvklcz")
                   m = remove media limits (all media)
                   r = remove region limits (all regions)
                   b = remove bounding pathname
                   d = remove bounding device id
                   i = remove console id restriction
                   y = remove dates restriction
                   v = remove keyvault privileges restriction
                   k = remove signed keyvault only limitation
                   l = remove minimum library version limitations
                   c = remove required revocation check
                   z = zero the media id
              -m = force output xex machine format (d/r) (0=d, 1=r)
                   d = force output xex to be devkit
                   r = force output xex to be retail
              -c = force output xex compression format (u/c/b) (0=u, 1=c)
                   u = force output xex to be uncompressed (no zeroed data)
                   c = force output xex to be compressed
                   b = force output xex to be binary (has zeroed data)
              -e = force output xex encryption format (u/e) (0=u, 1=e)
                   u = force output xex to be uncrypted
                   e = force output xex to be encrypted
              -x = xml output options (a/b/d/i/m/n/p/r/t/x)
                   a = extract everything
                   b = extract basefile type (ie dll, exe, patch, other)
                   d = extract media id
                   i = extract game icon
                   m = extract game supported medias
                   n = extract game name
                   p = extract bounding path
                   r = extract game supported regions
                   t = extract title id
                   x = extract xex machine format (retail or devkit xbox360)
    If "-o" is not used, the original xex file will be altered.
    Multiple options can be given at once, eg: "-m d -r mrl".
    If no options are given, a shortened xex info list will be printed.
    * Media limits limit what media the xex can be booted from. * Region limits limit what console regions an xex can be booted on. * Bounding pathname limits a xex to being executed from a specified path only. * Signed keyvault limits an xex to running from an xbox360 which has a signed keyvault. * Minimum library versions require system dlls to be of a specified   version of higher. The usual imports are from xboxkrnl.exe and xam.exe. * Required revocation check requires the xex to be checked against  a list of revocated xexs before allowing it to boot. * A media id can be used to block an xex from running if it matches known   "banned" media ids. This is the case for xexs from the famous "kiosk disc". * Xml output enables usage of XexTool inside other programs
    :: Usage Examples
    * Print basic info about an xex file to console: xextool default.xex * Print extended info about an xex file to console: xextool -l default.xex * Extract the executable basefile from default.xex into default.exe: xextool -b default.exe default.xex * Extract the executable file and create an idc script file from default.xex: xextool -b default.exe -i default.idc default.xex * Convert a retail xex into a development xex: xextool -m d default.xex * Convert a retail xex into a seperate development xex: xextool -m d -o devkit.xex retail.xex * Remove all region and media limits from an xex: xextool -r mr default.xex * Remove all limits and convert a retail xex into a devkit xex: xextool -r a -m d default.xex * Convert an xex into an unencrypted binary format: xextool -e u -c b -o default-binary.xex default.xex * Convert unencrypted binary xex back into an encrypted compressed xex: xextool -e e -c c -o default.xex default-binary.xex
    :: Specifics
    This tool enables you to do many things with an xex file if you understand how to do so. Some usage examples are given above, but here is some more detailed information on a few specific cases.
    How to make a retail xexs work on a development xbox360
    This is quite easy with this tool, just do the following: xextool -r a -m d default.xex
    Not only will the xex work on a devkit, it will also now work from any media and run region independently.
      How to patch an xex file with an xexp patch file.
    Updates to games and system files are provided over xbox live in the form of patch files. These updates are stored inside package files in the Cache folder on you hard drive. A system update usually has "SU" as part of the filename, and a title update (game update) usually has a "TU" as part of the filename.
    Note: As of around November 2010 it seems that games are storing their updates on the internal hdd in the folder "Content\0000000000000000\xxxxxxxx\000B0000\".
    A patch file will only work when used with an untouched version of the original xex file it was created for. When you have the original xex file and the patch file you want to use with it, do the following to create the updated xex: xextool -u -p patch.xexp -o output.xex input.xex
    Note: A retail xex requires a retail patch file, a devkit xex requires a devkit patch file. If an xex has been converted from a retail to a devkit xex, you need to use the retail patch file with the original retail xex, then convert the resultant xex file into a devkit xex file.
    How to reverse engineer and alter the code in an xex file.
    Note: While the following still works, it has been superceeded by the separate Xex IDA Loader which will load the xex file directly into IDA.
    First extract the executable base file and idc script file as follows: xextool -b default.exe -i default.idc default.xex
    Xextool will tell you how to load the file into ida. If you don't have ida, then load it into the disassembler you are using with the same parameters.
    An example of the load info xextool gives you is as follows:
    Load basefile into IDA with the following details DO NOT load as a PE or EXE file as the format is not valid File Type:       Binary file Processor Type:  PowerPC: ppc Load Address:    0x92000000 Entry Point:     0x9201DD38 Note: even though this file seems to be a normal exe or dll file it is not! You MUST load this file as a binary file, not a pe, exe or dll.
    Once the file has been loaded into ida, run the idc script file. It will expect the "x360_imports.idc" file included with xextool to be in your
    "ida/idc" directory.
    Once you have found any areas you want to change or patch, make these changes to the exe basefile you extracted above (default.exe).
    Now you need to insert the basefile (default.exe) back into your xex file. So do the following to get a fully decrypted and decompressed xex: xextool -e u -c b -o default-hack.xex default.xex
    Now open default-hack.xex in a hex editor and find where the basefile starts.
    You can search for the "MZ" present in the exe header to find this. (Often its around the 0x2000 byte offset mark.)
    Now copy the contents of default.exe into default-hack.xex over the top of
    the basefile that is inside default.xex. It should exactly fill the rest of
    the default-hack.xex file from where you start inserting default.exe.
    Now do:
    xextool -o default-done.xex default-hack
    The default-done.xex file will now be resigned and ready to use, unless its retail in which case it won't get resigned correctly. When creating the default-done.xex file you can also specify encryption and compression options for the output file if you wish.
    by xorloser.
  25. Xbox Save Editor

    With this tool you can edit gamesaves that are not yours.
    How to use :
    1. Open the downloaded game save with the Xbox 360 Save Editor .
    2. Open Xbox 360 Save Editor again with your game save from the same game .
    3. Replace the Profile id & Device id from the downloaded game save with the Profile id & Device id from your game save .
    4. After that check the Local sign box & press Resign Save .
    5. Make a back-up of your own game save. Then replace your game save with the downloaded one on the usb flash drive.
    6. Start up the game and it should read the downloaded game save . Enjoy .

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