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83 archivos

  1. GzsTool

    C# Fox Engine dat/qar, fpk, fpkd, pftxs and sbp unpacker/repacker.
    Usage
    GzsTool file_path|folder_path Examples
    Unpacking a dat file. This will unpack all files to the folder called "file_name" and will create a "file_name.dat.xml" file.
    GzsTool file_path.dat Unpacking an fpk/fpkd file. This will unpack all files to the folder called "file_name_fpk/file_name_fpkd" and will create a "file_name.fpk.xml/file_name.fpkd.xml" file.
    GzsTool file_path.fpk GzsTool file_path.fpkd Unpacking a pftxs file. This will unpack all files to the folder called "file_name_pftxs" and will create a "file_name.pftxs.xml" file.
    GzsTool file_path.pftxs Unpacking a sbp file. This will unpack all files to the folder called "file_name_sbp" and will create a "file_name.sbp.xml" file.
    GzsTool file_path.sbp Unpacking all fpk and fpkd files in a folder. This will unpack all files to their respective folders and create the respective xml files.
    GzsTool folder_path Repacking a dat file. This will create the "file_name.dat" archive.
    GzsTool file_path.dat.xml Repacking an fpk/fpkd file. This will create the "file_name.fpk/file_name.fpkd" archive.
    GzsTool file_path.fpk.xml GzsTool file_path.fpkd.xml Repacking a pftxs file. This will create the "file_name.pftxs" archive.
    GzsTool file_path.pftxs.xml Remarks
    Repacking a dat file without changes will result in a smaller file. This is due to the tool not reencrypting formerly encrypted files and thereby not requiring to store the decryption keys. Unpacking Ground Zeroes g0s and pftxs files will only work with v0.2 (Ground Zeroes)
  2. FoxTool

    A tool for compiling and decompiling Fox Engine XML files. Compiled XML files have these file extensions:
    Extension Content BND Graph Bounder Data CLO Sim Cloth Setting DES Destruction EVF Event FOX2 Scene FSD Facial Settings Data LAD Lip Adjust Data PARTS Model Description PH Physics Object Description PHSD Physics Sound Parameter SDF Sound Data File Info SIM Simulation Object TGT Geometry Target Description VDP Vehicle Driving Parameter VEH Vehicle VFXLF Visual Effects Lense Flare Requirements
    Microsoft .NET Framework 4.5 Usage
    FoxTool [-d|-c] file_path|folder_path Examples
    Compiling an XML file
    FoxTool file_path.XML FoxTool -c file_path.XML Decompiling a file to XML
    FoxTool file_path FoxTool -d file_path Decompiling all decompilable files in the folder to XML
    FoxTool folder_path FoxTool -d folder_path
  3. Game & Watch Flashloader

    A small tool to flash the SPI-flash of Game & Watch using OpenOCD.
    Usage
    (Optional) Initialize using STM32CubeMX or dowload all SDK files using make download_sdk -j Build the code using make Run flash.sh, point it to the image you want to flash Wait until your device blinks once a second Done You can use Game & Watch Flashdumper to dump the flash.
    by ghidraninja.
  4. BleemSync

    BleemSync is intended to be the easiest and ultimate modding tool for the PlayStation Classic and should be the only tool you will ever need when it comes to modding the PlayStation Classic.
    Why BleemSync?
    Create your custom PlayStation Classic experience by adding your own games, emulators, themes and mods. Easy to use, UI application to use to allow easy game adding/syncing, modification and configuring. (Compatible with Windows, Mac and Linux) Better FileSystem support (Ext4, exFAT, NTFS, FAT32) Multi OS support (Windows, Mac, Linux) (basically anything that has a RDNIS driver. Which is a lot.) Reliable and steady emulation performance. RetroArch support and Integration. Multitude of various controller support with RetroArch. Big community available to offer support to fellow users. And many more awesome features! How to install
    Download the zip package to your computer. Format a USB drive (usb2.0 preferable) to FAT32 and label it SONY Extract the zip package to the root of your newly formatted USB Make sure your console is unplugged from power, HDMI and any powered USB hub. Insert the USB to controller port 2 on your console and hook the console power back up. (HDMI optional) When the orange light displays, power on the console as normal and wait! (Instructions will display on tv if HDMI connected.) When the initial install is complete your console’s LED will flash RED and an install complete message will display for 5 Seconds. The console will automatically REBOOT after this. Once this is done and your console’s LED is ORANGE, you have successfully installed! You can keep reading (recommended!) or get started straight away. (How to use BleemSync Guide below) It’s highly recommended that you format the USB to either (exFAT or NTFS (ext4 also supported but exFAT seems to function better!)) and extract the backup back to the root of your USB drive. You can now plug in your USB (always all cables unplugged first!) back into your console. (How to use BleemSync Guide below)
  5. FreePSXBoot

    FreePSXBoot es un exploit que permite cargar código arbitrario en PSX (Playstation 1) usando solo la tarjeta de memoria, sin necesidad de juego alguno.
    En otras palabras, es un softmod que requiere de una tarjeta de memoria, así como de una forma para escribir datos en raw en ella.
    Cómo utilizar FreePSXBoot
    Para utilizar FreePSXBoot necesitamos una forma de copiar imágenes completas de tarjetas de memoria (no archivos individuales) a una tarjeta de memoria. Algunas posibilidades son:
    Una PS2 y la aplicación Memory Card Annihilator v2 (usa la opción "Restore MC image") Memcarduino. Requiere soldar cables a la tarjeta de memoria. Usar Memcard Pro, que nos permite crear una tarjeta de memoria virtual en una tarjeta SD. Simplemente coloca la imagen la imagen de la tarjeta que que quieres usar en Memory Card 1, Channel 1. Usar Unirom y NOTPSXserial con un cable serie/USB, utilizando el comando: nops /fast /mcup 0 FILE.mcd COMPORT donde FILE es el archivo mcd correspondiente a nuestro modelo, y COMPORT corresponde al puerto serie de nuestro ordenador. MemcardRex con DexDrive, Memcarduino, o PS1CardLink. Asegúrate de que sea la última versión, que es la que permite escribir datos en raw e la tarjeta de memoria (necesario para FreePSXBoot) PSXGameEdit con DexDrive (no está garantizado que funcione)
    WARNING
    By flashing FreePSXBoot to your Memory Card, you need to be aware of the following:
    The .mcd image files replace the whole contents of your card, meaning that your Memory Card will be ENTIRELY WIPED after flashing a .mcd image, so creating a backup of your saves is compulsory. Because the exploit has corrupt Memory Card filesystem on purpose for it to run, your card will become unusable for normal operations. That is, you won't be able to use this card for saving and loading game saves and it will cause crashes on your PS1 or your PS2 console (if you have any). Once installed, it may become difficult to uninstall, as the normal software to re-format a memory card won't work, due to the exploit itself. You could end up with no means to recover the memory card; if for example your installation method was Memory Card Annihilator v2, then it will also crash. Memcarduino, Unirom, or using the Memcard Pro would currently be safe bets. Usage
    Copy the full memory card image corresponding to your model/BIOS to a memory card. Insert it in slot 1. If you have a SCPH-1001 or SCPH-1002 with BIOS version 2.0: insert another memory card in slot 2 (its content doesn't matter). Power up your PlayStation with the lid open, and go to the memory card manager. After a few seconds, the screen will be filled with cyan. Wait ~30 seconds for the Unirom welcome screen to appear. If the cyan screen doesn't appear, you have either used a wrong memory card image, or the memory card image was not written properly (the mcd file must be written as raw data to the memory card), or something else went wrong. If you are 100% certain that the memory card image was written properly, and that you are using the correct image, please open an issue. Once Unirom is loaded, you can insert a CD, close the lid, and press R1 to load the game. Note: Japanese PlayStation cannot have their CD drive unlocked by Unirom, and thus cannot load backups. Don't forget to remove your memory card, as its exploit will trigger into games as well. This isn't an issue when using the Memcard Pro, as it will automatically change the virtual card to the game you're booting. Restoring the memory card
    Use MemcardRex. Some games that have a save file manager (shows the contents of the memory card before saving) built into them, like OddWorld: Abe's Oddysee and Cool Boarders 4 (suffers from a caveat that keeps the game from loading the memory card with certain exploit versions) for example, can be used to overwrite FreePSXBoot when saving progress. Memory Card Annihilator v2 may be able to format a card, but it has to be inserted at the last moment. This method is not guaranteed to work. In general, tools and games crash when attempting to format a memory card loaded with FreePSXBoot, but may be able to format it by first inserting a normal memory card, and switching it with the FreePSXBoot memory card just before the format operation starts. We plan to bundle a complete version of Unirom in the memory card images in the future, with the ability to format memory cards. Supported models
    All models are supported and tested on emulator or real hardware, except the debug models (DTL-H) and Net Yaroze (they may work, but are not tested). As of version 20210419, the exploit is 100% reliable on all supported models. Nevertheless, some exploit images were only tested on emulators and may not work on real hardware; feedback is welcome. Note for BIOS 2.0 (SCPH-1001 or SCPH-1002): the memory card containing FreePSXBoot must be inserted in slot 1, and another memory card must be present in slot 2. The memory card in slot 2 can have any content.
    See the folder builder for a tool that can be used to generate your own payloads and memory cards.
    Memory card images are raw data: your memory card must have the exact same content as the files. Use Memcarduino or something similar; don't use a memory card file manager, as it will try to correct the data we're altering.
    If the exploit is successful, you will see the screen flashing orange. Otherwise, power cycle your PSX and try again after a minute or so. It may take a few tries.
    The exploit works in emulators as well, and works all the time due to the memory being always initialized to 0. Tested with no$psx, pcsx-redux, and DuckStation.
    BIOS version/region BIOS CRC32 Models 100% reliable exploit? Image file 1.0 (1994-09-22) I 3b601fc8 SCPH-1000 Yes freepsxboot-unirom-fastload-20210505-bios-1.0-1994-09-22-I-3b601fc8.mcd 1.1 (1995-01-22) I 3539def6 SCPH-3000 Yes freepsxboot-unirom-fastload-20210505-bios-1.1-1995-01-22-I-3539def6.mcd 2.0 (1995-05-07) A 55847d8c SCPH-1001 Yes; see note below freepsxboot-unirom-fastload-20210505-bios-2.0-1995-05-07-A-55847d8c.mcd 2.0 (1995-05-10) E 9bb87c4b SCPH-1002 Yes; see note below freepsxboot-unirom-fastload-20210505-bios-2.0-1995-05-10-E-9bb87c4b.mcd 2.1 (1995-07-17) A aff00f2f SCPH-1001 Yes freepsxboot-unirom-fastload-20210505-bios-2.1-1995-07-17-A-aff00f2f.mcd 2.1 (1995-07-17) E 86c30531 SCPH-1002 Yes freepsxboot-unirom-fastload-20210505-bios-2.1-1995-07-17-E-86c30531.mcd 2.1 (1995-07-17) I bc190209 SCPH-3500 Yes freepsxboot-unirom-fastload-20210505-bios-2.1-1995-07-17-I-bc190209.mcd 2.2 (1995-12-04) A 37157331 SCPH-1001
    SCPH-5003 Yes freepsxboot-unirom-fastload-20210505-bios-2.2-1995-12-04-A-37157331.mcd 2.2 (1995-12-04) E 1e26792f SCPH-1002 Yes freepsxboot-unirom-fastload-20210505-bios-2.2-1995-12-04-E-1e26792f.mcd 2.2 (1995-12-04) I 24fc7e17 SCPH-5000 Yes freepsxboot-unirom-fastload-20210505-bios-2.2-1995-12-04-I-24fc7e17.mcd 3.0 (1996-09-09) I ff3eeb8c SCPH-5500 Yes freepsxboot-unirom-fastload-20210505-bios-3.0-1996-09-09-I-ff3eeb8c.mcd 3.0 (1996-11-18) A 8d8cb7e4 SCPH-5001
    SCPH-5501
    SCPH-5503
    SCPH-7003 Yes freepsxboot-unirom-fastload-20210505-bios-3.0-1996-11-18-A-8d8cb7e4.mcd 3.0 (1997-01-06) E d786f0b9 SCPH-5502
    SCPH-5552 Yes freepsxboot-unirom-fastload-20210505-bios-3.0-1997-01-06-E-d786f0b9.mcd 4.0 (1997-08-18) I ec541cd0 SCPH-7000
    SCPH-7500
    SCPH-9000 Yes freepsxboot-unirom-fastload-20210505-bios-4.0-1997-08-18-I-ec541cd0.mcd 4.1 (1997-11-14) A b7c43dad SCPH-7000W Yes freepsxboot-unirom-fastload-20210505-bios-4.1-1997-11-14-A-b7c43dad.mcd 4.1 (1997-12-16) A 502224b6 SCPH-7001
    SCPH-7501
    SCPH-7503
    SCPH-9001
    SCPH-9003
    SCPH-9903 Yes freepsxboot-unirom-fastload-20210505-bios-4.1-1997-12-16-A-502224b6.mcd 4.1 (1997-12-16) E 318178bf SCPH-7002
    SCPH-7502
    SCPH-9002 Yes freepsxboot-unirom-fastload-20210505-bios-4.1-1997-12-16-E-318178bf.mcd 4.3 (2000-03-11) I f2af798b SCPH-100 Yes freepsxboot-unirom-fastload-20210505-bios-4.3-2000-03-11-I-f2af798b.mcd 4.4 (2000-03-24) A 6a0e22a0 SCPH-101 Yes freepsxboot-unirom-fastload-20210505-bios-4.4-2000-03-24-A-6a0e22a0.mcd 4.4 (2000-03-24) E 0bad7ea9 SCPH-102 Yes freepsxboot-unirom-fastload-20210505-bios-4.4-2000-03-24-E-0bad7ea9.mcd 4.5 (2000-05-25) A 171bdcec SCPH-101
    SCPH-103 Yes freepsxboot-unirom-fastload-20210505-bios-4.5-2000-05-25-A-171bdcec.mcd 4.5 (2000-05-25) E 76b880e5 SCPH-102 Yes freepsxboot-unirom-fastload-20210505-bios-4.5-2000-05-25-E-76b880e5.mcd by brad-lin.
  6. Godot Engine

    Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.
    Free, open source and community-driven
    Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.
    Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.
  7. EZ-Flash Omega Kernel & Firmware

    The latest firmware kernel for EZFlash Omega, EZFlash's GBA flash cart.

    Under normal circumstances, the firmware and kernel on the card which the user received from dealer are not the latest version, so they need to be upgraded.
    Once you have the EZKERNEL.BIN file on the root folder. You can update the kernel by press R key and power up the console. The system will boot up after the update process done. The kernel version is displayed on the upper right corner of System Setting. DO NOT TURN OFF THE POWER WHEN UPDATING!!
    If the firmware version is lower than kernel contained, it may need to update automatically. The new firmware needs the game console reboot to take effect. DO NOT TURN OFF THE POWER WHEN UPDATING!!
    Note: You can use with it the Thumbnails Pack and the Omega Cheat Library.
  8. hakchi2

    This is a GUI for hakchi by madmonkey.
    This application can add more games (game ROMs) to your NES Classic Mini or SNES Classic Mini. All you need is to connect it to a Windows PC via Micro-USB cable. No soldering or disassembling required.
    Features
    Change any game settings (including command-line arguments) Fill all game data automatically using included database Automatically check for supported games Search for box art using Google Images Use Game Genie codes for NES games; includes Game Genie database Automatically patch problem games (patches for many popular games included) Upload hundreds of games at once Return to the HOME menu with a button combination instead of the Reset button Enable autofire A/B Simulate the start button on the second controller (for Famicom Mini) Disable seizure protection Allows to install user-mods to add more features (even support for SNES/N64/Genesis/etc., music replacement, themes, etc.) So you were the first to hack the NES Classic Mini?
    No! It was my Russian сomrade, madmonkey, who first published a successful hack of the the NES Classic Mini. He created the original “hakchi” tool. However, it was not very user-friendly, so I decided to create a tool which is simple to use by anyone--not only Linux users. I named it “hakchi2” because I don’t like to come up with names. So my first version was a 2.0 release 🙂
    How do I use the tool?
    Basically you just need to unpack it somewhere on your harddrive (installation is not required), run it, press “Add more games”, select some game ROMs and press “Synchronize”. The application will guide you through this process.
    How does the tool actually work?
    You don’t need to worry about it. But if you really want to know, it’s using FEL mode. FEL is a low-level subroutine contained in the BootROM on Allwinner devices. It is used for initial programming and recovery of devices using USB. So we can upload some code into RAM and execute it. In this way we can read the Linux kernel (yes the NES Classic Mini and Famicom Mini runs an Linux operating-system), write kernel or execute kernel from memory without writing it to flash.
    So we can dump the kernel image of the NES Mini, unpack it, add some games and run a script which will copy them back to flash, repack, upload and execute. However, the games directory is on a read-only partition.
    Therefore we also need to create and flash a custom kernel with a special script that creates a sandbox folder on a writable partition and mounts it over the original games folder. This means that your original files are safe: you cannot delete or harm the original files in any way, even if you wanted.
    For kernel patching my application just executes other applications, which is why there is a “tools” folder.
  9. KMFDManic NESC/SNESC Experimental Core/HMOD Set

    NESC/SNESC Core/HMOD Set is fully merged to work with both the NES, as well as the SNES Classic! 
    These hmods are only compatible with Hakchi2 CE.
    To run a game you will need the following mods:
    retroarch hmod core hmod for the system the game is for any bios hmod required by the system hmod
  10. hakchi2 CE

    hakchi2 CE es un fork de hakchi2 (de ClusterM) realizado por princess_daphie, DanTheMan827 y skogaby. El objetivo de este fork es no solo proporcionar nuevas funciones y mejoras de la interfaz de usuario, sino también actualizar el núcleo de hakchi2 con el resto del ecosistema de modding (es decir, compatibilidad con host USB, compatibilidad con SD, etc).
    Esta aplicación puede agregar más juegos (ROM de juegos) a NES / SNES Classic Mini o Famicom Mini. Todo lo que necesita es conectarlo a una PC con Windows mediante un cable Micro-USB. No es necesario soldar ni desmontar.
    Características
    Cambiar la configuración del juego (incluidos los argumentos de la línea de comandos) Complete todos los datos del juego automáticamente usando la base de datos incluida Verifica automáticamente los juegos compatibles Busque el arte de la caja con Google Imágenes Utilice códigos de Game Genie para juegos de NES; incluye la base de datos de Game Genie Parchear automáticamente los juegos con problemas (parches para muchos juegos populares incluidos) Sube cientos de juegos a la vez Regrese al menú INICIO con una combinación de botones en lugar del botón Restablecer Habilitar disparo automático A / B Simular el botón de inicio en el segundo controlador (para Famicom Mini) Deshabilitar la protección contra convulsiones Permite instalar mods de usuario para agregar más funciones (incluso soporte para SNES / N64 / Genesis / etc., reemplazo de música, temas, etc.) Permite a los usuarios expandir el almacenamiento de su sistema (siempre que un concentrador USB OTG o un módulo de conexión SD)
    ¿Cómo utilizo la herramienta?
    Básicamente, solo necesita descomprimirlo en algún lugar de su disco duro (no se requiere instalación), ejecutarlo, presionar "Agregar más juegos", seleccionar algunas ROM de juegos y presionar "Sincronizar". La aplicación lo guiará a través de este proceso.
    ¿Cómo funciona realmente la herramienta?
    No necesitas preocuparte por eso. Pero si realmente quieres saberlo, está usando el modo FEL. FEL es una subrutina de bajo nivel contenida en BootROM en dispositivos Allwinner. Se utiliza para la programación inicial y la recuperación de dispositivos que utilizan USB. Entonces podemos cargar algo de código en la RAM y ejecutarlo.
    De esta manera podemos leer el kernel de Linux (sí, NES Classic Mini y Famicom Mini ejecutan un sistema operativo Linux), escribir kernel o ejecutar kernel desde la memoria sin escribirlo en flash. Entonces podemos volcar la imagen del kernel de NES Mini, descomprimirla, agregar algunos juegos y ejecutar un script que los copiará de nuevo a flash, volver a empaquetar, cargar y ejecutar.
    Sin embargo, el directorio de juegos está en una partición de solo lectura. Por lo tanto, también necesitamos crear y actualizar un kernel personalizado con un script especial que crea una carpeta de espacio aislado en una partición de escritura y la monta sobre la carpeta de juegos original.
    Esto significa que sus archivos originales están seguros: no puede eliminar ni dañar los archivos originales de ninguna manera, incluso si lo desea. Para el parcheo del kernel, mi aplicación simplemente ejecuta otras aplicaciones, por lo que hay una carpeta de "herramientas".
    by TeamShinkansen.
  11. SDRip

    Dreamcast ripping tool. Rips original GD's to an SD, can also rip the BIOS and flash from your DC.
    This is a self booting disk once burned to CD using the right burning software (Discjuggler, Nero, etc.).
    This requires an an SD adapter for your Dreamcast. You can build one yourself or buy one from various sources such as eBay. A class 6 or better SD is required for this to work properly.
  12. gpghax

    Disclaimer: this can brick your console. Don't use if you don't understand every piece of how it works.
    This uses lolhack, a payload launcher created by madmonkey.
    What if PlayStation Classic, but with a game library that's actually fun to play?
    Adding Custom Games:
    Open games/custom.db in an SQLite Editor of your choice. Add new entry to the GAME table as follows:
    GAME_ID = numerical identifier, has to be unique GAME_TITLE_STRING = Name of the game PUBLISHER_NAME = self explanatory RELEASE_YEAR = self explanatory PLAYERS = number of players RATING_IMAGE = Has to be CERO_A GAME_MANUAL_QR_IMAGE = Has to be QR_Code_GM LINK_GAME_ID = leave empty Then you have to add the actual disc files to the DB. Open DISC table and add new entry per each disc for the game:
    GAME_ID = GAME_ID from the GAME table DISC_NUMBER = disc number BASENAME = base name for the cue/bin file pair, i.e: SCUS-94426 Save that file.
    Then you have to add actual game files, go to games dir and create a new folder with the GAME_ID from previous steps, i.e 21. Inside of that directory you need to put at least those files:
    BASENAME.cue (use the BASENAME value from the DISC table, i.e SCUS-94426.cue) BASENAME.bin (use the BASENAME value from the DISC table, i.e SCUS-94426.bin) BASENAME.png (use the BASENAME value from the DISC table, i.e SCUS-94426.png) pcsx.cfg (use the default one from the sample game with id 21) Running:
    Put everything onto an empty USB drive named SONY, plug the usb drive into the port 2 and reboot the system. If everything worked fine, you should see your custom game in the menu.
    NOTES:
    If you add a game, navigate to it in the menu, close the console, and then remove said game, upon next boot the console will fail to start. You need to make sure to always shutdown the system with one of the stock games selected.
    If you don't want to/don't know how to edit the database file, you can just replace the empty SCUS-94426.cue and SCUS-94426.bin files from this repo with your game (just make sure you keep the same name for the files) and it should work somewhat fine.
    Credits:
    madmonkey, DanTheMan827, skogaby
  13. PSC lolhack

    With this hack, we can open emulator tools in game by pressing select and triangle.
    Format usb drive with capacity of 16gb or greater to fat32 and name device "SONY". Copy files from step 1 of this repo to the drive. Wait around 10-15 mins while psc copies original game files to usb drive. (helps to have activity indicator on usb drive). might take longer, as we're transferring over 16gb worth of games to the drive. When done, shutdown psc and remove the power cable from back. Plug usb into PC, and you should see directories 1-20 in root of usb drive. Use a sql lite editor (https://sqlitebrowser.org/) to edit the game database in databases/region.db to add extra games. Place game folders in root of drive, numbered 21, 22, 23, etc. Take lolhack from step 2 of this repo and replace one on drive. Put drive back into the psc, plug it in and power it up. You should now be running games off usb drive. Make sure you highlight a game that was stock on psc before removing usb drive, will cause psc to crash. When you remove usb, the psc will return to stock :-)
  14. NoPSMWhitelist

    Disables the PSTV Whitelist for PlayStation Mobile games.
    Installation
    Put noPsmWhitelist.skprx into ux0:/tai (or ur0:tai for sd2vita(or simular) users)
    and add an entry under *KERNEL for ux0:/tai/noPsmWhitelist.skprx (again, ur0 for sd2vita(or simular)
    reboot the console and enjoy PSM Games on PSTV!
  15. PSClassicEdit

    Small utility to create a usb drive to add custom games to the ps classic. This does not edit the PS Classic content instead mounts the content of the USB drive, to switch back to normal simply cicle the PS Classic without the USB drive inserted. Based on the work done by BleemSync.
    Prerequesites
    the flash drive has to be formatted in FAT32. Name your flash drive SONY. Disclaimer
    This work is still in progress, use at your own risk
    Game Configuration
    example folder structure (the pcsx.cfg file is contained in the release inside: Application Files/Config)
    Games/     1/         GameData             {disk-ID}.bin             {disk-ID}.cue             {disk-ID}.png             Game.ini             pcsx.cfg     2/         ...     3/         ...
    For the menu to work the Game.ini file must be edited for each game (for multi-disk games add them in the Discs property separated by a ','), Example:
    [Game] Discs=SLUS-00067 (name of the .cue) Title=Castlevania - Symphony Of The Night Publisher=Konami Players=1 Year=1997  
  16. PSClassicTool

    Format an SD Card or USB drive to Fat32 and name it SONY Setup you drive or sd card using bleemsync Start this tool. It should automatically detect your drive and allow you to add games to it.
  17. OpenLara

    Classic Tomb Raider open-source engine for Windows, macOS, Linux, Switch, iOS, Android & Nix.
     
  18. GB Studio

    GB Studio is a free and easy to use retro adventure game creator for Game Boy available for Mac, Linux and Windows.
    GB Studio consists of an Electron game builder application and a C based game engine using GBDK, music is provided by GBT Player.
    by Chris Maltby.
  19. XLink Kai

    XLink Kai: Evolution VII te permite conectarte con otros usuarios de consola de todo el mundo y jugar gratis a juegos en línea haciendo creer a tu consola que los usuarios a los que se conecta a través de Internet forman parte de una red de área local.
    Esta es la base de los juegos system-link, en los que los amigos se reunían en la misma casa y jugaban con dos o más consolas. Con XLink Kai: Evo VII, ahora tienes la opción de poner a prueba tus habilidades con cualquier persona del mundo. En cuanto a los aspectos técnicos del tunelado de paquetes de red, no te aburriremos con eso...

    Principales características de XLink Kai: Evolution VII
    Compatible con PS2, PS3, PS4, Gamecube, Switch, Xbox, Xbox 360 y Xbox One. 2 modos de juego (Messenger y Arena). Sin WinPCap. Chat integrado en todas las áreas. No requiere redireccionamiento de puertos en casi todas las configuraciones de red. Voicechat de PC a PC y de PC a XBox Dashboard mediante el códec SPEEX. Interfaz de usuario extremadamente sencilla y global. Actualización automática al inicio. Compatible con varias consolas. Compatible con redes inalámbricas (no todas las configuraciones de red inalámbrica). Algoritmos de compresión superiores para reducir el retardo. Compatible con residencias universitarias y proxies como el ISP italiano FastWeb. Clanes de confianza y torneos / ladder arenas. Funcionalidad remota a través de tableros homebrew (sólo para usuarios de XBox). Muchas más funciones por descubrir. XLink Kai es una aplicación creada por el Team XLink.
  20. Lan-Play WebUI

    A web interface for lan-play.
    Features:
    Ability to add custom servers. Ability to change port. (Defaults to 80.) Ability to set a login. (Useful If running on an open port.) Easy to use. Open source. View and connect to servers across multiple devices. (A smart phone, for example.) Setup:
    Launch WebUI via the precompiled binary or through the AutoHotKey script. Select the Lan-Play client binary. (lan-play-win32.exe or lan-play-win64.exe) Select your network interface. (The one you use normally use with Lan-Play) You should now see a new tray icon, you can hover over it to see the current status, double click to launch the UI, and right click for additional options. Additional Notes:
    This project is a WIP, It's written in AutoHotKey and originally was never intended to be released.
    (Yes, I know the name kinda sucks, I'm bad with naming things.)
    If you have any issues with it or have some suggestions, feel free to post them in the main thread and I'll respond whenever I can. Enjoy. :)
    by HotdogWithMustard.
  21. PS Classic Mini Gui

    This utility allows you to simply add your new games in a few clicks. I thank before all things the authors of lolhack and bleemsync for their work, I come here just to give simplicity in the use.
    Previously you must have your usb stick ready with bleemsync already injecting to which you already have a file / GAMES / .This is where your future game generated with my utility will go.
    #Added .bin games (only for now .iso are coming soon)
    # .Cue generation
    # Generation of the game.ini
    # Generation pcsx.cfg
    # Generate the .png
    How to do :
    Start Ps_classic_gui.exe Select your Generate a game .bin Select your game .bin Select your .png Enter Game.ini information Select the index of the folder (this concerns the incrementation of your folders which is in your games directory to 1 2 3) Click generate -> wait -> once finished go to game and copy the file index number to your USB Games / Connect to the PS classic mini.
  22. GBA ExpLoader

    With this program, you can run GBA games which are in SLOT1 flash card through SLOT2 expansion pack.
    If your SLOT1 flash card supports soft reset, you can use your exp pack as "Rumble Pak" or "Memory Expansion Pak".
    Supported SLOT2 expansion packs are "3in1 Expansion Pack",  "EZ4 lite-delux" and "EWIN EXPANSION PAK(2in1)". 
    "NOR mode" and "Rumble Pak" function are enabled only in "3in1 Expansion Pack".

    <Specification of 3in Expansion Pack>
    1. 256Mbit(32MByte) NORfalsh    page size is 1Mbits(128KB)
    2. 128Mbit(16MByte) PSRAM    page size is 1Mbits(128KB)
    3. 4Mbit(512KByte)  SRAM    page size is 64Kbits(8KB)
    <Specification of EZ FlashIV lite-delux>
    1. 384Mbit(48MByte) NORfalsh    page size is 1Mbits(128KB)
    2. 256Mbit(32MByte) PSRAM    page size is 1Mbits(128KB)
    3. 8Mbit(1MByte)    SRAM    page size is 64Kbits(8KB)
    <Specification of EWIN EXPANSION PAK>
    1. 256Mbit(32MByte) SDRAM    page size is 16Mbits(2MB)
    2. 2Mbit(256KByte)  SRAM    page size is 256Kbits(64KB)
    OR
    2. 1Mbit(128KByte)  SRAM    page size is 256Kbits(64KB)

    <Introduction>
    Please patch the DLDI on GBA_ExpLoader.NDS.
    (If your flash card supports auto DLDI patch, you need not to do this.)
    *Create "/GBA_SAVE" and "/GBA_SIGN" folder on the root of your SD card.
      (Modify "GBA_ExpLoader.ini", and you can set other folders.)
    *Copy GBA files into your SD card.
    *Put SAV files into "/GBA_SAVE".
      (If there are no SAV files, they will be created automatically.)
    *Put "gbaframe.bmp (24bit or 8bit)" into the root, "/GBA_SIGN" or "/_system_" if you want to use GBA frame.

    <GBA ExpLoader.ini>
    Modify this file to change settings. To add a comment line, include '#' or '!' character at the beginning of a line.
    Make sure you put this file into the root of SD card.
      *SaveDir
        Change the directory where SAV files are stored. (Default is /GBA_SAVE.)
      *SignDir
        Change the directory where SGN files and header.dat are stored. (Default is /GBA_SIGN.)
      *No_MultiSave
        Disable multi save function. Comment out this to enable.

    ===<< IMPORTANT >>===========================================================================
    The SRAM save method of this program is different from that of 3in1_ExpPack_Tool.
    You cannot use both tools together.
    Backup your SRAM first before use this.
    =========================================================================================

    <Usage>
    *Run "GBA_ExpLoader.NDS".
    *In "3in1 Expansion Pack", <L> or <R> to change mode ("PSRAM mode", "NOR mode" or "Expansion mode (if supported)") 
    If you run a GBA in PSRAM/SDRAM mode, SAV file will be saved next time.
    You can select where to save or not to save.

      (PSRAM/SDRAM mode)
      *<A>: Write a GBA file into PSRAM with SRAM patch.
         Load SRAM data from SAV file.
         Then run GBA from PSRAM.
      *<B>: Backup SRAM data to SAV file.
      *<Y>: Restore "SRAM.BIN" to SRAM.
      *<X>: Backup all SRAM data to "SRAM.BIN".
      *<R>: Patch PSRAM for DS Browser and soft reset. (Disabled when your pack is "3in1 Expansion Pack")
        With "3in1 Expansion Pack", you can run a GBA up to 16MByte (16000KB) in PSRAM mode.
        And <SELECT> to return to your flashcard's menu if soft reset is supported.
        You can run GBA from RAM until turning off DS or pulling out your expansion pack.
        When you want to exchange SAV file, <B> to backup SAV data (or run another GBA) first and then exchange the file.
        SAV file will be written into SRAM every time you run the GBA, even if you run the same file again and again. 
        If your expansion pack has only 128KB SRAM, you cannot run GBA with FLASH 1Mb save.

      (NOR mode) Enabled only with "3in1 Expansion Pack"
      *<A>: Backup SRAM data to SAV file.
         Write GBA file to NOR with SRAM patch.
         Then load SRAM data from SAV file.
      *<B>: Backup SRAM data to SAV file.
      *<Y>: Load SRAM data from SAV file.
      *<X>: Run GBA (Slot2) stored in NOR.
        You can also run NOR in DS menu like a normal GBA cartridge.

      (Expansion mode) Enabled only with "3in1 Expansion Pack"
       Change Rumble level (low/medium/high) or patch PSRAM for DS Browser and then soft reset.

    <Composition of SRAM of 3in1 Expansion Pack and EZ4>
      SRAM capacity is 512KB (4Mbit) and you can use it by 8KB(64Kbits) paging.
      Save area for NOR is stored from offset 64KB like this:
     64KB        UNUSED
     128KB        SAVE area for NOR
     8KB        SAVE management area
     128KB        SAVE are for PSRAM
     Rest of space    UNUSED

    <Composition of SRAM of EWIN EXPANSION PAK>
      SRAM capacity is 256KB (1Mbit) and you can use it by 64KB(256Kbits) paging like these:
     128KB        SAVE for SDRAM
     64KB        SAVE management area
     64KB        UNUSED
      or if your pack has 128KB SRAM, composition is like these:
     64KB        SAVE for SDRAM
     64KB        SAVE management area

    <About soft reset>
    SLOT1 flash cards which support soft reset are:
      1. Fully supported
        R4/M3Simply
        DSLink
      2. System file required
        SCDS(ONE)
        N-Card        Please copy udisk.nds to the root of SD card.
        Acekard R.P.G    Please copy akmenu4.nds to the root of SD card.
        X9SD
        DSTT(TTDS)
      3. Firmware file required
        If your flash card doesn't be listed above, backup your flash card and name it SoftReset.****, and copy it to the root of SD card.
     *SC DS ONE:    SCF_DSGB00.nds ->    SoftReset.SCDS
     *G6 DS Real:    PASSCARD3_AMFE00.nds ->    SoftReset.g6ds
        You cannot use this method on R4, Evo, AK and AK+.
        *EZ5 supports soft reset, but Rumble or Memory Expansion function will be disabled in EZ5 Kernel menu.
         This means you cannot use these functions on EZ5.

    <Repairing of header>
    GBA ExpLoader will repair corrupted header of GBA.
    <Notice>
    *If save type is not SRAM, GBA ExpLoader Will patch SRAM automatically.
      Supported save types:
        EEPROM_V111, EEPROM_V120, EEPROM_V121, EEPROM_V122, EEPROM_V124, EEPROM_V125, EEPROM_V126
        FLASH_V120, FLASH_V121, FLASH_V123, FLASH_V124, FLASH_V125, FLASH_V126
        FLASH512_V130, FLASH512_V131, FLASH512_V133
        FLASH1M_V102, FLASH1M_V103
        Special save type of Famicom Mini(Classic NES)EEPROM_V122, EEPROM_V124 and undefined type
    The size of SAV file will be adjusted to the real SAVE size. But GBA ExpLoader cannot detect EEPROM 512B or 8KB, so all EEPROM size will be set to 8KB. If GBA ExpLoader cannot detect save type, it will be set to SRAM 64K. It's OK even if SAVE data has dummy area at the tail of the file. E.g. real file size is 64K but file size is 128K. SAV file will be saved to "/GBA_SAVE". File name will be the same of the ROM file name. When you run a ROM first time, analyzed data(SGN file) will be saved to  "/GBA_SIGN". If the file extension is BIN, GBA ExpLoader won't patch. And SAV file size will be set to 64KB. In file select window, top "SAV" will be saved as ".SAV" and "<1>" to "<5>" will be saved ".SV1" to ".SV5" You'd better create "/GBA_SAVE" and "/GBA_SIGN" yourself. Some Slot1 flash cards cannot create these folders correctly. N-Card series will take a long time to do this. by Rudolph (皇帝)
    ----
    Translated by takeru
    Thanks to tekito for the base of the translation!
  23. PS Classic Mini Ultimate

    Software simply allows you to have a graphical interface for the simplicity of setting up games on your USB media.
    Option:
    Download Bleemsync Download Bleemsync + retroArch Download Bleemsync + theme Allows you to have lolhack and bleemsync preparation packages for your USB flash drive
    #New user interface
    #Auto creation of .cue
    #Auto Edit FILE settings " " .cue
    #Support.iso
    #Support.bin
    #Support.img
    *Manual cover loading mode
    #Converted".jpeg.jpg" to.png automatically
    *Automatic cover download mode
    #Database of 3D cover more than 1500 games (Thanks to khenzel)
    #Download 3D covers 
    #Download game.ini
    #Auto loading of 3D covers
    #Auto loading of the games.ini
    #Index Folder supports 50 GAMES
    #Generation of automatic games 
    Game repository generate **software root /game/
    Once your games generate copy the indexes 1,2,3 etc. in the folder /games/ of your SONY USB key
    THANK YOU
    1 pathartl for BleemSync!
    And its contributors CompCom, Maku, mtrivs
    2 madmonkey created lolhack that makes it all possible
    And by the way these people are active on stage -> DanTheMan827 and yifanlu
    3 - Hyperspin for cfg Libraries - game.ini - covers 3D 
    4 - Modconsoles Chronoss -> Participation in the creation of the database
    5: Mason Barry rubixcube6 -> for the Playstation-Classic-Theme-Support
    6 -Nuagedan100 French developer of Ps Classic Mini Ultimate
  24. EZFlash Omega GBA Kernel and Firmware

    The kernel and firmware for the EZFlash omega line of GBA flash carts.
  25. AutoBleem

    AutoBleem is a tool to make your PlayStation Classic more usefull. It is relatively safe way to add games , change look and feel, change advanced configuration of your mini console.
    Features
    Overmounts portions of the PSC's filesystem to safely allow PCS modifications Modifies the stock UI to show added games Uses GAME NAMES as folders instead of numbered folders Supports multi-disc games Includes offline metadata and cover art databases - no download needed during sync Runs on boot of the PlayStation Classic as it was designed to do so from the beginning Intelligent algorithm is trying to "fix" missing files like .cue, unpack .ecm Nice GUI that replaces need for BootMenu Small footprint on USB drive as no .NET Core runtime needed As written in native language for PlayStation Classic it is fast Work with no issue with multitrack games (I had no problem with it) Supports CUE/BIN and Not encrypted PBP (popstation created - PSN downloads will not work) file formats Replaces BootMenu and Bleemsync..intergates with RetroArch sotware no need to run anything on the PC Supports themes of both AutoBleem and Sony menu configurable filter settings Supports multi disc games Makes your PlayStation Classic a great device Installation
    Download the ZIP Extract the contents to the root of your FAT32(recommended) or ext4 formatted USB flash drive Name your flash drive SONY. This is a requirement. Download Cover Repository databases (three separate files for NTSC-U, PAL and NTSC-J) Copy Cover Repository databases into /{Your USB}/cbleemsync You may want to install RetroArch (the folder is empty) - find it on ModMyClassic website - I do not distribute this software. You may want to install additional themes ... find them on reddit and copy to themes folder (follow folder structure) by screemerpl.
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