An application to set your vita volume level without using the buttons (if they happen to be broken like mine are)
How to use
Set the value you want, 0 being the lowest and 30 the maximum (25 for AVLS forced vitas) and then press square to reboot. by inthecatsdreams.
Homebrew game for PlayStation Vita and PlayStation TV.
Vita Fighters now includes 6 selectable characters some drawn from manga or animated games, such as Street Fighter Ryu and Kyo Kusanagi of King of Fighters.
This new version introduces the Arcade mode, updates the 3D models and facilitates the execution of the combos, the developer has also fixed some bugs.
Ryu (Street Fighter). KFM (Kung Fu Man, from U.G.E.N.). Gon (Gon Freecss, from Soul Hunter × Hunter). DIO (Dio Brando, from 'The bizarre adventures of JoJo'). Kyo (Kyo Kusanagi, king of the fighters). Kakashi (Kakashi Hatake, anime Naruto). by AngryDevs.
vitaGL is a wrapper between openGL and sceGxm. It allows to use a subset of openGL functions with fully hardware acceleration by translating the code to sceGxm equivalent.
In order to build vitaGL use the following command: make HAVE_SBRK=1 install. If you already have a newlib sbrk replacement in your app (eg. RetroArch), use instead this command: make install.
Projects actually using vitaGL
Here you can find a list of projects using vitaGL:
Direct OpenGL Usage:
vitaQuake - Port of Quake I and mission packs vitaQuakeII -Port of Quake II and mission packs vitaQuakeIII - Port of ioquake3 (Quake III: Arena, Quake III: Team Arena, OpenArena) vitaRTCW - Port of iortcw (Return to Castle Wolfenstein) vitaHexenII - Port of Hexen II vitaXash3D - Port of Xash3D (Half Life, Counter Strike 1.6) Fade to Black - Port of Fade to Black vitaVoyager - Port of lilium-voyager (Star Trek Voyager: Elite Force) Daedalus X64 - Port of Daedalus X64 (N64 Emulator) RetroArch - Vita's GL1 video driver of RetroArch vitaET - Port of ET:Legacy (Wolfenstein: Enemy Territory) Libraries:
sdl12_gl - SDL 1.2 Vita port adapted to work with vitaGL as renderer imgui_vita - Port of dear imGui sdl12_gl Apps:
SuperMarioWar - Port of Super Mario War ZeldaOLB - Port of Zelda: Oni Link Begins ZeldaROTH - Port of Zelda: Return of the Hylian Zelda3T - Port of Zelda: Time to Triumph ZeldaNSQ - Port of Zelda: Navi's Quest vitaWolfen - Port of Wolf4SDL meritous - Port of meritous by Rinnegatamante.
VitaGrafix is a taiHEN plugin that allows you to change resolution and FPS cap of PS Vita games (to get better visuals, higher FPS or longer battery life).
Download latest VitaGrafix.suprx and ioPlus.skprx. If ux0:tai/config.txt file does exist Copy VitaGrafix.suprx and ioPlus.skprx to ux0:tai/ directory Open ux0:tai/config.txt in a text editor Add following lines to the bottom *KERNEL ux0:tai/ioPlus.skprx *ALL ux0:tai/VitaGrafix.suprx Otherwise Copy VitaGrafix.suprx and ioPlus.skprx to ur0:tai/ directory Open ur0:tai/config.txt in a text editor Add following lines to the bottom *KERNEL ur0:tai/ioPlus.skprx *ALL ur0:tai/VitaGrafix.suprx Create ux0:data/VitaGrafix folder or start any game (the folder will be created automatically) Create and open ux0:data/VitaGrafix/config.txt file Add games you wish to apply patches for (refer to the configuration section and compatibility list below) Configuration
You can configure every game separately using unified configuration file.
This section applies to all games and overrides their individual options. [MAIN] ENABLED=1 <- Setting this to 0 disables all game modifications. (default = 1) OSD=1 <- Setting this to 0 disables in game OSD (during few seconds at the beginning). (default = 1) GAME section
This section applies to a single game. Each game supports different options! Refer to the compatibility table below. [PCSB00245] <- TITLE ID of your game ENABLED=1 <- Setting this to 0 disables all game modifications. (default = 1) OSD=1 <- Setting this to 0 disables in game OSD (during few seconds at the beginning). (default = 1) FB=960x544 <- Framebuffer resolution. Setting this to OFF disables this feature. (default = OFF) Valid options: 960x544 720x408 640x368 OFF IB=960x544 <- Internal buffer resolution. Setting this to OFF disables this feature. Changing this generally does not impact resolution of UI elements. (default = OFF) Valid options: WxH (where 0 < W <= 960 and 0 < H <= 544) WxH,WxH,... (ONLY if the game supports multiple IB res. options) OFF FPS=60 <- FPS cap. Setting this to OFF disables this feature. (default = OFF) Valid options: 60 30 OFF Example config.txt
[MAIN] ENABLED=1 # This is a comment, comments have to be on a separate line and start with # char [PCSB00245] OSD=0 IB=960x544 # Ninja Gaiden Sigma 2 Plus uses dynamic resolution scaling, # and switches between two specified IB resolutions when patched # (based on framerate) [PCSB00294] IB=960x544,720x408 [PCSE00411] IB=864x492 [PCSB00204] IB=OFF [PCSF00438] FB=720x408 FPS=30 [PCSB00204] ENABLED=0 NOTE: If some options are left out, the plugin will use their default values.
A GUI Configurator for the VitaGrafix plugin.
After opening the app, if you don't have a config.txt file on ux0:/data/VitaGrafix or it wasn't updated to the latest version, the app will do that for you.
You'll be greeted by a VitaGrafix Settings screen, which contains the override settings for Enabled and OSD
Up and Down on the DPAD: Move the selection up or down
If the selected button is the "Enable" or "OSD" then it will toggle them On or Off (If marked by an X then they are On, if empty then they are Off) If the selected button is the "Internal Resolution" button, the app will open the Keyboard where you can type the intended Internal Resolution. This resolution can be anything with a width between 0 (exclusive) and 960 (inclusive), and a height between 0 (exclusive) and 544 (inclusive) and has to follow the format: WxH. The Internal Resolution mod can also be set to "OFF" by inputing that into the text field. Some games also support multiple resolutions in this field, separated by a ",". If the selected button is the Save Config button, it will save the entire config. Left and Right on the DPAD:
If the selection is on the game list, it will scroll through the games If the selection is either on Framebuffer or FPS, it will scroll through the available modes for those options Triangle: If the selection is on any of the fields that have a (Default:) text in front of them, it will set those fields to the default value. The default value is the VitaGrafix plugin default and not the game default.
L and R: Moves trough the list of games (same as Left and Right but without the need of selecting the game list)
After you are done setting the options to your liking, just press the Save Config button
Not every option available might be compatible with each game, please refer to the compatibility table on the VitaGrafix patchlist github page
itaQuake is a port of Quake for PSVITA. It's based on glQuake but has several features from different source ports such as ProQuake and similars.
At the moment vitaQuake has unique features like Dualshock rumbling when player get hit, an fps counter. It supports also double analogs for comfortable gameplay, online and locale multiplayer with featured servers, soundtracks support, sounds support and a lot more stuffs.
VitaShell is an alternative replacement of the PS Vita's LiveArea. It offers you a file manager, package installer, built-in FTP and much more. This homebrew was an entry of the Revitalize PS Vita homebrew competition and won the first prize. HENkaku's molecularShell is also based on VitaShell.
How to use an USB flash drive as Memory Card on a PS TV
Format your USB flash drive as exFAT or FAT32. Launch VitaShell and press ▲ in the home section. Select Mount uma0: and attach your USB flash drive. You can now copy stuff from/to your USB stick. Once uma0: is listed under the partitions, press ▲ again and choose Mount USB ux0:. This will copy important apps like VitaShell, molecularShell, and other files. Your USB flash drive is now acting as a Memory Card. To sync all your apps on your USB flash drive, press ▲ and choose Refresh livearea. This will NOT refresh PSP games. If you wish to revert the patch, press ▲ and select Umount USB ux0:. Note that this patch is only temporary and you need to redo the procedure everytime you launch your PS TV. by TheOfficialFlow.
A snake game with smooth rotation made for the PS Vita with LibVita2D.
Turn left and right to collect as many apples as you can, but avoid biting your tail, or you will lose the game.
Use the left stick, DPAD or touch to control the snake Hold X to boost your speed Press START to pause the game
Clon de VitaShell creado por BenMitnicK.
Reorganization of directories for more cleanliness VTB now uses the random wallpaper always at Maximum of 20 to put in the directory vtb (wallpaper.png, wallpaper2.png) etc ... VitaShell now uses only 1 background image (bg_browser.png) but keeps the filter_wallpaper.png filter to put in the vitashell directory of your theme The param.ini file has been moved to the VTB directory The colors have been separated into 2 files for clarity. colors.ini of VitaShell in its respective repertoire and colors.ini of VTB and its Tweaks in the vtb directory Beug corrected theme selector it should work properly now Adding missing colors of VitaShell in colors.ini Added the preview.png of the chosen theme in SplashScreen with fade effect Adding changelog to the changeinfo directory of the VitaTweakBox root directory Added Tweak Book with 20 Max books and 100 Max images / Books (The archive is not yet supported) VTB themes are Max 16 which is sufficient Adding Touch Support Manual updated
vitaVoyager is a port of lilium-voyager, an ioquake3 fork made to be compatible with multiplayer mode of Star Trek Voyager: Elite Force.
A port of Xash3D-FWGS to the PSVita.
This port is still a work in progress. Expect graphics and sound glitches, crashes and gameplay oddities.
VitaSDK (in PATH and with VITASDK set); Latest version of vitaGL. Running
Copy the desired game directory (e.g. valve for Half-Life) to ux0:/data/xash3d/. Obtain appropriate game libraries (cl_dlls/client.suprx and dlls/server.suprx) and copy them to the game directory. See below for list of game libraries ported to the Vita. Copy the build/data directory to ux0:/ on your Vita. Replace everything if asked. Install the VPK obtained after building the port. Run it.
The console log is saved to ux0:/data/xash3d/engine.log when debug mode is enabled.
If you don't have any GoldSrc games, you can use the data files from Half-Life Uplink, HL's free demo version. To do so, just extract this archive to ux0:/ instead of doing step 1 from the guide above.
Keep in mind that the game can hang for a long time when saving or autosaving (see issue #7), so don't kill it if it suddenly hangs when you enter a map or cross a checkpoint. You can disable autosaves in the "Game options" menu or with sv_autosave 0.
Multiplayer seems to work, but it hasn't been tested much. You can connect to any Xash3D server as long as it is compatible with this port, meaning it has to be running the same mod as you on Xash3D-FWGS v0.19 or Xash3D build 3366.
The mod launcher detects all directories you have inside ux0:/data/xash3d/, including valve, except launcher and directories that have names starting with a dot.
Installing mods works the same as with PC Half-Life: you just have to copy the mod directory (e. g. darkstar) into ux0:/data/xash3d/. Keep in mind that you'll also need Vita ports of the mod's game libraries, if it has any. For available ports, see list below.
If you're trying to run a mod that has no game libraries, Xash will try to fall back to the HL ones, so it's best that you have them installed at all times.
If you don't have the full version of HL and are using the Uplink archive linked above, multiplayer and other mods won't work. If you have the full version of HL, you can also install Uplink as a mod by copying only the uplink folder from the same archive.
If you're trying to connect to an online server from the server list and you get dropped back to main menu, then either you're banned on that server or it took too long to connect, in which case you just have to retry.
Some Xash servers automatically ban people connecting from a device other than an Android or iOS smartphone, nothing can be done about that.
Changing the video mode (screen resolution) immediately restarts the game. You can also change it by editing your mod's video.cfg. Keep in mind that some mods, like Counter-Strike, were not meant to be played in a resolution smaller than 640x400.
To change your name either enter name my_name in the console or change name in your mod's config.cfg.
You can change the layout of on-screen touch buttons by using the "Editor" function in the "Touch buttons" menu.
Expect every new release to invalidate at least some of your old save files. Pretty much nothing can be done about this right now, as saves are function offset based, and those offsets change with almost every code change.
Available game libraries
Half-Life (included in vitaXash3D releases after v2) Blue Shift (included in vitaXash3D releases after v2) Opposing Force (included in vitaXash3D releases after v2) Counter-Strike client (included in vitaXash3D releases after v3) Counter-Strike server (ReGameLite, includes ZBot, unstable) Credits
Uncle Mike & co for Xash3D and FWGS team for Xash3D-FWGS and game DLL source code; Vita SDK Team for the Vita SDK; Rinnegatamante for vitaGL, vitaQuake/vitaQuakeII and general advice; ArkSource for the Live Area stuff; KINGGOLDrus for some launcher graphics; everyone on the #henkaku and #vitasdk IRC channels for help and/or testing. by fgsfdsfgs.
Try to destroy all the bricks as fast as possible and with the least lives lost.
Bricks with darker core need 2-6 hits to be destoyed
Bricks with one solid color dissapear with one hit
In the level selector is the highscore per level visible (in the gif example lvl 6 has 3 golden balls and lvl 5 has no score yet)
Special Thanks to:
Vitadev Package manager for releasing the SDK I would like to thank the developers of Vita3K to help me create my content at a faster pace. by Dane64.
Automatically switch between your preferred speaker and headphone volumes.
Plug in your headphones, and the volume automatically changes to the volume you last used for your headphones. The opposite happens when you unplug. This works even if they were plugged in or unplugged while the Vita is powered off or suspended. If your Vita is muted, the volume changes but remains muted. Press the volume buttons to unmute. AVLS functions normally. For European region Vitas, AVLS does not turn back on by itself.
Supported firmware versions: 3.60, 3.65-3.73
Download the latest version and install under *main of your taiHEN config.
This plugin supercedes NoAVLS so noavls.skprx can be removed from under *KERNEL.
Plugins that modify the input buffer may interfere with detection of headphones (fix for LOLIcon)
Plugin idea: nkekev Testing: dots-tb, nkekev, ATTLAS Marketing: dots-tb Product manager: dots-tb Funded by: CBPS (discord) by cuevarius.
Sinclair ZX Spectrum emulator for PS Vita.
To load games:
Insert games in sna or z80 format in the format ux0: data / zxvita / games by Ammon Meir.
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