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  1. extract-xiso

    Una utilidad de línea de comandos creada por in para permitir la creación, modificación y extracción de XISOs. Actualmente está siendo mantenida y modernizada por la organización XboxDev.
    Características
    Crear XISOs desde un directorio. Extraer el contenido de la XISO a un directorio. Multiplataforma y de código abierto. Uso
    La utilidad extract-xiso puede ejecutarse en múltiples modos: crear, listar, reescribir y extraer.
    Crear -c
    Crea un XISO a partir de un directorio.
    # Crea halo-2.iso en el directorio actual que contiene los archivos dentro de ./halo-2.iso ./extraer-xiso -c ./halo-2 # Crear halo-ce.iso en el directorio /home/me/games conteniendo los archivos del directorio ./halo-ce ./extract-xiso -c ./halo-ce /home/me/games/halo-ce.iso Lista -l
    Listar el contenido de los archivos dentro de un archivo XISO.
    # Obtener el contenido de un archivo XISO ./extract-xiso -l ./halo-ce.iso # Listar el contenido de archivos de múltiples XISOs ./extract-xiso -l ./halo-2.iso ./halo-ce.iso Reescribir -r
    Reescribe la estructura del sistema de archivos de una XISO.
    # Reescribe XISO ./extract-xiso -r ./halo-ce.iso # Puede ser por lotes ./extract-xiso -r ./halo-ce.iso ./halo-2.iso Extraer -x
    Extrae el contenido de XISO a un directorio.
    # Modo por defecto cuando no se dan argumentos, extrae a ./halo-ce/ ./extract-xiso ./halo-ce.iso # Se puede dar un directorio de destino ./extract-xiso ./halo-2.iso -d /home/games/halo-2/ Opciones
    extract-xiso tiene algunos argumentos opcionales que se pueden proporcionar en diferentes modos:
    -d <directorio> En el modo de extracción, expande xiso en <directorio>. En el modo de reescritura, reescribe xiso en <directorio>. -D En el modo de reescritura, borrar los xiso antiguos después de procesarlos. -h Imprime este texto de ayuda y sale. -m En el modo de creación o reescritura, deshabilitar el parcheo automático de .xbe media habilitar la aplicación de parches (no se recomienda). -q Ejecutar en silencio (suprimir toda la salida que no sea de error). -Q Ejecutar en silencio (suprimir toda la salida). -s Omitir la carpeta $SystemUpdate. -v Imprime la información de la versión y sale.
  2. FATXplorer

    FATXplorer es el explorador de dispositivos de almacenamiento de Xbox 360 definitivo. Diseñado pensando en la velocidad, la compatibilidad y la fiabilidad, FATXplorer pretende estar a la vanguardia de tu arsenal de herramientas para Xbox 360.
    FATXplorer hace que tu exploración de los sistemas de archivos más interesantes de la Xbox 360 sea más emocionante que nunca. Con soporte completo para todas las particiones en una multitud de dispositivos, puedes descubrir archivos de sistema ocultos, reformatear dispositivos para empezar de nuevo e incluso acelerar tu experiencia en Xbox LIVE con carpetas de sistema optimizadas.

    ¿Alguna vez has perdido contenido valioso en el que has puesto mucho empeño? La vista de recuperación de FATXplorer te permite ver todos los elementos borrados de tu dispositivo e incluso recuperarlos con facilidad y poca frustración.
    ¿No tienes tiempo para aprender todos los secretos de un explorador de archivos clónico? FATXplorer es diferente. Con la integración de Windows, los dispositivos de almacenamiento pueden integrarse en Windows con la ayuda de un controlador.
    Con este controlador, puedes navegar por su contenido como lo harías con una unidad flash USB normal y utilizar funciones comunes como copiar, pegar, abrir, ¡y mucho más! Con el amplio conjunto de funciones de FATXplorer, hay algo que complacerá a cualquiera que tenga una consola Xbox 360 y quiera tener un control total sobre su contenido almacenado.
    ¿Para quién es?
    Sin FATXplorer, tu contenido está organizado en un formato binario irreconocible por todos los sistemas operativos. FATXplorer cierra esa brecha y le proporciona la clave para acceder a todos sus valiosos datos de guardado de juegos, contenidos descargables y mucho más. Has pagado dinero por tu dispositivo de almacenamiento. Te mereces una solución rápida y bien probada que te proporcione acceso directo a esos datos.
    FATXplorer fue diseñado para ser relativamente fácil de usar. La información sobre las herramientas puede ayudar a aclarar las preguntas y los iconos coloridos y relevantes proporcionan una representación gráfica de qué hace qué. No tienes que ser un modder avanzado de Xbox para usar FATXplorer. Aunque sin duda puede ser útil para ese tipo de personas, hay muchas opciones para impresionar al jugador aficionado.
    Si tienes una consola Xbox 360 con algún tipo de dispositivo de almacenamiento, hay algo que FATXplorer puede hacer por ti.
    ¿Qué puede hacer?
    Todo lo que puedas necesitar y más. Hay montones de funciones, grandes y pequeñas. Cada actualización aporta algo nuevo, fresco y emocionante.
    Soporte para una amplia gama de dispositivos
    FATXplorer tiene soporte para los siguientes dispositivos de almacenamiento de Xbox 360:
    Discos duros de venta al público y de desarrollo (XDK) de Xbox 360 Unidades de memoria internas y externas de Xbox 360 Dispositivos USB de Xbox 360 Archivos de partición A medida que se vayan lanzando nuevos tipos de dispositivos de almacenamiento para la plataforma Xbox 360, puedes estar seguro de que FATXplorer tendrá soporte para ellos lo antes posible.

    Integración con Windows
    FATXplorer abandona el concepto tradicional de clonación del Explorador y va más allá para proporcionarle la integración de Windows - una característica que ya utiliza todos los días.
    FATXplorer es capaz de montar particiones en dispositivos de almacenamiento FATX y convertirlos en discos virtuales, que luego puedes navegar de forma nativa como lo harías con una unidad flash. Tienes acceso a todo el sistema de archivos y puedes realizar acciones cotidianas, como copiar, pegar, borrar, mover, renombrar, etc. Incluso puedes abrir archivos directamente con tus aplicaciones favoritas. ¿Quieres abrir/editar una partida guardada en un editor hexadecimal? No hay problema. ¿Quieres tener acceso completo a todos los archivos y carpetas? Claro que sí. ¿Quieres tener dos dispositivos montados para transferir contenido entre ambos sin que los elementos toquen siquiera el disco duro de tu PC? ¡FATXplorer puede hacer esto y más!
    La integración de Windows es un increíble paso adelante. Es una nueva característica impresionante que muy probablemente va a ser la razón principal por la que descargar y probar FATXplorer.
    La integración de Windows funciona con la ayuda de un controlador. Tienes que instalarlo y luego reiniciar tu PC. Una vez instalado, la función de integración de Windows se desbloqueará. Las actualizaciones de FATXplorer pueden incluir actualizaciones de controladores para mejorar aún más la estabilidad y el rendimiento.
    Los desfragmentadores, comprobadores de disco y otras utilidades relacionadas NO funcionarán correctamente en las particiones montadas con FATXplorer. Por favor, no los intente.
    Configure fácilmente la integración. Todo lo que necesita hacer es seleccionar una letra de unidad y la partición que desea montar.
    Exploración completa.
    Abra y edite sus archivos en sus aplicaciones favoritas. No es necesario transferirlos a tu PC, editarlos y volver a transferirlos. FATXplorer elimina todos esos pasos extra.
    Vista de contenido
    La Vista de Contenido es una vista de lista extremadamente robusta y lineal de todo el contenido de Xbox 360 en la Partición de Contenido de tu dispositivo de almacenamiento. La Vista de Contenido fue diseñada para los principiantes que no conocen el sistema de archivos, pero también puede ser muy útil para los usuarios más experimentados.
    El desarrollo inicial de esta vista se centró en la forma en que la interfaz de Xbox 360 muestra el contenido. Con la investigación adicional, se encontró que FATXplorer podría manejar todo el contenido a la vez sin ningún inconveniente de rendimiento significativo. FATXplorer puede cargar grandes cantidades de contenido en un tiempo que puede sorprenderte. La vista de contenido es rápida, amigable y contiene características de filtrado muy poderosas para hacer que la búsqueda de contenido sea una brisa.
    Añadir contenido
    El botón de añadir contenido le permite añadir elementos de contenido. Lo especial de esta función es que determina automáticamente dónde colocar los elementos de contenido seleccionados. Por ejemplo, si seleccionas un archivo de paquete de mapas de Halo 3, FATXplorer sabrá ponerlo en el área que la consola Xbox 360 pone el DLC del juego. Usted no tiene que crear la estructura de carpetas, FATXplorer hace todo eso detrás de las escenas para usted. Sólo proporcione FATXplorer con el archivo y se encargará del resto.
    Extracción de contenido
    El botón de Extracción del botón derecho le permite extraer sus elementos de contenido a su PC para propósitos de respaldo o edición.
    Eliminación de contenido
    El botón de Borrar con el botón derecho del ratón te permite eliminar elementos de contenido antiguos o no utilizados para liberar espacio. El panel de control de Xbox 360 no muestra algunos contenidos, por lo que también puedes deshacerte de elementos específicos de la caché o del juego oculto.
    Vistas pequeñas/grandes
    Los elementos de contenido contienen imágenes en miniatura de tamaño 32×32. Por defecto, FATXplorer reduce el tamaño de las imágenes para permitir que se muestre más contenido en la lista inicial. Sin embargo, puedes cambiar el tamaño de la miniatura usando el menú Ver.
    Mostrar elementos de la caché
    El botón de verificación Mostrar elementos de la caché indica a FATXplorer si debe mostrar u ocultar el contenido de su carpeta de caché. Los archivos en caché pueden incluir actualizaciones de títulos, imágenes de jugadores y actualizaciones del sistema.
    Eliminar carpetas vacías
    El botón Borrar Carpetas Vacías recorre toda la carpeta de Contenido y borra cualquier carpeta que no tenga ningún sub-elemento. Esta es una herramienta de limpieza extremadamente útil ya que la consola Xbox 360 no elimina automáticamente estas carpetas una vez que todos los elementos de contenido se eliminan de una carpeta.
    Borrar la caché
    El botón Borrar caché permite eliminar todos los elementos de la carpeta/partición de caché del sistema.
    Panel de propiedades
    El panel de propiedades muestra todos los metadatos/propiedades internas del elemento de contenido seleccionado. Esto puede proporcionarle una mirada interesante al interior de su contenido para descubrir texto oculto o valores que pueden ser útiles.
    Clasificación/filtrado de contenidos
    FATXplorer proporciona un sistema de filtrado y organización fácil de usar para ayudarle a encontrar contenido específico de forma rápida y eficiente. Para obtener más información sobre el filtrado, la clasificación y otros consejos/trucos, consulte Consejos y trucos de la vista de contenido.
    Otras características
    Para los perfiles de los jugadores, el Gamertag se lee del archivo de la cuenta y se muestra como el nombre del STFS. Esto también se utiliza para identificar a los propietarios de las partidas guardadas.
    El FATXplorer registra los elementos de contenido que parecen estar corruptos/inutilizables. Si FATXplorer encuentra alguno, aparecerá un cuadro de alerta amarillo en la parte superior. La alerta le indica qué elementos están corruptos y le ofrece la opción de eliminarlos.
    La barra de espacio libre en el menú proporciona una mirada en tiempo real al espacio disponible en su partición de contenido. Puedes utilizarla para medir con precisión qué contenido está ocupando más espacio. Se actualiza cada vez que se borra/añade un elemento.
    Página de inicio
    La página de inicio es lo que usted ve cuando inicia FATXplorer y es su portal a las características principales.
    Información
    La pestaña de Información le proporciona un mensaje de introducción amigable, el estado de su licencia actual, el estado del controlador de integración, y el logo de FATXplorer para alegrar su día. (Si quieres una copia del mismo, no dudes en hacer clic con el botón derecho del ratón en el banner del sitio web y guardarlo en tu PC).
    Noticias
    La pestaña News Feed te proporciona las noticias de FATXplorer. Obtiene las últimas noticias del sitio web de FATXplorer tan pronto como la seleccionas.
    Dispositivos
    La pestaña Dispositivos le proporciona una lista de sus dispositivos de almacenamiento conectados. Aquí es donde se integran las particiones de su dispositivo de almacenamiento en Windows o se abren en una vista de FATXplorer.
    Vista del kit de herramientas
    La vista del kit de herramientas es una colección de herramientas y utilidades de los sistemas de archivos que se presentan en un bonito diseño de azulejos al estilo de Microsoft.
    Información del dispositivo
    La herramienta de Información del Dispositivo te proporciona una opción para editar el nombre de tu dispositivo de almacenamiento (name.txt) y ver el tamaño, tipo, ruta y versión XDK.
    Información de la partición
    La herramienta de información de la partición le proporciona el uso del espacio y otros detalles técnicos.
    Copia de seguridad/restauración de dispositivos
    La herramienta Device Backup/Restore le proporciona una forma fácil de hacer una copia de seguridad completa de su dispositivo de almacenamiento en un archivo. Los archivos de copia de seguridad pueden ser muy valiosos en caso de un formato accidental, una pérdida extrema de datos o un fallo de hardware.
    Problemas y advertencias
    La herramienta Problemas y Advertencias le proporciona una lista de los problemas detectados y de las advertencias que debe tener en cuenta.
    Analizador de dispositivos
    *¡Sólo ediciones de pago!
    La herramienta Device Analyzer le proporciona una herramienta rápida y sencilla que analiza todo su dispositivo de almacenamiento y enumera los elementos más fragmentados en una lista para que usted pueda verlos. Todo lo que esté fragmentado en más de un 1% aparece en la lista.
    NOTA: Desfragmentar todo el dispositivo es actualmente un marcador de posición y será habilitado en una futura actualización de FATXplorer.
    Herramientas del sector de seguridad
    Las herramientas del sector de seguridad le permiten ver/editar el sector de seguridad de su disco duro.
    Herramientas del Sector
    Las Herramientas del Sector le permiten leer/escribir desde/a sectores específicos en su dispositivo de almacenamiento.
    Herramientas de Cluster
    Las Herramientas de Cluster le permiten leer/escribir desde/en clusters específicos en las particiones de su dispositivo de almacenamiento.
    Herramientas de datos de configuración
    Las herramientas de datos de configuración le permiten ver/editar los datos de configuración de su USB. Puedes ver el ID del dispositivo de tu USB, ajustar el índice de rendimiento y ver si está formateado para la consola Xbox 360 o para su fabricación.
    Instalar carpetas de sistema optimizadas
    *¡Sólo ediciones de pago!
    ¿La guía de tu Xbox es lenta? ¿Tarda una eternidad en cargar el contenido? ¡No salgas a comprar un nuevo dispositivo de almacenamiento cuando instalar carpetas de sistema optimizadas podría ser la solución! Para obtener más información sobre las carpetas del sistema optimizadas, consulta Aumentar el rendimiento de Xbox 360 con carpetas del sistema optimizadas.
    Herramientas de partición
    *¡Sólo en las ediciones de pago!
    Las Herramientas de Partición le permiten realizar una variedad de operaciones en las particiones de su dispositivo de almacenamiento. Te permite hacer una copia de seguridad y restaurar el sector de arranque, la tabla de asignación, el área de archivos y la partición completa. También puede formatearla/reformatearla y eliminarla.
    En algunos dispositivos de almacenamiento, puede haber una "caché de URL". Ésta es utilizada por el servicio Xbox LIVE para almacenar en caché las URLs del mercado. A veces esta caché puede corromperse y puede dar lugar a un comportamiento extraño al ver y descargar el contenido del mercado. Las herramientas de partición de FATXplorer te permiten borrar esta caché y forzar a la consola Xbox 360 a hacerla de nuevo. Se recomienda limpiar la caché al menos un par de veces al año para obtener un rendimiento óptimo del mercado.
    Vista de recuperación
    *Todas las características de esta vista son 100% gratuitas. La versión de pago NO la mejorará de ninguna manera.
    La vista de recuperación es donde usted pasará su tiempo si está tratando de recuperar sus datos borrados. La vista de recuperación es un navegador muy simple que le permite navegar por las particiones de su dispositivo de almacenamiento de manera eficiente. La recuperación de datos borrados es un proceso complicado, pero la Vista de Recuperación fue diseñada para facilitarle la recuperación de sus datos con poca frustración.
    Hay varios elementos de clic derecho que se hacen visibles cuando se selecciona un elemento.
    La primera es Recuperar. Esta opción le permitirá extraer su elemento eliminado a su PC.
    La segunda es "¿Qué posibilidades hay de recuperar este elemento?". Una vez seleccionado, FATXplorer ejecuta un rápido escaneo y puede determinar si las partes originales del elemento han sido sobrescritas con nuevos datos. Esta es una herramienta muy útil para determinar qué datos se pueden guardar y cuáles no.
    La tercera es la opción "Qué es". Hay tres posibilidades. Si haces clic con el botón derecho del ratón en una carpeta de perfil, esta opción puede decirte a qué Gamertag pertenece la carpeta, si es que todavía existe dentro. Si haces clic con el botón derecho en una carpeta de título, esta opción se conectará a Xbox.com y tratará de encontrar qué juego es. Si haces clic con el botón derecho en una carpeta de tipo de contenido, simplemente te dirá qué tipo de contenido se supone que hay en ella. Estas opciones pueden resultar útiles si no estás familiarizado con el sistema de organización de contenidos de Xbox 360.
    La vista de recuperación puede no ser suficiente para la mayoría de la gente. Cada caso de recuperación de datos es diferente. Usted es más que bienvenido a ponerse en contacto con el soporte de FATXplorer con cualquier pregunta sobre la recuperación de datos eliminados. Las opciones de soporte remoto están disponibles para usted también si desea que un profesional recupere sus datos.
    Para más información sobre la recuperación de datos borrados, vea Recuperación de datos.
    Puntos varios y otras características
    FATXplorer está disponible en versiones de 32 y 64 bits. Elija el que se adapte a su sistema operativo. Cuando se trata de tareas exigentes, la versión de 64 bits permite a FATXplorer utilizar completamente las ventajas de los 64 bits.
    FATXplorer utiliza las características de la barra de tareas de Windows 7/8 para transmitir la información de progreso.
    FATXplorer registra todos los errores en un archivo llamado FATXplorer.errorlogs.xml. Si crees que algo va mal, no dudes en echar un vistazo al archivo y comprobar si hay nuevas entradas.
    Echa un vistazo al menú de Enlaces, hay un montón de recursos útiles.
    El estilo de la cinta de Office 2013 incluye un botón de pantalla completa en el cuadro de control.
    Hay un botón de minimizar a la bandeja en la cinta que minimiza FATXplorer a la bandeja del sistema. Esto se añadió con la intención de conseguir FATXplorer fuera del camino tan pronto como usted integra sus dispositivos de almacenamiento en Windows.
    Se incluye un sencillo actualizador para mantenerte informado de las nuevas actualizaciones de FATXplorer.
    El diseño de la cinta y el diseño de la lista de la vista de contenido se guardan en FATXplorer.ribbonlayout.xml y FATXplorer.cvcl.xml respectivamente. No los edite manualmente, pero siéntase libre de borrarlos si las cosas comienzan a verse extrañas.
    FATXplorer le ofrece opciones para personalizar su experiencia en la Configuración. ¿No te gusta el skin/tema por defecto de Microsoft? Siéntete libre de elegir entre otras 41 pieles/temas diseñados por profesionales. ¿Quieres cambiar el idioma de la vista de contenido? Asegúrate de revisar la configuración.
    Las ventanas de FATXplorer son acoplables/flotantes. Haz clic y arrastra las cabeceras de las pestañas para convertirlas en ventanas. Esta característica es especialmente útil para aquellos con configuraciones multimonitor. ¡Una vista de contenido a pantalla completa es todo un espectáculo!
  3. abgx360

    abgx360 es una aplicación para Windows, macOS y Linux para el parcheo de imágenes de juegos en formato ISO para Xbox 360.

    abgx360 es una aplicación creada por Seacrest y actualizada por Hadzz.
  4. J-Runner Pro

    La aplicación definitiva para Windows para hacer RGH/JTAG a Xbox 360. Basada en J-Runner.

    Requisitos del sistema:
    Windows PC basado en x86 (i386 o amd64) Windows Vista SP2 o posterior Windows XP SP3 es soportado pero con funcionalidad limitad, no todas las opciones están disponibles doNET Framework 4.8 Puerto USB 2.0 para dispositivos de hardware J-Runner Pro ha sido creada por X360Tools.
  5. PicoFlasher

    Flasheador para el firmware de la NAND de Xbox 360, de código abierto, para la Raspberry Pi Pico.

    Cableado:

    Nota: También funciona con Windows y J-Runner.
    Aplicación creada por Balázs Triszka.
  6. Mupen64-360

    Mupen64-360 es un emulador de Nitnendo 64 para Xbox 360. Está potenciado por libxenon y es un port de Wii64 (que a su vez es un port de  Mupen64).
    Uso
    =====
        
    Unzip on USB sick, then run from Xell.
    Many ROM formats are supported, zipped ROMs also work.
    In the browser, the Back button changes the current drive, A selects, B goes to parent dir.
    Ingame, Back toggles Framerate limiting, and the Guide button quits to the browser.
    Other controls are described in the emulator itself.
    The browser background image is loaded from /mupen64-360/bg.png on the USB stick, other backgrounds are provided.
    Opciones
    =======
        - Controls (l->r):
    Changes the way N64 directional controls are mapped to the 360 gamepad, from left to right.
    EG: Stick / D-Pad / C-buttons means N64 stick will be mapped on the 360 left stick, N64 D-pad on 360 D-pad, and N64 C-buttons on 360 right D-pad.
        - Textures:
    Changes the texture enhancement filter, depending on games, some filters will look better than others.
    Be aware than the highest settings can slowdown games a lot, or even crash them in some rare cases.
        - CPU core:
    Controls the speed/compatibility ratio, from fully featured dynarec to interpreter mode.
    'No linking' and 'No VM' are new dynarec modes that can make some games work, while still running at playable speed.
        
        - Framerate limiting:
    When enabled, games won't go faster than they would on a real N64. Can be toggled ingame with the Back button.
    Créditos
    =======
    Wii64 / Mupen64 teams (guess why 🙂
    GliGli (Xbox 360 port)
    Ced2911 (GUI library)
    Razkar (Backgrounds)
    Everyone that contributed to libxenon...
  7. Globe360 Firmware

    Última versión del firmware para el modchip Globe360 de para Xbox 360, compatible tanto con el lector Samsung TS-H943 como con el Hitachi 059.
  8. NXE2GOD

    NXE2GOD es una herramienta que convierte los instaladores NXE de los juegos en formato físico de Xbox 360 a formato GOD (Games On Demand).
    Básicamente lo que hace es eliminar la necesidad de tener el disco del juego insertado en el lector de la consola para ejecutarlo.
    ¿Cómo instalar NXE2GOD?
    En el archivo descargado vienen dos carpetas, una xex y otra live.
    La carpeta "live" la tenemos que pasar a la ruta "dispositivo\Content\0000000000000000\FFFF0055\00080000\", lo que nos permitirá ejecutar el juego desde el mismo dashboard de la consola.
    La versión xex es para el que quiere crear su propio pack live o simplemente quiere ejecutar el juego desde un dispositivo USB.
  9. Simple 360 NAND Flasher

    Simple 360 NAND Flasher es nua aplicación para Xbox 360 qyue permite flasher la nand de la placa base de la consola con una imagen de archivo suministrada (updflash.bin) usando rawflash v4 o rawflash4g v1.
    También permite dumpear la nand de la placa base de la consola a un archivo flashdmp.bin usando rawdump v1 o rawdump4g v1.
    ¿Qué necesitamos para utilizar Sumple 360 NAND Flasher?
    Una Xbox 360 hackeada (con JTAG/RGH o similar) Un dumpeo de una nand para escribir o bien el suficiente espacio libre para guardar el dumpeo de nuestra nand en el dispositivo en el que vayamos a usar la aplicación.
    Créditos
    cOz Thanks for all the help you constantly give me with just about everything, and thanks for rawflash! 😄 Thanks to xvistaman for helping me solve that one last error i had with corona4g writes! i owe you 😉 Thanks to everyone that has helped me test it!: Jonblu @ Consoleopen, Sileandro and Razkar And others that i don't know the name of... Thanks also goes to who ever it was that ported rawflash to SDK in the first place and making it open source! Thanks also to everyone that reports bugs and/or errors in ALL my apps 🙂 Aplicación realizada por Swizzy.
  10. Xbox 360 System Update

    Las actualizaciones oficiales del dashboard de Xbox 360 lanzadas por Microsoft, instalables vía USB.
    ¿Cómo actualizar el dashboard de Xbox 360 vía USB?
    Para actualizar el dashboard de Xbox 360 vía USB basta con seguir esto sencillos pasos:
    Descargar la actualización desde esta misma página. Descomprimir el archivo .zip y colocar la carpeta $systemupdate en el directorio raiz de una memoria USB. Conectamos la memoria USB a la consola y la reiniciamos. Automáticamente al volver a encenderse aparecerá un mensaje preguntándonos que si queremos actualizar, aceptamos y esperamos a que el proceso se complete. Nota: Es muy importante no apagar o reiniciar la consola mientras que se está actualizando, ya que podríamos brickearla.
  11. GTA V Save Editor

    GTA V Save Editor is the most up-to-date and advanced save editor there is for Grand Theft Auto V.

    Do you have to pay for it? 
    No! It's completely free! What platforms does it support? 
    Xbox 360, PC, PlayStation 3, PlayStation 4 (Save Wizard Required), Xbox One (READ/CONVERT ONLY) What can it all do?
    Open and view all GTA V saves on Xbox 360 formatted devices. View and share custom vehicles. Character Edit
    Edit each character's cash, wanted level, health (includes god mode), armor, special ability, buy & get all weapons (includes DLC), skills, location, buy all clothing items, tattoos, and main vehicles. Stats Edit
    Edit each and every stat for each character. Garage Edit
      Edit each character's four car garage, hangar, helipad, and what vehicle they have unlocked. Missions Edit
      Edit mission targets for Main, Strangers and Freaks missions. Unlocks
      Choose if you have purchased certain properties and more. Block (For Advanced Users)
      Extract and Replace raw data files.  I would recommend using a program like Horizon Modding program to Resign the file afterward, and to transfer the .svg file to and from your Xbox/ PC.
    by XB36Hazard.
  12. .ff Viewer

    .ff Viewer! Edit patch_mp, single player, files etc.

    by MörderVonJuden.
  13. USB Xtaf Xplorer

    Used for usb flash drive modding. You can mod gamertags, gamerscore, etc.
    Instructions:
    First, you have to already have prepared your flash drive with the Xbox 360's new update AND transferred at least one file over.
    Plug in your USB Drive. Open "USBXTAFGUI" Push "File" -> "OpenDevice" Double Click "0. {dir}Content" and browse to the folder of the file you want to mod. Push "Extract". (Read below to find your profile) Or: Click "0. {dir}Content" and push Extract to extract all of the files. Browse to where you want to save the contents (Desktop). Keep the name as it is. Find your new file on your desktop or whever you saved it. Find your Profile:
    Each E0000******* is a different profile that you are able to sign into when on your xbox. Find out which is yours by opening each profile file with Modio and seeing what username it says it's associated with. Profiles are located in /content/<PROFILEID>/FFFE07D1/00010000/ Now you can mod a gamesave using Modio or other mod tools: http://www.xbox360-content.com/forums/xbox-360-modding-programs/
    You can find what game each folder is with this list: http://360.kingla.com/
    If you're using Modio, just drag the file straight into it.
    IMPORTANT! For each file you edit, make sure once you're done, you open it in Modio and push "Rehash and Resign"!
    Once you've modded a file, you can inject it back into the USB Drive:
    Open "USBXTAFGUI" Browse to the folder where you want to put a file. Delete the old file or gamesave. (Make sure there is a backup saved on your pc first). Push "Inject" Browse to the file (modded gamesave, etc.) and push "Open". You will now see the file in the folder. Xbox 360 USB Folder List
    Content Location: /content/0000000000000000/<TITLEID>/<OFFERID>/ Save Location: /content/<PROFILEID>/<TITLEID>/<OFFERID>/ The only OFFERID's that always remain the same are the ones assigned to themes/gamerpics/videos.
    To add any of the below, you have to browse to: Content\0000000000000000\TITLEID\(Folder below) For Example, Halo map packs would go into: Content\0000000000000000\4D5307E6\00000002 00020000 - Gamerpics 00030000 - Themes 00080000 - Demos 00090000 - Videos 00004000 - Game Installs 00000002 - Extra Content (DLC)  
  14. Xbox 360 Tools

    Modding Tools for Xbox 360 games.

    by XB36Hazard.
  15. Horizon Xbox 360 USB Modding Tool

    Horizon is an up-to-date and innovative Xbox 360 modding tool. In seconds you can achieve 100% save game completion along with unlimited health, endless ammunition, bank loads of cash, and so much more for your favorite games.
    For example Horizon will let you extract your Xbox 360 save games so you can mod the save and then inject it back in to your console to enjoy unlimited money for example.
    Another thing Horizon will let you do on the Xbox 360 is copy downloaded Xbox Demo's and put them on the Xbox 360 hard drive or USB memory stick. You don't need to worry about the game ID, simply drag and drop. Perfect for newcomers to Xbox 360 hacking and modding.

    More features
    Avatar Award Unlocker This allows you to unlock your avatar's awards, and yes, you can add games with the game adder and unlock the awards straight after! Game Adder  Yes! Add games you never even played before, then right after unlock the achievements and avatar awards directly in Horizon! Device Explorer Ability to use the FATX Explorer to explore all official Xbox 360 formatted Flash Drives! Never have to manually extract or inject files! Achievement Unlocker Unlock achievements for games that you've never even played before. Uses methods that keep your modifications undetectable! Profile Editor Modify your Reputation, Gamerzone, Motto, Location, Name, and Bio straight from Horizon! Crown Modder Never seen before: You can now change your Crown, which is the number of years you've been a gold member! Game Adder Add new games to your profile that you've never played before and their achievements! Custom Theme Customize your Horizon theme to any color you choose! Now it's getting personal. Avatar Color Editor Change your avatar's colors to ones not normally available in the Xbox Avatar Editor! Package Manager Fully functional! View, extract, and inject STFS Packages and their Contents. Change profile IDs with simply a gamertag.
  16. fatx-tools

    These are set of data recovery tools for the Xbox Original and Xbox 360 consoles.
    These tools are still a work in progress! These tools were written under a Python 2.7.16 environment. It is not yet compatible with Python 3. Usage instructions will eventually be written. by aerosoul94.
  17. Xbox 360 Hard Drive Security Sector

    Use this with HDDHackr to hack a SATA drive to work in the Xbox 360.
    Works with the following Western Digital Drives:
    WD Scorpio Series BEVS/BEAS WD Scorpio Blue Series (All drives) WD Scorpio Black Series BEKT/BJKT WD VelociRaptor Series
  18. 360mpGui

    360MPGui can read the Title Update / Media ID from an ISO, Default.xex, GoD (Games on Demand) or Arcade game.
    This makes it easy for you to findout the Title Update ID and Media of your game so you can download the correct one, 360MPGui can also check the Title Update ID and Media ID of a downloaded Title Update.
    Aside from its ability to help you manage and obtain title updates 360MPGui can also extract ISO's, create ISO's and provide information on the game, such as the dashboard version it requires to play and the region it is locked.
    The tool also has the ability to manage arcade games / DLC and unlock them for use if required.
  19. Xbox1 Backwards Compatibility v5832 for Devkits

    Xbox1 Backwards Compatibility v5832 for Devkits (hack/patch version 2019.12.09 EXPERIMENTAL 128MB version)
    HACKED VERSION!! ?
    :: Overview

    * The 128MB version remains experimental, the 64MB version is however fully tested and working * 
    This is a devkit version of the retail xbox360 backwards compatibility that
    was released April 2018. 
    The crossgame chat feature has finally been tested and it appears does not work and causes crashes on Live enabled profiles, it thus has been removed.
    This build fixes the compatibility issue that occurs with Xbox Live connectivity disabled titles titles on retail consoles.
    This issue did not occur on XDK units.
    The affected Title IDs are the following: 
    [TitleId  UsesLive  EmulatorFilename  GameName]
    4D570018  0  xefu7    "RoadKill"
    4D57001D  0  xefu7    "MLB SlugFest: Loaded"
    4D57001D  0  xefu7    "MLB SlugFest: Loaded"
    504C0002  0  xefu7    "Kingdom Under Fire: The Crusaders"
    504C0004  0  xefu7    "Kingdom Under Fire: The Crusaders"
    504C0005  0  xefu7    "Kingdom Under Fire"
    53450017  0  xefu7    "NHL 2K3"
    53450033  0  xefu7    "ESPN College Hoops 2K5"
    Incidently it also enables xbox live features for the above titles.
    This release contains 3 versions, 
    * One dubbed "Regular" inside the "Regular" folder which acts as the original emulator WITHOUT in-game menu support or cross/in game chat support, 
    * One dubbed "HUD" inside the "HUD" folder which supports the Xbox 360 in-game menu and in-game/cross game voice chat (which are new features of this hacked version),
    this version has been left in, in case you may want HUD support but are loading an incompatible resources (such as a plugin using too much memory).
    *One dubbed "HUD_plugins" inside the "HUD_plugins" folder which supports the Xbox 360 in-game menu and in-game/cross game voice chat AND allows external resources.
    TROUBLESHOOTING: 
    If you are experiencing crashes using the "HUD_plugins" version, try disabling some Aurora plugins, alternatively you can use the xbox.xex_HUD front end (delete xbox.xex and rename xbox.xex_HUD to xbox.xex)
    this will unload all external resources before loading those again when xefu gets loaded, this may likely fix any crashes/incompatibility you are experiencing while still allowing to use external resources on the emulator.
    I originally did not plan on adding an ingame voice chat feature to this build as I do not endorse people using hacked console on Xbox Live, until someone pointed out how this could be used 
    legitimately with Kai; I am not one to lock down users so I ended up adding support for this.
    Choose the one you prefer and follow the steps below: 
    To install this, copy the Compatibilty folder to your devkits Y drive.
    You may want to remove any existing files, although this should overwrite
    all files.
    This version has been hacked to play unsupported games, however this doesn't
    mean they will work. 
    This was tested on XDK Development kits, it should however run fine on RGH/JTAG systems.
    :: Hacks
    As per the previous versions (direct quote from the previous readme):
        * Xbe signature checks removed (lets you run unsigned code)
        * Xbe section hash checks removed (lets u run hacked xbes)
        * Game region checks removed (region free baby!)
        * Game media checks removed (play games from your hard drive)
        * Debug/Devkit xbes supported (run your own xbox1 code)
        * Attempt to play unsupported games (doesn't mean it will work hehe)
    New feature since this release: 
        * NEW * Added in-game HUD support * NEW * (this will let you access the Xbox 360 in-game menu while playing your OG Xbox title!)
        * NEW * External resources no longer get unloaded while running the XEFU emulator! This means features such as the Aurora/FSD HUD addons work within the emulator! * NEW *
        * NEW * Allows to use Xbox Live on titles initially flagged as Xbox Live disabled in the xbox.xex Front End. * NEW *
        * EXPERIMENTAL * The memory limitation has been lifted from 64MB to 128MB when usign the 128MB builds! * EXPERIMENTAL * (I have no idea if this actually works, please thouroughly test this)
    Credits: 
    Original 2007 version of this hack: xorloser
    128MB xb1krnl patch: Yoshihiro
    Updated 2018 version of this hack: Mathieulh
     
  20. Dash Launch

    Known Issues:
    - *** WARNING *** One of the testers observed a console reaching out to live despite liveblock only when fakelive or autofake was enabled.  If you intend a keyvault to not get banned, do not use it on a glitch/jtag machine! - Autologin pop-up blob does not display properly... live with it. Currently the project is missing the following supported translations: Japanese, Korean, Chinese Simplified, Chinese traditional
    Currently supplied translations: English, French, Portuguese, Russian, Spanish, German, Italian, Polish
    The skin pack includes the sources used to skin dash launch as well as the string files if anyone wishes to create a translation to one of the above languages (including English, as I know my explanations are not always easy to understand.) Also included is a c# based editor for the string files to assist in translation.
    External fonts, background image and skins may be used by this, simply place skin.xzp and/or font.ttf and/or background.png (1020x720) beside default.xex. If neither location has a font file supplied the system font on flash will be used.
    Overview - what it does
    It will launch a XeX or CON file from the path you specified in launch.ini as long as it's valid Depending on the button you hold when the xbox is trying to load the NXE, it will divert to the xex/con tied to that button or return to default as defined in launch.ini At boot time it is possible to subvert default item and/or NXE loading, but you must wait until the controller syncs to do so Depending which button is held when closing miniblade in NXE (use Y button to close, release then hold a QL button) it will quick launch a CON or XEX from your ini file allows one to patch kernel/xam at bootup with a freeBOOT patch style bin file from usb or hdd (in that order) must be in root of the device and be named "kxam.patch" and be no larger than 0x4000 bytes. Again, kxam.patch binary format is the same as a compiled freeboot patch bin, but uses real virtual addresses rather than offsets - as of 2.22 the first 32bit value must instead be the version of the kernel the patches apply to with the included patch set, launch.xex acts as a helper to detect when xbox1 emulator loads, allowing memory unlock patch and xbox1 emulator to function together Installation
    have the required hacked kernel version installed on the console get the installer to a place where you can run it, and do so. Follow onscreen instructions if any. The installer will prompt you if it needs to update the  kernel/hv patches and will give you an opportunity to configure stuff. edit the options, and dont forget to save them somewhere if you want them to be applied next boot. Don't forget to set configapp to the installer, so you can go to it any time via miniblades' system settings (hold RB to go to real system settings) the back button is your friend if you are wondering what button to push Updaters and Avatars
    this version of dash launch contains an update blocker that is enabled by default. There are two ways around this if you wish to install the bits and pieces used by the dash for kinect and avatars place the updater that matches this version on removable media, and rename the folder from $SystemUpdate to $$ystemUpdate ----OR---- place an ini where dash launch can find it and set the noupdater option to false - noupdater = false Updates seem to work best if memory stick is inserted while in official dash ****
    NOTE that some games WILL prompt you to update the console if avatars are not installed, this doesn't mean they have an update to actually put in, it just means it needs avatar/kinect bins/resources to run
    ****
    ================================================================================
        LIVEblocker
    ================================================================================
    - if you are like me, and keep your consoles off the net then this option is
        for you. It's capable of blocking the resolution of the LIVE specific
        servers and does so by default, with an additional option in the ini file
        it will attempt to block access to all MS servers. The default option is
        set up to block only LIVE servers, which still allows programs like FSD to
        access covers and such. The blocks lists are:
        weak:
            ^xemacs.xboxlive.com$
            ^xeas.xboxlive.com$
            ^xetgs.xboxlive.com$
            ^xexds.xboxlive.com$
            ^piflc.xboxlive.com$
            ^siflc.xboxlive.com$
            ^msac.xboxlive.com$
            ^xlink.xboxlive.com$
            ^xuacs.xboxlive.com$
            ^sts.xboxlive.com$
            ^xam.xboxlive.com$
            ^notice.xbox.com$
            ^macs.xbox.com$
            ^rad.msn.com$
            passport.net$
        strong:
            xboxlive.com$
            xbox.com$
            nsatc.net$
            microsoft.com$
            passport.net$
            bing.net$
            msn.com$
        
        where:
            somedomain.com$ = ends with somedomain.com
            ^somesub.somedomain = starts with somesub.somedomain
            ^somesub.somedomain.com$ = is exactly somesub.somedomain.com
    ================================================================================
        Important - going to NXE
    ================================================================================
    - if you need to go back to NXE and have default item set in ini, HOLD RB while
        exiting game via miniblade or exit using one of the miniblade options like 
        family settings
    ================================================================================
        INI notes
    ================================================================================
    -it's possible to have multiple ini files, priority is as they appear in the list
        (** it is NOT recommended to launch USB con/xex from hdd ini **)
        the first one found on the devices in that order will be the one used at boot.
        -see http://code.jellycan.com/simpleini/ for more info on the ini parser
    ================================================================================
        autoswap option functionality
    ================================================================================
        GOD ie:
            disk1 = Hdd:\Content\0000000000000000\01234567\00004000\01234567890123456789; 
                will have 01234567890123456789.data folder beside it
            disk2 = Hdd:\Content\0000000000000000\01234567\00004000\98765432109876543210;
                will have 98765432109876543210.data folder beside it
        EXTRACTED ie:
            disk1 = Hdd:\games\somegame\disk1\default.xex;
            disk2 = Hdd:\games\somegame\disk2\default.xex;
    - GOD/NXE disk rips on the same media in the same folder will automatically
        be found with no special naming convention
    - EXTRACTED games with the naming above for each disk with the disk# folders all in
        the same folder on the same media will be found without an ini file
    - swapping between disks contained on different media is not supported
    ================================================================================
        Caveats
    ================================================================================
    The work herein is presented as-is, any risk is solely the end users
        responsibility. While all of us are sorry when unforeseen things happen, not
        every situation or mistake can be accounted for before they have been
        spotted. Please use responsibly.
    ================================================================================
        Support (report bugs/request features)
    ================================================================================
        english:       http://www.realmodscene.com/index.php?/forum/14-dashlaunch/
        french/english: http://homebrew-connection.org/forum/index.php?board=7.0
    ================================================================================
        Thanks
    ================================================================================
    -Big thanks to those who opened the way and those who made it even more usable.
    -Thanks to Tux, Arbiter, stk, the2000, Corrupted, tk_saturn and Toddler for all
        the bugs you caught trying to sneak by
    -Thanks AmyGrrl for passing along the glitch and new ideas
    -Thanks to Tux, Ironman, JPizzle and Dionis Fernandez for helping procure a
        Jasper big block console to extend testing and fix NAND MU corruption bug
        Dionis - you went above and beyond
    -Thanks to vgcrepairs for providing the cygnos, dash launch likely wouldn't 
        exist without one
    -Thanks to the FSD team, without your cheering this rewrite would have never been completed
    -Thanks to Nate and Anthony for constantly reminding me that no, I'm not alone
    -Thanks to FBDev and mojobojo for the data used for the patch options
    -Thanks to sm32
    -Thanks to unknown, you know why
    -Extra Special thanks to SpkLeader, Boflc, and LordXBig
    -Big thanks to Swizzy, the least bit for debugging readmes
    -Thanks to XeBuild, keeping us on our toes and up to date
    -Greetz to XeDev and RgLoader
    -Thanks to Team Xecuter for thinking towards the future
    -Thanks to vladstudio.com for "night launch"
    -Thanks to Razkar for always spotting the hard to spot bugs
    -Thanks to Danny Lane for doing a bunch of testing on Corona 16m
    -Thanks Juvenal for being the best sarcastic a**hole there ever was
    -shouts out to E Nellie and D33per, thanks to you this is still a sourceless release
    ~brought to you by cOz~
    //2019

    ================================================================================
        To Do
    ================================================================================
    - fix hud loading of nxe rips
    - everything else
    - spoof privilege for disk eject when game is not running from a disk (thanks lopertyur!)
    ================================================================================
        Known Bugs
    ================================================================================
    - some well used NAND images with earlier versions of DL already installed seem
        incapable of being updated with larger sized files, it is recommended for
        the time being to make a clean NAND image with the most recent/up to date
        image builder if you run into this issue
    - nxe disk rips when launched from 16197+ metro still work, if you get an err
        dismiss it and launch again (it's a resource busy issue in official dash)
    - some situations are causing a black screen when starting installer, it somehow seems to
        be related to USB devices and/or signed in profiles. If you run into this issue, try the debug
        version of installer - it's slower because it's logging to disk but apparently works fine.
    - I'm sure you'll find some bugs, please see the links earlier in this doc
        for a place to post them where they will be seen
    ================================================================================
        Supported Versions
    ================================================================================
        at time of this writing, this is ONLY compatible with RETAIL kernel versions:
        9199, 12611, 12625, 13146, 13599, 13604, 14699, 14717, 14719, 15574, 16197, 16202, 16203,
        16537, 16547, 16747, 16756, 16767, 17148, 17150, 17349, 17489, 17502, 17511, 17526, 17544
        13599 is the first glitch version supported (embedded patches)
        14717 is the first glitch2 version supported (embedded patches)
    ================================================================================
        ChangeLog
    ================================================================================
    V3.20
    - add 17544
    V3.19
    - add 17526
    V3.18.1
    - critical bug fix
    V3.18
    - add 17511
    V3.17
    - add 17502
    - minor bugfixes
    V3.16
    - updated spanish translation
    - add 17489
    V3.15
    - update embedded patches 15574+ to allow dash tile to show data dvd game icon/name
    - switch to Rtl kernel functions for *printf, safer for system threads
    - add 17349
    V3.14
    - add transfer cable to list of possible devices as xfer:
    - added back button logo to installer to illustrate how to show/hide help without using the readme
    - add 17148, 17150
    - update 16767+ with the new security sector skip patch for transfer cable
    V3.13
    - add 16756, 16767
    - add UTF8 to the ftp FEAT list, improves non-ascii name support
    - can now place up to 10 title IDs in ini for autofake to enable fakelive at title startup
    - fix dvd game/video loading from official dash tile
    - added autocont option (yeah it's not a network option really, but relies on autofake so its right near it)
    - changed how contpatch works, added/separated into xblapatch and licpatch (the Lets Try Find The Problem Blindly edition)
    - made number value entry in installer a little more consistent
    - added a check to launch.xex for lhelper.xex in flash to prevent E71 error screen
    - updated built in update server to V3
    V3.12
    - default behaviour of live block is now to use strong block rules (at least until ini is loaded)
    - fix compatibility issues with dashes created before AP25 was deployed (spoof the AP functions on older versions)
    - limit fakelive/autofake to 14717+ kernels
    - add export so plugins can find out where they were loaded from during dllMain() (it's volatile, copy it in Main() if you need it!)
    - update 16547 patches to delay network bringup in xam until launch.xex loads
    - add trinity internal usb to hddkeepalive (for those that have a usb hdd hooked up there)
    - add 16747
    V3.11
    - more thoroughly check display names in xcontent header if english name is not present (TODO: check if this applies on launch items too)
    - yet another correction to the dev kernel checks (thanks tydye and XDK!)
    - add 16547
    - fix autoswap for going from disk 2 to 1 (DS3) (thanks c.... and Swizzy for the report!)
    - made launcher mode useful if dl is not running
    V3.10
    - fix for 13599-14699, dash launch patch sets were missing trinity patches
    - fix bug that was misidentifying trinity as a fat glitch1 when updating patches (sorry everyone!)
    - prevent too frequent polling for network address (should fix black screen on some consoles when ethernet disconnect helped)
    V3.09
    - fix in update server for corona 16M consoles (thanks Danny Lane!)
    - added exception logging to installer
    - fix some minor bugs
    - *known issue* some situations are causing a black screen when starting installer, it somehow seems to
        be related to USB devices and/or signed in profiles. If you run into this issue, try the debug
        version of installer - it's slower because it's logging to disk but apparently works fine. (thanks again Danny!)
    V3.08
    - tweak xelllaunch, see it's readme for how it's changed
    - all patch sets updated to support xebuild update server full use
    - added xebuild update server and related options
    - fixed a bug with signnotice on 13604 (and probably older)
    - changed farenheit to fahrenheit everywhere it wasn't before
    - added 16537
    V3.07
    - added 16203
    - hopefully all cpu/dvd keys will display fully in installer now
    - fix description spelling error (F/C)
    V3.06
    - fix power/guide boot time paths when fakeanim is not used (thanks mass3n!)
    - fix hddalive task being scheduled as a title task and not surviving title changes (thanks moulder!)
    V3.05
    - add 16202
    - update spanish translation (thanks gromber!)
    - fix remotenxe and windows button on remote not booting to dash (thanks spkleader!)
    V3.04
    - kinect health message block fixed for 16197
    - updated polish translation (thanks Pelcu!)
    - fix CIV hook issue, may break some titles that use CIV (a gamy Call of Decay: Body Odor 2 now works)
    - lump updater version limit patch into noupdater option so it can be disabled
    - improved installers ability to prevent install on unsupported kernels (including devkit and unsupported retail versions)
    - installer will now only offer to update, if the embedded version is newer than currently running one
    V3.03
    - some commented code made contpatch non-functional on untouched demo containers
    - added polish translation
    - add nohealth option, disables kinect health pseudo video at game launch
    - add autofake option, when enabled fakelive functionality is enabled during dash and indie games only (thanks BioHazard!)
    - added some failsafe code to lhelper and launch to ensure auto profile signins occur
    - moved boot time quick launch button check to lhelper, it now occurs at the point where bootanim freezes (approx)
    - removed bootdelay option, it should no longer be required
    - add corona 4G memory unit path
    - add fakeanim path
    - fix bugs related to Guide/Power paths
    - add PIRS type content to installer launch item parsing
    - add nooobe option, disables setup screens when settings already exist
    - dash launch now patches xam to prevent flash updates from appearing when updaters newer than current are on devices
    - wired controller poweron causes should now be recognized from all ports for Guide path
    - added new option 'fahrenheit'
    - add 16197
    - removed button debouncing, A and Y are more useful exiting from miniblades but will be touchy on older dashes
    - add corona bl detection to xelllaunch
    - added a few more domains to liveblock
    V3.02
    - add italian translation - thanks Gnappo!
    - correct mobo/edram order in shuttemps and installer
    - update Spanish translation
    - correct version number
    - add RThumb and LThumb for paths (analog controller button when you press them down)
    - add autoswap option for multidisk games (see notes above)
    - remove beta tag
    - add 15574
    - correct bug in hv patches in 14717/14719
    - add poweron reason to tembcast data, document struct sent in the supplied .py script
    - fixed problem with loading on older (<13xxx) firmwares, thanks KneelB4ZD for the donor image!
    V3.01
    - add Russian translation
    - add Spanish translation - thanks Gromber!
    - add German translation - thanks Tuxuser!
    - altered DNS blocker to fail dns requests on block instead of succeed to loopback address (speed improvement)
    - fakelive now forces DNS blocker to be on (thanks uzi for the heads up! IG 4tw!)
    - installer: launch button now can launch indie games, they MUST be in their proper content path to detect/work
        autosets fakelive (and dns blocker) on when launching indie games via installer
    - going to system settings from installer now goes to official system settings (if nosysexit is not true)
    - added new option "shuttemps" which displays temperature data on the shutdown scene (hold guide down)
        thanks to Dwack for the idea, sorry it took so long
    - added basic ftp (based on ftpdll)
    - reduced default bootdelay to 0x1E
    - new option 'devprof' allows devkit profiles to work on retail firmware
        note any changes such as saving games or getting achievements will resign the profile with the current/retail keyvault
        this seems not to affect glitch/jtag dev crossflash, but could affect true devkits
    - new option 'devlink' to allow system link with devkits, ping limit is still separate (thanks Anthony for devlink!)
    - updated patches to remove CON sig checks, remove restrictions on xekeys (thanks Redline!) and add hvpeek api to keyed syscall
    - add glitch2 to xelllaunch, force file sizes to be 4 byte aligned (thanks Juvenal!)
    - nxe disk installs can now be started like GOD containers
    - blacklist devkit firmware during installation checks
    - changed dlaunchGetOptInfo to give a more useful category instead of the internal bitmask
    - changed filters to be inline and use the new categories
    - add external options to the ini file (ftpserv, ftpport)
    - can launch elf via embedded xell stage1 (thanks libxenon devs!)
    - added info button in misc page
        - show CPU key, DVD key, console ID, console serial number, MAC address and decrypted XVal (0 is no violations)
        - allows adjusting fan settings and smc_config target temps and optionally saves them to flash
    - added external option calaunch for config app, so it will start in the launch option instead of normal options
    - load external skin/background/font to memory so the files are no longer held open
    - prevent dash launch from taking over signin, create profile (was waiting infintely) and skip in metro startup/login screen
    - change trap hook method so nate's awesome xbdm does not break across load/unload of dash launch
    v3.00
    - as with V1->V2 this is a nearly complete restructure and rewrite, expect bugs
    - rewrote all hooks and tasks to be unhookable/stopable
    - installer can now unload any existing v3 xex and/or start dash launch without rebooting console
       - installing over v2 or installing patch updates still requires reboot
    - setup exports for managing all options from external programs
    - stop exception recovery from firing a new launch/bubble message more than once in a ~4s window
    - add 'configapp' path, if it exists going to miniblades -> system settings will start this program
    - rewrote installer a little to be marginally better
    - ini category [quicklaunchbuttons] is now simply [paths]
    - add 'nonetstore' option (hides network storage in disk dialogs)
    - hook XexpVerifyXexHeaders and XexpLoadImage to detect retail encrypted xex with bad signature
        and fix the image key (thanks Anthony!)
    - safereboot is no longer tied to fatalfreeze, reboot requests when this is set to false will be
        redirected to jtag friendly (but hard on hardware) methods
    - added in glitch2 patches, restructured embedded patch sets to be a munged file instead of individual
    - fixed fakelive to get past app gold check (still does not work, can't connect to server) and no longer
        try to reply to profile info requests with a hardcoded online xuid
    - added french translation - thanks to Razkar!
    - added portugese translation - thanks to SpkLeader!
    - added translation c# GUI - thanks to Swizzy!
    v2.32
    - fixed glitch jasper big block patch installer
    - reworked contpatch yet again, should perform equal to xm360 now (thanks node21!)
       - new patch only operates on containers of type 000D0000 (XBLA) and 00000002 (ADDONS) of LIVE or PIRS types
    v2.31
    - revert contpatch to older form
    - signnotice now defaults to FALSE/disabled
    - signnotice option should no longer wind up in network troubleshooter on 14717+
    - add 14719
    v2.30
    - fixed uart debug output 0xD 0xA instead of 0xA 0xD
    - STOP code 0x2B can now output stack info
    - xex header revoke check (requires live to download revoke list) flag now ignored (hv and xam patch)
    - add 14717
    v2.29
    - expanded temp broadcaster to include PE Name and path of current title
    - added titleid and mediaid output to temp logger
    - fixed a bug in unhandled-exception handler (could cause freeze/multiple consecutive exceptions)
    - add title module PE name and path to exception log
    - contpatch completely rewritten, now takes over checking license bits entirely for xam when enabled
        (may break... things, or allow some to work that shouldn't/crash)
    v2.28
    - added rad.msn.com to weak blocklist
    - added *bing.net, *msn.com to strong blocklist
    - added glitch machine detection for xellLaunch to launch on flash xell-1f
    - added xhttp auth patch for 14699 (thanks Anthony!)
    - added signin notice dismiss (optionally disabled, only affects 'ok' type dialogs)
    - added intMu: to installer ini updater
    - added autoselect shutdown and auto off option for the "hold guide to shutdown"
        NOTE: that both these options can affect other things that use this type of dialog!
    - added optional temp broadcaster
    - added quick python script to cap temp broadcasts to a .csv file
    v2.27
    - removed FCRT patch (was not compatible with 1175 drives)
    - installer: revise patch checks to only check base patches
    - installer: conform to xebuild's base+patch extension method, copies addon patches to
        base as needed
    - add 14699
    v2.26
    - correct jtag/glitch wording in installer patch updater
    - fix compare with glitch machine, now accurate when it checks patches for update
    - add fcrt removal patch (and correction)
    - rebuild to hopefully improve stability (less optimization)
    - changed contpatch to only patch ID bytes to 0xFF
    - fix sonic, more thoroughly hooked disk verification (thanks again Nate!)
    - add current launch.xex version display to installer, add versioning
    - add note about encryption on modified retail xex
    - added '$' to permitted chars in launch.xex ini parser
    v2.25
    - added Trinity arcade memory unit to dash launch as IntMu:
    - can update ggBuild type patch sets
    - add 13604
    - patches updated to remove E66 (dvd code exec) errors in kernel
    v2.24
    - hddalive was defaulted to true instead of false, fixed
    - xell launch now shuts off usb device (fixes issues with xell reloaded)
    - xell launch simplified to allow for variable sized xell bins
    - added jtag debug support to patches and export var (thanks Nate!)
    - reworked devkit signed xex loading. Faster, dll dev xex working again (thanks Anthony!)
    - fix forza 4 (and maybe others - thanks Nate!)
    v2.23
    - added hddalive (2.23b fixes this)
    - added 13599
    - relocate external files so old files will no longer be used accidentally
        new path is \default.xex dir\VERSION\files
        ie: GAME:\13599\patches_jasper.bin
    v2.22
    - resolving 'localhost' when the router forwards it to the internet or there is
        no network at all... bad idea game devs... fixed (Yars', maybe others)
    - button handler now more reliably removes Y and A mishandling when held on
        miniblade exits
    - added new note to readme regarding update prompts and avatar data missing
    - hopefully extracted new games are now working fine, instead of GOD only
    - potential bug corrected in 12611/12625 patch sets
    - add 13146 compatibility
    - all patch sets updated to fully remove xex bound checks (ie: default.xex
        on root of USB causing E71)
    - "remotenxe" option added to ini(thx adihash!)
    - windows button on remote always boots to NXE/media center now(thx adihash!)
    - added "guide" and "power" path options to set boot time default override
    - changed kxam.patch, first .long must be the kernel version the patches match
    - added a check to kxam.patch data to abort on invalid address
    - added "nohud" option
    - added installer check to verify at least the 1BL segment of patches before
        installing, will re-ask and warn of possible corruption/brick
    v2.21
    - fixed noupdater option, readme is accurate with regards to updates now (sorry)
    - fixed dvdexitdash option, no longer conflicts with using miniblade to exit NXE
        should only affect DVD launched from NXE (note this affects DVD games too)
    - fixed a glitch with unhandled exception logging when occurs in kernel
    - revert to original fileExist() method
    v2.20
    - export option info along with the rest of dash launch info struct export
    - add multi version compatibility to installer and plugin
    - add 12625 patch set and offsets
    - new LIVE content hook patching, does auto yaris swap as well as extracted XBLA 
        should work more consistently (hopefully)
    - added unhandled exception handler, dumps except info to UART/file and exits
        to dash/default item when apps don't have their own exception handler
        (instead of crash), disable by setting 'exchandler = false' in ini file.
    - added ini path setting (dumpfile) for capturing crash logs to a file,
        capture device must be connected at console boot time
    - added 'safereboot' option for those who have JTAG that have applied
        blackaddr's smc reboot fix, instead of 'hard' reboot
    - added option to enable debug strings to print to UART
    - adjusted patches to remove default UART hooking (less chance of string
        collision/overlap using DbgPrint via debug out option)
    - corrected a bug in the flasher ini update settings in regard to noupdater,
        it was setting nosysexit instead of noupdater value
    - added live "blocker", reroutes requests to resolve DNS names to loopback
    - added "livestrong" option to use an alternate list of DNS to block
    - added ini option to set how long buttons are watched for at boot time
    - embedding current versions external files into installer, no more messy
        directory; original paths still work and take priority over embedded files 
    v2.11
    - fixed xbox1 launches (thanks folks at x-s and fsd for reporting)
    v2.10
    - reworked hooking to be a bit more dynamic and simpler to update
    - ini parser fixed, glitch when comment line last line with no blank line after
        (thanks Toddler!)
    - disables updaters (DA2 and other disks; safety)
    - minor tweaks to boot time delays, further improves on previous autologin issue
    v2.09 (beta)
    - moved strictly to C, much smaller DLL
    - correct bug with busy CON/sometimes ignoring ini for boot time default item
    - made boot time quick launch buttons more reliable
    - added 1s delay to resolve autologin at boot issue and slower USB hdd issues
    - patches updated to remove min version check (DA2)
    v2.08
    - correcting for a glitch where launchdata should be cleared between titles but
       isn't; fixes launching some games twice in a row (thanks stk and FSD!)
    v2.07
    - fixed media center extender (thanks jester and antman)
        ~hopefully this is the last whitelist option needed
    - added option "nosysexit" (thanks rhai)
    v2.06
    - update to fbbuild 0.11 patches
    - fixed bug with fatal freeze options
    - changed installer to use zeropair CB version to determine patch set
    - added new options dvdexitdash and xblaexitdash (thanks AmyGrrl)
    - added regionspoof, dvdexitdash and xblaexitdash to ini updater
    - added instructions to this readme regarding boot time buttons and diagnosing
        non-ASCII ini files
    v2.05
    - added AP25 xex priveledge filter (fix AC:B GOD/xex, maybe others)
    v2.04
    - fixed a glitch with launching kinect games when a default item is set
    v2.03
    - updated for 12611
    v2.02
    - added version info to data struct exported at ordinal 1
    - made number of times button holds are scanned variable, longer window
        at boot time to sync controller and hold a button
    - added region spoofing for XGetGameRegion
    - DVD video play from NXE now plays DVD regardless of default setting
        (thanks krizalid!)
    v2.01
    - corrected flash mu mount point (thanks Antho02 at l-s)
    - added kernel version check to installer as some xbr using folks seem incapable
        of reading the first line of this file
    v2.0
    - plugins now use logical paths just like quick launch buttons
    - added common (9199) content and ping limit patches as options
    - mostly runs in system threads, startup completes while bootanim runs
    - completely subverted dash.xex, no more CD issues or NXE split seconds
    - removed insistance on 0/1/2 paths and reliance on CaPs to detect
    - return to NXE via miniblade for system settings and others works w/o using RB
    - added big block NAND mu as possible device
    - optionally subvert Y to exit miniblade while in NXE to load button/default
    - added xell loader to patch set and included a xex to load xell
    - removed reboot on fatal error from patches
    - included reboot/shutdown on fatal error as settings
    - installer onscreen output cleaned up, now shuts down console at end of install
    - added ini file updater to installer
    - added patch updater to installer
    v1.0
    - added other devices for launch targets
    - added flash for location to load launch.ini
    - added flash installer supports flashing launch.xex and launch.ini
    - with help of freeboot patches, fixes issues with xbox1 emulator on memory
        unlocked patchset
    - overhaul ini parser with simpleIni, support for most buttons and a default
    - added dll/plugin loading support
    - added hooking/return to launch app instead of NXE (hold RB to bypass)
    - added kernel/xam boot time/one time patch engine
    - added export to allow the loading of other system modules
    v0.02
    - added a small delay to allow XBR users to launch CON
    - implemented a simple ini file parser and fileExist
    - auto detects LIVE and XEX2 to use the appropriate launch method
    - fails to dash reliably now
    v0.01
    -initial release
  21. xeBuild GUI

    NOTE: I did NOT create xeBuild! i merely made a frontend/GUI for it! NOTE: This is the official frontend/GUI for xeBuild, i have contacts with the team, but i cannot give you details about future features or how everything works. NOTE: I take NO responsibility for damage to your console/files caused by your use of my program! NOTE: If the program say something about "Unkown" when you check the nand this ussually means it is NOT supported! If you encounter a problem with a NAND that the GUI can't identify that's probably NOT a bug in the program, but rather unsupported versions... ======================================================================
       Requirements - What you need to do have in order for this to work!
    ======================================================================
    Microsoft .NET Framework 2.0 or later Your CPUKey or network connection with your console ;) (when creating images other then ECC) A dump of your nand OR donor files OR a motherboard and a device that can dump the nand using nandpro ======================================================================
       Overview - What it does
    ======================================================================
    This is a frontend/GUI for xeBuild, what it does is make it easy for you to select most options that you might need, such as Motherboard, SMC hack for freeboot, image type etc. etc. It is able to check what SMC hack you have previously used for JTAG it's also able to tell you what SMC version you have, and if it's a JTAG, Clean/Retail, Glitch or Cygnos patched SMC :) If you put any of these files next to the executable it'll use them automaticly: SMC.bin - Custom SMC of your choice; ONLY USE THIS IF YOU KNOW WHAT YOU ARE DOING!!!! kv.bin - donor keyvault; ONLY USE THIS IF YOU KNOW WHAT YOU ARE DOING!!!! smc_config.bin - donor smc_config; ONLY USE THIS IF YOU KNOW WHAT YOU ARE DOING!!!! Xell.bin - Custom Xell of your choice; ONLY USE THIS IF YOU KNOW WHAT YOU ARE DOING!!!! cpukey.txt - It'll read first line of this file, if it starts with "cpukey" it'll read the last 32 characters from that line (removing any extra spaces) otherwise it'll read the first 32 characters of that line (removing any extra spaces) FUSE.txt - It'll parse it as if it was saved from Xell using network... flashdmp.bin - It'll load this as source nand ;) Default.xml - It'll load any preset settings from this file ;) nandpro.xml - It'll load any nandpro settings from this file ;) options.ini - It'll load any custom settings from this (for xeBuild) launch.ini - Settings for Dashlaunch, if you choose to use this setting it'll include this file in the generated image ;) ======================================================================
        Notes about build types/image types
    ======================================================================
    First of all, there are 3 types of hacks, first one is called "JTAG" or "SMC-JTAG" it's the first version of the JTAG hack for Xbox 360 the requirements to use this type of hack is:
    - Dashboard may NOT be higher then 2.0.7371.0 - The console may NOT be manufactured or have been to a repaircenter after 2009-06-xx~ there are some exceptions to this, but most of the consoles after this has new CB versions which have "fixed" the hack Valid CB versions for JTAG includes:
     * Xenon: 1888, 1902, 1903, 1920, 1921  * Zephyr: 4558, 4571, 4580  * Falcon: 5761, 5766, 5770  * Jasper: 6712, 6723 Second hack is called "RGH" or "Reset Glitch Hack" it was made by GliGli and Tiros, This hack works for almost all versions of consoles, however phat consoles have had this "fixed" by getting split CB versions, the requirements here are quite simple:
    - If you have a "phatt" console (non-slim) it may NOT have a dashboard above 2.0.14699.0 because after this it'll have the new CB versions and require the new RGH 2.0 hack Valid CB versions for RGH includes:
     * Xenon: 1923, 1940, 7375  * Zephyr: 4578, 4579  * Falcon: 5771  * Jasper: 6750, 6751  * Trinity: 9188, 9230, 9231 Third and last hack is called "RGH 2.0", it was made by Team-Xecuter and stolen/leaked to Team Squirt360 and released, it works something similar to RGH but still a little different, this supports updated phatt consoles and will probably support any newer dashboard, this type will NOT work with a console updated to 15572 or above :(
    since v 2.08 of xeBuild GUI files for Corona are also included and the info below has been updated...
    Valid CB versions for RGH 2.0 includes:
     * Zephyr: 4559, 4560, 4575, 4577, 4561, 4562, 4569, 4574  * Falcon: 5772, 5773, 5774  * Jasper: 6752, 6753, 6754  * Corona: 13121, 13180, 13181, 13182 ======================================================================
        Notes about building retail/devkit images
    ======================================================================
    Retail images can be built using this gui, it includes common retail SMC's i've extracted myself, i make no form of garantuee that these are safe to use for your console, some machines might not like the bootloaders etc. which are used by default...
    If you want to create devkit images you will need to find the files for it on your own, and you will also need to select custom version because they're different from the normal dashboard. i've limited this type of images to advanced due to normal users not having a devkit in the first place, only devs should have one and devs should be advanced ;)
    Please read the xeBuild readme for more details about devkit building...
    ======================================================================
         Notes about LDV
    ======================================================================
    There are 3 ways you can get your LDV value:
    Use Xell and manually count the ammount of "f" on fusesets 07 and 08, the total here is your LDV value. Use Xell and a network connection, doing this the app can read fusesets for you and read cpukey aswell as check what ldv your Xbox 360 should have automaticly for you (this option also sets both) Use 360 Flash Dump Tool and check which value is the highest, this is the one you will want to be using Normally (if you have a good dump that does NOT include data from .ECC file created using RGH python script) xeBuild should be able to extract this value on it's own, if it can't just follow the instructions above... if you don't understand these instructions, ask google!
    ======================================================================
         Notes about FCRT patches
    ======================================================================
    This patch removes the need for FCRT.bin in nand, however, it will NOT work for everyone, it's been disabled in the default configuration, and should stay disabled if you are using a machine with a Liteon DG16-D5S FW: 1175, it's been confirmed by me that it doesn't work on these drives all others i've tested has worked just fine, however it can still be a  problem for you to have this activated, disable it if games don't work from discs (if you use this feature!)
    ======================================================================
     Other things you need to know about that don't fit in the changelog
    ======================================================================
    **************
    * KNOWN BUGS *
    **************
    - If you have a badblock @ block 1 the app will NOT be able to extract/check your KV if you want it to do this for you, you'll have to manually remap it to fix your nand i'll be adding support for doing this automatically when needed later on ;)
    - Sometimes when you start a download for the first time the app may stand still for a while doing nothing... i have no idea why this is happening atm, only had it happen to a friend of mine but haven't been able to reproduce it myself and therefor i cannot find the reason for  this to happen, i'm looking for what is causing it, if you experience this, let me know and tell me about your computer, what connection you have, what OS you have etc. all this will help me if it's because of connections i can't do anything about it ;)
    *******************************
    * Features beeing worked upon *
    *******************************
    - A Full Updater, i will be making a update program for xeBuild GUI which will be capable of checking for and downloading new files/versions for you, i had one in previous code base but decided not to include it here because it needs more work, and i've also considerd the possiblity of replacing current xebuild GUI version which would require the prog to NOT be running, thus an external updater would be required, i'll be working around that idea and hopefully release an updater soon :)
    - Badblock management, i'll be working on detecting and dealing with badblocks which could cause a problem with
    some features, such as dumping/decrypting KV to check various values in it
    ======================================================================
         Credits - Thanks to:
    ======================================================================
    - A HUGE thanks to: cOz and Razkar - Thanks for everything, without you guys i wouldn't have been able to make this app into what it is! i owe you bigtime! ;)
    - Team Xecuter - Thanks for figuring out and releasing info about glitching Xenons and RGH 2.0!
    - GliGli & Tiros - Thanks for figuring out and releasing RGH in the first place! :D
    - BestPig - Thanks for releasing the source for your FCRT.bin extractor, it helped me out alot! ;)
    - Blackaddr - Thanks for your SMC_Utility it's awesome! :D
    - Tiros - Thanks for nandpro! :D
    - nitram - Thanks for the updated build.py
    - RF1911 - Thanks for your help with extracting smc_config :)
    - LegendaryFire - NandApi : http://www.team-hq.com/index.php?title=NandApi Thanks for making this! it really helped me out with the keyvault stuff :)
    - Jack Nepacha - Making my new icons and other graphical stuff thanks mate ;)
    - Aioros - Making the latest Icon/Logo
    - Anyone else that has helped me with anything such as tests, bug finding and such that is not mentioned above, THANK YOU! without testers this app would be pretty much useless compared to the other GUI versions out there ;)
    by Swizzy.
  22. xeBuild

    Introduction:
    =============
        xeBuild is a command line system image builder for JTAG, glitch, and clean images.
        Run the xeBuild program with no (or incorrect) arguments to see it's usage info.
    Current Limitations:
    ====================
        - STAY THE HELL OFF LIVE! Nuff said, we're not you're mum.
    How To Use:
    ===========
        - See individual folders for lists of files to provide
        - if desired provide replacement cpu and 1bl keys in text files
        - open a command window in the xeBuild directory
        - on the command line type, for example:
        example - if you provided keys in appropriate text files
            xeBuild.exe -t glitch -c falcon -d myfalcon myfalconout.bin
            -t glitch = build a glitch type image
            -c falcon = use falcon bl and patch set
            -d myfalcon = a folder is present called "myfalcon" with per machine files, this uses it
            myfalconout.bin = the file that will be produced
        - type 'xeBuild.exe -?', 'xebuild client -?' or 'xebuild update -?' for command line info

    Update and Client modes:
    ========================
        Both modes require the supported updsvr running on the xbox, full functionality may require
        updating console patches with the included hv patches. Both the PC and the xbox need to be on
        the same subnet/LAN router.
        
        Client mode is a simple way to read, write and patch flash as well as few other simple commands
        such as the patch updater. The patch updater will look in the folders beside the exe for
        {version#}\bin\patches_{type}.bin
        which are full patches for whichever console and hack type, it will load and strip the patches
        if needed and send them to the console. Note that only xebuild images are truly supported for this.
        Most of the client mode commands should be available on any console, even unhacked devkits. See output
        from 'xebuild client -?' for more information on the options available.
        Update mode attempts to retain as much data about the console as possible, without having to
        provide any info on the command line aside from optional/addon patches if required. After you
        copy the $SystemUpdate folder into (in this example) the folder 16203 it is capable of taking
        a simple command line like:
        xebuild update -f 16203 -a nohdmiwait
        It will fetch all the info from the console, and use the updater to update both the system flash
        and avatar data on the console (provided you have an 360 formatted HDD internally in the console.)
        It has some more advanced options to allow one to build the update image as well as dump the data
        from the console as it's acquired, while even leaving the console data untouched. See output
        from 'xebuild update -?' for more information on the options available.
        
        Neither update or client image writes are able to affect bad blocks, but are able to write new ones.
        If this happens mistakenly, an erase block command has been provided in client that will attempt to
        clear the bad block - use with caution though, blocks get marked as bad for good reasons and is a normal
        occurrence on NAND when a block becomes unreliable.
        
        With big block machines, the server will attempt to retain any NAND mu data in the system area, provided
        there is no system data to write in the image being sent. It's not foolproof, but update mode should not
        corrupt NAND mu.
    Example:
    ========
        -take original console dump, put it in mytrinity folder as nanddump.bin
        -set CPU key and 1BL key in ini file, verify LDV from nanddump.bin matches console fuses
          if not set cfldv in ini file
        -build (xeBuild.exe -t glitch -d mytrinity -f 13599), flash and hopefully life is good
    .ini files:
    ===========
        Just a word on the format... the ini parser is not very robust, the files need
        to be plain ASCII, everything after a ; on a line is ignored, and spaces are
        not acceptable (they get removed).
        Things like CPU key and 1BL key, if present in the per box ini file need not be
        placed anywhere else.
    Optional Patches:
    =================
        Various optional patches are included for use with the -a option, they are:
        nofcrt     - removes fcrt.bin requirement on some drives
        nohdd      - disables detection of internal SATA HDD
        noSShdd    - disables internal SATA HDD with valid retail security sector
        nohdmiwait - HDMI consoles will no longer wait or EXX screen when video is not ready
        nolan      - disables wired LAN to prevent E75/76/77 on machines with a damaged PHY
        nointmu    - disables jasper nandmu, trinity 4G internal USB and corona 4G MMC memory units
        nowifi     - disables usb wifi adapters including the ones built into 360S/E
    blmod.bin:
    ==========
        Changing the patches to the BL that follows the BL that is executing during glitch attempts
        has a direct effect on whether a machine will glitch. The provided patches are generic
        and work well on most machines, but this per machine build addon can now be supplied without
        modifying the base patches to CBB or CD via a file in the perbuild folder, they will simply be
        tacked onto the end of CBB or CD, and the BL size adjusted to include this new data in the hash.
        Keep in mind, it can take multiple attempts and re-flashing with different binary data to find
        something that will boot at all, let alone be more effective for your console.
        
        blmod is currently not supported by update mode.
    Note:
    =====
        - DON'T USE THIS UNLESS YOU KNOW FOR SURE THAT YOU NEED IT! Using an incorrect
        controller config can result in problems remapping bad blocks (even manually.)
        If you have a 16M jasper, an additional build type has been added
        'jaspersb', by default the image will be built for jasper with big block
        controller (config 00023010), use this alternate switch to build for small
        block controller (config 01198010.)
    Multi build/options example:
    ============================
        when you specify -f 13599 on the command line:
            13599\filelist.ini
        is parsed instead of data\filelist.ini
        Also the bin directory is used from
            13599\bin\
        instead of
            bin\
        allowing anyone to create multiple builds without multiple instances or
        rebuilds/hex edits/hacks of the main app.
        The example provided is the last version of 13599 patch set from dash launch and
            other files to build freeboot 13599
        example use:
        ------------
        xeBuild -f 13599 -d myfalcon x13599out.bin
        -f 13599     : use .\13599\filelist.ini, and .\13599\ for firmware files, .\13599\bin\ for patches
        -d myfalcon  : use .\myfalcon for per build files (cpu key, keyvault, security files, ini etc.)
        x13599out.bin: override auto generated name and produce .\x13599out.bin as the final NAND image
        note, if -d ***** is not specified it will still use the original /data and /bin dirs
    Devkit image building:
    ======================
        This feature is currently considered Beta/Work In Progress.
        A new image target type was added, "-t devkit" which builds 64M flash images for devkits. Currently untested,
        building with a 00 filled CPU key will create a zeropaired devkit image that may allow one to boot a software
        bricked devkit that one does not know the CPU key for and recover it to an operational state. By powering on
        the console with such an image present, with a recovery DVD in the drive, the recovery software should be able
        to create a new keyvault, re-pair the DVD drive to the new keyvault, and allow normal operation once complete.
        
        Normal devkit image building when one does know their CPU key and thus has security files and keyvault should
        work as expected.
        
        Building devkit for glitch/jtag is also possible using the standard -t glitch/jtag methods. Sample ini
        have been provided with this release, but will not work unless patches and files are supplied. Note that devkit
        is not our focus, but was relatively easy and straight forward option to supply for those that wish to make
        use of it.
    jasperbigffs:
    =============
        Those who use large block NAND are now able to nearly double the size of the system file area
        with this option with no apparent ill effects. Normally this option wouldn't be needed, but if one
        wanted to experiment with more files in flash, or one was building a devkit image for a devkit with
        a big block flash, this option is required.
    [rawpatch]:
    ===========
        It is now possible to force a raw patch of NAND image via files and offset both through the command line
        and via the data directory ini files. This causes a file to be read and byte copied into the raw flash image
        before spare ecd/ecc is calculated at the supplied offset in flash (without spare).
        
        Note that both the ini entries and the command line will interpret the offset as decimal if not preceded by '0x'.
        There will be no spare marks or file system entries created for such raw patches, it is user beware and up to
        anyone who needs this to ensure the data is being placed somewhere safe.
        
        No example is given in the supplied ini files, the segment can be placed anywhere above [flashfs] and would
        look something like this:
    [rawpatch]
    somefile.ext,0x123456; this offset is interpreted as hexadecimal
    somefile2.bin,123456; this offset is interpreted as decimal
    Credits:
    ========
        Without ikari this would not have been possible, thanks!
              __               ____   ___   ___ _____
             / _|_ __ ___  ___| __ ) / _ \ / _ \_   _|
            | |_| '__/ _ \/ _ \  _ \| | | | | | || |
            |  _| | |  __/  __/ |_) | |_| | |_| || |
            |_| |_|  \___|\___|____/ \___/ \___/ |_|
                         [v0.10 - inspired by ikari]
            R.I.P.
        No this isn't freeboot, it is a clone and has always been since the last
        release of ibuild.
        Thanks and greetz to everyone who has contributed to hacking this
        wonderful machine. Thanks to the engineers and countless others who made
        the machine what it is... we only wish they had listened and RROD was
        not a problem. If we were to list everyone here, there would be no time
        left to play on the machine!
        Thanks Team Xecuter for the Corona 4G! Thanks to JuggaHax, dayton360mods,
        glitch360team and all other contributors for helping find a way to make Corona 4G golden!
        Thanks to Free60, LibXenon.org, Redline99 and Tuxuser for providing xell builds <3
        Thanks to Swizzy for making the official GUI front end for xeBuild, for always
        adding the new stuff we shovel at him and never once complaining.
        
        Big thanks to the folks at #freeboot on efnet for the tireless
        hours of help you all give freely. Thanks to the testers who tirelessly
        made sure stuff worked. Thanks to rgloader for doing the work yourselves,
        there *is* no spoon, just a glitch in the matrix.
        Don't believe what random people *cough* write on forums ..
  23. Xecuter DemoN Firmware

    This is the latest firmware v1.04 for the Xecuter DemoN.
    Please use J-Runner or DemoN ToolBox to update.
    Tons of bug fixes and new features such as Jasper BB 256/512 Support (Upgrade Kit Required) and the new "!DSWITCH" command that allows toggling of the NAND-flash. This new command is sent from software running on the Xbox 360 over serial interface to DemoN. (1 extra wire required - X8 needs to be soldered to 3V3 non-standy - wiring images can be found here)
    The new J-Runner now also supports generating 16MB images from a 256MB or 512MB dump ?
    The Xecuter DemoN now supports ALL non-MMC Xbox 360s !
    NOTE: DemoN has a failsafe feature that can isolate firmware related problems with the following procedure:
    - un-plug the Xbox 360 power supply
    - press the DemoN push-button and keep it pressed all the time
    - plug-in the power supply (while still keeping the push-button pressed)
    Demon is now in forced bootloader mode. If it turns up in J-Runner or Toolbox now, you can downgrade to firmware version 1.02 and retry the latest update. Maybe there was some kind of data corruption, while the update was applied.
    If you still cannot see Demon in either program, than it's definitely not firmware related.
    This is pretty helpful in order to narrow down possible firmware related issues
  24. Xecuter Demon Toolbox

    Do not touch your soldering iron yet !
    First connect DemoN via a MicroUSB cable to the onboard microUSB port (move switch to "PC"). (The ToolBox tabs will not work unless the DemoN is connected to USB and detected correctly - these are all safety measures)
    Then install the toolbox and make sure the "Install USB Driver" is ticked (Toolbox will not run until DemoN has been connected and installed).
    You can test full read/write before you install to your Xbox (so you know its working fine and you can blame your soldering if it isn't)
    We also recommend you install the ext module with the miniUSB port via the shielded FFC ribbon cable and test nand switching too (the DemoN Toolbox will tell you which nand is selected and the LED will work also).

    TIP
    You do not need to switch the CoolRunner to PRG for programming with Demon - always leave it set to NOR. You will get errors otherwise. It was designed like this so that you can program both your Demon and CoolRunner through an external USB port without ever opening up your Xbox again!

    These tests will help you determine that everything is working perfectly BEFORE you even get your soldering iron out ?
    Warning
    Remember to move the switch to XB when you install the DemoN to your Xbox. DO NOT have it switched to PC when your Xbox is powered on or even in standby as you may damage your DemoN.
    Also when programming 360 NAND/Demon NAND/CoolRunner do NOT have the Xbox powered on - it must be plugged in but NOT powered on
    Yes I know the GUI looks similar to the old Cygnos app, I didn't see any point in changing the way the interface layout so decided to keep it looking familiar - of course everything is different 'under the hood'.
    Note: If for some reason you have issues running ToolBox in Windows 7 - set it to XP SP3 Compatibility mode.
  25. J-Runner

    v0.3 2
    - JR-P menu with power on, shutdown and bootloader mode commands
     Warning: when in bootloader mode, JR-P needs to get reflashed to go into normal mode again
    - Bug Fixes
    Version 0.3 1
    - changed GUI 
    - changed filemove point
    - added support for new dashlaunch / XeBuild
    - added latest Xell (some issues for hitachi drive owners - not J-Runners fault)
    - added 16537 dash
    - added XVal
    - added Secdata full output for loaded decrypted nand
    - added get latest system update (straight from M$ - is that wrong?????)
    - added some new settings related to file moving and cpu key db (read the userguide)
    - added xsvf LPT support for XP Users
    - added new ECC files for RGX
    - added import database feature.
    - added default.xex for updateserver use (new Xebuild features Update and Client - read their changelog)
    - some minor bugfixes
    - some minor bug additions (probably)
    290
    - Changed way it handles ECC on 14719< nands
    Instead of Write ECC* there is now Create ECC* (blame Martin_C)
    It has been altered due to a large number of users who didn't understand the process,
    and to bring it in line with the normal process.
    For all RGH, Read Nand, Create ECC*, Write ECC, get CPU key, Create Image and Write Image.
    Create ECC* will now transfer your KV into the premade ECC, so people wont lose it (who does that anyway)
    and so we won't have people asking why they can't see their DVD key in XELL
    - Added Console type on CPU Key database. 
    If you double click on a row the CPU Key will be loaded and if you press the ... button to load a nand,
    you should be automatically taken to the serial folder it belongs in (if you still have the nands in their respective serial folders) 
    Scan Folders should auto populate info on previous entries 
    - More Bug fixes and Improvements
    289
    - Added R-JTAG check box
    - Added Cor 3+ Option in Pro Rater (fake post)
    - Fixed Minor Bugs
    288
    - Added DGX to RGX Conversion XSVF's
    - Added TX released ECC files For use to obtain CPUKeys on dashes greater than 14719
    - Removed Write DGX Options (now writes correct ECC dependant upon nand loaded/selected)
    - Added Menu option to write new ECC files if you havent loaded a nand
    - Added Ability for LPT to write x128 XSVFs
    - Added Protection check whilst using JR Programmer (in case you stupidly try to write a XSVF to CR3Pro)
    - Moved Trinity XSVF radio button into RGH2 group
    - Fixed bug creating image without nanddump.bin
    - Fixed bug on Custom XeBuild Commands
    287
    - Added Rater
    - Fixed a few bugs
    286
    - Added support for LTU required files on "Extract files" function for use with JungleFlasher
    285
    - Added BGA on Corona v4 size as acceptable
    - Added Write DGX button when nand requiring DGX is loaded
    - Added Alternate DGX for Corona
    - Added Corona_en files for demon
    - Added Xell Freeboot for Corona with Full HDMI support
    - Fixed Bug in write nand, removed need for delay setting writing to nand with JRP
    - Improved Sonus360 Custom editor Functionality
    - Fixed settings save error
    - Fixed inability to select Full Dump on BB consoles
    - Fixed SMC config bug
    - More bugs fixed
    - Altered available Dashes for direct download through J-Runner (Now limited - Dont go downloading more dash versions than you need! - Conserve the Bandwidth) You're now limited to number of dashes/time frame
    284
    - Added DGX support
    - Added Sonus Custom Sounds
    - Added SMC Config Editor
    - Added Erase for Corona 4GB (F2 for an alternative erase method)
    - Added Custom XeBuild Command
    - Rewrote Functions for nand-x/JR-P
    - Changed way it saves settings
    - Added support for new ISD chip
    - Patch kv OSIG list updated
    - Patch kv Serial and Console ID added
    - Added rev option on Advanced XeBuild Options
    - Lots of various enchancements, bug fixes, optimizations
    283
    - Added Improved Scan IP (if nand loaded in source)
    - Added Hex Editor/Viewer
    - Added Xecuter Sonus Editor
    - Added Ability to use custom CB when creating Nand (advanced function)
    - Improved nand initialization
    - Improved Badblock Handling
    - Fixed bug on delete from CPUKey Database
    282
    - Allows full dump of Corona 4GB to work with xebuild
    281
    - Added Xebuild 1.05
    - Added read/write to Corona 4GB using SD Card reader
    - Full Corona 4GB support
    280
    - Added Corona Install Images
    - Added DIY Corona xsvf for 48MHZ Osc
    - Added Monitor COM wiring Images
    - Added Enable/Disable of File Checks/Downloads in Settings
    - Added app re-opens in same screen position as was last used
    - Changed Use of registry for settings (values are stored elsewhere)
    - Changed Settings layout 
    - Changed Custom Functions layout
    - Changed Xsvf selection screen
    - Fixed Nand init after dash selection
    - Fixed Cpukeydb clipboard after a sort-by selection
    - Fixed RGH auto Selection for Trinity
    - Fixed Small bug in dashlaunch selection radio buttons
    - Fixed Bug where crash occurs if filepath no longer exists for working folder
    - Tidied up Images dropdown menus
    - Added warning of existing files in output folder on start
    - Added fcrt when extracting files
    - Fixed bug in Scan for keys
    279
    - Added support for Xebuild 1.04
    - Added support Corona ECC 
    - Added COM port Monitor for Xell (additional wiring and HW required)
    - Added Demon Hotkeys
        F5 - toggle Demon Nand/Xbox360 Nand
        F6 - Power On Xbox360
        F7 - Power Off Xbox360
    - Added Scan Ip Range for CPU Key (range scanned is in settings page - default is LAN)
    - Added ability to change output name of images built (settings page - default: updflash.bin)
    278
    - added support for xebuild 1.03
    - added support for dashlaunch 3.02
    277
    - Added Team Xecuter DemoN support
        - Read DemoN/Xbox360 nand
        - Write DemoN/Xbox360 nand
        - Erase DemoN/Xbox360 nand
        - Write XSVF to CoolRunner
        - Toggle Between Nands
        - Power Console On/Off (Kiosk Pin wiring required)
        - Update DemoN Firmware
    - Improvements to POST monitor
    - Improved nand initialization and ECC creation (faster)
    276
    - Added POST Monitor
    - Added routine to Write TX fusion nands (handles bad blocks)
    - Added Menus items, moved around to make more sense
    - Added option in settings for some users who were reporting JR-Programmer write 'lagging' (it should be similar to read speed)
    - Added ability to update / re-program the FW on JR-Programmer
    - Added Scan for keys/nands function in Key database
    - Added device connected notification images :)
    - Added CR Rev C pictures
    275
    - SMC config viewer
    - Extract files function now extracts all the required files for Fusion into output folder
    - Advertisement now opens in the user's specified browser and not Internet Explorer \o/ :P
    - Added another warning message when users are about to dump nand thus replacing an existing file
    - A checksum.md5 is now generated on compare, dunno why its needed but someone asked for it
    - Enhanced bad blocks handling, now not only it remaps blocks to create ecc but it writes them in the correct position as well
    - Lots of optimizations
    274
    - added an additional xsvf file for falcons - rgh2
    273
    - fixed a bug when internet connection is active but server is down
    272
    - fixed a bug with rgh2 and dashlaunch
    271
    - added support for xebuild 1.02
    - added support for dashlaunch 3.00
    - fixed a few bugs
    270
    - fixed a typo on ecc creation for 6752
    269
    - fixed incompatibility error on XP
    268
    - Layout change
    - added RGH2 support for 14717 > phats
    - added RGH2 Wiring images
    - added RGH2 xsvf files
    - added ARM 2 support 
    - added JR-Programmer support 
    - added LPT support (for coolrunner programming only) 
    - added Xebuild options editing screen
    - added sounds on Success and Failure conditions (editable)
    - added Xell-Reloaded on JTAG - for HDMI support during CPU key retrieval etc
    - added bad blocks tab for full check of bad blocks
    - added .dll usage
    - added support for updating jtags of any wiring (creating aud_clamp, Open_tray updated images etc)
    - added new icon
    - added reporting console LDV in log during CpuKey grab over network
    - removed Xellous use on JTAG
    - improved update method
    - improved advanced nand/CR functions in 
    - improved changelog retrieval
    - some minor bug fixes
    267
    - added option to use a different bootloader on xenons as there have been reports it improves the glitch times
    266
    - added Xenon Support, sorry for the delay
    265
    - a file path fix
    264
    - added support for ecc creation on trinity with dash version 14717 and above
    263
    - added auto file save for those who are doing purely dvd key retrieval!
    - a couple of tiny tweaks
    - new dashlaunch option - fakelive
    262
    - added KV info extraction
    261
    - small bug with launch.ini where some values were set to true
    - more idiot proof. removed the pop up at start of reading
    260
    - added status updates on xebuild and dashlaunch
    - added support to add dashes offline
    259
    - fixed the actual problem for nands with donor files
    258
    - added 14719 (and dash selector)
    - fixed a dashlaunch issue
    - fixed (a possible issue) on nands that need donor files
    257
    -fixed a problem with changing ldv
    256
    -Release version

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