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  1. Final h-encore

    A tool to push h-encore exploit for PS VITA/PS TV automatically.
    Common usage
    Download a pre-built executable binary below. If you want to update PS Vita to firmware 3.60, 3.65 or 3.68 through USB connection, download related Update Packages here and extract the PSP2UPDAT.PUP to the same folder as this tool If you want to install VitaShell or enso by transferring in Content Manager, download prebuilt zip from releases tab and put in the same folder of this tool Connect your PS Vita to your computer via USB Run the executable and follow the on-screen directions by Soarqin.

  2. PKGj

    pkgj allows to install original pkg files on your Vita.
    This homebrew allows to download & unpack pkg file directly on Vita together with your NoNpDrm fake license.
    easy way to see list of available downloads, including searching, filter & sorting. standalone, no PC required, everything happens directly on Vita. automatic download and unpack, just choose an item, and it will be installed, including bubble in live area. Differences with PKGi:
    queues multiple downloads. supports the TSV file format. installs DLCs, PSM, PSP and PSX games. Current limitations:
    no background downloads - if application is closed or Vita is put in sleep then download will stop. Setup instructions
    Setup games databases URLs in ux0:pkgj/config.txt. The file format is the following:
    url_games http://thesite/games.tsv url_dlcs http://thesite/dlcs.tsv url_psx_games http://thesite/psxgames.tsv url_psp_games http://thesite/pspgames.tsv url_psm_games http://thesite/psmgames.tsv url_comppack http://thesite/comppack/ Attention: The PS Vita has an imcomplete HTTPS support and most sites will not work, prefer HTTP in these cases.
    The url_comppack URL must point to the folder containing the entries.txt file.
    Make sure unsafe mode is enabled in Henkaku settings.
    Then start the application and you are ready to go.
    Using application is pretty straight forward. Select item you want to install and press X. To sort/filter/search press triangle. It will open context menu. Press triangle again to confirm choice(s) you make in menu. Or press O to cancel any changes you did.
    Press left or right button to move page up or down.
    Where to get zRIF string? You must use NoNpDrm plugin to dump existing games you have. Plugin will generate rif file with fake license. Then you can use either web page or make_key to convert rif file to zRIF string.
    Where to get pkg URL? You can use PSDLE to find pkg URL for games you own. Then either use original URL, or host the file on your own server.
    Where to remove interrupted/failed downloads to free up the space? In ux0:pkgj folder - each download will be in separate folder by its title id. Simply delete the folder & resume file.
    Download speed is too slow! Typically you should see speeds ~1-2 MB/s. This is normal for Vita hardware. Of course it also depends on WiFi router you have and WiFi signal strength. But sometimes speed will drop down to only few hundred KB/s. This happens for pkg files that contains many small files or many folders. Creating a new file or a new folder takes extra time which slows down the download.
    I want to install PSP games as EBOOT file. Installing PSP games as EBOOT files is possible. It allows to install games faster and make them take less space. However, you will need to install the npdrm_free plugin to make them work.
    To install PSP games as EBOOT files, just add the following line to your config:
    install_psp_as_pbp 1 If you want to switch back to the other mode, simply remove the line. Writing 0 is not sufficient.
    I can't play PSP games, it says "The game could not be started (80010087)". You need to install the npdrm_free plugin in VSH, or install games as ISO.
    I want to install PSP and PSX games on another partition. You can change the partitions these games are installed to with the following configuration line:
    install_psp_psx_location uma0: The default value is ux0:
    I want to play PSM Games! You need to install the NoPsmDrm plugin and follow the setup instructions. After installing a PSM game, you'll need to refresh your livearea. You can do that by booting into the recovery menu and selecting Rebuild Database. This will also reset your livearea layout. To enable psm downloads and prove that you read this readme, add "psm_disclaimer_yes_i_read_the_readme" and the name of the needed plugin to the config file.
    The PSM Games don't work. If you followed the instructions for NoPsmDrm, you can try to activate your account for psm games using NoPsmDrm Fixer.
    I don't want to loose my livearea layout/This is too much effort, there should be a better way. Warning: This method may format your memory card, if you're not careful.
    Well yes, there is. You can trigger a database refresh by removing ux0:id.dat and rebooting.
    But: When using a Slim or a PS TV and an official memory card, you'll be asked if you "want to transfer the data on the internal memory card to the removable memory card". If you press "Yes" here, your memory card will be formatted. Just press "No". In case you're using a Fat, SD2VITA or USB storage, there's no risk.
    I want to disable version checking on start Add no_version_check 1 to your config file
    pkgj uses conan and cmake to build. The setup is a bit tedious, so the recommended way is to run ci/ci.sh. It will create a Python virtualenv with conan, setup the configuration for cross-compilation, register some recipes, and then run cmake and build pkgj for your vita and pkgj_cli for testing.
    pkgj will be built in ci/build, you can rebuild it anytime you want by running ninja in that same directory.
    You can set environment variable PSVITAIP (before running cmake) to IP address of Vita, that will allow to use make sendfor sending eboot.bin file directly to ux0:app/PKGJ00000 folder.
    To enable debugging logging pass -DPKGI_ENABLE_LOGGING=ON argument to cmake. Then application will send debug messages to UDP multicast address To receive them you can use socat on your PC:
    $ socat udp4-recv:30000,ip-add-membership= -
  3. h-encore

    h-encore, where h stands for hacks and homebrews, is the second public jailbreak for the PS Vita™ which supports the newest firmwares 3.65, 3.67 and 3.68. It allows you to make kernel- and user-modifications, change the clock speed, install plugins, run homebrews and much more.
    A technical explanation of the h-encore exploit chain is available here.
    Your device must be on firmware 3.65, 3.67 or 3.68. Firmware 3.69 and higher are not supported. If you're on a lower firmware, please decide carefully to what firmware you want to update, then search for a trustable guide on /r/vitahacks (if you know how and want to contribute, you can edit this readme and make a pull request, such that fellow readers have got an easier life). Remember that on firmware 3.65 you have got the possibility to install enso, the permanent hack, whereas on 3.67 and 3.68 you don't. If your device is a phat OLED model, you need a Memory Card in order to install. There's no need for a Memory Card on Slim/PS TV models, since they already provide an Internal Storage. Make sure you have got at least 270 MB of free space. Your device must be linked to any PSN account (it doesn't need to be activated though). Installation
    Note that the following guide is for advanced users and a bit more complicated than the previous hack that only required you to visit a website. If you don't understand the guide below or how to use these tools, you should neither file an issue here nor annoy me on twitter, but rather seek help on /r/vitahacks (check for duplicated questions first!) or wait for an easy installer by somebody else.
    Download h-encore and extract it on your computer.
    Download and install qcma, psvimgtools and pkg2zip (check the releases section for the binaries).
    If you don't know where to put psvimgtools and pkg2zip binaries, just put them in the h-encore folder.
    Download the vulnerable DRM-free demo of bitter smile (yes, that's the user entry point).
    Extract the demo using this command in terminal/cmd:
    pkg2zip -x PATH_OF_PKG This will output the files to app/PCSG90096.
    Copy the contents of the output app/PCSG90096 to the folder h-encore/app/ux0_temp_game_PCSG90096_app_PCSG90096(such that the files eboot.bin and VITA_PATH.TXT are within the same folder).
    Copy the license file app/PCSG90096/sce_sys/package/temp.bin to the folder
    h-encore/license/ux0_temp_game_PCSG90096_license_app_PCSG90096 and rename the just pasted file temp.bin to 6488b73b912a753a492e2714e9b38bc7.rif. Be careful with the file extension, it should not be .rif.bin. Again, this file should be in the same folder as VITA_PATH.TXT.
    Start qcma and within the qcma settings set the option Use this version for updates to FW 0.00 (Always up-to-date)to spoof the System Software check.
    Launch Content Manager on your PS Vita and connect it to your computer, where you then need to select PC -> PS Vita System, and after that you select Applications. If you see an error message about System Software, you should simply reboot your device to solve it (if this doesn't solve, then put your device into airplane mode and reboot). If this does still not work, then alternatively set DNS to to block updates. This should create a folder at PS Vita/APP/xxxxxxxxxxxxxxxx on your computer (see qcma settings where this folder is), where the folder xxxxxxxxxxxxxxxx represents the AID (account ID that is 16 characters long) that you need to insert here. If the AID is valid, it will yield a key that you can now use to encrypt the demo.
    Change directory to the h-encore folder in terminal/cmd and use the key to encrypt all folders using (make sure you don't confuse the key with the AID, the key is 64 characters long!):
    psvimg-create -n app -K YOUR_KEY app PCSG90096/app psvimg-create -n appmeta -K YOUR_KEY appmeta PCSG90096/appmeta psvimg-create -n license -K YOUR_KEY license PCSG90096/license psvimg-create -n savedata -K YOUR_KEY savedata PCSG90096/savedata The folder h-encore/PCSG90096 should then contain sce_sys and all 4 folders from above, and within these folders you should find files called X.psvimg and X.psvmd, where X has the same name as the folder. Backup this folder, since if everything has been done correctly, you don't need to redo all the steps to install it onto another device with the same PSN account.
    Copy the folder h-encore/PCSG90096 to PS Vita/APP/xxxxxxxxxxxxxxxx/PCSG90096 and refresh the database under qcma settings.
    The h-encore bubble with a size of around 243 MB should now appear in the Content Manager and that's what you finally need to transfer to your PS Vita. If the size does not match or you get the error C2-12858-4, then it's because you did not do it correctly! Please re-read the instructions more carefully then. If you get the error You can only copy applications that your account is the owner of, then it's because you have used an AID that is not of your account, go back to step 8.
    Launch h-encore to exploit your device (if a message about trophies appears, simply click yes). The screen should first flash white, then purple, and finally open a menu called h-encore bootstrap menu where you can download VitaShelland install HENkaku. If it prompts the error Cannot start this application. C0-11136-2, then it's because you did not do step 6. correctly.
    Enjoy. Note that you have to relaunch the exploit everytime you reboot or shutdown your device. Of course if you only put your device into standby mode, you don't need to relaunch.
    Getting rid of the trophy warning
    Since the savedata that I provided is not linked to your account id, launching h-encore would eventually show a warning message about trophies. To get rid of that you must do this on your PS Vita:
    Enable Unsafe Homebrews under HENkaku Settings in the Settings application to grant VitaShell full permission. Launch VitaShell and navigate to ux0:user/00/savedata/. Press triangle on the folder PCSG90096 and select Open decrypted (you should NOT see the folder sce_pfs within this folder when opened decrypted). Copy system.dat out of the folder and remove the folder ux0:user/00/savedata/PCSG90096. Close VitaShell and launch h-encore (this will now not trigger the exploit anymore, since we've removed the savedata). Close the game after you see the first screen and return back to VitaShell. A fresh folder of PCSG90096 at ux0:user/00/savedata should have been created. Copy system.dat back to ux0:user/00/savedata/PCSG90096/system.dat where you need to open the PCSG90096 using Open decrypted (you should NOT see the folder sce_pfs within this folder when opened decrypted). Now if you launch h-encore you should not see the trophy warning anymore and exploiting your device is therefore even faster. FAQ
    "When I launch h-encore, it stays at a white screen." - Due to the nature of the kernel exploit, this can sometimes happen. If it stays white for more than 5 seconds, you can simply close the application which will result in a crash and your device will be rebooted or shutdown after 10 seconds. If it doesn't, hold the power button down for over 30 seconds to force a shutdown. Then try the exploit again. The success rate of the kernel exploit should be at 80%. If I find time I will eventually try to improve the success rate. "When I launch h-encore, it flashes white quickly and then crashes." - Again, this is due to how the kernel exploit works. "I get a C2-12828-1 error when launching h-encore" - This does sometimes (but very rarely) happen. Just retry the exploit. "When I launch h-encore, it launches the bitter smile demo instead." - Your savedata is either corrupted or not installed correctly, please follow the installation guide above to reinstall it. "I have installed a bad plugin and launching h-encore doesn't work anymore, what should I do?" - You can either reset taiHEN config.txt or skip plugins loading by holding the L trigger while exiting the h-encore bootstrap menu. HENkaku Settings
    "I don't see all folders in VitaShell." - Launch the Settings application and select HENkaku Settings, then select Enable unsafe homebrews. This will grant you full permission in VitaShell. "I can't find the HENkaku Settings." - Launch the exploit and reset taiHEN config.txt and reinstall HENkaku. enso/permanent hack
    "Can I install enso on 3.67 or 3.68?" - Not yet, since molecule's bootloader exploit has been patched there. "Can I install enso on 3.65?" - Yes, you can use h-encore to hack your device and then install the permanent hack using this. Compatibility
    "Are Adrenaline/NoNpDrm/Download Enabler supported on 3.65/3.67/3.68?" - Yes, check them in my repositories. "Can I use SD2VITA using this hack?" - Yes, I have made a pull request on gamecard-microsd that fixed the freeze when using it without enso. If you're using an other plugin and it freezes on exitting h-encore bootstrap menu, then there's the trick where you can simply press the PS Button and return back to finish the boot process. "Can I use psvsd using this hack?" - Yes, people confirmed that it is working finely. "Does this work, does that work? Is this compatible, is that compatible?" - I don't know, and it is not my task to update these tools for you, so don't dare and file an issue here. General
    "Can I switch the PSN account after having h-encore installed?" - Yes, since the demo is DRM-free it does not depend on your account. "Are there any risks involved in using h-encore?" - No, since it does not modify the OS, but only insert temporary patches into the system. "Can I install it without USB connection?" - You can also connect your PS Vita with your computer using Wi-Fi (there's an option in the Content Manager). Donation
    If you like my work and want to support future projects, you can make a donation:
    via bitcoin 361jRJtjppd2iyaAhBGjf9GUCWnunxtZ49 via paypal on patreon Thank you!
    Thanks to Freakler for finding the crash in the demo and designing the h-encore icon. Thanks to molecule for their initial work on the PS Vita. Thanks to xyz for giving me some tips on choosing an exploit target. Thanks to Davee and Proxima for http://cma.henkaku.xyz/. Thanks to yifanlu for psvimgtools. Thanks to codestation for qcma. Thanks to mmozeiko for pkg2vita. Thanks to the PS Vita hacking community. Thanks to Sony for this awesome device.
  4. mGBA for PS Vita

    mGBA is an emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack. It also supports Game Boy and Game Boy Color games.
    - Highly accurate Game Boy Advance hardware support[<sup>[1]</sup>](#missing).
    - Game Boy/Game Boy Color hardware support.
    - Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
    - Qt and SDL ports for a heavy-weight and a light-weight frontend.
    - Local (same computer) link cable support.
    - Save type detection, even for flash memory size[<sup>[2]</sup>](#flashdetect).
    - Support for cartridges with motion sensors and rumble (only usable with game controllers).
    - Real-time clock support, even without configuration.
    - Solar sensor support for Boktai games.
    - Game Boy Camera and Game Boy Printer support.
    - A built-in BIOS implementation, and ability to load external BIOS files.
    - Turbo/fast-forward support by holding Tab.
    - Rewind by holding Backquote.
    - Frameskip, configurable up to 10.
    - Screenshot support.
    - Cheat code support.
    - 9 savestate slots. Savestates are also viewable as screenshots.
    - Video and GIF recording.
    - Remappable controls for both keyboards and gamepads.
    - Loading from ZIP and 7z files.
    - IPS, UPS and BPS patch support.
    - Game debugging via a command-line interface and GDB remote support, compatible with IDA Pro.
    - Configurable emulation rewinding.
    - Support for loading and exporting GameShark and Action Replay snapshots.
    - Cores available for RetroArch/Libretro and OpenEmu.
    - Many, many smaller things.
    #### Game Boy mappers
    The following mappers are fully supported:
    - MBC1
    - MBC1M
    - MBC2
    - MBC3
    - MBC3+RTC
    - MBC5
    - MBC5+Rumble
    - MBC7
    The following mappers are partially supported:
    - MBC6
    - MMM01
    - Pocket Cam
    - TAMA5
    - HuC-1
    - HuC-3
    ### Planned features
    - Networked multiplayer link cable support.
    - Dolphin/JOY bus link cable support.
    - M4A audio mixing, for higher quality sound than hardware.
    - Re-recording support for tool-assist runs.
    - Lua support for scripting.
    - A comprehensive debug suite.
    - e-Reader support.
    - Wireless adapter support.
    Supported Platforms
    - Windows Vista or newer
    - OS X 10.7 (Lion)[<sup>[3]</sup>](#osxver) or newer
    - Linux
    - FreeBSD
    - Nintendo 3DS
    - Wii
    - PlayStation Vita
    Other Unix-like platforms, such as OpenBSD, are known to work as well, but are untested and not fully supported.
    ### System requirements
    Requirements are minimal. Any computer that can run Windows Vista or newer should be able to handle emulation. Support for OpenGL 1.1 or newer is also required.
    Downloads can be found on the official website, in the [Downloads][downloads] section. The source code can be found on [GitHub][source].
    Controls are configurable in the settings menu. Many game controllers should be automatically mapped by default. The default keyboard controls are as follows:
    - **A**: X
    - **B**: Z
    - **L**: A
    - **R**: S
    - **Start**: Enter
    - **Select**: Backspace
    Compiling requires using CMake 2.8.11 or newer. GCC and Clang are both known to work to compile mGBA, but Visual Studio 2013 and older are known not to work. Support for Visual Studio 2015 and newer is coming soon. To use CMake to build on a Unix-based system, the recommended commands are as follows:
        mkdir build
        cd build
        cmake -DCMAKE_INSTALL_PREFIX:PATH=/usr ..
        sudo make install
    This will build and install mGBA into `/usr/bin` and `/usr/lib`. Dependencies that are installed will be automatically detected, and features that are disabled if the dependencies are not found will be shown after running the `cmake` command after warnings about being unable to find them.
    If you are on macOS, the steps are a little different. Assuming you are using the homebrew package manager, the recommended commands to obtain the dependencies and build are:
        brew install cmake ffmpeg imagemagick libzip qt5 sdl2 libedit pkg-config
        mkdir build
        cd build
        cmake -DCMAKE_PREFIX_PATH=`brew --prefix qt5` ..
    Note that you should not do a `make install` on macOS, as it will not work properly.
    #### Windows developer building
    To build on Windows for development, using MSYS2 is recommended. Follow the installation steps found on their [website](https://msys2.github.io). Make sure you're running the 32-bit version ("MSYS2 MinGW 32-bit") (or the 64-bit version "MSYS2 MinGW 64-bit" if you want to build for x86_64) and run this additional command (including the braces) to install the needed dependencies (please note that this involves downloading over 1100MiB of packages, so it will take a long time):
    For x86 (32 bit) builds:
        pacman -Sy base-devel git mingw-w64-i686-{cmake,ffmpeg,gcc,gdb,imagemagick,libelf,libepoxy,libzip,pkg-config,qt5,SDL2,ntldd-git}
    For x86_64 (64 bit) builds:
        pacman -Sy base-devel git mingw-w64-x86_64-{cmake,ffmpeg,gcc,gdb,imagemagick,libelf,libepoxy,libzip,pkg-config,qt5,SDL2,ntldd-git}
    Check out the source code by running this command:
        git clone https://github.com/mgba-emu/mgba.git
    Then finally build it by running these commands:
        cd mgba
        mkdir build
        cd build
        cmake .. -G "MSYS Makefiles"
    Please note that this build of mGBA for Windows is not suitable for distribution, due to the scattering of DLLs it needs to run, but is perfect for development. However, if distributing such a build is desired (e.g. for testing on machines that don't have the MSYS2 environment installed), running `cpack -G ZIP` will prepare a zip file with all of the necessary DLLs.
    ### Dependencies
    mGBA has no hard dependencies, however, the following optional dependencies are required for specific features. The features will be disabled if the dependencies can't be found.
    - Qt 5: for the GUI frontend. Qt Multimedia or SDL are required for audio.
    - SDL: for a more basic frontend and gamepad support in the Qt frontend. SDL 2 is recommended, but 1.2 is supported.
    - zlib and libpng: for screenshot support and savestate-in-PNG support.
    - libedit: for command-line debugger support.
    - ffmpeg or libav: for video recording.
    - libzip or zlib: for loading ROMs stored in zip files.
    - ImageMagick: for GIF recording.
    - SQLite3: for game databases.
    - libelf: for ELF loading.
    SQLite3, libpng, and zlib are included with the emulator, so they do not need to be externally compiled first.
    <a name="missing">[1]</a> Currently missing features are
    - OBJ window for modes 3, 4 and 5 ([Bug #5](http://mgba.io/b/5))
    - Mosaic for transformed OBJs ([Bug #9](http://mgba.io/b/9))
    <a name="flashdetect">[2]</a> Flash memory size detection does not work in some cases. These can be configured at runtime, but filing a bug is recommended if such a case is encountered.
    <a name="osxver">[3]</a> 10.7 is only needed for the Qt port. The SDL port is known to work on 10.5, and may work on older.
    mGBA is Copyright © 2013 – 2018 Jeffrey Pfau. It is distributed under the [Mozilla Public License version 2.0](https://www.mozilla.org/MPL/2.0/). A copy of the license is available in the distributed LICENSE file.
    mGBA contains the following third-party libraries:
    - [inih](https://github.com/benhoyt/inih), which is copyright © 2009 Ben Hoyt and used under a BSD 3-clause license.
    - [blip-buf](https://code.google.com/archive/p/blip-buf), which is copyright © 2003 – 2009 Shay Green and used under a Lesser GNU Public License.
    - [LZMA SDK](http://www.7-zip.org/sdk.html), which is public domain.
    - [MurmurHash3](https://github.com/aappleby/smhasher) implementation by Austin Appleby, which is public domain.
    - [getopt for MSVC](https://github.com/skandhurkat/Getopt-for-Visual-Studio/), which is public domain.
    - [SQLite3](https://www.sqlite.org), which is public domain.
  5. VitaGrafix

    VitaGrafix is a taiHEN plugin that allows you to change resolution and FPS cap of PS Vita games (to get better visuals, higher FPS or longer battery life).
    Download latest VitaGrafix.suprx and ioPlus.skprx. If ux0:tai/config.txt file does exist Copy VitaGrafix.suprx and ioPlus.skprx to ux0:tai/ directory Open ux0:tai/config.txt in a text editor Add following lines to the bottom *KERNEL ux0:tai/ioPlus.skprx *ALL ux0:tai/VitaGrafix.suprx Otherwise Copy VitaGrafix.suprx and ioPlus.skprx to ur0:tai/ directory Open ur0:tai/config.txt in a text editor Add following lines to the bottom *KERNEL ur0:tai/ioPlus.skprx *ALL ur0:tai/VitaGrafix.suprx Create ux0:data/VitaGrafix folder or start any game (the folder will be created automatically) Create and open ux0:data/VitaGrafix/config.txt file Add games you wish to apply patches for (refer to the configuration section and compatibility list below) Configuration
    You can configure every game separately using unified configuration file.
    [MAIN] section
    This section applies to all games and overrides their individual options. [MAIN] ENABLED=1 <- Setting this to 0 disables all game modifications. (default = 1) OSD=1 <- Setting this to 0 disables in game OSD (during few seconds at the beginning). (default = 1) GAME section
    This section applies to a single game. Each game supports different options! Refer to the compatibility table below. [PCSB00245] <- TITLE ID of your game ENABLED=1 <- Setting this to 0 disables all game modifications. (default = 1) OSD=1 <- Setting this to 0 disables in game OSD (during few seconds at the beginning). (default = 1) FB=960x544 <- Framebuffer resolution. Setting this to OFF disables this feature. (default = OFF) Valid options: 960x544 720x408 640x368 OFF IB=960x544 <- Internal buffer resolution. Setting this to OFF disables this feature. Changing this generally does not impact resolution of UI elements. (default = OFF) Valid options: WxH (where 0 < W <= 960 and 0 < H <= 544) WxH,WxH,... (ONLY if the game supports multiple IB res. options) OFF FPS=60 <- FPS cap. Setting this to OFF disables this feature. (default = OFF) Valid options: 60 30 OFF Example config.txt
    [MAIN] ENABLED=1 # This is a comment, comments have to be on a separate line and start with # char [PCSB00245] OSD=0 IB=960x544 # Ninja Gaiden Sigma 2 Plus uses dynamic resolution scaling, # and switches between two specified IB resolutions when patched # (based on framerate) [PCSB00294] IB=960x544,720x408 [PCSE00411] IB=864x492 [PCSB00204] IB=OFF [PCSF00438] FB=720x408 FPS=30 [PCSB00204] ENABLED=0 NOTE: If some options are left out, the plugin will use their default values.
  6. Daedalus X64 for PS Vita

    DaedalusX64 is a Nintendo 64 emulator for Windows, Mac and PSP. The PSP port is noteworthy for being the fastest N64 emulator ever on the platform, achieving close to or reaching full speed in many popular titles.
    Accurate but fast emulation High compatibility Support for PSP TV Mode - up to 720x480 output! Active support and updates Lots of experimental optimizations And more! Usage
    To install Daedalus to your PSP, download the latest EBOOT.PBP release from here.
    Next, plug your PSP into your computer and navigate to /PSP/GAME/. Create a folder called "daedalus" there, and place the EBOOT.PBP file inside. Place your ROM files in daedalus/Roms/ and they will automatically appear in Daedalus.
  7. PSVIMGTools

    This is a MultiPlatform GUI Interface For Team Molecule / Yifanlu's PSVIMGTools Which is a tool that can be used to decrypt & extract PSVita Backup Files (.psvimg) Providing you know the AID (AccountID) of the account that created said backup
    A PC 32 or 64 Bit PC Running Windows, Mac or Linux. A PSVita on ANY Firmware (even 3.70) QCMA by Codestation (Normal SONY CMA will work, but not recommended.) If your on linux you require libcurl4-gnutls-dev libboost-all-dev zlib1g-dev and libgcrypt-dev
  8. AutoPlugin

    Autoplugin for PSVITA This tool allows you to install/uninstall the following plugins with one click(on ux0 or ur0 or ur0 for SD2VITA):
    RemasteredControls (Adrenaline) DownloadEnabler NoNpDrm MiniVitaTV NoPsmDrm PSVita-StorageMgr Shellbat Shellsecbat Oclockvita NoTrophyMsg NoLockScreen Vitabright (only 3.60 and PSVITA) pngshot PSV-VSH MENU by joel16 Vflux by Applelo Repatch by dots-tb LOLIcon NoAVLS by SilicaAndPina ds3vita by xerpi ds4vita by xerpi PSVita USB streaming! (UVC USB Video Class) by xerpi DSmotion VitaGrafix usbmc Custom Splash Boot FuckPSSE PSMPatch ITLS-Enso TropHAX Small note for Splash image
    To insert a personalized image at startup it must be inserted in png format with the format 960X544 with the name splash.png in the path ux0:CustomBootsplash/splash.png You no longer need to add "- load ur0: tai / custom_boot_splash.skprx"
  9. VitaShell

    VitaShell is an alternative replacement of the PS Vita's LiveArea. It offers you a file manager, package installer, built-in FTP and much more. This homebrew was an entry of the Revitalize PS Vita homebrew competition and won the first prize. HENkaku's molecularShell is also based on VitaShell.
    How to use an USB flash drive as Memory Card on a PS TV
    Format your USB flash drive as exFAT or FAT32. Launch VitaShell and press ▲ in the home section. Select Mount uma0: and attach your USB flash drive. You can now copy stuff from/to your USB stick. Once uma0: is listed under the partitions, press ▲ again and choose Mount USB ux0:. This will copy important apps like VitaShell, molecularShell, and other files. Your USB flash drive is now acting as a Memory Card. To sync all your apps on your USB flash drive, press ▲ and choose Refresh livearea. This will NOT refresh PSP games. If you wish to revert the patch, press ▲ and select Umount USB ux0:. Note that this patch is only temporary and you need to redo the procedure everytime you launch your PS TV. by TheOfficialFlow.

  10. Adrenaline 6.61

    A software that transforms your PS Vita into a two-in-one device
    What is Adrenaline?
    Adrenaline is a software that modifies the official PSP Emulator using taiHEN CFW framework to make it run a PSP 6.61 custom firmware. Thanks to the power of taiHEN, Adrenaline can inject custom code into the IPL which allows unsigned code to run at boottime.
    How to install
    Download Adrenaline.vpk and install it using VitaShell. Launch Adrenaline and press X to download the 6.61 firmware. After finishing it will automatically terminate. Relaunch Adrenaline, this time it will go into pspemu mode. Follow the instructions on screen. How to update
    If you have already been using Adrenaline and want to quickly update, simply open Adrenaline.vpk as zip file and copy all modules from sce_module to ux0:app/PSPEMUCFW/sce_module.
    Getting rid of double launch bug
    Adrenaline has been redesigned in 6.61 Adrenaline-6, so you'd need to launch Adrenaline twice everytime you reboot your device. To get rid of that, simply write this line to *KERNEL
    *KERNEL ux0:app/PSPEMUCFW/sce_module/adrenaline_kernel.skprx Network update
    For 6.61 Adrenaline-6.4 or higher, you can use the System Update in the XMB to update Adrenaline to the latest version.
    Choose 'System Update' in XMB, then click Update via Internet. If a connection name does already exist, skip to step 5. Otherwise select [New Connection], then Enter Manually, press RIGHT three times until you need to enter a connection name. Type any connection name and press RIGHT two times. You'll now see the message Press the X/O button to save settings. Press X/O on any connection name. Follow the instructions to update Adrenaline. After updating and rebooting you can then delete the update file. Changelog
    Changelog v6.7
    Added support for PS1 multiplayer on PS Vita using an upcoming DS3/DS4 plugin. Changelog v6.6
    Fixed bug from previous update that caused black screen in other DJ max games. Inferno driver was not included correcty, now it is. Tekken 6 can now be played with any CPU speed. Changelog v6.5
    Added updated inferno driver by codestation which improves performance of CSO reading. Added option to choose USB device. Added xmc0: option. Fixed stupid mistake that made DJ max portable 1 crash. Install it again, because this has been added post-release Fixed little bug in msfs. Removed savestate version restriction, old savestates will not disappear anymore. Changelog v6.4
    Added ability to fast forward in PS1 games by pressing L+SELECT. Fixed double launch bug when using without enso. You need to add the kernel module to config to do so. Changelog v6.3
    Added support for 3.68. Added ability to freely adjust the screen size to your desire in both psp and ps1 modes. Removed 'Screen Mode' and 'Screen Size' from menu. Improved Adrenaline Menu. Changelog v6.2
    Added f.lux by Rinnegatamante. Fixed PS1 framerate when using custom screen. Fixed bug where exiting a game with 'High memory layout' would crash. Fixed compatiblity with 'Kingdom Hearts: Birth by Sleep' english patch, again. Changelog v6.1
    Added support for 3.65/3.67. Changelog v6 fix
    Fixed bug where CSO games freezed up the system. Changelog v6
    Redesigned boot process. Adrenaline does now not require any basegame or activation anymore. Added 'uma0:' to 'Memory Stick Location'. Added support for longer ISO filenames. Fixed Memory Stick free space integer overflow in games like Outrun. Fixed bug where ISO games did not show up when the folder 'PSP/GAME' was missing. Improved core and fixed some small bugs. Changelog v5.1
    Added ability to skip adrenaline boot logo. Added message for original filter. Fixed bug where payloadex was not updated and caused some bugs. Fixed '20000006' bug on PS TV. Network update will work on PS TV in the future. Changed CPU clock back to 333 MHz. Changelog v5
    Added 'Hide DLC's in game menu' functionality. Readded 'Original' graphics filtering, since PS1 games have got framedrops using custom filters. Fixed corrupted icons bug that was introduced in the previous update. Fixed bug where the framebuffer was corrupted after loading savestate. Adrenaline icon is now hidden in game menu. Changelog v4.2
    Added support for ISO sorting using 'Game Categories Lite' plugin. Fixed compatiblity with 'Kingdom Hearts: Birth by Sleep' english patch. Changelog v4.1
    Fixed bug where holding R trigger while launching Adrenaline didn't open the recovery menu. Fixed msfs truncation bug that caused savedata corruption for Little Big Planet and maybe other games. Fixed wrong scale of PS1 games on PS TV. Changelog v4
    Added custom graphics filtering support for PS1 games. Added screen mode adjustment for PS1 games. If you're using this feature on a PS Vita, select 'Original' screen mode in the offical settings, then apply the custom screen mode. On the other hand, if you want to the screen mode of the official settings, select 'Original' screen mode in Adrenaline settings. On a PS TV this will finally allow you to play your games in fullscreen. Added screenshot support in PS1 games. Added network update feature for future updates. Fixed a bug in msfs driver that caused weird behaviour in XMB after resuming from standby. Removed 'Official' graphics filtering in order to support the features mentioned above. Changelog v3.1
    Added support for cwcheat in PS1 games. Fixed sound problems after exiting a PS1 game. Fixed 'Please wait...' bug in some games. Fixed problem where mounting ur0: as USB device would cause problems in livearea. Changelog v3 fix
    Fixed bug where 'Cannot find application' would show up instead of returning to livearea. Fixed bug where you couldn't access the Adrenaline Menu after enabling/disabling wifi. Changelog v3
    Added ability to launch PS1 games from XMB and play them with full sound. Added ability to save and load states using the 'States' tab in the Adrenaline menu. Added possiblity to connect USB in XMB and added 'Toggle USB' option to recovery menu. Added ability to return to livearea by double tapping the PS button. Added Adrenaline startup image designed by Freakler. Added option to force high memory layout. For 'The Elder Scrolls Travels: Oblivion' Demo. Added option to execute 'BOOT.BIN' in UMD/ISO. For 'Saints Row: Undercover' Demo. Added correct enter and cancel buttons assignment. Fixed volatile memory allocation bug that made 'Star Wars: The Force Unleashed', 'Tony Hawk's Project 8' and maybe more games crashing. Fixed bug that was introduced in v2 which caused some games to crashed at PMF sequences. Fixed NoDrm engine bug where fan translated games couldn't load PGD decrypted files. Fixed msfs directory filter bug that caused some games not to recognize savedatas. Fixed compatiblity of base games, any game should now be able to use Adrenaline to the fullest. Changelog v2
    Added 64MB RAM support for homebrews. Added ability to use the 'ur0:' partition as Memory Stick. Added Advanced AA filter (disable 'Smooth Graphics' for that filter). Added ability to change smooth graphics (GPU internal bilinear filter). Added ability to change screen size (2.0x, 1.75x, 1.5x, 1.25x, 1.0x). Fixed sound issue in 'MotorStorm' and some other games. Fixed bug where 'ms0:/MUSIC' and 'ms0:/PICTURE' were not found in XMB. Fixed bug where changing options in the official settings menu didn't have any effect.
  11. PSVita Cheat

    This is a plugin that allows you to add cheats, improvements in games, such as ammunition, money, or lives endless thanks to the support of NoNpDRM, MaiDump or Vitamin games.
    Changelog Z06: 
    VitaCheat only supports firmware 3.65 or higher Added support for the plugin suprx Using the double buffer to improve the flickering of the image Replaces font files and adds an interface in traditional Chinese The coding of cheat files has gone from GBK to UTF8 The memory dump generates a .txt file of the same name and stores all the information about the process module to use. Improved code in B2 format Accurate search range increases Auto option The main interface displays the game name and information about the remaining memory. Installation:
    Copy vitacheat.suprx to the folder ux0: vitacheat and copy vitacheat.skprx to the ur0: vitacheat folder. Add to the config.txt file under * KERNEL: Ur0: vitacheat / vitacheat.skprx
  12. NoNpDrm Plugin

    Exports PS Vita content license keys as fake licences. Bypasses expiration of PlayStation Plus and other timed licenses. Allows you to run trial versions as full versions. Allows sharing PFS encrypted content (unmodified non decrypted games) across multiple PS Vita accounts and devices using generated fake license files. Imported games behave as purchased games and allow the use of game updates seemlessly downloaded from the Sony Interactive Entertainment Network (PlayStation Network) as long as these updates run on firmware 3.68 and lower. Games can also be stripped of their PFS encryption using tools such as Vitamin just as any other purchased games would. Using purchased applications on deactivated devices. In a nutshell, this plugin allows you to bypass DRM protection on any PS Vita content.
    This software WILL NOT
    Allow modifications to your games/applications. Work with PFS decrypted content (such as games dumped using applications such as Vitamin or MaiDumpTool). Enable you to run applications/use content without a valid license or a fake license file. Work with PlayStation Portable or PlayStation 1 titles (should you wish to play such titles, you may want to look into the Adrenaline software). Legal Disclaimer
    The removal and distribution of DRM content and/or circumventing copy protection mechanisms for any other purpose than archiving/preserving games you own licenses for is illegal. This software is meant to be strictly reserved for your own PERSONAL USE. The author does not take any responsibility for your actions using this software. Software Requirements
    This software will only work on PlayStation Vita, PlayStation Vita TV, PlayStation TV devices running on firmware 3.60-3.68 the taiHEN framework and HENkaku need to be running on your device.
    For all the possibilities described below, you should use VitaShell v1.6 or higher for faster transfers.
    VitaShell lets you mount your PS Vita's Memory Card or Game Card to your PC over USB.
    On a PS TV device, you can mount a USB flash drive and copy files to uma0:.
    Download the latest nonpdrm.skprx, copy it to ux0:tai and modify the ux0:tai/config.txt file to add the path to the module under *KERNEL as follows
    *KERNEL ux0:tai/nonpdrm.skprx Don't forget to reboot your device, otherwise the plugin will have no effect yet.
    If you know what you are doing, you may change this path to an arbitrary location as long as it matches the exact location of the module. You may also edit the ur0:tai/config.txt instead assuming you do not have a config.txt file inside the ux0:tai/ folder
    Creating the fake license
    In order to generate a fake license file containing the application's rif key, you must first launch the application with the NoNpDrm plugin enabled.
    The fake licenses for the applications will then be stored at
    ux0:nonpdrm/license/app/TITLE_ID/6488b73b912a753a492e2714e9b38bc7.rif ux0:nonpdrm/license/addcont/TITLE_ID/DLC_FOLDER/6488b73b912a753a492e2714e9b38bc7.rif (for additional content) Sharing Digital Applications
    If you wish to use the application on the same device but on a different account, simply copy the fake license 6488b73b912a753a492e2714e9b38bc7.rif to ux0:license/app/TITLE_ID/6488b73b912a753a492e2714e9b38bc7.rif. If you wish to use the application on a different device, transfer the content of ux0:app/TITLE_ID to your PC and copy the fake license ux0:nonpdrm/license/app/TITLE_ID/6488b73b912a753a492e2714e9b38bc7.rif file as TITLE_ID/sce_sys/package/work.bin You need to overwrite the original work.bin Note: on games obtained through the PlayStation Store, work.bin is tied to your Sony Interactive Entertainment (also known as PlayStation Network) account and contains your account ID. The fake license does however NOT contain any personal information.
    Sharing Game Cards
    Transfer the gro0:app/TITLE_ID folder and its content to ux0:app/TITLE_ID or to your computer and save the fake licenseux0:nonpdrm/license/app/TITLE_ID/6488b73b912a753a492e2714e9b38bc7.rif as TITLE_ID/sce_sys/package/work.bin.
    For faster transfers you can mount the Game Card over USB. To do so, open VitaShell (See the Software Requirements section of this documentation), press the START button of your PS Vita, in the Main settings menu, select Game Card next to the USB device option and press START once again to close the settings tab.
    Now connect your PS Vita to your computer over USB and press the SELECT button.
    Note: Mounting Game Cards over USB does not work on PlayStation TV or PlayStation Vita TV devices.
    Sharing Additional Content
    You may share any additonal content across devices from ux0:addcont/TITLE_ID/DLC_FOLDER or, on selected card games, from grw0:addcont/TITLE_ID/DLC_FOLDER
    To do so, copy the fake license ux0:nonpdrm/license/addcont/TITLE_ID/DLC_FOLDER/6488b73b912a753a492e2714e9b38bc7.rif to ux0:license/addcont/TITLE_ID/DLC_FOLDER/6488b73b912a753a492e2714e9b38bc7.rif.
    Sharing Game Updates
    While you may simply copy the content of ux0:patch/TITLE_ID or grw0:patch/TITLE_ID (in the case of selected card titles), game updates can be downloaded and installed directly from the PlayStation Network (unless the newest update is not compatible on 3.60-3.68).
    Installing shared applications
    Digital Application and Game Cards must be stored at the following location: ux0:app/TITLE_ID Additional contents must be stored at the following location: ux0:addcont/TITLE_ID/DLC_FOLDER and their associated licenses must be copied to ux0:license/addcont/TITLE_ID/DLC_FOLDER/6488b73b912a753a492e2714e9b38bc7.rif. Game Updates must be stored at the following location: ux0:patch/TITLE_ID. Open VitaShell (version 1.6 or later) and press △ in the home section of VitaShell and choose Refresh livearea.
    This will trigger the installation if the files have been placed correctly and the licenses within work.bin files are valid.
    Should you decide to store your game contents on your computer, it is recommended to use the same structure as ux0: as shown below:
    ├───addcont │ └───TITLE_ID │ │ └───DLC_FOLDER ├───app │ └───TITLE_ID │ │ └───sce_sys │ │ └───package │ │ └───work.bin (copied or overwritten from ux0:nonpdrm/license/app/TITLE_ID/6488b73b912a753a492e2714e9b38bc7.rif) ├───license │ └───addcont │ │ └───TITLE_ID │ │ └───DLC_FOLDER │ │ └───6488b73b912a753a492e2714e9b38bc7.rif (copied from ux0:nonpdrm/license/addcont/TITLE_ID/DLC_FOLDER/6488b73b912a753a492e2714e9b38bc7.rif) ├───patch │ └───TITLE_ID Source code
    The source code is located within the src directory and is licensed under GPLv3.
    "I am getting a C1-2758-2 error when trying to run a game/application" - Your game has not been copied properly and at least one of the file is corrupt, please copy it again and retry. "I am getting a C1-6703-6 error when trying to run a game/application" - You are running NoNpDrm from a Devkit/Testkit (PDEL/PTEL) these devices are not currently supported. "I am getting a C0-9250-6 error when trying to run a game/application" - The nonpdrm.skprx module is not loaded, make sure the path to the module is written in ur0:tai/config.txt or ux0:tai/config.txt if the later exists on your device. "I am getting a NP-6182-7 error when trying to run a game/application" - This error occured only once during our test while attempting to run an expired PlayStation Plus timed application, attempting to run the game once more fixed the issue, we never managed to reproduce this error, should you manage to consistently reproduce this issue, please open an issue on github. "My game/application displays as a trial version in the livearea" - This happens because you copied a game/application featuring a trial mode, without or with an invalid/corrupt work.bin. "I somehow messed up the installation, how can I reinstall a game?" - You can delete the (fake) license at ux0:license/app/TITLE_ID and use the refresh option in VitaShell. Changelog
    Added support for 3.65/3.67/3.68 firmware. v1.1
    Fixed bug where fake license files of addcont on grw0: were not created. v1.0
    Initial release Special thanks
    Thanks to Team molecule for HENkaku and thanks to yifanlu for taiHEN Thanks to Mathieulh for beta testing and helping me writing this readme
  13. Adrenaline Bubble Manager

    Create and organize your direct adrenaline bubbles.
    This useful application allows you to make personalized bubbles with 'icon' and 'title' of your PSP content (HBS/PSX/ISO/CSO) quick and easy, using the 'LMAN' plugin, forgetting completely of the tedious and long manual method.
    Adrenaline Bubbles Manager (ABM) purpose is to create the bubbles and necesary links to boot chosen psp iso/cso/pbp files with adrenaline v6.x through Lman's plugin adrbblbooter, all done within the ps vita, but, ABM does not change cpu speed, any issue related with that should be mentioned to Lman or the_flow.
    Install Adrenaline v6.7 Make sure Adrenaline works correctly, to be able to boot Adrenaline opening it just once, it is highly recommended to add the following line below the kernel line in ur0:tai/config.txt. *KERNEL ux0:app/PSPEMUCFW/sce_module/adrenaline_kernel.skprx After taking care of step 1, then you can start using Adrenaline Bubbles Manager to create bubbles for your PSP/PSX content.
  14. iTLS Enso

    Adds TLS v1.2 to devices with enso installed.
    Install the provided VPK file. Start the app, select "Install/Uninstall iTLS" and wait til it finishes. You may want to only install/uninstall the new root certs, to do it select "Install/Uninstall the latest CA certs" Reboot. Credits
    Team Molecule Testers from the HenKaku discord server FAQ
    Can i use it without enso? Yes for browser-only patch, but it is strongly recommended to use enso. Where can I find the CA certs? vs0:/data/external/cert/CA_LIST.cer Notes
    Since version 3.0 iTLS also patches apps-side TLS stuff. Updating CA certs may fix some problems with web sites, apps (like netflix), etc. by skgleba.
  15. Enso EX

    enso installer for PSP2 on fw 3.60 or 3.65.
    This is a mod of Enso, all credits go to team molecule for this awesome tool.
    pre-nskernel recovery from a GC-SD device. easy low-level code exec for custom kernel patches. support for firmwares 3.60 and 3.65. Building
    Just run "create_vpk.sh", it will build everything and copy the package to the root directory.
    Install enso Install the VPK, run the "enso_ex" app and agree to the """ToS""". If you get an error, reboot the device holding LTRIGGER and try again. Select "Install/reinstall the hack", press CROSS, the installer will install enso_ex. All non-critical errors can be skipped by pressing CROSS, it is safe to do so. Patches
    The "os0:patches.e2xd" file is a set of code blobs that are executed at low-level module load. Custom patches can be skipped by holding VOLDOWN at boot. Adding patches
    Patches are position independent code blobs that are run each in their own memblocks. Patches are located in the "ux0:eex/patches/" directory. Data files for patches are located in the "ux0:eex/data/" directory. You can "sync"/"compile" patches with the enso_ex app. Default patches
    clogo.e2xp: Use a raw RGBA 960x544 image as the bootlogo, it is located @"os0:bootlogo.raw". In safe/update mode the PS logo is used. You can change it by replacing the file in "ux0:eex/data" and syncing. If the file is not found there will be no logo, useful for boot animations. rconfig.e2xp: If VOLUP is held at boot, "ux0:eex/boot_config.txt" is used instead of the ur0: one. It also works in safe/update mode. BootMgr
    The "os0:bootmgr.e2xp" file is a code blob that is executed just before psp2bootconfig load. BootMgr can be skipped by holding VOLDOWN at boot. To add/change it you need to add/change "ux0:eex/data/bootmgr.e2xp" and sync.
    The "recovery" is a code blob loaded from a GC-SD device in GC slot. Recovery can be loaded by holding SELECT at boot, the device must be connected to a power source. Supported recovery types
    RAW recovery (recommended) Use the tool in /sdrecovery/ to flash your recovery blob to the SD card. If the SD card contains the EMMC image you can set a flag to use its os0 for low-level modules. You can force it to use the FILE recovery found in GC-SD's os0. FILE recovery Format your SD card to FAT16 and put your recovery blob in "SD:recovery.e2xp". By default the device will NOT continue the boot process after this recovery method is used. TODO: add a cleanup sample to continue boot. Recovery errors
    If the recovery returned 0, the console will continue the boot process. If an error happened the user will need to confirm that he is aware of it by pressing the correct key: "No recovery found" - press TRIANGLE. "Error running GC-SD RAW recovery" - press CIRCLE. "Error running GC-SD os0 recovery" - press SQUARE. "Recovery did NOT return 0" - press CROSS. "dual nand"
    You can use the SD's os0 partition instead of EMMC's os0 partition by holding START at boot. If an error happened the user will need to confirm that he is aware of it by pressing the correct key: "Error reading GC-SD" - press TRIANGLE. "Incorrect SD magic (not SCE magic)" - press CIRCLE. Credits
    Team molecule for henkaku, taihen, enso, and HenKaku wiki entries. xerpi for his work on baremetal stuff. CelesteBlue and PrincessOfSleeping for help with NSKBL RE. Testers from the HenKaku discord server.
  16. modoru

    modoru means "to go back" in Japanese and is a downgrader for the PS Vita™.
    Your device must already run HENkaku/h-encore on firmwares 3.60-3.73 in order to use this software. Your device's battery has be at least at 50%. All your plugins must be disabled, therefore you will not be able to launch the downgrader from a SD2VITA and hence, you must have a Memory Card (or Internal Storage). If you have installed IMCUnlock by SKGleba, it is recommended to uninstall it first before attempting to downgrade. Installation
    Download and install modoru.vpk using VitaShell. Obtain the PSP2UPDAT.PUP file of your desired firmware (make sure that this firmware is officially hackable) and place it at ux0:app/MODORU000/PSP2UPDAT.PUP (don't install modoru.vpk afterwards, otherwise the update file will be removed). Disable all your plugins. Easiest way is renaming ux0:tai and ur0:tai to some other name. Reboot your device and relaunch HENkaku/h-encore. Launch the modoru application and follow the instructions on screen. Enjoy the installation and welcome to your favourite firmware.
    Q: Where can I find and download firmwares? A: Here is a nice collection by darthsternie: PS Vita Firmwares. Make sure you download the firmware from the Complete Official Firmwares section. Q: There are 3 different PUP files in the archive, which one do I need? A: There are packages with (pre), (systemdata) and (full). You should choose the full one. Q: Can I downgrade my 3.69/3.70 device using this tool? A: Yes, but not yet. You'll need to wait until the next exploit chain is released. Q: My factory firmware is higher than 3.65 and modoru doesn't allow me to downgrade to 3.60/3.65. A: Unfortunately, there are some devices with factory firmware above 3.65. These cannot be downgraded (yet). This means no bootloader hack for you. Q: Can I downgrade my device to 3.60/3.65 and then install ensō? A: Yes, that's the main goal of this tool. Q: Can I downgrade my testkit/devkit? A: It has not been tested yet, but you can very likely do it. You should even be able to go lower than firmware 1.692, which is officially inhibited. Q: How low can I downgrade? A: You can go down to your factory firmware (this is highlighted in yellow within modoru). Q: Can I use this tool to update or reinstall my firmware? A: Yes, you can downgrade, update or reinstall any firmware using this tool. Q: Is there a chance of bricking? A: Not likely, since this application is using the official updater and only makes a few harmless patches to bypass some checks. by TheFlow.
  17. Autoplugin 2

    Autoplugin for PSVITA This tool allows you to install/uninstall the following plugins with one click on ux0 or ur0 (ur0 for SD2VITA):
    RemasteredControls (Adrenaline)    TheFlow DownloadEnabler    TheFlow NoNpDrm    TheFlow MiniVitaTV    TheFlow NoPsmDrm    frangarcj PSVita-StorageMgr    CelesteBlue Shellbat    nowrep Shellsecbat    OperationNT414C Oclockvita    frangarcj NoTrophyMsg    TheFlow NoLockScreen    TheFlow Vitabright (only 3.60 and PSVITA)    devnoname120 pngshot    xyz PSV-VSH MENU    joel16 Vflux    Applelo Repatch    dots-tb LOLIcon    dots-tb NoAVLS    SilicaAndPina ds3vita    xerpi ds4vita    xerpi PSVita USB streaming! (UVC USB Video Class)    xerpi DSmotion    OperationNT414C VitaGrafix    Electry usbmc    Yifan Lu Custom Splash Boot    Princess of Sleeping FuckPSSE    SilicaAndPina PSMPatch    SilicaAndPina ITLS-Enso    SKGleba TropHAX    SilicaAndPina noPsmWhitelist    SilicaAndPina AnalogStickDisable    Hack-Usagi reF00D    FAPS Team FreePSM    SilicaAndPina LOLITA 500/444    teakhanirons NoPowerLimitsVita    Electry VGi Electry
    Optional settings
    Update plugins Online Update Languages Online Now you can check yhe readme file online for most of the included plugins Download/Install ITLS-Enso and Battery fixer (vpk) Set a Custom Image (Custom Boot Splash is required) Set a Custom Warning Message (Custom Warning is required) Set Level Transparent (Transparent Impose is required) Small note for Splash image
    To load a custom image at boot, the image must be in png format sized to 960X544 named splash.png and it must be placed in the path ux0:CustomBootsplash/splash.png You no longer need to add the line: "- load ur0: tai / custom_boot_splash.skprx"
    by ONElua.
  18. TubeVita

    Simple application to use youtube on PSVITA. Download the vpk file, install with vitashell. You do not need to register on Youtube to watch the videos.
    Team OneLua TheFloW Pkg installer & USB Modules. Yifan-lu, XYZ and Davee and every coder and dev contributing to Vitasdk. Team Molecule for Henkaku.
  19. reRescaler

    This plugin replaces the original rescaler for PSVITA with a new one allowing games running at non-native resolution to get graphics improvements thanks to filtering with shaders.
    by Rinnegatamante.
  20. Chovy Sign

    chovy-sign is an application to allow you to convert PSP ISO's to be playable on unmodified PSVita's.
    Setups: you need a "base" psp game, petz saddle club, locoroco midnight carnival, or ape quest starter pack all work some games dont work properly (where working on it). just try another if this happens.
    as well as "the clone issue" basically games made with this are "clones" of the original "base game" so if u delete any of them it acturlaly deletes the license.rif which breaks all the other "clones", this can be fixed by re-downloading the base game off of the PSN or copying any "clone" over to your psvita again.

    create playable PSP ISO bubbles on your PSVita
    had to go public early due to qwikrazor.. thank him later..
    PSP PIRACY on 3.71 (though, WE DONT CONDONE PIRACY plz ONLY use it for games u acturaly own the UMD for) its purely for BACKUPS xD also, lots of shittily dumped iso's online, however iso's obtained by the NPS Browser should work fine. if you want to dump your own ISO's use UMD Dumper or something that isnt ftp-ing over all the files and building it into an ISO with UMDgen or some other tool
    @dots-tb (__sce_ebootpbp signing) SilicaAndPina(me) Developing GUI and re-finding the psp bubbles method and adapting Motoharu (For helping dots with __sce_ebootpbp) Other indirect help:
    @swarzesherz for sign_np tpunix for kirk_engine libaries. @yifanlu and xyz for psvimgtools .. by CBPS Team.
  21. NoAutoAvls

    A small utility to permanently enable/disable the auto-avls "feature" on Playstation Vita.
    Download and install the VPK Run the new app called "switch avls mode" it will either enable or disable the auto-avls flag found in idstorage it will create a log in ux0:tai/noautoavls.log and reboot Enjoy
    You may need to run it two times when enabling on a never-auto-avls-ed vita by SKGleba.
  22. Psvimgtools Easy FrontEnd

    This is a graphical interface for the PSVIMGTools Team Molecule / Yifanlu Which is a tool that can be used to decrypt and extract backup files PSVita (.psvimg) You just need to know the AID (QCMA Key) of the account that created the backup,
    This works on all firmwares to date, including 3.65 / 3.67 / 3.68. 
    Create a user or multiple users for each psn account you have. After creating a user, select an account. The tool saves the last logged in account, and can load the last used account the next time you open the tool! Every account created the tool saves in a sqllite database, being able to be accessed in the root folder "EXTRA" \ Config.db
    Auto H-encore
    FrontEnd for h-encore automating all steps with just one click All steps of TheFlow's work have been automated in this frontend, the steps can be found here: TheFlow h-encore steps To use the automatic mode below:
    0 - The tool checks if the game has been downloaded, if it was not, the tool asks you if it can download automatically, if you choose yes, you can skip to step 3 Step 1 and 2 are optional
    1 - Download the vulnerable DRM-free demo of Bitter Smile
    2 - After downloading, place the pkg in the path below inside the program (C:\Program Files (x86)\PsvimgToolsEasy\Psvimgtools Easy FrontEnd\PKG-h-encore)
    3 - select the account IDQCMA and click on the option "Extraction of pkg to h-encore" All the work was done automatically and now it's just connect the psvita with QCMA and pass the app to vita.
    TUTORIAL in English GamersRebirthDL - Youtube
    TUTORIAL in English REDUCE H-ENCORE SIZE FROM 240mb to 13mb GamersRebirthDL - Youtube
    TUTORIAL in Portuguese RobertGhidini - Youtube
    Extracting of pkg to NoNpDrm
    Just download pkg, if you want suggestions there is a list in the file Download.txt, after download put your file.pkg in the PKG folder, if there is a zRIF add to the file ListKey.txt: ex: Title_ID;zRIF
    List the Title_ID of pkg that are in the PKG folder List the Title_ID of work.bin that are in the zRIF folder. Extract the zRIF from work.bin Extract pkg with zRIF, zRIF needs to be added in ListKey.txt together with Title_ID Extract pkg without zRIF In the PKG folder, you have a list of suggestions for downloading from the Zeus list, with the zRIF already added to the ListKey.txt file. You need the NoNpDrm plugin in your vita. PFS Decrypt
    For decrypt Games, DLC, SAVEDATA and TROPHY including 3.61+
    First you have to extract a pkg using the option "Extraction of PKG to NoNpDRM" Put the extracted pkg in the PFS folder, and use the "PFS Decrypt" option to extract PFS from your file. In the PFS folder, you have two .txt files, one is GAME.txt and the other is DLC.txt, they contain the necessary ZRIF. You can add more ZRIF, just by adding the separate GAMEID + ZRIF separated by semicolons. Automatic Clone PSP games
    Added ability to clone PSP games, doing all the work, automatic
    Copy the PSP game and sequence the renamed folder Change param.sfo with new numbering Extract the changed game. Change the VITA_PATH.txt with the new numbering. Recreate cloned games. Automatic themes
    List of themes that are included in themas folder, but you can add more
    Theme Flatcons Theme GraceUX Theme HACKINFORMER Theme Mario Theme Nighttime To add more, just copy your custom internet theme to the THEME folder Automatic SQL commands
    List of SQL commands included in the SQL folder, but you can add more
    Package-Installer RemoveFeatured-PSTV Whitelist-PSTV To add more, just create a .txt file with the SQL command and copy it to the SQL folder Added ability to add custom themes
    Automatic mode exploits:
    When pressing the Exploits Automatic button, the program searches all PSP games in the PGAME\ID folder in a listbox, after selecting the game, should select which exploit will use VHBL or ARK, confirming the program will extract and recreate the game with the informed exploit Automatically, and add the folder of the chosen exploit, within the SAVEDATA automatically
    Manual option for PSP/PS1
    Extract PSP/PS1 The program will look for the PSP games in PGAME / ID and extract the game in a folder Psvita / EXTRAIR
    Recreate PSP / PS1 The program will look PSP games extracted in Ps vita / EXTRAIR, and recreate in PGAME / ID
    Backup Options
    Extract Backup The program will look for your backups in Psvita / SYSTEM / ID and extract in PSvita EXTRAIRBackup
    Recreat Backup The program will look your backups in EXTRAIRBackup and recreate in PSvita Ps vita / SYSTEM / ID
    Manual option for APP / Games - PSVITA
    Extract APP / Games The program will look for the APP / Games in APP / ID and extract the game in a folder Psvita / EXTRAIRAppGame
    Recreat APP / Games The program will look for the APP / Games in EXTRAIRAppGame and recreate in PSvita Ps vita / APP / ID
    Option for App´s
    In this option, it searches all APP in the root of the APPGAMES folder list program in a listbox, and after selecting loads within Ps vita / APP Here are some APP options that you can install directly on psvita.
    VITASHELL-VitaShell MLCL00001-MolecularShell HACKINFOR WOLOLO HIDENAPPS PCSA00044-SKYPE URICALL00 If you want to add more app, add it directly to the root folder of the tool in Program Files (x86) \ PsvimgToolsEasy \ Psvimgtools Easy FrontEnd \ APPGAMES
    Special thanks
    Team Molecule / Yifanlu Motoharu for psvpfstools Codestation for QCMA DaveeFTW for cracking CMA keys. (cma.henkaku.xyz) St4rk, weaknespase and everyone involved in PkgDecrypt. For zRIF string decode/inflate code. TheFlow for H-encore Hackinformer for pkg list and all its publications GamersRebirthDL thanks for all your publications Nukasnel / Bergot / Danilo / Codebreaker / chronoss09 for test
  23. Vita Moonlight

    This is a vita port of Moonlight Embedded. Moonlight is an open source implementation of NVIDIA GameStream.
    by xyzz.
  24. Henkaku Enso

    HENkaku Ensō is the evolution of the HENkaku jailbreak that opened the PS Vita and PSTV to a new universe of customization and user created content. Install it once and your Vita will be permanently hacked--no need to apply it after each reboot. Just enable HENkaku, install the following vpk, launch it, and follow the on-screen instructions.
    Does this work with firmware 3.61/3.63/3.65?
    How do I use this "vpk"?
    You need to install HENkaku first. Then open up molecularShell and press "Start" to enable the FTP server. Then connect using a FTP client and copy the vpk to "ux0:/data". On your Vita, browse to "ux0:/data" and select the vpk to install it. Then you should have a new bubble in LiveArea which you can launch to install ensō.
    Will this harm my Vita?
    The short answer is "not likely." The long answer is that it does make permanent modifications to your system so there's always the chance that something goes wrong. However, we had months of testing done by over a hundred testers without any major problem so we are fairly confident in the code. Nevertheless, we will not provide any warranty if something wrong does happen so if you do not wish to take the risk, we recommend using the HENkaku offline installer as a risk-free alternative.
    How do I uninstall ensō?
    First, note that you can "deactivate" ensō without uninstalling it by deleting "ur0:tai/boot_config.txt". You can "reactivate" it again by opening the ensō installer and using the Square option to fix the boot config. Otherwise, you can fully uninstall ensō with the Triangle option. Note that if you no longer wish to use HENkaku, you should clean up any installed homebrew before uninstalling ensō.
    Help! I installed a bad taiHEN plugin and my Vita doesn't boot anymore!
    You can disable taiHEN plugin loading by holding L during boot.
    Help! I messed up something else and my Vita doesn't boot anymore!
    You can reset all Vita settings (including non-hack related ones) from safe mode by selecting "Restore the PS Vita System". You can also enter safe mode by disconnecting and reconnecting the battery during a failed boot loop. Note this does not uninstall ensō but keeps it inactive. To reactivate it, you must run the ensō installer and use the Square option to fix the boot config.
  25. dsll-mdr72.vpk

    Plaintext update_sm loader for 3.71 - 3.72 based on decsec-ldr.
    This tool will make lv0 load plaintext "ux0:data/update_sm.bin" instead of "os0:sm/update_sm.self".
    Download and install the VPK Put decrypted update_sm elf in "ux0:data/update_sm.bin" Run the app, it should say "module loaded" If it hangs or crashes you will need to reboot by holding the POWER button Notes
    Framework injection reliability: 80% Framework stability: 90% Before performing dangerous operations such as downgrading please make sure that the framework is stable (i.e by running the settings and welcome park apps) Credits
    Team Molecule for their crypto processor exploit and initial spoonfeeding help on discord. Mathieulh and d3s for their useful ideas. All the testers @henkaku & vita hacking discord servers by SKGleba.
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