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  1. FreeShop HBG Shop

    FreeShop HBG Shop es una aplicación para Nintendo Switch que nos permite fácilmente descargar juegos directamente a la consola sin necesidad de un PC.
    Los juegos vienen con la capacidad de jugar en línea, pero el riesgo de prohibición es inmediato, así que no juegues en línea.
    La aplicación está basada en Tinfoil.

    Instalación:
    Borra cualquier carpeta antigua de Tinfoil (haz una copia de seguridad de tu options.json en caso de que tengas alguna configuración que quieras mantener) y desinstala cualquier forwarder antiguo, incluyendo el hbg. Extrae el archivo descargado, copia el contenido a la raíz de tu tarjeta SD. Abre Tinfoil Installer.nro. Presiona Yes y reinicia tu consola. Importante: Esta versión se instala en NAND para que todo sea mucho más rápido. Por eso es necesario el KIP.
    ¿Velocidades de descarga lentas? ¡Lee!
    Por favor, si planeas usar esta aplicación, no uses 90dns (servidor de Estados Unidos o Francia, no importa). No tenemos nada en contra de los desarrolladores, creemos que hacen un gran trabajo, pero sus DNS (incluso el de Estados Unidos) ralentizan mucho las velocidades de descarga. Aquí hay dos capturas de pantalla:
    Si la velocidad de descarga sigue siendo demasiado lenta, ve a tu router, desactiva los 2.4GHz y activa los 5Ghz y utiliza sólo eso.
    Velocidad con el servidor 90DNS USA - 1.5mbps Velocidad con Incognito + Google DNS - 12.2mbps Así que hazte un favor e instala cualquier versión de Incognito (incognito 2.0 or incognito_rcm) y las DNS de Google (8.8.8.8 de primaria, 8.8.4.4 de secundaria) y deberías de experimentar una mejora importante en la velocidad de descarga!
  2. Tinfoil

    Tinfoil es una aplicación homebrew para Nintendo Switch que nos permite gestionar juegos y descargarlos directamente desde internet a la consola de forma cómoda y sencilla.
    Instalación de Tinfoil
    Crea el directorio /switch/tinfoil/ en tu tarjeta SD. Copia el archivo tinfoil.nro dentro de esa ruta (/switch/tinfoil/tinfoil.nro) Obtiene o genera el archivo keys.txt y colócalo en esa misma carpeta (/switch/tinfoil/keys.txt). Este archivo contiene varias claves de encriptación de Switch. Si lo quieres crear tu mismo puedes usar kezplez-nx.


    Protocolos soportados
    Tarjeta SD
    Soporte para instalación desde la tarjeta SD. Usa el URI sdmc:/ para apuntar a la tarjeta SD. Los subdirectorios también funcionan, como por ejemplo sdmc://nsps/.
    FTP
    Solo es compatible con el protocolo FTP normal, no FTPS o SFTP.
    HTTP
    HTTP requiere que el listado/exploración de directorios esté activado.
    Disco duro o dispositivo USB de gran capacidad SX
    Requiere SX OS 2.2.1+. Conecta el disco duro antes de lanzar Tinfoil. Tinfoil automáticamente escaneará el directorio raíz. Cualquier subcarpeta debe ser añadida en el archivo locations.conf. Actualmente no soporta hot swap.
    USB
    Requiere tener NUT Server configurado.
    NUT SERVER
    Requiere tener NUT Server configurado. Asegúrate de que estás ejecutando la última versión de Nut server con Tinfoil.
    Solución a problemas comunes
    Veo las localizaciones de mi red, pero los archivos no son listados O bien, Tinfoil no puede conectarse con la configuración de red proporcionada, está utilizando http y no habilitó la exploración de directorios, su firewall está bloqueando la conexión. Asegúrese de que puede conectarse al servidor FTP / HTTP / NUT utilizando la configuración proporcionada desde una PC diferente a la que ejecuta el servidor. Tinfoil no admite subdirectorios, por lo que cada directorio debe apuntar al directorio exacto en el que se encuentran los NSP. Asegúrese de que su firewall permita conexiones externas. Configure o deshabilite su firewall. Si usa HTTP, asegúrese de que la lista de directorios / navegación esté habilitada. Esto debe habilitarse manualmente con IIS. Puedo ver los archivos, pero no puedo descargarlos. Si usa HTTP, verifique que puede descargar el archivo usando un navegador web. IIS requiere que agregue un tipo MIME para NSP (application / octet-stream) antes de poder descargar. Tinfoil se cuelga al inicio cuando lo ejecuto. Los bloques de Tinfoil en USB esperan si tiene su interruptor conectado a una PC al arrancar, que no está ejecutando un servidor USB Nut.
  3. Goldleaf

    Goldleaf es una aplicación homebrew multipropósito para Nintendo Switch.
    Si estás buscando Tinfoil, esta es la más y más segura evolución extendida de esa aplicación.
    Goldleaf es un concepto muy similar al de FBI, una popular aplicación homebrew para Nintendo 3DS.

    Características principales de Goldleaf:
    Navegador de tarjeta SD: un navegador de archivos simple pero completamente equipado para la tarjeta SD, compatible con varios formatos de archivo (como NSP, NRO, NACP, NXTheme, JPEG, tickets...), y con soporte para copiar, pegar, renombrar, borrar y la creación de archivos y directorios. Navegador de memoria de consola: Mismo navegador pero para ser usado con particiones NAND, que además avisa al escribir o borrar contenido ya que puede ser peligroso. Navegador de PC remoto: a través de esta función, uno puede navegar por las unidades de una PC como cualquier otro sistema de archivos, conectado por un cable USB-C. Administrador de contenido: explore cualquier tipo de contenido en su tarjeta SD, memoria de consola o cartucho de juego. Puede navegar por todas las NCA y, como opciones de título, puede eliminar el contenido o exportarlo como NSP. Los contenidos del SISTEMA NAND (títulos o contenidos del sistema) no se pueden eliminar. Los contenidos individuales, como actualizaciones o DLC, se pueden eliminar individualmente. También tiene la opción de eliminar los boletos no utilizados o los boletos que pertenecen a los contenidos, además de las opciones para restablecer la versión de lanzamiento (para eliminar el problema de actualización) o para exportar la base, las actualizaciones o los DLC a los NSP instalables. Navegador web (aplicación web de la consola): Usando las aplicaciones web de la consola, Goldleaf permite buscar y navegar a través de páginas web. Sin embargo, solo se puede acceder a esto si se inicia desde el reenviador por razones técnicas. Administrador de cuentas de usuario: seleccione una cuenta de usuario y cambie fácilmente cosas como el apodo del usuario o incluso elimínelo. A través de los exploradores de archivos, puede reemplazar el icono de un usuario con una imagen JPEG, pero puede ser una acción arriesgada. El ícono debe ser un JPEG válido, con dimensiones de 256x256. Goldleaf comprueba si el icono es válido para sustituir al otro. Las cuentas vinculadas también se pueden desvincular (localmente). Configuración de consola o Goldleaf: en este menú puede administrar la actualización de la consola (ver su versión o volcarla como un directorio instalable con Choi o un NSP), y la actualización pendiente en caso de que esté presente (actualizaciones descargadas automáticamente, que también se pueden ver , volcado o eliminado) Entre todas estas características, Goldleaf es una herramienta muy intuitiva, con una interfaz de usuario elegante y completamente traducida a 5 idiomas diferentes: inglés, español, alemán, francés, italiano y holandés.






    Common controls
    (LR-stick / R-stick / D-pad) Move through the current menu (ZL / ZR) Show a dialog to shut down or reboot the console. (Plus / +) Show a dialog with this information. NRO-only controls
    (Minus / -) Exit the application in order to return to hbmenu. Disclaimer
    NSP installs
    Always keep in mind that installing NSPs can be a very easy way to get banned. If you use airplane mode and special DNSs like 90DNS, there is a smaller chance to get banned.
    NEVER install untrusted NSPs. Goldleaf doesn't do any special verification, so please make sure that what you decide to install was obtained from trustworthy sources.
    Tickets
    Tickets represent a game purchase, but technically speaking, you can't boot a title if the ticket isn't present (in case the title requires the ticket).
    NSPs which don't have (nor require) a ticket are "standard crypto" NSPs. Standard-crypto titles aren't offical (usually reconverted content to avoid importing tickets).
    Goldleaf will display whether a ticket is present or not, and if so, it's titlekey. Titlekeys are required to decrypt and access titles' content which require a ticket. Otherwise, they are undecryptable, hence unlaunchable by the system.
    TL;DR: Always try to avoid untrusted NSPs, and if you go ahead and install CDN NSPs with tickets, avoid going online, or use special tools such as 90DNS, or you'll be banned for sure.
    Quark and remote PC
    Quark is a PC tool, with a fancy UI and made in Java, in order to help Goldleaf with the remote PC option. It should work on Windows, Linux or Mac.
    Only requirement for Quark to work is JRE/JDK 8u60 or higher.
    One time setup:
    Download Zadig Open Goldleaf and connect your Switch via USB with your PC Open Zadig Click "Options" and select "List all devices" Select the Switch from the drop-down menu Change the driver (right next to the green arrow) to "libusbK" Click on the button below "Install WCID Driver" or "Replace Driver" Done. Now you can use Goldleaf and Quark to directly access your PC! Note: To use it correctly, make sure you open Goldleaf and connect the Switch with your PC before you launch Quark. Nevertheless, Quark will warn when USB connection is gone or no USB connection is found.
    Forwarding
    Goldleaf is released along with a NSP, in order to launch Goldleaf as an installed title, and take advantage of extra RAM and features such as web browsing.
    The NSP is a forwarder since 0.6, what means that, instead of having Goldleaf's source inside the NSP, it simply loads the NRO from the SD card, meaning that only the NRO should be updated instead of having to reinstall the NSP.
    Goldleaf's forwarding code tries to locate Goldleaf (Goldleaf.nro) in sd:/switch/ and sd:/switch/Goldleaf/. If it isn't found, an error message will be displayed.
    Settings
    Goldleaf supports the customization of colors, assets and other options via a JSON file located at Goldleaf's folder: sd:/switch/Goldleaf/settings.json.
    { "general": { "customLanguage": "es", "keysPath": "/switch/prod.keys", "externalRomFs": "/switch/Goldleaf/theme/rom" }, "ui": { "background": "#aabbccdd", "base": "#aabbccdd", "baseFocus": "#aabbccdd", "text": "#aabbccdd", "menuItemSize": 80 }, "installs": { "ignoreRequiredFwVersion": false } } If a certain attribute isn't present Goldleaf will use default values. For colors, Goldleaf will initially load default light/dark themes according to the console's theme color, and later, colors present in the JSON will be used instead of default theme ones.
    Notes
    Via RomFs replacement, when Goldleaf tries to locate, for instance, romfs:/FileSystem/FileDataFont.ttf resource font, if romfsReplace is true and romfsReplacePath is, for instance, /switch/Goldleaf/testromfs, Goldleaf will look if sd:/switch/Goldleaf/testromfs/FileSystem/FileDataFont.ttf exists and use it if so, otherwise will use RomFs's one.
    So, via this configurations, UI's images, resources, element sizes and even translations (using custom JSON translations) can be used, plus some more assets which will be added in future updates.
    Known bugs
    On Atmosphère and SX OS, exiting Goldleaf via HOME menu (as a NRO) seems to crash the system on 7.x firmwares due to a weird USB bug present on that specific versions. Any non-7.x firmware doesn't have this issue. Apparently, after browsing (more than 4 times?) and then browsing (specific?) empty directories crashes Goldleaf. This issue is strangely common and needs to be looked into. Credits and support
    The main concepts of Goldleaf are and have been developed by me (XorTroll), but without the effort and support of many others, this project wouldn't have been a thing:
    Adubbz and all the (old) Tinfoil contributors, for their huge work with title installing. C4Phoenix, for his awesome work doing this project's logo, and the GIF displayed when launching the installed forwarder. All the graphics except Goldleaf's logo (see credit above) were grabbed from Icons8. 2767mr, for all the support given in Goldtree. developer.su for NS-USBloader, which helped a lot on the development of Quark, mainly on the usage of usb4java and the base of a multi-platform JavaFX Java project. Simon for his libusbK implementation for C#, which has made Goldtree client possible. shchmue and blawar for the system to get tickets from system save data without breaking anything, found in Lockpick. Translators: unbranched and exelix for Italian, tiliarou and FuryBaguette for French, and LoOkYe and C4Phoenix for German. All the testers, for reporting bugs and helping a lot with the project's development. Goldleaf es una aplicación creada por XorTroll.
  4. NS-USBLoader

    NS-USBloader es el lado PC de Tinfoil (USB y red) y el instalador de NSP GoldLeaf (USB). Reemplazo para usb_install_pc.py, remote_install_pc.py (nunca uses esto) y GoldTree.
    Con interfaz de usuario y cookies. Funciona en Windows, macOS y Linux.
    Requisitos del sistema
    JRE 8u60 o superior.
    Uso
    Como ejecutarlo...
    Linux:
    Instalar JRE/JDK 8u60 o superior (openJDK es bueno. El de Oracle también está bien). JavaFX no es necesario (está embebido). root # java -jar /path/to/NS-USBloader.jar macOS
    Haz doble click en el archivo .jar descargado. Sigue las instrucciones o mira la sección Linux. Echa un vistazo a la configuración de "Seguridad y privacidad" si es necesario. Windows:
    Descarga Zadig Abre TinFoil. Ve a 'Title Management' -> 'Usb install NSP' Conecta NS to PC Abre Zadig Haz click en 'Options' y selecciona 'List All Devices' Selecciona NS en la lista desplegable de opciones, marca 'libusbK (v3.0.7.0)' (la versión puedad variar) y haz click en 'Install WCID Driver' Comprueba que en la lista de dispositivos de tu sistema tienes la carpeta "libusbK USB Devices" y tu NS dentro de ella. Descarga e instala Jav JRE (8+) Descarga NS-USBLoader desde aquí mismo, descompríme el archivo descargado y haz doble click en el archivo .jar. Alternativamente puedes abrir "cmd", ir al lugar donde tienes el .jar y ejecutar vía java -jar nombredearchivo.jar.
    ¿Cómo usarlo?
    Lo primero que debes hacer es instalar TinFoil (Adubbz) o GoldLeaf (XorTroll) en tu NS. Recomiendo usar TinFoil, pero depende de usted. Eche un vistazo a la aplicación, encuentre dónde está la opción de instalar desde USB y / o red. Quizás este artículo te sea de ayuda.
    Aquí está la versión de papel de estaño 'no perfecto pero de todos modos' que uso. Ok, estoy casi seguro de que esta versión tiene errores. No recuerdo dónde lo descargué. Pero me funciona de alguna manera.
    Reformulemos, si tiene una versión funcional de TinFoil NO use esta. Está bien. vamos a empezar.
    Hay tres pestañas. La primera es la principal.
    First tab.
    At the top of you selecting from drop-down application and protocol that you're going to use. For GoldLeaf only USB is available. Lamp icon stands for switching themes (light or dark).
    Then you may drag-n-drop folder with NSPs OR files to application or use 'Select NSP files' button. Multiple selection for files available. Click it again and select files from another folder it you want, it will be added into the table.
    Table.
    There you can select checkbox for files that will be send to application (TF/GL). Since GoldLeaf allow you only one file transmission per time, only one file is available for selection. Also you can use space to select/un-select files and 'delete' button for deleting. By right-mouse-click you can see context menu where you can delete one OR all items from the table.
    Second tab.
    Here you can configure settings for network file transmission. Usually you shouldn't change anything. But it you're cool hacker, go ahead! The most interesting option here is 'Don't serve requests'. Architecture of the TinFoil networking is working interesting way. When you select in TF network NSP transfer, application will wait at port 2000 for the information about where should it take files from. Like '192.168.1.5:6060/my_file.nsp'. Usually NS-USBloader serves requests by implementing simplified HTTP server and bringing it up and so on. But if this option selected, you can define path to remote location of the files. For example if you set in settings 'shared.lan:80/ROMS/NS/' and add in table file 'my file.nsp' then NS-USBloader will simply tell TinFoil "Hey, go take files from 'shared.lan:80/ROMS/NS/my+file.nsp' ". Of course you have to bring 'shared.lan' host up and make file accessible from such address. All this requires more investigation. BTW, the issue could be that NS-USBloader encodes 'space' char as '+' and some web-servers understand 'space' as '%20D'. It could be fixed in later versions of NS-USBloader if I go deeper in it or you leave me feedback with information/request. As I said, this feature is interesting, but I guess won't be popular.
    Third tab.
    That's where all logs dropped. Verbose information about transmissions comes here.
    Why when 'Net' once started it never ends?
    Because there is HTTP server inside of application. It can't determine the moment when all transmissions finished (unless they failed). So you have to look on your NS screen and 'Interrupt' is once done.
    by Dmitry Isaeko.
  5. NSC Builder (Nintendo Switch Cleaner and Builder)

    NSC_Builder is based in the awesome function "REMOVE_TITLE_RIGHTS" from nut by blawar this function let's you erase the titlerights encryption from nsp files.
    Tinfoil and SX installer will install the ticket either way so for it to not stay in your system you need to erase the ticket and cert from the nsp, this batch will take care of that.
    Current version of the program allow you to make multi-content xci or nsp files.
    The batch has 2 modes:
    auto mode: you drag nsp files individually or folders with several files over the batch to enter in auto mode. manual mode: you double click the batch and you can build a list of files to process. The behavior of these modes can be controlled by editing ztools\NSCB_options.cmd



    2. Important
    The program incorporates a custom build of nut.py and hacbuild with several added functions. You won't be able to use it if you replace these files for the official builds.
    3. Requirements
    A computer with a Window's OS is needed You'll need to have Python 3 installed for the program to work correctly You'll need to install these libraries: "urllib3 unidecode tqdm bs4 tqdm requests image" to assist you in this you can run "install_dependencies.bat" file. You need to fill the keys_template.txt file inside the ztools folder and rename to keys.txt You'll need to have at least .net frameworks 4.5.2 installed so hacbuild can work correctly. 4. Option description
    OPTION 1: Work and Output folders setup
    OPTION 2: Route to needed programs
    OPTION 3: Nut options
    pycommand -> your command to invoke python 3 (by deffault py -3) buffer -> buffer in number of bytes for the copy functions OPTION 4: Route to game_info.ini and keys.txt
    OPTION 5: REPACK OPTIONS. Controls repack in auto mode.
    Repack option for auto-mode
    xci -> repack as xci nsp -> repacck as nsp both -> repacck as both Type of repack for folders
    indiv -> repack content individually as multiple xci/nsp multi -> repack content as single multicontent xci/nsp OPTION 6: MANUAL MODE INTRO.
    indiv-> Enter in individual packing mode directly multi-> Enter in multi-pack mode directly choose-> Prompt to choose the mode in which you want to enter OPTION 7: ZIP FILES
    Select if you want to zip things that will allow to restore nsp files to original state.
    5. Limitations
    You can't make multi-content xci files with more than 8 games. It'll give error when loading in horizon. I suspect it may be a qlauncher limitation so it could work with theme mods but INTRO didn't test it. If you pack an update that requires a superior firmware that you're in you won't be able to skip the update prompt. 6. Planned features
    List manager. Batch tools to put in application some of my changes to nut libraries. Support for meta patching and control nca building for custom logos. Skips for individual mode. Content splitter. Titlerights restoration mode. 7. Thanks and credits to
    NSC_Builder is based on
    a.) Nut: Without the work of "blawar" one of the most talented Switch sceners nothing of this would be possible at this point.
    b.) Hacbuild: The xci repacking functions are based in hacbuild made by LucaFraga
    Original hacbuild by LucaFraga
    c.) hactool: Program which function is give information, decrypt and extract a lot of different kind of files us by the NX System. Hactool was made by SciresM.
    d.) 7zip: Program meant to compress and extract files in several formats, made by Igor Pavlov.
    Thx to MadScript77 his great suggestions,specially the idea of profiles for the batch. Thx to Liam from old SH discord for always being helpfull. Thx to XCI-Explorer's creator StudentBlake since his program made easier for me to came up with the fix for hacbuild.
    Also thanks to all members from gbatemp, elotrolado.net and my friends at discord ?
  6. Atmosphere

    Atmosphere es un Custom Firmware en progreso para Nintendo Switch, constantemente actualizado.

    Componentes
    Atmosphere está formado por múltiples componentes que reemplazan o modifican diferentes aspectos del sistema:
    Fusée: Loader de primera etapa, responsable de cargar y validar la etapa 2 (TrustZone personalizado) más el paquete 2 (módulos de sistema Kernel / FIRM), y parchearlos según sea necesario. Esto reemplaza todas las funciones normalmente en Package1loader / NX Bootloader. Exosphère: TrustZone personalizado, para ejecutar un monitor seguro personalizado Thermosphère: compatibilidad con EL2 EmuNAND, es decir, realizar copias de seguridad y utilizar imágenes NAND virtualizadas / redirigidas Stratosphère: Sysmodule (s) personalizado (s), tanto al estilo Rosalina para extender el kernel / proporcionar nuevas características, como al estilo de reimplementación del cargador para enganchar acciones importantes del sistema Troposphère: parches de Horizon OS a nivel de aplicación, utilizados para implementar características de CFW deseables Agradecimientos
    Atmosphere está actualmente desarrollado y mantenido por SciresM, TuxSH y hexkyz.
    Sin seguir un orden en particular, todas estas personas o equipos de personas han puesto su granito de arena para crear Atmosphere:
    switchbrew for the libnx project and the extensive documentation, research and tool development pertaining to the Nintendo Switch. devkitPro for the devkitA64 toolchain and libnx support. ReSwitched Team for additional documentation, research and tool development pertaining to the Nintendo Switch. ChaN for the FatFs module. Marcus Geelnard for the bcl-1.2.0 library. naehrwert and st4rk for the original hekate project and its hwinit code base. CTCaer for the continued hekate project's fork. Riley for suggesting "Atmosphere" as a Horizon OS reimplementation+customization project name. hedgeberg for research and hardware testing. lioncash for code cleanup and general improvements. jaames for designing and providing Atmosphère's graphical resources. Everyone who submitted entries for Atmosphère's splash design contest. All those who actively contribute to the Atmosphère repository.
  7. TegraRcmGUI

    Interfaz gráfica en C++ para TegraRcmSmash (cargador de payloads para Nintendo Switch) creada por rajkosto.
    Características principales
    Inyección de payloads (como CFW bootloader, Nand/Key Dumper, etc) Gestión de favoritos Ejecucción de Linux en Switch (ShofEL2) Montar dispositivo como una memoria USB para almacenamiento (lectuar/escritura desde/a solo tarjeta SD, mantener pulsado el botón de inicio durante 5 segundos para salir)() Opción - "Auto inject": automáticamente injecta un payload después de su selección o/y cuando la Switch pasa a modo RCM (no se aplica al inicio) Opción - Minimizar la aplicación a la bandeja y icono de bandeja con menú contextual Opción - Ejecuta la aplicación al inicio de Windows Instalación del driver APX (si es necesario)
    Nota importante
    Esta aplicación es solo para Windows. Para otras plataformas puedes usar:
    Fusée Launcher (GNU/Linux) NXBoot (OS X, iOS) NXLoader (Android) Web Fusée Launcher (Cross-platform, solo funciona con Chrome) Agradecimientos
    Kate Temkin / Fusée Launcher Rajkosto / TegraRcmSmash (reimplementación de Fusée Launcher para Windows), memloader, SD tool fail0verflow / ShofEL2 (Boot stack for no-modification, universal code execution and Linux on the Nintendo Switch)
  8. Hekate - CTCaer mod & Nyx

    Hekate es una aplicación de personalización para Nintendo Switch que incluye bootloader, parcheador de firmware, herramientras varias y más.
    Carpetas y archivos del gestor de arranque:
    bootloader: Carpeta principal. |__ bootlogo.bmp: Se utiliza cuando está activado el custom y no se encuentra el logopath. Se puede omitir. |__ hekate_ipl.ini: Configuración principal del bootloader y entradas de arranque. |__ patches.ini: Añade parches externos. Se puede omitir. Se puede encontrar una plantilla aquí |__ update.bin: Si es más nuevo, se carga en el arranque. Para modchips. Se actualiza automáticamente. Se puede omitir. bootloader/ini/: Para inis individuales. Menú 'More configs...'. Soporta el autoarranque. bootloader/res/: Recursos de usuario de Nyx. Iconos y más. |__ background.bmp: Nyx - fondo personalizado. |__ icon_switch.bmp: Nyx - Icono por defecto para CFWs. |__ icon_payload.bmp: Nyx - Icono por defecto para Payloads. |icon_lakka.bmp: Nyx - Icono por defecto para Lakka. bootloader/sys/: Para los módulos del sistema. |__ emummc.kipmemu: Módulo MMC KIP1. ¡Importante! |__ libsys_lp0.bso: Módulo LP0 (modo de suspensión). ¡Importante! |__ libsys_minerva.bso: Célula de entrenamiento Minerva. Se utiliza para el entrenamiento de la frecuencia de la DRAM. ¡Importante! |__ nyx.bin: Nyx - Nuestro GUI. ¡Importante! |__ res.pak: Paquete de recursos de Nyx. ¡Importante! bootloader/screenshots/: Carpeta donde se guardan las capturas de pantalla de Nyx bootloader/payloads/: Para las cargas útiles. Menú 'Payloads...'. Sólo se admite el autoarranque incluyéndolos en un ini. Se soportan todos los cargadores de arranque CFW, herramientas y cargas útiles de Linux. bootloader/libtools/: Futuro reservado sept: Carpeta sept. Esto siempre debe actualizarse a través del zip de lanzamiento de Atmosphère. Necesario para las herramientas y el arranque del HOS en la versión 7.0.0 y superior. No se utiliza para arrancar el HOS si se define la clave fss0=. Nota: Los archivos Sept para el arranque de la versión 7.0.0 y superior se esperan en la carpeta /sept en la raíz de la tarjeta sd.




    Cómo actualizar Hekate
    Arrastra y suelta la carpeta del cargador de arranque en la raíz de la tarjeta sd y pulsa fusionar/reemplazar. No es necesario borrar esa carpeta primero, especialmente si quieres tus configuraciones y cargas útiles. Puedes elegir actualizar tu dispositivo de inyección RCM o tu PC con el nuevo hekate_ctcaer_x.x.x.bin o no. En cualquier caso, bootloader/update.bin, será comprobado y si es más nuevo se cargará. update.bin es hekate y ya está copiado con el proceso de actualización drag n drop de la carpeta bootloader. Aviso sobre Atmosphere 1.0.0 y superiores: El fss0=atmosphere/fusee-secondary.bin en hekate_ipl.ini debe ser cambiado por fss0=atmosphere/package3. Y asegúrese de que la carpeta atmosphere/contents no tiene componentes antiguos de Atmosphere.
    Configuración del gestor de arranque
    El gestor de arranque se puede configurar a través de 'bootloader/hekate_ipl.ini' (si está presente en la tarjeta SD). Cada sección ini representa una entrada de arranque, excepto la sección especial 'config' que controla la configuración global.
    Hay cuatro tipos de entradas posibles. "[ ]": Entrada de arranque, "{ }": Caption, "#": Comentario, "newline": Cosmética .ini newline.
    Claves/valores de configuración global cuando la entrada de arranque está configurada:
    autoboot=00: Desactivar, #: Número de entrada de arranque para el autoarranque. autoboot_list=00: Leer la entrada de arranque autoboot desde hekate_ipl.ini, 1: Leer desde la carpeta ini (los archivos ini están ordenados en ASCII). bootwait=30: Desactivar (También desactiva el bootlogo. Teniendo VOL- pulsado desde la inyección se va al menú), #: Tiempo de espera de VOL- para entrar en el menú. autohosoff=10: Desactivar, 1: Si se despierta del HOS a través de una alarma RTC, muestra el logo, luego se apaga completamente, 2: No hay logo, se apaga inmediatamente. autonogc=10: Disable, 1: Aplica automáticamente el parche nogc si se encuentran fusibles no quemados y se arranca una EAS >= 4.0.0. updater2p=00: Disable, 1: Fuerza la actualización (si es necesaria) del binario reboot2payload para ser hekate. backlight=100: Nivel de retroiluminación de la pantalla. 0-255. Claves/valores de configuración global de Nyx (nyx.ini):
    themecolor=167 Establece el color Nyx de los resaltados de texto. timeoff=100 Establece el desplazamiento de tiempo en HEX. Debe estar en formato de época HOS homescreen=0 Establece la pantalla de inicio. 0: Menú de inicio, 1: Todas las configuraciones (fusiona las configuraciones de inicio y más), 2: Inicio, 3: Más configuraciones. verification=10: Desactiva la verificación de Backup/Restore, 1: Sparse (basado en bloques, rápido y mayormente confiable), 2: Full (basado en sha256, lento y 100% confiable). umsemmcrw=11: eMMC/emuMMC UMS se montará como escribible por defecto. Combinaciones de clave/valor de la entrada de arranque:
    warmboot={ruta SD} Reemplaza el binario warmboot secmon={ruta SD} Reemplaza el binario del monitor de seguridad kernel={ruta SD} Reemplaza el binario del kernel kip1={Ruta SD} Reemplaza/añade el proceso inicial del kernel. Se pueden establecer varios. kip1={carpeta SD}/* Carga todos los .kip/.kip1 dentro de una carpeta. Compatible con llaves kip1 individuales. fss0={SD path} Toma un binario de fusee-secondary y extrae todas las partes necesarias de él. kips, exosphere, warmboot y sept. fss0experimental=1 Permite cargar el contenido experimental desde un almacenamiento FSS0 kip1patch=nombredelparche Activa un parche kip1. Especifique con varias líneas y/o como CSV. Si no se encuentra, se mostrará un error fullsvcperm=1 Desactiva la verificación SVC (permiso de servicios completos) debugmode=1 Activa el modo de depuración. Obsoleto cuando se utiliza con exosphere como secmon. atmosphere=1 Activa el parcheo de Atmosphère. emupath={carpeta SD} Obliga a emuMMC a utilizar la seleccionada. (=emuMMC/RAW1, =emuMMC/SD00, etc). emuMMC debe ser creado por hekate porque utiliza los archivos raw_based/file_based. emummcforce=1 Fuerza el uso de emuMMC. Si emummc.ini está deshabilitado o no se encuentra, entonces causa un error. emummc_force_disable=1 Desactiva emuMMC, si está habilitado. stock=1 Desactiva los parches innecesarios del kernel cuando se ejecuta stock o semi-stock. Si emuMMC está habilitado, se requiere emummc_force_disabled=1. emuMMC no está soportado en stock. Si se necesitan KIPs adicionales a los de OFW, se pueden definir con la clave kip1. No se debe utilizar ningún kip que dependa de los parches de Atmosphère, porque se colgará. Si se necesita NOGC, utilice kip1patch=nogc. id=idname Identifica la entrada de arranque para el arranque forzado mediante id. Máximo 7 caracteres. payload={SD path} Lanzamiento de la carga útil. Herramientas, Linux, cargadores de arranque CFW, etc. logopath={SD path} Si no hay logopath, se utilizará bootloader/bootlogo.bmp si existe. Si existe logopath, se cargará el mapa de bits especificado. icon={Ruta SD} Obliga a Nyx a utilizar el icono definido aquí. Si no se encuentra, buscará un bmp con el nombre de la entrada de arranque ([Test 2] -> bootloader/res/Test 2.bmp). En caso contrario, se utilizará el icono por defecto. Boot entry key/value Exosphère combinations:
    nouserexceptions=1 Disables usermode exception handlers when paired with Exosphère. userpmu=1 Enables user access to PMU when paired with Exosphère. cal0blank=1 Overrides Exosphère config blank_prodinfo_{sys/emu}mmc. If that key doesn't exist, exosphere.ini will be used. cal0writesys=1 Overrides Exosphère config allow_writing_to_cal_sysmmc. If that key doesn't exist, exosphere.ini will be used. Note1: When using the wildcard (/*) with kip1 you can still use the normal kip1 after that to load extra single kips.
    Note2: When using FSS0 it parses exosphere, warmboot and all core kips. You can override the first 2 by using secmon/warmboot after defining fss0. You can define kip1 to load an extra kip or many via the wildcard (/*) usage.
    Warning: Never define fss0 core kips when using fss0 and make sure that the folder (when using /*), does not include them. This is in case the kips are incompatible between them. If compatible, you can override fss0 kips with no issues (useful for testing with intermediate kip changes).
    Payload storage:
    hekate has a boot storage in the binary that helps it configure it outside of BPMP enviroment:
    '0x94' boot_cfgbit0: Force AutoBoot, bit1: Show launch log, bit2: Boot from ID, bit3: Boot to emuMMC, bit6: Boot to UMS, bit7: sept run. '0x95' autobootIf Force AutoBoot: 0: Force go to menu, else boot that entry. '0x96' autoboot_listIf Force AutoBoot and autoboot then it boots from ini folder. '0x97' extra_cfgbit7: Force Nyx to run Dump pkg1/2. '0x98' xt_str[128] Depends on the set cfg bits. '0x98' ums[1] When Boot to UMS is set, it will launch the selected UMS. 0: SD, 1: eMMC BOOT0, 2: eMMC BOOT1, 3: eMMC GPP, 4: emuMMC BOOT0, 5: emuMMC BOOT1, 6: emuMMC GPP, '0x98' id[8] When Boot from ID is set, it will search all inis automatically and find the boot entry with that id and boot it. Must be NULL terminated. '0xA0' emummc_path[120] When Boot to emuMMC is set, it will override the current emuMMC (boot entry or emummc.ini). Must be NULL terminated. If the main .ini is not found, it is created on the first hekate boot.
    Thanks to: derrek, nedwill, plutoo, shuffle2, smea, thexyz, yellows8. Greetings to: fincs, hexkyz, SciresM, Shiny Quagsire, WinterMute. by CTCaer.
  9. SX OS

    SX OS is our revolutionary Custom Firmware for Nintendo Switch.
    Works On (Almost) Every Switch
    SX OS Works with every Nintendo Switch console released before June 2018 out there. On every firmware version! If in doubt, please check here if your switch is compatible.
    Play All Games!
    With SX OS you can play all your favorite games straight off of the microSD card inserted into your Nintendo Switch.
    Homebrew Games & Apps
    Using SX OS homebrew menu launcher you can enjoy all the quality games and software by independent developers.
    Continued Support
    We're actively working to bring more exciting functionality to SX OS. Customers are eligible for free lifetime support and updates.
    Backwards Compatible
    Using the SX OS Launcher you can easily boot into the normal Nintendo Switch firmware to enjoy your original games.

    by Team Xecuter.
  10. Nut Server

    NUT is a program that runs on your PC and serves NSP/NSZ/XCI/XCZ to Tinfoil over USB or network for easy USB or network installs with Tinfoil.
    USB Install for Tinfoil
    Run python nut.py after installing the required pip modules or Windows users can use the precompiled nut.exe in the release section.
    Follow the directions found in the release page to install the USB driver.
    After you run the server, ensure NSP's are visible in the list. If they are not, change the path and click the "scan" button.
    Connect your USB cable from your switch to your PC.
    Start Tinfoil, and all of the NSP's listed in nut server should now be available to install in Tinfoil.
    Headless server: python nut.py --usb

    Usage
    Download nut Install Python 3.6+ Install the following modules via pip: pip3 install colorama pyopenssl requests tqdm unidecode Pillow BeautifulSoup4 urllib3 Flask pyusb pyqt5 Configure nut.conf (see below) Run python3 nut.py --help to understand options Notes:
    If you are comfortable with git and also want updated metadata for your own purposes (Tinfoil updates itself automatically), you can use git clone --depth 1 https://github.com/blawar/nut.git NUT Server Install for Tinfoil
    Run server.py or Windows users can use the precompiled nut.exe in the release section.
    After you run the server, ensure NSP's are visible in the list. If they are not, change the path and click the "scan" button.
    Start Tinfoil, then go to locations, then select "Add New" location. Enter the ip, port, username, and password that is displayed in the nut server application, then press save.
    All of the NSP's listed in nut server should now be available to install in Tinfoil.
    by blawar.
  11. NDownloader

    NDownloader is similar to a freeshop on pc that allows to download games directly to the Switch by FTP. You will not need to download the games to install them, they will install automatically.
     
    The software is content to go looking for games directly on servers, there is no direct link on games, it is a search tool and transfer.
     
    In the future he wants to change the software by improving the design, adding some optimizations and a better design.
     
  12. Quark

    Quark es un cliente de ordenador para Goldleaf, reemplazo de Goldtree.
    Está creado en Java y es compatible con Windows, Linux y macOS. Tiene una elegante interfaz de usuario de estilo Material, con la que puede interactuar mientras el USB se maneja en segundo plano.
    Quark es una aplicación creada por XorTroll.
  13. DBI

    La solución definitiva para la instalación de archivos NSP/NSZ/XCI con varias caractericas avanzadas para potenciar tu experiencia con Nintendo Switch.
     DBI soporta instalación vía MTP, USB (usando el script dbibackend o la herramienta dbi-nsw), red (sando tu propio servidor http) o memorias USB externas.
    Instalación
    Descarga la última versión de la aplicación desde esta misma página de forma completamente gratuita, descomprime el archivo descargado y copia los archivo dbi.nro y dbi.config a tu tarjeta SD en la ruta /switch/DBI/.
    DBI puede ser ejecutado tanto en modo  applet (desde Album) o en modo aplicación (título). Aun así, está diseñada para utilizarse en primera instancia en modo applet.
    Si has lanzado DBI de forma satisfactoria en modo applet verás una pantalla con fondo azul. En modo aplicación el fondo será negro.
    Usage
    Interface

    Browse SD Card — installation of .NSP / .NSZ / .XCI files from your SD card. Browse USB0 Drive — installation of .NSP / .NSZ / .XCI files from an external FAT32 or exFAT formatted USB drive (will only appear if a USB drive is connected) Install title from USB — installation of .NSP / .NSZ / .XCI from a PC via USB 2.0 or 3.0 cable using the included dbibackend script. Main menu hotkey for this option: Y button. Install title from Gamecard — install a game from gamecard to the console's internal NAND or SD card (will only appear if a gamecard is inserted) Home server — install games over your local network (HTTP) using a LAN USB adapter or WiFi network. For full details see Home server Browse installed applications — view installed titles including base, update, DLC and whether or not a LayeredFS mod is present. Displays your total play time and how many times you've launched the title. Check file integrity for errors, transfer game data between internal NAND and SD card, delete individual or multiple titles and their LayeredFS mods with one click, individually remove updates and DLC and use the Reset Required version function to restore the system update check for the selected game back to base. Main menu hotkey for this option: L button. Cleanup orphaned files — removes all orphaned installed content, tickets and pending firmware updates from the system with one click. Browse tickets — view and manually delete system tickets for games. Run MTP responder — enables DBI's internal MTP server to connect the Switch to a PC or to an Android device (Some tested phone/tablet devices: Pixel 3, Xiaomi Mi A1, Lenovo Tab 4 7 "TB-7304X). On your device you will be presented with several virtual drives for installation and many advanced features for file management on your SD card and NAND. Please see Run MTP Responder for a full overview. Exit — exit from the program. Main menu hotkey for this option: + button The bottom left corner of DBI displays the total amount of data on your currently on your SD card along with the full capacity. The bottom right corner gives you the same information for your NAND's usable space in HOS.
    Bottom center (dbi: XXX) is the DBI version number - you should always use the most recent version.
    Browse SD Card / Browse USB0 Drive
    Select this option if you want to install games, updates and DLC from files that exist on your SD card or external USB drive. Press A to open the folder and B to go back. After opening the folder containing your installation files use the X button to select single or multiple files for installation. The Y button inverts your selections and the color of the name of the selected files will change from white to light blue.
    Press the A button to confirm. A window with installation options will appear:

    Total transfer size — the total amount of data (.NSP / .NSZ / .XCI files) selected for installation. Total install size — the amount of free space required to install the selected files. Install target — data installation location: NAND - internal memory of the Nintendo Switch console, SD - SD card, AUTO - by default this will install to your SD card but if you don't have enough space the installation will fall back to NAND (internal memory). Delete after install — deletes installation files (.NSP / .NSZ / .XCI files) from the source after they have been successfully installed; for this to work, the "Read-only" attribute must be removed from files if present. By default, files are not deleted. The option is visible only when installing from an SD card / external USB drive. Turn off screen — turns off the screen during installation to conserve battery, after installation successfully completes the screen will automatically turn back on. This option only works in handheld mode. Select Start install to begin the installation. After a successful installation Installation Complete. Press B to return will appear. DBI will automatically and immediately remove old updates when installing a new update for a game, so you don't have to worry about the extra space they occupy.
    Install title from USB
    If you cannot use DBI's MTP responder this is another convenient method for installing titles over USB. Installing over USB allows you to transfer files directly from your PC for example, which avoids the inconvenience and of having to first move the file to your SD card and then install it. Compared to using the MTP responder this mode will also allow direct installation of .XCI files.
    Main menu hotkey for this option: Y button.
    In order to use this option you will first require dbibackend (dbibackend.exe for Windows, dbibackend from dbibackend.tar.xz for all). Launch dbibackend, select the files to install, select Start server, connect a USB-C cable from your PC to your Switch and select Install title from USB in DBI.
    From here you will select and install your files on the Switch in the same fashion as using Browse SD Card / Browse USB0 Drive
    To quickly send files or folders with games for installation, right-click on them, select Send from dbibackend and the installation files will be immediately placed in dbibackend's queue. To configure this in Windows, press Win + R, enter shell: sendto and create a shortcut for dbibackend.exe in the folder.
    Home server
    The "Home server" option will appear if the Network install sources section has been configured in dbi.config (more about this file below). You can specify the name of the option as required in the configuration file
    To install games over your network, edit the dbi.config file located in the /switch/DBI/ folder, following the example:
    ; Network install sources [Network sources] ; <display name>=<type>|<URL> Home server=ApacheHTTP|http://192.168.1.47/Nintendo/Switch/ Install any other HTTP server with DirectoryListing enabled on your PC: Apache, Mongoose, Python SimpleHTTP, sheret, rclone, etc.
    Example for nginx on Windows: edit the file /nginx/conf/nginx.conf, registering the address of your Switch in location, instead of the 127.0.0.1 specified in the example (or your entire subnet like 192.168.1.1/24 or 192.168.0.0/16); it can be found on Switch in System Preferences > Internet:
    location / { root html; index index.html index.htm; } location /Nintendo/Switch/ { allow 127.0.0.1; deny all; autoindex on; } Save the config, run nginx.exe, allow the program to access the network, then copy the desired game to the local /nginx/html/Nintendo/Switch/ folder on your PC, and on the Switch select “Home server”. You will now be presented with the usual interface for installing files and you can start installing files over the network. You can stop the web server via nginx -s stop.
    For the server address in dbi.config, you can also use a domain name, for example, your remote VPS - suggested to use with HTTP Basic authentication e.g.: http://user:password@host:port/Nintendo/Switch/
    For example:
    ApacheHTTP|Network repo|http://127.0.0.1/Nintendo/Switch/ ApacheHTTP|WWW VPS repo|http://www.myveryownswitchvpsdomain.su/Nintendo/Switch/ Generate the htpasswd file, put it in /nginx/conf/, then adjust the nginx.conf file as follows:
    location /Nintendo/Switch/ { satisfy all; allow 127.0.0.1; deny all; auth_basic "Password Protected Area"; auth_basic_user_file htpasswd; autoindex on; } Login "switch", password "pwd":
    htpasswd-file:
    switch:{SHA}N/omUzCtg+qoee+x4ttjgIls9jk= Browse installed applications
    In Browse installed applications you can see a list of installed programs, updates and DLC with their occupied space, version (display version and hex version), their titleID, the total game time and the number of launches, the presence of installed LayeredFS mods for the game (for Atmosphére). Main menu hotkey for this option: L button:

    The total number of installed applications (e.g. games and homebrew nsps) is displayed at the top of the screen. Any installed data can be transferred between internal NAND and SD card, it is possible to individually select and uninstall multiple games (b) / updates (u) / DLC (d)together with their associated LayeredFS mods (l) (detected at /atmosphere/contents/) or you can individually select updates and DLC for deletion. The Reset Required version function will force restore the system update check for the selected game back to base (this is also done automatically with installation or removal of game updates):

    By pressing the R button you can sort the game list as you prefer - alphabetically (default) or by last usage. Press the A button to enter the menu of the selected game, the - button deletes the game and its (non-personalized) ticket, the D-pad selects games, the left stick scrolls through the list of games and the ZR and ZL buttons flip through the list of games screen by screen.
    You can also check (verify) games for their integrity by selecting the file to check and then selecting Check integrity
    Cleanup orphaned files
    Cleanup orphaned files automatically cleans unnecessary game files, files from interrupted game installations, downloaded (officially) OFW firmware updates and all unused game tickets if found.
    Browse tickets
    View and delete game tickets. Ticket (or encrypted title key) is special encrypted unique information about the rights to launch the content of the game which is installed in the system during the installation of each game (000 at the end of titleID) / update (800 at the end of titleID) / each DLC. + means the presence of an installed game, [c] - common-ticket (installed game dump or update), [p] - personalized-ticket (game purchased from the eShop)
    You may be able to resolve certain errors with this for example if you know exactly what you are doing. You can remove individual tickets from a specific game and/or its update/DLC.
    In most case it's better not to touch anything here in order to avoid errors in starting games.
    Run MTP responder
    Run MTP responder run the built-in DBI MTP server to connect to your PC or Android device via USB-C OTG (phone / tablet / other devices). Main menu hotkey for this option: X button (same button to exit MTP mode). After successfully connecting the USB cable to the PC and starting the MTP server in DBI, you'll see the following on your computer:

    1: External SD Card, for viewing, copying and deleting files and folders from/to a PC and from/to your SD card. Drop a file larger than 4GB onto the SD card and DBI will automatically split the file into an archived folder, which allows the Switch to see it as a single file, with this you can for example very easily add a >4GB .xci for use in SX OS, or add a >4GB movie for watching in pPlay.
    2: NAND User, viewing, copying files and folders on a PC from the Switch's internal memory to its USER system partition (this partition is read-only).
    3: NAND System, viewing, copying files and folders on a PC from the internal memory of the Switch to its SYSTEM system partition (the partition is read-only).
    4: Installed games, to view installed games.
    В Installed games all installed games are displayed from both in NAND (internal memory of the Switch) and SD card. To dump installed games to your PC in .NSP format, just copy the folder with the name of the game from Installed games to your PC. A common ticket with completely cleared personal information is generated based on your personalized ticket. Your dump will be in separated files - the game itself, the update and DLC. If cheats or mods have been installed for the game, they will be located in the Mods & Cheats folder. You can also dump a single combined multicontent file containing the game itself, the update and all DLC. This file is located right at the root of the Installed gamessection. The generated DBI InstalledApplications.csv is also stored here, with a table of the list of installed games, their TitleID and the current version.
    5: MicroSD install Drop or copy your NSP or NSZ files in this folder. When the transfer is complete the game will be installed on the SD cardof your console. When installing NSZ files, keep in mind that their actual size may differ greatly from their original size after installation: so if for example you start with 2GB free on your memory card and you do not have enough space to install an NSZ of 1GB in size, that is because NSZ files are compressed and must be decompressed for installation.
    6: NAND install: Drop or copy your NSP or NSZ files in this folder. When the transfer is complete the game will be installed on the internal memory of your console. When installing NSZ files, keep in mind that their actual size may differ greatly from their original size after installation: so if for example you start with 2GB free on your memory card and you do not have enough space to install an NSZ of 1GB in size, that is because NSZ files are compressed and must be decompressed for installation.
    7: Saves: Access to all game saves - in accounts (Account), system programs (System), in Background Content Asymmetric synchronized delivery and Transmission (BCAT, for example: events in ACNH), temporary (Temporary), cache (Cache, for example: addons in DOOM), system BCAT (SystemBCAT), - stored in the internal memory of the Switch; in the Installed games folder - save for the currently installed games, Uninstalled games - save from deleted games that were previously launched. From here, you can make a backup of them by copying them to a PC, and also delete unnecessary ones - for this, open the folder with the name of the game you need, then delete the folder with the nickname of your account / Device-save. In order to restore the save, copy them to the appropriate folder from your PC. DBI does not require pre-launching the game to restore a save, however this only applies to regular saves. BCAT or Cache saves require a pre-launch of the game before restoring.
    8: Album: access to screenshots and videos (Album), similar to Nintendo's feature added OFW 11.0.0.
    9: Gamecard: with a gamecard inserted into the Switch you can dump to .XCI or trimmed .XCI on the PC, along with the update built into it if it exists. The personal RSA certificate automatically removed and is dumped separately.
    After activating the MTP server on the Switch a window will appear with your account nickname and its UID, as well as the number of game saves: 
    To turn off the MTP server and exit to the main menu, press the X button.
    Exit
    Exit - exit from the program in HOS, either to hbmenu or bypassing hbmenu directly to the homescreen (this is configured in dbi.config). If DBI was launched from a title / forwarder, the program will restart or remain on a black screen.
    Errors and warnings
    Warnings
    «HASH MISMATCH» — usually this is NOT an ERROR and the game was simply converted from an .XCI and everything is in order. Sometimes if there are problems with the integrity of the file, download it, rehash it, transferring data via a USB cable / port / during the installation process between the PC and the Switch. If the game still does not start or starts with an error, try reinstalling it again, check or replace the USB cable / SD card / change the USB port. DELTA SKIPPED — this is NOT an ERROR but a notification that unnecessary and unused delta fragments in the update file were skipped during installation. «No tickets found. Possibly this NSP was converted from XCI.» — this is NOT an ERROR and the performance of the game will not be affected. This informs you that the files do not include tickets, they may have been dumped from an .XCI file or converted to Standard Crypto. «WARNING» title marked as Application but has AddonContent — this is NOT an ERROR and usually it indicates a non-standard .NSP homebrew game, for example if an AddonContent flag (DLC) was added to the Application title (main game, v0). If the application starts and works then everything is in order. ERRORs
    «Can not find file for ncaid» — The installation file of the game is corrupt (it does not contain the required .nca from the .cnmt list). «Invalid PFS0 magic!» — download the installation file of the game and check its integrity, this file is corrupt. «Received less data than expected» or Installation aborted — data transfer error, recheck and if necessary replace the USB cable / USB port between the Switch and the PC. Also make sure you have the most recent version of the DBI installed. «std::bad_alloc» — rename the file without special characters and Cyrillic in the name and path to it, plus make sure that you are using the latest version of DBI and that the latest supported version of OFW and CFW is installed on the console. «Nothing to install» in the file selection window - rename the file without special characters, hieroglyphs or Cyrillic in the name and path to it. «INVALID LENGTH» — check the USB-C cable connection to your USB port, try with another USB-C cable, check the integrity of the game file and the SD card for errors, when installing via MTP - try to run DBI in application mode (title override) holding the R button while launching a title. «[FAILED] Unknown error» when installing .tik (ticket) - add the latest sigpatches for Atmosphére. «605: Content or placeholder path not exists» or «SOME CONTENTS ARE MISSING» — broken file system on your SD card, or a non-working / low-quality flash drive. Check it in chkdsk and h2testw, if there are no errors reformat to FAT32. WARNING! Extra buffers exceeded, when installing via MTP - try to run DBI in application mode (title override) holding the R button while launching a title or alternatively via NSP forwarder and use a faster microSD card with a different USB cable / port. No tickets found but they are required — incorrect (incomplete, no ticket but with titlerights) dump of the game, use another one. SOME CONTENTS ARE MISSING. APPLICATION WILL BE UNUSABLE — container is incomplete, check the integrity of the game installation file. dbi.config
    The dbi.config file was added starting with version 253. It is located next to DBI.nro and replaces the old flags files dbi.default.asciiand dbi.network.config and also adds several new options for easy customization of settings for the user.
    Let's take a look at its contents:
    ; General settings [General] ; Use libnx's default font for ASCII symbols DefaultASCII=true ; Use libusbhsfs for access to USB mass storage drives connected to switch or dock UseLibUsbHsFS=true ; Direct exit to homescreen ExitToHomeScreen=true ; Visibility of main menu items [MainMenu] ; Browse and install files from MicroSD card BrowseSD=true ; Browse and install files from USB flash drives and HDD USBHost=true ; Browse and install files from PC via dbibackend BackendInstall=true ; Install game from inserted game cartridge GameCard=true ; Browse and install files from configured network sources Network=true ; Browse installed applications BrowseApps=true ; Clean up files left from bad installs/old updates/unused tickets and so on Cleanup=true ; View where you can view or delete installed tickets Tickets=true ; MTP responder MTP=true ; Install options [Install] ; Check NCA hash during install CheckHash=true ; MTP options [MTP] ; Log all files, id disabled transfer shows only for files >= 4M LogAllFiles=false ; Show or not NSP that includes base game, latest update and all DLC in single multi-title file ShowCombinedNSP=true ; Show or not virtual "Mods & cheats" folder that redirects to sdmc:/atmosphere/contents/TITLEID ShowMAC=true ; Show user defined shortcuts to MircoSD folders as separate storages CustomStorages=true ;Enable or disable various MTP storages [MTP Storages] 1: External SD Card=true 2: Nand USER=true 3: Nand SYSTEM=true 4: Installed games=true 5: MicroSD install=true 6: NAND install=true 7: Saves=true 8: Album=true 9: Gamecard=true ; Network install sources [Network sources] ; <display name>=<type>|<URL> ;Home server=ApacheHTTP|http://192.168.1.47/Nintendo/Switch/ [MTP custom storages] ; <display name>=<path> ;Homebrew=sdmc:/switch General settings
    DefaultASCII - true includes a standard font, false includes an alternative font UseLibUsbHsFS - true enables libusbhsfs library for working with external USB drives via USB-OTG on Switch, false disables it. ExitToHomeScreen — if false, the exit from DBI occurs in the hbmenu, if true, to the Switch's home menu MainMenu
    Shows the corresponding menu items.
    true - display in main menu, false - hide from main menu
    BrowseSD - item "Browse SD card, to install games from Sd card USBHost - item "Browse USB0 Drive, to install games from an external USB BackendInstall - item "Install title from USB, for installing games from PC via backend GameCard - item "Install title from Gamecard, to install the contents of the cartridge in the memory of the console Network - item "Home server, to install games from a home web server BrowseApps - item "Browse installed applications, to manage installed applications Cleanup - item "Cleanup orphaned files, to clean up" orphaned "files from the memory card Tickets - item "Browse tickets, to manage tickets MTP - item "Run MTP responder, to start MTP Install
    CheckHash — if true, hashes of .nca files are checked when installing games on the Switch, if false, no. MTP
    LogAllFiles — false disables logging of all files when working with MTP; if true, all files are logged, even those that are less than 4MB. ShowCombinedNSPInInstalledGames — false disables display of combined (multi-title .NSP-file) titles. ShowMACInInstalledGames — false turns off the display of the virtual directory "Mods & cheats" in the Installed games item in the MTP, redirecting along the path /atmosphere/contents/%titleid_game% to the memory card. CustomStorages - show or hide storages, listed on MTP custom storages section MTP Storages
    Show relevant items when MTP Responder is running on PC / Android, by default all items are enabled for display.
    true - display in MTP on PC, false - no
    The item names correspond to the titles of the sections
    Network sources
    Names and addresses are set for installing games over the network (via WiFi / LAN adapter)
    MTP custom storages
    Custom items for MTP mode for quick access to folders on your memory card. Format: <folder display name> = <path>, for example: Homebrew = sdmc: / switch. In MTP mode, a Homebrew folder will appear, referring to the switch folder on your memory card
    Other possibilities
    Mounting the content of installed titles via MTP
    Go to "Browse installed applications" -> Choose apps you need to mount with X -> Press A -> "Mount contents via MTP"
    by rashevskyv.
  14. emuiibo

    emuiibo es un sistema virtual de amiibo mediante emulación para Nintendo Switch.
    Uso
    Descarga la última versión de emuiibo desde aquí mismo y extrae el contenido de la carpeta SdOut en el directorio raiz de tu tarjeta SD.
    emuiibo viene con un overlay Tesla incluido para controlarlo de una forma bastante sencilla.

    SD Layout
    El directorio de Emuiibo es sd:/emuiibo Los amiibo virtuales van dentro de sd:/emuiibo/amiibo. Por ejemplo, un amiibo llamado MyMario sería sd:/emuiibo/amiibo/MyMario/<amiibo content>. Sin embargo, las categorías son compatibles colocando amiibos dentro de subdirectorios (solo dentro de un directorio, como las categorías del menú 3DS dentro de las categorías no son compatibles), por ejemplo: sd:/emuiibo/amiibo/SSBU/Yoshi sería un amiibo de Yoshi dentro de la categoría SSBU . Emuiibo detecta un amiibo virtual en función de dos aspectos: deben existir un archivo amiibo.json y un archivo amiibo.flag dentro de la carpeta del amiibo virtual mencionada anteriormente. Si desea deshabilitar un amiibo virtual para que emuiibo no lo reconozca, simplemente elimine el archivo de marca y créelo nuevamente para habilitarlo. Cada vez que se inicia la consola, emuiibo guarda todos los miis dentro de la consola en la tarjeta SD. El formato es sd:/emuiibo/miis/<índice> - <nombre>/mii-charinfo.bin. Controlando emuiibo
    Estado de emulación (activado/desactivado): cuando el estado de emulación de emuiibo está activado, significa que cualquier juego que intente acceder o leer amiibos será interceptado por emuiibo. Cuando está apagado, significa que los servicios de amiibo funcionarán con normalidad y no se interceptará nada. Esto es básicamente un interruptor para deshabilitar o habilitar globalmente la emulación de amiibo. Amiibo virtual activo: es el amiibo que se enviará a los juegos que intenten escanear amiibos, si la emulación está activada. A través de herramientas como la superposición, se puede cambiar el amiibo virtual activo. Estado de amiibo virtual (conectado/desconectado): cuando el amiibo virtual activo está conectado, significa que el amiibo siempre está "colocado", como si estuviera sosteniendo un amiibo real en el punto NFC y nunca lo moviera: el juego siempre lo detecta . Cuando está desconectado, significa que lo "quitaste", como si acabaras de quitar el amiibo del punto NFC. Algunos juegos pueden pedirte que elimines el amiibo después de guardar los datos, por lo que debes desconectar el amiibo virtual para "simular" esa eliminación. Esta es una característica nueva en v0.5, que solucionó errores, ya que emuiibo intentó manejar esto automáticamente en versiones anteriores, lo que provocó que algunos juegos fallaran. Todos estos aspectos se pueden ver/controlar a través de la superposición.
    emuiibo es una aplicación creada por XorTroll.
  15. Rekado

    Rekado es un lanzador de Payloads de Nintendo Switch para Android escrito en Kotlin.
    La aplicación no necesita que tu dispositivo Android esté rooteado.
    Los payloads de SX Loader, ReiNX y Hekate vinenen incluídos de serie.
    Como usar Rekado
    Ejecuta la aplicación Busca un cable para conectar tu dispositivo con la Nintendo Switch. Para un correcto funcionamiento, debe de ser un cable diseñado para la transmisión de datos,  no solo para carga. Es recomendable usar un cable USB A-to-C y un adaptador USB OTG. En la categoría "Payloads", haz click en el botón "+" para seleccionar un payload precargado en el almacenamiento de nuestro dispositivo o simplemente transfiere tu payload a la carpeta Rekado en su memoria. O puedes usar uno de los payloads precargados (SX Loader, ReiNX o Hekate) Pon tu Nintendo Switch en modo RCM de la forma que creas conveniente. Tu consola se encenderá por si misma cuando se conecte, asegúrate de dejar pulsado el botón "Volumen +". Conecta el dispositivo Android a la Nintendo Switch y permite el acceso para el USB si es necesario. Espera hasta que el selector de payloads se abra y selecciona el que quieres cargar. Espera que el payload termine de cargarse en tu consola.


    FAQ
    Does application require Root?
    Application doesn't require Root on your device.
    Can it brick my device/console?
    This should not happen when using the "correct" payloads. But I am not responsible for possible problems.
    I want to help in Rekado's localization to my language, what should I do?
    Rekado's localization files placed in few places:
    \app\src\main\res\values\strings.xml \app\src\main\res\values\arrays.xml \konae\src\main\res\values\strings.xml You should translate it. Files marked with translatable="false" should not be included in your localization. After finishing create Pull request and your localization will be added in Rekado.
    Credits
    DavidBuchanan314 for creating NXLoader. ealfonso93 for contributing in this project. unbranched for Italian localization.
  16. Switch Army Knife (SAK - Ex NSP FAT32 splitter)

    Switch Army Knife es una aplicación para Windows que nos permite con el contenido de Switch que está en formato .XCI o .NSP.
    Características:
    Separar / unir XCI Actualizar XCI con las actualizaciones de los juegos Convertir XCI a NSP Comprimir XCI a XCZ Descomprimir XCZ a XCI Extraer los archivos de la actualización de firmware desde XCI Parchear NSP para un firmware inferior Separar / unir NSP Covertir NSP a XCI Comprimir NSP a NSZ Descomprimir NSZ a NSP Extraer partidas guardadas de los juegos de Switch que hemos copiado desde la partición de usuario Formatear tarjeta SD en FAT32
    The general rule:
    All files are always created in the folder of SAK.
    Only XCI + NSP files> = 4GB are accepted for splitting.
    All <4GB makes that split no sense! ?
    For XCI split:
    XCI can be split in full size or trimmed.
    Trimmed means that the empty space will be removed at the end.
    This gives a small storage space gain for the XCI image.
    The new file name will be supplemented with "_splitted".
    Can also be split directly to the μSD card via USB reader.
    Merge XCI applies:
    Extensions.xc0 and .xci.00 are accepted
    Update XCI with Games Update applies:
    Your dumped game as XCI and the latest update as NSP
    Converting to NSP for XCI:
    keys.dat / prod.keys is required
    The converted NSP files will now be renamed automatically.
    (Game, Update and DLC)
    NSP can now also be split directly for FAT32.
    Here is the same, as in the next point.
    For XCI compress to XCZ:
    keys.dat / prod.keys is required
    As you get from your switch, look over here
    psxtools.de/index.php/Thread/76547
    Decompress for XCZ to XCI:
    keys.dat / prod.keys is required
    For unpacking firmware applies:
    keys.dat / prod.keys is required
    File must be in XCI
    For NSP on low FW patche:
    keys.dat / prod.keys is required
    File must be in NSP
    Split for NSP:
    The split files are stored in a folder with consecutive numbers.
    As reference for the folder name, the current NSP file name is taken and supplemented with "splitted"
    Can now be split directly to the μSD card via USB reader.
    The archive bit is set automatically.
    In the event that the archive bit should have been lost by a manual transfer,
    With NX-Shell there is the possibility to do this on the switch.
    For NSP merge applies:
    Your split NSP (00).
    All others are automatically selected.
    For Convert NSP to XCI, the following applies:
    only games supported
    keys.dat / prod.keys is required
    For NSP to NSZ compress:
    keys.dat / prod.keys is required
    For decompressing NSZ to NSP, the following applies:
    keys.dat / prod.keys is required
    Extract for Saves applies:
    keys.dat / prod.keys is required
    Your save folder from the user partition (HacDiskMount or via Homebrew Tool)
    About Extract FW from XCI:
    The unpacked firmware, you can use with ChoiDujourNX - A FW Update Installer to update your switch.
    by dezem.
  17. NHSE (Animal Crossing: New Horizons Save Editor)

    Save Editor for Animal Crossing: New Horizons. Edits savedata dumped from the Nintendo Switch.
    Bring your own save file data; this program does not dump it from your console.
    Features

    To load your save file, click the button and select the folder where your save data is located. Alternatively, drag & drop the save data folder into the window. To load from the most recently loaded path, shift click the button instead.
    Toggle between all saved Player profiles. Ribbon at the top of the window provides export options for dumping & importing decrypted data (hex editing).
    Dump and Load villager files. Villagers foreign to the save file can be automatically updated to match the save file's data.
    Dump and Load inventory files; share them with other users! Items store the item ID and various other values; sprites are generated with text displaying the stored values/flags. Hotkeys:
    Control: View item Shift: Set item Alt: Delete item See Also
    MyHorizons by Cuyler36 Some portions of code are liberally adapted from Cuyler36's project. We do not support or condone cheating at the expense of others. Please be responsible!
    by kwsch.
  18. Kezplez-nx

    The "easiest" way to get all 80+ Nintendo Switch keys to use with hactool!
    Usage
    YOU MUST HAVE DUMPED YOUR FUSES AND TSEC_KEYS BEFORE USING THIS.
    Launch CTCaer's hekate mod (v4.0+), and dump your fuses (not kfuses!) and tsec_keys by going through the menu For fuses, Console Info -> Print fuse info -> Press power button For tsec_keys, Console Info -> Print TSEC keys -> Press power button IF YOU ARE ON 1.0.0 - 2.3.0, ALSO DO THE FOLLOWING IN HEKATE:
    Tools -> Backup -> Backup eMMC BOOT0/1 Tools -> Dump package1/2 Launch CFW so you can access homebrew Via FTPD, Appstore-nx, or some other method of getting files on your switch, put kezplez-nx.nro and kezplez-nx.nacp in "/switch/kezplez-nx" on your sd card.
    Launch it, read the information presented, and press A to have the magic happen Keys will appear at "/prod.keys" on your sd card, you can then use them with hactool via
    A) (Recommended) Place them at $HOME/.switch/prod.keys, this allows you to use hactool freely from anywhere without having to worry about where your keyfile is B) (Not Recommended) Place them in the same directory as hactool and use -k or --keyset. This is not recommended because you must directly specify where your keyfile is every time you wish to use hactool In the future, there may be features such as uploading keys to a site like pastebin.com for convenience or a payload version of this application so you can run it in RCM. by tesnos.
  19. Checkpoint (Switch)

    A fast and simple homebrew save manager for 3DS and Switch written in C++. 
    Why use Checkpoint?
    Checkpoint is created following ideas of simplicity and efficiency. The UI has been designed to condense as many options as possible, while keeping it simple to work with.
    Moreover, Checkpoint is extremely lightweight - while being packaged with a nice graphic user interface - and is built using the most recent libraries available.
    Checkpoint for 3DS natively supports 3DS and DS cartridges, digital standard titles and demo titles. It also automatically checks and filters homebrew titles which may not have a save archive to backup or restore, which is done without an external title list and filters. For this reason, Checkpoint doesn't need constant user maintenance to retain full functionality.
    Checkpoint for Switch natively supports NAND saves for the titles you have played. Title information are loaded automatically.

    Usage
    Checkpoint for Switch runs on homebrew launcher. Make sure you're running up-to-date payloads.
    The first launch will take considerably longer than usual (usually 1-2 minutes depending on how many titles you have installed), due to the working directories being created - Checkpoint will be significatively faster upon launch from then on.
    You can scroll between the title list with the DPAD/LR and target a title with A when the selector is on it. Now, you can use the DPAD or the touchscreen to select a target backup to restore/overwrite.
    Working path
    Checkpoint relies on the following folders to store the files it generates. Note that all the working directories are automatically generated on first launch (or when Checkpoint finds a new title that doesn't have a working directory yet).
    sdmc:/switch/Checkpoint: root path sdmc:/switch/Checkpoint/config.json: custom configuration file sdmc:/switch/Checkpoint/saves/<title id> <game title>: root path for all the save backups for a generic game Troubleshooting
    Checkpoint displays error codes when something weird happens or operations fail. If you have any issues, please ensure they haven't already been addressed, and report the error code and a summary of your operations to reproduce it.
    Credits
    Even though this is the result of independent research and work, Checkpoint for 3DS couldn't be possible without J-D-K's original JKSM version, which is an incredible piece of software that you should all be using.
    TuxSH for TWLSaveTool, from which SPI code has been taken.
    WinterMute and devkitPro contributors for devkitARM, devkitA64 and dkp-pacman.
    All the maintainers for nx-hbmenu, for all the Switch rendering functions.
    Yellows8 and all the mantainers for switch-examples.
    rakujira for the awesome Checkpoint logo.
    Hikari-chin and all the other testers for their help with testing.
  20. Super Mario Odyssey: Superstar Mode

    Superstar Mode is to Mario Odyssey, as Master Quest is to Ocarina of Time (or BOTW).
    In this brand new mode you will face incredibly tough challenges in every corner of the game. It has been developed to feel as canon as possible, like a sort of unofficial DLC.
    All moons are possible without taking damage, using glitches, and none need 2-player mode (Same should apply for the kingdoms in R3 update, though rigorous testing is not yet complete).
    -Setup-
    Basically, if you are using SXOS, all you need to do is copy the "sxos" folder to the root of your SD card.
    You can rename this folder to "atmosphere" if you are using their OS.
    After that, simply run the game as normal!
    Changes
    Revision 3:
    KINGDOMS Cap, Cascade, Sand, Lake, Lost, Snow, Moon kingdoms are complete (aside from hint art and sphynx puzzles) Minor Dark Side improvements Cloud Kingdom battle starts in a place you can't get hit SUB AREAS Modified a moon in the invisible platform maze (Sand Kingdom) which I forgot about Fixed a cheat on the zipper level in Lake Kingdom Fixed a moon in the tank elevator (Wooded Kingdom) Fixed moving platforms in Cascade Kingdom 2D sub area Fixed shortcut in rocket sub-area in Metro Kingdom Finished the Luncheon boss rematch Fixed chests in Mushroom Kingdom costume stage, plus slightly harder terrain Harder Moon cavern boss MISC Some custom music (only included ones that don't bug out much) Revision 2:
    Fixed some timers accidentally tested in assist mode: Gushen sub-level (Sand Kingdom), Jaxi sub-level (Sand Kingdom), vanishing road (NDC/Dark Side) Harder notes moon in Cloud Kingdom Harder ending escape Fixed+finished the first Mecha Broodle fight Included the correct version of the blue-lift stage in Luncheon Kingdom Fixed a cheat on the TRex cave level, and TRex chase level Revision 1:
    Initial release! Over 150 new level designs, probably around 300 modified Power Moons. This release is missing the large exterior areas of most kingdoms, for full playthroughs I recommend waiting for updates. Supporters
    Thanks to Hamhub7 for assisting by copying scenario objects for Moon & Sand Kingdom.
    A giant thanks to everyone who helped fund this and many other projects!
    agoristen AlkanKondo89 Anthony Ciolino ARCADE THEATRE Augus Bashful Canine Berklee Cohen BinaryCodex Black DrugDealer Bram Borger-Johnson Caleb Murray Christian Horst on A Scientist's Fiction Christopher Manuel CraftyBoss Dijon Du Jour Dogan Dootuz Figgy FireBro Florian Gros Gianluca Niebuhr Heran Bago Jack Weidner Jaron Hutton Joel Brown Jordan Yoon (Hyo Oppa) Josh Kasten Kyle Glor Kyle Kilmartin Michael Bestvina Michael Koczwara Paul White II Polar Hacker Raphael Schreglmann RelightCharge Rhordric Sam Nesbit Scott Ramsay Stephen Regan SupaKoopa Thibaut Renaux Tom Brakel Tristan Esterak Tyler Sederwall William Gan Zach Nahlik Zacky Triplett Zenith by SKELUX
  21. SX OS Cheats

    All cheats in one file , put sx os folder in sd card.
    More than 800 titles.
  22. PKHeX

    PKHeX es un editor de partidas guardadas, programado en C#, de la serie de videojuegos Pokémon, compatible con títulos de Switch, Nintendo 3DS y GameCube.
    Soporta los siguientes tipos de archivo:
    Archivos de partidas guardadas ("main", *.sav, *.dsv, *.dat, *.gci) Archivos de la tarjeta de memoria de GameCube (.raw, .bin)que contienen las partidas guardadas de los juegos Pokémon de GC. Archivos de juego de Pokémon (.pk*) Archivos de regalo misterioso (.pgt, .pcd, .pgf, .wc*) incluyendo la conversión a .pk* Importación de equipos desde los Battle Videos desencriptados de 3DS Transferencia desde una generación a otra, convirtiendo formatos sobre la marcha.
    Los datos se muestran en una vista que se puede editar y guardar. La interfaz se puede traducir con recursos/archivos de texto externos para que se admitan diferentes idiomas.
    Los conjuntos de Pokémon Showdown y los códigos QR se pueden importar/exportar para ayudar a compartir.
    Los contenedores de datos guardados de Nintendo 3DS usan un AES MAC que no se puede emular sin las claves de 3DS, por lo que se requiere un servicio de renuncia (svdt, save_manager, JKSM o SaveDataFiler).
    No apoyamos ni aprobamos hacer trampa a expensas de otros. No uses Pokémon significativamente pirateados en la batalla o en intercambios con aquellos que no saben que se están usando Pokémon pirateados.
    PKHeX es una aplicación creada por Kaphotics.
  23. Lithium

    Lithium es una aplicación hombebrew para Nintendo Switch con el único proposito de instalar juegos en la consola.
    Si estabas buscando Goldleaf, Lithium es una evolución extendida y más segura, según sus creadores.



    Instalación
    Descomprime los archivos en el directorio raiz de la tarjeta SD y luego ejecuta el archivo lithium.nro a través del homebrew launcher. Uso
    Simplemente busca entre tus archivos .NSP y .NSZ y haz click en A sobre el que quieras para instalarlo.
    Si recibes un error sobre la verificación de la firma, el archivo se ha modificado y podría ser potencialmente peligroso, por lo que para proteger su conmutador, la instalación se ha bloqueado. Si desea anular esto e instalarlo de todos modos, habilite "instalar código sin firmar" en las opciones de instalación. La contraseña es U U D D L R L R B A +.
    Agregar ubicaciones de red
    Vaya al "Explorador de archivos", presione X para crear uno nuevo, seleccione el protocolo "FTP", "HTTP" o "NUT", complete la información requerida, luego presione X para guardar. Luego, puede buscar archivos e instalarlos desde la red.
    Otros
    Lithium es una versión simplificada de Tinfoil. Si eres un usuario avanzado, seguramente disfrutes y le saques partido de sus funcionalidades avanzadas.
  24. Awoo Installer

    Awoo Installer es un instalador de NSP para Nintendo Switch.
    Principales características
    Instala archivos NSP/NSZ/XCI/XCZ y divide archivos NSP/XCI desde tu tarjeta SD Instala archivos NSP/NSZ/XCI/XCZ a través de LAN o USB desde herramientas como NS-USBloader Instala archivos NSP/NSZ/XCI/XCZ a través de Internet mediante URL o Google Drive. Verifica las NCA mediante la firma del encabezado antes de instalarlas. Instala y gestiona los últimos parches de firma de forma rápida y sencilla Basado en Tinfoil de Adubbz Utiliza Plutonium de XorTroll para una interfaz gráfica atractiva. Simplemente funciona
    Por qué?
    Porque Goldleaf tiende a no "funcionar bien" al instalar archivos NSP. Yo quería una solución de software libre que se instala, se ve bonito, y no me hace rasgarme los pelos cada vez que quiero poner el software en mi Nintendo Switch. Awoo Installer hace exactamente eso. Instala software. Y ya está.
    Si quieres hacer otras cosas como gestionar las entradas instaladas, los títulos y las cuentas de usuario, ¡echa un vistazo a Goldleaf!
    Awoo Installer es una aplicación creada por Huntereb.
  25. Switch Signature Patches (SigPatches)

    Sigpatches de Nintendo Switch para Atmosphere (cargado vía fusee-primary.bin) y Hekate.
    ¿Cómo instalar los Signature Patches?
    Descargar la última versión desde aquí mismo. Descomprimir el archivo y dependiendo de si usamos Hekate (fusee-secondary.bin) o Atmohspere (fusee-primary.bin), pasar el indicado al directorio raíz de la tarjeta SD (nos pedirá sobreescribir archivos y carpetas, lo hacemos sobrescribiendo y fusionando, respectivamente) Nota: Si no sabemos que versión necesitamos tendríamos que verificar el archivo hekate_ipl.ini de la carpeta /bootloader/ de la tarjeta SD. Si no tenemos ese archivo, utilizar la versión para Atmoshpere (fusee-primary.bin). Si vemos la línea payload = bootloader / payloads / fusee-primary.bin en su archivo hekate_ipl.ini, necesitamos la versión para Atmosphere.
                Si ve la siguiente línea fss0 = atmosfera / fusee-secundaria.bin en su archivo hekate_ipl.ini, necesitamos la versión para Hekate. Listo, ahora al arrancar Atmosphere ya estaría usando los SigPatches. Parches pata Hekate (Modo EZ)
    Si queremos iniciar nuestro CFW con Hekate, se recomienda que cargar en cadena fusee-primary. Este es el mejor método para iniciar Atmospehre sin presionar directamente fusee-primary.bin.
    Para cargar en cadena Atmosphere, coloca el último fusee-primary.bin en / bootloader / payloads /, luego edita el archivo hekate_ipl.ini para que contenga lo siguiente,
    [Atmosphere CFW] payload = cargador de arranque / payloads / fusee-primary.bin Creado por iTotalJustice.

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